None
Chaotic Evil
Character Name
Player Name
Deity
Region
Alignment
Antipaladin 7
Hobgoblin / Humanoid
Medium / 5 ft.
CLASS
RACE
SIZE / FACE
HEIGHT / WEIGHT
VISION
EYES
HAIR
Points
7 (6)
Character Level (CR)
ABILITY NAME
STR
35000 / 51000
Male
EXP/NEXT LEVEL
AGE
GENDER
WOUNDS/CURRENT HP
HP
14
+2
hit points
DEX 19
+4
armor class
Strength
Dexterity
INT
Intelligence
WIS
Wisdom
AC
+3
Constitution
12
+1
14
+2
CHA 16
Walk 20 ft.
20
17
INITIATIVE
10 + 7
BASE
TOUCH
=
+4
modifier
13
FLAT
TOTAL
+4
DEX
MODIFIER
MISC
MODIFIER
SAVING THROWS
FORTITUDE
(constitution)
REFLEX
(dexterity)
WILL
BASE
SAVE
ABILITY
+11 = +5
+2
MAGIC
+3
+4
+2
MISC
+0
+0
+
+
+0
EPIC
+3
+3
+3
+0
+0
+0
TEMP
TOTAL
MELEE
STAT
SIZE
MISC
TEMP
EPIC
+9/+4
+7/+2
+2
+0
+0
+11/+6
+7/+2
+4
+0
+0
+9/+4
+7/+2
+2
+0
attack bonus
CMB
attack bonus
BULL
RUSH
OVERRUN
GRAPPLE
TRIP
DISARM
SUNDER
CMB
+9/+4
+9/+4
+9/+4
+9/+4
+9
+9
CMD
23
23
23
23
23
23
HAND
Both
TYPE SIZE
To Hit: +14/+9
CRITICAL
attack bonus
RANGED
NATURAL
ARMOR
SIZE
20
-1
Arcane
Spell
Failure
ARMOR
CHECK
PENALTY
SPELL
RESIST
0
DEFLECTION
TOTAL SKILLPOINTS: 21
+10 = +5
(wisdom)
MISS
CHANCE
3
STAT
SKILL NAME
TOTAL
+9
SHIELD
BONUS
+0
Light
Encumbrance
ARMOR
BONUS
+3
Charisma
SPEED
DAMAGE REDUCTION
73
TOTAL
CON 16
SUBDUAL DAMAGE
REACH
M
20/x3
Damage: 1d8+1
Acrobatics
Acrobatics (Jump)
Appraise
Bluff
Climb
Craft (Untrained)
Diplomacy
Disguise
Escape Artist
Fly
Heal
Intimidate
Perception
Perform (Untrained)
Ride
Sense Motive
Stealth
Survival
Swim
220 ft.
330 ft.
440 ft.
550 ft.
TH
Dam
+13/+8
1d8
+11/+6
1d8
+9/+4
1d8
+7/+2
1d8
+5/+0
1d8
660 ft.
770 ft.
880 ft.
990 ft.
1100 ft.
TH
Dam
+3/-2
1d8
+1/-4
1d8
-1/-6
1d8
-3/-8
1d8
-5/-10
1d8
0
DODGE
Morale
Insight
Sacred
SKILL
MODIFIER
ABILITY
MODIFIER
KEY ABILITY
DEX
DEX
INT
CHA
STR
INT
CHA
CHA
DEX
DEX
WIS
CHA
WIS
CHA
DEX
WIS
DEX
WIS
STR
Profane
0
MISC
SKILLS
10
6
1
3
1
1
3
3
3
3
2
13
2
3
3
2
17
9
1
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
5 ft.
110 ft.
4
4
1
3
2
1
3
3
4
4
2
3
2
3
4
2
4
2
2
RANKS
+
+
+
+
+
+
7
7
7
7
MISC
MODIFIER
+
+
-1
-5
-1
+
+
-1
-1
-1
-1
+
+
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR
*Blackjacket
Character: Nameless
Player:
TYPE
AC
Medium +7
MAXDEX
CHECK
SPELL FAILURE
+3
-1
20
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.03 on Jul 24, 2015 at 12:33:18 PM
Level:7 (CR:6)
Page 1
EQUIPMENT
ITEM
LOCATION
Equipped
QTY
1
WT / COST
3 / 400
Equipped
20 / 9,200
Equipped
3 / 921
26 lbs.
