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Bounty Hunter: Assassin

Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged
Heavy, Streetwise, Vigilance
Assassin Bonus Career Skills: Melee, Ranged Heavy, Skulduggery, Stealth

Active
Passive
Ranked

GRIT

LETHAL BLOW

STALKER

DODGE

Gain +1 strain threshold.

Add +10 per rank of Lethal


Blows to any Critical Injury
result inflicted on opponents.

Add b per rank of Stalker to


all Stealth and Coordination
checks.

When targeted in combat, may


perform a Dodge incidental.
Suffer strain no greater than
ranks in Dodge to upgrade the
difficulty of the attack by that
number.

000

Cost: 5

000

Cost: 5

000

Cost: 5

000

Cost: 5

PRCISE AIM

JUMP UP

QUICK STRIKE

QUICK DRAW

Once per round, may perform


a Precise Aim maneuver.
Suffer strain up to ranks in
Precise Aim and reduce
targets Melee and Ranged
Defense by that number.

Once per round, may stand


from seated or prone as an
incidental.

Add b per rank of Quick


Strike to combat checks
against targets that have not
acted yet this encounter.

Once per round, draw or


holster a weapon or item as an
incidental.

000

Cost: 10

000

Cost: 10

000

Cost: 10

000

Cost: 10

TARGETED BLOW

STALKER

LETHAL BLOW

ANATOMY LESSONS

After making a successful


attack, may spend 1 Destiny
Point to add Agility in damage
to one hit.

Add b per rank of Stalker to


all Stealth and Coordination
checks.

Add +10 per rank of Lethal


Blows to any Critical Injury
result inflicted on opponents.

After making a successful


attack, may spend 1 Destiny
Point to add damage equal to
Intellect to one hit.

000

Cost: 15

000

Cost: 15

000

Cost: 15

000

Cost: 15

STALKER

SNIPER SHOT

DODGE

LETHAL BLOW

Add b per rank of Stalker to


all Stealth and Coordination
checks.

Before making a non-thrown


ranged attack, as a maneuver
increase the weapons range
by up to 1 band per rank.
Upgrade the attacks difficulty
by 1 per range increase.

When targeted in combat, may


perform a Dodge incidental.
Suffer strain no greater than
ranks in Dodge to upgrade the
difficulty of the attack by that
number.

Add +10 per rank of Lethal


Blows to any Critical Injury
result inflicted on opponents.

000

Cost: 20

000

Cost: 20

000

Cost: 20

000

Cost: 20

PRCISE AIM

DEADLY ACCURACY

DEDICATION

MASTER OF SHADOWS

Once per round, may perform


a Precise Aim maneuver.
Suffer strain up to ranks in
Precise Aim and reduce
targets Melee and Ranged
Defense by that number.

When acquired, choose 1


combat skill. Add damage
equal to ranks in that skill to
one hit of a successful attack
with that skill.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

Once per round, suffer 2 strain


to decrease difficulty of next
Stealth or Skulduggery check
by one.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Bounty Hunter: Gadgeteer


Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged
Heavy, Streetwise, Vigilance
Gadgeteer Bonus Career Skills: Brawl, Coercion, Mechanics, Ranged Light

Active
Passive
Ranked

BRACE

TOUGHENED

INITIMIDATING

DEFENSIVE STANCE

Perform the Brace maneuver


to remove b per rank of
Brace from next your Action.
This may only remove b
added by environmental
circumstances.

Gain +2 wound threshold.

May suffer a number of strain


up to ranks in Intimidating to
downgrade difficulty of
Coercion checks or upgrade
difficulty when targeted by
Coercion checks by an equal
number.

Once per round, as a


maneuver suffer a number of
strain up to ranks in Defensive
Stance to upgrade difficulty of
all incoming melee attacks by
an equal number for the next
round.

000

Cost: 5

000

Cost: 5

000

Cost: 5

000

Cost: 5

SPARE CLIP

JURY RIGGED

POINT BLANK

DISORIENT

Cannot run out of ammo due


to y. Items with Limited
Ammo quality run out of ammo
as normal.

Choose 1 weapon, armor, or


other item and give it a
permanent improvement while
it remains in use.

Add 1 damage per rank of


Point Blank to damage of one
hit of successful Ranged
(Heavy) or (Light) attacks
made while at short range or
engaged.

After hitting with a combat


check, may spend aa to
disorient target for a number of
rounds equal to ranks in
Disorient.

000

Cost: 10

000

Cost: 10

000

Cost: 10

000

Cost: 10

TOUGHENED

ARMOR MASTER

NATURAL ENFORCER

STUNNING BLOW

Gain +2 wound threshold.

When wearing armor, increase


total soak value by 1.

Once per session, may re-roll


any 1 Coercion or Streetwise
check.

When making Melee checks,


may inflict damage as strain
instead of wounds. This does
not ignore soak.

000

Cost: 15

000

Cost: 15

000

Cost: 15

JURY RIGGED

TINKERER

DEADLY ACCURACY

Choose 1 weapon, armor, or


other item and give it a
permanent improvement while
it remains in use.

May add 1 additional hard


point to a number of items
equal to ranks in Tinkerer.
Each item may only be
modified once.

When acquired, choose 1


combat skill. Add damage
equal to ranks in that skill to
one hit of a successful attack
with that skill.

000

Cost: 20

000

Cost: 20

INITIMIDATING

DEDICATION

May suffer a number of strain


up to ranks in Intimidating to
downgrade difficulty of
Coercion checks or upgrade
difficulty when targeted by
Coercion checks by an equal
number.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 20

IMPROVED
ARMOR MASTER

Cost: 15

IMPROVED
STUNNING BLOW
When dealing strain damage
with Melee or Brawl checks,
may spend x to stagger
target for 1 round per x.

000

Cost: 20

CRIPPLING BLOW

When wearing armor with a


soak value of 2 or higher,
increase defense by 1.

000

000

Cost: 25

Increase the difficulty of next


combat check by 1. If check
deals damage, target suffers 1
strain whenever he moves for
the remainder of the
encounter.

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Bounty Hunter: Survivalist


Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged
Heavy, Streetwise, Vigilance
Survivalist Bonus Career Skills: Knowledge (Xenology), Perception, Resilience,
Survival

Active
Passive
Ranked

FORAGER

STALKER

OUTDOORSMAN

EXPERT TRACKER

Remove up to bb from skill


checks to find food, water, or
shelter. Survival checks to
forage take half the time.

Add b per rank of Stalker to


all Stealth and Coordination
checks.

Remove b per rank of


Outdoorsman from checks to
move through terrain or
manage environmental effects.
Decrease overland travel
times by half.

Remove b per rank of


Expert Tracker from checks to
find tracks or track targets.
Decrease time to track a target
by half.

000

Cost: 5

000

Cost: 5

000

Cost: 5

000

Cost: 5

OUTDOORSMAN

SWIFT

HUNTER

SOFT SPOT

Remove b per rank of


Outdoorsman from checks to
move through terrain or
manage environmental effects.
Decrease overland travel
times by half.

Do not suffer usual penalties


for moving through difficult
terrain.

Add b per rank of Hunter to


all checks when interacting
with beasts or animals
(including combat). Add +10 to
Critical Injury results against
beasts or animals per rank of
Hunter.

After making a successful


attack, may spend 1 Destiny
Point to add damage equal to
Cunning to one hit.

000

Cost: 10

000

Cost: 10

000

Cost: 10

TOUGHENED

EXPERT TRACKER

STALKER

Gain +2 wound threshold.

Remove b per rank of


Expert Tracker from checks to
find tracks or track targets.
Decrease time to track a target
by half.

Add b per rank of Stalker to


all Stealth and Coordination
checks.

000

Cost: 15

000

Cost: 15

000

Cost: 15

000

Cost: 10

NATURAL
OUTDOORSMAN
Once per session, may re-roll
any 1 Resilience or Survival
check.

000

Cost: 15

TOUGHENED

HUNTER

EXPERT TRACKER

BLOODED

Gain +2 wound threshold.

Add b per rank of Hunter to


all checks when interacting
with beasts or animals
(including combat). Add +10 to
Critical Injury results against
beasts or animals per rank of
Hunter.

Remove b per rank of


Expert Tracker from checks to
find tracks or track targets.
Decrease time to track a target
by half.

Add b per rank of Blooded to


all checks to resist or recover
from poisons, venoms, or
toxins. Reduce duration of
ongoing poisons by one round
per rank of Blooded to a
minimum of 1.

000

Cost: 20

000

Cost: 20

000

Cost: 20

000

Cost: 20

ENDURING

DEDICATION

GRIT

HEROIC FORTITUDE

Gain +1 soak value.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

Gain +1 strain threshold.

May spend 1 Destiny Point to


ignore effects of Critical
Injuries on Brawn or Agility
checks until the end of the
encounter.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Colonist: Doctor
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),
Knowledge (Lore), Leadership, Negotiation, Streetwise
Doctor Bonus Career Skills: Cool, Knowledge (Education), Medicine, Resilience

Active
Passive
Ranked

SURGEON

BACTA SPECIALIST

GRIT

RESOLVE

When making a Medicine


check to help a character heal
wounds, the target heals 1
additional wound per rank of
Surgeon.

Patients recover 1 additional


wound per rank of Bacta
Specialist when they recover
wounds from bacta tanks or
long term care.

Gain +1 strain threshold.

When a character involuntarily


suffers strain, he suffers 1 less
strain per rank of Resolve,
minimum 1.

000

Cost: 5

000

Cost: 5

000

Cost: 5

000

Cost: 5

STIM APPLICATION

GRIT

SURGEON

RESOLVE

Take the Stim Application


action; make a dd
Medicine check. If successful,
1 engaged ally increases 1
characteristic by 1 for the
encounter and suffers 4 strain.

Gain +1 strain threshold.

When making a Medicine


check to help a character heal
wounds, the target heals 1
additional wound per rank of
Surgeon.

When a character involuntarily


suffers strain, he suffers 1 less
strain per rank of Resolve,
minimum 1.

000

Cost: 10

000

Cost: 10

000

Cost: 10

000

Cost: 10

SURGEON

GRIT

BACTA SPECIALIST

PRESSURE POINT

When making a Medicine


check to help a character heal
wounds, the target heals 1
additional wound per rank of
Surgeon.

Gain +1 strain threshold.

Patients recover 1 additional


wound per rank of Bacta
Specialist when they recover
wounds from bacta tanks or
long term care.

