Version 2
Copyright 2003 QuisineSoftware Corporation
All Rights Reserved
This Publication or parts thereof may not be reproduced in any form, by any method, for
any purpose, without express written permission from QuisineSoftware Corporation.
QuisineSoftware Corporation, reserves the right to revise and improve its products as it
sees fit. This publication describes the state of this product at the time of its publication,
and may not reflect the product at all times in the future.
If you are new to DesignersMate or just want to brush up on your skills, this tutorial is for
you. By the time you complete the tutorial you will be able to customize DesignersMate to
contain your company details and go from opening and starting a new drawing to adding
the finishing touches.
The Design Tutorial assumes that you have already set-up DesignersMate. If you have not
done this, please refer to the Getting Started Guide.
The Design Tutorial is set out as a number of lessons. Lesson 1 begins with the creation of
the design environment and setting up the walls. Through each lesson, we will look at the
different features of DesignersMate and how to put these into practice. You will also be
provided with some user tips.
Before you start, we suggest that you set your screen resolution at 1024 x 768, but 800 x
600 is acceptable.
Getting More Help
It would be impossible to cover every feature and every aspect of DesignersMate in this
tutorial. Instead the Design Tutorial will endeavour to highlight important features
essential to ensuring that you get a good start with DesignersMate. For more help with
DesignersMate consult one of the following resources:
When you are ready to start you need to open DesignersMate, and select the appropriate
lesson.
The Tutorial concludes with a simple guide to customising DesignersMate to hold your
information and standard set-up options.
3. The default folder that will be open is called the “Drawing” folder.
4. You will now see a “Lessons” folder. Double-click it to open the Lessons folder.
5. Now you are in the “Lesson” folder and you will be able to see the lesson files.
6. To start each lesson, click the Lesson number that you are prompted to open and
click “Open”.
This is the kitchen design you will create in the tutorial:
DesignersMate
Lesson 1
Lesson 1 - Starting your Project
Key Topics
In this lesson we are going to learn how to draw walls, move walls and save your
drawing.
Before starting any drawing it’s a good idea to maximize your viewing
area by zooming out to view the entire page. The easiest way to view
the entire page is to click on the mouse wheel on your mouse or
alternatively click on the Reset View icon as illustrated to the right.
We will start by drawing our walls using the Wall Tool and the movement tool bar. Once
we have drawn our walls we will learn about saving our drawings.
Drawing Walls
To draw a wall, you first need to click on the Wall tool as illustrated below.
Walls need to be drawn in a clockwise direction. In general, it is best to start in the lower
left corner of the drawing page, leaving enough space to later insert dimension lines etc.
There are two ways you can draw a wall.
The quickest way to draw is to select the Wall Tool, click on your starting point and simply
drag the mouse in the direction and distance you want then release the mouse button.
When you are drawing walls in this fashion, it is important to note that if you hold down
the SHIFT key the wall will be drawn automatically at increments of 45 degrees to the
starting point.
Until you are familiar with the program we recommend that you follow the method below:-
3. Click in the SET DISTANCE box and set the distance to 152 ½” and then click
on the RED ARROW POINTING RIGHT. It is important that you have a space
between the 152 and the ½ measurement or the wall will not come our right.
Moving Walls
Once the wall has been placed it can be moved to a more suitable location on the drawing
page. To do this click the Select Tool on the Edit Toolbar.
Once the Select tool is active run the curser over the area you wish to
select. You will notice that the handles get highlighted (handles are the
small boxes that appear at the ends and Centers of the walls).
When the handles appear over the wall simply click the mouse button on any part of the
wall to select the wall. The wall is grey out and the handle that you need is remote from
the wall. Now that the wall has been selected you can click anywhere on the wall (except
on a handle) and while holding the mouse button down you can drag the wall to another
location on the page. When you are happy with the placement you can then release the
button to place the wall. Click away from the wall to complete the process.
