In this document you will find the work-in-progress army lists for the Corporation, Enforcers, Forge Fathers and
Plague armies.
They are incomplete the Corporation list just has the basics in at the moment enough to be playable with some
variety. As we develop each army they will each get more units and exciting stuff. The Enforcer and Forge Father lists
are probably closest to completion at the moment, but are both still open to change. Anything highlighted blue is
placeholder text some of the vehicle names for example.
Note that there are very few points values in at the moment these will be calculated and added once the rules
themselves are finalised, ready for the beta. At that point we can play some more games and work out if they are
correct! Force composition, especially in terms of the upgrades at the end of the list, will be limited in some way, but
we havent yet established how.
For now, for the purposes of playtesting, pick two forces that feel like they should be balanced, and then play a game
to see if they are. Feedback on this will give us an excellent steer on how to come up with the points calculation
how much value to put on shooting ability, melee ability, speed, Command, etc.
We are currently about halfway through the initial lists for the Asterians and the Veer-myn, and we will post those
shortly.
There should be enough here to play a wide range of games with differing tactics. Let us know how you get on!
Thanks
Mantic
The Corporation
Corporation Marines (2-5 Teams)
Spd
5
Insert Image
Acc
4+
Def
4+
Brk
3 / 6 / 8 / 10 / 11
Marine Team
Weapon
Range
Weaponry
Laser Rifles
24
Assault Weaponry
A
Marine Ranged Support Team
Weapon
Range
Weaponry
Autocannon
48
Assault Weaponry
A
Marine Anti-Tank Support Team
Weapon
Range
Weaponry
Laser Cannon
48
Assault Weaponry
A
0-1 Marine Comms Support Team
Weapon
Range
Weaponry
Laser Rifles
24
Assault Weaponry
A
Special Rules: Communications
Marine Unit Leader
Upgrade any 1 team to a Unit Leader, granting:
Infantry
Points: 50
Power
6
4
AP
-
Special
Power
6
4
AP
2
-
Special
Suppressing Fire (1)
Power
2
4
AP
5
-
Special
Anti-Tank, Blast (D3)
Power
6
4
AP
-
Special
Points: 85
Points: 75
Points: 60
Points: 15
Leadership
Leadership
Command 1
Infantry
Points: 65
Power
6
4
AP
-
Special
Power
6
4
AP
-
Special
Points: 75
Points: 50
Infantry
Points: 65
Power
6
4
AP
-
Special
Points: 95
Power
6
4
6
AP
5
5
Special
Power
6
4
4
AP
2
-
Special
Power
6
4
AP
-
Special
Anti-Tank
Anti-Tank
Points: 90
Points: 75
Points: 15
Leadership
6
4+
7+
3
Insert Image
Vehicle
Points: XXX
Weapon
Heavy Burst Laser
Assault Weaponry
Range
36
A
Power
6
4
AP
2
3
Special
Suppressing Fire (1)
Vehicle (Tank)
Points: XXX
Range
36
Power
6
AP
2
Special
Suppressing Fire (1)
Insert Image
Vehicle (Tank)
Points: XXX
Weapon
Laser Rifle
Heavy Autocannon
Replacement Weapon:
Weapon
Heavy Laser Cannon
Range
24
12-48
Power
4
12
AP
2
Special
Range
12-48
Power
2
AP
5
Special
Anti-Tank, Blast (2D3)
Cmd
Points: XXX
Range
Power
AP
N/A
Special
Blast (4D3), Limited (1), Suppressing
Fire (3)
Orbital Command
Command 2
Corporation Lieutenant
Upgrade any Unit Leader to a Lieutenant, granting:
Points: XXX
Corporation Medic
Upgrade any Team with a Medic, granting:
Points: XXX
Command 1
Corporation Sharpshooter
Upgrade any Team with a Sharpshooter, granting:
Points: XXX
Medic
Points: XXX
Enforcers
Army Background
Orders
Enforcers have access to the following Orders in
addition to the standard ones.
Level 3 - Fusillade
Choose a target. Any unactivated units with line of
sight to that target may immediately perform a Blaze
Away action at that target. In addition, any hits may
be rolled to damage as if a Shoot action were being
performed. Roll to hit and damage with all units
before determining casualties. None of the
participating units are marked as activated, although
giving this order does count as your Activation.