When making a Brawl check


against an opponent, instead
of dealing damage, may deal
equivalent strain plus
additional strain equal to ranks
in Medicine (ignoring soak).

000

Cost: 15

IMPROVED
STIM APPLICATION
When performing a Stim
Application action, may
increase the difficulty to
ddd, and target only
suffers 1 strain.

000

Cost: 20

SUPREME
STIM APPLICATION
When performing the Stim
Application action, spend x
to increase an additional
Characteristic by 1.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 15

000

Cost: 15

000

Cost: 15

NATURAL DOCTOR

TOUGHENED

ANATOMY LESSONS

Once per session, may reroll


any 1 Medicine check.

Gain +2 wound threshold.

After making a successful


attack, may spend 1 Destiny
Point to add damage equal to
Intellect to one hit.

000

Cost: 20

000

Cost: 20

000

Cost: 20

MASTER DOCTOR

DEDICATION

DODGE

Once per round, suffer 2 strain


to decrease the difficulty of a
Medicine check by 1.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

When targeted in combat, may


perform a Dodge incidental.
Suffer strain no greater than
ranks in Dodge to upgrade the
difficulty of the attack by that
number.

000

Cost: 25

000

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Colonist: Politico
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),
Knowledge (Lore), Leadership, Negotiation, Streetwise
Politico Bonus Career Skills: Charm, Coercion, Deception, Knowledge (Core Worlds)

KILL WITH KINDNESS

GRIT

Remove b per rank of Kill


with Kindness from all Charm
and Leadership checks.

Gain +1 strain threshold.

000

Cost: 5

PLAUSIBLE
DENIABILITY

TOUGHENED
Gain +2 wound threshold.

Remove b per rank of


Plausible Deniability from all
Coercion and Deception
checks.

000

Cost: 5

000

Cost: 5

INSPIRING RHETORIC

KILL WITH KINDNESS

SCATHING TRIADE

Take an Inspiring Rhetoric


action; make a dd
Leadership check. One ally for
each s, in short range,
recovers 1 strain. Spend a
for 1 affected ally to recover 1
additional strain.

Remove b per rank of Kill


with Kindness from all Charm
and Leadership checks.

Take a Scathing Tirade action;


make a dd Coercion
check. One enemy for each
s, in short range, suffers 1
strain. Spend a for 1
affected enemy to suffer 1
additional strain.

000

Cost: 10

DODGE
When targeted in combat, may
perform a Dodge incidental.
Suffer strain no greater than
ranks in Dodge to upgrade the
difficulty of the attack by that
number.

000

Cost: 15

GRIT
Gain +1 strain threshold.

000

Cost: 20

Active
Passive
Ranked

000

Cost: 10

000

Cost: 10

IMPROVED
INSPIRING RHETORIC

IMPROVED
SCATHING TRIADE

Each ally affected by Inspiring


Rhetoric gains b on all skill
checks for a number of rounds
equal to ranks in Leadership.

Each enemy affected by


Scathing Tirade suffers b on
all skill checks for a number of
rounds equal to ranks in
Coercion.

000

Cost: 15

000

Cost: 15

SUPREME
INSPIRING RHETORIC

SUPREME
SCATHING TRIADE

Suffer 1 strain to perform


Inspiring Rhetoric as a
maneuver, not an action.

Suffer 1 strain to perform


Scathing Tirade as a
maneuver, not an action.

000

Cost: 20

000

Cost: 20

000

Cost: 5

PLAUSIBLE
DENIABILITY
Remove b per rank of
Plausible Deniability from all
Coercion and Deception
checks.

000

Cost: 10

WELL ROUNDED
Choose any 2 skills. They
permanently become career
skills.

000

Cost: 15

NOBODYS FOOL
May upgrade difficulty of
incoming Charm, Coercion, or
Deception checks once per
rank of Nobodys Fool.

000

Cost: 20

STEELY NERVES

DEDICATION

NATURAL CHARMER

INTENSE PRESENCE

Spend 1 Destiny Point to


ignore effects of Critical
Injuries on Willpower or
Presence checks until the end
of the encounter.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

Once per session, may re-roll


any 1 Charm or Deception
check.

Spend 1 Destiny Point to


recover strain equal to
Presence rating.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Colonist: Scholar
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),
Knowledge (Lore), Leadership, Negotiation, Streetwise
Scholar Bonus Career Skills: Knowledge (Outer Rim), Knowledge (Underworld),
Knowledge (Xenology), Perception

Active
Passive
Ranked

RESPECTED SCHOLAR

SPEAKS BINARY

GRIT

BRACE

May downgrade difficulty of


checks to interact with
institutes of learning by one
level per rank of Respected
Scholar.

When directing NPC droids,


may grant them b per rank
of Speaks Binary on checks.

Gain +1 strain threshold.

Perform the Brace maneuver


to remove b per rank of
Brace from next your Action.
This may only remove b
added by environmental
circumstances.

0001

Cost: 5

000

Cost: 5

000

Cost: 5

000

Cost: 5

RESEARCHER

RESPECTED SCHOLAR

RESOLVE

RESEARCHER

Remove b per rank of


Researcher from all
Knowledge checks.
Researching a subject takes
half the time.

May downgrade difficulty of


checks to interact with
institutes of learning by one
level per rank of Respected
Scholar.

When a character involuntarily


suffers strain, he suffers 1 less
strain per rank of Resolve,
minimum 1.

Remove b per rank of


Researcher from all
Knowledge checks.
Researching a subject takes
half the time.

000

Cost: 10

CODEBREAKER
Remove b per rank in
Codebreaker from checks to
break codes or decrypt
communications. Decrease
difficulty of checks to break
codes or decrypt
communications by 1.

000

Cost: 15

KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
Knowledge skill. When making
that skill check, may spend x
result to gain s equal to
ranks in Knowledge
Specialization.

000

Cost: 20

0001

Cost: 10

KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
Knowledge skill. When making
that skill check, may spend x
result to gain s equal to
ranks in Knowledge
Specialization.

000

Cost: 15

000

Cost: 10

000

Cost: 10

NATURAL SCHOLAR

WELL ROUNDED

Once per session, may re-roll


any 1 Knowledge skill check.

Choose any 2 skills. They


permanently become career
skills.

000

Cost: 15

000

Cost: 15

INTENSE FOCUS

CONFIDENCE

RESOLVE

Perform an Intense Focus


maneuver; suffer 1 strain and
upgrade the ability of the next
skill check once.

May decrease difficulty of


Discipline checks to avoid fear
by 1 per rank of Confidence.

When a character involuntarily


suffers strain, he suffers 1 less
strain per rank of Resolve,
minimum 1.

000

Cost: 20

000

Cost: 20

000

Cost: 20

STROKE OF GENIUS

MENTAL FORTRESS

DEDICATION

TOUGHENED

Once per session, make one


skill check using Intellect
rather than the characteristic
linked to that skill.

Spend 1 Destiny Point to


ignore effects of Critical
Injuries on Intellect or Cunning
checks until end of encounter.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

Gain +2 wound threshold.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Explorer: Archaeologist
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Archaeologist Bonus Career Skills: Athletics, Discipline, Knowledge (Education),
Knowledge (Lore)

Active
Passive
Ranked

WELL ROUNDED

HARD HEADED

RESEARCHER

GRIT

Choose any 2 skills. They


permanently become career
skills.

When staggered or
disoriented, perform the Hard
Headed action to make a
dddd Discipline check
to remove the status. Difficulty
reduced by 1 per rank.

Remove b per rank of


Researcher from all
Knowledge checks.
Researching a subject takes
half the time.

Gain +1 strain threshold.

000

Cost: 5

000

Cost: 5

000

Cost: 5

DURABLE

TOUGHENED

RESOLVE

May reduce any Critical Injury


suffered by 10 per rank of
Durable to a minimum of 1.

Gain +2 wound threshold.

When a character involuntarily


suffers strain, he suffers 1 less
strain per rank of Resolve,
minimum 1.

000

Cost: 10

000

Cost: 10

000

Cost: 10

000

Cost: 5

KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
Knowledge skill. When making
that skill check, may spend x
result to gain s equal to
ranks in Knowledge
Specialization.

000

Cost: 10

STUNNING BLOW

KNOCKDOWN

RESPECTED SCHOLAR

RESEARCHER

When making Melee checks,


may inflict damage as strain
instead of wounds. This does
not ignore soak.

After hitting with a melee


attack, may spend x to
knock the target prone.

May downgrade difficulty of


checks to interact with
institutes of learning by one
level per rank of Respected
Scholar.

Remove b per rank of


Researcher from all
Knowledge checks.
Researching a subject takes
half the time.

000

Cost: 15

000

Cost: 15

0001

Cost: 15

HARD HEADED

ENDURING

GRIT

When staggered or
disoriented, perform the Hard
Headed action to make a
dddd Discipline check
to remove the status. Difficulty
reduced by 1 per rank.

Gain +1 soak value.

Gain +1 strain threshold.

000

Cost: 20

000

Cost: 15

KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
Knowledge skill. When making
that skill check, may spend x
result to gain s equal to
ranks in Knowledge
Specialization.

000

Cost: 20

000

Cost: 20

000

Cost: 20

PIN

DEDICATION

RESPECTED SCHOLAR

MUSEUM WORTHY

Take Pin action: make an


Opposed Athletics check to
immobilize an engaged
opponent until the end of the
characters next turn. Spend
x to extend duration one
round.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

May downgrade difficulty of


checks to interact with
institutes of learning by one
level per rank of Respected
Scholar.

Once per session, take


Museum Worthy action, make
ddd Knowledge
(Education) check to gain
information regarding a relic,
ruin, or piece of history.

EU30

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

0001

Cost: 25

EU30

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Explorer: Big-Game Hunter


Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Big-Game Hunter Bonus Career Skills: Knowledge (Xenology), Ranged Heavy, Stealth,
Survival

Active
Passive
Ranked

FORAGER

GRIT

STALKER

OUTDOORSMAN

Remove up to bb from skill


checks to find food, water, or
shelter. Survival checks to
forage take half the time.

Gain +1 strain threshold.

Add b per rank of Stalker to


all Stealth and Coordination
checks.

Remove b per rank of


Outdoorsman from checks to
move through terrain or
manage environmental effects.
Decrease overland travel
times by half.

000

Cost: 5

000

Cost: 5

000

Cost: 5

000

Cost: 5

TOUGHENED

OUTDOORSMAN

CONFIDENCE

SWIFT

Gain +2 wound threshold.

