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Nameless

None

Chaotic Evil

Character Name

Player Name

Deity

Region

Alignment

Antipaladin 7

Hobgoblin / Humanoid

Medium / 5 ft.

5' 1" / 220 lbs.

Darkvision (60 ft.)

CLASS

RACE

SIZE / FACE

HEIGHT / WEIGHT

VISION

EYES

HAIR

Points

7 (6)
Character Level (CR)
ABILITY NAME

STR

35000 / 51000

Male

EXP/NEXT LEVEL

AGE

GENDER

ABILITY EQUIPPED ABILITY ABILITY PENALTY


SCORE SCORE MODIFIER DAMAGE

WOUNDS/CURRENT HP

HP

14

+2

hit points

DEX 19

+4

armor class

Strength

Dexterity

INT
Intelligence

WIS
Wisdom

AC

+3

Constitution

12

+1

14

+2

CHA 16

Walk 20 ft.

20

17

INITIATIVE

10 + 7

BASE

TOUCH
=

+4

modifier

13

FLAT

TOTAL

+4
DEX
MODIFIER

MISC
MODIFIER

SAVING THROWS

FORTITUDE
(constitution)

REFLEX
(dexterity)

WILL

BASE
SAVE

ABILITY

+11 = +5

+2

MAGIC

+3

+4

+2

MISC

+0

+0

+
+

+0

EPIC

+3

+3

+3

+0

+0

+0

TEMP

TOTAL

MELEE

BASE ATTACK BONUS

STAT

SIZE

MISC

TEMP

EPIC

+9/+4

+7/+2

+2

+0

+0

+11/+6

+7/+2

+4

+0

+0

+9/+4

+7/+2

+2

+0

attack bonus

CMB

attack bonus

BULL
RUSH

OVERRUN

GRAPPLE

TRIP

DISARM

SUNDER

CMB

+9/+4

+9/+4

+9/+4

+9/+4

+9

+9

CMD

23

23

23

23

23

23

HAND

*Masterwork Longbow (Composite)


Range: 30 ft.

Both

TYPE SIZE

To Hit: +14/+9

CRITICAL

attack bonus

RANGED

NATURAL
ARMOR

SIZE

20

-1

Arcane
Spell
Failure

ARMOR
CHECK
PENALTY

SPELL
RESIST

0
DEFLECTION

TOTAL SKILLPOINTS: 21

+10 = +5

(wisdom)

MISS
CHANCE

3
STAT

SKILL NAME

TOTAL

+9

SHIELD
BONUS

+0

Light

Encumbrance

ARMOR
BONUS

+3

Charisma

SPEED

DAMAGE REDUCTION

73
TOTAL

CON 16

SUBDUAL DAMAGE

REACH

M
20/x3
Damage: 1d8+1

Acrobatics
Acrobatics (Jump)
Appraise
Bluff
Climb
Craft (Untrained)
Diplomacy
Disguise
Escape Artist
Fly
Heal
Intimidate
Perception
Perform (Untrained)
Ride
Sense Motive
Stealth
Survival
Swim

220 ft.

330 ft.

440 ft.

550 ft.

TH
Dam

+13/+8
1d8

+11/+6
1d8

+9/+4
1d8

+7/+2
1d8

+5/+0
1d8

660 ft.

770 ft.

880 ft.

990 ft.

1100 ft.

TH
Dam

+3/-2
1d8

+1/-4
1d8

-1/-6
1d8

-3/-8
1d8

-5/-10
1d8

0
DODGE

Morale

Insight

Sacred

SKILL
MODIFIER

ABILITY
MODIFIER

KEY ABILITY

DEX
DEX
INT
CHA
STR
INT
CHA
CHA
DEX
DEX
WIS
CHA
WIS
CHA
DEX
WIS
DEX
WIS
STR

Profane

0
MISC

MAX RANKS: 7/7

SKILLS
10
6
1
3
1
1
3
3
3
3
2
13
2
3
3
2
17
9
1

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

5 ft.

110 ft.