10,521gp
WEIGHT ALLOWANCE
Light 58
Lift over head 175
Medium 116
Lift off ground 350
Heavy 175
Push / Drag 875
MONEY
Total= 0 gp
MAGIC
Languages
Common, Goblin
Other Companions
Special Attacks
Channel Negative Energy (Su)
Special Qualities
Aura of Cowardice (Su)
The powers of darkness make you a beacon of corruption and disease. You do not
take any damage or from diseases. You can still contract diseases and spread them
to others, but You are otherwise immune to their effects.
Smite Good (Su)
[Paizo Inc. - Advanced
Player's Guide, p.120]
You can call out to the dark powers to crush the forces of good 3 times per day.
As a swift action, you choose one target within sight to smite. If this target is good,
you add +3 to your attack rolls and +7 on all damage rolls made against the target of
your smite. If the target of Smite Good is an outsider with the good subtype, a goodaligned dragon, or a good creature with levels of cleric or paladin, the bonus to damage
on the first successful attack increases to +14. Regardless of the target, Smite Good
attacks automatically bypass any DR the creature might possess. In addition, while
Smite Good is in effect, you gains a +3 deflection bonus to your AC against attacks
made by the target of the smite. If you target a creature that is not good, the smite is
wasted with no effect. The Smite Good effect remains until the target of the smite is
dead or the next time you rest and regain your uses of this ability.
Sneaky (Ex)
[Paizo Inc. - Bestiary,
p.121]
Hobgoblins gain a +4 racial bonus on Stealth checks.
Touch of Corruption (Su)
[Paizo Inc. - Advanced
Player's Guide, p.120]
You surrounds your hand with a fiendish flame, causing terrible wounds to open
on those you touch. You can use this ability 6 times per day. As a touch attack, you
can cause 3d6 points of damage. Using this ability is a standard action that does not
provoke attacks of opportunity. Alternatively, you can use this power to heal undead
creatures, restoring 3d6 hit points. This ability is modified by any feat, spell, or effect
that specifically works with the lay on hands paladin class feature.
Unholy Resilience (Su)
[Paizo Inc. - Advanced
Player's Guide, p.120]
At 2nd level, an antipaladin gains a bonus equal to his Charisma bonus (if any) on
all saving throws.
Feats
Point-Blank Shot
Proficiencies
Aldori Dueling Sword, Amentum, Amentum (Javelin), Atlatl, Axe (Boarding), Axe
(Throwing), Bardiche, Battle Aspergillum, Battle Poi, Battleaxe, Bayonet, Bec
de Corbin, Bill, Blade Boot, Blowgun, Boar Spear, Boarding Pike, Brass Knife,
Brass Knuckles, Broadsword (Nine Ring), Butterfly Sword, Cat-O'-Nine-Tails,
Cestus, Chakram, Club, Combat Scabbard, Crossbow (Heavy), Crossbow (Light),
Cutlass, Dagger, Dagger (Chain), Dagger (Punching), Dart, Dogslicer, Double
Chicken Saber, Earth Breaker, Falchion, Flail, Flail (Heavy), Flambard, Gaff,
Garrote, Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple,
Great Terbutje, Greataxe, Greatclub, Greatsword, Guisarme, Hair, Halberd,
Hammer (Light), Hanbo, Handaxe, Hook Hand, Hooked Lance, Horsechopper,
Hunga Munga, Iron Brush, Javelin, Jutte, Katana, Kerambit, Klar, Kukri, Lance,
Longbow, Longspear, Longsword, Lucerne Hammer, Lungchuan Tamo, Mace
(Heavy), Mace (Light), Mattock, Mere Club, Monk's Spade, Morningstar, Naginata,
Nodachi, Ogre Hook, Pick (Heavy), Pick (Light), Pilum, Pitchfork, Poisoned Sand
Tube, Quarterstaff, Ranseur, Rapier, Rhoka, Rhomphaia, Rock, Rope Gauntlet,
Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash,
Shortbow, Shortspear, Sibat, Sickle, Sling, Sling Glove, Spear, Spear (Boar),
Spells (Ray), Spells (Touch), Spiked Armor, Splash Weapon, Stake, Starknife,
Stingchuck, Switchblade Knife, Sword (Bastard), Sword (Short), Sword (Tri-Point
Double-Edged), Sword Cane, Tepoztopilli, Terbutje, Tiger Fork, Tonfa, Trident,
Tube Arrow Shooter, Unarmed Strike, Underwater Crossbow (Heavy), Underwater
Crossbow (Light), War Razor, Waraxe (Dwarven), Warhammer, Wushu Dart
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.03 on Jul 24, 2015 at 12:33:18 PM
Level:7 (CR:6)
Page 2
At Will
School
Divination
Detect Good
Time
1 standard action
Duration
Concentration, up to 70 minutes [D]
Range
60 ft.
