th
The 9
Age
Dwarven Holds
Army Rules
Version 0.11.0 Beta
Lords
Heroes
Core
Special
Rare
Mounts
Ancient Grudge
Dwarven Hold armies have a number of Ancient Grudges which confers certain bonuses when attacking specific
enemies. The total amount of Grudges held by a Dwarven Hold army is calculated in the following manner:
- One Grudge
for each Dwarf King in the army;
- Additional D3 Grudges
for each Dwarf King mounted on the Throne of War;
- One Additional Grudge
when facing opponents who field units from the army books
Special Rules
Relentless
A model with this rule may march as normal even when within 8 of enemy units. Infantry models may march triple
their Movement if they are farther than 8 away from enemy units at the start of their Movement Phase. A unit may only
perform these moves if it consists entirely of models with this rule.
Sturdy
A model with this rule gains Thunderous Charge. The model does not suffer -1 to hit when taking a Stand and Shoot
charge reaction.
Shield Wall
A model with this rule adds an additional+1 to its Armour Save in Close Combat when using a shield against non-special
Close Combat Attacks from enemies to the model's front.
Entrench
Once deployment has finished but before moving Vanguards and Scouts, a model with this rule may entrench one War
Machine. The War Machine counts as if in Hard Cover (but loses this rule permanently if it moves).
Holdstone
At the start of any Round of Combat, a model carrying the Holdstone may declare that it is using it. Once it does, the
models unit treat flanks and rear as front for the purposes of Parry, Shieldwall and Supporting Attacks (to their
flanks/rear). The unit may still be Disrupted as normal. While the Holdstone is active, the bearer must always issue and
accept challenges. The unit cannot pursue any enemies in the same combat that the Holdstone was used.
Once the combat is over or the bearer slain, the beneficial effects of the Holdstone immediately end.
Close Combat Attacks from models with this rule always successfully wound on to-wound rolls of 4+ (or better if the
models Strength would allow it). Any model with this rule that is removed as a casualty in Close Combat may
immediately make a Close Combat Attack with the weapon choice for this Combat Round. This attack must be allocated
either towards the model that caused the casualty, or its unit (in that case, distributing the hits as shooting) applying all
special rules and bonuses. It may however never exceed one attack.
Armoury
Wyrm-Slayer Rocket:
Shooting Weapon. Range 24, Strength 8, Multiple Wounds (D3), Flaming Attacks,
Cumbersome
Forge Repeater:
Shooting Weapon. Range 18, Strength 5, Armour Piercing (1), Flaming Attacks, Quick to Fire, Multiple Shots(2D3)
Battle Runes
Runic Master, Runic Smiths and Anvils of Power may take these, under the rules detailed in the each Unit entry, and cast
them as Bound Spells:
Rune of Metal
Type: Augment
Duration: Lasts One Turn
Target may reroll failed Armour
Saves.
Rune of Resolve
Rune of Reckoning
Type: Augment
Type: Augment
Duration: Instant
Duration: Lasts One Turn
Target friendly unit may perform a 6" Target friendly unit may reroll failed
Magical Move.
to-hit rolls in Close Combat.
Rune of Oaths
Type: Augment
Duration: Lasts One Turn
Target friendly unit gains Stubborn
and Immune to Psychology.
Rune of Gleaming
Rune of Resilience
Type: Augment
Type: Augment
Duration: Lasts One Turn
Duration: Lasts One Turn
Target friendly unit gains
Hard Target All to-wound rolls against target
and Distracting.
friendly unit receive a -1 penalty
(multiple instances cast on the same
unit are not stackable).
Runic Standards
Dwarfs may use Magical Standards from the Common Magical Items list as well as the Runic Standards listed below. A
Battle Standard Bearer can take a Runic Standard as part of its Runic Item allowance.
Runic Standard of Shielding
(45 pts)
All units within 6 have a Ward Save
(5+) against Shooting Attacks.
Dwarven Runes
Dwarven Holds armies cannot pick from the pool of common Magical Items and instead create their own, using a
combination of Dwarven Relics and Dwarven Runes. The resulting objects, called Runic Items, follow all the normal
rules for Magical Items (i.e. Runic Weapon is Magical Weapon, Runic Armour is Magical Armour, Runic Talisman is
Talisman and Runic Arcane Item is Arcane Item). Each rune combination forms a unique Magical Item which cannot be
duplicated.
Weapon Runes
Any Hand Weapon or Additional Hand Weapons can be engraved with up to 3 Runes from this set.
