Campaign
MALE
OD
EV
IL
L
FU
GO
W
LA
C
TI
AO
CH
Race
Size
Skill Ranks
CLASSES
XP
ABILITIES
Item
Bonus
Ability
Modier
Temp
Score
Temp
Modier
2
3
d
d
STR
STR
STR
DEX
DEX
DEX
CON
CON
CON
INT
INT
INT
Acrobatics
WIS
WIS
WIS
Appraise
CHA
CHA
CHA
Autohypnosis
Favoured class
+1 per level
Untrained
Bluff
Climb
Diplomacy
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Linguistics
Perception
Ride
Sense Motive
Sleight of Hand
Spellcraft
Stealth
Survival
Swim
Use Magic Device
Knowledge (arcana)
Knowledge (dungeoneering)
Knowledge (engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (nobility)
Knowledge (planes)
Knowledge (psionics)
Knowledge (religion)
LANGUAGES
hp
rks
+ INT
per level
Level
Level
Adjustment
Effective
Character
Level
+ CON
per level
SKILLS
Disable Device
Hit Die
Class
Skills
+3
Skill
Bonus
DEX
INT
WIS
CHA
STR
CHA
DEX
CHA
DEX
DEX
CHA
WIS
CHA
INT
WIS
DEX
WIS
DEX
INT
DEX
WIS
STR
CHA
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
Ranks
Racial,
Feats
Armour
Check
Penalty
Misc
larger/
4 ifsmaller
Knowledge - INT
Profession - WIS
Ability
Score
Size
Modier
Craft - INT
Perform - CHA
Player
FEMALE
Name
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INITIATIVE
Feats
INITIATIVE BONUS
ATTACKS
Training
INIT = DEX +
Misc
Range
SPEED
SPEED
ft
Temp Speed
ft
ft
sq
Swim Speed
ft
sq
Fly Speed
sq
ft
ft
sq
ft
Buffs
sq
Range
ft
ft
Attack Bonus
Critical
Damage
Critical
sq
Range
COMBAT MANOEUVRE
Base
BONUS
Attack Bonus
Misc
Deflection
Modier
Base
Attack Bonus
+ BAB
Misc
+
Size
Modier
SAVES
Size
Modier
Special Ammo
+ BAB
Special Ammo
Base
Attack Bonus
Critical
Ammo
Deflection
Modier
Damage
sq
+
Dodge
Modier
Attack Bonus
Type
Ammo
Size
Modier
COMBAT MANOEUVRE
DEFENCE
+ CMD
Damage
COMBAT MANOEUVRES
+ CMB
Type
ft
Temp CMD
Attack Bonus
sq
Range
Power
Attack
Conditional Modiers
Temp CMB
Critical
Nerfs
CMD = 10 + STR
Damage
sq
Type
Power
Attack
Nerfs
Buffs
Attack Bonus
Type
ft
Morale
Bonus
RANGED
ATTACK
Temp Damage
Bonus
Special Ammo
Climb Speed
MELEE
ATTACK
Morale
Bonus
Critical
sq
Range
Temp Attack
Bonus
Damage
sq
Ammo
BASE ATTACK
BASE
ATTACK BONUS
Attack Bonus
Type
FORTITUDE SAVE
FORT
Misc
= CON +
Base
Racial
Misc
Temp
REFLEX SAVE
REF
= DEX +
WILL SAVE
Conditional Modiers
WILL
= WIS +
Evasion
Improved
Evasion
Endurance
+
Trap
Sense
Conditional Modiers
HEALTH
Dying
Stable
Non-lethal
Unconscious
hp
hp
hp
EFFECTS
ARMOUR CLASS
Dodge
Modier
ARMOUR CLASS
AC
= 10 + DEX +
Deflection
Modier
Armour AC
Natural
Armour
Shield AC
Size
Modier
AC
= 10
AC
Temp AC
= 10 + DEX +
Spell Resistance
Conditional Modiers
+ AC
Damage Reduction
/
Notes
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ARMOUR
INVENTORY
Value
EQUIPMENT
Hat / Mask
Weight
Properties
Properties
Max Speed
Type
ft
Check Penalty
Weight
Max AC DEX
sq
Spell Failure
Armour AC
AC
lb
Headband
Properties
SHIELD
Eyes
Properties
Check Penalty
Weight
Spell Failure
Shield AC
AC
lb
Properties
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
Belts
Properties
Hands
Clothes / Body
Properties
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
MONEY
Copper
lb
Medium Load
lb
Heavy Load
lb
lb
Weapons, Ammo
lb
Armour, Shield
lb
Worn Items
lb
lb
Total
pp
,
,
gp
coins
Debts
Valuables
Coins
lb
Other items
Total Weight
lb
Total
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Value
sp
Platinum
Carried Items
Scrolls, Potions,
Wands, Components
Gold
cp
Silver
Light Load
VALUABLE ITEMS
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Mythic
Tier
MARSHAL
MARSHALS ORDER
HARD TO KILL
When below 0hp, always stabilise without needing to make a
constitution check (though bleed damage still counts).
