Quick Overview
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Summarising
Academic research in games can be interesting because it does
not need to justify itself in terms of for example driving a
games revenue. This means that blue sky/explorative topics
can be investigated, and this is one of the drivers behind the
increasing collaboration between university researchers and
game companies within the area of game analytics.
This post is by no means a complete overview of all academic
work on the subject of virtual economies, nor the many
interesting and useful presentations from GDC and elsewhere,
and readers are encouraged to delve deeper via the links
provided.
On a final note, it is unfortunate that much academic research
is hidden behind paywalls, as scientific publishers charge for
access to research publications. However, much can be found
via the personal websites of academics. Furthermore, in a
pinch, visiting a university library will grant access to the
material.
Angeli, E., Wagner, J., Lawrick, E., Moore, K., Anderson, M., Soderlund, L., & Brizee, A.
(2010, May 5). General format. Retrieved from
http://owl.english.purdue.edu/owl/resource/560/01/