Index TermsInteractive visualization, medical imaging, radiation therapy planning, volumetric 3D display.
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AbstractIn current clinical practice, radiation therapy planning (RTP) has often been treated as a two-dimensional (2D)
problem, mainly due to the limitations in visualization technology
available to date. The slice-by-slice display format makes it difficult to visualize the path of radiation beam not perpendicular
to the axis of the CT slices. This discourages consideration of
treatment plans that utilize radiation beam out of the transverse
plane. Human body anatomical structures are inherently three-dimensional (3D) objects, and tumors and tissues/organs involved in
the RTP are all of 3D shapes. A clear understanding of 3D spatial
relationships among these structures, as well as the anatomic
impact of 3D dose distributions, is essential for designing and
evaluating radiation therapy plans.
We have recently made an important breakthrough in the highresolution volumetric 3D display technology and have made an initial attempt to apply it to RTP applications. By volumetric 3D
display, we mean that each voxel in the displayed 3D images
) spatial position where it is
is located physically at the (
supposed to be, and emits light from that position to form real
3D images in the eyes of viewers. We have demonstrated the feasibility of our system design by building full-scale prototypes and
achieved a multi-color, large display volume, true volumetric 3D
display system with a high resolution of over 10 million voxels in
a portable design. This type of true 3D display system is able to
present a 3D image of a patients anatomy with transparent skin,
providing both physiological and psychological depth cues to oncologists in perceiving and manipulating radiation beam configuration in true 3D fashion, thus offering a unique visualization tool
to ensure the safety, effectiveness, and speed of the RTP process.
The volumetric 3D display technology holds promise to significantly enhance the accuracy, safety, and speed of RTP procedures.
Such an understanding at a glance capability is necessary to keep
the clinicians from becoming bogged down in details, as he/she
would be if provided only with conventional 2D display of CT slices
with overlaid isodose lines.
The main focus of this paper is to provide technical details on
the volumetric 3D display system we developed, and present some
initial results on its capability of displaying true 3D images. While
the system design framework of applying such technology into RTP
is introduced, its full scale clinical applications to RTP is still an
ongoing effort and will be reported later in other publications.
Manuscript received January 8, 2007; revised February 21, 2008. This work
was supported in part by the National Institutes of Health under Grant R44
CA80577-02A1, by the Department of Energy DE-FG02-98ER82588, by the
U.S. Air Force F08635-97-C-0034, by DARPA DAAH01-97-C-R169, BMDO
DASC60-98-C-0018, by the National Science Foundation DMI-0124322, and
by NASA NAS13-01039. The content of this document does not necessarily
reflect the position or the policy of the sponsors, and no official endorsement
should be inferred.
The author resides in Rockville, MD 20852 USA (e-mail: jason.geng@ieee.
org).
Color versions of one or more of the figures in this paper are available online
at http://ieeexplore.ieee.org.
Digital Object Identifier 10.1109/JDT.2008.922413
I. INTRODUCTION
HIS paper documents our theoretical study and experimental demonstration of a revolutionary volumetric threedimensional (3D) display technique. We also present a framework for applying this true 3D display technology to radiation
therapy planning (RTP). Although we are still in the early stage
of development, the ultimate goal of this investigation is to develop a clinically viable volumetric 3D display technology for
medical image visualization in general.
The proposed volumetric life-like 3D image display technique relies upon a display media that is a true 3D volume instead of a 2D flat screen. Each volume element (called voxel,
analogous to a pixel in a 2D image) in the displayed 3D im) spatial position where it
ages locates physically at the (
is supposed to be and emits light from that position to form real
3D images in the eyes of viewers.
The volumetric 3D display we developed is fundamentally
different from conventional 3D rendering visualization technique, where the object is displayed on a 2D flat screen with
3D rendering for depth perception. It is also different from 3D
stereo video or head-mounted display (HMD), where the 3D
perception is created with a pair of polarized glasses or display
screens. The volumetric 3D display technology projects 3D images directly into true 3D space that does not require special
3D glasses to view it. Viewers can walk around the 3D image
and look at it from all different directions with realistic depth
just as looking at the real physical object. Such 3D display provides both physiological and psychological depth cues to human
viewers for truthfully perceiving objects in 3D space.
Furthermore, with realistic 3D representations of medical images in many imaging modalities (CT, MRI, PET, Ultrasound,
etc), viewers can interact with the life-sized volumetric 3D images being displayed, via handheld pointer and/or other userinterface devices, as if the true 3D virtual patient were there with
a transparent skin and visible internal anatomic structures. The
unique capabilities of walk-around viewing and direct interaction with the displayed 3D images could greatly simplify our
understanding of the complexity of 3D objects and spatial relationship among them.
We have recently made an important technical breakthrough
in implementing the high-resolution volumetric 3D display.
Using the spatial light modulator (SLM), high power visible
lasers and precision fabrication of helical screen, we have
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One of the fundamental requirements for a volumetric 3D display system is to have entire display volume filled with materials that can be selectively excited at any desired locations. To
achieve this goal, one can have two independently controlled radiation beams which activate a voxel only when they intersect.