Remove b per rank of


Outdoorsman from checks to
move through terrain or
manage environmental effects.
Decrease overland travel
times by half.

May decrease difficulty of


Discipline checks to avoid fear
by 1 per rank of Confidence.

Do not suffer usual penalties


for moving through difficult
terrain.

000

Cost: 10

000

Cost: 10

000

Cost: 10

000

Cost: 10

STALKER

NATURAL HUNTER

EXPERT TRACKER

HIGHTENED AWARENESS

Add b per rank of Stalker to


all Stealth and Coordination
checks.

Once per session, may re-roll


any 1 Perception or Vigilance
check.

Remove b per rank of


Expert Tracker from checks to
find tracks or track targets.
Decrease time to track a target
by half.

Allies within close range add


b to Perception or Vigilance
checks. Engaged allies add
bb.

000

Cost: 15

000

Cost: 15

000

Cost: 15

000

Cost: 15

GRIT

HUNTERS QUARRY

QUICK STRIKE

EXPERT TRACKER

Gain +1 strain threshold.

Take Hunters Quarry action;


make a ddd Survival
check to upgrade the ability of
all attacks made against a
target at long range until the
end of the characters next
turn.

Add b per rank of Quick


Strike to combat checks
against targets that have not
acted yet this encounter.

Remove b per rank of


Expert Tracker from checks to
find tracks or track targets.
Decrease time to track a target
by half.

000

Cost: 20

BRING IT DOWN
Once per attack, spend 1
Destiny Point to add damage
to a single hit equal to targets
Brawn value.

EU30

Cost: 25

Copyright Fantasy Flight Games

EU30

Cost: 20

IMPROVED
HUNTERS QUARRY
Suffer 2 strain to perform
Hunters Quarry action as a
maneuver.

EU30

Cost: 25

000

Cost: 20

000

Cost: 20

DEDICATION

SUPERIOR REFLEXES

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

Gain +1 melee defense.

000

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Explorer: Driver
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Driver Bonus Career Skills: Cool, Gunnery, Mechanics, Piloting (Planetary)

Active
Passive
Ranked

FULL THROTTLE

ALL-TERRAIN DRIVER

FINE TUNING

GEARHEAD

Take a Full Throttle action;


make a ddd Piloting
check to increase a vehicles
top speed by 1 for a number of
rounds equal to Cunning.

Do not suffer usual penalties


for driving through difficult
terrain when using Piloting
(Planetary).

When reducing the amount of


system strain a starship or
vehicle suffers, reduce 1
additional strain per rank of
Fine Tuning.

Remove b per rank of


Gearhead from Mechanics
checks. Halve the credit cost
to add mods to attachments.

000

Cost: 5

EU30

Cost: 5

000

Cost: 5

000

Cost: 5

GRIT

SKILLED JOKEY

RAPID REACTION

GRIT

Gain +1 strain threshold.

Remove b per rank of


Skilled Jockey from all Piloting
(Planetary) and Piloting
(Space) checks.

Suffer a number of strain up to


ranks in Rapid Reaction to add
an equal number of s to
initiative checks.

Gain +1 strain threshold.

000

Cost: 10

IMPROVED
FULL THROTTLE
Suffer 1 strain to attempt Full
Throttle as a maneuver and
decrease its difficulty to
dd.

000

Cost: 15

000

Cost: 10

000

Cost: 10

000

Cost: 10

TRICKY TARGET

FINE TUNING

TOUGHENED

Count vehicle or starship


piloted as having a silhouette
1 lower when being attacked.

When reducing the amount of


system strain a starship or
vehicle suffers, reduce 1
additional strain per rank of
Fine Tuning.

Gain +2 wound threshold.

000

Cost: 15

000

Cost: 15

000

Cost: 15

DEFENSIVE DRIVING

SKILLED JOKEY

NATURAL DRIVER

GEARHEAD

Increase defense of vehicle or


starship being piloted by 1 per
rank of Defensive Driving.

Remove b per rank of


Skilled Jockey from all Piloting
(Planetary) and Piloting
(Space) checks.

Once per session, may re-roll


any 1 Piloting (Planetary) or
Gunnery check.

Remove b per rank of


Gearhead from Mechanics
checks. Halve the credit cost
to add mods to attachments.

000

Cost: 20

SUPREME
FULL THROTTLE
When performing Full Throttle,
top speed increases by 2
instead of 1.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 20

EU30

Cost: 20

000

Cost: 20

FULL STOP

MASTER DRIVER

DEDICATION

When piloting a ship or


vehicle, take a Full Stop
maneuver to reduce speed to
zero. Suffer system strain
equal to the speed reduced.

Once per round when driving a


vehicle, may suffer 2 strain to
perform any action as a
maneuver.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

EU30

Cost: 25

EU30

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Explorer: Fringer
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Fringer Bonus Career Skills: Astrogation, Coordination, Negotiation, Streetwise

Active
Passive
Ranked

GALAXY MAPPER

STREET SMARS

RAPID RECOVERY

STREET SMARS

Remove b per rank of


Galaxy Mapper from
Astrogation checks.
Astrogation checks take half
normal time.

Remove b per rank of Street


Smarts from Streetwise or
Knowledge (Underworld)
checks.

When healing strain after an


encounter, heal 1 additional
strain per rank of Rapid
Recovery.

Remove b per rank of Street


Smarts from Streetwise or
Knowledge (Underworld)
checks.

000

Cost: 5

000

Cost: 5

000

Cost: 5

000

Cost: 5

SKILLED JOKEY

GALAXY MAPPER

GRIT

TOUGHENED

Remove b per rank of


Skilled Jockey from all Piloting
(Planetary) and Piloting
(Space) checks.

Remove b per rank of


Galaxy Mapper from
Astrogation checks.
Astrogation checks take half
normal time.

Gain +1 strain threshold.

Gain +2 wound threshold.

000

Cost: 10

000

Cost: 10

000

Cost: 10

000

Cost: 10

MASTER STARHOPPER

DEFENSIVE DRIVING

RAPID RECOVERY

DURABLE

Once per round, suffer 2 strain


to decrease the difficulty of
next Astrogation check by 1 to
a minimum of d.

Increase defense of vehicle or


starship being piloted by 1 per
rank of Defensive Driving.

When healing strain after an


encounter, heal 1 additional
strain per rank of Rapid
Recovery.

May reduce any Critical Injury


suffered by 10 per rank of
Durable to a minimum of 1.

000

Cost: 15

000

Cost: 15

000

Cost: 15

000

Cost: 15

RAPID RECOVERY

JUMP UP

GRIT

KNOCKDOWN

When healing strain after an


encounter, heal 1 additional
strain per rank of Rapid
Recovery.

Once per round, may stand


from seated or prone as an
incidental.

Gain +1 strain threshold.

After hitting with a melee


attack, may spend x to
knock the target prone.

000

Cost: 20

000

Cost: 20

000

Cost: 20

000

Cost: 20

DEDICATION

TOUGHENED

DODGE

DODGE

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

Gain +2 wound threshold.

When targeted in combat, may


perform a Dodge incidental.
Suffer strain no greater than
ranks in Dodge to upgrade the
difficulty of the attack by that
number.

When targeted in combat, may


perform a Dodge incidental.
Suffer strain no greater than
ranks in Dodge to upgrade the
difficulty of the attack by that
number.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Explorer: Scout
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Scout Bonus Career Skills: Athletics, Medicine, Piloting (Planetary), Survival

Active
Passive
Ranked

RAPID RECOVERY

STALKER

GRIT

SHORTCUT

When healing strain after an


encounter, heal 1 additional
strain per rank of Rapid
Recovery.

Add b per rank of Stalker to


all Stealth and Coordination
checks.

Gain +1 strain threshold.

During a chase, add b per


rank in Shortcut to any checks
made to catch or escape an
opponent.

000

Cost: 5

000

Cost: 5

000

Cost: 5

000

Cost: 5

FORAGER

QUICK STRIKE

LETS RIDE

DISORIENT

Remove up to bb from skill


checks to find food, water, or
shelter. Survival checks to
forage take half the time.

Add b per rank of Quick


Strike to combat checks
against targets that have not
acted yet this encounter.

Once per round, may mount or


dismount a vehicle or beast, or
enter a cockpit or weapon
station on a vehicle, as an
incidental.

After hitting with a combat


check, may spend aa to
disorient target for a number of
rounds equal to ranks in
Disorient.

000

Cost: 10

000

Cost: 10

000

Cost: 10

000

Cost: 10

RAPID RECOVERY

NATURAL HUNTER

FAMILIAR SUNS

SHORTCUT

When healing strain after an


encounter, heal 1 additional
strain per rank of Rapid
Recovery.

Once per session, may re-roll


any 1 Perception or Vigilance
check.

Once per session, may


perform a Familiar Suns
maneuver; make a ddd
Knowledge (Outer Rim) check
to reveal the current type of
environment and other useful
information.

During a chase, add b per


rank in Shortcut to any checks
made to catch or escape an
opponent.

000

Cost: 15

000

Cost: 15

000

Cost: 15

000

Cost: 15

GRIT

HIGHTENED AWARENESS

TOUGHENED

QUICK STRIKE

Gain +1 strain threshold.

Allies within close range add


b to Perception or Vigilance
checks. Engaged allies add
bb.

Gain +2 wound threshold.

Add b per rank of Quick


Strike to combat checks
against targets that have not
acted yet this encounter.

000

Cost: 20

000

Cost: 20

000

Cost: 20

000

Cost: 20

UTILITY BELT

DEDICATION

STALKER

DISORIENT

Spend 1 Destiny Point to


perform a Utility Belt
incidental; produce a
previously undocumented item
or weapon (with restrictions)
from a tool belt or a satchel.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

Add b per rank of Stalker to


all Stealth and Coordination
checks.

After hitting with a combat


check, may spend aa to
disorient target for a number of
rounds equal to ranks in
Disorient.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Explorer: Trader
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Trader Bonus Career Skills: Deception, Knowledge (Core Worlds), Knowledge
(Underworld), Negotiation

KNOW SOMEBODY
Once per session, when
attempting to purchase a
legally available item, reduce
its rarity by 1 per rank of Know
Somebody.

000

Cost: 5

CONVINCING
DEMEANOR
Remove b per rank of
Convincing Demeanor from
Deception or Skulduggery
checks.

000

Cost: 5

Active
Passive
Ranked

WHEEL AND DEAL

SMOOTH TALKER

When selling goods legally,


gain 10% more credits per
rank of Wheel and Deal.

