Kinematics
1.1 Scalars and Vectors
All physical quantities can be categorized as either a vector quantity or a
scalar quantity. A vector has both direction and magnitude (size). A
scalar can be completely specified by its magnitude with appropriate
units; it has no direction.
Displacement, velocity, acceleration, force and momentum are vector
quantities. Distance, time, speed, area, volume, mass, temperature, energy,
power, pressure and charge are scalar quantities. If the temperature of an
object is 25C, that information completely specifies the temperature of the
object; no direction is required. Scalar quantities can be manipulated with
the rules of algebra.
An example of a vector quantity is displacement. Suppose a particle moves
from some point A to some point B along a straight path as shown in Figure
3.4. We represent this displacement by drawing an arrow from A to B, with
the tip of the arrow pointing away from the starting point.
the broken line in Figure 1.1, its displacement is still the arrow drawn from A
to B. Displacement depends only on the initial and final positions, so the
displacement vector is independent of the path taken by the particle
between these two points.
When a vector quantity is written, it is often represented with an arrow over
the letter ( A ). Another common notation for vectors with which you
such as meters for displacement or meters per second for velocity. The
magnitude of a vector is always a positive number.
Vectors can be represented graphically as arrows. The vectors magnitude is
equal to the length of the arrow, and its direction corresponds to where the
arrow is pointing. Physicists commonly refer to the point of a vector as its tip
Tip
Tail
Two vectors A and B may be defined to be equal if they have the same
magnitude and if they point in the same direction. For example, all the
vectors in Figure 1.2 are equal even though they have different starting
points. This property allows us to move a vector to a position parallel to itself
in a diagram without affecting the vector.
Figure 1.2 These four vectors are equal because they have equal lengths and
point in the same direction.
to vector
on graph
to the same scale, with its tail starting from the tip of
is the
When two vectors are added, the sum is independent of the order of the
addition. This property, which can be seen from the geometric construction
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+ B
= B
+ A .
or, in other
To add
and B
so
adjacent sides of a parallelogram, and draw in the remaining two sides. The
vector sum,
and
across
1.5.
If
the
vectors
are
perpendicular
and
unequal
in
and
+ A
= 0. The vectors
as vector
added to vector A
vector C = A
and B
. In this case, as
Consider a vector
Ax
component vectors
Ay
Ay
and
. (b) The y-component vector
can be
Ax
moved to the right so that it adds to
.
right triangle.
This vector can be expressed as the sum of two other component vectors
Ax
Ay
From Figure 3.12b, we see that the three vectors form a right triangle and
that
Ax
Ay
From Figure 3.12 and the definition of sine and cosine, we see that cos =
Ax/A and that
are:
(1.
1)
(1.
2)
(b) If the magnitudes of the components Ax and Ay are known, then the
magnitude of the vector (A) and the angle () with x-axis can be calculated
as follows:
The magnitudes of Ax and Ay are the lengths of the two sides of a right
triangle with a hypotenuse of length A. Therefore, the magnitude and
(1.
3)
(1.
4)
Example 1.1:
(The symbol
quantity, and it means the final value of that quantity minus the initial
value.)
The SI unit of displacement is meter (m).
The gecko in Figure 1.11 moves from left to right along the x-axis from an
initial position,
displacement is the difference between its final and initial coordinates, or,
x xf xi = 85 cm 24 cm = 61 cm.
Now suppose the gecko runs up a tree, as shown in Figure 1.12. In this case,
we place the measuring stick parallel to the tree. The measuring stick can
serve as the y-axis of our coordinate system. The geckos initial and final
positions are indicated by y i and yf, respectively, and the geckos
displacement is denoted as y.
y = yf - yi
(1.
6)
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Example 1.1:
Taking the Earths orbit to be a circle of radius 1.5 10 8 km, determine the
displacement magnitude of the Earth and the distance it covers in a) half a
year, b) one year.