While an electron beam cannot be used for such purpose, a laser
beam can, provided that a suitable material of display medium
can be found. A process known as two-photon up-conversion
can achieve this objective (U.S. Patent 4 041 476 by Swainson,
1977, U.S. Patent 5 684 621 by Downing, 1997). Briefly, this
process uses the energy of two infrared (IR) photons to pump
a material into an excited level, from which it can make a visible fluoresce transition to a low level. For this process to be
useful as a display medium it must exhibit two-photon absorption from two different wavelengths so that a voxel is turned
on only at the intersection of two independently scanned laser
sources. The materials of choice at the present time are the rare
earths doped into a glass host known as ZBLAN. ZBLAN is
a flurozirconate glass whose chemical name stands for ZrF4BaF2-LaF3-AlF3-NaF. The two-photon up-conversion concept
for 3D volumetric display is quite promising, since it requires no
The Cathode Ray Sphere (CRS) concept was originally developed by Ketchpel in 1960s (U.S. Patent 3 140 415 by Ketchpel,
1960) and recently implemented by researchers at New Zealand
(US Patent 5 703 606 by Blundell, 1997). The voxels are created
by addressing a rapidly rotating phosphor-coated target screen
in vacuum by electron beams synchronized to the screens rotation. The view of this rotating multi-planar surface depends
on the clarity of the glass enclosure and the translucency of the
rotating screen. Another image quality issue is the interaction
between the phosphor decay ray and the speed of the rotation of
the screen.
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Fig. 2 illustrates the principle of the Multi-planar volumetric 3D image display using a high-speed 2D image projector
and a moving screen. Suppose that a sweeping screen can be
controlled to move back and forth along the direction at a
frequency higher than 20 Hz. Within the time period of each
sweeping motion, frames of 2D image patterns are projected
by the high-speed 2D image projector. The moving screen intercepts 2D image projections at different positions along axis,
forming a stack of spatial image layers in true 3D space. If the
cycling speed of the moving screen is sufficiently high, and the
2D image projector can produce sufficient number of 2D image
sections during each pass, human observers are able to perceive
a true volumetric 3D image floating in the 3D space without
flicker, due to the residual effect of human eyes.
The multi-planar volumetric 3D display principle is by no
means a complex concept. However, implementation has been
difficult due to lack of suitable high-speed image projector,
clever mechanism to produce sweeping screen motion, and
high brightness light sources. There has been a number of
attempts been made to build such cumbersome system without
success. A physically flat screen sweeping at 20 Hz creates
serious problems of mechanical design, balance, vibration, and
noise. Conventional liquid crystal projector can only achieve
a switching rate of few hundred hertz, leading to a very low
spatial resolution. High power light source has been very
expensive and cumbersome. All these factors contribute to
a slow progress of volumetric 3D display techniques using
multi-planar principle.
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Fig. 2. Principle of the multi-planar volumetric 3D display using fast 2D projection and a moving screen.
Fig. 3. Volumetric 3D display concept using a fast SLM and a rotating helix screen.
when the pixel is turned OFF, the projected light on this pixel
will be absorbed by the SLM and will not be reflected. The patterns on the SLM are therefore able to control the patterns of the
reflected light rays. The reflected light rays with encoded SLM
image patterns transmit through the beam splitter cube.
is employed to project
An optical projection lens system
the image patterns towards a spinning helix screen, marked as
. The light spots projected on the helix screen intersect the
helix surface at different heights depending on different rotating
angles of the helix, thus form 3D voxels in 3D space (the display
volume ). Each section of the helix surface is described by the
following mathematical equations:
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TABLE I
PERFORMANCE OF THE VOLUMETRIC 3D DISPLAY PROTOTYPE.
Inherent parallel architecture for voxel-addressing: Instead of using single laser beam to address all the voxels
(such as the NRaD scanning laser system) the SLM/Helix
system use 256 by 256 (or more) light rays to address
simultaneously voxels, thus overcomes the bottleneck
in producing high resolution 3D images encountered by
other approaches.
High Spatial Resolution: The maximum number of voxels
that can be generated by the SLM/Helix display depends
upon the spatial resolution of SLM and the spinning speed
of helix. With the currently available SLM technology, a
SLM with 1024 by 1024 pixel and 300 000 frames per
second switching speed is available. The resolution of proposed 3D display can take advantage of the rapid advances
of SLM technology.
Simple structure and easy to build: Other than the rotating
helix, there is no other scanning or moving part. The optical design and alignment are not difficult. The system can
be built using commercial off-the-shelf (COTS) products,
which leads to shorter development period and low cost.
No special viewing glasses or helmet are needed by
viewers: The volumetric images are displayed in true
3D space with almost 360 degree viewing angle, which
preserve all physiological and psychological depth cues of
human visual system. Viewers can walk freely around the
monitor to see the 3D images, just as if the real 3D object
were sitting there.