This tool can also move more than one object that has been placed on the page. If you
wish to move the walls plus any cabinets placed then you simply run the curser over the
whole page starting at a corner point and dragging the curser to the opposite corner
therefore selecting all objects on the page.
Saving your drawings regularly is a very good idea. This way you know that if anything
should happen to your computer or drawing you know you have saved it and can start
again from the last save point.
Lesson 2
Lesson 2 – Cabinet Placement
Key Topics
In this lesson we are going to learn how to place cabinets, rotate cabinets and
format cabinets.
To the right of the Cabinet Tool is a Drop Down List. This is where you select the cabinet
you want to place on the drawing. DesignersMate offers you a large selection of cabinets
that can be categorized into four levels.
The fourth level
The second level allows you choose
allows you choose the cabinets that
from the major have remained after
types; wall, floor etc the filtering. This is
where you select the
The first drop down cabinet for the
is the library level. drawing.
You can easily switch
between libraries. The third drop down
is where the cabinet
types can be group
into sub-groups;
corner, special etc.
Remember, the DMate Sample library offers a very small sample range of cabinets. If you
have purchased a copy of DesignersMate, you can view the entire cabinet range by
selecting the DMate Stock Library. If you are a trial user, you only have access to the
DMate Sample library, with limited colours, door styles and customization.
When placing a cabinet onto the drawing you should press and hold the Left mouse button,
after you have selected the cabinet, in the middle of the drawing page and then drag the
cabinet into place. Once the cabinet is in place, you then release the mouse button.
The first cabinet that we are going to place is a floor angled cabinet, a B3624C.
Remember, for the tutorial we are using the DMate Sample Library.
In the cabinet menu select; Base, Corner and then click on the B3624C .
It takes practice to become efficient with this feature. At times you will need to move the
mouse beyond the wall for the cabinet to rotate. Don’t be alarmed if this occurs. It is done
by design to ensure the cabinet positioning is correct before it rotates.
If you need to manually rotate a cabinet, you can do so by pressing the – or the +
key on the keyboard while still holding the left mouse button. (Each press
rotates 15 degrees, “-“ is to the left, “+” is to the right)
It is important that you place this cabinet in the correct position. Check the drawing
below. If your drawing looks like this you can proceed.
If you place the cabinet incorrectly, simply press the Delete key on your keyboard to
remove the cabinet, and then try again.
Changing Cabinet Characteristics
Characteristics of cabinets can be changed after they are placed on the drawing. We have
already placed one cabinet, so we will place another cabinet and make a change.
We are now going to place a B12 cabinet onto the drawing. A B12 is a standard base
cabinet. However, we are going to assume that we do not call it a B12, instead we call it a
B12S. So we need to change the cabinet name. Normally you would do this when you set
the product up, but we are trying to show you how you can make changes.
Select the B12 from the cabinet drop down under Base, Standard; select the B12 and
place it on the drawing page to the right of the B3624C.
Right click on the B12 and select the Edit Cabinet option.
When the Edit Cabinet window opens you will be able to see the changes that can be
made.
Your screen should include the dialog box show in the image below.
To change the Cabinet Code, click into the cell where the code is and type the new code;
B12S. When you have finished click the Apply button to complete the change.
Once you have clicked the Apply button, you will notice that the change has been
highlighted. A modified symbol appears beside the change. We notify you of this because
this change will only exist on your machine.
Click OK to close the dialog. Now look at the cabinet on the drawing. You will notice that
the change has automatically been applied.
At the end of lesson 2, your drawing should now look similar to the image below.
Now you have completed this lesson, it is recommended you save your drawing. To do
this, select the File drop down menu and select “SAVE AS”. Remember to save the
drawings is the “Lessons” folder. Change the name of the file to “My Lesson 2” so that you
can retain the original lesson drawings.
DesignersMate
Lesson 3
Lesson 3 – Placing Cabinets
Key Topics
In this lesson we are going to introduce additional cabinets to the drawing. We will also
going to introduce you to a new feature, the Duplicate feature.
