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The Effect of Mobile Applications on English Vocabulary Acquisition


Azadeh Rezaei*, Neo Mai, Ahmad Pesaranghader
Multimedia University (MMU), Jalan Multimedia, 63100 Cyberjaya, Malaysia
*Corresponding author: azadeh.rezaei@sfmd.ir

Article history

Abstract

Received :1 December 2013


Received in revised form :
10 January 2014
Accepted :31 January 2014

The study reported here investigates the use and effectiveness of mobile applications in English
vocabulary learning. Vocabulary acquisition is an important part of language learning. The advancement
in technology has greatly improved the existing setting in education world in recent years. The wide use
of mobile wireless technologies also has created more opportunities to shift the traditional academic
environment to mobile learning. Interactive multimedia is a great avenue for the communication and
education. This research studies intermediate-level English learners performance before and after using
mobile applications that were introduced to the study group as an intervention. It examines whether
multimedia courseware affects the vocabulary learning in the second language acquisition. The
quantitative data revealed positive change in learners performance and the questionnaire analysis
indicated that using the applications helped enhance learning of vocabulary, confidence, class
participation and that, students had a positive tendency toward the use of multimedia in education.

Graphical abstract

Keywords: Mobile technologies; e-learning; mobile learning; mobile applications; english language
learning
Abstrak
Kajian yang dilaporkan di sini menyiasat penggunaan dan keberkesanan aplikasi mudah alih dalam
pembelajaran perbendaharaan kata Bahasa Inggeris. Pengambilalihan Perbendaharaan kata adalah satu
bahagian penting dalam pembelajaran bahasa. Kemajuan dalam teknologi telah bertambah baik
persekitaran yang sedia ada dalam dunia pendidikan pada tahun-tahun kebelakangan ini. Penggunaan
meluas tanpa wayar mudah alih teknologi serta mewujudkan lebih banyak peluang untuk beralih
persekitaran akademik tradisional untuk pembelajaran mudah alih. Multimedia interaktif adalah ruang
yang besar bagi komunikasi dan pendidikan. Kajian ini mengkaji peringkat pertengahan prestasi pelajar
Bahasa Inggeris sebelum dan selepas menggunakan aplikasi mudah alih yang telah diperkenalkan
kepada kumpulan kajian sebagai campur tangan. Ia mengkaji sama ada perisian multimedia menjejaskan
perbendaharaan kata belajar dalam pemerolehan bahasa kedua. Data kuantitatif mendedahkan perubahan
positif dalam prestasi pelajar dan soal selidik yang menunjukkan bahawa menggunakan aplikasi
membantu meningkatkan pembelajaran perbendaharaan kata, keyakinan, penyertaan kelas dan bahawa,
pelajar mempunyai kecenderungan positif terhadap penggunaan multimedia dalam pendidikan.
Kata kunci: Teknologi mudah alih; e-pembelajaran; pembelajaran mudah alih, aplikasi mudah alih;
pembelajaran bahasa inggeris

2014 Penerbit UTM Press. All rights reserved.

1.0 INTRODUCTION
With rapid development of communication technology, this
technology was later applied in e-learning. Communication
technology is mainly categorized as asynchronous or
synchronous. Blog, wiki and dissection boards are part of
asynchronous activities, in asynchronous main idea is that
learners might participate in the exchange of idea or information
without depending on other learners interference at the same
time, synchronous activities consist the exchange of idea and
information with one or more participants during the same time.

Virtual classroom and online chat sessions and the use of this
technology as a mode of self-studying are examples of
synchronous communication technology.
Learning a foreign language effectively means using needed
learning strategies (Meschyan and Hernandez, 2002). These
language-learning strategies are used as a mean to earn
competence in English especially between English-as-second
(foreign)-language (EFL) learners. Many studies claim that
language learning strategies and English proficiency are related
(Liu, 2004) and this pattern of strategy use has been significantly
related to English proficiency (Magno, 2010). According to these