Solution:
a) In half year: Displacement = Diameter = 2r = 3108 km
Distance = circle perimeter = 2r = 4.7108 km
b) In one year: Displacement = 0 km (initial position = final
position)
Distance = circle perimeter = 2r = 9.4108 km
Figure
2.1
1-15
Example
Example 1.2:
A ball is thrown upward from the top of a building with an initial speed of 20.0 m/s, as in
Figure. The point of release is 45.0 m above the ground. What are the horizontal and vertical
displacements of the ball?
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Solution:
xi = 0 m to xf = 73 m, then x = 73 0 = 73 m.
Figure 1.17 The average velocity of this car tells you how fast and in which
direction it is moving.
Consider the car in Figure 1.17. The car is moving along a highway in a straight line (the xaxis). Suppose that the positions of the car are xi at time ti and xf at time tf. In the time interval
t = tf ti , the displacement of the car is x = xf xi . The average velocity, vavg, is defined as
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the ratio of displacement divided by the time interval during which the displacement occurred.
In SI, the unit of velocity is meters per second (m/s).
(1.
7)
The average velocity of an object can be positive or negative, depending on the sign of the
displacement. (The time interval is always positive.) As an example, consider a car trip to a
friends house 370 km to the west (the negative direction) along a straight highway. If you left
your house at 10 A.M. and arrived at your friends house at 3 P.M., your average velocity would
be as follows:
This value is an average. You probably did not travel exactly 74 km/h at every moment. You
may have stopped to buy gas or have lunch. At other times, you may have traveled more slowly
as a result of heavy traffic. To make up for such delays, when you were traveling slower than 74
km/h, there must also have been other times when you traveled faster than 74 km/h.
Velocity is not the same as speed.
In everyday language, the terms speed and velocity are used interchangeably. In physics,
however, there is an important distinction between these two terms. As we have seen, velocity
describes motion with both a direction and a numerical value (a magnitude) indicating how fast
something moves. However, speed has no direction, only magnitude. An objects average speed
is equal to the distance traveled divided by the time interval for the motion.
1.2.3 Acceleration
(1.
8)
When a shuttle bus approaches a stop, the driver begins to apply the brakes
to slow down 5.0 s before actually reaching the stop. If the magnitude of the
velocity changes from 10 m/s to 0 m/s over a time interval of 5.0 s, then the
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The units of acceleration in SI are meters per second per second, which is
written as meters per second squared, as shown below. When measured in
these units, acceleration describes how much the velocity changes in each
second.
For example, suppose the car shown in Figure 1.18 accelerates from an
initial velocity of
v i = 12 m/s to a final velocity of vf = 20 m/s in a time
interval of 2 s. The change in velocity
v = 20 12 = 8 m/s. This change
takes place during time interval t = 2 s. Then to find the change in velocity
in 1 s (the acceleration) we divide v by t, then:
aavg = 8 (m/s) / 2 (s) = 4 (m/s) / s or 4 m/s 2. This means that on average, the
magnitude of the cars velocity increases by 4 m/s every second.
Acceleration is a vector quantity has both magnitude and. Its algebraic sign
represents its direction on an axis just as for displacement and velocity; that
is, acceleration with a positive value is in the positive direction of an axis,
and acceleration with a negative value is in the negative direction.
Example 1.3:
A shuttle bus slows down with an average acceleration of 1.8 m/s 2. How
long does it take the bus to slow from 9.0 m/s to a complete stop?
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Solution
For the case of motion in a straight line, the direction of the velocity of an
object and the direction of its acceleration are related as follows: When the
objects velocity and acceleration are in the same direction, the
speed of the object increases with time. When the objects velocity
and acceleration are in opposite directions, the speed of the object
decreases with time.