When first acquired, choose


Charm, Coercion, Deception,
or Negotiation. When making
checks with that skill, spend
x to gain additional s
equal to ranks in Smooth
Talker.

000

Cost: 5

000

Cost: 5

WHEEL AND DEAL

GRIT

SPARE CLIP

TOUGHENED

When selling goods legally,


gain 10% more credits per
rank of Wheel and Deal.

Gain +1 strain threshold.

Cannot run out of ammo due


to y. Items with Limited
Ammo quality run out of ammo
as normal.

Gain +2 wound threshold.

000

Cost: 10

000

Cost: 10

000

Cost: 10

000

Cost: 10

KNOW SOMEBODY

NOBODYS FOOL

SMOOTH TALKER

NOBODYS FOOL

Once per session, when


attempting to purchase a
legally available item, reduce
its rarity by 1 per rank of Know
Somebody.

May upgrade difficulty of


incoming Charm, Coercion, or
Deception checks once per
rank of Nobodys Fool.

When first acquired, choose


Charm, Coercion, Deception,
or Negotiation. When making
checks with that skill, spend
x to gain additional s
equal to ranks in Smooth
Talker.

May upgrade difficulty of


incoming Charm, Coercion, or
Deception checks once per
rank of Nobodys Fool.

000

Cost: 15

000

Cost: 15

WHEEL AND DEAL

STEELY NERVES

When selling goods legally,


gain 10% more credits per
rank of Wheel and Deal.

Spend 1 Destiny Point to


ignore effects of Critical
Injuries on Willpower or
Presence checks until the end
of the encounter.

000

Cost: 20

000

Cost: 20

000

Cost: 15

000

Cost: 15

BLACK MARKET
CONTACTS

BLACK MARKET
CONTACTS

When purchasing illegal


goods, may reduce rarity by 1
per rank, increasing cost by
50% of base cost per
reduction.

When purchasing illegal


goods, may reduce rarity by 1
per rank, increasing cost by
50% of base cost per
reduction.

000

Cost: 20

000

Cost: 20

KNOW SOMEBODY

NATURAL NEGOTIATOR

DEDICATION

MASTER MERCHANT

Once per session, when


attempting to purchase a
legally available item, reduce
its rarity by 1 per rank of Know
Somebody.

Once per session, may re-roll


any 1 Cool or Negotiation
check.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

When buying/selling goods, or


paying off/taking more
Obligation, suffer 2 strain to
buy for 25% less, sell for 25%
more, buy off 1 more
Obligation, or take 1 less.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Explorer Signature Ability Tree

Base Ability
Upgrade
Ranked

Sudden Discovery

SUDDEN DISCOVERY BASE ABILITY


Once per game session, the character may spend 2 Destiny Points to make a ddd Knowledge (Outer Rim) or Knowledge (Core Worlds) check. If
he succeeds, the character can pinpoint his exact location without a map or other guide, discover a lost or hidden item or location, or identify a safe
and fast path through any terrain. The exact nature of what the character is trying to accomplish, as well as the end results, must be approved by the
GM.

EU34

Cost: 30

ADD BOOST

REDUCE SETBACK

REDUCE SETBACK

CHANGE SKILL

Add b to skill check to


activate Sudden Discovery.

Remove b from skill check


to activate Sudden Discovery.

Remove b from skill check


to activate Sudden Discovery.

Sudden Discovery can be


activated with the Astrogation
or Survival skills.

EU34

Cost: 10

EU34

Cost: 10

EU34

Cost: 10

EU34

Cost: 10

ADD BOOST

REDUCE DIFFICULTY

FREQUENCY

DESTINY

Add b to skill check to


activate Sudden Discovery.

Reduce the difficulty of the


skill check to activate Sudden
Discovery to dd.

Sudden Discovery may be


used twice per game session.

Sudden Discovery costs 1


Destiny Point instead of 2.

EU34

Cost: 15

Copyright Fantasy Flight Games

EU34

Cost: 15

EU34

Cost: 15

EU34

Cost: 15

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Explorer Signature Ability Tree

Base Ability
Upgrade
Ranked

Unmatched Mobility

UNMATCHED MOBILITY BASE ABILITY


Once per game session as an incidental, the character may spend 2 Destiny Points to increase the number of maneuvers he is allowed to perform in
a turn to three for the next two rounds. This third maneuver may be gained through any of the means a second maneuver is normally gained.

EU35

Cost: 30

DURATION

FREE MANEUVER

FREE MANEUVER

MELEE DEFENSE

Unmatched Mobility lasts for


one additional round.

Gain one additional free


maneuver while base ability is
active. This does not increase
per turn maneuvers.

Gain one additional free


maneuver while base ability is
active. This does not increase
per turn maneuvers.

Gain +1 melee defense while


Unmatched Mobility is active.

EU35

Cost: 10

EU35

Cost: 10

EU35

Cost: 10

EU35

Cost: 10

DURATION

DURATION

DESTINY

RANGED DEFENSE

Unmatched Mobility lasts for


one additional round.

Unmatched Mobility lasts for


one additional round.

Unmatched Mobility costs 1


Destiny Point instead of 2.

Gain +1 ranged defense while


Unmatched Mobility is active.

EU35

Cost: 15

Copyright Fantasy Flight Games

EU35

Cost: 15

EU35

Cost: 15

EU35

Cost: 15

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Hired Gun: Bodyguard


Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,
Resilience, Vigilance
Bodyguard Bonus Career Skills: Gunnery, Perception, Piloting (Planetary), Ranged
Heavy

Active
Passive
Ranked

TOUGHENED

BARRAGE

DURABLE

GRIT

Gain +2 wound threshold.

Add 1 damage per rank of


Barrage to 1 hit of a
successful attack while using
Ranged (Heavy) or Gunnery at
long or extreme range.

May reduce any Critical Injury


suffered by 10 per rank of
Durable to a minimum of 1.

Gain +1 strain threshold.

000

Cost: 5

000

Cost: 5

000

Cost: 5

000

Cost: 5

BODYGUARD

HARD HEADED

BARRAGE

BRACE

Once per round, perform a


maneuver to guard an
engaged ally. Suffer strain up
to ranks to increase difficulty
of attacks against them by that
number until the start of next
turn.

When staggered or
disoriented, perform the Hard
Headed action to make a
dddd Discipline check
to remove the status. Difficulty
reduced by 1 per rank.

Add 1 damage per rank of


Barrage to 1 hit of a
successful attack while using
Ranged (Heavy) or Gunnery at
long or extreme range.

Perform the Brace maneuver


to remove b per rank of
Brace from next your Action.
This may only remove b
added by environmental
circumstances.

000

Cost: 10

000

Cost: 10

000

Cost: 10

000

Cost: 10

BODYGUARD

SIDE STEP

DEFENSIVE STANCE

BRACE

Once per round, perform a


maneuver to guard an
engaged ally. Suffer strain up
to ranks to increase difficulty
of attacks against them by that
number until the start of next
turn.

Once per round, as a


maneuver suffer a number of
strain up to ranks in Side Step
to upgrade difficulty of all
incoming ranged attacks by an
equal number for the next
round.

Once per round, as a


maneuver suffer a number of
strain up to ranks in Defensive
Stance to upgrade difficulty of
all incoming melee attacks by
an equal number for the next
round.

Perform the Brace maneuver


to remove b per rank of
Brace from next your Action.
This may only remove b
added by environmental
circumstances.

000

Cost: 15

000

Cost: 15

000

Cost: 15

000

Cost: 15

ENDURING

SIDE STEP

DEFENSIVE STANCE

HARD HEADED

Gain +1 soak value.

Once per round, as a


maneuver suffer a number of
strain up to ranks in Side Step
to upgrade difficulty of all
incoming ranged attacks by an
equal number for the next
round.

Once per round, as a


maneuver suffer a number of
strain up to ranks in Defensive
Stance to upgrade difficulty of
all incoming melee attacks by
an equal number for the next
round.

When staggered or
disoriented, perform the Hard
Headed action to make a
dddd Discipline check
to remove the status. Difficulty
reduced by 1 per rank.

000

Cost: 20

000

Cost: 20

000

Cost: 20

DEDICATION

BARRAGE

TOUGHENED

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

Add 1 damage per rank of


Barrage to 1 hit of a
successful attack while using
Ranged (Heavy) or Gunnery at
long or extreme range.

Gain +2 wound threshold.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 20

IMPROVED
HARD HEADED
When incapacitated due to
strain exceeding threshold,
may take a ddddd
Discipline check to reduce
strain to 1 below threshold.

000

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Hired Gun: Demolitionist


Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,
Resilience, Vigilance
Demolitionist Bonus Career Skills: Computers, Cool, Mechanics, Skulduggery

POWERFUL BLAST

GRIT

Increase Blast damage dealt


by explosives, explosive
weapons, and grenades by +1
per rank of Powerful Blast.

Gain +1 strain threshold.

DC32

Cost: 5

SELECTIVE
DETONATION

STEADY NERVES

When using a weapon with the


Blast quality, spend a to
exclude 1 target that would be
affected by the explosion, up
to ranks in Selective
Detonation.

000

Cost: 5

DC32

Active
Passive
Ranked

Cost: 5

Remove b per rank of


Steady Nerves from Cool or
Skulduggery checks.

DC33

Cost: 5

TOUGHENED

TIME TO GO

POWERFUL BLAST

GRIT

Gain +2 wound threshold.

The character may spend 1


Destiny Point to perform a
Move maneuver as an
incidental to attempt to move
into cover or out of the blast
range of a weapon or
explosion.

Increase Blast damage dealt


by explosives, explosive
weapons, and grenades by +1
per rank of Powerful Blast.

Gain +1 strain threshold.

000

Cost: 10

DC33

Cost: 10

DC32

Cost: 10

000

Cost: 10

ENDURING

IMPROVED TIME TO GO

STEADY NERVES

RAPID REACTION

Gain +1 soak value.

When activating Time to Go,


allow 1 engaged ally to
perform an out of turn Move
maneuver as an incidental to
move into cover or out of a
blast range.

Remove b per rank of


Steady Nerves from Cool or
Skulduggery checks.

Suffer a number of strain up to


ranks in Rapid Reaction to add
an equal number of s to
initiative checks.

000

Cost: 15

IMPROVISED
DETONATION
Once per session, make a
ddd Mechanics check to
perform an action to build an
explosive device, dealing
damage equal to Intellect +
Mechanics + s.

