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Yop, Kobold Battlemind Level 12

PPs: 8
Standard, Daily:
Paragon Path: Eternal Blade Aspect of Elevated Harmony
(Std; Melee) +17 vs. AC; 2d10+10 b2.
Miss: Half damage
Minor: Standard: Effect: You can spend a healing surge.
You enter the Aspect of Elevated Har-
Battlemind’s Demand (At-Will; Close Melee Basic Attack (At-Will) mony until end of the encounter. While
Burst 3) You mark one creature in +17 vs, AC; 1d10+10 b2 lightning. in this aspect, your at-wills gain a new
burst until the end of encounter or Miss: 5 damage. augment on top of existing ones:
until you use this power again. Crit: 20+3d6 lightning Augment 1: You gain 9 temporary HPs
Augment 1: One or two creatures. and a creature hit by the attack takes 4
Iron Fist (At-Will; Melee) extra damage.
Shifty (At-Will) You shift 2 squares. +17 vs. AC; 1d10+10 b2.
Effect: You gain resist 4 all until end of Nightmare Vortex (Std; Close Burst 1)
Arcane Senses (Encounter) You make your next turn. +17 vs. AC; 1d10+10 b2 and slide target
an Arcana check and learn the num- Augment 1: Instead it’s fire resist 9. 1 square.
Miss: Half damage
ber of fey, shadow and elemental Augment 2: 2d10+10 b2.
Effect: Until end of the encounter, when-
creatures within a number of squares
Mind Snare (At-Will; Melee) ever an enemy starts its turn within 3
equal to the check result. You don’t squares of you, you can slide it 1 square.
learn locations, but learn a separate +17 vs. AC; 1d10+10 b2 and one ally
count for each type. within 5 squares becomes invisible to Aspect of Disembodiment (Std;
the target until it is adjacent or until the Melee) +17 vs. Fort; 2d10+10 b2 and
Winged Weapon (Encounter) The end of your next turn. the target takes a -4 penalty to attacks
next melee attack you make before Augment 1: Invisibility is not ended by and saves (save ends). The penalty ends
the end of your turn with your melee being adjacent to the enemy. if it ends its turn without attacking.
weapon becomes a ranged attack Augment 2: 2d10+10 b2 and until end Miss: Half damage
with a range of 10. of your next turn, all allies are invisible Effect: You enter the Aspect of Disem-
to target unless adjacent to it. bodiment until end of the encounter.
Blade Guide (Encounter; Close Burst While in this aspect, your at-wills gain a
10) Target: Nearest enemy in burst. Eternal Vigilance (Encounter; Melee) new augment on top of existing ones:
+17 vs. AC; 1d10+10 b2 and the Augment 1: You shift half your speed +1
Effect: Until end of the encounter,
target provokes OAs from you if it shifts before or after the attack, even through
you gain a +2 to OAs against it and enemy spaces. One enemy hit by the at-
you gain CA against it while the only before the end of your next turn.
tack takes 4 extra damage.
creature adjacent to it. Augment 2: 2d10+10 b2 and the target
Augment 1: You regain use of this provokes OAs from you and your allies Blade Guide’s Counsel (Std) Until your
power if the target is reduced to 0 HP. whenever it shifts or makes close at- next short rest, you gain training in an
tacks before the end of your next turn. untrained skill of your choice.
STR: 15 +2/+8
Initiative: +9 (+11 w/ Kozuma)
Immediate and Other Actions: CON: 21 +5/+11
APs:
DEX: 13 +1/+7
Blurred Step (Opportunity; At-Will) Trigger: INT: 9 -1/+5
An adjacent marked enemy shifts. Guided Action: When you spend an
WIS: 18 +4/+10
Effect: You shift 2 squares. AP, you can reroll the next missed at-
CHA: 12 +1/+7
tack before the end of your turn.
Mind Spike (Reaction; At-Will; Melee)
Trigger: An adjacent marked enemy hits an Feats:
AC: 32
ally with an attack not including you. Effect: 1: Mark of Passage
Fort: 25 Ref: 22 Will: 25
The enemy takes force and psychic damage 2: Wrathful Warrior
equal to the damage dealt to your ally. +2 all vs. traps, +2 Will vs. illusion,
4: Weapon Expertise (Hammer)
+1 AC, Ref when you shift
6: Weapon Proficiency (Craghammer)
Lightning Rush (Interrupt; At-Will;
Melee) Trigger: An enemy within 5 squares 8: Melee Training (Con)
HP: 102 Bloody: 51
targets an ally with an attack. 10: Striking Resurgence
Surge: 25 14/day (2nd Wind doesn’t give defense bonus, in-
Effect: Before the attack, you move your
speed to a square adjacent to the enemy. stead you get a melee basic attack)
+17 vs. AC; 1d10+10 b2. 11: Small Warrior’s Defense
Effect: You lose a standard action next turn. 12: Hammer Rhythm
Magic Items:
Augment 1: Triggering attack takes a -1
Lightning Craghammer +3 Skills:
penalty if you hit.
Wyrmscale Armor +4 Stealth +9
Augment 2: 2d10+10 b2 and you become
target of the attack. Amulet of Protection +3 Thievery +9
Effect: You get your standard action next Gauntlets of Blood Endurance +16
(+2 damage against bloody foes)
turn as normal. Dungeoneering +15
Boots of the Fencing Master
Insight +15
Battle Resilience (Free; Encounter) Amulet of Protection +3
Arcana +10
Trigger: The first time an attack hits or Iron Armbands of Power
misses you in the encounter. Belt of Vim
Effect: You gain resist all 10 until the end of Cynic’s Goggles Move 5, Normal Vision
your next turn. Background: Lived in Draconic moun-
Boots of the Fencing Master tain monastery
Reactive Surge (Reaction; Encounter)
(Dungeoneering as class skill)
Trigger: An attack bloodies you. (Minor; Encounter) Shift 3 squares.
Languages: Common, Draconic
Effect: You spend a healing surge.
Lightning Weapon (Free action when Rituals: Water Walk, Find the Path
Wrathful Warrior (Free when hit by melee
you hit; Daily) Target and all enemies
or close attack; Encounter) Experience: Next Level:
within 2 squares of the target take
Gain 5 temporary HPs. 39,000 xp
2d6 lightning.
Backstory