Source
CR:p.267
[V, S, DF] TARGET: Cone-shaped emanation; EFFECT: You can sense the presence of good. [SR:No]
* =Domain/Speciality Spell
Antipaladin Spells
LEVEL
PER DAY
Concentration
+7
1
2
2
1
Duration
4 hours
Range
Close (35 ft.)
[V, S, M (a swatch of black cloth)] TARGET: one indifferent or friendly animal; EFFECT: Animal gains a new general purpose. [SR:yes; DC:14, none]
Enchantment (Compulsion) [Fear, Mind-Affecting,
1 standard
Emotion]
action
Bane
4 minutes
50 ft.
CR:p.246
[V, S, DF] TARGET: 50-ft.-radius burst, centered on you; EFFECT: Bane fills your enemies with fear and doubt. [SR:Yes; DC:14, Will negates]
Necromancy [Fear, Mind-Affecting, Emotion] 1 standard action
Cause Fear
School
Time
Enchantment (Compulsion) [Mind-Affecting] 1 minute
Source
ACG:p.173
CR:p.252
[V, S] TARGET: One living creature with 5 or fewer HD; EFFECT: The affected creature becomes frightened. [SR:Yes; DC:14, Will partial]
Enchantment (Compulsion) [Language-Dependent,
1 standard
Mind-Affecting]
action
1 round
Command
CR:p.256
[V] TARGET: One living creature; EFFECT: You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. [SR:Yes; DC:14, Will negates]
Necromancy [Evil]
1 minute
Instantaneous
Curse Water
Touch
CR:p.263
[V, S, M] TARGET: Flask of water touched; EFFECT: This spell imbues a flask [1 pint] of water with negative energy, turning it into unholy water. [SR:Yes (object); DC:14, Will negates (object)]
Necromancy [Death, Evil]
1 standard action
Instantaneous/10 minutes per HD of subject;Touch
see text
Death Knell
CR:p.264
[V, S] TARGET: Living creature touched; EFFECT: You draw forth the ebbing life force of a creature and use it to fuel your own power. [SR:Yes; DC:14, Will negates]
Divination
1 standard action
Instantaneous
Detect Poison
CR:p.268
[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
Illusion (Glamer)
1 standard action
40 minutes [D]
Disguise Self
Personal
CR:p.271
[V, S] TARGET: You; EFFECT: You make yourself--including clothing, armor, weapons, and equipment--look different.
Necromancy [Fear, Mind-Affecting, Emotion] 1 standard action
Doom
CR:p.274
[V, S, DF] TARGET: One living creature; EFFECT: This spell fills a single subject with a feeling of horrible dread that causes it to become shaken. [SR:Yes; DC:14, Will negates]
Necromancy
1 standard action
Instantaneous
Inflict Light Wounds
4 minutes
Touch
CR:p.300
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a creature, you channel negative energy that deals 1d8+4 points of damage. [SR:Yes; DC:14, Will half]
Enchantment (Compulsion) [Language-Dependent,
1 swift Mind-Affecting]
action
1 round
Litany of Sloth
UC:p.235
[V, S, DF] TARGET: one creature; EFFECT: Single target cannot make attacks of opportunity for 1 round. [SR:Yes; DC:14, no]
Necromancy [Language-Dependent]
Litany of Weakness
1 swift action
1 round
UC:p.236
[V, S, DF] TARGET: one creature; EFFECT: Single target is fatigued for 1 round. [SR:Yes; DC:14, no]
Transmutation
Longshot
1 standard action
4 minutes
Personal
UC:p.236
[V, S, M/DF (a piece of fletching)] TARGET: You; EFFECT: Grants a +10 foot bonus to the range increment for any ranged weapon fired.