DC32

Cost: 20

IMPROVED
IMPROV. DETONATION
Reduce the difficulty of
Improvised Detonations check
to dd and increase
damage to twice ranks in
Mechanics.

DC32

Cost: 25

Copyright Fantasy Flight Games

DC33

Cost: 15

DC33

Cost: 15

POWERFUL BLAST

GRIT

Increase Blast damage dealt


by explosives, explosive
weapons, and grenades by +1
per rank of Powerful Blast.

Gain +1 strain threshold.

DC32

Cost: 20

000

Cost: 20

DEDICATION

MASTER GRENADIER
Decrease the a cost to
activate the Blast quality on
any weapon used by 1 to a
minimum of 1.

Cost: 25

Cost: 15

SELECTIVE
DETONATION
When using a weapon with the
Blast quality, spend a to
exclude 1 target that would be
affected by the explosion, up
to ranks in Selective
Detonation.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

000

000

DC32

Cost: 25

DC32

Cost: 20

SELECTIVE
DETONATION
When using a weapon with the
Blast quality, spend a to
exclude 1 target that would be
affected by the explosion, up
to ranks in Selective
Detonation.

DC32

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Hired Gun: Enforcer


Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,
Resilience, Vigilance
Enforcer Bonus Career Skills: Brawl, Coercion, Knowledge (Underworld), Streetwise

Active
Passive
Ranked

TOUGHENED

INITIMIDATING

FEARSOME

STREET SMARS

Gain +2 wound threshold.

May suffer a number of strain


up to ranks in Intimidating to
downgrade difficulty of
Coercion checks or upgrade
difficulty when targeted by
Coercion checks by an equal
number.

When an enemy becomes


engaged with the character,
they may force the enemy to
make a fear check, with the
difficulty equal to ranks in
Fearsome.

Remove b per rank of Street


Smarts from Streetwise or
Knowledge (Underworld)
checks.

000

Cost: 5

000

Cost: 5

DC32

Cost: 5

000

Cost: 5

DURABLE

STUNNING BLOW

NATURAL ENFORCER

TALK THE TALK

May reduce any Critical Injury


suffered by 10 per rank of
Durable to a minimum of 1.

When making Melee checks,


may inflict damage as strain
instead of wounds. This does
not ignore soak.

Once per session, may re-roll


any 1 Coercion or Streetwise
check.

When making a Knowledge


check, the character may
spend 1 Destiny Point to
substitute Knowledge
(Underworld) or Streetwise for
the required skill.

000

Cost: 10

000

Cost: 10

000

Cost: 10

DC33

Cost: 10

INITIMIDATING

DEFENSIVE STANCE

TOUGHENED

LOOM

May suffer a number of strain


up to ranks in Intimidating to
downgrade difficulty of
Coercion checks or upgrade
difficulty when targeted by
Coercion checks by an equal
number.

Once per round, as a


maneuver suffer a number of
strain up to ranks in Defensive
Stance to upgrade difficulty of
all incoming melee attacks by
an equal number for the next
round.

Gain +2 wound threshold.

When an ally engaged with the


character makes a successful
Charm, Deception, or
Negotiation check, the
character adds a per rank in
Coercion to the allys check.

000

Cost: 15

000

Cost: 15

000

Cost: 15

DC32

Cost: 15

SECOND WIND

STREET SMARS

WALK THE WALK

INITIMIDATING

Once per encounter, may use


Second Wind incidental to
heal strain equal to ranks in
Second Wind.

Remove b per rank of Street


Smarts from Streetwise or
Knowledge (Underworld)
checks.

The character may spend 1


Destiny Point to add damage
equal to his ranks in
Streetwise to one hit of a
successful Brawl check.

May suffer a number of strain


up to ranks in Intimidating to
downgrade difficulty of
Coercion checks or upgrade
difficulty when targeted by
Coercion checks by an equal
number.

000

Cost: 20

000

Cost: 20

FEARSOME

DEDICATION

When an enemy becomes


engaged with the character,
they may force the enemy to
make a fear check, with the
difficulty equal to ranks in
Fearsome.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

DC32

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

DC33

Cost: 20

BLACK MARKET
CONTACTS

Cost: 20

FEARSOME

When purchasing illegal


goods, may reduce rarity by 1
per rank, increasing cost by
50% of base cost per
reduction.

000

000

Cost: 25

When an enemy becomes


engaged with the character,
they may force the enemy to
make a fear check, with the
difficulty equal to ranks in
Fearsome.

DC32

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Hired Gun: Heavy


Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,
Resilience, Vigilance
Heavy Bonus Career Skills: Gunnery, Perception, Ranged Heavy, Resilience

Active
Passive
Ranked

BURLY

BARRAGE

GRIT

TOUGHENED

Reduce any wielded weapons


Cumbersome quality and
Encumbrance rating by ranks
in Burly to a minimum of 1.

Add 1 damage per rank of


Barrage to 1 hit of a
successful attack while using
Ranged (Heavy) or Gunnery at
long or extreme range.

Gain +1 strain threshold.

Gain +2 wound threshold.

DC32

Cost: 5

000

Cost: 5

000

Cost: 5

000

Cost: 5

BARRAGE

BRACE

SPARE CLIP

DURABLE

Add 1 damage per rank of


Barrage to 1 hit of a
successful attack while using
Ranged (Heavy) or Gunnery at
long or extreme range.

Perform the Brace maneuver


to remove b per rank of
Brace from next your Action.
This may only remove b
added by environmental
circumstances.

Cannot run out of ammo due


to y. Items with Limited
Ammo quality run out of ammo
as normal.

May reduce any Critical Injury


suffered by 10 per rank of
Durable to a minimum of 1.

000

Cost: 10

000

Cost: 10

000

Cost: 10

000

Cost: 10

SIDE STEP

BURLY

HEROIC FORTITUDE

TOUGHENED

Once per round, as a


maneuver suffer a number of
strain up to ranks in Side Step
to upgrade difficulty of all
incoming ranged attacks by an
equal number for the next
round.

Reduce any wielded weapons


Cumbersome quality and
Encumbrance rating by ranks
in Burly to a minimum of 1.

May spend 1 Destiny Point to


ignore effects of Critical
Injuries on Brawn or Agility
checks until the end of the
encounter.

Gain +2 wound threshold.

000

Cost: 15

DC32

Cost: 15

000

Cost: 15

000

Cost: 15

BRACE

BARRAGE

RAIN OF DEATH

HEROIC RESILIENCE

Perform the Brace maneuver


to remove b per rank of
Brace from next your Action.
This may only remove b
added by environmental
circumstances.

Add 1 damage per rank of


Barrage to 1 hit of a
successful attack while using
Ranged (Heavy) or Gunnery at
long or extreme range.

Perform the Rain of Death


maneuver to ignore the
increased difficulty due to
Auto-fire attacks made this
turn.

Immediately after being hit by


an attack but before suffering
damage, spend 1 Destiny
Point to increase soak by
ranks in Resilience.

000

Cost: 20

000

Cost: 20

DC32

Cost: 20

DC32

Cost: 20

BURLY

DEDICATION

ARMOR MASTER

HEAVY HITTER

Reduce any wielded weapons


Cumbersome quality and
Encumbrance rating by ranks
in Burly to a minimum of 1.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

When wearing armor, increase


total soak value by 1.

Once per session, spend x


on a successful Ranged
(Heavy) or Gunnery check to
add the Breach 1 quality to the
attack, or increase an existing
Breach rating by 1.

DC32

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 25

DC32

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Hired Gun: Marauder


Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,
Resilience, Vigilance
Marauder Bonus Career Skills: Coercion, Melee, Resilience, Survival

Active
Passive
Ranked

TOUGHENED

FRENZIED ATTACK

FERAL STRENGTH

LETHAL BLOW

Gain +2 wound threshold.

When making a Melee or


Brawl attack, suffer strain up
to ranks in Frenzied Attack to
upgrade the attack by an
equal amount.

Add 1 damage per rank of


Feral Strength to one hit of a
successful Melee or Brawl
attack.

Add +10 per rank of Lethal


Blows to any Critical Injury
result inflicted on opponents.

000

Cost: 5

000

Cost: 5

000

Cost: 5

000

Cost: 5

FERAL STRENGTH

TOUGHENED

HEROIC FORTITUDE

KNOCKDOWN

Add 1 damage per rank of


Feral Strength to one hit of a
successful Melee or Brawl
attack.

Gain +2 wound threshold.

May spend 1 Destiny Point to


ignore effects of Critical
Injuries on Brawn or Agility
checks until the end of the
encounter.

After hitting with a melee


attack, may spend x to
knock the target prone.

000

Cost: 10

000

Cost: 10

000

Cost: 10

000

Cost: 10

ENDURING

LETHAL BLOW

TOUGHENED

FRENZIED ATTACK

Gain +1 soak value.

Add +10 per rank of Lethal


Blows to any Critical Injury
result inflicted on opponents.

Gain +2 wound threshold.

When making a Melee or


Brawl attack, suffer strain up
to ranks in Frenzied Attack to
upgrade the attack by an
equal amount.

000

Cost: 15

000

Cost: 15

000

Cost: 15

000

Cost: 15

TOUGHENED

FERAL STRENGTH

NATURAL BRAWLER

LETHAL BLOW

Gain +2 wound threshold.

Add 1 damage per rank of


Feral Strength to one hit of a
successful Melee or Brawl
attack.

Once per session, may reroll


any 1 Melee or Brawl check.

Add +10 per rank of Lethal


Blows to any Critical Injury
result inflicted on opponents.

000

Cost: 20

000

Cost: 20

000

Cost: 20

000

Cost: 20

FRENZIED ATTACK

ENDURING

DEFENSIVE STANCE

DEDICATION

When making a Melee or


Brawl attack, suffer strain up
to ranks in Frenzied Attack to
upgrade the attack by an
equal amount.

Gain +1 soak value.

Once per round, as a


maneuver suffer a number of
strain up to ranks in Defensive
Stance to upgrade difficulty of
all incoming melee attacks by
an equal number for the next
round.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Hired Gun: Mercenary Soldier


Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,
Resilience, Vigilance
Mercenary Soldier Bonus Career Skills: Discipline, Gunnery, Leadership, Ranged
Heavy

Active
Passive
Ranked

COMMAND

SECOND WIND

POINT BLANK

SIDE STEP

Add b per rank of Command


to Leadership checks. Affected
targets add b to Discipline
checks for the next 24 hours.

