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Introduction to Navy Field

Navy Field is a Massively Multi Player Online Tactics Game. Based on naval
combat during WWII, Navy Field is unique in its attention to detail. The warships,
weapons, fighters, and bombers that actually existed in that era are faithfully
reproduced through detailed graphics and play mechanics. Players have the
opportunity to see how the actual naval guns, torpedo launchers, Fire Control
Systems, and engines looked and operated. Players earn game credits for ships and
gain experience points for sailors as they engage in war-like battles.

Introduction to this manual

Navy Field is a tough game to get quickly acquainted with especially if you
have never played a game of this nature before. There is an in-depth manual
available from the downloads page at www.navyfield.com . This manual is for first
time players that wish to get into the game with as little effort as possible. While not
all of Navy Field’s immense amount of options and abilities are explained, this
manual will get you going, and provide good information for you to get the most out
of your first times playing this great game.

Welcome to Navy Field

After a few loading


screens and the SD
EnterNet logo, you will be
treated to the login screen.
Under the assumption that
you have already
registered for a user ID,
you may enter it in the
appropriate path along
with the password.

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Game Servers

There are 2 game


servers in Navy
Field; Prince of
Wales (formerly
Vancouver) and Bismarck (formerly Seattle). Select Prince of Wales if you are new
to Navy Field. The Bismarck server is for veteran Navy Field players. Once you
choose a server, you may not use that account data on another server, so please
make sure you select the correct server for yourself.

The Ship Yard


Selecting Your First Ship

After logging in you will be greeted by a view of the Busan (Korea) Ship Yard. A
message will pop up in order to help guide you.
Click the “New” button to buy your first ship. Your only choice is the Frigate-01. After
clicking OK, you get to name the ship. Any name is ok as long as it isn’t already in
use, or contains any spaces.

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Outfitting Sailors

After naming your ship, you must place sailors in all of the ship’s positions. Click and
drag sailors (your first sailors are already located in the lower right portion of the
screen) to a designated spot aboard the ship. There is also a spot for a sailor to be
left at dock. This sailor’s task is to help repair and restore your ship.

Starting Game Play the Easy Way

Once you load your sailor


onto the ship, you are ready
to depart for battle. Take note,
that as a first time player
almost everything has been
done for you. Your guns and ammo have already been loaded to capacity, your
ship’s engine has been decided, and your ship is preloaded with an Auto FCS (Fire
Control System). All of these attributes can are expected to be manually changed by
the player later on in the game.

Getting to Know More about Navy Field’s Vast Options

New Sailor Window

When you first start a game, you have 4


sailors pre-selected for your use. You can
enlist new sailors as well by clicking the “new
sailor” button located in the lower right-hand
portion of the shipyard screen.

Every time you click the “new sailor” button


you see a window that shows a potential new
sailor, and their stats. Naturally, the higher
the stat, the better that they will perform. All

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new sailors start at level 1 and are neutral (no country affiliation).

Later on in NF, sailors will be needed to fulfill specific roles such as gunner, torpedo
man, radio man, bomber, etc. You can think ahead by enlisting sailors that have
good (+10 or more) growth in the area that they could be used for in the future. For
example, this sailor (in the graphic) has a good potentiality (+13). His other stats are
decent but not exceptional. The highest stat he has is +10 for Repair. Therefore,
later on he could be promoted to a Repair Man position and be of good use.

You can always cancel, and then click “New Sailor” to bring up the stats of a new
potential sailor if you don’t like the stats that you are seeing. Just remember that
every time you do so, you spend 10 credits.

The FCS (Fire Control System)

A red circle on the bridge of your ship indicates where you can place
the FCS. An FCS is required for your ship to determine
where other ships may be, and to assist in the
aiming of your weapons.

New FCS Window

Once you click to select an


FCS, you are presented the
FCS Selection Window. Your
first ship is able to use 3
different types of FCS; Aiming,
Finder, and Auto. Each costs
the same, but notice that the
accuracy of each varies
greatly.

The Aiming FCS is completely


manual, and is the best
choice for those that want to
have the most control over
their aiming in battles.