Implementation of full color display is straightforward:
Just use three SLMs for Red, Green, and Blue respectively,
and the color of voxels can be automatically controlled.
Another way to implement color display is even simpler:
use Red, Green, and Blue light projector, and synchronize
the timing of three projectors with a high speed SLM.
cells arranged as a square of 256 by 256 array with total dimension of 5 5 mm approximately. The device achieves better
than 25% optical throughput when used with collimated laser
light and better than 100:1 contrast ratio when oriented for amplitude modulation. A better than 100:1 contrast ratio of SLM
provides a fairly good image quality. The device can be operated
as fast as 5 kHz with complete switching of the liquid crystal.
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Although our initial success in developing the original prototype system represented the state-of-the-art true volumetric 3D
display technology then in terms of achieving high spatial resolution, the updating rate of 3D images in original system was
still slow. To update a displayed 3D image into a new frame of
3D image, the host PC has to upload the data set of the new 3D
image to the SLM driver via a parallel port. This data transmission of a single frame of 3D image usually takes about 20 s, due
to the size of 3D dataset and the slow speed of the PC parallel
port. Such a low updating rate certainly prevents our current 3D
display system design from being used in many dynamic interactive 3D display applications, such as radiation therapy planning sessions.
Therefore, one of the main efforts of this investigation is to
design and fabricate a PCI interface board to eliminate the bottleneck of 3D image transmission between host PC and SLM
chip. Primary goals of this PCI interface board are:
1) to achieve 3D image updating at a rate up to 20 images per
second from host PC to SLM chip;
2) to increase the frame rate of 2D image displayed on the
SLM;
3) to allow for multiple color 3D display.
B. Spatial Light Modulator (SLM)
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The software for the board is divided into host computer programs and the 80960RP microprocessor programs. The host
computer programs include a Windows based work studio and a
VxD (Virtual Device Driver) program, as shown in Fig. 10. The
80960-based program includes the embedded programs stored
in PROM or the executable code downloaded from the host computer to the 80960RP program RAM. In fact the board can be
controlled from host computer and 80960RP.
When the host computer is turn on, BIOS of the computer
finds the PCI board, so that the Windows 95/98 can get the information from the Intel 80960RP. Then the model of (Operation
System) OS loads the GTI3DD.VxD into the computer memory.
During loading GTI3DD.VxD, OS communicates with the VxD
to decide the resources allocation. After all VxDs are loaded, OS
builds up a table to save the results.
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Fig. 10. Operation of the VxD for the PCI interface board.
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Fig. 12. Comparison of overall optical configuration for the SLM/helix 3D display.
Due to structural constraints of the Rear Projection Configuration, entire displayable volume of the helix cannot be fully
Fig. 13. Optical layout of switchable 3D display volume: When the electronically controlled swing mirror is On, the 3D image occupies the entire helix
volume, while when the swing mirror is Off, the 3D image occupies one half
of the helical display volume.
illuminated by an image projector via single light path. The motion control components (motors, encoders, etc.) would block
portion of images located close to the rotating axis of the helix.
To solve this problem, we invented a new optical layout that
employs split light paths. As shown in the Fig. 13(a), the image
projection coming out from the SLM projector is first reflected
by the electronically controllable swing mirror (labeled as M),
to a 45 mirror A towards upward. The image is then split in
half by a pair of mirrors B and B. The light path on the left
subsequently goes through mirrors C, D and E to illuminate the
left half of the helix volume. In a similar fashion, a symmetric
light path on the right goes through mirrors C, D and E to
illuminate the right half of the helix volume. Fig. 13(b) presents
a 3D view of this dual light path arrangement. The dual light
path optical layout bypasses the motion control unit (motor and
encoder) and is able to deliver the image projection that covers
entire displayable volume on the helix (except for the central
axis).
When the swing mirror is on the off position, the light projection coming out from the SLM projector is reflected by the
mirror , and the entire image ray will pass only the path
of A, B, C, D, E, towards to the one half of the helix volume.
10
Fig. 14. (a) 3D image data consisting of a voxel cube. (b) 3D image data is
sliced into helical slices conformal to the shape of helix screen at different
locations.
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This display mode is often needed to offer viewers the flexibility of seeing 3D image in a higher voxel density and higher
image brightness. With the same projected light energy, smaller
the display volume, brighter the image.
Fig. 16. Radiation therapy planning: irradiate a tumor using multiple radiation
beams while sparing neighboring tissues from radiation damage.
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12
anatomy and cancer/organs are acquired and processed to provide 3D digital models of anatomic structures and cancer organs. These data are sent to the volumetric 3D display for visualization. An oncologist/planner starts his/her planning process
by visualizing directly the true 3D images displayed on the volumetric 3D display monitor, just like he can view the patient with
transparent skins. The oncologist can specify the beam configuration by define beam parameters or by using the simulated
beam simulator hardware that shines a simulated radiation beam
directly on the anatomic structure and tumor location. The spatial position and orientation of the simulated beam can be totally controlled by the oncologist/planner so he/she has entire
3D freedom to place and adjust the beam configuration. Beam
Eyes View (BEV) and Room View can be provided for the visualization.
