Navy Field is a Massively Multi Player Online Tactics Game. Based on naval
combat during WWII, Navy Field is unique in its attention to detail. The warships,
weapons, fighters, and bombers that actually existed in that era are faithfully
reproduced through detailed graphics and play mechanics. Players have the
opportunity to see how the actual naval guns, torpedo launchers, Fire Control
Systems, and engines looked and operated. Players earn game credits for ships and
gain experience points for sailors as they engage in war-like battles.
Navy Field is a tough game to get quickly acquainted with especially if you
have never played a game of this nature before. There is an in-depth manual
available from the downloads page at www.navyfield.com . This manual is for first
time players that wish to get into the game with as little effort as possible. While not
all of Navy Field’s immense amount of options and abilities are explained, this
manual will get you going, and provide good information for you to get the most out
of your first times playing this great game.
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Game Servers
After logging in you will be greeted by a view of the Busan (Korea) Ship Yard. A
message will pop up in order to help guide you.
Click the “New” button to buy your first ship. Your only choice is the Frigate-01. After
clicking OK, you get to name the ship. Any name is ok as long as it isn’t already in
use, or contains any spaces.
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Outfitting Sailors
After naming your ship, you must place sailors in all of the ship’s positions. Click and
drag sailors (your first sailors are already located in the lower right portion of the
screen) to a designated spot aboard the ship. There is also a spot for a sailor to be
left at dock. This sailor’s task is to help repair and restore your ship.
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new sailors start at level 1 and are neutral (no country affiliation).
Later on in NF, sailors will be needed to fulfill specific roles such as gunner, torpedo
man, radio man, bomber, etc. You can think ahead by enlisting sailors that have
good (+10 or more) growth in the area that they could be used for in the future. For
example, this sailor (in the graphic) has a good potentiality (+13). His other stats are
decent but not exceptional. The highest stat he has is +10 for Repair. Therefore,
later on he could be promoted to a Repair Man position and be of good use.
You can always cancel, and then click “New Sailor” to bring up the stats of a new
potential sailor if you don’t like the stats that you are seeing. Just remember that
every time you do so, you spend 10 credits.
A red circle on the bridge of your ship indicates where you can place
the FCS. An FCS is required for your ship to determine
where other ships may be, and to assist in the
aiming of your weapons.
The Finder FCS is also manually operated, but it has a much higher sight range.
This helps with earlier torpedo detection, and for finding out where the enemy is
when they are at a distance.
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The Auto FCS is just as it sounds. It automatically locks on to targets so you can just
worry about steering and shooting. Auto FCS is good for beginners, but should not
be counted on once you get the hang of controlling the other aspects of your ship.
Power Plant
The light engine provides the least power, which in turn means a slower ship, but
takes up the least space (so you could potentially carry more ammo or armor, etc.)
and costs the least.
The last engine is a compromise between both the heavy and light.
Weapon Selection
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The FF-01 has 3 R slots. R slots designate locations for guns. Later on you will see
ships with T slots which are meant to be used for torpedoes.
Shell Selection
Take note that HE signifies Heavy Explosive shells; for a beginner any variety of .
APC signifies Armor Piercing shells; these are made to penetrate ships equipped
with armor. These shells must hit the ship at a certain angle and distance to be most
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effective. They won’t do as much damage to unarmored ships compared to the HE
shells.
Armor
Armor Types
Belt armor helps to defend against direct-shots that are fired from nearby. If you find
yourself engaged in a lot of close-range battles, then this is a valuable upgrade. You
can upgrade your belt armor the same way you did for the upper deck armor.
Bulge armor is used for defending against torpedoes. Bulge armor upgrades the
armor on the hull of the ship. Strengthening the hull is important because the
majority of the fuel supply and the engine are located on the inside of the hull. As
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you would expect, upgrading the hull will make your ship heavier and consequently
slower. Each upgrade will increase your ship’s overall weight by 1 ton. Upgrade the
Bulge Armor the same way you upgraded the upper deck armor.
Bulk Head upgrade allows you to increase the overall strength of your ship by
reinforcing its internal structure. By upgrading your bulk head the “Structural
Defense” gets stronger. When the structural defense gets stronger, the ability of your
ship to withstand enemy attacks will improve. This upgrade will also allow your
engine to run more smoothly and efficiently. Upgrading your Bulk Head will increase
the overall weight of your ship by 1 ton.
Navy Field Battles take place on a map which consists of individual square areas
that can accommodate numerous battle rooms. You begin in the Busan Harbor
square of the map. The map is navigable through use of the console beneath the
“BATTLE CHANNEL” header at the top middle of the screen. When you first depart
your ship, you will be urged to start the training mission. Click the start button, and
you will take part in a simple mission that helps to show players how to maneuver
their ships in battle. You will be urged to keep trying the training mission until you
reach level 2. Once at level 2 it is best to stay in the Busan Beginner’s Area at least
until you get a good grasp for the game, then it is suggested that you head to square
7 to join advanced NF players.
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Quick Nation Overview
Japan
+ Torpedoes are their specialty
+ Large CV variety
+ Good Gunners
- Very weak armor
Germany
+ Great AA guns
+ Best Gunners
- Expensive armor
United Kingdom
+ Best armor
+ Best per shell damage
- Expensive armor
- Somewhat low gun range
United States
+Great CVs
+ Well balanced
Useful Terms
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CV: Aircraft Carrier
TDA: Turret Drive Assist. In game, you can activate or de-activate TDA by pressing
CTRL. TDA speeds up aiming.
Torp Whore: Common game slang for players who only outfit their ships with torpedoes, or
who primarily use “gun and run” torpedo tactics.
Credit: Used as a game currency with which to purchase ship upgrades, weapons,
etc.
AA Guns: Anti-Aircraft guns and artillery protect ships from encounters with all types of
enemy aircraft.
BO: Bridge Operator. Once you reach level 12 this is the crew member who
commands your ship. New ships are available according to your BO’s level.
Radioman: Once at level 6 you can choose to have a Radioman. There is an orange
spinning circle that designates his position. Once equipped, he will allow
many in-game chat options, as well as ability to form and join clans.
Ship DP: A ship’s displacement is the amount of weight of the ship in water. You can
not overload a ship.
DP Gun: Dual Purpose, able to equip with different ammo, but also quicker at reloading
than non DP version of the same caliber.
Please check out the Tips and Tricks section of Navyfield.com for more in-depth
information on Navy Field. Also, please download the full Navy Field Manual in order
to learn all other aspects of Navy Field.
Team N.F.
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Short Key List
<Basic Key>
Space : Fire Gun or Torpedo
W : Gun Elevation Up
S : Gun Elevation Down
A : Port the Turret
D : Starboard the Turret
Q : Starboard the All Turrets
E : Port the All Turrets
F : Engine Accelerate
V : Engine Decelerate
<Function Key>
R : Select R Group
T : Select T Group
Z : Select Front Weapon
X : Select Both Weapon
C : Select Rear Weapon
L. Mouse : Show Brief Information about Ship
R. Mouse : Move My Ship to Clicked Point
Ctrl : TDA On / Off
G : Center the Ship
B : Straighten the Ship
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