4
4
1
3
2
1
3
3
4
4
2
3
2
3
4
2
4
2
2

RANKS

+
+

+
+
+
+

7
7

7
7

MISC
MODIFIER

+
+

-1
-5

-1

+
+

-1
-1

-1

-1

+
+

: can be used untrained. : exclusive skills. *: Skill Mastery.

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR

*Blackjacket

Character: Nameless
Player:

TYPE

AC

Medium +7

MAXDEX

CHECK

SPELL FAILURE

+3

-1

20

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.03 on Jul 24, 2015 at 12:33:18 PM

Level:7 (CR:6)
Page 1

EQUIPMENT
ITEM

Masterwork Longbow (Composite)


Blackjacket
Arrows +1 (20/Obsidian)

LOCATION
Equipped

QTY
1

WT / COST
3 / 400

Equipped

20 / 9,200

Equipped

3 / 921

TOTAL WEIGHT CARRIED/VALUE

26 lbs.

10,521gp

WEIGHT ALLOWANCE
Light 58
Lift over head 175

Medium 116
Lift off ground 350

Heavy 175
Push / Drag 875

MONEY
Total= 0 gp

MAGIC
Languages
Common, Goblin

Other Companions
Special Attacks
Channel Negative Energy (Su)

[Paizo Inc. - Advanced


Player's Guide]
You can unleash a wave of negative energy. You must choose to deal 4d6 points of
negative energy damage to living creatures or to heal undead creatures of 4d6 points of
damage. Creatures that take damage from channeled energy receive a DC 16 Will save
to halve the damage. Using this ability consumes two uses of your touch of corruption
ability.
Shaken (Su)
[Paizo Inc. - Advanced
Player's Guide, p.120]
Whenever you use Touch of Corruption to deal damage to one target, the target is
also shaken for 7 rounds.

Special Qualities
Aura of Cowardice (Su)

[Paizo Inc. - Advanced


Player's Guide, p.120]
You radiate a palpably daunting aura that causes all enemies within 10 feet to take a
-4 penalty on saving throws against fear effects. Creatures that are normally immune
to fear lose that immunity while within 10 feet of you. This ability functions only while
you remain conscious, not if you are unconscious or dead.
Aura of Evil (Ex)
[Paizo Inc. - Core
Rulebook]
Cruelty
[Paizo Inc. - Advanced
Player's Guide]
At 3rd level, and every three levels thereafter, an antipaladin can select one cruelty.
Each cruelty adds an effect to the antipaladin's touch of corruption ability. Whenever
the antipaladin uses touch of corruption to deal damage to one target, the target also
receives the additional effect from one of the cruelties possessed by the antipaladin.
This choice is made when the touch is used. The target receives a Fortitude save to
avoid this cruelty. If the save is successful, the target takes the damage as normal, but
not the effects of the cruelty. The DC of this save is 16.
Darkvision (Ex)
[Paizo Inc. - Bestiary]
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all,
out to a range specified for the creature. Darkvision is black and white only (colors
cannot be discerned). It does not allow characters to see anything that they could not
see otherwise-invisible objects are still invisible, and illusions are still visible as what
they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally.
The presence of light does not spoil darkvision.
Detect Good (Sp)
[Paizo Inc. - Advanced
Player's Guide, p.120]
At will, you can use Detect Good, as the spell. You can, as a move action, concentrate
on a single item or individual within 60 feet and determine if it is good, learning the
strength of its aura as if having studied it for 3 rounds. While focusing on one individual
or object, you do not detect good in any other object or individual within range.
Enhance Weapon
[Paizo Inc. - Advanced
Player's Guide, p.121]
Your fiendish boon allows you to enhance your weapon as a standard action by calling
upon the aid of a fiendish spirit for 7 minutes. When called, the spirit causes the weapon
to shed unholy light as a torch. This spirit grants the weapon a +1 enhancement bonus.
This bonus can be added to the weapon, stacking with existing weapon bonuses to a
maximum of +5, or they can be used to add any of the following weapon properties:
flaming, keen, vicious (+1), anarchic, flaming burst, unholy, wounding (+2), speed (+3),
and vorpal (+5). Adding these properties consumes an amount of bonus equal to
the property's cost. These bonuses are added to any properties the weapon already
has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1
enhancement bonus must be added before any other properties can be added. The
bonus and properties granted by the spirit are determined when the spirit is called and
cannot be changed until the spirit is called again. The fiendish spirit imparts no bonuses
if the weapon is held by anyone other than you but resumes giving bonuses if returned
to you. These bonuses apply to only one end of a double weapon. You can use this
ability 1 times per day. If a weapon bonded with a fiendish spirit is destroyed, you lose
the use of this ability for 30 days, or until you gains a level, whichever comes first.
During this 30-day period, you take a -1 penalty on attack and weapon damage rolls.
Plague Bringer (Ex)
[Paizo Inc. - Advanced
Player's Guide, p.120]
Character: Nameless
Player:

The powers of darkness make you a beacon of corruption and disease. You do not
take any damage or from diseases. You can still contract diseases and spread them
to others, but You are otherwise immune to their effects.
Smite Good (Su)
[Paizo Inc. - Advanced
Player's Guide, p.120]
You can call out to the dark powers to crush the forces of good 3 times per day.
As a swift action, you choose one target within sight to smite. If this target is good,
you add +3 to your attack rolls and +7 on all damage rolls made against the target of
your smite. If the target of Smite Good is an outsider with the good subtype, a goodaligned dragon, or a good creature with levels of cleric or paladin, the bonus to damage
on the first successful attack increases to +14. Regardless of the target, Smite Good
attacks automatically bypass any DR the creature might possess. In addition, while
Smite Good is in effect, you gains a +3 deflection bonus to your AC against attacks
made by the target of the smite. If you target a creature that is not good, the smite is
wasted with no effect. The Smite Good effect remains until the target of the smite is
dead or the next time you rest and regain your uses of this ability.
Sneaky (Ex)
[Paizo Inc. - Bestiary,
p.121]
Hobgoblins gain a +4 racial bonus on Stealth checks.
Touch of Corruption (Su)
[Paizo Inc. - Advanced
Player's Guide, p.120]
You surrounds your hand with a fiendish flame, causing terrible wounds to open
on those you touch. You can use this ability 6 times per day. As a touch attack, you
can cause 3d6 points of damage. Using this ability is a standard action that does not
provoke attacks of opportunity. Alternatively, you can use this power to heal undead
creatures, restoring 3d6 hit points. This ability is modified by any feat, spell, or effect
that specifically works with the lay on hands paladin class feature.
Unholy Resilience (Su)
[Paizo Inc. - Advanced
Player's Guide, p.120]
At 2nd level, an antipaladin gains a bonus equal to his Charisma bonus (if any) on
all saving throws.

Feats
Point-Blank Shot

[Paizo Inc. - Core


Rulebook, p.131]
You are especially accurate when making ranged attacks against close target.
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of
up to 30 feet.
Rapid Shot
[Dreamscarred Press Core Rulebook, p.132]
You can make an additional ranged attack.
When making a full-attack action with a ranged weapon, you can fire one additional
time this round. All of your attack rolls take a -2 penalty when using Rapid Shot.
Snap Shot
[Paizo Inc. - Ultimate
Combat, p.119]
With a ranged weapon, you can take advantage of any opening in your opponent's
defenses.
While wielding a ranged weapon with which you have Weapon Focus, you threaten
squares within 5 feet of you. You can make attacks of opportunity with that ranged
weapon. You do not provoke attacks of opportunity when making a ranged attack as
an attack of opportunity.
[Normal] While wielding a ranged weapon, you threaten no squares and can make
no attacks of opportunity with that weapon.
Weapon Focus (Longbow)
[Dreamscarred Press Core Rulebook, p.136]
You are especially good at using your chosen weapon.
You gain a +1 bonus on all attack rolls you make using the selected weapon.