Select the B36 cabinet and place it to the right of the B12S.
Now we are going to use the Duplicate feature. Beside the B36 we want to place another
B12. Except, if you remember, we call this a B12S. So instead of editing this again,
Now move to the B12S and when the handles appear, right
click on the mouse button. From the drop down list, select the
Duplicate option.
Once you have click on the option, the drop down list will disappear and the cabinet will be
placed on the drawing.
The Select Tool will still be active and the cabinet greyed out awaiting the move. Move
your mouse over the cabinet and with the left mouse key depressed, shift the cabinet to
the right of the B36.
You will notice that the changed characteristic, the cabinet code, have been retained. See
the illustration below to see how your drawing should look.
Click on the Cabinet Tool and from the cabinet drop down, select a B36 and place it to
the right of the B12S.
Note: Remember this is the DesignersMate Sample Library. There are over 600
cabinets available in the Stock library and many cabinet types that are not in this
library.
We are now going to place a Base, End cabinet to the right of the B36. Ensure that you
have the Base and Special selected in the cabinet drop down menu. In the final drop down
box, select a B12OEC.
When you go to place the cabinet,
you may notice that the cabinet will
not snap to the B36. This is
because the cabinet has an ‘L’ on it.
This means that it has been set-up
to be a left end cabinet.
Now you have returned to the drawing page, you will notice that the cabinet is still
selected and the ‘L’ has been replaced by an ‘R’. You can now place it beside the B36.
These are two examples of how you can customize a cabinet when it has been placed on
the drawing.
At the end of lesson 3, your drawing should now look similar to the image below.
Now you have completed this lesson, it is recommended you save your drawing. To do
this, select the File drop down menu and select “SAVE AS”. Remember to save the
drawings is the “Lessons” folder. Change the name of the file to “My Lesson 3” so that you
can retain the original lesson drawings.
DesignersMate
Lesson 4
Lesson 4 – More Cabinet Placement
Key Topics
In this lesson we are going to complete the placement of the Base cabinets. We will also
introduce you to three new features, the Marker, the Tape Measure, and the Zoom Box.
We will also show you how you can edit a cabinet before it is placed onto the drawing.
Tape Measure
Tape Measure.
DesignersMate has a tool that allows you to measure the distance from one point to
another. This can be useful when we have to add a cabinet between two objects and need
the exact gap measurement.
We are going to create a marker point that is 48” from the left of the B3624C. Because of
a doorway, we can not extend our cabinets past this point.
Select the “MARKER” tool and place a marker on the back left corner of the B3624C as
shown below. For accuracy, ensure that you are still zoomed into the area that we are
working on.
.
Then in the movement toolbar, type 48” in the set length box and click on the down arrow.
See the illustration below. Don’t worry if your Set Angle box has a figure in it. This will
automatically be reset when the down arrow is selected.
Set Angle
Your second marker point has now been placed. You drawing
should look the same as below. If the second marker did not
appear, ensure you had the Marker Tool selected.
Marker
point 1
We are now going to place a Base, End cabinet to the right of
the second marker point. Ensure that you have the Cabinet Tool
selected and choose the Base and Special options for the cabinet
drop down. In the final drop down box, select a B12OEC.
You drawing should look like the illustration at the top of the next Marker
page. point 2
Now we want to clear these marker points. To do this, open the Tools menu and click
“Clear All Markers”.
If we were not sure of the distance between the B12OEC and the B3624C, we may want to
measure the distance before we choose the cabinet. This is also a good way for us to
demonstrate the Tape Measure Tool.
Run the mouse over the right edge of the B3624C. Hold down the left mouse button and
without releasing the button; drag the cursor to the right edge of the B12OEC. You should
now be able to see the distance in inches from one cabinet to the other. This is also a
great time to use the Zoom feature that we previously showed you.
The illustration below demonstrates the use of the Tape Measure Tool.