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studies the more strategies used, the more likely the desired
English proficiency increases. English language teaching or in a
wider range, the second language acquisition has moved away
from its former phase where finding the perfect teaching method
was the main aim, to focusing on how to help learners as well as
teachers to achieve theory goal in better comprehension. In the
case of teachers, the quest has led to more classroom-cantered or
students-cantered studies on the linguistic, discourse and
interactional teaching activities. In the case of learners, both in
and out of classroom research come up, along which various
kinds of strategies and cognitive processing activities are being
used in second language acquisition (Magogwe and Oliver,
2007).
As the interest in vocabulary acquisition is growing, today
various kinds of aids are available to the learners and students,
among which mobile applications are one of the most effective
and popular. Still research in English language teaching and
learning has often underestimated the vocabulary resources of the
language. The effectiveness of mobile learning in education is
still in its first stages of implementation and concepts and
instructional issues surrounding mobile learning are still evolving
and require further research (Kukulska-Hulme, 2007). The
significance of these studies comes from the feedback it provides
on mobile applications and their effectiveness, where app
developers can see how the selected applications are making
difference on students learning performance in real life and
through the detailed questionnaire strength and weakness points
are revealed. Not to mention how the proved influence of an
applications effectiveness can help instructors to come up with
new teaching methods that involve assigning applications as a
homework and only do post-testing to make an evaluation.
Multimedia aids are beneficial in different aspects of education,
especially language acquisition. They lower students stress and
anxiety, especially students who cannot involve in classroom
activities due to shyness or lack of confidence, whats more they
motivate and encourage students by providing a fun platform
through which the content is delivered as well as increasing
communicative competence.
2.0 BACKGROUND OF PROBLEM
English language acquisition and teaching had undergone a lot of
changes in the past few decades. Mobile learning (M-Learning) is
mainly described as a new learning method in which users use
mobile platforms to learn. It syncretises all qualities of modern
education,
computer
network
technology,
mobile
communications technology, and multimedia technology.
Nevertheless, the main advantage of mobile learning is its
mobility and accessibility that gets over all the boundaries of
common distance learning. Mobile learning (M-Learning) is
mainly described as a new learning way in which learners use
their mobile devices to learn. It syncretises all qualities of
modern learning. Nevertheless, the main advantage of mobile
learning is its easy access at all times and being portable. Since
mobile e-learning is still in its infancy and is immature, there are
presently more possibilities regarding what can be done and what
are the true potentials of this technology. Still, the increasing
number of cell phone users surpassing the number of computer
users for browsing the web in near future mobile e-learning can
certainly become an important learning platform (CSATA, 2004).
Based on a recent study from Ericson mobile manufacturer, by
2015, 80% of people will be browsing the web with their smart
phone or devices and more importantly in education; internet
accessing devices will outnumber computer users in following
years (Johnson et al., 2005). Mobile learning is considered the

fastest growing area in education field also mentioned in 2011


Horizon Report. For the same reason the sources through which
mobile education evaluation can be done are new compared to
the traditional way. The traditional delivery system has always
been a classroom setting with a professor giving a lecture and
students listening and at times taking notes, where interaction
between the lecturer and students has always been considered as
an essential learning element within this arrangement (O'Malley
and McCraw, 1999). As in classrooms with smaller teacher-tostudents ratio, students can even enjoy more direct assistance
from the lecturer or instructor due to the real time interaction
where there might be less note-taking and more direct discussion
between the lecturer and learners and so more ground can be
covered in less time At the same time, students are required to
attend the class at a specific time, and also the pace of the lessons
can be slower because of different students learning ability. On
the other hand, with the advance of information technology,
millions of students are doing their higher education online.
Online learning, e-learning or distance learning is the idea of
being in touch with the teacher even when the students are in
remote locations, while they could not have access to the teacher
nor could take part in a course and get education. One of the best
reasons to choose online education is its unique feature, which is
convenience and availability. It is the factor that can make online
learning, the feature college for getting degrees. It means
eliminating the factor of time and place from education
restrictions, since learners can access the information and take
part in their desired courses at anytime and anywhere. As
discussed in this paper the focus is one of the forms multimedia
assists learners to learn without the restrictions of time and place.
However, drills, rote memorization, and related techniques can
still be seen as useful. Groot compared teaching vocabulary using
bilingual lists with teaching vocabulary in appropriate context by
the help of a multimedia program called CAVOCA (Groot,
2000). This program is designed based on first language
vocabulary acquisition theories according to which, several
stages might be involved in learning: 1) Observation; 2) Storage
of linkage; 3) Consolidation.
Learning will be more effective if learners go through these
three stages in the process of learning. For example, in Groots
study, when a student is encountered by a new word, he can click
on it and then its meaning is presented in the form of motion or
motionless pictures and also its pronunciation is given,(
observation stage), then some relevant English equivalents are
given in order for the student to relate the knowledge he is
learning to his background knowledge.(storage of linkage), and at
the end by doing some exercises and three games, the student can
consolidate the new information (consolidation stage). The
results of Groots research supported the theory of vocabulary
acquisition on three stages through multimedia aids.
Nevertheless, Groot also suggested that students who are learning
a foreign language could also use the concepts of words in their
own language when learning the vocabulary of a foreign
language. He also said, A simple bilingual presentation followed
by some rehearsal practice may be more efficient.
Obviously, the idea of using multimedia aids in foreign
language teaching and learning was introduced when technology
and computers started to affect all aspects of human life. In the
past, only specialists could use computers and technology but
today its accessible to everyone, and it is used in language
instructions more than any time before. With the use of
multimedia, students are in control of their learning environment,
they can choose when to access their learning materials, and
review the context as often as they want and need to. Therefore,
many teachers around the word had to change their methods of
teaching into the new ways of foreign language instruction with

