-Tons of loot reduced, altered, moved, hidden and stuffed into locked cabinets.
Instead of 40 5.56mm expect to find clusters of 2-16 rounds in most ammo clusters
but look around carefully enough and you should find some more hidden, more
reloading supplies or something else to use instead.
-New Notes.
Every listed area has at least one note explaining something about what happened
there (thought there are still a few limited exceptions in the Underground and in
small houses). Many areas now have several notes (though they can often be hard
to find). Finding certain terminal logs will also add specific AWOP Map Markers.
-New Quests.
4 new Quests added:
1: Find Baxter for Sgt Arkus.
2: Help either Legionary Burr or Frost kill the other in Canyon Station.
3: Help a mini-revolution by speaking with Marshal at Cottonwood Bunker.
4: Kill the ghouls east of Novac and find out what happened there for Reed.
-M Weapon Overhaul:
Significantly increased M Weapon Strength and Skill requirements so they are
harder to use at early levels.
-New Music & Ambience settings:
All big areas (and most of the others too) now have appropriate audio settings and
music.
-New dialogue.
Find out about local AWOP locations through NPCs such as Rogan and Reed, one
new Legion vendor and loads more quest related dialogue.
-Tiered Frankies weapon selection to spawn better weapons at higher levels.
-Replaced a load of Static crates in Spring Mount Visitors with more easily movable
Empty Sunset Sass Crates.
-New Armors.
5.0 Interior Overhaul Detailed Info:
ANT CAVES:
Medium loot reduction.
Medium Clutter overhaul.
1 new note.
BONNIE SPRINGS SEWER:
Severe loot reduction.
Medium clutter overhaul.
1 new note.
CANYON STATION UTILITY:
Extended interior.
Minor loot reduction.
Major clutter overhaul.
2 new NPCs with dialogue.
2 opposing quests (help the Legion or the locals)
1 new note.
CLARK FIELD RESERVIOR:
Extended interior.
New enemies.
Medium clutter overhaul.
Features in a new quest (stop the Ghouls east of Novac).
COTTONWOOD BUNKER:
Medium Clutter Overhaul.
New Legion Vendor.
New Quest (expose the psychotic Centurion's drug addiction).
1 new Note
DEVIL'S THROAT CAVE:
Extended interior (more Vault 40).
More enemies.
1 new Note.
FIEND HOUSE & BUNKER:
Extended Interior.
Major clutter overhaul.
More enemies.
Minor loot reduction.
Several new notes.
FIRETOOTH CAVERNS:
Major Clutter Overhaul.
Minor loot reduction.
1 new note.
GOODSPRINGS SEWER:
Minor Clutter Overhaul.
Very minor loot reduction.
New quest (find Baxter)
INFESTED NCR BUNKER
Extended Interior.
Major clutter overhaul.
More enemies.
Minor loot reduction.
Several new notes.
JEAN SKY DIVING BOMB SHELTER:
Extended Interior.
Medium Clutter overhaul.
Minor loot reduction.
JUNCTION 15 STATION:
Medium Clutter Overhaul.
Minor loot reduction.
IVANPAH MAINTENANCE TUNNELS:
Minor clutter overhaul.
Minor loot reduction.
NIPTON ROAD GAS STATION:
Medium clutter overhaul
Extended Interior.
Major clutter overhaul.
Minor loot reduction.
1 new Note.
TOXIC CAVES
Extended interior.
Major clutter overhaul.
Minor loot increase.
At least 1 new note.
New enemies.
UNDERGROUND WEAPON RESEARCH FACILITY (Ivanpah):
Extended Interior (2nd Level).
Medium clutter overhaul.
Minor loot reduction.
Several new Notes.
VAULT 40:
Major clutter overhaul.
Minor loot reduction.
VAULT 41:
Major clutter overhaul.
Minor loot reduction.
VIPERS LAIR:
Minor clutter overhaul.
Minor loot reduction.
FREETECH BROADCAST BUILDING:
Split into 3 levels to speed load & run times.
UNDERGROUND RESIDENTIAL:
Removed & replaced a REPCONN HQ model with a much simpler wall and reduced
lighting to speed load & run times.
POWER STATION A:
Split into 2 levels to speed load & run times.
SKELETON CREW APARTMENTS:
Slightly reduced the speed and perception of pretty much everyone inside (and
changed a few packages) to avoid immediate mobbing.