Once per encounter, may use


Second Wind incidental to
heal strain equal to ranks in
Second Wind.

Add 1 damage per rank of


Point Blank to damage of one
hit of successful Ranged
(Heavy) or (Light) attacks
made while at short range or
engaged.

Once per round, as a


maneuver suffer a number of
strain up to ranks in Side Step
to upgrade difficulty of all
incoming ranged attacks by an
equal number for the next
round.

000

Cost: 5

000

Cost: 5

000

Cost: 5

000

Cost: 5

SECOND WIND

CONFIDENCE

STRONG ARM

POINT BLANK

Once per encounter, may use


Second Wind incidental to
heal strain equal to ranks in
Second Wind.

May decrease difficulty of


Discipline checks to avoid fear
by 1 per rank of Confidence.

Treat thrown weapons as if


they had 1 greater range.

Add 1 damage per rank of


Point Blank to damage of one
hit of successful Ranged
(Heavy) or (Light) attacks
made while at short range or
engaged.

000

Cost: 10

000

Cost: 10

000

Cost: 10

000

Cost: 10

FIELD COMMANDER

COMMAND

NATURAL MARKSMAN

SNIPER SHOT

Take the Field Commander


action; make a dd
Leadership check. A number
of allies equal to Presence
may immediately suffer 1
strain to perform 1 free
maneuver.

Add b per rank of Command


to Leadership checks. Affected
targets add b to Discipline
checks for the next 24 hours.

Once per session, may re-roll


any 1 Ranged (Light) or
Ranged (Heavy) check.

Before making a non-thrown


ranged attack, as a maneuver
increase the weapons range
by up to 1 band per rank.
Upgrade the attacks difficulty
by 1 per range increase.

000

Cost: 15

IMPROVED
FIELD COMMANDER

000

Cost: 15

000

Cost: 15

Cost: 20

Cost: 15

GRIT

TOUGHENED

LETHAL BLOW

Gain +1 strain threshold.

Gain +2 wound threshold.

Add +10 per rank of Lethal


Blows to any Critical Injury
result inflicted on opponents.

Field Commander action


affects allies equal to double
Presence, and may spend x
to allow allies to suffer 1 strain
to perform 1 action instead.

000

000

000

Cost: 20

000

Cost: 20

000

Cost: 20

DEADLY ACCURACY

TRUE AIM

DEDICATION

TRUE AIM

When acquired, choose 1


combat skill. Add damage
equal to ranks in that skill to
one hit of a successful attack
with that skill.

Once per round, may perform


a True Aim maneuver to gain
benefits of aiming and
upgrade combat check once
per rank of True Aim.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

Once per round, may perform


a True Aim maneuver to gain
benefits of aiming and
upgrade combat check once
per rank of True Aim.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Hired Gun Signature Ability Tree

Base Ability
Upgrade
Ranked

Last One Standing

LAST ONE STANDING BASE ABILITY


Once per game session, during a combat encounter, the character may spend 2 Destiny Points to make a ddd Resilience check. If he succeeds,
he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately, so will not get to participate
further in the combat, but for the sake of the narrative, the PC can spend the next round of combat incapacitating them). The narrative means by
which he accomplishes this is up to the player, must be approved by the GM.

DC35

Cost: 30

REDUCE SETBACK

ADD BOOST

REDUCE SETBACK

ADD BOOST

Remove b from skill check


to activate Last One Standing.

Add b to skill check to active


Last One Standing.

Remove b from skill check


to activate Last One Standing.

Add b to skill check to active


Last One Standing.

EU37

Cost: 10

EU37

Cost: 10

EU37

Cost: 10

EU37

Cost: 10

REDUCE DIFFICULTY

INCREASE EFFECT

INCREASE EFFECT

DESTINY

Reduce the difficulty of the


skill check to activate Last
One Standing to dd.

When triggering Last One


Standing, also eliminate one
rival per Increase Effect
upgrade.

When triggering Last One


Standing, also eliminate one
rival per Increase Effect
upgrade.

Last One Standing costs 1


Destiny Point instead of 2.

EU37

Cost: 15

Copyright Fantasy Flight Games

EU37

Cost: 15

EU37

Cost: 15

EU37

Cost: 15

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Hired Gun Signature Ability Tree

Base Ability
Upgrade
Ranked

Unmatched Protection

UNMATCHED PROTECTION BASE ABILITY


Once per game session as an incidental, the character may spend 2 Destiny Points to gain the following ability: once per round, after suffering a hit
and determining damage, the character may halve the damage (rounded up) dealt before it is applied to his soak. This ability is active for the
remainder of the current round and two additional rounds.

EU37

Cost: 30

DURATION

DURATION

SOAK

PROTECT ALLY

Unmatched Protection lasts for


one additional round.

Unmatched Protection lasts for


one additional round.

Gain +1 soak while


Unmatched Protection is
active.

Once per session, while ability


is active, may choose to be hit
by an attack that would hit an
engaged ally.

EU37

Cost: 10

EU37

Cost: 10

DURATION

DESTINY

Unmatched Protection lasts for


one additional round.

Unmatched Protection costs 1


Destiny Point instead of 2.

EU37

Cost: 15

Copyright Fantasy Flight Games

EU37

Cost: 15

EU37

Cost: 10

EU37

Cost: 10

ADDITIONAL
REDUCTION

ADDITIONAL
REDUCTION

May reduce the damage of 1


additional hit suffered each
round.

May reduce the damage of 1


additional hit suffered each
round.

EU37

Cost: 15

EU37

Cost: 15

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Smuggler: Pilot
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting
(Space), Skulduggery, Streetwise, Vigilance
Pilot Bonus Career Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)

Active
Passive
Ranked

FULL THROTTLE

SKILLED JOKEY

GALAXY MAPPER

LETS RIDE

Take a Full Throttle action;


make a ddd Piloting
check to increase a vehicles
top speed by 1 for a number of
rounds equal to Cunning.

Remove b per rank of


Skilled Jockey from all Piloting
(Planetary) and Piloting
(Space) checks.

Remove b per rank of


Galaxy Mapper from
Astrogation checks.
Astrogation checks take half
normal time.

Once per round, may mount or


dismount a vehicle or beast, or
enter a cockpit or weapon
station on a vehicle, as an
incidental.

000

Cost: 5

000

Cost: 5

000

Cost: 5

000

Cost: 5

SKILLED JOKEY

DEAD TO RIGHTS

GALAXY MAPPER

RAPID RECOVERY

Remove b per rank of


Skilled Jockey from all Piloting
(Planetary) and Piloting
(Space) checks.

Spend 1 Destiny Point to add


additional damage equal to
half Agility (round up) to one
hit of a successful attack made
with ship- or vehicle-mounted
weaponry.

Remove b per rank of


Galaxy Mapper from
Astrogation checks.
Astrogation checks take half
normal time.

When healing strain after an


encounter, heal 1 additional
strain per rank of Rapid
Recovery.

000

Cost: 10

000

Cost: 10

IMPROVED
FULL THROTTLE

IMPROVED
DEAD TO RIGHTS

Suffer 1 strain to attempt Full


Throttle as a maneuver and
decrease its difficulty to
dd.

Spend 1 Destiny Point to add


additional damage equal to
Agility to one hit of a
successful attack made with
ship- or vehicle-mounted
weaponry.

000

Cost: 15

GRIT
Gain +1 strain threshold.

000

Cost: 15

SUPREME
FULL THROTTLE
When performing Full Throttle,
top speed increases by 2
instead of 1.

000

Cost: 20

000

Cost: 20

000

Cost: 10

000

Cost: 10

GRIT

NATURAL PILOT

Gain +1 strain threshold.

Once per seession, may re-roll


any 1 Piloting (Space) or
gunnery check.

000

Cost: 15

000

Cost: 15

TRICKY TARGET

DEFENSIVE DRIVING

Count vehicle or starship


piloted as having a silhouette
1 lower when being attacked.

Increase defense of vehicle or


starship being piloted by 1 per
rank of Defensive Driving.

000

Cost: 20

000

Cost: 20

MASTER PILOT

DEDICATION

TOUGHENED

BRILLIAN EVASION

Once per round when driving a


starship, may suffer 2 strain to
perform any action as a
maneuver.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

Gain +2 wound threshold.

Once per encounter may take


Brilliant Evasion action. Select
1 opponent and make
Opposed Piloting check to
stop opponent from attacking
character for rounds equal to
Agility.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Smuggler: Scoundrel
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting
(Space), Skulduggery, Streetwise, Vigilance
Scoundrel Bonus Career Skills: Charm, Cool, Deception, Ranged Light

BLACK MARKET
CONTACTS

CONVINCING
DEMEANOR

When purchasing illegal


goods, may reduce rarity by 1
per rank, increasing cost by
50% of base cost per
reduction.

Remove b per rank of


Convincing Demeanor from
Deception or Skulduggery
checks.

000

Cost: 5

000

Cost: 5

QUICK DRAW

RAPID REACTION

Once per round, draw or


holster a weapon or item as an
incidental.

Suffer a number of strain up to


ranks in Rapid Reaction to add
an equal number of s to
initiative checks.

000

Cost: 5

CONVINCING
DEMEANOR

BLACK MARKET
CONTACTS

CONVINCING
DEMEANOR

Remove b per rank of


Convincing Demeanor from
Deception or Skulduggery
checks.

When purchasing illegal


goods, may reduce rarity by 1
per rank, increasing cost by
50% of base cost per
reduction.

Remove b per rank of


Convincing Demeanor from
Deception or Skulduggery
checks.

000

Cost: 10

000

Cost: 10

HIDDEN STORAGE

TOUGHENED

Gain hidden storage in


vehicles or equipment that
holds items with total
encumbrance equal to ranks in
Hidden Storage.

Gain +2 wound threshold.

000

Cost: 15

000

Cost: 15

Cost: 10

BLACK MARKET
CONTACTS

000

000

Cost: 5

QUICK STRIKE
Add b per rank of Quick
Strike to combat checks
against targets that have not
acted yet this encounter.

000

Cost: 10

SIDE STEP

When purchasing illegal


goods, may reduce rarity by 1
per rank, increasing cost by
50% of base cost per
reduction.

000

Active
Passive
Ranked

Cost: 15

Once per round, as a


maneuver suffer a number of
strain up to ranks in Side Step
to upgrade difficulty of all
incoming ranged attacks by an
equal number for the next
round.

000

Cost: 15

TOUGHENED

RAPID REACTION

HIDDEN STORAGE

SIDE STEP

Gain +2 wound threshold.

