DONALD KEEBAUGH
THOMAS MORRIS
BUAD 4980-005
10 DECEMBER 2014
Table of Contents
Pg. 1 Title Page
Pg. 2 Table of Contents
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The Risk of Entry in the Toy Industry is actually fairly low, with new members of the
industry with a solid idea or license able to gain new consumers fairly easy. The author
previously felt that fan-following of franchises or brand loyalty was a bigger factor than it
actually was. Additionally, because switching cost is a non-issue in regards to nonelectronic toys, it allows new entrants to get a better foothold into the market.
Rivalry in the Toy Industry, concerning the previous point is a large factor. Not only is it
easy for competitors to threaten previously established toy companies, but it is just as
easy for them to be acquired by competitors as well.
The Bargaining Power of Buyers is a large force in the Toy Industry as well, because:
Toys are not an essential product, so if the economy tanks parents and the like are not
going to be rushing out to buy toys; The volatility of customer preferences in the industry
forces companies to adapt to new fads, which makes them need to constantly innovate
products instead of building on the same thing over and over again.
The Bargaining Power of Suppliers, in contrast, is not as big a deal. There are many
different suppliers for toy companies to choose from, and it does not matter to them who
are the one who supplies material for their toys, which forces the suppliers to bend to the
toy companys demands.
The threat of Substitute Products is a very big deal on the Toy Industry, as toys
companies not only against each other, but against video games, electronic devices,
television, and computers.
Complementors, also called accessories, in the Toy Industry are a common practice; most
companies don't just try to sell a basic toy, but an innumerable number of things that go
with it.
(Hasbro (NDQ:HAS) 5)
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The dominant product technology of the Toy Industry, the thing that makes it possible for
Hasbro to produce their products and for other companies in the toy industry, is factories.
Donald Gerhard Keebaugh IV
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Efficiency - Hasbro has actually been inefficient at reducing costs for products and
strengthening their balance sheet. (Hasbro (NDQ:HAS) 6)
Quality - Hasbro has a dedication to creating quality children and family entertainment.
(Hasbro Annual Report 13)
Innovation - When it comes to innovation, Hasbro has been fantastic at it; they know how
to respond to the market, update and create new products, and find new licenses for the
company. (Hasbro (NDQ:HAS) 5)
Hasbro has a distinctive competence at differing itself against its competition by doing
three particular things: Corporate Responsibility by giving money back to the community,
pushing sustainability with their products, and donating toys; Constant Innovation; and Diversity
of Strong Brands, meaning they have several different brands of products appealing to several
different market segments, and they are either all household names and/or have been around for a
long time. (Hasbro Annual Report 3, 11, 17)
In regards to how prior strategies have helped to shape Hasbros competencies, the
Company practiced: Growing core owned and controlled brands; and Developing new and
innovative products that respond to market insights. (Hasbro (NDQ:HAS) 5) Hasbro's recent
strategies are also focused on strengthening its core competencies, such as continuing to
emphasize its corporate responsibility and sustainability, and continuing to build innovative ideas
and products, and building new ones, such as focusing its core brands that are pulling the most
weight and bringing in the most money. (Hasbro Annual Report 3-8)
Although it seems like there no barriers stopping other companies from copying Hasbros
competencies, this is not the case. For a company to contribute to society the way Hasbro has, it
needs a culture to emphasize doing such a thing. For a company to achieve Hasbros product
innovation and reworking, it needs to dedicate the budget and effort to do so. For a company to
rival Hasbro in their number of brands in acquisitions, it will take time, determination, and a
little luck.
Donald Gerhard Keebaugh IV
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Hasbros Strategies
Business Level Strategy
Hasbro practices a Broad Differentiation strategy, catering to several different market
segments and selling specialized products in each segment; additionally, Hasbro spends a great
deal of money and time in an effort to differentiate itself from its competitors. Hasbro executes
its business level strategy in this way:
Hasbro possesses a diverse product offering among its segments, making sure: Products
possess reliability in continuous function and have appealing features; Goods are sold at
the right time and place, while updating and making new products to fit with new
demand; Promoting their products so that consumers are aware of the existence of said
products. (Hasbro Annual Report 3-12)
Hasbro puts a lot of time and effort into making sure that their products have a high
quality, good features, perform how they should and are simple to play with, and are very
reliable. (Hasbro (NDQ:HAS) 5-6)
Hasbro has a page on their website dedicated to consumer care, with FAQs, product
safety info, recall information, toy/game instructions, as well as e-mail, phone, and live
chat to contact them directly. (Hasbro Consumer Care)
Hasbro makes sure that its employees act in a complementary fashion with its image,
such as by acting ethical and being responsible for personal actions. (Code of Conduct)
Hasbro puts a strong focus on sustainability for the environment, corporate responsibility,
and taking play to the next level by making sure every child has the chance to play.
(Corporate Fact Sheet)
Strategies to Strengthen its Business Model
Hasbro has formulated a number of strategies to strength its business model. The
strategies Hasbro are undertaking are: Revolution in Play, Human Capital, the Three Is, and
Focusing its Business.