-Greenblood Caves
-Hopewell Apartments
Version 3.3 RELEASED:
-Many script updates improving the timing and quality of DOD (Destruct on Death)
animations and loot removals.
-Fixed a perk that showed up in the lists. [Both thanks to HarderMan].
-Small expansion to Goodsprings Player House Basement adding a cave with a
campfire (no containers have been removed or changed). Also the toilet no longer
gives off rads.
-Removed a note that was appearing in lots of wrong locations and added another
that nearly got left out.
-Added stashes of reloading bench supplies to several areas.
[Version 3.1 & 3.2 were small bug-fix updates].
NEWS
VERSION 3 RELEASED [Major Update]
-Many new fixes and an entire gameplay overhaul courtesy of HarderMan:
--Loot concerns? Have them no longer as about 25% of AWOP enemies now have
DOD (Destruct On Death) implants meaning once killed they and any of their tagged
possessions are destroyed in a variety of cool ways. Maximum difficulty, minimum
loot (Only applies to high power weapons and armor).
--Hoffs Quest fixed Wondering where half the dialogue is for the Underground?
Now you can go track down that spy and find out.
--Roachs Quest repaired Quest markers and objectives now update properly.
--Note Perks fixed They now add once all the notes have been collected and do not
need to be selected. The Underground Ally perk now works as advertised (and
Frankie counts and an Underground resident).
[All the above was fixed by HarderMan so drop him a kudos and check out his rerelease of HarderThan]
Other stuff:
-Quarry Junction interior areas extended.
-Faction data updates for Novac and Goodsprings NPCs so player will not be
attacked if vilified by the NCR.
-Fixed the position and ownership of several notes and removed a test suitcase I
forgot about.
-Set a Powder Ganger near Primm to not respawn.
-Expands on some notes and dialogue (Arkus mainly).
-A dangerous new Sniper to defend Sloan.
-Removed The Axe/Metal Armor combo from a controversial Powder Ganger just to
be on the safe side (he explodes too).
VERSION 2.2 Released
-Summer Springs Boarding House just got much bigger and much more detailed.
- Mlix now has a load of new dialogue options relation to the Immortals Shack, is
essential and has a few new orders. She can give you a key and show you the way
but will only do so after defeating the Tech Raiders.
- Novac Collapsed Tunnels mysterious dead Bodyguard now has a client (or had).
- Lots of minor bugfixes, e.g. Removed IDM records (fixes Novac Hotel Room Crash),
Fixed Firetooth Caverns gap, Removed unwanted portal from Freeside Thug Hangout
among many others.
AWOP 1.3 Released!
-1 New location - The Immortals Shack (Check the Location Guide for the keys
hiding place). Its currently little more than a detailed player house with a huge
and unusual backstory but eventually there will be quests tied to it along with the
character Mlix from the Underground. Unfortunately I do not have the time to go
altering quests or dialogue right now as testing them alone would take too long.
-Removed 4 Unneeded Wasteland Vigilantes from around Goodsprings to improve
performace.
-Fixed 12.7mm SMG magazine.
-Gave Mlix a weapon she will use.
-Moved Tech Raiders at the Nelson Outpost further away from quest NPCs, set them
to not respawn and limited their wander range.
-A few minor aesthetic changes.
- I attempted to block all dialogue options for NPCs with nothing important to say.
Unfortunately my fix did not seem to work. If anyone knows a simple way to stop
the conversation boxes appearing on specific NPCs please let me know.
INSTALLATION:
Drag AWorldOfPain(Preview).esm to the Fallout NV data folder. Select from the data
menu on startup or use FOMM in the same manner. Launch game & enjoy.
REQUIREMENTS:
None apart from one change to the Fallout_default.ini file in order to display the
NPCs faces correctly.
Open the file 'Fallout_default.ini' which should be found in the
Steam/SteamApps/Coomon/FalloutNV folder. Search for the line:
bLoadFaceGenHeadEGTFiles=0
and change it to
bLoadFaceGenHeadEGTFiles=1
Without this all NPCs faces appear in default skin colour. Apart from this there are
no requirements and the mod should run anyway. Make a backup if you are
uncomfortable editing the file.
There is another version of the Fallout.ini file in the Saved game folder directory
(usually in My Documents/My Games). The first one should overwrite this one but if
not
changing both should do the trick.