Transmutation [MetalSchool]
1 standard action
Magic Weapon
4 minutes
Touch
CR:p.310
[V, S, DF] TARGET: Weapon touched; EFFECT: Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. [SR:Yes (harmless, object); DC:14, Will negates (harmless, object)]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
1 round
Close (35 ft.)
Murderous Command
UM:p.230
[V] TARGET: One living creature; EFFECT: Target is compelled to kill its ally. [SR:Yes; DC:14, Will negates]
Abjuration [Evil]
Protection from Good
CR:p.328
1 standard action
4 minutes [D]
Touch
[V, S, M/DF] TARGET: Creature touched; EFFECT: This spell wards a creature from attacks by good creatures, from mental control, and from summoned creatures. [SR:No; see text; DC:14, Will negates (harmless)]
Abjuration [Chaotic]
1 standard action
4 minutes [D]
Touch
Protection from Law
CR:p.328
[V, S, M/DF] TARGET: Creature touched; EFFECT: This spell wards a creature from attacks by lawful creatures, from mental control, and from summoned creatures. [SR:No; see text; DC:14, Will negates (harmless)]
Divination
1 standard action
40 minutes
Personal
Read Magic
CR:p.330
[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
Abjuration
1 standard action
4 hours [D]
Shield Companion
AnAr:p.23
[V, S, F] TARGET: your animal companion, familiar, or fiendish servant; EFFECT: [SR:Yes (harmless); DC:14, Will negates (harmless)]
Conjuration (Summoning)
1 round
Summon Minor Monster
4 rounds [D]
UM:p.241
[V, S, F/DF] TARGET: 1d3 summoned creatures; EFFECT: Summon 1d3 Tiny animals [SR:No]
Conjuration (Summoning)
Summon Monster I
4 rounds [D]
CR:p.350
4 hours
UM:p.248
Range
Close (35 ft.)
Source
UC:p.224
[V, S, M (pieces of shaved metal)] TARGET: one creature; EFFECT: Grant a creature proficiency in a single weapon for short period of time. [SR:Yes (harmless); DC:15, Will negates (harmless)]
Enchantment (Compulsion)
1 immediate action
instantaneous
Bleed for Your Master
Touch
AnAr:p.22
[V, S] TARGET: your animal companion, familiar, or fiendish servant; EFFECT: Compel your animal companion, familiar or fiendish servant to intercept a blow. [SR:No]
Necromancy [Curse]
1 standard action
Permanent [D]
Blindness/Deafness
CR:p.250
[V] TARGET: One living creature; EFFECT: You call upon the powers of unlife to render the subject blinded or deafened, as you choose. [SR:Yes; DC:15, Fortitude negates]
Transmutation
1 standard action
4 rounds
Brittle Portal
FOC:p.29
[V, S] TARGET: 5-ft.-radius spread; EFFECT: Reduce the hardness of any nonmagical surface by 8. [SR:Yes; DC:15, Will negates (object)]
Transmutation
1 standard action
Bull's Strength
Touch
CR:p.251
1 round
[V, S, F/DF] TARGET: One summoned creature; EFFECT: This spell summons an extraplanar creature. [SR:No]
Enchantment (Compulsion) [Mind-Affecting] 1 minute
Wartrain Mount
[V, S, M] TARGET: One indifferent or friendly animal; EFFECT: Animal gains combat training. [SR:Yes]
School
Time
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
Duration
4 minutes
4 minutes
[V, S, M/DF] TARGET: Creature touched; EFFECT: The subject becomes stronger granting a +4 enhancement bonus to Strength. [SR:Yes (harmless); DC:15, Will negates (harmless)]
Abjuration
1 standard action
40 minutes or until discharged
Bullet Ward
Personal
ACG:p.176
[V, S, F (one to four adamantine bullets, each worth 61 gp)] TARGET: you; EFFECT: Adamantine bullets intercept firearm attacks.