The Finder FCS is also manually operated, but it has a much higher sight range.
This helps with earlier torpedo detection, and for finding out where the enemy is
when they are at a distance.

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The Auto FCS is just as it sounds. It automatically locks on to targets so you can just
worry about steering and shooting. Auto FCS is good for beginners, but should not
be counted on once you get the hang of controlling the other aspects of your ship.

Power Plant

A power plant is needed to


make your ship run (obviously).
You can click on “Change
Power Plant” to see the power
plant selection window.

The FF-01 can be outfitted


with 3 types of power plants.

The heavy engine provides the


most power which in turn
means a faster ship, but takes
up the most weight on your
ship (weight which could be used for armor or ammo, etc.) and costs the most.

The light engine provides the least power, which in turn means a slower ship, but
takes up the least space (so you could potentially carry more ammo or armor, etc.)
and costs the least.

The last engine is a compromise between both the heavy and light.

Weapon Selection

When you begin playing NF,


your ship is already preset
with Level 1 Neutral Naval
Guns. At level 1 you are not
able to choose between any
other forms of weapon, but
you can still bring up the
weapon screen by clicking on
your ship’s guns, and then
clicking the new weapon
graphic.

The Gun Selection Window


displays some important data that you can take note of for the gun that you choose.
After you level up, you should check back to see if there are any new guns available
to upgrade your ship with.

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The FF-01 has 3 R slots. R slots designate locations for guns. Later on you will see
ships with T slots which are meant to be used for torpedoes.

Shell Selection

When you select your


ship’s equipped weapons,
you are presented with 4
separate options in the
form of circular icons as
shown in the graphic to
the right.

Each gun has 2 “lockers”


that can hold shells of
ammunition. Because of
the differing types of
ammo, it may be of use
to load a type of ammo in
locker A and then a
different type of ammo in
locker B. For example, you could load locker A with ammo that will do more damage
at short range, and then load locker B with ammo that is more accurate for long
range shooting. During battle you can switch lockers instantly in order to fight more
strategically.

Different guns can


accommodate different types
of shells. The Shell Window
gives important information
regarding the different types of
shells supported by the
selected gun. You can use the
mouse wheel or arrow key to
select the number of packs
you wish to buy. 4 packs of
shells (in lockers A or B or
both) will last well for the
majority of beginning battles.
You can always add or reduce
the amount of ammo after a battle if you deem necessary.

Take note that HE signifies Heavy Explosive shells; for a beginner any variety of .
APC signifies Armor Piercing shells; these are made to penetrate ships equipped
with armor. These shells must hit the ship at a certain angle and distance to be most

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effective. They won’t do as much damage to unarmored ships compared to the HE
shells.

Armor

If you still have space on your


ship (a bar showing displacement
is located in the upper left data
window), you can choose to
equip armor by clicking on the
“Upgrade Armor” icon (bottom left
directly under ship’s bow). Armor
adds weight, which slows down a
ship, and may not be necessary
for the first beginner’s battles.

Armor Types

Deck armor will help defend your


ship against High-Angle fire.
High-Angle fire is used when you
are engaged in a long-range
battle. If you don’t have this type
of armor and want to engage in
long-range battles, then it’s a
good idea to upgrade. If your
armor is not equipped, the word
‘None’ will be displayed. It is
important that you upgrade your
armor by clicking on the word
“Armor.” After you select armor,
you can select how much and
what type of armor you want. It’s
important to note that the upper deck will increase in thickness by 0.1 inch with each
upgrade.

Belt armor helps to defend against direct-shots that are fired from nearby. If you find
yourself engaged in a lot of close-range battles, then this is a valuable upgrade. You
can upgrade your belt armor the same way you did for the upper deck armor.

Bulge armor is used for defending against torpedoes. Bulge armor upgrades the
armor on the hull of the ship. Strengthening the hull is important because the
majority of the fuel supply and the engine are located on the inside of the hull. As

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you would expect, upgrading the hull will make your ship heavier and consequently
slower. Each upgrade will increase your ship’s overall weight by 1 ton. Upgrade the
Bulge Armor the same way you upgraded the upper deck armor.