To clarify this point, suppose the velocity of a car changes from -10 m/s to
-20 m/s in a time interval of 2 s. The minus signs indicate that the velocities
of the car are in the negative x-direction; they do not mean that the car is
slowing down! The average acceleration of the car in this time interval is:
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The minus sign indicates that the acceleration vector is also in the negative
x-direction. Because the velocity and acceleration vectors are in the same
direction, the speed of the car must increase as the car moves to the left.
Positive and negative accelerations specify directions relative to chosen
axes, not speeding up or slowing down. The terms speeding up or
slowing down refer to an increase and a decrease in speed, respectively.
The velocity of an object can be determined if the objects position is known at specific times
along its path. One way to determine this is to make a graph of the motion. Figure 2.10
represents such a graph.
A compact way to describe position is with a graph of position x plotted as a function of time t,
a graph of x(t). (The notation x(t) represents a function x of t, not the product x times t.) As a
simple example, Fig. 2-5 shows the position function x(t) for a stationary armadillo (which we
treat as a particle) over a 7 s time interval. The animals position stays at x = -2 m.
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Figure 2-5 The graph of x(t) for an armadillo that is stationary at x = -2 m. The value of x
is -2 m for all times t.
Figure 2-6 is more interesting, because it involves motion. The armadillo is apparently first
noticed at t = 0 when it is at the position x = -5 m. It moves toward x = 0, passes through that
point at t = 3 s, and then moves on to increasingly larger positive values of x. Figure 2-6 also
depicts the straight-line motion of the armadillo (at three times) and is something like what you
would see.
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Figure 2-6 The graph of x(t) for a moving armadillo. The path associated with the graph is
also shown, at three times.
The graph in Fig. 2-6 is more abstract, but it reveals how fast the armadillo moves. Actually,
several quantities are associated with the phrase how fast. One of them is the average velocity
vavg, which is the ratio of the displacement x that occurs during a particular time interval t to
that interval:
(2.
3)
The notation means that the position is xi at time ti and then xf at time tf.A
common unit for vavg is the meter per second (m/s).
On a graph of x versus t, vavg is the slope of the straight line that connects
two particular points on the x(t) curve: one is the point that corresponds to
xf and tf, and the other is the point that corresponds to x i and ti.
Like displacement, vavg has both magnitude and direction (it is another
vector quantity). Its magnitude is the magnitude of the lines slope. A
positive vavg (and slope) tells us that the line slants upward to the right; a
negative vavg (and slope) tells us that the line slants downward to the right.
The average velocity vavg always has the same sign as the displacement x
because t in Eq. 2-3 is always positive.
Figure 2-7 shows how to find vavg in Fig. 2-6 for the time interval t = 1 s to t
= 4 s. We draw the straight line that connects the point on the position
curve at the beginning of the interval and the point on the curve at the end
of the interval. Then we find the slope x/t of the straight line. For the
given time interval, the average velocity is:
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Figure 2-7 Calculation of the average velocity between t = 1 s and t = 4 s as the slope of
the line that connects the points on the x(t) curve representing those times.
Figure 2.10 represents straight-line graphs of position versus time for three different objects.
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Object 1 has a constant positive velocity because its position increases uniformly with time.
Thus, the slope of this line is positive. Object 2 has zero velocity because its position does not
change (the object is at rest). Hence, the slope of this line is zero. Object 3 has a constant
negative velocity because its position decreases with time. As a result, the slope of this line is
negative.
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determine the instantaneous velocity is to construct a straight line that is tangent to the positionversus-time graph at that instant. The slope of this tangent line is equal to the value of the
instantaneous velocity at that point. For example, the instantaneous velocity of the object in
Figure 2.11 at t = 3.0 s is 12 m/s.
get up to speed. The steeper slope means that the magnitude of the
deceleration is larger than that of the acceleration, as indicated in Fig. 2-8c.
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Figure 2.9 (a) The x(t) curve for an elevator cab that moves upward along an x axis. (b)
The v(t) curve for the cab. Note that it is the slope of the x(t) curve. (c) The a(t) curve for
the cab. It is the slope of the v(t) curve.
