2 History
Basic rules
1.1
Winning
was eventually discontinued in 1968, then reissued as Inside Moves in 1985, and nally discontinued again in 3.2.2 Playing surface
1986.[note 1]
Parker Brothers marketed several game variants. Grand
Camelot, a variant for four players on a special large
board, was released in 1932. Cam, a variant played on
a miniature board, came out in 1949. There was also
a Point Camelot variant, three-handed and four-handed
variants, and even a variant called Camelotta. None of
these variants ever achieved the popularity of the basic
game.
3.2
3.2.3
3.2.4
Moves
3
The knights charge A Knight (only) may combine a
Canter and a Jump in a single move, called a Knights
Charge. A Knights Charge must follow the order of rst
the Canter(s) and last the Jump(s). A Knight is never
obliged to make a Knights Charge. When cantering over
more than one piece during the cantering portion of a
Knights Charge, the direction of the move may be varied
after each Canter. If the Canter of a Knight brings it next
to an enemy piece that can be jumped, it must do so, unless by a dierent route later in that same move it captures
one or more enemy pieces elsewhere. During a Knights
Charge, the directions of the last Canter and rst Jump
need not be the same. Having jumped over one enemy
piece during the jumping portion of a Knights Charge,
the jumping must continue as a part of that same move if
the players Knight reaches a square next to another exposed enemy piece. When jumping over more than one
piece during the jumping portion of a Knights Charge,
the direction of the move may be varied after each Jump.
3.2.5 Notation
The Plain Move is indicated by the notation "-" placed
between the starting square and the ending square, e.g.,
C8-D9. The Canter is indicated by the notation "-" placed
between the starting square, landed upon intermediate
squares (if any), and the ending square, e.g., E6-C8-A8.
The Jump is indicated by the notation x placed between
the starting square, landed upon intermediate squares
(if any), and the ending square, e.g., H4xJ4xL6. The
Knights Charge is indicated by the notation "-" placed
between the beginning square of the cantering portion,
landed upon intermediate squares (if any), and the ending square of the cantering portion, and the notation x
placed between the ending square of the cantering portion
(the beginning square of the jumping portion), landed
upon intermediate squares (if any), and the ending square
of the jumping portion, e.g., F6-F8-H8xH10xJ12.
3.2.6 Object
The game is won if a player moves any two of his pieces
(Knights and/or Men) into his opponents castle. Or, the
game is won if a player captures all of his opponents
pieces, and has two or more of his own pieces left. Or,
the game is won if a player has two or more pieces, and
his opponent is unable to make a legal move.
3.2.8
Opponents castle
References
Bibliography
Yearout, Paul (Autumn 2001). First Thoughts on
Camelot End-Play. Abstract Games (Carpe Diem
Publishing) (7): 2021. ISSN 1492-0492.
Yearout, Paul (Summer 2002). First Thoughts on
Camelot Opening Play. Abstract Games (Carpe
Diem Publishing) (10): 1516, 20. ISSN 14920492.
External links
Ocial website The World Camelot Federation
(WCF)
Zillions of Games free rules le for Camelot
EXTERNAL LINKS
6.1
Text
Camelot (board game) Source: https://en.wikipedia.org/wiki/Camelot_(board_game)?oldid=642316950 Contributors: Hydrox, Mindmatrix, MrWCF, Mike Selinker, Anghammarad, SmackBot, Chris the speller, Colonies Chris, Alaibot, Patzer42, Voorlandt, ImageRemovalBot, Halladba, Addbot, Lightbot, Yobot, Ulric1313, I dream of horses, ZroBot, Ihardlythinkso, Monkbot and Anonymous: 7
6.2
Images
File:Camelot_patent_drawing_-_George_S._Parker,_1930.jpg Source:
https://upload.wikimedia.org/wikipedia/commons/c/c2/
Camelot_patent_drawing_-_George_S._Parker%2C_1930.jpg License: Public domain Contributors: US Patent and Trademark Oce
Original artist: identied: George S. Parker
6.3
Content license