Proficiencies
Aldori Dueling Sword, Amentum, Amentum (Javelin), Atlatl, Axe (Boarding), Axe
(Throwing), Bardiche, Battle Aspergillum, Battle Poi, Battleaxe, Bayonet, Bec
de Corbin, Bill, Blade Boot, Blowgun, Boar Spear, Boarding Pike, Brass Knife,
Brass Knuckles, Broadsword (Nine Ring), Butterfly Sword, Cat-O'-Nine-Tails,
Cestus, Chakram, Club, Combat Scabbard, Crossbow (Heavy), Crossbow (Light),
Cutlass, Dagger, Dagger (Chain), Dagger (Punching), Dart, Dogslicer, Double
Chicken Saber, Earth Breaker, Falchion, Flail, Flail (Heavy), Flambard, Gaff,
Garrote, Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple,
Great Terbutje, Greataxe, Greatclub, Greatsword, Guisarme, Hair, Halberd,
Hammer (Light), Hanbo, Handaxe, Hook Hand, Hooked Lance, Horsechopper,
Hunga Munga, Iron Brush, Javelin, Jutte, Katana, Kerambit, Klar, Kukri, Lance,
Longbow, Longspear, Longsword, Lucerne Hammer, Lungchuan Tamo, Mace
(Heavy), Mace (Light), Mattock, Mere Club, Monk's Spade, Morningstar, Naginata,
Nodachi, Ogre Hook, Pick (Heavy), Pick (Light), Pilum, Pitchfork, Poisoned Sand
Tube, Quarterstaff, Ranseur, Rapier, Rhoka, Rhomphaia, Rock, Rope Gauntlet,
Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash,
Shortbow, Shortspear, Sibat, Sickle, Sling, Sling Glove, Spear, Spear (Boar),
Spells (Ray), Spells (Touch), Spiked Armor, Splash Weapon, Stake, Starknife,
Stingchuck, Switchblade Knife, Sword (Bastard), Sword (Short), Sword (Tri-Point
Double-Edged), Sword Cane, Tepoztopilli, Terbutje, Tiger Fork, Tonfa, Trident,
Tube Arrow Shooter, Unarmed Strike, Underwater Crossbow (Heavy), Underwater
Crossbow (Light), War Razor, Waraxe (Dwarven), Warhammer, Wushu Dart

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.03 on Jul 24, 2015 at 12:33:18 PM

Level:7 (CR:6)
Page 2

Class Spell-like Abilities


Name

At Will

School
Divination

Detect Good

Time
1 standard action

Duration
Concentration, up to 70 minutes [D]

Range
60 ft.

Source
CR:p.267

[V, S, DF] TARGET: Cone-shaped emanation; EFFECT: You can sense the presence of good. [SR:No]
* =Domain/Speciality Spell

Antipaladin Spells
LEVEL
PER DAY
Concentration

+7

1
2

2
1

LEVEL 1 / Per Day:2 / Caster Level:4


Name

Duration
4 hours

Range
Close (35 ft.)

[V, S, M (a swatch of black cloth)] TARGET: one indifferent or friendly animal; EFFECT: Animal gains a new general purpose. [SR:yes; DC:14, none]
Enchantment (Compulsion) [Fear, Mind-Affecting,
1 standard
Emotion]
action
Bane

4 minutes

50 ft.

CR:p.246

[V, S, DF] TARGET: 50-ft.-radius burst, centered on you; EFFECT: Bane fills your enemies with fear and doubt. [SR:Yes; DC:14, Will negates]
Necromancy [Fear, Mind-Affecting, Emotion] 1 standard action
Cause Fear

1d4 rounds or 1 round; see text

Animal Purpose Training

School
Time
Enchantment (Compulsion) [Mind-Affecting] 1 minute

Source
ACG:p.173

Close (35 ft.)

CR:p.252

[V, S] TARGET: One living creature with 5 or fewer HD; EFFECT: The affected creature becomes frightened. [SR:Yes; DC:14, Will partial]
Enchantment (Compulsion) [Language-Dependent,
1 standard
Mind-Affecting]
action
1 round
Command

Close (35 ft.)