Once the planner selects the beam configuration, dose distribution corresponding to this set of beam configuration will
be calculated and the results will be sent to the volumetric 3D
display monitor for visualization. Should the planner decide to
modify the beam configuration based on the visualization results, he can go back to the beam configuration planning stage
and define the modified beams.
After the dose distribution of a plan meets the requirement,
the system automatically performs the collision avoidance verification, based on the kinematics relationship among the treatment machine, couch, and patients body shape. The collision
avoidance verification process can be animated and displayed
on the volumetric 3D display so the oncologist can visually confirm the collision-free treatment plan.
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merits and to avoid the beam paths that could cause potential
damages of neighboring healthy tissues.
After beams are selected, computer will generate a treatment
plan, and the 3D dose distribution will be calculated. The 3D
display monitor then superimposes the dose distribution maps
with anatomical structure, allowing the radiation oncologists to
further review, modify, and approve the radiation therapy plan.
The entire planning process is highly intuitive and interactive
thus is very easy to learn and master, takes much less time from
oncologists to the RTP, and can achieve better quality of the
resulting plan.
We now describe individual components of the proposed
framework for the interactive RTP environment.
A. Volumetric 3D Display Monitor
Using a volumetric 3D display monitor in the proposed Interactive RTP Environment has unique advantages.
The 3D images of anatomy and tumor organ are floating in
the true 3D space, with the correct 3D spatial relationship
as true objects. The images can be viewed from all directions without needing any special eyeglasses, and independence from observers capability of stereo-vision. These
features offer the planner high degree of intuition and easiness to comprehend patients specific anatomic situation.
The volumetric 3D display is the only information display
media that allows for the true 3D interaction between the
displayed anatomy and tumor organ images and the simulated radiation beams. RTP Planner can interactively configure the patient position and beams configurations. The
interactive nature of the volumetric 3D display allows the
planner to modify geometric parameters while viewing directly at the 3D images of anatomic organs, as if the true
object is there. 3D images are not really useful unless the
viewer is able to interact with display in a convenient way.
The 3D images displayed on our volumetric 3D monitor possess the see-through feature. This means that
the foreground images of organs would not occlude the
background images. This transparency feature allows
viewers to see both the tumor and surrounding healthy
organ as well as the treatment beams simultaneously, thus
greatly increase the understanding of 3D spatial relationship among these elements.
B. Gantry Motion Fixture
Fig. 19 shows a set of interactive visualization of anatomical structure of a prostate and treatment beam configuration.
Note that the simulated beam controlled by a planner is able
to directly interact with the life-size 3D anatomic structure of
a patient, and an optimal beam configuration can be selected
intuitively via interactions. The unique direct interaction capability offered by the volumetric 3D display makes it an ideal
tool for radiation therapy planning.
VIII. CONCLUSION
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merits of a given treatment plan from the conventional 2D display screen can be difficult for radiation oncologists to select
the best of several alternative treatment plans. The problem becomes even more difficult if the entire spatial distribution of
the radiation dosage is to be considered, because of the enormous amount of 3D data that must be evaluated. We believe
that lack of suitable method to simultaneously display 3D dose
distribution superimposed on the relevant anatomy has greatly
contributed to the slow incorporation of 3D considerations into
routine radiation treatment planning.
The drawbacks of conventional CT or MRI displays can be
largely overcome by employing the true volumetric 3D display
technology. Such true 3D display system is able to provide both
physiological and psychological depth cues to oncologists in
perceiving and manipulating radiation beam configuration in a
true 3D fashion, thus providing unique visualization tool to ensure the safety, effectiveness, and speed of radiation treatment
planning process.
The main focus of this paper is to provide technical details
on the volumetric 3D display system we developed, and present
some initial results on its capability of displaying true 3D images. While the system design framework of applying such technology into RTP is introduced, its full scale clinical applications
to RTP is still an ongoing effort and will be reported later in other
publications.
The field of true 3D display technology is still quite young,
comparing to its 2D counterpart that has developed over several
decades with multi-billion dollar investments. It is our hope that
our preliminary work could provide some stimulations and attractions to more talented researchers from both technical and
clinical background to this fascinating field of research and development.
ACKNOWLEDGMENT
The authors would like to thank many collaborators and supporters who contributed in part to the success of this study,
among them Dr. J. Rogers, Dr. M. Freedman, Dr. T. DeWeese,
Dr. M. Vannier, Dr. S. Li, Dr. D. Frassica, Dr. J. Wong, J. Russell, M. Deis, Dr. P. Zhunag, Dr. Y. Feng, Dr. H. Li, Dr. J. Qiao,
Dr. G. Ying, Dr. S. Nerlove, Dr. J. Hennessey, Dr. R. Coryells,
Dr. K. Narayanan, Dr. P. Srivastava, Dr. L. Quatrano, Dr. H.
Baker, and Dr. B. Donoff.
REFERENCES
Index TermsInteractive visualization, medical imaging, radiation therapy planning, volumetric 3D display.
