Anda di halaman 1dari 1

Fighter 6

Frosty

BACKGROUND

Dragonborn Female (Silver)


RACE

CHARACTER NAME

+3

Soldier

CLASS & LEVEL

PROFICIENCY BONUS

20

30

ARMOR
CLASS

INSPIRATION

Lawful Good
ALIGNMENT

INITIATIVE

PLAYER NAME

------EXPERIENCE POINTS

I could stare down a hell


hound without flinching.

SPEED
PERSONALITY TRAITS

16

SAVING THROWS
ATHLETICS

HIT POINT MAXIMUM 67

Our lot is to lay down our


lives in defense of others.

+3
STRENGTH

IDEALS

CURRENT HIT POINTS

14

+2

SAVING THROWS
ACROBATICS
SLEIGHT OF HAND
STEALTH

Those who fight beside me


are those worth dying for.
BONDS

TEMPORARY HIT POINTS

DEXTERITY

Total 6d10

16

SAVING THROWS
HIT DICE

CONSTITUTION

-1
INTELLIGENCE

10

0
WISDOM

13

+1
CHARISMA

NAME

SAVING THROWS
ARCANA
HISTORY
INVESTIGATION
NATURE
RELIGION

SAVING THROWS
ANIMAL HANDLING
INSIGHT
MEDICINE
PERCEPTION
SURVIVAL

SAVING THROWS
DECEPTION
INTIMIDATION
PERFORMANCE
PERSUASION

I have little respect for anyone who does


not stand up for those weaker than them..

FAILURES

+3
8

SUCCESSES

DEATH SAVES

ATK BONUS DAMAGE/TYPE

Longsword

+7

1d8+4 slashing

Light Crossbow

+5

1d8+2 piercing

Breath Weapon - 15 ft Cone,


DC 14, 3d6 Cold Damage
(half on save)

FLAWS

Fighting Style - Protection


When a creature you can see attacks a target
other than you that is within 5 feet of you, you
can use your reaction to impose disadvantage
on the attack roll. You must be wielding a shield.
Second Wind - On your turn you can use a
bonus action to regain 1d10+6 hitpoints. Must
finish a long or short rest to use again.
Action Surge - On your turn you can take on
additional action on top of your regular action
and possible bonus action.
Extra Attack - Whenever you take the Attack
action you can attack twice.
Improved critical - Your weapon attacks score a
crit on an attack roll of 19 or 20
Breath Weapon: Cold damage in 15 ft cone. DC
14, 3d6 half on save. Can't use again until after
short or long rest.
Damage Resistance: Cold

10

PASSIVE WISDOM (PERCEPTION)

ATTACKS & SPELLCASTING

Armor Proficiencies - All armor, shields


Weapon Proficiencies - Simple
weapons, martial weapons
Tool Proficiencies - gaming dice,
playing cards, vehicles (land)
Languages - Common, Draconic
OTHER PROFICIENCIES & LANGUAGES

FEATURES & TRAITS

+ 1 Magic Longsword - (Proficient) - Versatile (1d10)


Chain Mail 16
Shield (+2 AC, included above)
Light Crossbow (Proficient) - Ammunition (range 80/320), loading, two-handed
20 x bolts
Dungeoneer's Pack
Set of gaming dice
Top hat
Common clothes.
EQUIPMENT & CHARACTER NOTES

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Anda mungkin juga menyukai