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the help of multimedia aids and computer because they seem to


be more effective than the ordinary textbooks in learning.
According to Nelson (1976), The unique property of computer
as a medium for education is its ability to interact with the
student. Books can tell the students what the rules are and what
the right solutions are, but they cannot analyze the specific
mistakes the student has made and react in a manner which leads
not only to correct his mistake but also to understand the
principles behind the correct solution (Kenning and Kenning,
1984). Today, education is immersed in a technological
revolution. (Moeller et al., 1998)
3.0 LEARNING WITH MULTIMEDIA
Mayer (2002) explains how comprehension happens through
verbal and visual inputs with offering a Cognitive Theory of
Multimedia. This theory contains Dual Coding Theory, which is
based on three important suppositions. The first, the Dual
Channels Assumption, explains how the visual and verbal inputs
are processed separately, although a transfer in one type of input
is probable. Next is the Limited Capacity Assumption which
points out the limited capacity in the channels. And the third is
the Active Processing Assumption that explains how humans
involve in the active knowledge construction. However a
multimedia presentation can provide both verbal and visual
inputs and the user can then decide on the words and illustrations
and manages them individually in verbal or pictorial channels
where essential and logical connections between channels are
provided. However the two structures are supposed to complete
one another they are different since pictures create nonlinear
holistic information while words create discrete linear output.
Learning happens when the learner creates the essential bond
between these two channels and the required connection happens
between the pictorial and the verbal portion and combining the
two in the working memory. Mayer offers an experimental
support for his theory and concludes that the use of multimedia
can be helpful when the information is presented in a way that
doesnt overload the active working memory for example
illustrating words with pictures, or presenting the information
through images, or putting words and images close to one another
so that the learner creates the link between the two, or like
presenting them together instead of one at a time to help create
the link between the two. While the conclusions made by Mayer
are based on the studies done on native speakers there exist other
studies that support the same results on second language learners
(Mayer, 2002). Mobile applications or multimedia aids are
teaching aids based on computer technologies using sight or
sound to present information. Such as, films, videos, motion
pictures, slide projectors, language tapes, multimedia games, etc.
He also believes, believes that the effectiveness of an
instructional message depends not on the medium but the method
used within it. Based on this theory, multimedia learning happens
when a learner builds a representation from words and pictures
that have been presented (Mayer, 1997).
Mayer and Anderson (1992) have proposed that the
instructional design principle called the contiguity principle,
which states the effectiveness of multimedia instructions
increase when words and pictures are presented together in the
same time or space (Mayer and Anderson, 1992). Based on this
saying, there is no doubt in the effectiveness of learning mobile
applications since they provide multiple activities to state the
content.
One of the best reasons to choose online education is its
unique feature, which is convenience and availability. It is the
factor that can make online learning, the feature college for

getting degrees. It means eliminating the factor of time and place


from education restrictions, since learners can access the
information and take part in their desired courses at anytime and
anywhere. Multimedia refers to computer-based systems that use
various types of content, such as text, audio, graphics, animation,
and interactivity. Therefore, the most important concepts on
multimedia are computer-based and interactive. Some
researchers have assessed the value of ESL/EFL software
programs for improving (AlKahtani, 1999). Also recent studies
have assessed the effect of extended use of computers on reading
achievement, the effect of computer instruction rate and reading
comprehension, the effect of multimedia software on reading
comprehension and vocabulary acquisition, and the relationship
between vocabulary development and reading comprehension
(Singhal, 1998). Most research projects conducted on vocabulary
acquisition and multimedia-assisted language learning, focus on
the effects of multimedia glosses.
Perhaps the greatest influence over EFL curriculum
change in the past fifteen years is the rate and extent to which
technology has affected and has been integrated into coursework
and the curricula throughout the English teaching world
(Dickinson and Neuman, 2007). When video was introduced as a
phenomenon, language teachers and curriculum designers
quickly found out its benefits in teaching, which also resulted in
the change in the manners of instructions. Almost every language
program in the United States use computer based technology and
multimedia aids.
The importance of multimedia aids in language learning
and teaching became more obvious in 1983 after the annual
TESOL (Teachers of English to Speakers of Other Languages)
conference in Toronto because more than ten per cent of
presentations in this conference were about multimedia aids and
some learning software were introduced during the conference.
Carrell and Eisterhold (1983): with the use of multimedia,
students are in control of their learning environment, they can
choose when to access their learning materials, and review the
context as often as they want and need to.
According to Nelson (1976), The unique property of
computer as a medium for education is its ability to interact with
the student (Kenning and Kenning, 1984). Books can tell the
students what the rules are and what the right solutions are, but
they cannot analyze the specific mistakes the student has made
and react in a manner which leads not only to correct his mistake
but also to understand the principles behind the correct solution.
Today, education is immersed in a technological revolution.
(Moeller et al., 1998)
4.0 VOCABULARY ACQUISITION
Vocabulary acquisition happens in one the ways mentioned
below:
A. Incidental:
Delliberate or indelierate acquisition of vocabulary while
doing independent listening or reading activities.
B. Direct:
Through direct conscious study.
Incidental vocabulary acquisition is atypical way of
vocabulary acquisition, especially for proficient readers.
Incidental vocabulary learning refers to the process of learning
without specific focus of attention. Its the way through which
learners focus on understanding the meaning of a text or listening
to contexts, instead of intentional learning (Hong, 2010).
Students who possess reading skills who read different texts may
find out that their vocabulary has improved without direct study.