Abjuration
1 standard action
Corruption Resistance
Touch
APG:p.212
[V, S, DF] TARGET: Creature touched; EFFECT: Protects creature against damage from alignment-based attacks. [SR:Yes (harmless); DC:15, Fortitude negates (harmless)]
Evocation [Darkness]
1 standard action
4 minutes [D]
Darkness
40 minutes
Touch
CR:p.263
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes an object to radiate darkness out to a 20-foot radius. [SR:No]
Transmutation
Darkvision
Touch
CR:p.264
[V, S, M] TARGET: Creature touched; EFFECT: The subject gains the ability to see 60 feet even in total darkness. [SR:Yes (harmless); DC:15, Will negates (harmless)]
Evocation [Evil]
1 standard action
8 hours
Desecrate
1 standard action
4 hours
CR:p.265
[V, S, M, DF] TARGET: 20-ft.-radius emanation; EFFECT: This spell imbues an area with negative energy. [SR:Yes]
Transmutation
Eagle's Splendor
Touch
CR:p.275
1 standard action
4 minutes
[V, S, M/DF] TARGET: Creature touched; EFFECT: The transmuted creature becomes more poised, articulate, and personally forceful gaining a +4 enhancement bonus to Charisma. [SR:Yes; DC:15, Will negates (harmless)]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
4 rounds [D]; see text
Medium (140 ft.)
Hold Person
CR:p.296
[V, S, F/DF] TARGET: One humanoid creature; EFFECT: The subject becomes paralyzed and freezes in place. [SR:Yes; DC:15, Will negates; see text]
Illusion, VoidElementalSchool (Glamer)
1 standard action
Invisibility
CR:p.301
4 minutes [D]
Personal or touch
[V, S, M/DF] TARGET: You or a creature or object weighing no more than 400 lbs.; EFFECT: The creature or object touched becomes invisible. [SR:Yes (harmless) or yes (harmless, object); DC:15, Will negates (harmless) or Will negates
(harmless, object)]
* =Domain/Speciality Spell
Character: Nameless
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.03 on Jul 24, 2015 at 12:33:18 PM
Level:7 (CR:6)
Page 3
Antipaladin Spells
Litany of Defense
Transmutation
1 round
Personal
[V, S, DF] TARGET: You; EFFECT: Doubles armor's enhancement bonus. [SR:Yes; DC:15, no]
Enchantment (Charm) [Language-Dependent,1Mind-Affecting]
swift action
Litany of Eloquence
1 swift action
1 round
UC:null
[V, S, DF] TARGET: one creature; EFFECT: Fascinates a single creature for 1 round. [SR:Yes; DC:15, no]
Conjuration (Calling) [Language-Dependent] 1 swift action
Litany of Entanglement
1 round
UC:null
[V, S, DF] TARGET: one creature; EFFECT: Entangles a creature for 1 round. [SR:Yes; DC:15, Will negates]
Transmutation
Litany of Warding
1 swift action
1 round
Personal
UC:p.235
[V, S, DF] TARGET: You; EFFECT: You gain two additional attacks of opportunity for 1 round.
Illusion
Lose the Trail
1 standard action
4 hours[D]
FOC:p.28
[V, S] TARGET: 4 creatures; EFFECT: Obscure your tracks when fleeing from a pursuer. [SR:Yes; DC:15, Will negates (harmless)]
Transmutation
Magic Siege Engine
1 standard action
4 minutes
UC:p.234
Touch
UC:p.236
[V, S, DF] TARGET: one siege engine touched; EFFECT: Siege engine gains +1 on targeting and damage rolls. [SR:Yes (harmless, object); DC:15, Will negates (harmless, object)]
Necromancy [Poison]
1 standard action
40 minutes
Pernicious Poison
Touch
UM:p.231
[V, S, DF] TARGET: Creature touched; EFFECT: Target takes a -4 penalty against poison. [SR:Yes]
Abjuration [Evil]
Protection from Good (Communal)
Touch
UC:p.240
Touch
UC:p.240
1 standard action
4 minutes [D]
[V, S, M/DF] TARGET: creatures touched; EFFECT: As protection from good, but you may divide the duration among creatures touched. [SR:No; see text; DC:15, Will negates (harmless)]
Abjuration [Chaotic]
1 standard action
4 minutes [D]
Protection from Law (Communal)
[V, S, M/DF] TARGET: creatures touched; EFFECT: As protection from law, but you may divide the duration among creatures touched. [SR:No; see text; DC:15, Will negates (harmless)]
Necromancy [Fear, Mind-Affecting, Emotion] 1 standard action
4 rounds or 1 round; see text for cause fearMedium (140 ft.)