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Figure 2.12 Motion diagrams of a car moving along a straight roadway in a single
direction.
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(a)
(b)
Figure 2.10 A particle moving along the xaxis
with constant acceleration a.
(a) the acceleration vs. time graph,
(b) the velocity vs. time graph, and
(c) the position vs. time graph.
(c)
When an object moves with constant acceleration, the
instantaneous acceleration at any point in a time interval is equal
to the value of the average acceleration over the entire time
interval. Consequently, the velocity increases or decreases at the same
rate throughout the motion, and a plot of v versus t gives a straight line with
either positive, zero, or negative slope.
Because the average acceleration equals the instantaneous acceleration
when a is constant,
Let ti = 0 and tf be any arbitrary time t. Also, let vi = v0 (the initial velocity at
t = 0) and vf = v (the velocity at any arbitrary time t). With this notation, we
can express the acceleration as
Equation 2.6 states that the acceleration a steadily changes the initial
velocity v0 by an amount at.
The graphical interpretation of v is shown in Figure 2.15b. The velocity
varies linearly with time according to Equation 2.6, as it should for constant
acceleration.
Because the velocity is increasing or decreasing uniformly with time, we can
express the average velocity in any time interval as the arithmetic average
of the initial velocity v0 and the final velocity v:
We can now use this result along with the defining equation for average
velocity, Equation 2.2, to obtain an expression for the displacement of an
object as a function of time. Again, we choose t i = 0 and tf = t, and for
convenience, we write x = xf - xi = x - x0. This results in
Then
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The three most useful equationsEquations 2.6, 2.9, and 2.10are listed in
Table 2.4.
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EXAMPLE 2.4
(a) A race car starting from rest accelerates at a constant rate of 5.00 m/s 2.
What is the velocity of the car after it has traveled 30.5 m? (b) How much
time has elapsed? (c) Calculate the average velocity two different ways.
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EXAMPLE 2.4
A car traveling at a constant speed of 24.0 m/s passes a trooper hidden
behind a billboard, as in Figure 2.17. One second after the speeding car
passes the billboard, the trooper sets off in chase with a constant
acceleration of 3.00 m/s2. (a) How long does it take the trooper to overtake
the speeding car? (b) How fast is the trooper going at that time?
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The trooper catches up with the car when their positions are the same. Set
xtrooper = xcar , and solve the quadratic equation:
ex
A typical jetliner lands at a speed of 71.5 m/s and decelerates at the rate of
4.47 m/s2. If the plane travels at a constant speed of 71.5 m/s for 1.00 s
after landing before applying the brakes, what is the total displacement of
the aircraft between touchdown on the runway and coming to rest?
During motion at constant velocity, the a = 0, v 0 = 71.5 m/s, and t = 1.00 s,
the displacement while the plane is coasting:
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Take a = -4.47 m/s2, v0 = 71.5 m/s and v = 0. The negative sign on a means
that the plane is slowing down.
freely falling object is the same as motion in one dimension under constant
acceleration. This means that the kinematics equations developed in
Section 2.5 can be applied. Its conventional to define up as the + ydirection and to use y as the position variable. In that case the acceleration
is a = -g = -9.80 m/s2. In Chapter 7, we study the variation in g with
altitude.
Example:
A ball is thrown from the top of a building with an initial velocity of 20.0 m/s
straight upward, at an initial height of 50.0 m above the ground. The ball
just misses the edge of the roof on its way down, as shown in Figure 2.20.
Determine (a) the time needed for the ball to reach its maximum height, (b)
the maximum height, (c) the time needed for the ball to return to the height
from which it was thrown and the velocity of the ball at that instant, (d) the
time needed for the ball to reach the ground, and (e) the velocity and
position of the ball at t = 5.00 s. Neglect air drag.
The diagram in Figure 2.20 establishes a coordinate system with y 0 = 0 at
the level at which the ball is released from the throwers hand, with y
positive upward.