Rune of Fury
(15 pts each)
For each Rune of Fury engraved on a
weapon the bearer gains +1 Attack.
Rune of Might
Rune of Precision
(20 pts each)
(20 pts each)
For each Rune of Might engraved on a For each Rune of Precision engraved
weapon the bearer gains +1 Strength. on a weapon the bearer gains +1 to
hit.
Rune of Quickening
(20 pts each)
For each Rune of Quickening
engraved on a weapon the bearer
gains +2 Initiative.
Rune of Craftsmanship
(25 pts)
A weapon engraved with this Rune
changes to a Great Weapon.
Rune of Penetrating
(40 pts)
A weapon engraved with this Rune
gains Armour Piercing (6).
Rune of Smashing
(40 pts)
A Weapon engraved with a this Rune
inflicts attacks at Strength 10 against
targets with a Toughness of 5 or
greater.
Rune of Destruction
(40 pts)
A weapon engraved with this Rune
gains Multiple Wounds (D3).
Rune of Fire
(5 pts)
A weapon engraved with this Rune
gains the Flaming Attacks special
rule.
Armour Runes
Any suit of Armour can be engraved with up to 3 runes from this set.
Rune of Crushing
(10 pts each)
An armour engraved with a Rune of
Crushing grants the wearer Impact
Hits (1). Each additional rune adds +1
to the number of Impact Hits.
Rune of Aegis
(15 pts each)
An armour engraved with a Rune of
Aegis grants Magic Resistance (1) or
increases this effect by +1 per rune,
up to Magic Resistance (4).
Rune of Iron
(10 pts each)
An armour engraved with a Rune of
Iron grants Innate Defence (6+). One
additional rune may be used to
increase this effect to (5+).
Rune of Steel
(30 pts)
An armour engraved with this Rune
allows the wearer to reroll failed
Armour Saves .
Rune of Mountains
(30 pts)
An armour engraved with this Rune
grants the wearer +1 Toughness, up
to a maximum of Toughness 6.
Rune of Bronze
(30 pts)
An armour engraved with this Rune
grants the wearer +1 additional
Wound.
Rune of Resistance
(45 pts)
An armour engraved with this Rune
forces enemies to reroll successful
to-wound rolls against the wearer.
Talismanic Runes
Up to 3 runes from this set may be taken as a single Talisman.
Rune of the Forge
(5 pts)
The bearer gains Fireborn.
Rune of Kinship
(10 pts)
The bearer gains Scout and Ambush
but may not ride a Throne of War.
Rune of Infamy
(20 pts)
The bearer gains Fear.
Rune of Shielding
(15 pts each)
An armour engraved with a Rune of
Shielding grants the wearer a Ward
Save (6+) or increases this effect by
+1 per rune.
Rune of Retribution
(
35 pts) - One per army
One Use Only. This is used at the
beginning of the Movement Phase.
Friendly units within 6 gain
Devastating Charge for one Turn.
Rune of Courage
(30 pts)
One use only. May be activated at the
Arcane Runes
Models with the Rune Craft or Rune Craft Mastery rules may take up to 3 of the following runes as a single Arcane Item.
Rune of Denial
(35 pts) - One per army
One use only. The player may
choose to use this rune instead of
making a dispel roll. The spell is
automatically dispelled.
Rune of Brilliance
(35 pts)
The bearer adds a +1 bonus to all
casting rolls when casting Bound
Spells .
Rune of Harnessing
(25 pts)
The Dwarven Hold player receives a
+1 bonus to Channel rolls and the
opponent receives a -1 penalty to
Channel rolls
.
Rune of Mastery
(40 pts)
Once per Magic Phase,
the bearer
may reroll one Power Dice when
casting a Bound Spell.
Rune of Devouring
(35 pts) - One per army
One use only. The player may choose
to use this rune instead of making a
dispel roll. The spell is cast as normal
but is afterward lost and cannot be
cast again for the rest of the game.
This rune cannot be combined with
the Rune of Denial on the same item.
Rune of Grounding
Army List
LORDS
King
125 pts
single model
WS
BS
Ld
10
Armour:
Options:
pts
Plate Armour
30
up to 125
10
4
8
8
10
50
150
Daemon Seeker
130 pts
single model
WS
BS
Ld
10
Weapons:
Options:
pts
up to 125
Relentless, Sturdy
Special Rules:
15
20
30
40
Monster Seeker:
The model gains Multiple Wounds (2,
Monstrous Infantry, Monstrous Beast, Monstrous Cavalry,
Monster and Ridden Monster)
Grim Resolve:
The model gains one attack per enemy model
in Base Contact.