CR:p.256

[V] TARGET: One living creature; EFFECT: You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. [SR:Yes; DC:14, Will negates]
Necromancy [Evil]
1 minute
Instantaneous
Curse Water

Touch

CR:p.263

[V, S, M] TARGET: Flask of water touched; EFFECT: This spell imbues a flask [1 pint] of water with negative energy, turning it into unholy water. [SR:Yes (object); DC:14, Will negates (object)]
Necromancy [Death, Evil]
1 standard action
Instantaneous/10 minutes per HD of subject;Touch
see text
Death Knell

CR:p.264

[V, S] TARGET: Living creature touched; EFFECT: You draw forth the ebbing life force of a creature and use it to fuel your own power. [SR:Yes; DC:14, Will negates]
Divination
1 standard action
Instantaneous
Detect Poison

Close (35 ft.)

CR:p.268

[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
Illusion (Glamer)
1 standard action
40 minutes [D]
Disguise Self

Personal

CR:p.271

[V, S] TARGET: You; EFFECT: You make yourself--including clothing, armor, weapons, and equipment--look different.
Necromancy [Fear, Mind-Affecting, Emotion] 1 standard action
Doom

Medium (140 ft.)

CR:p.274

[V, S, DF] TARGET: One living creature; EFFECT: This spell fills a single subject with a feeling of horrible dread that causes it to become shaken. [SR:Yes; DC:14, Will negates]
Necromancy
1 standard action
Instantaneous
Inflict Light Wounds

4 minutes

Touch

CR:p.300

[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a creature, you channel negative energy that deals 1d8+4 points of damage. [SR:Yes; DC:14, Will half]
Enchantment (Compulsion) [Language-Dependent,
1 swift Mind-Affecting]
action
1 round
Litany of Sloth

Close (35 ft.)

UC:p.235

[V, S, DF] TARGET: one creature; EFFECT: Single target cannot make attacks of opportunity for 1 round. [SR:Yes; DC:14, no]
Necromancy [Language-Dependent]
Litany of Weakness

1 swift action

1 round

Close (35 ft.)

UC:p.236

[V, S, DF] TARGET: one creature; EFFECT: Single target is fatigued for 1 round. [SR:Yes; DC:14, no]
Transmutation
Longshot

1 standard action

4 minutes

Personal

UC:p.236

[V, S, M/DF (a piece of fletching)] TARGET: You; EFFECT: Grants a +10 foot bonus to the range increment for any ranged weapon fired.
Transmutation [MetalSchool]
1 standard action
Magic Weapon

4 minutes

Touch

CR:p.310

[V, S, DF] TARGET: Weapon touched; EFFECT: Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. [SR:Yes (harmless, object); DC:14, Will negates (harmless, object)]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
1 round
Close (35 ft.)
Murderous Command

UM:p.230

[V] TARGET: One living creature; EFFECT: Target is compelled to kill its ally. [SR:Yes; DC:14, Will negates]
Abjuration [Evil]
Protection from Good

CR:p.328

1 standard action

4 minutes [D]

Touch

[V, S, M/DF] TARGET: Creature touched; EFFECT: This spell wards a creature from attacks by good creatures, from mental control, and from summoned creatures. [SR:No; see text; DC:14, Will negates (harmless)]
Abjuration [Chaotic]
1 standard action
4 minutes [D]
Touch
Protection from Law

CR:p.328

[V, S, M/DF] TARGET: Creature touched; EFFECT: This spell wards a creature from attacks by lawful creatures, from mental control, and from summoned creatures. [SR:No; see text; DC:14, Will negates (harmless)]
Divination
1 standard action
40 minutes
Personal
Read Magic

CR:p.330

[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
Abjuration
1 standard action
4 hours [D]
Shield Companion

Close (35 ft.)

AnAr:p.23

[V, S, F] TARGET: your animal companion, familiar, or fiendish servant; EFFECT: [SR:Yes (harmless); DC:14, Will negates (harmless)]
Conjuration (Summoning)
1 round
Summon Minor Monster

4 rounds [D]

Close (35 ft.)