Insert Image
Weapon
Range
Power
Genling 45 Laser Assault
Weaponry
24
6
Rifles
Assault Weaponry
A
4
Special Rules: Anti-Grav, Communications
Enforcer Ranged Support Team
Weapon
Range
Power
Genling 45 Laser Assault
24
6
Weaponry
Rifles
Burst Laser
36
4
Assault Weaponry
A
4
Special Rules: Anti-Grav, Communications
Enforcer Heavy Support Team
Weapon
Range
Power
>Missile Launchers (AT)
6-48
4
Weaponry
>Missile Launchers
6-48
4
>Pistols
12
6
Assault Weaponry
A
4
Special Rules: Anti-Grav, Communications
Enforcer Assault Team
Weapon
Range
Power
Weaponry
Pistols
12
6
Wristblades
A
8
Special Rules: Anti-Grav, Communications
Enforcer Tank Hunter Support Team
Weapon
Range
Power
Pistols
12
6
Weaponry
Thermal Rifle
18
4
Wristblades & Mines
A
8
Special Rules: Anti-Grav, Communications
Enforcer Incinerator Support Team
Weapon
Range
Power
Pistols
12
6
Weaponry
Incinerator
12
2
Wristblades
A
8
Special Rules: Anti-Grav, Communications, Fire in the Hole!
Enforcer Defender Team
Weapon
Range
Power
Weaponry
Shotguns
12
6
Assault Weaponry
A
8
Special Rules: Anti-Grav, Communications, Mobile Defences
Enforcer Unit Leader
Upgrade any 1 team to a Unit Leader, granting:
Leadership
Command 1
Infantry
Points: XXX
AP
Special
1
Points: XXX
AP
Special
1
1
Points: XXX
AP
4
1
1
-
Special
Anti-Tank, Heavy Firepower
Blast (D3+1), Heavy Firepower
AP
1
1
Special
AP
1
5
5
Special
AP
1
1
1
Special
Points: XXX
Points: XXX
Anti-Tank
Anti-Tank
Points: XXX
Blast (2D3)
Points: XXX
AP
1
-
Special
Points: XXX
Infantry
Points: XXX
AP
2
1
-
Special
Suppressing Fire (1), Tag
AP
2
1
1
-
Special
Suppressing Fire (1), Tag
Points: XXX
Points: XXX
Leadership
Command 1
Precision Fire Order
Leadership
Command 1
Large Infantry
Points: XXX
Power
AP
Power
AP
6
4
2
-
Special
Points: XXX
Special
Points: XXX
Power
AP
4
4
4
4
1
-
Special
Anti-Tank
Blast (D3+1)
Points: XXX
10
Leadership
Command 1
Large Infantry
Points: XXX
AP
Special
1
3
Points: XXX
AP
Special
1
1
3
Points: XXX
AP
Special
1
1
3
Blast (2D3)
Points: XXX
AP
Special
1
Points: XXX
6
3+
7+
4
Insert Image
Vehicle
Points: XXX
Weapon
Range
Power
Heavy Burst Laser
36
6
Assault Weaponry
A
4
Special Rules: Communications
Strider Unit Leader
Upgrade any 1 Strider in a Squadron to a Unit Leader, granting:
Weaponry
AP
2
3
Special
Suppressing Fire (1)
Points: XXX
Command 1
Enforcer Interceptor
Spd
18
Acc
3+
Def
8+
Brk
3
Interceptor
Weaponry
Special Rules:
Insert Image
Vehicle (Tank)
Points: XXX
Weapon
Range
Power
>Twin Heavy Burst
36
12
Lasers
>Missile Pods
72
4
Communications, Flyer, Transport (1)
AP
Special
Anti-Tank
Enforcer Bomber
Spd
Acc
Def
Brk
Bomber
14
3+
8+
3
Weaponry
Insert Image
Vehicle (Tank)
Points: XXX
Weapon
>Twin Heavy Burst
Lasers
>Bombs
Special Rules:
11
Communications, Flyer
Range
Power
AP
Special
36
12
12
Cmd
Points: XXX
Range
Power
AP
N/A
Special
Blast (4D3), Limited (1), Suppressing
Fire (3)
Orbital Command
Command 2
Enforcer Engineer
Upgrade any Team with an Engineer, granting:
12
Points: XXX
Command 1
Precision Fire Order
Enforcer Medic
Upgrade any Team with a Medic, granting:
Points: XXX
Command 1
XXX Order
Enforcer Sniper
Upgrade any Team with a Sniper, granting:
Points: XXX
Medic
Points: XXX
Forge Fathers
Army Background
Orders
Forge Fathers have access to the following Orders in
addition to the standard ones.