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Encouraging learners to read more listen to English songs, or


even playing games can lead to incidental vocabulary learning as
well. According to Richards study (1976) students can learn
vocabulary through reading which supports the fact that pleasure
reading in a foreign language is an incidental vocabulary
acquisition (Richards, 1976).
However, the educational system should not ignore or
depend only on incidental acquisition. The system should try to
enhance its effectiveness through using vocabulary logs, word
walls, and other techniques (Hong, 2010).
Multimedia can be used as a great asset to help vocabulary
development. As it provides features which are not accessible by
any other conventional instructional tools, such as offering
variety of example, i.e. videos, sound, pictures, animation, and
accessibility whats more, researchers have studied the
effectiveness of these features that can enhance incidental
vocabulary learning through the use of multimedia (Al-Seghayer,
2005).
5.0 MULTIMEDIA AIDS
Some researchers have studied the effectiveness of ESL/EFL
software programs in vocabulary learning (AlKahtani, 1999).
Also recent studies have reviewed the changes using computers
and multimedia software bring in reading comprehension and
vocabulary acquisition, and the relationship between vocabulary
development and reading comprehension (Singhal, 1998). Most
research projects conducted on vocabulary acquisition and
multimedia-assisted language learning, focus on the effects of
multimedia glosses.
According to Baker et al. (1995) studies on computerassisted methods of teaching proved them to be more attractive to
learners for three important reasons. First, these kinds of
interventions need teacher to be less involved than teacher-led
instructions. Next, the possibility to change the instructions
accordingly and easy the techniques and vocabulary goals; and
last, the potential to change important instructional design
features within the change framework which includes
instructional scaffolding, and integration throughout academic
areas.
6.0 RESEARCH QUESTION
Because of students lack of vocabulary knowledge and their
focus on other skills such as grammar, dictation, and reading
comprehension, and because of researchers personal interest, the
researcher looked for better ways of teaching and learning
vocabulary. To achieve the objectives of this study, the
researcher stated the following research question:
- How effective are English vocabulary mobile applications
in enhancing learners vocabulary learning performance?

A quantitative descriptive approach is used to examine the


change in students performance after using the multimedia
courseware to learn new concepts and a comparative research
design using the before-and-after study design is used to study
this change in comparison to the usual traditional approach in
vocabulary learning. A survey questionnaire is employed to
explore the significance of the change in class participation,
students confidence, and the use of multimedia after the testing.
8.0 METHODOLOGY
The main objective of the study was to find how effective a
vocabulary mobile application can be on students learning
performance, confidence and class participation. This is to target
new vocabulary topic that students are going to learn through the
vocabulary application and to see if its more effective than the
traditional method of learning vocabulary. The applications and
their content were chosen based on the classrooms course
syllabus. To gather the required data, researcher chose the beforeand-after experimental design where pre-testing is used prior to
the use of applications and the post-testing afterwards to study
the effectiveness of the applications use on the vocabulary
acquisition. Since the project is carried out in relatively short
time span, extraneous factors such as age are minimized and do
not affect the outcome. The class syllabus is divided in a way that
learning one group of vocabulary is not going to affect the way
students would learn the next groups since the chosen vocabulary
family groups are cross-compatible and the learning contents do
not overlap at anytime. This would eliminate the interference
chance of daily exercise or the duration of using the application
with the results.
8.1 Participants
Due to the limitations of the study a total of 42 Students studying
English for Academic Purposes at an English Language Academy
participated in this study. Students all participated in a class with
the focus of Vocabulary and Talk focusing on the acquisition
of vocabulary and their practical use in everyday conversation
held by researcher herself. The class and Students came from
different demographics and multi-cultural backgrounds including,
Turkey, Uzbekistan, Iran, Syria, Saudi Arabia, Kuwait, Lebanon,
Djibouti, and Libya, etc. participants aged from 16 to 40 and
were all students at the pre-intermediate and intermediate level
taking the same class. The sample was selected based on
students availability and presence during the whole course.
Participants all had enough experience with mobile technology
and the selected applications for the purpose of the study. The
sample was divided into two groups referred as Study 1
consisting 19 Students and Study 2 23Students to make the
results more accurate.
8.2 Instruments

7.0 RESEARCH APPROACH


Research began by exploring current studies on vocabulary
learning and its importance in the process of language learning
and mobile learning in education and academic level. Review of
vocabulary learning importance focused on previous studies and
different modes of vocabulary learning, incidental learning and
direct study and categorizes mobile learning as an incidental
acquisition. Later in the literature a review of multimedia assisted
language teaching in vocabulary acquisition and its benefits and
barriers are included.

The data was collected through the before-and-after design on the


effectiveness of the two chosen mobile applications. Both
evaluation tests were through multiple-choice questions.
Pre-test: The questions in the pre-test are chosen from the
courses syllabus taught by the researcher in both study groups
during the course. The examination was based on the course
book, English Vocabulary in Use, pre-intermediate &
intermediate, by Stuart Redman, Cambridge University Press
(Singhal, 1998). Selected subjects for the pretest were Money
and Finance and everyday verbs. The pre-test consists of twenty
multiple-choice questions. Students had twenty minutes to