Scare
CR:p.336
[V, S, M] TARGET: 1 living creatures, no two of which can be more than 30 ft. apart; EFFECT: This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened. [SR:Yes; DC:15, Will partial]
Illusion (Glamer)
1 round
4 rounds [D]
Long (560 ft.)
CR:p.343
Silence
[V, S] TARGET: 20-ft.-radius emanation centered on a creature, object, or point in space; EFFECT: Upon the casting of this spell, complete silence prevails in the affected area. [SR:Yes; see text or no (object); DC:15, Will negates; see text or none
(object)]
Conjuration, AirSchool, EarthSchool, FireSchool,
1 round
WaterSchool (Summoning)
4 rounds [D]
Close (35 ft.)
CR:p.352
Summon Monster II
spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the
Necromancy
[V, S] TARGET: Creature touched; EFFECT: Causes existing wounds to bleed profusely. [SR:Yes; DC:15, Will negates]
Necromancy [Poison]
Toxic Gift
1 standard action
4 rounds
Touch
FOC:p.29
1 standard action
Touch
UM:p.243
[V, S] TARGET: Living creature touched; EFFECT: Target suffers the effect of a poison in you. [SR:Yes; DC:15, Fortitude negates (see text)]
Enchantment (Compulsion) [Emotion, Mind-Affecting]
1 standard action
Unadulterated Loathing
4 days
UM:p.244
[V, S, M] TARGET: One creature; EFFECT: Target is compelled to avoid another creature. [SR:Yes; DC:15, Will negates]
Abjuration
Undetectable Alignment
24 hours
CR:p.363
1 standard action
[V, S] TARGET: One creature or object; EFFECT: An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination. [SR:Yes (object); DC:15, Will negates (object)]
Abjuration
1 standard action
4 minutes
Touch
Vestment of the Champion
[V, S] TARGET: Armor or shield touched; EFFECT: Armor or shield gains a +1 enhancement bonus. [SR:No]
Transmutation
Widen Auras
1 standard action
4 minutes [D]
Personal
UM:p.247
ACG:p.199
[V] TARGET: you; EFFECT: Increase the range of auras bestowed by your class.
* =Domain/Speciality Spell
Character: Nameless
Player:
Level 2
Invisibility (DC:15)
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.03 on Jul 24, 2015 at 12:33:18 PM
Level:7 (CR:6)
Page 4
Nameless
Hobgoblin
RACE
0
AGE
Male
GENDER
Chaotic Evil
ALIGNMENT
Right
DOMINANT HAND
5' 1"
HEIGHT
220 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR
,
HAIR / HAIR STYLE
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
DEITY
Humanoid
Race Type
Race Sub Type
Description:
Precise Shot: A profane hunter gains Precise Shot as a bonus
feat at 1st level, even if she doesnt meet the prerequisites.
This ability replaces her Heavy Armor Proficiency.
Shared Precision (Su): At 3rd level, when a profane hunter
hits a creature with a ranged attack, she grants her allies
within 10 feet of her the benefit of the Precise Shot feat
against that target until the start of her next turn. Her
allies must remain within 10 feet of her, and must be able
both to see and hear the divine hunter to gain this benefit.
This ability replaces aura of cowardice
Fiendish Boon (Su): At 5th level, a profane hunter forms a
bond with her deity. This functions as the antipaladins fiendish
boon ability, except the bond must always take the form of
a ranged or throwing weapon (excluding ammunition). In
addition to the listed abilities, a divine hunter can add the
distance, returning, or seeking special abilities to her weapon,
but she cannot add the vorpal or vicious special
abilities. Special abilities added to throwing weapons
function normally when the weapon is used in melee. This
ability replaces the standard paladins divine bond.
Distant Cruelty (Sp): At 6th level, a profane hunter can
expend two uses of her touch of corruption abilities to use her
Touch of corruption ability on a target within 5 feet per class
level. Distant cruelty has no effect on creatures healed by
negative energy, such as undead. This ability replaces the
Character: Nameless
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.03 on Jul 24, 2015 at 12:33:18 PM
Level:7 (CR:6)
Page 5
Biography:
Character: Nameless
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.03 on Jul 24, 2015 at 12:33:18 PM
Level:7 (CR:6)
Page 6