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AbstractIn current clinical practice, radiation therapy planning (RTP) has often been treated as a two-dimensional (2D)
problem, mainly due to the limitations in visualization technology
available to date. The slice-by-slice display format makes it difficult to visualize the path of radiation beam not perpendicular
to the axis of the CT slices. This discourages consideration of
treatment plans that utilize radiation beam out of the transverse
plane. Human body anatomical structures are inherently three-dimensional (3D) objects, and tumors and tissues/organs involved in
the RTP are all of 3D shapes. A clear understanding of 3D spatial
relationships among these structures, as well as the anatomic
impact of 3D dose distributions, is essential for designing and
evaluating radiation therapy plans.
We have recently made an important breakthrough in the highresolution volumetric 3D display technology and have made an initial attempt to apply it to RTP applications. By volumetric 3D
display, we mean that each voxel in the displayed 3D images
) spatial position where it is
is located physically at the (
supposed to be, and emits light from that position to form real
3D images in the eyes of viewers. We have demonstrated the feasibility of our system design by building full-scale prototypes and
achieved a multi-color, large display volume, true volumetric 3D
display system with a high resolution of over 10 million voxels in
a portable design. This type of true 3D display system is able to
present a 3D image of a patients anatomy with transparent skin,
providing both physiological and psychological depth cues to oncologists in perceiving and manipulating radiation beam configuration in true 3D fashion, thus offering a unique visualization tool
to ensure the safety, effectiveness, and speed of the RTP process.
The volumetric 3D display technology holds promise to significantly enhance the accuracy, safety, and speed of RTP procedures.
Such an understanding at a glance capability is necessary to keep
the clinicians from becoming bogged down in details, as he/she
would be if provided only with conventional 2D display of CT slices
with overlaid isodose lines.
The main focus of this paper is to provide technical details on
the volumetric 3D display system we developed, and present some
initial results on its capability of displaying true 3D images. While
the system design framework of applying such technology into RTP
is introduced, its full scale clinical applications to RTP is still an
ongoing effort and will be reported later in other publications.
Manuscript received January 8, 2007; revised February 21, 2008. This work
was supported in part by the National Institutes of Health under Grant R44
CA80577-02A1, by the Department of Energy DE-FG02-98ER82588, by the
U.S. Air Force F08635-97-C-0034, by DARPA DAAH01-97-C-R169, BMDO
DASC60-98-C-0018, by the National Science Foundation DMI-0124322, and
by NASA NAS13-01039. The content of this document does not necessarily
reflect the position or the policy of the sponsors, and no official endorsement
should be inferred.
The author resides in Rockville, MD 20852 USA (e-mail: jason.geng@ieee.
org).
Color versions of one or more of the figures in this paper are available online
at http://ieeexplore.ieee.org.
Digital Object Identifier 10.1109/JDT.2008.922413
I. INTRODUCTION
HIS paper documents our theoretical study and experimental demonstration of a revolutionary volumetric threedimensional (3D) display technique. We also present a framework for applying this true 3D display technology to radiation
therapy planning (RTP). Although we are still in the early stage
of development, the ultimate goal of this investigation is to develop a clinically viable volumetric 3D display technology for
medical image visualization in general.
The proposed volumetric life-like 3D image display technique relies upon a display media that is a true 3D volume instead of a 2D flat screen. Each volume element (called voxel,
analogous to a pixel in a 2D image) in the displayed 3D im) spatial position where it
ages locates physically at the (
is supposed to be and emits light from that position to form real
3D images in the eyes of viewers.
The volumetric 3D display we developed is fundamentally
different from conventional 3D rendering visualization technique, where the object is displayed on a 2D flat screen with
3D rendering for depth perception. It is also different from 3D
stereo video or head-mounted display (HMD), where the 3D
perception is created with a pair of polarized glasses or display
screens. The volumetric 3D display technology projects 3D images directly into true 3D space that does not require special
3D glasses to view it. Viewers can walk around the 3D image
and look at it from all different directions with realistic depth
just as looking at the real physical object. Such 3D display provides both physiological and psychological depth cues to human
viewers for truthfully perceiving objects in 3D space.
Furthermore, with realistic 3D representations of medical images in many imaging modalities (CT, MRI, PET, Ultrasound,
etc), viewers can interact with the life-sized volumetric 3D images being displayed, via handheld pointer and/or other userinterface devices, as if the true 3D virtual patient were there with
a transparent skin and visible internal anatomic structures. The
unique capabilities of walk-around viewing and direct interaction with the displayed 3D images could greatly simplify our
understanding of the complexity of 3D objects and spatial relationship among them.
We have recently made an important technical breakthrough
in implementing the high-resolution volumetric 3D display.
Using the spatial light modulator (SLM), high power visible
lasers and precision fabrication of helical screen, we have
IE
Pr EE
int P
Ve ro
o
rs f
ion
One of the fundamental requirements for a volumetric 3D display system is to have entire display volume filled with materials that can be selectively excited at any desired locations. To
achieve this goal, one can have two independently controlled radiation beams which activate a voxel only when they intersect.