Runic Master
125 pts
single model
WS
BS
Ld
10
Armour:
Options:
pts
Plate Armour
up to 125
3
8
5 / rune
Master Engineer
120 pts
single model
WS
BS
Ld
10
Armour:
Options:
pts
Plate Armour
up to 100
3
Engineer, Entrench
4
5
8
8
20
20
8
Master Marksman:
At the start of the Shooting Phase, a Master Engineer may grant one of the following bonus
effects to a friendly Infantry
unit
within 6":
- Target u
nit
gains +1 to hit for all Shooting Attacks.
- Target u
nit
may reroll rolls of 1' to wound for all Shooting Attacks.
- Target u
ni
t increases the range of its Shooting Weapons by 1d6+1.
The bonus effect lasts until the end of the Shooting Phase. Multiple instances of the same effect do not stack. A Master
Engineer who confers one of these bonus effects may not use the special rule Engineer during the same Shooting
Phase.
HEROES
Thane
85 pts
single model
WS
BS
Ld
10
Armour:
Options:
pts
Plate Armour
25
25
up to 75
8
4
8
8
10
Engineer
65 pts
single model
WS
BS
Ld
Armour:
Options:
pts
Plate Armour
Up to 50
2
6
Engineer, Entrench
4
5
8
8
20
20
Runic Smith
65 pts
single model
WS
BS
Ld
Armour:
Options:
pts
Plate Armour
up to 75
2
6
5 / rune
Dragon Seeker
50 pts
single model
WS
BS
Ld
10
Weapons:
Options:
pts
up to 75
Relentless, Sturdy
Special Rules:
15
20
20
25
Monster Seeker:
The model gains Multiple Wounds (2,
Monstrous Infantry, Monstrous Beast, Monstrous Cavalry,
Monster and Ridden Monster)
Grim Resolve:
The model gains one attack per enemy model
in Base Contact.
10
CORE
Clan Warriors
70 pts
10
models, may add up to
30
models 7 pts/model
M
WS
BS
Ld
Armour:
Options:
Heavy Armour
pts
1 / model
2 / model
1 / model
1 / model
1 / model
1 / model
1 / model
3
/ model
10
10
10
Greybeards
120 pts
10
models, may add up to
20
models 11 pts/model
M
WS
BS
Ld
Armour:
Options:
Heavy Armour
Immune to Psychology
Seen It All:
Units within 6 of the Greybeards may
reroll failed Panic tests.
11
pts
1 / model
2 / model
2 / model
3
/ model
4 / model
10
10
10
Clan Marksmen
60 pts
5
models, may add up to
20
models 12 pts/model
M
WS
BS
Ld
Weapons:
Options:
pts
Crossbow
free
1 / model
3
/ model
Armour:
Heavy Armour
Dwarf Special Rules:
Relentless, Sturdy
12
10
10
10
SPECIAL
Iron Guard
130
pts
10
models, may add up to
20
models
14 pts
/model
M
WS
BS
Ld
Armour:
Options:
pts
10
10
10
up to 50
Bodyguard,
Kings Guard
150 pts
10
models, may add up to
20
models 15 pts/model
M
WS
BS
Ld
Weapons:
Options:
pts
Great Weapons
1 / model
Armour:
Plate Armour
Dwarf Special Rules:
Relentless, Sturdy
Special Rules:
13
10
10
10
up to 50
Forge Wardens
150 pts
10
models, may add up to
15
models 15 pts/model
M
WS
BS
Ld
Weapons:
Options:
pts
Forge Gun:
Range 18, Strength 5, Armour Piercing May upgrade one model to each of the following:
(1), Flaming Attacks, Quick to Fire
Champion
- May take Wyrm-Slayer Rocket
Armour:
Musician
Plate Armour
Standard Bearer
- may take Magical Standard
Dwarf Special Rules:
10
20
10
10
up to 25
Relentless, Sturdy
Special Rules:
Seekers
55
pts
5
models, may add up to
25
models
11
pts/model
M
WS
BS
Ld
10
Weapons:
Options:
14
pts
1 / model
1 / model
10
10
10
up to 25
Steam Copter
80 pts
1
model, may add up to
2
models 70 pts/model
M
WS
BS
Ld
Copter
Driver
Weapons:
Options:
pts
Forge Repeater
free
Armour:
Heavy Armour,
Mounts Protection (6+)
Dwarf Special Rules:
Relentless
Special Rules:
Fly(8)
Flame Culverin:
This is a
Flame Thrower Artillery Weapon
with
Range 3", Strength 3, Flaming Attacks.