Since the distance is 36” we are going to choose a
cabinet that is set at 36”. With the Cabinet Tool
selected choose, Base, Standard. From the Standard
range we can choose the B36 and place this between
the two cabinets. You drawing should now look like
the image to the right.
As we have already seen, DesignersMate allows you to change a cabinet when it has been
placed on the drawing. However, you can change it before it is placed. To do this we
have to enable a feature that is turned off by default when the software is installed.
Go to the Tools section and select Options as illustrated below. You will notice that you
can also select F10 to bring up the options.
When you have selected Options, the dialog box over the page will appear. Click on the
“Edit cabinets before placing” check box and select OK. Now you are ready to edit a
cabinet before placement. You will not have to reset this option again.
With the Cabinet Tool selected, go to the cabinet drop down and select the B36. This time
you will notice that when the cabinet is selected, the Edit Cabinet Tool dialog box
automatically appears. If you want to temporarily toggle this behaviour, hold the Control
key on your keyboard while selecting the cabinet from the list. We have provided an
illustration of this dialog on the next page.
You will notice that there are two tabs, General and Options. We want to go to the
Options tab.
If you have the full version of DesignersMate, you could now edit the Width of the cabinet
to 30” to fill the space. However, as we are using the DMate Sample library, this is not
available.
The Tabs
When you click APPLY, the changes are saved but the dialog
stays open. This means you can make a change and review
it first.
When you click OK, any changes are saved and the dialog
disappears. There is no need to click Apply and then OK.
At the end of lesson 4, your drawing should now look similar to the image below.
Now you have completed this lesson, it is recommended you save your drawing. To do
this, select the File drop down menu and select “SAVE AS”. Remember to save the
drawings is the “Lessons” folder. Change the name of the file to “My Lesson 4” so that you
can retain the original lesson drawings.
DesignersMate
Lesson 5
Lesson 5 – Adding Wall Cabinets
Key Topics
In this lesson we are going to start to add wall cabinets to the drawing. We will also
introduce you to the Elevation View.
The first cabinet that we will place is a blind corner wall cabinet. We are going to place
this above the B3624C. Select the Cabinet Tool, and in the drop down menu choose Wall,
Blind Corner 30. Then in the last drop down select the W3630BC as illustrated below.
Now place the cabinet on the left hand wall above the B3624C. See the illustration below
to ensure you have placed it in the right position.
Now place we are going to place a W2436 to the right of the blind corner unit. To find this
cabinet go to the Wall, Standard 36 option and then select it from the final drop down.
The placement is illustrated below.
Having now placed the cabinets in the corner, we can now place the remainder of the wall
cabinets to the right of the W2436.
Place a W1236OEC to the right of the W2436. Sometimes, when placing cabinets it is a
good idea to view your drawing in the Elevation View. This will enable you to see details
that are hidden in the plan View. In the Elevation View you may pick up something that is
wrong, like you have not sealed the benchtop. If you look at the illustration below you will
note that the last cabinet we placed is by default, set up with the Left End being the
exposed end. In Plan View, other then noticing the red L, there is no obvious problem.
This is a good example for us to illustrate how the Elevation View can assist you with your
design and how you can edit cabinets in the Elevation View. It is also possible to place
cabinets in the Elevation View.
To move to the Elevation View, click on the Elevation View icon in the
tool bar. Once selected the Elevation View the screen will
automatically move from the Plan View to the Elevation View.
When the Elevation View appears, use the Next Elevation arrows to navigate to the correct
view. You could also use the drop down menu to view the available elevations before you
select one. The tool bar is illustrated below.
The elevation that we want you to navigate to is illustrated below. When you look at the
elevation you can see that the last cabinet placed has not been set-up correctly. We need
to change it so the exposed end is the Right End.
We are now going to place the following three cabinets to the left of the last cabinet we
placed; W1236OEC, W3630 and another W1236OEC. Remember the last cabinet is always
by default set to have an orientation of Left. Instead of customising the cabinet, we will
duplicate it, when we need it, and place it into position.