Yop is a kobold with a dragon living his head.
Yop was trained to be the guardian of the dragon Akhiban. The Akhiban spent
centuries studying the psionic arts. In order to delve into the psionic arts, he would
enter into a trance-like state, leaving his physical form vulnerable.
To protect his unconscious form, Akhiban recruited a tribe of kobolds to guard
him. Yop was one of the elite guards that tended Akhiban’s body, and was conse-
quently trained in some of Akhiban’s secrets.
The other kobolds of the tribe were in charge of gathering food and treasure as
tribute to Akhiban. The representative of the gatherers was a kobold woman named
Akastra, and Yop loved her. One year, the kobolds were short on their tribute for their
draconic god. To “teach them a lesson”, Akhiban ate Akastra instead, and demanded
the others bring more food and treasure in the future or be eaten as well.
Yop was heartbroken, and furious at his beloved’s murder, but he hid his rage The School of Unmatched
from his draconic master. The next time he was assigned to guard Akhiban’s body Excellence
while he astrally projected, Yop decided to slay the dragon. As he raised his weapon
for the death blow, Akhiban awoke. But instead of fighting back, Akhiban let Yop com- The masters of this
plete the deathblow. school teach that those
When the other kobolds learned of the crime, they exiled Yop from the tribe. who wield psionic power
(They would have executed him, but they feared him, for if he could kill their dragon are a superior class of be-
god he must be able to kill any of them as well.) Shortly after leaving the tribe, Yop ings. Their inherent supe-
began to hear a voice in his mind: Akhiban’s voice. Since the murder, Yop has been riority gives them the right
hearing Akhiban more and more. The dead dragon continues to give him advice and and even responsibility
guidance, though not always of a friendly nature. Since he began hearing the voice, to assume dominion over
Yop has noticed his psionic power has vastly increased. their lesser kindred.
Is the voice just a manifestation of Yop’s remorse at slaying his
master? Is this some psionic trick or plan? Is this a manifestation of Tenets:
Yop’s natural psionic ability? Did he absorb some of Akhiban’s es- Psionic users are by
sence when he slew him? their basic nature superior
Or is the dragon living on in Yop’s mind somehow? If the dragon lives to non-psionic creatures.
on in some way, what is his plan or goal? Why didn’t Akhiban fight
back when Yop slew him? Is there a way to get Yop does not know, Therefore, psionic crea-
but he hopes to seek answers. tures should benevolently
guide lesser mortal beings.

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