Dont die until negative hp equals double your constitution score.
ABILITY SCORE
Tier Bonus to ability scores
2
4
6
8
10
+2
+2
+2
+2
+2
MYTHIC POWER
STR
INT
DEX
WIS
CON
CHA
POWER
PER DAY
=3+
Uses
Today
d6
d8
d10
d12
AMAZING INITIATIVE
Mythic
Tier
INITIATIVE
BONUS
Tier
RECUPERATION
Recover all hit points with 8 hours rest
Spend one use of mythic power to regain half your
maximum hit points and use of any limited daily abilities
PATH ABILITIES
2 +
Tier
Tier
Extra
PATH ABILITIES
SURGE
2
4
7
10
Mythic
Tier
FORCE OF WILL
UNSTOPPABLE
Tier
Bleed
Cowering
Deafened
Fascinated
Nauseated
Shaken
Stunned
Blind
Dazed
Entangled
Fatigued
Panicked
Sickened
Confused
Dazzled
Exhasted
Frightened
Paralysed
Staggered
10
IMMORTAL
If you are killed return to life 24 hours later, regardless of
Tier the condition of your body. You do not regain any limited
9 daily abilities.
This does not apply if you were killed by a coup-de-grace
or critical hit by a mythic enemy, or an epic weapon.
Tier Can only be permanently killed by a coup-de-grace or
10 critical hit with an artefact.
Tier
LEGENDARY HERO
10
VISIONARY COMMANDER
When you are an ally within 30ft rolls initiative, roll twice
and take either result.
Tier In a surprise round, you and allies within 30ft can take a
10 full round action instead of just a standard action.
Once per round, when you or an ally within 30ft scores a
critical hit, regain one use of mythic power.
3
MYTHIC FEATS
Tier
9
Marcus Downing 2016
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PREPARED
SPELLS
KNOWN SPELLS
Caster
Level
SORCERER
Level
Bonus
BLOODLINE
Level
Bloodline powers
Bloodline Spell
Level
Level
Bloodline Spell
Level
15
Level
20
SPELLS
Spell
Save DC
Spells
per day
Bloodline Spell
CHA
CHA - 4
CHA - 8
CHA - 12
Spells
Known
1
2
3
Bloodline Spell
5
6
7
8
Bloodline Spell
Concentration
= CHA +
Caster
Level
Bloodline Spell
BLOODLINE FEATS
Level
Level
13
Bloodline Spell
Level
19
Bloodline Spell
Bloodline Spell
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SPELL BOOK
Level
Level
School
Casting time
Range:
Close
Duration
Medium
Long
Casting time
Area / Target
Range:
Close
Saving throw
Spell Y
Resistance N
Book Page
Focus
Components
V S M
School
Medium
Duration
Long
Area / Target
Saving throw
Focus
Components
V S M
Spell Y
Resistance N
Book Page
School
Casting time
Range:
Close
Duration
Medium
Long
Casting time
Area / Target
Range:
Close
Saving throw
Spell Y
Resistance N
Book Page
Focus
Components
V S M
School
Medium
Duration
Long
Area / Target
Saving throw
Focus
Components
V S M
Spell Y
Resistance N
Book Page
School
Casting time
Range:
Close
Duration
Medium
Long
Casting time
Area / Target
Range:
Close
Saving throw
Spell Y
Resistance N
Book Page
Focus
Components
V S M
School
Medium
Duration
Long
Area / Target
Saving throw
Focus
Components
V S M
Spell Y
Resistance N
Book Page
School
Casting time
Range:
Close
Duration
Medium
Long
Casting time
Area / Target
Range:
Close
Saving throw
Spell Y
Resistance N
Book Page
Focus
Components
V S M
School
Medium
Duration
Long
Area / Target
Saving throw
Focus
Components
V S M
Spell Y
Resistance N
Book Page
School
Casting time
Range:
Close
Duration
Medium
Long
Range:
Close
Saving throw
SAVING
THROW
Spell Y
Resistance N
Book Page
Focus
Medium
ft
sq
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ft
sq
LONG RANGE
400+ 40 Level
ft
Area / Target
Focus
Components
V S M
Casting
Stat
MEDIUM RANGE
100+ 10 Level
Long
Saving throw
Concentration
CLOSE RANGE
25+ 5 (Level 2)
Duration
sq
Caster
Level
Spell Y
Resistance N
Book Page
INT
WIS
CHA
Caster Levels
SPELL
RANGE
Casting time
Area / Target
Components
V S M
School
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MOUNT
SUMMONED CREATURE
Age
Weight
Height
lb
FU
GO
Subtype
W
LA
OD
Creature Type
MALE
EV
TI
C
FEMALE
AO
IL
CH
Climb
ABILITIES
Item
Bonus
Ability