Revolution in Play: Hasbro is creating a "branded play world" by doing the following:
Pushing Hasbro's presence globally by investing into emerging markets and developing
economies to become more well-known; Making Hasbro's brands be in several different
mediums, such as films, television shows, and games, allowing them to be enjoyed
anytime, anywhere; Applying a cohesive story to their brands to create better immersion,
fueling a desire in collectors, and increasing value. (Hasbro Annual Report 4-8)
Human Capital: Hasbro places a lot of time and effort into hiring people who live up to
their standards of work ethic and are committed to furthering Hasbro's corporate social
responsibility message, with at least 25,000 hours of time spent among them total and
$14,000,000 spent for the sole purpose of philanthropy. (Code of Conduct)
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The Three I's: Hasbro has a philosophy resulting from its brand blueprint of "reimagining, re-inventing, and re-igniting its existing brands" and "imagining, inventing,
and igniting new brands", finding ways to expand outward into other product categories
while keeping them relevant at the same time. The purpose of this is to provide an
immersive (drawing you in), comprehensive (all of it makes sense together), and
engrossing (taking up your full attention, the most important part) experience for their
customers. (Hasbro Annual Report 20)
Focusing Business: Despite the amount of effort Hasbro is putting into the Three I's, it
has begun to focus resources and capital toward a select few of their brands that have
been identified as exceeding their expectations. Although it seems like putting more
focus into a few brands runs counter to the previous bullet point, the direction and new
frontier which they are taking these brands still involves the above. (Hasbro Annual
Report 3-4, 20)
Horizontal and Vertical Integration Strategies
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Negative
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Strengths
Wide Range of Products
Large Portfolio
Strong Capital Position
External
Opportunities
New Market Expansion
Exclusiveness
Weaknesses
Dependence on China
No Self Distribution
Bad Concentration-Number
of Sellers Ratio
Threats
Electronic Alternatives
Counterfeits
Political Turmoil
Strengths
A major strength of Hasbro is a vast range of products and franchises, allowing them to
sell to several different demographics. (Hasbro SWOT)
Hasbro has a large, varied, and high-quality portfolio of subsidiaries and brands such as
Milton Bradley, Parker Brothers, Playskool, Tiger Electronics, Tonka, and Wizards of the Coast.
(Hasbro SWOT)
Hasbro maintains a strong capital position, with access to a large amount of material and
resources. Because of this, Hasbro is free to acquire other companies, expand into emerging
markets, and pour resources into product development. (Hasbro (NDQ:HAS) 11)
Weaknesses
Hasbro is heavily reliant on Chinese factories for the manufacture of their products. One
key problem with this is, due to the almost universally poor working conditions of said factories
and bias against oversea factories, it weakens Hasbros brand image. (Hasbro SWOT)
A second weakness of Hasbro is that the distribution of its products are performed
primary by other parties rather than by itself; as a result, this makes it highly dependent on those
companies to sell its products. (Hasbro SWOT)
A somewhat more complex weakness that Hasbro has is that half of its revenue comes
from three of its customers: Wal-Mart, Target, and Toys R Us. The problem with having such a
large portion of income come from just these three customers is that it gives Hasbro much less
bargaining power in dealing with them as Hasbro is so dependent on them. (Hasbro
(NDQ:HAS) 12)
Opportunities
There is an opportunity for Hasbro to increase its presence in new markets, such as the
application and video game market. Hasbro can accomplish this either by having another
company create games based on their franchise or by creating a new franchise wholesale for this
purpose. (Hasbro (NDQ:HAS) 12)
Another opportunity for Hasbro is becoming a one-stop merchandizer to companies like
Marvel, effectively, offering everything that Marvel could want in toy sales and such so that no
other toy company would be able to also make Marvel brand toys. (Hasbro SWOT)
Threats
Donald Gerhard Keebaugh IV
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High
Low
In regards to cost reductions, Hasbro faces a high pressure to achieve low cost for production
of its products. The reason for this is, as Hasbro is a company in the Toy Industry, the
differentiation when it comes to price is considered important as toys are a commodity-type
Donald Gerhard Keebaugh IV
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High
Low
At current, Hasbro has adopted a Global Standardization Strategy as the pressures for
reducing costs in its business are high while currently the pressure for reducing costs is low.
Although Hasbro focuses on differentiating themselves from competitors due to their innovation,
currently products are sold among foreign markets with little to no customizability among them.
However, as Hasbro is now branching off into more emerging markets as they are an
increasingly large source of income, it is putting more effort into taking account of unique
Customer Preferences and business climates. As Hasbro does this, it will at some point shift into
a Transnational Strategy. (Hasbro Annual Report 21 - 30)
The Auditing committee performs the following activities: Appoint the independent
auditor and oversee their work; Prepare the report required to be included in Hasbros
annual proxy statement; and Assist the Board in whatever capacity required.