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answer the questions. There are 20 multiple choice questions with


three choices per item. Figure 5, demonstrates an extract of the
questions in the Pre-test examination.
8.3 Multimedia Courseware: BUSUU and INTERACTIVE
ENGLISH
Due to the limitations of the study researcher had an obligation in
choosing the learning applications between the free applications,
the applications also needed to be available on most devices and
the content needed to be based on the classroom syllabus. For this
purpose and after thorough study on the existing free vocabulary
learning applications, he search resulted in the following two
applications both available on all iProducts (iPhone, iPod, iPod
Touch, iPad, requiring iOS 4.3 or later) and in Android app Store.
In order to use the applications as a mode of study in the
classroom and also at home, researcher made sure students are
able to use the application properly and are aware of all the
features in both apps. For this purpose, many parts of the apps
were covered and studied by students in advance and as an
assignment, and for the final post-tests, a new part was assigned.
This was done to reduce the effects and limitations the use of a
new tool may cause in the process of the research.
Busuu
Busuu is a mobile English learning app available on iPod, iPad,
iPhone, iPod Touch, Android phones and recently even on
BlackBerry devices. The application is a learning application for
about twelve different languages. Busuu.com as well, is
considered one of the largest online communities for language
learning. The application is the only language learning
application that provides direct interactions with native speakers.
Like all the other applications, not all the sections in the
application are free, but still unlike many, there is almost enough
free sections for users to get benefit from. The application
provides online registration through which users can log in on a
lap top or a desk-top computer as well and use the website. There
are four sections named as Beginner A1, Beginner A2m
Intermediate B1, and Intermediate B2 in course selection (Figure
1). In each of the sections, there are five free sections, four
vocabulary lessons with different subjects and one grammar
lesson (Figure 2). There are 25 to 30 vocabulary and grammar
lessons for learners to purchase. For the purpose of this project,
the researcher chose testing on three subcategories in section B1
and B2. Each of the free sections is focusing on one group of
words, as in section Intermediate B1, there are: Express
yourself, Surfing the Internet, Are you Searching for a Job, and
Horoscopes. Each of the groups provides 23 to 25 words, their
pronunciations and an example of how the words are used in a
sentence.

Figure 1 Busuu mobile application, log in, level selection, topics

Figure 2 Busuu mobile application, word definition and pronunciation,


article and testing

Interactive English
Interactive English is a completely free monthly application to
practice and improve users English. Each months edition
contains interactive exercises, a news story and a news story
discussion in three levels of basic, intermediate and advanced
(Figure 3). This application is compatible with iPhone, iPod
Touch and iPad and requires iOS 4.3 or later as well as android
phones.
For the purpose of this paper, the intermediate section was
introduced to students and like the other application, Busuu, the
subject of both expressions taught in this section and the news
story are work and job search. The application uses multiple
choice questions in the study part and later in the News Story
section, provides a recent article with its reference in which the
same vocabulary taught in the previous section are used. Learners
can tab on the underlined words in red to see the part of speech
and the definition of the word if they cannot remember it. For the
purpose of this study April 2013 issue Man sacked for
wrestling shark is used.
The news story article is chosen from different references
based on the subject of the month. Learners can also read the full
article if they were interested through the link that is usually
mentioned by the end of the article (Figure 4).
Post-test: A test of 20 multiple-choice questions was used in
the post-test examination based on the chosen content in chosen
applications. Students were asked to study the selected content
for the post-test examination, using the applications.
Questionnaire: after the post-test the Participants of the
study were then given a closed twenty-question questionnaires
that measured based on the Likerts five-point scale.
The questionnaire sought students opinion on the change
using English Vocabulary Learning mobile applications make on
students learning performance, confidence, students class
participation and their opinion on the use of multimedia in
general in education and as a mode of learning. The survey was
designed to assess students perception on the effectiveness of
vocabulary mobile application on students learning performance,
confidence, and Class participation and in general their
perspective on the use on multimedia assisted learning.

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9.0 DATA COLLECTION

Figure 3 Interactive English application, April 2013 issue, level


selection and monthly subject

The data collection was done in three phases. The first phase,
administering a pre-test vocabulary test based on the traditional
teaching, took place in the second week of the study, based on the
traditional system and the content taught during the sessions
through the pre-test and lasted for 30 minutes (Figure 5). Next the
applications were introduced to the class and essential
explanation was given by the instructor to make the interaction
easier. The second phase of data collection involved the post-tests
in both study groups in the sixth week of the study (Figure 6), an
examination based on the use of mobile English learning
applications. The third and the last phase was carried out by the
end of the experiment through a set of questionnaire on students
experience of using the applications (Figure 7). The two classes
were chosen based on their availability and non-random sampling
and the same applies for the students who participated through
the course and tests. Since the course was about vocabulary
learning, students were not interviewed or chosen from one
specific level, but their language proficiency level was mostly at
pre-intermediate level.

Figure 4 Interactive English application, monthly news story and test

Figure 5 Pre-test exam

Figure 6 Post-test exam

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Figure 7 Questionnaire, vocabulary learning performance

