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Bard 3/Paladin 3

CLASS & LEVEL

Irae Mezryl
CHARACTER NAME

Sensate

Michael

BACKGROUND

PLAYER NAME

Drow

Chaotic Good

RACE

ALIGNMENT

EXPERIENCE POINTS

INSPIRATION

STRENGTH

+1

16
+3

ARMOR
CLASS

PROFICIENCY BONUS

+5

30 feet

INITIATIVE

SPEED

When I set my mind to


something, I follow through no
matter what gets in my way.
PERSONALITY TRAITS

13

+1

Strength

+8

Dexterity

+5

+0

Constitution

+3

Intelligence

20

+2

Wisdom

+7

Charisma

DEXTERITY

CONSTITUTION

Hit Point Maximum 8

Creativity. The world is in need


of new ideas and bold action.
CURRENT HIT POINTS

IDEALS

I protect those who cannot


protect themselves.

SAVING THROWS

TEMPORARY HIT POINTS

+0

Total 3d8, 3d10

BONDS

+8

Acrobatics (Dex)

+2

Animal Handling (Wis)

+5

Arcana (Int)

+1

Athletics (Str)

+4

Deception (Cha)

+3

History (Int)

+5

Insight (Wis)

+4

Intimidation (Cha)

WISDOM

+3

Investigation (Int)

Keen Senses. You have proficiency in the Perception skill.

+2

+2

Medicine (Wis)

Fey Ancestry. You have advantage on saving throws against


being charmed, and magic cant put you to sleep.

Nature (Int)

10

INTELLIGENCE

+3
16

14

+5

Perception (Wis)

+7

Performance (Cha)

+4

Persuasion (Cha)

+3

Religion (Int)

+5

Sleight of Hand (Dex)

+8

Stealth (Dex)

+5

Survival (Wis)

+4

18

FAILURES
HIT DICE

+3

CHARISMA

NAME

FLAWS

ATK BONUS DAMAGE/TYPE

+8

1d8+5

H Xbow

+8

1d4+5

Superior Darkvision. Accustomed to twilit forests and the night


sky, you have superior vision in dark and dim conditions. You
can see in dim light within 120 feet of you as if it were bright
light, and in darkness as if it w ere dim light. You cant discern
color in darkness, only shades of gray.

Trance. Elves dont need to sleep. Instead, they


meditate deeply, remaining semiconscious, for 4 hours a day.
(The Common word for such meditation is trance.) While
meditating, you can dream after a fashion; such dreams are
actually mental exercises that have become reflexive through
years of practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
Sunlight Sensitivity. You have disadvantage on attack rolls
and on Wisdom (Perception) checks that rely on sight when
you, the target o f your attack, or whatever you are trying to
perceive is in direct sunlight.

ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP

ARMOR: Light armor

SP

WEAPONS: Simple weapons, hand


crossbows, longswords, rapiers and
shortswords

EP

TOOLS: Leatherworker's tools, musical


instruments (Flute, harp, horn), and
smith's tools.

The tyrant who rules my land will


stop at nothing to see me killed

DEATH SAVES

Rapier

SKILLS

12

SUCCESSES

GP

PP

215

Rapier, dagger, leather


armor, harp, a chest, 2
cases for maps and scrolls,
a set of fine clothes, a bottle
of ink, an ink pen, a lamp, 2
flasks of oil, 5 sheets of
paper, a vial of perfume,
sealing wax, and soap, a
spyglass, traveler's clothes
with bearing a faction
insignia, and a belt pouch,
leatherworker's tools,
smith's tools

Drow Magic. You know the dancing lights cantrip. When you
reach 3rd level, you can cast the faerie fire spell once per
day. When you reach 5th level, you can also cast the
darkness spell once per day. Charisma is your spellcasting
ability for these spells.
Drow Weapon Training. You have proficiency with rapiers,
shortswords, and hand crossbows.
Bardic Inspiration: You can inspire others through stirring
words or music. To do so, you use a bonus action on your
turn to choose one creature other than yourself within 60 feet
of you who can hear you. That creature gains one Bardic
Inspiration die, a d6. Once within the next 10 minutes, the
creature can roll the die and add the number rolled to one
ability check, attack roll, or saving throw it makes. The
creature can wait until after it rolls the d20 before deciding to
use the Bardic Inspiration die, but must decide before the DM
says whether the roll succeeds or fails. Once the Bardic
Inspiration die is rolled, it is lost. A creature can have only one
Bardic Inspiration die at a time. You can use this feature a
number of times equal to your Charisma modifier (a minimum
of once). You regain any expended uses when you finish a
long rest.
Ritual Casting: You can cast any bard spell you know as a
ritual if that spell has the ritual tag.

Languages: Common, Elven


OTHER PROFICIENCIES & LANGUAGES

EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

107

Irae Mezryl
CHARACTER NAME

AGE

6'0"

WEIGHT

Amber

Obsidian

Silver

EYES

SKIN

HAIR

Feature: Recorder of Sensations.


As a member of the Sensates, you
have access to the Civic Festhall,
including free use of the
Sensoriums, where recorded
experiences can be played back.
Most people must pay a fee for this,
but you get in for free. You also
have access to the exclusive faction
Sensoriums (where you are also
tasked with recording any new
sensations you experience). You
also can use the faction quarters,
lecture halls, and classrooms here.
Furthermore, you know of a portal to
the faction's Gilded Hall on Arborea,
and have a key to open it.
CHARACTER APPEARANCE

135 lbs.

HEIGHT

NAME

Society of Sensation

SYMBOL

ALLIES & ORGANIZATIONS

Sensate Restriction. Sensates beliefs center on trying new experiences; if


you reject a potential new experience that is not clearly harmful, then you
cannot gain Inspiration until you atone or otherwise prove yourself to your
factions cause.
Honed Senses. You gain darkvision (60 ft.) or, if you already have
darkvision, double its range. In addition, you gain proficiency in Insight,
Investigation, or Perception (your choice).
Sensory Touch. You can spend Inspiration to use a sensory touch on a
creature you touch during a minute of quiet reflection; the touch transfers
one of your Hit Dice worth of hit points to the target as you open to their
pain, experiencing a brief vision of how they received their wounds. At 4th
level you can transfer up to 2 HD, at 8th level up to 3 HD, at 12th level up
to 4 HD, at 16th level up 5 HD, and at 20th level up to 6 HD.
ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Bard
SPELLCASTING
CLASS

CANTRIPS

Charisma

+14

+6

SPELLCASTING
ABILITY

SPELL SAVE DC

SPELL ATTACK
BONUS

Dancing Lights

Prestidigitation
Vicious Mockery

SPELL
LEVEL

SLOTS TOTAL

ED

EPAR

PR

SLOTS EXPENDED

Avoid Planar Effects

Cure Wounds

Heroism

Portal Stabilization

SPELL NAME

SPELLS KNOWN

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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