While an electron beam cannot be used for such purpose, a laser
beam can, provided that a suitable material of display medium
can be found. A process known as two-photon up-conversion
can achieve this objective (U.S. Patent 4 041 476 by Swainson,
1977, U.S. Patent 5 684 621 by Downing, 1997). Briefly, this
process uses the energy of two infrared (IR) photons to pump
a material into an excited level, from which it can make a visible fluoresce transition to a low level. For this process to be
useful as a display medium it must exhibit two-photon absorption from two different wavelengths so that a voxel is turned
on only at the intersection of two independently scanned laser
sources. The materials of choice at the present time are the rare
earths doped into a glass host known as ZBLAN. ZBLAN is
a flurozirconate glass whose chemical name stands for ZrF4BaF2-LaF3-AlF3-NaF. The two-photon up-conversion concept
for 3D volumetric display is quite promising, since it requires no
The Cathode Ray Sphere (CRS) concept was originally developed by Ketchpel in 1960s (U.S. Patent 3 140 415 by Ketchpel,
1960) and recently implemented by researchers at New Zealand
(US Patent 5 703 606 by Blundell, 1997). The voxels are created
by addressing a rapidly rotating phosphor-coated target screen
in vacuum by electron beams synchronized to the screens rotation. The view of this rotating multi-planar surface depends
on the clarity of the glass enclosure and the translucency of the
rotating screen. Another image quality issue is the interaction
between the phosphor decay ray and the speed of the rotation of
the screen.
IE
Pr EE
int P
Ve ro
o
rs f
ion
Fig. 2 illustrates the principle of the Multi-planar volumetric 3D image display using a high-speed 2D image projector
and a moving screen. Suppose that a sweeping screen can be
controlled to move back and forth along the direction at a
frequency higher than 20 Hz. Within the time period of each
sweeping motion, frames of 2D image patterns are projected
by the high-speed 2D image projector. The moving screen intercepts 2D image projections at different positions along axis,
forming a stack of spatial image layers in true 3D space. If the
cycling speed of the moving screen is sufficiently high, and the
2D image projector can produce sufficient number of 2D image
sections during each pass, human observers are able to perceive
a true volumetric 3D image floating in the 3D space without
flicker, due to the residual effect of human eyes.
The multi-planar volumetric 3D display principle is by no
means a complex concept. However, implementation has been
difficult due to lack of suitable high-speed image projector,
clever mechanism to produce sweeping screen motion, and
high brightness light sources. There has been a number of
attempts been made to build such cumbersome system without
success. A physically flat screen sweeping at 20 Hz creates
serious problems of mechanical design, balance, vibration, and
noise. Conventional liquid crystal projector can only achieve
a switching rate of few hundred hertz, leading to a very low
spatial resolution. High power light source has been very
expensive and cumbersome. All these factors contribute to
a slow progress of volumetric 3D display techniques using
multi-planar principle.
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Fig. 2. Principle of the multi-planar volumetric 3D display using fast 2D projection and a moving screen.
Fig. 3. Volumetric 3D display concept using a fast SLM and a rotating helix screen.
when the pixel is turned OFF, the projected light on this pixel
will be absorbed by the SLM and will not be reflected. The patterns on the SLM are therefore able to control the patterns of the
reflected light rays. The reflected light rays with encoded SLM
image patterns transmit through the beam splitter cube.
is employed to project
An optical projection lens system
the image patterns towards a spinning helix screen, marked as
. The light spots projected on the helix screen intersect the
helix surface at different heights depending on different rotating
angles of the helix, thus form 3D voxels in 3D space (the display
volume ). Each section of the helix surface is described by the
following mathematical equations:
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TABLE I
PERFORMANCE OF THE VOLUMETRIC 3D DISPLAY PROTOTYPE.
Inherent parallel architecture for voxel-addressing: Instead of using single laser beam to address all the voxels
(such as the NRaD scanning laser system) the SLM/Helix
system use 256 by 256 (or more) light rays to address
simultaneously voxels, thus overcomes the bottleneck
in producing high resolution 3D images encountered by
other approaches.
High Spatial Resolution: The maximum number of voxels
that can be generated by the SLM/Helix display depends
upon the spatial resolution of SLM and the spinning speed
of helix. With the currently available SLM technology, a
SLM with 1024 by 1024 pixel and 300 000 frames per
second switching speed is available. The resolution of proposed 3D display can take advantage of the rapid advances
of SLM technology.
Simple structure and easy to build: Other than the rotating
helix, there is no other scanning or moving part. The optical design and alignment are not difficult. The system can
be built using commercial off-the-shelf (COTS) products,
which leads to shorter development period and low cost.
No special viewing glasses or helmet are needed by
viewers: The volumetric images are displayed in true
3D space with almost 360 degree viewing angle, which
preserve all physiological and psychological depth cues of
human visual system. Viewers can walk freely around the
monitor to see the 3D images, just as if the real 3D object
were sitting there.