Select the W3636 and place it to the right of the W1236OEC and above the Base cabinet
called B36.
We are now going to complete the cabinet placement exercise. To do this we are going to
place a W3624 to the left of the W3636BC cabinet. After this is placed we are going to
place a W1236OEC to its left.
Now you have completed this lesson, it is recommended you save your drawing. To do
this, select the File drop down menu and select “SAVE AS”. Remember to save the
drawings is the “Lessons” folder. Change the name of the file to “My Lesson 5” so that you
can retain the original lesson drawings.
DesignersMate
Lesson 6
Lesson 6 – Adding Appliances
Key Topics
In this lesson we are going to add a hotplate, rangehood, sink, and the floor.
You can either click on the icon or use the Alt+S key to turn
the Snap to Handle feature on and off.
With the Snap to Handle off, select the Cook top and move it
into position. Once you are finished, make sure to turn Snap
to Handle back on.
We are going to place the Sink on top of the B36 which has no wall cabinets over it. You
can see the position in the illustration below.
Adding the Floor
Again, when you want to add the Floor, you can select the Floor from the cabinet drop
down. Once selected, simply drag it into position. As the Floor will need to be adjusted
for size, place the Floor squarely into the top left hand corner of the wall.
Once it is in place, click on the Select tool and you will notice that the Floor handles
appear. If the handles have not appeared, click on the floor. To correctly size the Floor
we need to right click and edit the characteristics.
We are going to make the Floor size the same as the wall dimensions. This is a great
opportunity to introduce you to the Dimension Tool. We are going to apply dimension lines
to the walls to determine the length and width.
Second Click
2
Now that we know the dimensions, we can change the Floor. Your dimensions should have
come out at: top wall is 152 ½” and the side wall is 113”. Enter the width and length into
the Floor Dimension box and with the Select Tool active, shift the floor into place, if it is
not in the correct position.
Now you have completed this lesson, it is recommended you save your drawing. To do
this, select the File drop down menu and select “SAVE AS”. Remember to save the
drawings is the “Lessons” folder. Change the name of the file to “My Lesson 6” so that you
can retain the original lesson drawings.
DesignersMate
Lesson 7
Lesson 7 – 3D Navigation
Key Topics
In this lesson we are going to introduce you to the 3D environment before we complete
the dimensioning.
3D Navigation
There are three main tools that appear when you are in the 3D View. These are
highlighted below.
Wireframe Smoothing
Textured
3D Wireframe
We are going to focus on the wireframe option first. In the wireframe mode, lines are
drawn representing the bounding edges of solid sections. Over the page we have an
example of our drawing in wireframe mode. This is the mode that you should use when
first generating a 3D image or for checking that the cabinet placement looks right.
Wireframe mode is the simplest of the 3D view modes and is generated in the shortest
amount of time because no textures are used. It is useful for correctly positioning an
image before you create the fully smoothed and textured image because it is quick to
move around. To ensure you get a good Wireframe image, click on the Smoothing icon
once the image is on the screen.
3D Textured
An image generated in Textured mode is almost the same as Wireframe except with
textures added. The textures are automatically applied to the appropriate faces, giving
them a very realistic look. Textured view takes the longest of all to generate, because each
texture has to be loaded, decompressed, and then "painted" on each face. However, with
current 3D accelerators this delay should be minimal, and once the textures are loaded
moving around the 3D object is possible in real-time. Again, once drawn, click on the
Smoothing Tool to improve the images appearance.
Moving Around in 3D
It is always recommended that you turn the smoothing off before you start to move the
drawing around. Let’s turn the Smoothing off and start to investigate some of the ways
you can move and zoom in on the 3D image.
If your mouse has a mouse wheel you can zoom in and out by simply rolling the wheel.
Alternatively, click and hold the right mouse button and move the mouse up and down.