UM:p.241

[V, S, F/DF] TARGET: 1d3 summoned creatures; EFFECT: Summon 1d3 Tiny animals [SR:No]
Conjuration (Summoning)
Summon Monster I

4 rounds [D]

Close (35 ft.)

CR:p.350

4 hours

Close (35 ft.)

UM:p.248

Range
Close (35 ft.)

Source
UC:p.224

[V, S, M (pieces of shaved metal)] TARGET: one creature; EFFECT: Grant a creature proficiency in a single weapon for short period of time. [SR:Yes (harmless); DC:15, Will negates (harmless)]
Enchantment (Compulsion)
1 immediate action
instantaneous
Bleed for Your Master

Touch

AnAr:p.22

[V, S] TARGET: your animal companion, familiar, or fiendish servant; EFFECT: Compel your animal companion, familiar or fiendish servant to intercept a blow. [SR:No]
Necromancy [Curse]
1 standard action
Permanent [D]
Blindness/Deafness

Medium (140 ft.)

CR:p.250

[V] TARGET: One living creature; EFFECT: You call upon the powers of unlife to render the subject blinded or deafened, as you choose. [SR:Yes; DC:15, Fortitude negates]
Transmutation
1 standard action
4 rounds
Brittle Portal

Close (35 ft.)

FOC:p.29

[V, S] TARGET: 5-ft.-radius spread; EFFECT: Reduce the hardness of any nonmagical surface by 8. [SR:Yes; DC:15, Will negates (object)]
Transmutation
1 standard action
Bull's Strength

Touch

CR:p.251

1 round

[V, S, F/DF] TARGET: One summoned creature; EFFECT: This spell summons an extraplanar creature. [SR:No]
Enchantment (Compulsion) [Mind-Affecting] 1 minute
Wartrain Mount

[V, S, M] TARGET: One indifferent or friendly animal; EFFECT: Animal gains combat training. [SR:Yes]

LEVEL 2 / Per Day:1 / Caster Level:4


Name

Bestow Weapon Proficiency

School
Time
Enchantment (Compulsion) [Mind-Affecting] 1 standard action

Duration
4 minutes

4 minutes

[V, S, M/DF] TARGET: Creature touched; EFFECT: The subject becomes stronger granting a +4 enhancement bonus to Strength. [SR:Yes (harmless); DC:15, Will negates (harmless)]
Abjuration
1 standard action
40 minutes or until discharged
Bullet Ward

Personal

ACG:p.176

[V, S, F (one to four adamantine bullets, each worth 61 gp)] TARGET: you; EFFECT: Adamantine bullets intercept firearm attacks.
Abjuration
1 standard action
Corruption Resistance

Touch

APG:p.212

[V, S, DF] TARGET: Creature touched; EFFECT: Protects creature against damage from alignment-based attacks. [SR:Yes (harmless); DC:15, Fortitude negates (harmless)]
Evocation [Darkness]
1 standard action
4 minutes [D]
Darkness

40 minutes

Touch

CR:p.263

[V, M/DF] TARGET: Object touched; EFFECT: This spell causes an object to radiate darkness out to a 20-foot radius. [SR:No]
Transmutation
Darkvision

Touch

CR:p.264

[V, S, M] TARGET: Creature touched; EFFECT: The subject gains the ability to see 60 feet even in total darkness. [SR:Yes (harmless); DC:15, Will negates (harmless)]
Evocation [Evil]
1 standard action
8 hours
Desecrate

1 standard action

4 hours

Close (35 ft.)

CR:p.265

[V, S, M, DF] TARGET: 20-ft.-radius emanation; EFFECT: This spell imbues an area with negative energy. [SR:Yes]
Transmutation
Eagle's Splendor

Touch

CR:p.275

1 standard action

4 minutes

[V, S, M/DF] TARGET: Creature touched; EFFECT: The transmuted creature becomes more poised, articulate, and personally forceful gaining a +4 enhancement bonus to Charisma. [SR:Yes; DC:15, Will negates (harmless)]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
4 rounds [D]; see text
Medium (140 ft.)
Hold Person