This weapon may not be used if the model performed a
March Move. Ignore the -1 modifier to rolls on the Misfire
Table.
15
Anvil of Power
150 pts
single model
WS
BS
Ld
Anvil
Armour:
Plate Armour
Special Rules:
Rune of Shattering
Type: Damage, Hex,
Range 48
Duration: Lasts One Turn.
Rune of Cleansing
Type: Universal,
Range 60
Duration: Instant.
An Anvil of Power may also swap one or more of these Battle Runes for one from the Battle Runes section. These
Bound Spells are cast with Power Level 4 and Range 60.
Ballista 55
pts
single model
WS
BS
Ld
Machine
Crew (3)
Weapons:
Options:
Dwarf Ballista:
This is a
Bolt Thrower Artillery Weapon
:
Range 48", Strength 6, Multiple Wounds (D3),
Armour Piercing (6).
Armour:
Heavy Armour
Special Rules:
Stubborn
Flaming Shot
(5 pts)
All hits caused by the War Machine have Flaming and Magical
attacks.
Rune Crafted
(10 pts)
All hits caused by the War Machine have +1 to hit against
Flying units and Magical Attacks.
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RARE
Field Artillerysingle model
WS
BS
Ld
Machine
Crew (3)
Armour:
Options:
Heavy Armour
Special Rules
:
Flaming Shot
(5 pts)
All hits caused by the War Machine have Flaming and Magical
attacks.
Stubborn
Engineering Rune
(15 pts)
Adds +4 to any rolls on the Misfire Table.
Rune Crafted
(50 pt)
All hits caused by the War Machine have +1 Strength (up to a
maximum of 10). Dwarf Catapult gains Armour Piercing (1).
Must take one of the following:
Catapult
(90 pts)
Cannon
(100 pts)
This is a
Catapult (3) Artillery Weapon
with
Range 60", Strength 3(9) [Multiple wounds (Ordnance)].
17
WS
BS
Ld
Machine
Crew (3)
Armour:
Options:
Heavy Armour
Special Rules
:
Stubborn
Engineering Rune
(15 pts)
Adds +4 to any rolls on the Misfire Table.
Rune Struck
(20 pts)
All hits caused by the War Machine have +3 range and
Magical Attacks.
Rune Crafted
(30 pts) -
Organ Gun only
(110 pts)
Organ Gun
(
125
pts)
This a
Flame Thrower Artillery Weapon
with
Range 12", Strength 5, Multiple Wounds (D3), Flaming
Attacks.
This is a
Volley Gun Artillery Weapon
with
Range 30", Strength 5, Armour Piercing (1), Multiple
Shots (2D6*2).
18
Steam Bomber
125 pts (One of a Kind)
single model
WS
BS
Ld
Copter
Driver
Weapons:
Swivel Gun:
Range 24, Strength 4, Armour Piercing (1), Multiple Shots (4), Quick to Fire.
Armour:
Heavy Armour
Mounts Protection (6+)
Dwarf Special Rules:
Relentless
Special Rules:
Fly(8)
Bombing Run:
During the Remaining Moves sub-phase you can bomb an unengaged enemy unit. Nominate one
enemy unit which the unit moved or marched over this turn. This unit suffers 2D6 Strength 4 hits.
Hold Guardians
210 pts
3
models, may add up to
3
models 70 pts / model
M
WS
BS
Ld
10
Armour:
Options:
pts
5 / model
Special Rules:
10
10
10
Vengeance Seeker
60 pts
single model
WS
BS
Ld
10
10
Relentless
Special Rules:
19
Rangers
65 pts
5
models, may add up to
15
models 11 pts/model
M
WS
BS
Ld
Armour:
Options:
pts
Heavy Armour
1 / model
1 / model
1 / model
2 / model
Relentless, Sturdy
Special Rules:
1 / model
3 / model
10
10
10
Miners
60 pts
5
models, may add up to
15
models 10 pts/model
M
WS
BS
Ld
Armour:
Options:
pts
Heavy Armour
1 / model
Relentless, Sturdy
Special Rules:
Ambush
20
2 / model
3 / model
3 / model
10
10
10
MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
Shield Bearers
M
WS
BS
Ld
10
WS
BS
Ld
10
Armour:
Sturdy, Relentless
War Throne
Infantry 40x60mm base
Armour:
Sturdy, Relentless
Special Rules:
Hatred
Majesty of High Kings:
A General mounted on a Throne of War increases the range of its Inspiring Presence to 18 (if
chosen as General). All friendly units within 6 of a Throne of War gain Swiftstride. If a character mounted on a
Throne of War joins a unit and is subsequently slain, the unit gains Frenzy.