Notice that when you zoom in and out, the program automatically switches to Wireframe
mode. This is to speed the process up. You can change this behaviour by ticking “Full
quality while moving” on the Tools Options dialog (press F10).
By holding both the right and left mouse buttons down, you can move the drawing around
on the page. Remember to keep the buttons depressed as long as you wish to continue to
move the image.
By clicking and holding the left mouse button, you can rotate the drawing to change the
perspective.
While you are playing with these features, you may lose the image off the screen. Don’t
forget that you can either click on the mouse wheel or click on the Reset View icon to
return the image to the center of the screen.
More Dimensions
Now we are going to add more dimensions to your drawing. Return to the Plan
View.
This time we are going to work with the cabinets that are against the horizontal
(or the top) wall on the page. With the Dimension Tool selected, click below the
wall dimension to indicate the height of the dimension line and from left to right,
click on the edge of each cabinet. Because we want to have one continuous line
of dimensions, we do not have to hit the Dimension Tool between each point. At
the end of the run of cabinets, your drawing should look like the illustration
below.
Repeat this for the cabinets placed on the wall that runs vertically. Remember,
this is a new dimension line, so click on the Dimension Tool and choose YES.
After this you can start your next dimension line. A little tip: depending what end
you start from will decide the direction of the text. We drew this from left to
right.
At the end of lesson 7, your drawing should now look similar to the image below.
Now you have completed this lesson, it is recommended you save your drawing. To do
this, select the File drop down menu and select “SAVE AS”. Remember to save the
drawings is the “Lessons” folder. Change the name of the file to “My Lesson 7” so that you
can retain the original lesson drawings.
We have now completed the design aspect of the Design Tutorial. The next chapters
relate to reporting, and customising DesignersMate.
DesignersMate
Appendix
Appendix 1 - List View **NEW**
Key Topics
In this lesson we are going to introduce to you to a new feature in DesignersMate2, the
List View.
Once you have selected the List View the screen will automatically display the items that
have been placed on the drawing.
Your List View should be the same as the illustration below.
Adding an Item
in the List View
An item is a general line entry
that you wish to include in the
project, like freight.
We have included a sample of these on the following two pages. The reporting is
simple, fast, and flexible.
For example, let’s say that 98% of the work that we do, when we place Wall
cabinets, we use a default height of the floor of 90”. But then we get a job that
requires the cabinets to be 95” off the floor. In this example we would set the
Drawing Level height off the floor to 95”. This will remain a setting for this
drawing but the default height will be 90” when we start the next drawing.
We would always put the Customer Information in the Drawing Level settings
(because they change for each drawing) while we would keep our company
details in the Default Level settings.
The proposal / contract would be set-up at the Default Level and it may be
modified at Drawing Level. For example, we may need to alter the instalment
payments on a job by job basis. However, the business may have a standard
70%/20%/10% payment policy based on pre determined milestones.
Settings are not to be confused with attributes of a cabinet that can be changed.
In other words, you edit the cabinet and choose for a list of options. We discuss
this in more depth in the next section.
Appendix 4 – Cabinet Properties
Cabinet properties can be changed by selecting a cabinet either before or after it
is placed on the drawing.
There are two tabs; General
and Options.
As we have already
said, you can do this
before or after the
cabinet is placed.
With the B36 highlighted, right click on the mouse, choose Edit Cabinet and then
go to the Options tab. Within the Options tab, click on the Change Door Style
and Finish. Change it as many times as you like and review the changes in 3D.
There are many different options available within the DesignersMate Stock
library.
Appendix 5 – Pricing
Pricing within DesignersMate can be set at a Default Level and as always over
written at Drawing Level
should you need to change
from your default setting.
DesignersMate also allows you to add additional items, and price them within the
List View. You can also set-up default extra costs like delivery, plumbing,
removal of scarp etc, so that they are automatically applied to your quote /
invoice.
And, if you want to check our calculations at any time, click on the Tools menu
and select the Calculator.