Suffer a number of strain up to


ranks in Rapid Reaction to add
an equal number of s to
initiative checks.

Gain hidden storage in


vehicles or equipment that
holds items with total
encumbrance equal to ranks in
Hidden Storage.

Once per round, as a


maneuver suffer a number of
strain up to ranks in Side Step
to upgrade difficulty of all
incoming ranged attacks by an
equal number for the next
round.

000

Cost: 20

000

Cost: 20

000

Cost: 20

000

Cost: 20

DEDICATION

NATURAL CHARMER

SOFT SPOT

QUICK STRIKE

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

Once per session, may re-roll


any 1 Charm or Deception
check.

After making a successful


attack, may spend 1 Destiny
Point to add damage equal to
Cunning to one hit.

Add b per rank of Quick


Strike to combat checks
against targets that have not
acted yet this encounter.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Smuggler: Thief
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting
(Space), Skulduggery, Streetwise, Vigilance
Thief Bonus Career Skills: Computers, Skulduggery, Stealth, Vigilance

STREET SMARS
Remove b per rank of Street
Smarts from Streetwise or
Knowledge (Underworld)
checks.

000

Cost: 5

BLACK MARKET
CONTACTS
When purchasing illegal
goods, may reduce rarity by 1
per rank, increasing cost by
50% of base cost per
reduction.

000

Cost: 10

BLACK MARKET
CONTACTS
When purchasing illegal
goods, may reduce rarity by 1
per rank, increasing cost by
50% of base cost per
reduction.

000

Cost: 5

Active
Passive
Ranked

INDISTINGUISHABLE

BYPASS SECURITY

Upgrade difficulty of checks to


identify character once per
rank of Indistinguishable.

Remove b per rank of


Bypass Security from checks
made to disable a security
device or open a locked door.

000

Cost: 5

000

Cost: 5

DODGE

GRIT

HIDDEN STORAGE

When targeted in combat, may


perform a Dodge incidental.
Suffer strain no greater than
ranks in Dodge to upgrade the
difficulty of the attack by that
number.

Gain +1 strain threshold.

Gain hidden storage in


vehicles or equipment that
holds items with total
encumbrance equal to ranks in
Hidden Storage.

000

Cost: 10

000

Cost: 10

000

Cost: 10

STALKER

GRIT

RAPID REACTION

SHORTCUT

Add b per rank of Stalker to


all Stealth and Coordination
checks.

Gain +1 strain threshold.

Suffer a number of strain up to


ranks in Rapid Reaction to add
an equal number of s to
initiative checks.

During a chase, add b per


rank in Shortcut to any checks
made to catch or escape an
opponent.

000

Cost: 15

000

Cost: 15

000

Cost: 15

000

Cost: 15

BYPASS SECURITY

NATURAL ROGUE

STREET SMARS

JUMP UP

Remove b per rank of


Bypass Security from checks
made to disable a security
device or open a locked door.

Once per session re-roll any 1


Skulduggery or Stealth check.

Remove b per rank of Street


Smarts from Streetwise or
Knowledge (Underworld)
checks.

Once per round, may stand


from seated or prone as an
incidental.

000

Cost: 20

000

Cost: 20

000

Cost: 20

000

Cost: 20

MASTER OF SHADOWS

DODGE

INDISTINGUISHABLE

DEDICATION

Once per round, suffer 2 strain


to decrease difficulty of next
Stealth or Skulduggery check
by one.

When targeted in combat, may


perform a Dodge incidental.
Suffer strain no greater than
ranks in Dodge to upgrade the
difficulty of the attack by that
number.

Upgrade difficulty of checks to


identify character once per
rank of Indistinguishable.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Technician: Mechanic
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),
Mechanics, Perception, Piloting (Planetary)
Mechanic Bonus Career Skills: Brawl, Mechanics, Piloting (Space), Skulduggery

Active
Passive
Ranked

GEARHEAD

TOUGHENED

FINE TUNING

SOLID REPAIRS

Remove b per rank of


Gearhead from Mechanics
checks. Halve the credit cost
to add mods to attachments.

Gain +2 wound threshold.

When reducing the amount of


system strain a starship or
vehicle suffers, reduce 1
additional strain per rank of
Fine Tuning.

The character repairs +1 hull


trauma per rank of Solid
Repairs whenever he repairs a
starship or vehicle.

000

Cost: 5

000

Cost: 5

000

Cost: 5

000

Cost: 5

REDUNDANT SYSTEMS

SOLID REPAIRS

GEARHEAD

GRIT

Once per session, as an


action, make a d Mechanics
check to harvest components
from a functioning device,
without breaking it, to repair a
broken one.

The character repairs +1 hull


trauma per rank of Solid
Repairs whenever he repairs a
starship or vehicle.

Remove b per rank of


Gearhead from Mechanics
checks. Halve the credit cost
to add mods to attachments.

Gain +1 strain threshold.

000

Cost: 10

000

Cost: 10

000

Cost: 10

000

Cost: 10

SOLID REPAIRS

ENDURING

BAD MOTIVATOR

TOUGHENED

The character repairs +1 hull


trauma per rank of Solid
Repairs whenever he repairs a
starship or vehicle.

Gain +1 soak value.

Once per session, may take a


Bad Motivator action; make a
ddd Mechanics check to
cause one targeted device to
spontaneously fail.

Gain +2 wound threshold.

000

Cost: 15

000

Cost: 15

000

Cost: 15

000

Cost: 15

CONTRAPTION

SOLID REPAIRS

FINE TUNING

HARD HEADED

Once per session, take a


Contraption action; make a
ddd Mechancs check to
fashion a device to solve a
current problem using just the
tools and parts on hand.

The character repairs +1 hull


trauma per rank of Solid
Repairs whenever he repairs a
starship or vehicle.

When reducing the amount of


system strain a starship or
vehicle suffers, reduce 1
additional strain per rank of
Fine Tuning.

When staggered or
disoriented, perform the Hard
Headed action to make a
dddd Discipline check
to remove the status. Difficulty
reduced by 1 per rank.

000

Cost: 20

000

Cost: 20

000

Cost: 20

NATURAL TINKERER

HOLD TOGETHER

DEDICATION

Once per session, re-roll any 1


Mechanics check.

Spend 1 Destiny Point to


perform a Hold Together
incidental immediately after
vehicle or starship takes
damage to turn it to system
strain.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 25

000

Cost: 20

IMPROVED
HARD HEADED
When incapacitated due to
strain exceeding threshold,
may take a ddddd
Discipline check to reduce
strain to 1 below threshold.

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Technician: Outlaw Tech


Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),
Mechanics, Perception, Piloting (Planetary)
Outlaw Tech Bonus Career Skills: Knowledge (Education), Knowledge (Underworld),
Mechanics, Streetwise

Active
Passive
Ranked

TINKERER

UTINNI!

SPEAKS BINARY

TINKERER

May add 1 additional hard


point to a number of items
equal to ranks in Tinkerer.
Each item may only be
modified once.

Remove b per rank of Utinni!


from checks to find or
scavenge items or gear. Such
checks take half the time.

When directing NPC droids,


may grant them b per rank
of Speaks Binary on checks.

May add 1 additional hard


point to a number of items
equal to ranks in Tinkerer.
Each item may only be
modified once.

000

Cost: 5

000

Cost: 5

000

Cost: 5

000

Cost: 5

SOLID REPAIRS

GRIT

UTINNI!

TOUGHENED

The character repairs +1 hull


trauma per rank of Solid
Repairs whenever he repairs a
starship or vehicle.

Gain +1 strain threshold.

Remove b per rank of Utinni!


from checks to find or
scavenge items or gear. Such
checks take half the time.

Gain +2 wound threshold.

000

Cost: 10

000

Cost: 10

000

Cost: 10

000

Cost: 10

UTILITY BELT

SIDE STEP

BRACE

DEFENSIVE STANCE

Spend 1 Destiny Point to


perform a Utility Belt
incidental; produce a
previously undocumented item
or weapon (with restrictions)
from a tool belt or a satchel.

Once per round, as a


maneuver suffer a number of
strain up to ranks in Side Step
to upgrade difficulty of all
incoming ranged attacks by an
equal number for the next
round.

Perform the Brace maneuver


to remove b per rank of
Brace from next your Action.
This may only remove b
added by environmental
circumstances.

Once per round, as a


maneuver suffer a number of
strain up to ranks in Defensive
Stance to upgrade difficulty of
all incoming melee attacks by
an equal number for the next
round.

000

Cost: 15

000

Cost: 15

000

Cost: 15

000

Cost: 15

JURY RIGGED

SPEAKS BINARY

INVENTOR

JURY RIGGED

Choose 1 weapon, armor, or


other item and give it a
permanent improvement while
it remains in use.

When directing NPC droids,


may grant them b per rank
of Speaks Binary on checks.

When constructing new items


or modifying attachments, add
b or remove b per rank of
Inventor.

Choose 1 weapon, armor, or


other item and give it a
permanent improvement while
it remains in use.

000

Cost: 20

000

Cost: 20

000

Cost: 20

000

Cost: 20

INVENTOR

DEDICATION

KNOWN SCHEMATIC

BRACE

When constructing new items


or modifying attachments, add
b or remove b per rank of
Inventor.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

Once per session, may


perform the Known Schematic
maneuver; make a ddd
Knowledge (Education) check
to gain familiarity with a
building or ships design.

Perform the Brace maneuver


to remove b per rank of
Brace from next your Action.
This may only remove b
added by environmental
circumstances.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Technician: Slicer
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),
Mechanics, Perception, Piloting (Planetary)
Slicer Bonus Career Skills: Computers, Knowledge (Education), Knowledge
(Underworld), Stealth

Active
Passive
Ranked

CODEBREAKER

GRIT

TECHNICAL APTITUDE

BYPASS SECURITY

Remove b per rank in


Codebreaker from checks to
break codes or decrypt
communications. Decrease
difficulty of checks to break
codes or decrypt
communications by 1.

Gain +1 strain threshold.

Reduce time needed to


complete Computer-related
tasks by 25% per rank in
Technical Aptitude.

Remove b per rank of


Bypass Security from checks
made to disable a security
device or open a locked door.

000

Cost: 5

000

Cost: 5

000

Cost: 5

000

Cost: 5

DEFENSIVE SLICING

TECHNICAL APTITUDE

GRIT

BYPASS SECURITY

When defending computer


systems, add b per rank of
Defensive Slicing to
opponents checks.