13
Infantry
Points: XXX
Power
4
4
AP
2
-
Special
Points: XXX
Power
4
4
4
AP
2
2
-
Power
4
AP
6
4
4
2
-
Power
8
6
AP
1
-
Special
Suppressing Fire (1)
Points: XXX
Special
Anti-Tank, Heavy Firepower
Blast (D3+2), Heavy Firepower
Points: XXX
Special
Blast (D3)
Points: XXX
Leadership
14
Leadership
Infantry
Points: XXX
Power
4
4
AP
2
-
Special
Points: XXX
Infantry
Points: XXX
Power
4
8
AP
1
1
Special
Points: XXX
Power
4
2
8
AP
1
6
1
Special
Anti-Tank
Points: XXX
Leadership
Brokkr Engineer
Upgrade any 1 team with an Engineer, granting:
Points: XXX
Command 1
Repair Order
15
Leadership
Large Infantry
Points: XXX
Power
8
6
AP
2
-
Special
Points: XXX
16
Leadership
Infantry
Points: XXX
Power
4
4
AP
2
4
Special
Blast (D3)
Points: XXX
Power
4
4
4
AP
2
2
4
Special
Power
4
2
4
AP
2
6
4
Special
Anti-Tank
Blast (D3)
Points: XXX
Cmd
Insert Image
Vehicle
Points: XXX
Weapon
Range
Twin Hailstorm
Weaponry
36
Autocannon
Assault Weaponry
A
Doomstorm Pattern Iron Ancestor
Weapon
Range
Twin Hailstorm
Weaponry
36
Autocannons
Assault Weaponry
A
Thor Pattern Iron Ancestor
Weapon
Range
Weaponry
Assault Weaponry
A
Urban Pattern Iron Ancestor
Weapon
Range
Twin Magma Cannon
36
Weaponry
Dragonbreath Flamer
12
Assault Weaponry
A
Iron Ancestor Unit Leader
Upgrade any 1 Iron Ancestor to a Unit Leader, granting:
1 per team
Power
AP
Special
Suppressing Fire (1)
Points: XXX
Power
AP
12
Special
Suppressing Fire (2)
Points: XXX
Power
12
AP
5
Special
Points: XXX
Power
4
2
6
AP
6
1
5
Special
Anti-Tank
Blast (2D3)
Fire in the Hole!
Points: XXX
Command 2
Shield (4)
17
Vehicle (Tank)
Points: XXX
Range
24
A
Power
4
4
AP
2
3
Special
Vehicle (Tank)
Points: XXX
Power
6
8
AP
1
4
Special
Blast (2D3)
Options:
Insert Image
Vehicle (Tank)
Points: XXX
Weapon
Hailstorm Rifle
Heavy Hailstorm
Cannons
Assault
Replacement Weapon:
Weapon
Heavy Magma Cannon
Range
24
Power
4
AP
2
12-60
10
Range
12-60
Power
4
AP
6
Special
Suppressing Fire (2)
Special
Anti-Tank, Blast (D3)
Vehicle (Tank)
Points: XXX
Range
Power
AP
60
12
Range
60
Power
4
AP
6
Special
Suppressing Fire (2)
Special
Anti-Tank, Blast (D3)
18
Command 2
Shield (3)
Points: XXX
The Plague
Army Background
Orders
19
Infantry
Points: XXX
Range
24
A
Power
6
8
AP
-
Special
Range
24
36
A
Power
6
4
8
AP
-
Special
Range
24
Power
6
AP
-
Special
12-48
Assault Weaponry
A
0-2 3rd Gen Grenade Support Team
Weapon
Range
Rifles
24
Weaponry
Grenade Launcher
18
Assault Weaponry
A
3rd Gen Beast Support Team
Weapon
Range
Weaponry
Rifles
24
Dogs/Swarm
A
rd
3 Gen Unit Leader
Upgrade any 1 team to a Unit Leader, granting:
Points: XXX
Power
6
2
8
AP
-
Special
Power
6
12
AP
-
Special
Blast (2D3)
Fire in the Hole!
Points: XXX
Points: XXX
Leadership
20
Infantry
Points: XXX
Range
A
Power
6
AP
-
Special
Large Infantry
Points: XXX
Power
8
AP
1
Special
Plague Aberration
Spd
6
Acc
Def
6+
Brk
4
Aberration
Weaponry
Special Rules:
Insert Image
Massive Infantry
Points: XXX
Weapon
Range
Teeth and Claws
A
Bulky, Reckless Advance, Unflinching
Power
12
AP
4
Special
Insert Image
Vehicle
Points: XXX
Weapon
Flamer
Assault Weaponry
Range
12
A
Power
4
6
AP
1
3
Special
Blast (2D3)
Anti-Tank, Fire in the Hole!
21
Vehicle (Tank)
Points: XXX
Range
36
Power
6
AP
2
Special
Suppressing Fire (1)
Insert Image
Vehicle (Tank)
Points: XXX
Weapon
Laser Rifle
Heavy Autocannon
Replacement Weapon:
Weapon
Heavy Laser Cannon
Range
24
12-48
Power
4
12
AP
2
Special
Range
12-48
Power
2
AP
5
Special
Anti-Tank, Blast (2D3)
Cmd
Massive Infantry
Points: XXX
Range
A
Power
4
AP
3
Special
Cmd
Massive Infantry
Points: XXX
Range
A
Power
8
AP
3
Special
22
Command 1
Points: XXX