Score
Ability
Modier
Temp
Bonus
Escape Artist
Fly
STR
Perception
DEX
DEX
Sense Motive
CON
CON
INT
INT
WIS
WIS
CHA
CHA
STR
Ranks
Misc
Stealth
Survival
Track
Swim
DEX
STR
DEX
DEX
WIS
WIS
DEX
WIS
SURVIVAL
Dying
COMBAT
ATTACKS
INIT = DEX +
Temp Attack Temp Damage
+
ft
ft
sq
ft
sq
Burrow Speed
Temp Speed
ft
ft
ft
sq
COMBAT MANOEUVRE
BONUS
Size
Modier
CMB =
Misc
COMBAT MANOEUVRE
DEFENCE
Critical
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
Misc
Morale
Bonus
sq
Ammo
Dodge
Modier
EQUIPMENT
ft
Damage
sq
Range
+ STR +
Range
ft
Attack Bonus
sq
sq
COMBAT MANOEUVRES
STR
ft
Fly Speed
Climb Speed
sq
Range
Swim Speed
sq
Deflection
Modier
Base
Attack Bonus
Size
Modier
= 10 + DEX +
Misc
AC
= 10
AC
= 10 + DEX
AC
Base Save
FORTITUDE SAVE
FORT = CON +
REFLEX SAVE
PORTRAIT
SAVING THROWS
Armour
& Shield
ARMOUR CLASS
Size
Modier
+ BAB +
DEFENCE
AC
hp
Misc
INITIATIVE BONUS
BASIC SPEED
REF
= DEX +
WILL SAVE
WILL = WIS +
Evasion
Endurance
/
COMBAT ABILITIES
TRAINING
EFFECTS
Unconscious
Non-lethal
hp
BASE ATTACK
Stable
hp
SKILLS
Acrobatics
XP
ft
HEALTH
HIT POINTS Wounds
Creature
Level
Base
Attack
ANIMAL COMPANION
HIT
DICE
FAMILIAR
Creature Name
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Misc
Temp
aegis
PREPARED SPELLS
CUSTOMISATIONS
Aegis
Level
PSIONICS expanded
Customisation
Manifester
Level
ASTRAL SUIT
Astral Armour
1
2
12
1
2
8
Speed 2, Nimble
1
2
7
Astral Juggernaut
Evasion
Improved Evasion
Brawn, Improved Damage
Flexible Suit
(astral armour is treated as a
Masterwork Breastplate)
DAMAGE REDUCTION
Level
3/
Astral
Suit
4/
5/
Racial
6/
CUSTOMISATION Base
POINTS
Points
pts =
Misc
Bonus
Points
Misc
7
8
Recongure
Points
pts = INT +
Aegis
Level
10
11
12
13
RECONFIGURE
Once a day as a standard action, swap customisations:
2/
CUSTOMISATIONS
Level
Flexible Suit
ASTRAL REPAIR
2
5
10
15
20
Points
2)-1
14
15
(Round up)
AUGMENT SUIT
As a standard action, gain temporary customisation points
Level
Bonus
Points
pts =
Aegis
Level
4)
(Round down)
CANNIBALISE SUIT
Level Once a day as a standard action, dismiss your suit to gain
healing equal to your customisation points.
12
PERFECT MERGER
Suit cannot be forcibly dispelled (but still does not function
Level inside a null psionic eld).
20 Spend two uses of Recongure to reset all customisations.
16
17
18
19
20
21
22
23
24
25
26
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ORIGINS
FU
GO
OD
Parents
W
LA
CHARACTER
BACKGROUND
AO
TI
EV
CH
FRIENDLY
IL
Name
HOSTILE
Origin
/ Region
/ Town
FU
GO
W
LA
OD
Country
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
AFFILIATIONS
PORTRAIT
FU
GO
W
LA
OD
Religion
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
FU
GO
W
LA
OD
Employer
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
/ Region
/ Town
FU
GO
W
LA
OD
Current Country
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
FU
GO
W
LA
OD
Afliation
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
FU
GO
W
LA
OD
Afliation
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
APPEARANCE
FU
MALE
W
LA
FEMALE
Race
TI
EV
FRIENDLY
IL
Weight
AO
Height
CH
Age
HOSTILE
Hair
FU
GO
W
LA
OD
Eyes
TI
EV
IL
AO
FRIENDLY
CH
Dening Features
C
FU
GO
W
LA
OD
HOSTILE
TI
EV
IL
AO
FRIENDLY
CH
Preferred Clothing
C
FU
GO
W
LA
OD
HOSTILE
TI
EV
IL
AO
C
Motivations
FRIENDLY
CH
PERSONALITY
FU
GO
W
LA
OD
HOSTILE
TI
EV
AO
IL
CH
FRIENDLY
Fears
C
FU
GO
W
LA
OD
HOSTILE
TI
EV
IL
AO
FRIENDLY
CH
Likes
C
FU
GO
Dislikes
W
LA
OD
HOSTILE
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
OD
FU
GO
W
LA
Quirks
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
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Name
Name
STR
DEX
CON
INT
WIS
CHA
AC
CMB
CMB
Touch
Flat-footed
AC
AC
CMD
Flat-footed
CMD
CMD
SAVING THROWS
Fortitude
Reflex
Will
FORT
REF
WILL
INITIATIVE
1.
2.
3.
marks as guides
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