The Compensation committee performs the following activities: Discharging the Boards
responsibilities relating to compensation of Hasbros executives; Overseeing Hasbros
incentive compensation and equity-based plans; Reviewing and discussing with
management in regards to Compensation Discussion and Analysis to be included in the
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The Executive committee is to act as assigned by the Board on behalf of the Board
between Board meetings, or when it is otherwise impractical for the full board to act, as
well as acting out any other function that is assigned to it by the board.
The Finance committee assists the board in overseeing Hasbros annual and long-term
financial plans, capital structure, use of funds, investments, financial and risk
management, and proposed significant transactions.
The board of directors consists of: Brian Goldner, Alfred Verrecchia, Basil Anderson, Alan
Batkin, Frank Biondi Jr., Kenneth Bronfin, John Connors Jr., Michael Garrett, Lisa Gersh, Jack
Greenberg, Alan Hassenfeld, Tracy Leinbach, Edward Phillip, Richard Stoddart, and Linda
Zecher.
(Board of Directors)
Beneath the board of directors is Hasbro's executive management, with Brian Goldner as the
president of Hasbro and the other seven members as vice-presidents. Hasbros executive
management consists of:
Executive
Title
Brian D. Goldner
President and CEO of Hasbro
Barbara Finigan
Chief Legal Officer and Secretary
Martin Trueb
Treasurer
David Hargreaves
Chief Strategy Officer
Deborah Thomas
Chief Financial Officer
Duncan Billing
Chief Development Officer
Wiebe Tinga
Chief Commercial Officer
John Fracotti
Chief Marketing Officer
(Executive Managment)
The hierarchy is visualized as follows:
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Board of Directors
Barbara Finigan
Chief Legal Officer and
Secretary
DavidHargreaves
Chief Strategy Officer
DeniseClark
SVP, CIO
Michael Enright
VPand CTO, Digital Media
KrisKnowlton
Internet Development
Manager
Brian Goldner
President and CEO
Deborah Thomas
Chief Financial Officer
MarkBlecher
GM, SVPDigital
Media and Gaming
John Frascotti
Chief MarketingOfficer
Lisa Licht
GM, Entertainment
and Licensing
Martin R. Trueb
Treasurer
Duncan Billing
Chief Development Officer
WiebeTinga
Chief Commercial Officer
Eric Nyman
SVPMarketing
Michelle Paolino
VPGlobal Brand
Marketingand
Strategy
Vickie Denicola
VP, Online Media
Jan Rimmel
VP, Global Online
MarketingServices
John Doe
Manager Global
Brand East
JaneDoe
Manager Global
Brand West
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Works Cited
*1. Hill, C., Jones, G., & Schilling, M. (2013). Strategic Management Theory
(11th Ed.). Stamford, CT: Cengage Learning. Print Source.
2. Hasbro History. Hasbro Investor. Retrieved from
http://investor.hasbro.com/social/history.cfm
3. Hasbro History 2013. Hasbro. Retrieved from
http://www.hasbro.com/corporate-2/images/2013_HasbroHistory.pdf
4. Coffer, M., Galt, E., & Honda, M. Hasbro (NDQ:HAS). Slide Share. Retrieved
from http://www.slideshare.net/egalt/hasbro-report-5817680
5. Study on the competitiveness of the toy industry. (2013). Rotterdam,
Netherlands: European Commission. Print Source.
6. Hasbro Annual Report. (2014, April 7.) Hasbro Corporate. Retrieved from
http://investor.hasbro.com/annuals.cfm
7. Customer Service. Hasbro. Retrieved from
http://www.hasbro.com/customer-service/
8. Code of Conduct. Hasbro Investor. Retrieved from
http://investor.hasbro.com/documentdisplay.cfm?documentid=8614
9. Corporate Fact Sheet. Hasbro Corporate. Retried from
http://files.shareholder.com/downloads/HAS/3500703430x0x646556/5a456ee
e-44e8-40e7-b787-aad20365380d/Corporate_Fact_Sheet_August_2013.pdf
10. About Our Supply Chain. Hasbro Corporate. Retried from
http://www.csr.hasbro.com/ethical-sourcing/about-our-supply-chain
11. Hasbro SWOT. MBA Skool. Retrieved from
http://www.mbaskool.com/brandguide/media-and-entertainment/6016hasbro.html
12. Hasbro Organization Chart. Cogmap. Retrieved from
http://www.cogmap.com/chart/hasbro/
13. Board of Directors. Hasbro Investor. Retrieved from
http://investor.hasbro.com/directors.cfm/
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Works Consulted
1. Yuen, J. (2012, January 1). Hasbro - BUS 475: An International Perspective. Tumblr.
Retrieved from
http://yuenbus475.wordpress.com/tag/hasbro/
2. Aulet, B. Culture Eats Strategy for Breakfast. (2014, August 14.) Tech
Crunch. Retrieved from
http://techcrunch.com/2014/04/12/culture-eats-strategy-for-breakfast/
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