Implementation of full color display is straightforward:
Just use three SLMs for Red, Green, and Blue respectively,
and the color of voxels can be automatically controlled.
Another way to implement color display is even simpler:
use Red, Green, and Blue light projector, and synchronize
the timing of three projectors with a high speed SLM.
cells arranged as a square of 256 by 256 array with total dimension of 5 5 mm approximately. The device achieves better
than 25% optical throughput when used with collimated laser
light and better than 100:1 contrast ratio when oriented for amplitude modulation. A better than 100:1 contrast ratio of SLM
provides a fairly good image quality. The device can be operated
as fast as 5 kHz with complete switching of the liquid crystal.
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Although our initial success in developing the original prototype system represented the state-of-the-art true volumetric 3D
display technology then in terms of achieving high spatial resolution, the updating rate of 3D images in original system was
still slow. To update a displayed 3D image into a new frame of
3D image, the host PC has to upload the data set of the new 3D
image to the SLM driver via a parallel port. This data transmission of a single frame of 3D image usually takes about 20 s, due
to the size of 3D dataset and the slow speed of the PC parallel
port. Such a low updating rate certainly prevents our current 3D
display system design from being used in many dynamic interactive 3D display applications, such as radiation therapy planning sessions.
Therefore, one of the main efforts of this investigation is to
design and fabricate a PCI interface board to eliminate the bottleneck of 3D image transmission between host PC and SLM
chip. Primary goals of this PCI interface board are:
1) to achieve 3D image updating at a rate up to 20 images per
second from host PC to SLM chip;
2) to increase the frame rate of 2D image displayed on the
SLM;
3) to allow for multiple color 3D display.
B. Spatial Light Modulator (SLM)
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The software for the board is divided into host computer programs and the 80960RP microprocessor programs. The host
computer programs include a Windows based work studio and a
VxD (Virtual Device Driver) program, as shown in Fig. 10. The
80960-based program includes the embedded programs stored
in PROM or the executable code downloaded from the host computer to the 80960RP program RAM. In fact the board can be
controlled from host computer and 80960RP.
When the host computer is turn on, BIOS of the computer
finds the PCI board, so that the Windows 95/98 can get the information from the Intel 80960RP. Then the model of (Operation
System) OS loads the GTI3DD.VxD into the computer memory.
During loading GTI3DD.VxD, OS communicates with the VxD
to decide the resources allocation. After all VxDs are loaded, OS
builds up a table to save the results.
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Fig. 10. Operation of the VxD for the PCI interface board.
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Fig. 12. Comparison of overall optical configuration for the SLM/helix 3D display.
Due to structural constraints of the Rear Projection Configuration, entire displayable volume of the helix cannot be fully
Fig. 13. Optical layout of switchable 3D display volume: When the electronically controlled swing mirror is On, the 3D image occupies the entire helix
volume, while when the swing mirror is Off, the 3D image occupies one half
of the helical display volume.
illuminated by an image projector via single light path. The motion control components (motors, encoders, etc.) would block
portion of images located close to the rotating axis of the helix.
To solve this problem, we invented a new optical layout that
employs split light paths. As shown in the Fig. 13(a), the image
projection coming out from the SLM projector is first reflected
by the electronically controllable swing mirror (labeled as M),
to a 45 mirror A towards upward. The image is then split in
half by a pair of mirrors B and B. The light path on the left
subsequently goes through mirrors C, D and E to illuminate the
left half of the helix volume. In a similar fashion, a symmetric
light path on the right goes through mirrors C, D and E to
illuminate the right half of the helix volume. Fig. 13(b) presents
a 3D view of this dual light path arrangement. The dual light
path optical layout bypasses the motion control unit (motor and
encoder) and is able to deliver the image projection that covers
entire displayable volume on the helix (except for the central
axis).
When the swing mirror is on the off position, the light projection coming out from the SLM projector is reflected by the
mirror , and the entire image ray will pass only the path
of A, B, C, D, E, towards to the one half of the helix volume.
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Fig. 14. (a) 3D image data consisting of a voxel cube. (b) 3D image data is
sliced into helical slices conformal to the shape of helix screen at different
locations.
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This display mode is often needed to offer viewers the flexibility of seeing 3D image in a higher voxel density and higher
image brightness. With the same projected light energy, smaller
the display volume, brighter the image.
Fig. 16. Radiation therapy planning: irradiate a tumor using multiple radiation
beams while sparing neighboring tissues from radiation damage.
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12
anatomy and cancer/organs are acquired and processed to provide 3D digital models of anatomic structures and cancer organs. These data are sent to the volumetric 3D display for visualization. An oncologist/planner starts his/her planning process
by visualizing directly the true 3D images displayed on the volumetric 3D display monitor, just like he can view the patient with
transparent skins. The oncologist can specify the beam configuration by define beam parameters or by using the simulated
beam simulator hardware that shines a simulated radiation beam
directly on the anatomic structure and tumor location. The spatial position and orientation of the simulated beam can be totally controlled by the oncologist/planner so he/she has entire
3D freedom to place and adjust the beam configuration. Beam
Eyes View (BEV) and Room View can be provided for the visualization.
