David Santos has set upon recreating the Lake Lugano House. A
beautifully designed house by JM Architecture that he modeled
using SketchUP 2015 and rendered with V-Ray for SketchUP v2.0 as
part of a personal study of HDRI based dusk lighting. Follow David in
this article as he takes us from start to finish on this one. Enjoy!
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April 13, 2015/54 Comments/in Making-Of, Native, Tutorials /by Ronen Bekerman
Introduction
The Lake Lugano House (Brusino Arsizio, Switzerland) project was born
out of my motivation to explore the new possibilities enabled by
SketchUp 2015 and V-Ray for SketchUP 2.0. It is a personal interpretative
study of a house, designed by JM Architecture on the shore of Lake
Lugano, Switzerland.
My goal with this project was to study dusk scenes with artificial interior
and exterior lightning, and took close to two weeks to complete. I also
attempted to achieve a photo realistic look using the built-in depth of
field feature in V-Ray for SketchUP. There was a focus on crisp and
contrast-rich images achieved thanks to the cinematography color
grading plug-in used during Photoshop post production.
The project also includes an image with cloudy sky and gold interior. The
tones seen here were mostly achieved using Photoshop.
Architecture : JM Architecture
The Project
First of all, I would like to thank Ronen for the opportunity of write this
article. Its a great honor and pleasure to be showcased here on the
blog.
This project has its origin back three years ago. I was surfing the web,
searching for references about the use of HDRi lighting and I found a
project that caught my attention right away. It was the Lake Lugano
House 3d recreation by James Pickford and I said to myself that one day I
will attempt remaking this house and achieving the same kind of look in
CG.
After many commissioned projects for clients, I decide that it was time to
make a personal project. A project in which I can explore many things
that Ive learned over the years. Getting the dusk look & feel was
something I was always fascinated about since I got started with ArchVIZ
and achieving that mood where interior illumination and ambient
illumination are combined and in balance was a goal for me during this
personal project.
Once I finally got started, it was delayed due the amount of work I had
and I was unable to complete. But, after the long-awaited 64-bit
SketchUP 2015 came out, I knew that was a great time to resume this
project and test the new capabilities.
Why SketchUP?
Because I love it! SketchUP is a powerful tool that is often
underestimated, and let me show you the real power of this amazing
tool.
Like I said before, the project beginnings dates back to last year, when I
started modelling with a raw CAD drawing that I made from JPGs of the
original drawings. After a lot of tests I found the correct way of modelling
this.
As well as obtaining many visual references for the look & feel I was
aiming for.
Modeling
The Ring modeling approach
2.
3.
2.
3.
Exterior Modeling
The Vegetation
Proxies used in this scene where from different
collections : Evermotion, CGAxis, Arroway Texture, and various free
sources.
The first set of V-Ray Proxies where used in the ground level. The second
group as background trees.
Materials
After the modelling part the next stage in the process is applying
materials.
This is how the model looks like in clay style.
Standard Materials
The rest of the materials were very simple, basically a Diffuse and a
Reflection layer.
Chrome is a single reflection layer material with fresnel off, and small
glossiness.
Lightening
The interior illumination is a mix of IES & Sphere lights.
Interior light configuration without HDRi
Rendering
The Rendering Settings
Rendering
Post Production
Here are the stages of the Post Production :
1.
2.
3.
4.
5.
6.
Base Render
Background Added
Composition Adjustment
Color Corrections
Levels and Brightness
Color Vision and Effects 1
Photographic Effects Final