10.0 DATA ANALYSIS


The study focus was mainly on students vocabulary learning and
its use in their daily conversations. For the purpose of the study
and to observe the change, the study was done on the same group
of students who attended a vocabulary learning class in the
months of March and April 2013. Students of both study groups
attended twelve two-hour classes each month (three times a
week, two hours per session). In Study 1, the class consisted of
19 students, of which 57.9% of the students were male and 42.1%
female from various ethnicity and backgrounds. The most
number of students were 36.84% from Iran, and then 21.05%
from Syria, and 42.10% from other ethnicities including
Uzbekistan Libya, Turkey, Saudi Arabia, Kuwait, Lebanon and
Djibouti. 42.85% of Iranians were male and 57.14% were female,
75% of participants from Syria were male and 25% were female,
and 62.5 % of other ethnicities were male and 37.5% female.
Study 2 consists of 23 students, of which 47.8% were female and
52.8% were male. 21.73% of the total students came from Libya
from which 40% were female and 60% were male. After Libya,
students from Syria had the highest percentage of 17.4% from
which, 4.34% were female and 13.4% were male. 60.87% percent
of the total students came from different ethnicities from which,
34.78% were female and 26.08% were male.
11.0 RESULTS
Data gathered from the pre-tests and post-tests was analyzed
using the Statistical Package for the Social Sciences (SPSS)
software as well as the data derived from the questionnaires. In
both study groups the whole experiment took place in a period of
two months.
Since the sample sizes in both studies were small, a
normality test was done to see if the data set is normally
distributed and to ensure that the results driven from the study
can be generalized. The normality test on pre-tests and post-tests
in both study groups were done using Shapiro-Wilk and
Kolmogrove-Smirnov tests, however for dataset smaller than
2000 elements, only the Shapiro-Wilk test is considered. In both
classes, Study 1 and Study 2, due to the small number of
participants, 19 in Study 1 and 23 in Study 2, the Shapiro-Wilk
test the results were insignificant with the p-value greater than
.05 which indicates the data is normally distributed. Whats more
in both studies, students showed positive performance after the
intervention.

Based on the statistics done on the pretest and post-test result


with SPSS, in Shapiro-Wilk Normality tests, Study 1, pre-test pvalue is .43 and post-test .48 both greater than .05 which is
insignificant and proves the data is normally distributed. In Study
2, p-value in pretest is .128 and in post-test .202, both greater
than .05 which again proves its insignificant and proves the data
in Study 2 is normally distributed although the number of
participants are small. In Study 1, the pre-test scores mean is
12.89, and the post-test scores mean is 16.21 which shows 3.32
points improvement.
In Study 2, the pre-test scores mean are 13.6, and the posttest scores mean is 15.43, which shows 1.83.
As a conclusion, the mean for all pretest scores in Study 1
and in Study 2 is 13.24 and the mean for all post-test scores in
Study 1 and Study 2 is 15.82 which shows 2.58 scores
improvement in general in both Studies and proves using
vocabulary mobile applications has had a positive effect in
students learning performance.
Questionnaires aimed in studying students perception
regarding four main points, Vocabulary learning performance,
Confidence, Class participation, and the use of multimedia in
Education Since the sample sizes in both studies were small, a
normality test was done to see if the data set is normally
distributed and to ensure that the results driven from the study
can be generalized in order to assess students perception on
these points. In general, items in the questionnaire were designed
based on the reviewed literature to observe and seek students
feedback on how their experience in learning through an
application differed from the usual traditional learning. To
observe the reliability of the data gathered from the
questionnaires, a reliability test was done in both studies. In
Study 1 the test resulted in Cronbach Alpha of 0.63 which
according to Devellis (1991) is above 0.60, and is therefore
reliable. The reliability test on study 2 resulted in, the
Cronbachs Alpha is 0.978, which is again greater than 0.60 and
shows the data is reliable.
After the reliability tests, a descriptive statistic was done on
the data derived from the questionnaires. According to the
statistics derived from questionnaires in both studies, the testing
concludes that:
- 37.2% of all students Strongly Agree and 46.12% Agree
that using applications had been effective on their learning
performance.
- 42.03% of all students in both studies Strongly Agree and
43.49% Agree that they felt more confident after using the
applications.

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Azadeh Rezaei, Neo Mai & Ahmad Pesaranghader / Jurnal Teknologi (Sciences & Engineering) 68:2 (2014), 7383

- 25.7% of all students Strongly Agree, and 52.7% Agree


that applications had positive effect on their class participation.

- 49% of all students Strongly Agree and 40% Agree that


using multimedia in education has a positive effect.

Table 1 Descriptive statistics of questionaire, study 1

Survey Questions

10

11

12

13

14

15

16

SD

SA

Mean

Std.

f(%)

f(%)

f(%)

f(%)

f(%)

(M)

Dev

4.00

.81

4.42

.76

4.05

.52

4.21

.71

4.15

.68

3.26

.93

3.52

1.02

4.00

1.00

4.05

1.17

4.05

.705

4.00

.745

4.05

.779

4.15

.834

4.05.

.705

3.78

1.03

4.00

.816

I was able to learn vocabulary better when it was


presented in multiple ways. (Pictures, Sound, Definition,
Examples, etc.)

10

(0.00)

(5.26)

(15.74)

(52.63)

(26.31)

I was able to have a wider range of vocabulary activities


using an English mobile app.

11

(0.00)

(0.00)

(15.74)

(26.31)

(57.89)

14

(0.00)

(0.00)

(10.52)

(73.68)

(15.78)

(0.00)

(0.00)

(15.74)

(47.36)

(37.5)

10

(0.00)

(0.00)

(15.74)

(52.63)

(37.5)

10

(0.00)

(5.26)

(15.74)

(26.31)

(52.63)

(5.26)

95.26)

(15.74)

(42.10)

(10.52)

Using a mobile app to test my vocabulary knowledge


was more fun & less stressful.
Using apps helped me access additional info, outside of
using my textbooks.