Once the planner selects the beam configuration, dose distribution corresponding to this set of beam configuration will
be calculated and the results will be sent to the volumetric 3D
display monitor for visualization. Should the planner decide to
modify the beam configuration based on the visualization results, he can go back to the beam configuration planning stage
and define the modified beams.
After the dose distribution of a plan meets the requirement,
the system automatically performs the collision avoidance verification, based on the kinematics relationship among the treatment machine, couch, and patients body shape. The collision
avoidance verification process can be animated and displayed
on the volumetric 3D display so the oncologist can visually confirm the collision-free treatment plan.
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merits and to avoid the beam paths that could cause potential
damages of neighboring healthy tissues.
After beams are selected, computer will generate a treatment
plan, and the 3D dose distribution will be calculated. The 3D
display monitor then superimposes the dose distribution maps
with anatomical structure, allowing the radiation oncologists to
further review, modify, and approve the radiation therapy plan.
The entire planning process is highly intuitive and interactive
thus is very easy to learn and master, takes much less time from
oncologists to the RTP, and can achieve better quality of the
resulting plan.
We now describe individual components of the proposed
framework for the interactive RTP environment.
A. Volumetric 3D Display Monitor
Using a volumetric 3D display monitor in the proposed Interactive RTP Environment has unique advantages.
The 3D images of anatomy and tumor organ are floating in
the true 3D space, with the correct 3D spatial relationship
as true objects. The images can be viewed from all directions without needing any special eyeglasses, and independence from observers capability of stereo-vision. These
features offer the planner high degree of intuition and easiness to comprehend patients specific anatomic situation.
The volumetric 3D display is the only information display
media that allows for the true 3D interaction between the
displayed anatomy and tumor organ images and the simulated radiation beams. RTP Planner can interactively configure the patient position and beams configurations. The
interactive nature of the volumetric 3D display allows the
planner to modify geometric parameters while viewing directly at the 3D images of anatomic organs, as if the true
object is there. 3D images are not really useful unless the
viewer is able to interact with display in a convenient way.
The 3D images displayed on our volumetric 3D monitor possess the see-through feature. This means that
the foreground images of organs would not occlude the
background images. This transparency feature allows
viewers to see both the tumor and surrounding healthy
organ as well as the treatment beams simultaneously, thus
greatly increase the understanding of 3D spatial relationship among these elements.
B. Gantry Motion Fixture
Fig. 19 shows a set of interactive visualization of anatomical structure of a prostate and treatment beam configuration.
Note that the simulated beam controlled by a planner is able
to directly interact with the life-size 3D anatomic structure of
a patient, and an optimal beam configuration can be selected
intuitively via interactions. The unique direct interaction capability offered by the volumetric 3D display makes it an ideal
tool for radiation therapy planning.
VIII. CONCLUSION
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merits of a given treatment plan from the conventional 2D display screen can be difficult for radiation oncologists to select
the best of several alternative treatment plans. The problem becomes even more difficult if the entire spatial distribution of
the radiation dosage is to be considered, because of the enormous amount of 3D data that must be evaluated. We believe
that lack of suitable method to simultaneously display 3D dose
distribution superimposed on the relevant anatomy has greatly
contributed to the slow incorporation of 3D considerations into
routine radiation treatment planning.
The drawbacks of conventional CT or MRI displays can be
largely overcome by employing the true volumetric 3D display
technology. Such true 3D display system is able to provide both
physiological and psychological depth cues to oncologists in
perceiving and manipulating radiation beam configuration in a
true 3D fashion, thus providing unique visualization tool to ensure the safety, effectiveness, and speed of radiation treatment
planning process.
The main focus of this paper is to provide technical details
on the volumetric 3D display system we developed, and present
some initial results on its capability of displaying true 3D images. While the system design framework of applying such technology into RTP is introduced, its full scale clinical applications
to RTP is still an ongoing effort and will be reported later in other
publications.
The field of true 3D display technology is still quite young,
comparing to its 2D counterpart that has developed over several
decades with multi-billion dollar investments. It is our hope that
our preliminary work could provide some stimulations and attractions to more talented researchers from both technical and
clinical background to this fascinating field of research and development.
ACKNOWLEDGMENT
The authors would like to thank many collaborators and supporters who contributed in part to the success of this study,
among them Dr. J. Rogers, Dr. M. Freedman, Dr. T. DeWeese,
Dr. M. Vannier, Dr. S. Li, Dr. D. Frassica, Dr. J. Wong, J. Russell, M. Deis, Dr. P. Zhunag, Dr. Y. Feng, Dr. H. Li, Dr. J. Qiao,
Dr. G. Ying, Dr. S. Nerlove, Dr. J. Hennessey, Dr. R. Coryells,
Dr. K. Narayanan, Dr. P. Srivastava, Dr. L. Quatrano, Dr. H.
Baker, and Dr. B. Donoff.
REFERENCES