• Design Purpose
• Huizinga on Play:
“Summing up the formal characteristics of play we might call it a free activity,
quite consciously outside “ordinary” life as being “not serious,” but at the
same time absorbing the player intensely and utterly... It is processed within
its own proper boundaries of time and space according to fixed rules and in
an orderly manner. It promotes the formation of social groups which tend to
surround themselves with secrecy and to stress their difference from the
common world by disguise or other means.”
MACS
Community
• The Domain
• The Community
• The Practice
• Digital Habitats
Technology
• Performance • Judgement
• Appropriation • Networking
• Multitasking • Negotiation
• Distributed Cognition
Mcgonigal’s SEHIs
Urgent optimism + Weaving social fabric + Blissful opportunity + Epic meaning
= Super Empowered Hopeful Individuals
• MACS ARG
Level 2: 2nd Fall Semester
• Tri-Advocate Tournament
• Blog Carnival
Final Level
• Comprehensive Exams
• Thesis
• Applied Project
EPIC
WIN: Degree
Badge
Unlocked
Limitations
• Participation
• Sustainability
The role of technology in community
• de Souza e Silva, A., & Sutko, D. M. . (2008). Playing life and living play: how hybrid reality games reframe space,
play and the ordinary. Critical Studies in Media Communication, 25(5), 447-465.
• Hampton, Keith, & et al. (2009) Social isolation and new technology: How the Internet and mobile phones impact
American’s social networks. Pew Internet and American Life Project. Retrieved April 21, 2009, from http://
www.pewinternet.org/Reports/2009/18--Social-Isolation-and-New-Technology.aspx.
• Jenkins, H., & et al. (2006). Confronting the challenges of participatory culture: Media education for the 21st
century. Project New Media Literacies. Retrieved November 10, 2009, from http://newmedialiteracies.org/.
• McGonigal, J. (n.d.). Gaming can make a better world | Video on TED.com. TED: Ideas worth spreading.
Retrieved March 31, 2010, from http://www.ted.com/talks/
jane_mcgonigal_gaming_can_make_a_better_world.html
• Salen, K., & Zimmerman, E. (2003). Rules of play: game design fundamentals. Cambridge Mass.: MIT Press. !
• Salen, K., & Zimmerman, E. (2006). The game design reader : a rules of play anthology. Cambridge Mass.: MIT
Press. !
• Wenger, E., White, N., & Smith, J. D. (2009). Digital habitats: stewarding technology for communities (1st ed.).
Portland OR: CPsquare.