I enjoyed using a mobile app to learn.


Using the English mobile apps helped me become more
confident in my learning.
I can use the vocabulary learnt by apps better, since they
provide me with more visual examples.
I was more confident in classroom evaluation tests after
using the mobile apps.

(5.26)

(0.00)

(15.74)

(47.36)

(37.5)

The English-game/tests in the mobile apps helps me


build confidence and overcome stress in class evaluation
tests.

(5.26)

(10.52)

(0.00)

(42.10)

(42.10)

13

(0.00)

(5.26)

(5.26)

(68.42)

(21.04)

12

(0.00)

(5.26)

(10.52)

(63.15)

(21.04)

11

(0.00)

(5.26)

(10.52)

(47.82)

(26.31)

Mobile apps give me confidence knowing I have my


resources at hand and can access it at any time.
Using mobile apps allowed me to interact better in the
class.
Picking up activities and doing them on my own time
and preferred environment, helps me be more confident
during my English class.
Using the English mobile
communication performance.

apps

enhanced

my

By participating in frequent non-threatening situations/


testing (with apps), I am now able to face more
challenging ones in real life.

(0.00)

(5.26)

(10.52)

(47.36)

(36.85)

13

(0.00)

(5.26)

(5.26)

(68.42)

(21.04)
4

Using the mobile apps allowed me to communicate with


my classmates outside of the classroom

10

(5.26)

(5.26)

(15.74)

(52.63)

Using mobile apps was more practical than reading


textbooks.

10

(0.00)

(5.26)

(15.74)

(52.63)

(26.31)

(21.04)

81

Azadeh Rezaei, Neo Mai & Ahmad Pesaranghader / Jurnal Teknologi (Sciences & Engineering) 68:2 (2014), 7383

Survey Questions

17

18

19

20

SD

SA

Mean

Std.

f(%)

f(%)

f(%)

f(%)

f(%)

(M)

Dev

4.63

.597

4.52

.696

4.26

.871

4.57

.606

Using the mobile apps was easier than browsing the


web.

13

(0.00)

(0.00)

(5.26)

(26.31)

(68.42)

Mobile apps are more accessible than books when I am


moving around.

12

(0.00)

(0.00)

(10.52)

(26.31)

(63.15)

Interacting with the mobile apps helped me remember


my English vocabulary better.

(0.00)

(10.52)

(10.52)

(37.5)

(47.36)

I am able to quickly access my study materials and notes


with the mobile apps.

12

(0.00)

(0.00)

(5.26)

(37.5)

(63.15)

Table 2 Descriptive statistics of questionnaire, study 2

Survey Questions

10

11

12

I was able to learn vocabulary better when it was


presented in multiple ways. (Pictures, Sound, Definition,
Examples, etc.)
I was able to have a wider range of vocabulary activities
using an English mobile app.
Using a mobile app to test my vocabulary knowledge was
more fun & less stressful.
Using apps helped me access additional info, outside of
using my textbooks.
I enjoyed using a mobile app to learn.
Using the English mobile apps helped me become more
confident in my learning.
I can use the vocabulary learnt by apps better, since they
provide me with more visual examples.
I was more confident in classroom evaluation tests after
using the mobile apps.
The English-game/tests in the mobile apps helps me build
confidence and overcome stress in class evaluation tests.
Mobile apps give me confidence knowing I have my
resources at hand and can access it at any time.
Using mobile apps allowed me to interact better in the
class.
Picking up activities and doing them on my own time and
preferred environment, helps me be more confident during
my English class.

SD

SA

Mean

Std.

f(%)

f(%)

f(%)

f(%)

f(%)

(M)

Dev.

10

(0.00)

(8.69)

(17.39)

(43.47)

(30.43)

10

(0.00)

(4.34)

(17.39)

(34.78)

(43.47)

14

(0.00)

(4.34)

(13.04)

(60.84)

(21.73)

13

(0.00)

(0.00)

(8.69)

(34.78)

56.52)

11

(0.00)

(8.69)

(8.69)

(34.78)

(47.82)

(13.04)

(13.04)

(17.39)

(34.78)

(21.73)

(8.69)

(8.69)

(21.73)

(34.78)

(26.08)

(8.69)

(4.34)

(13.04)

(34.78)

(39.13)

12

(0.00)

(8.69)

(8.69)

(52.17)

(30.43)

12

(0.00)

(4.34)

(13.04)

(52.17)

(30.43)

10

(0.00)

(4.34)

(17.39)

(43.47)

(34.78)

13

(0.00)

(4.34)

(13.04)

(56.52)

(26.08)

3.95

.92

4.17

.88

4.00

.73

4.47

.66

4.21

.95

3.56

1.19

3.60

1.23

3.91

1.23

3.95

.82

4.08

.79

4.08

.84

4.04

.76

82

Azadeh Rezaei, Neo Mai & Ahmad Pesaranghader / Jurnal Teknologi (Sciences & Engineering) 68:2 (2014), 7383

SD

Survey Questions

14

15

16

17

18

19

20

f(%)

f(%)

f(%)

f(%)

SA

Mean

Std.

f(%)

(M)

Dev.

By participating in frequent non-threatening situations/


testing (with apps), I am now able to face more
challenging ones in real life.