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CHARACTERS
King
Runic Master
Daemon Seeker
WS BS
Ld
10
10
10
Master Engineer
10
Thane
10
Runic Smith
Dragon Seeker
10
Engineer
Hold Guardian
CAVALRY
Steam Copter
1*
Ld
10
WS BS
Ld
1*
Anvil of Power
- -
- Driver
R
Steam Bomber
- Driver
WS BS
4
WARMACHINES
S
INFANTRY
C
MONSTROUS INF.
Clan Warrior
- Guard(4)
2 1
Clan Marksman
Ballista
- -
Greybeard
- Crew (3)
2 1
Iron Guard
Field Artillery
- -
Kings Guard
- Crew (3)
2 1
Forge Warden
Tunnel Artillery
- -
Seeker
10
- Crew (3)
2 1
Vengeance Seeker
10
10
Ranger
Miner
Shield Bearer
10
War Throne
10
Range
Multiple Shots
Multiple Wounds
Armour Piercing
common
Wyrm-Slayer Rocket
24
D3
common
Forge Repeater
18
2D3
Steam Bomber
Swivel Gun
24
Steam Copter
Flame Culverin
Flame Thrower
Ballista
Ballista
Bolt Thrower
48
D3
Field Artillery
Catapult
Catapult (3)
60
3[9]
[Ordnance]
Cannon (1)
Cannon (D6)
60
10
Ordnance
Cannon (2)
Volley Gun
12
2D6
Flame Cannon
Flame Thrower
12
D3
Organ Gun
Volley Gun
30
2D6*2
Tunnel Artillery
22
CHANGE LOG
Released version 0.9.0 Beta
v0.9.1
Ancient Grudge, army-wide hatred removed, additional instance of Reckoner rule added instead
Rune of Kinship, added restriction for combining it with Throne of War mount
Reckoner rule, explicit clarification added to prevent multiple instances targeting the same unit
Daemonseeker/Dragonseeker, Removed access to Talisman Runes
Daemonseeker/Dragonseeker, added option for upgrading to Fear special rule
Gore Spilling rule, removed
Raging rule, changed and weakened. instead of multiplication of attacks, attacks add number of models, price corrected
on both Daemonseeker and Dragonseeker
Master Engineer, multiple instances of the same bonus not able to stack
Greybeards, maximum unit size reduced
Ironguard, removed Fight in Extra Ranks special rule
Forgeguard, maximum unit size reduced
Anvil of Power, changed wording of Rune of Cleansing
Close Quarter Machine, upgrade name
v.0.10.0
Yer Comin With Me! Rewritten for clarification
Rune of Precision cost increased
Rune of Illusion, cost increased
Rune of Shielding, moved to talisman section
Rune of Enfeeblement removed
Rune of Retribution Rewritten for clarification
Rune of Harnessing Reworked
Rune of Grounding Added
Dwarf King, Price of Shield streamlined
Daemon Seeker, Dragon Seeker, Price, Stats, Multiple Wounds (2) optional upgrade instead of Impact Hits
Guild Master, Price of model and equipment corrected
Core Troops, lost access to Scout/Ambush
Greybeards, BS reduced
Warriors, Shooters, Price for shields adjusted
Warriors, Greybeards, Magic Standards and Vanguard
Shooters, minimum Unit Size changed
Ironguard, Price changed
Steamcopter, Skirmishers Special Rule on units only, not on single models
Steamcopter, Flame Blaster, clarification
Anvil of Power, Shields removed, Range on damage Spells decressed
Steambomber, price, wounds, quantity
Rangers, Miners, new units
Palanquin, Added relentless to avoid confusion
Throne of War, removed War Platform, added Relentless
v.0.10.1
Warriors, Greybeards, omitted limits added for Vanguarding units
All Core, increased price for GW
Iron Guard, price reduced due to new Parry
23
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