CR:p.296

[V, S, F/DF] TARGET: One humanoid creature; EFFECT: The subject becomes paralyzed and freezes in place. [SR:Yes; DC:15, Will negates; see text]
Illusion, VoidElementalSchool (Glamer)
1 standard action
Invisibility

CR:p.301

4 minutes [D]

Personal or touch

[V, S, M/DF] TARGET: You or a creature or object weighing no more than 400 lbs.; EFFECT: The creature or object touched becomes invisible. [SR:Yes (harmless) or yes (harmless, object); DC:15, Will negates (harmless) or Will negates
(harmless, object)]
* =Domain/Speciality Spell

Character: Nameless
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.03 on Jul 24, 2015 at 12:33:18 PM

Level:7 (CR:6)
Page 3

Antipaladin Spells
Litany of Defense

Transmutation

1 round

Personal

[V, S, DF] TARGET: You; EFFECT: Doubles armor's enhancement bonus. [SR:Yes; DC:15, no]
Enchantment (Charm) [Language-Dependent,1Mind-Affecting]
swift action
Litany of Eloquence

1 swift action

1 round

Close (35 ft.)

UC:null

[V, S, DF] TARGET: one creature; EFFECT: Fascinates a single creature for 1 round. [SR:Yes; DC:15, no]
Conjuration (Calling) [Language-Dependent] 1 swift action
Litany of Entanglement

1 round

Close (35 ft.)

UC:null

[V, S, DF] TARGET: one creature; EFFECT: Entangles a creature for 1 round. [SR:Yes; DC:15, Will negates]
Transmutation
Litany of Warding

1 swift action

1 round

Personal

UC:p.235

[V, S, DF] TARGET: You; EFFECT: You gain two additional attacks of opportunity for 1 round.
Illusion
Lose the Trail

1 standard action

4 hours[D]

Close (35 ft.)

FOC:p.28

[V, S] TARGET: 4 creatures; EFFECT: Obscure your tracks when fleeing from a pursuer. [SR:Yes; DC:15, Will negates (harmless)]
Transmutation
Magic Siege Engine

1 standard action

4 minutes

UC:p.234

Touch

UC:p.236

[V, S, DF] TARGET: one siege engine touched; EFFECT: Siege engine gains +1 on targeting and damage rolls. [SR:Yes (harmless, object); DC:15, Will negates (harmless, object)]
Necromancy [Poison]
1 standard action
40 minutes
Pernicious Poison

Touch

UM:p.231

[V, S, DF] TARGET: Creature touched; EFFECT: Target takes a -4 penalty against poison. [SR:Yes]
Abjuration [Evil]
Protection from Good (Communal)

Touch

UC:p.240

Touch

UC:p.240

1 standard action

4 minutes [D]

[V, S, M/DF] TARGET: creatures touched; EFFECT: As protection from good, but you may divide the duration among creatures touched. [SR:No; see text; DC:15, Will negates (harmless)]
Abjuration [Chaotic]
1 standard action
4 minutes [D]
Protection from Law (Communal)

[V, S, M/DF] TARGET: creatures touched; EFFECT: As protection from law, but you may divide the duration among creatures touched. [SR:No; see text; DC:15, Will negates (harmless)]
Necromancy [Fear, Mind-Affecting, Emotion] 1 standard action
4 rounds or 1 round; see text for cause fearMedium (140 ft.)
Scare

CR:p.336

[V, S, M] TARGET: 1 living creatures, no two of which can be more than 30 ft. apart; EFFECT: This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened. [SR:Yes; DC:15, Will partial]
Illusion (Glamer)
1 round
4 rounds [D]
Long (560 ft.)
CR:p.343
Silence

[V, S] TARGET: 20-ft.-radius emanation centered on a creature, object, or point in space; EFFECT: Upon the casting of this spell, complete silence prevails in the affected area. [SR:Yes; see text or no (object); DC:15, Will negates; see text or none
(object)]
Conjuration, AirSchool, EarthSchool, FireSchool,
1 round
WaterSchool (Summoning)
4 rounds [D]
Close (35 ft.)
CR:p.352
Summon Monster II