12

(4.34)

(8.69)

(8.69)

(52.17)

(26.08)

Using the mobile apps allowed me to communicate with


my classmates outside of the classroom

10

(4.34)

(13.04)

(13.04)

(43.47)

(17.39)

12

(0.00)

(8.69)

(13.04)

(52.17)

(26.08)

10

12

(0.00)

(0.00)

(4.34)

(43.47)

(52.17)

13

(0.00)

(0.00)

(13.04)

(30.43)

(56.52)

11

(0.00)

(0.00)

(17.39)

(34.78)

(47.82)

12

(0.00)

(0.00)

(8.69)

(52.17)

(39.13)

Using mobile apps was more practical than reading


textbooks.
Using the mobile apps was easier than browsing the web.
Mobile apps are more accessible than books when I am
moving around.
Interacting with the mobile apps helped me remember my
English vocabulary better.
I am able to quickly access my study materials and notes
with the mobile apps.

3.86

1.05

3.65

1.07

3.95

.87

4.47

.59

4.43

.72

5.69

1.86

4.30

.63

\\

12.0 DISCUSSION
Vocabulary acquisition has proved to be crucial to academic
development. Not only language learners need a strong body of
knowledge including the grammatical points to succeed in basic
skills, but they also need vocabulary help to learn content area
materials. According to Baker (1995) direct teaching of the word
meanings does not adequately reduce the gap between students
with poor versus rich vocabulary knowledge, since the gap is
greater. It is therefore important, that students learn other
techniques and ways for independent vocabulary acquisition.
(Baker et al., 1995)
As the examination of the selected applications used by the
learners revealed that learners consistently preferred visual
information such as graphics or video.
The before-and-after study design provided the chance to
closely observe the change introducing a multimedia aid would
bring along when it is introduced as an intervention to the
vocabulary learning process. Based on the collected data and the
analysis in both classes, Study 1 and 2, students showed positive
performance after the intervention. Both study groups had
insignificant p-values greater than .05 which showed the results
are normally distributed. The mean average for both study groups
in pretest is 13.24 and for all post-tests is 15.82 which shows 2.58
scores improvement in overall in both studies and proves the
significance of the intervention in vocabulary acquisition through
mobile applications.
Whats more is other research studies conducted by other
researchers have evaluated the effectiveness of ESL/EFL
software programs in vocabulary acquisition (Meschyan and
Hernandez, 2002). Also recent studies have assessed the
effectiveness of using computers on reading achievement, and
reading comprehension, the effect of multimedia software on
reading comprehension and vocabulary acquisition, and the
relationship between vocabulary development and reading
comprehension (Singhal, 1998). Most research projects
conducted on vocabulary acquisition and multimedia-assisted

language learning, focus on the effects of multimedia glosses.


According to Baker (1995) Studies on computer-assisted methods
of teaching prove them to be more attractive to learners for three
main reasons. First, these kinds of interventions need less direct
teacher participation than teacher-led instructions. Next is the
ability to customize the instructions and make the techniques and
vocabulary goals easy, and last, the potential to systematically
repair essential instructional design features within the change
framework which includes instructional scaffolding and
integration across academic areas (Magogwe and Oliver, 2007).
Whats more in an article about the relationship between
multimedia annotations and vocabulary acquisition, Chun and
Plass (1996) talk about the positive results of three studies on
students in second year of German who used Cyber bunch, a
multimedia application which provides many annotations
(pictures, texts, videos). The results driven from this study as
well supported the driven conclusion from the past studies on the
effects of various types of annotation, that found out that visual
imagery helps learning and remembering new foreign words
Chanier and Selva (1998) as well emphasized on the benefits of
multimedia in learning L2/FL vocabulary and they introduced
Alexia, a French vocabulary learning environment in vocabulary
acquisition process.
Motivation is an important factor in education. With the
rapid pace of technological development, mobile applications can
motivate students to learn more. Students and teachers are tired
of the routine ways of teaching words such as repetition and
memorization this is while using different platforms not only
helps the learning process but also creates excitement and variety.
13.0 CONCLUSION
In a typical traditional learning system, the learning environment
consisted of teaching aids, whiteboards and books, students
participating in such an environment, the teacher is in the center
and its through the teacher the learning acquisition takes place.

83

Azadeh Rezaei, Neo Mai & Ahmad Pesaranghader / Jurnal Teknologi (Sciences & Engineering) 68:2 (2014), 7383

As in this research, in both Study 1 and 2, students were


reminded of the importance of traditional system in the first
phase of the study.
Although the results cannot be generalized at this point and
more studies and observation of the effects of such applications
on learners performance need to be done, we can still conclude
that instructors can enhance students knowledge of vocabulary
through using multimedia aids. This study was an investigation of
the use of English Vocabulary applications to enhance students
vocabulary learning. The findings of the study support the idea
that using mobile applications helps vocabulary acquisition to
reach more general conclusions. Particularly it can be concluded
from the results of this study that an effective way to improve the
learning of English vocabulary based on Mayer (1997)s
principle in the selected focus group is to present the contents
through graphics to show the meaning of words and help students
remember. When mobile applications were presented, the
subjects showed more motivation to learn vocabulary since it
helped visualize the definitions in a meaningful manner.

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