DJ MYSTRO MIXSETS:
I have a large collection of very well-mixed and tracklisted mixsets that I can send
people the links to if they are interested. I cannot link anything from this site due to
various understandable copyright policies so if you are interested then message me
your email and I'll send you all the info you need.
Current mixes include such styles as Breakz, Breakcore, Drum & Bass, Gabber,
Happy Hardcore, Old Skool Rave, Electronica, Frenchcore, Speedcore and probably a
few others I forgot about.
One mix is entirely made up of tracks by DJs and musicians who I named NPCs in
the friendly Underground after (such as The Headbangers are 'The Headbanger',
'Drokz', 'S**tmat' and the three members of 'Endymion' only I used thier real
names). So it's kind of a best of the best in my opionion coz all the people down
there are my biggest musical influences (for the most part).
Most of the mixes are along similar lines to tracks in the High Quality Song Preview
Pack in the downloads section so if you like those you'll probably like these.
WISHLIST INFO:
I made a couple of wishlists just in case anyone is feeling generous and coz I had a
few requests for some way to donate. Any gifts will be very welcome but I'm not
expecting much so only donate if you are sure you can afford it and thanks in
advance.
My record wishlist at Juno:
http://www.juno.co.uk/wishlist/26094277736904-66ba3565/%7D#.TgqG-
vWfAnE.google
Mostly rare Hardcore records unavailable elsewhere. Would be what I would have
spent most my money on personally.
Here's an Amazon wishlist:
http://amzn.com/w/3U6I6LPHROZXK
Lots of different things in there. All good stuff.
LOCATIONS ADDED:
2x Abandoned Legion Camp Shacks.
Abandoned Gas Station
Abandoned Goodsprings Shack
Ant Caves
Bonnie Springs Sewer
Canyon Station
Clark Field Reservoir
Collapsed Underpass
Cottonwood Cove Bunker
Devil's Gullet Cave
Drainage Chamber
Emergency Railyard Station
Fiend Hideout
Fiend House
Firetooth Caverns
Frankies Guns & Ammo
Freeside Bank
Freeside Thug Hangout
Greenblood Caves
Goodsprings Player House
Goodsprings Sewer
Hopewell Apartments
Infested NCR Bunker
Ivanpah Maintenance Tunnels
Jean Sky Diving Bomb Shelter
Junction 15 Station
Nipton Road Gas Station
Nipton Sewer
Novac Collapsed Tunnels
Pit Stop Bomb Shelter
Primm Sewer
Quarry Junction Break Room
Radiological Research Facility
Reimann Bunker
Reimann Cave
Redoubt 007
Redoubt 016b
Redoubt 0291a
Redoubt 03S4
Redoubt 04RR5
Redoubt 055Va
Redoubt 06AF14
Redoubt 07GV18c
Riddlers Toys & Games
Samson Rock Crushing Plant
Searchlight Bomb Shelter
Searchlight Sewer
Spring Mount Underground Station
Spring Mount Visitors Centre
Summer Springs Boarding House
Sunnytime Cigarettes HQ
ALSO INCLUDED:
7 main quests
5 new map-markered and defended campsites.
Hundreds of new wasteland NPCs
Over 40 NPCs with unique dialogue
2 Vendor trade Quests
Lots of new Vendors, Repairmen and a Doctor.
Improved modified versions of most vanilla weaponry and some armor.
The chance to lead a team of up to 8 troops into battle (including a Deathclaw).
*The Underpass Experience*
Optional Starter Box for use with difficult mods.
BUGS:
Possible bug when resetting this MOD with 4D storage active. Only reported once
and I've never seen it myself but if you find you get stuck with too much
carryweight (and no active storage) use this console command to deduct the
relevant amount from your carryweight:
player.forceav carryweight -325
or whatever the extra total carryweight is (250/75 etc..).
CONFLICTS:
Changes to the exterior wasteland have been kept to an absolute minimum, mostly
to avoid conflicts but also to avoid heavily changing the exterior navmesh which can
be very awkward at times. As a result conflicts should be minimal. Goodsprings has
been changed slightly so anything that alters certain Goodsprings interiors will
conflict. The same with certain Stations, shacks etc... I don't think it will crash any
games if you play with both mods running but you will only end up in the overriding
mods interior.