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(c) Find the time the ball takes to return to its initial position, and find the
velocity of the ball at that time.
When the ball returns to its initial position, its displacement y = y y 0 = 0.
Then:
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(d) Find the time required for the ball to reach the ground.
When the ball reaches the ground ( y = -50 m), its displacement y = y y 0
= -50. Then:
Apply the quadratic formula and take the positive root, then:
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(a) Phase 1: Find the rockets velocity and position after 4.00 s.
Write the velocity and position kinematic equations:
Substitute t = 4.00 s into Equations (3) and (4) to find the rockets velocity v
and position y at the time of burnout. These will be called v b and yb,
respectively.
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Substitute t = 12.0 s into Equation (6) to find the rockets maximum height:
(c) Phase 2: Find the velocity of the rocket just prior to impact.
Find the time to impact by setting y 5 0 in Equation (6) and using the
quadratic formula:
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Distancetime graphs
A body travelling with uniform velocity covers
equal distances in equal times. Its distancetime
graph is a straight line, like OL in Figure 3.3
for a velocity of 10 m/s. The slope of the graph is
LM/OM = 40 m/4 s = 10 m/s, which is the value
of the velocity. The following statement is true in
general:
The slope or gradient of a distancetime graph
represents the
velocity of the body.
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Distance-Time graphs:
Speed = gradient of the distance-time graph
a) Body at rest (speed = 0)
distance/m
time/s
A horizontal
distance/m
line means that distance is unchanging, i.e. the object is at rest, i.e. the speed is zero.
b) Body moves with constant speed
d2
A= d2 - d1
d1
B= t2 - t1
t1
t2
time/s
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A straight, inclined line means that the object is moving with constant speed. The gradient of the line equals the
speed. To find the gradient:
work out A and B from the axes (don't measure them in cm)
gradient = A/B
Example:
Speed = 6 m / 3 s = 2 m/s.
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When the distance-time graph is a curve, as shown below, this means that the speed is
changing. In Fig. 1. the distance traveled in equal time intervals is increasing (d 3 > d2 > d1), so
that the speed is increasing with time. The opposite situation is shown in Fig. 1. where the
distance traveled in equal time intervals is decreasing (d 3 < d2 < d1), so that the speed is
decreasing with time.
distance/m
d3
d2
d1
t
time/s
distance/m
d3
d2
d1
time/s
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Acceleration
Acceleration is the rate of change of velocity. If acceleration is constant, then:
accelerati on
In symbols:
a
vu
t
vu
t
a=
60 40
5
= 4 m/s2.
Speed-Time graphs:
1- Acceleration is the gradient of the speed-time graph.
2- Distance traveled is the area under the speed-time graph.
time/s
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speed /m/s
time/s
A horizontal line means that the speed is unchanging, i.e. the object is moving with constant (uniform) speed,
i.e. its acceleration is zero.
c) Body moves with constant acceleration
A straight, inclined line means that the object is moving with constant acceleration. The gradient of the line
equals the acceleration = A/B.
speed/ m/s
v2
A= v2 - v1
v1
B= t2 - t1
t1
t2
time/s
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speed/ m/s
v2
A= v2 - v1
v1
B= t2 - t1
t1
t2
time/s
The distance traveled by the body between t 1 and t2 (time interval t2-t1) equals the shaded area
under the speed-time graph shown below.
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v1 v 2
(t 2 t1 )
2
distance area
speed/ m/s
v2
v1
B= t2 - t1
t1
t2
time/s
v2
v1
t
time/s
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speed /m/s
v3
v2
v1
time/s
During a 30-minute round trip to the store, the total distance traveled is 6 km. The average
speed is 12 km/h. The displacement for the
round trip is zero, since there was no net change in position. Thus the average velocity is zero.
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Figure 2.11 Position vs. time, velocity vs. time, and speed vs. time on a trip. Note that the velocity for the
return trip is negative.
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