Bulk Head upgrade allows you to increase the overall strength of your ship by
reinforcing its internal structure. By upgrading your bulk head the “Structural
Defense” gets stronger. When the structural defense gets stronger, the ability of your
ship to withstand enemy attacks will improve. This upgrade will also allow your
engine to run more smoothly and efficiently. Upgrading your Bulk Head will increase
the overall weight of your ship by 1 ton.

Beginners Area Busan Harbor

Navy Field Battles take place on a map which consists of individual square areas
that can accommodate numerous battle rooms. You begin in the Busan Harbor
square of the map. The map is navigable through use of the console beneath the
“BATTLE CHANNEL” header at the top middle of the screen. When you first depart
your ship, you will be urged to start the training mission. Click the start button, and
you will take part in a simple mission that helps to show players how to maneuver
their ships in battle. You will be urged to keep trying the training mission until you
reach level 2. Once at level 2 it is best to stay in the Busan Beginner’s Area at least
until you get a good grasp for the game, then it is suggested that you head to square
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Quick Nation Overview

Japan
+ Torpedoes are their specialty
+ Large CV variety
+ Good Gunners
- Very weak armor

Germany
+ Great AA guns
+ Best Gunners
- Expensive armor

United Kingdom
+ Best armor
+ Best per shell damage
- Expensive armor
- Somewhat low gun range

United States
+Great CVs
+ Well balanced

Useful Terms

FF: Frigate class ship

DD: Destroyer class ship

CL: Light Cruiser

CA: Heavy Cruiser

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CV: Aircraft Carrier

BB: Battle Ship

TDA: Turret Drive Assist. In game, you can activate or de-activate TDA by pressing
CTRL. TDA speeds up aiming.

Torp Whore: Common game slang for players who only outfit their ships with torpedoes, or
who primarily use “gun and run” torpedo tactics.

Credit: Used as a game currency with which to purchase ship upgrades, weapons,
etc.

XP: Game experience points. Gaining XP helps level up ship crew.

AA Guns: Anti-Aircraft guns and artillery protect ships from encounters with all types of
enemy aircraft.

BO: Bridge Operator. Once you reach level 12 this is the crew member who
commands your ship. New ships are available according to your BO’s level.

Radioman: Once at level 6 you can choose to have a Radioman. There is an orange
spinning circle that designates his position. Once equipped, he will allow
many in-game chat options, as well as ability to form and join clans.

Ship DP: A ship’s displacement is the amount of weight of the ship in water. You can
not overload a ship.

DP Gun: Dual Purpose, able to equip with different ammo, but also quicker at reloading
than non DP version of the same caliber.

Please check out the Tips and Tricks section of Navyfield.com for more in-depth
information on Navy Field. Also, please download the full Navy Field Manual in order
to learn all other aspects of Navy Field.

Thank you for playing Navy Field,

Team N.F.

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Short Key List

<Basic Key>
Space : Fire Gun or Torpedo
W : Gun Elevation Up
S : Gun Elevation Down
A : Port the Turret
D : Starboard the Turret
Q : Starboard the All Turrets
E : Port the All Turrets
F : Engine Accelerate
V : Engine Decelerate

<Function Key>
R : Select R Group
T : Select T Group
Z : Select Front Weapon
X : Select Both Weapon
C : Select Rear Weapon
L. Mouse : Show Brief Information about Ship
R. Mouse : Move My Ship to Clicked Point
Ctrl : TDA On / Off
G : Center the Ship
B : Straighten the Ship

Arrow Keys : Screen Scroll


Y : A / B Shot Locker Select
H : Fast / Slow Torpedo Speed
N : Narrow / Wide Torpedo Fire
Shift + Z, X, S, C : Weapon Precise Control
Enter : Chat Mode On/Off
Tab : Indicator On/Off
1~8 : Select Flight Formation
F1 : Help
F2 : Team Chat On/Off
F3 : Filtering On/Off
F4 : Firing Mode Select
F5 : Key Guide
F6 : Guide Line On/Off
F9 : Music On/Off

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