[V, S, F/DF] TARGET: One summoned creature; EFFECT: This

spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the

same kind from the 1st-level list. [SR:No]


Touch of Bloodletting

Necromancy

[V, S] TARGET: Creature touched; EFFECT: Causes existing wounds to bleed profusely. [SR:Yes; DC:15, Will negates]
Necromancy [Poison]
Toxic Gift

1 standard action

4 rounds

Touch

FOC:p.29

1 standard action

Instantaneous; see text

Touch

UM:p.243

[V, S] TARGET: Living creature touched; EFFECT: Target suffers the effect of a poison in you. [SR:Yes; DC:15, Fortitude negates (see text)]
Enchantment (Compulsion) [Emotion, Mind-Affecting]
1 standard action
Unadulterated Loathing

4 days

Close (35 ft.)

UM:p.244

[V, S, M] TARGET: One creature; EFFECT: Target is compelled to avoid another creature. [SR:Yes; DC:15, Will negates]
Abjuration
Undetectable Alignment

24 hours

Close (35 ft.)

CR:p.363

1 standard action

[V, S] TARGET: One creature or object; EFFECT: An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination. [SR:Yes (object); DC:15, Will negates (object)]
Abjuration
1 standard action
4 minutes
Touch
Vestment of the Champion

[V, S] TARGET: Armor or shield touched; EFFECT: Armor or shield gains a +1 enhancement bonus. [SR:No]
Transmutation
Widen Auras

1 standard action

4 minutes [D]

Personal

UM:p.247
ACG:p.199

[V] TARGET: you; EFFECT: Increase the range of auras bestowed by your class.
* =Domain/Speciality Spell

Class Spell-like Abilities


At Will Detect Good

Spellbook: Prepared Spells


Antipaladin
Level 1
Litany of Sloth (DC:14)
Litany of Weakness
(DC:14)

Character: Nameless
Player:

Level 2
Invisibility (DC:15)

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.03 on Jul 24, 2015 at 12:33:18 PM

Level:7 (CR:6)
Page 4

Nameless
Hobgoblin
RACE

0
AGE

Male
GENDER

Darkvision (60 ft.)


VISION

Chaotic Evil
ALIGNMENT

Right
DOMINANT HAND

5' 1"
HEIGHT

220 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR

,
HAIR / HAIR STYLE
PHOBIAS

,
PERSONALITY TRAITS
INTERESTS

,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION

None
REGION
DEITY

Humanoid
Race Type
Race Sub Type

Description:
Precise Shot: A profane hunter gains Precise Shot as a bonus
feat at 1st level, even if she doesnt meet the prerequisites.
This ability replaces her Heavy Armor Proficiency.
Shared Precision (Su): At 3rd level, when a profane hunter
hits a creature with a ranged attack, she grants her allies
within 10 feet of her the benefit of the Precise Shot feat
against that target until the start of her next turn. Her
allies must remain within 10 feet of her, and must be able
both to see and hear the divine hunter to gain this benefit.
This ability replaces aura of cowardice
Fiendish Boon (Su): At 5th level, a profane hunter forms a
bond with her deity. This functions as the antipaladins fiendish
boon ability, except the bond must always take the form of
a ranged or throwing weapon (excluding ammunition). In
addition to the listed abilities, a divine hunter can add the
distance, returning, or seeking special abilities to her weapon,
but she cannot add the vorpal or vicious special
abilities. Special abilities added to throwing weapons
function normally when the weapon is used in melee. This
ability replaces the standard paladins divine bond.
Distant Cruelty (Sp): At 6th level, a profane hunter can
expend two uses of her touch of corruption abilities to use her
Touch of corruption ability on a target within 5 feet per class
level. Distant cruelty has no effect on creatures healed by
negative energy, such as undead. This ability replaces the
Character: Nameless
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.03 on Jul 24, 2015 at 12:33:18 PM

Level:7 (CR:6)
Page 5

antipaladins 6th-level cruelty.

Biography:

Character: Nameless
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.03 on Jul 24, 2015 at 12:33:18 PM

Level:7 (CR:6)
Page 6

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