Reduce time needed to


complete Computer-related
tasks by 25% per rank in
Technical Aptitude.

Gain +1 strain threshold.

Remove b per rank of


Bypass Security from checks
made to disable a security
device or open a locked door.

000

Cost: 10

000

Cost: 10

000

Cost: 10

000

Cost: 10

NATURAL PROGRAMMER

BYPASS SECURITY

DEFENSIVE SLICING

GRIT

Once per session, may re-roll


any 1 Computers or
Astrogation check.

Remove b per rank of


Bypass Security from checks
made to disable a security
device or open a locked door.

When defending computer


systems, add b per rank of
Defensive Slicing to
opponents checks.

Gain +1 strain threshold.

000

Cost: 15

DEFENSIVE SLICING
When defending computer
systems, add b per rank of
Defensive Slicing to
opponents checks.

000

Cost: 20

000

Cost: 15

IMPROVED
DEFENSIVE SLICING
Defensive Slicing now
upgrades opponents; difficulty
once per rank of Defensive
Slicing; this replaces the usual
benefits.

000

Cost: 20

000

Cost: 15

000

Cost: 15

CODEBREAKER

RESOLVE

Remove b per rank in


Codebreaker from checks to
break codes or decrypt
communications. Decrease
difficulty of checks to break
codes or decrypt
communications by 1.

When a character involuntarily


suffers strain, he suffers 1 less
strain per rank of Resolve,
minimum 1.

000

Cost: 20

000

Cost: 20

SKILLED SLICER

MASTER SLICER

MENTAL FORTRESS

DEDICATION

When making a Computers


check may spend x to make
further Computers checks
within this system as
maneuvers.

Once per round, may take a


Master Slicer incidental to
suffer 2 strain and decrease
difficulty of Computers or other
slicing checks by 1, minimum
d.

Spend 1 Destiny Point to


ignore effects of Critical
Injuries on Intellect or Cunning
checks until end of encounter.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Universal: Force Sensitive Exile

Active
Passive
Ranked

Gain: Force Rating 1

UNCANNY SENSES

INSIGHT

FORAGER

UNCANNY REACTIONS

Add b per rank of Uncanny


Senses to all Perception
checks.

Perception and Discipline


become career skills.

Remove up to bb from skill


checks to find food, water, or
shelter. Survival checks to
forage take half the time.

Add b per rank of Uncanny


Reactions to all Vigilance
checks,

000

Cost: 5

CONVINCING
DEMEANOR
Remove b per rank of
Convincing Demeanor from
Deception or Skulduggery
checks.

000

Cost: 10

000

Cost: 5

000

Cost: 5

000

Cost: 5

OVERWHELM EMOTIONS

INTENSE FOCUS

QUICK DRAW

May add C per Force Rating


to Charm, Coerce, or Deceit
checks. Z and z add s
to some checks and f to
others.

Perform an Intense Focus


maneuver; suffer 1 strain and
upgrade the ability of the next
skill check once.

Once per round, draw or


holster a weapon or item as an
incidental.

000

Cost: 10

000

Cost: 10

000

Cost: 10

SENSE DANGER

SENSE EMOTIONS

BALANCE

TOUCH OF FATE

Once per session, remove


bb from any 1 check.

Add b to all Charm,


Coercion, and Deception
checks unless the target is
immune to Force Powers.

When the character heals


strain at the end of the
encounter, he may add C
per Force Rating. He recovers
additional strain equal to Z
generated.

Once per session, add bb


to any one check.

000

Cost: 15

000

Cost: 15

000

Cost: 15

000

Cost: 15

STREET SMARS

UNCANNY SENSES

UNCANNY REACTIONS

STREET SMARS

Remove b per rank of Street


Smarts from Streetwise or
Knowledge (Underworld)
checks.

Add b per rank of Uncanny


Senses to all Perception
checks.

Add b per rank of Uncanny


Reactions to all Vigilance
checks,

Remove b per rank of Street


Smarts from Streetwise or
Knowledge (Underworld)
checks.

000

Cost: 20

000

Cost: 20

000

Cost: 20

000

Cost: 20

SIXTH SENSE

FORCE RATING

DEDICATION

SUPERIOR REFLEXES

Gain +1 ranged defense.

Gain +1 Force Rating.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above 6.

Gain +1 melee defense.

000

Cost: 25

Copyright Fantasy Flight Games

000

Cost: 25

000

Cost: 25

000

Cost: 25

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Force Power: Influence

Force Power

Prerequisites: Force Rating 1+

Ranked

INFLUENCE BASIC POWER


The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Z/z use): When guiding and shaping thoughts, only z may be used to generate negative emotions such as rage, fear, and hatred.
Only Z may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated
with either Z or z.
The character may spend Z to stress the mind of one living target he is engaged with, inflicting 1 strain.

000

Cost: 10

RANGE

MAGNITUDE

CONTROL

Spend Z to increase powers


range by a number of range
bands equal to range
upgrades purchased.

Spend Z to increase number


of targets affected by power
equal to magnitude upgrades
purchased.

The Force user may make an opposed Discipline vs Discipline check


combined with an Influence Power check. If the user spends Z and
succeeds on the check, he can force the target to adopt an emotional
state or believe something untrue, lasting for 1 round or 5 minutes.

000

Cost: 5

000

Cost: 5

000

Cost: 10

CONTROL

STRENGTH

When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an
Influence Power check as part of his dice pool. He may spend Z to gain s or a (users choice) on the
check.

When stressing the mind of a


target, the character inflicts 2
strain.

000

Cost: 15

000

Cost: 10

RANGE

MAGNITUDE

DURATION

DURATION

Spend Z to increase powers


range by a number of range
bands equal to range
upgrades purchased.

Spend Z to increase number


of targets affected by power
equal to magnitude upgrades
purchased.

Spend Z to increase
duration by number of rounds
(or minutes) equal to duration
upgrades purchased.

Spend Z to increase
duration by number of rounds
(or minutes) equal to duration
upgrades purchased.

000

Cost: 10

000

Cost: 5

000

Cost: 5

000

Cost: 5

RANGE

MAGNITUDE

DURATION

DURATION

Spend Z to increase powers


range by a number of range
bands equal to range
upgrades purchased.

Spend Z to increase number


of targets affected by power
equal to magnitude upgrades
purchased.

Spend Z to increase
duration by number of rounds
(or minutes) equal to duration
upgrades purchased.

Spend Z to increase
duration by number of rounds
(or minutes) equal to duration
upgrades purchased.

000

Cost: 10

Copyright Fantasy Flight Games

000

Cost: 5

000

Cost: 5

000

Cost: 5

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Force Power: Move

Force Power

Prerequisites: Force Rating 1+

Ranked

MOVE BASIC POWER


The Force user can move small objects via the power of the Force.
The user may spend Z to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short
range.

000

Cost: 10

MAGNITUDE

STRENGTH

RANGE

RANGE

Spend Z to increase number


of targets affected by power
equal to magnitude upgrades
purchased.

Spend Z to increase
silhouette able to be targeted
equal to strength upgrades
purchased.

Spend Z to increase powers


range by a number of range
bands equal to range
upgrades purchased.

Spend Z to increase powers


range by a number of range
bands equal to range
upgrades purchased.

000

Cost: 5

000

Cost: 10

000

Cost: 5

000

Cost: 5

MAGNITUDE

STRENGTH

CONTROL

Spend Z to increase number


of targets affected by power
equal to magnitude upgrades
purchased.

Spend Z to increase
silhouette able to be targeted
equal to strength upgrades
purchased.

The Force user can hurl objects to damage targets, by making a


Discipline check combined with a Move Power check, dealing damage
equal to 10 times silhouette.

000

Cost: 5

000

Cost: 10

000

Cost: 10

MAGNITUDE

STRENGTH

CONTROL

RANGE

Spend Z to increase number


of targets affected by power
equal to magnitude upgrades
purchased.

Spend Z to increase
silhouette able to be targeted
equal to strength upgrades
purchased.

The Force user can pull


objects out of secure
mountings or out of an
opponents grasp.

Spend Z to increase powers


range by a number of range
bands equal to range
upgrades purchased.

000

Cost: 10

000

Cost: 15

000

Cost: 5

000

Cost: 15

MAGNITUDE

STRENGTH

CONTROL

Spend Z to increase number


of targets affected by power
equal to magnitude upgrades
purchased.

Spend Z to increase
silhouette able to be targeted
equal to strength upgrades
purchased.

The character can perform fine manipulation of items, allowing him to


do whatever he would normally with his hands via this power at this
powers range.

000

Cost: 10

Copyright Fantasy Flight Games

000

Cost: 20

000

Cost: 15

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

Force Power: Sense

Force Power

Prerequisites: Force Rating 1+

Ranked

SENSE BASIC POWER


The Force User can sense the Force interacting with the world around him.
The user may spend Z to sense all living things within short range (including sentient and non-sentient beings).
The user may spend Z to sense the current emotional state of one living target with whom he is engaged.

000

Cost: 10

CONTROL

CONTROL

Ongoing effect: Commit C. Once per round, when an attack targets


the Force user, he upgrades the difficulty of the pool once.

Effect: Spend Z. The Force user senses the current thoughts of one
living target with whom he is engaged.

000

Cost: 10

000

Cost: 10

DURATION

RANGE

MAGNITUDE

Senses ongoing effects may be triggered one additional time per


round.

Spend Z to increase powers


range by a number of range
bands equal to range
upgrades purchased.

Spend Z to increase number


of targets affected by power
equal to magnitude upgrades
purchased.

000

Cost: 10

000

Cost: 5

000

Cost: 5

STRENGTH

RANGE

MAGNITUDE

When using Senses ongoing effects, upgrade the pool twice, instead
of once.

Spend Z to increase powers


range by a number of range
bands equal to range
upgrades purchased.

Spend Z to increase number


of targets affected by power
equal to magnitude upgrades
purchased.

000

Cost: 10

000

Cost: 10

000

Cost: 10

CONTROL

RANGE

MAGNITUDE

Ongoing effect: Commit C. Once per round, when making a combat


check, he upgrades the ability of that check once.

Spend Z to increase powers


range by a number of range
bands equal to range
upgrades purchased.

Spend Z to increase number


of targets affected by power
equal to magnitude upgrades
purchased.

000

Copyright Fantasy Flight Games

Cost: 10

000

Cost: 10

000

Cost: 10

Version 3 2014-07-23 Edge of the Empire http://auxc.de/18w

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