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Conan

Quickstart: Changes and Edits


Prepared 28.02.2016 for Version 3-4 of the Quickstart


Page 3

Page 9

Art Direction change Jeff to Jeffrey


Bottom of second paragraph: highly-refined should be highly refined
(remove hyphen)


Page 14 Doom sidebar: accepting Doom instead of complications... (insert instead
between Doom and of)

Page 15 Struggles: replace first two paragraphs with: Whenever two or more
characters are in opposition to one other or are competing towards the same
goal, each character involved in the task performs a skill test. This is called a
Struggle. In a Struggle, the character achieving the greatest quantity of
Momentum succeeds, achieving the goal. The winner then reduces his
Momentum by an amount equal to the losers Momentum. If there are no
other factors involved, the difficulty of a Struggle is usually Simple (D0), or
Average (D1) when attacking and defending in combat.

Page 15 Struggles: the first instance of Struggle should be bolded.

Page 15 Struggles: second paragraph, replace with In the case of a tie, the player
character wins against any NPC, unless the NPC is willing to spend one point
from Doom to break the tie instead. If two player characters are tied, the
outcome is either a tie, or the GM can determine a random winner.

Page 16 Buying Extra Dice With Doom, last sentence: Change to pay Doom points to
to to generate Doom points for.

Page 19 The section under has a page XX reference, should be page 15.

Page 19 Surprise: third paragraph, first sentence, change to If the group attempting
surprise fails at the Struggle, the winners may choose to add two points to
Doom or spend one Fortune point (for the whole group) to gain the benefits
of surprise instead.

Page 20 Character action example. Should be For example, a character cannot use her
a Minor Action (add an a instead of her)

Page 20 Long range bullet, change but this comes at a cost to but the character
increases the difficulty of all tests by one until the start of his next turn.

Page 20 First example on page, first sentence, Change ac to a

Page 21 Making an attack sidebar: DEFENSE reaction should be DEFENSE


Reaction (two places)

Page 22 Reach and Guard sidebar text: change second paragraph to When a
character makes an attack, compare the Reach of the weapon he is using with
the Reach of his opponents weapon (opponents choice). The defender is
assumed to be keeping the opponent at bay with the preferred weapon. If the
defender has Guard, then the difficulty of the attack increases by one step for
every point the defenders Reach is longer than the attackers (D1 to D2, for
example). If the defenders Guard has been lost, then the attacker gains
+1d20 for every point of Reach less than the defender, having slipped past
the defenders weapon or shield.

Page 22 Reach and Guard sidebar text: first paragraph, third sentence, change or an
attacker spends 2 points of Momentum after a successful attack to or an
enemy spends 2 Momentum after a successful attack or defense.

Page 24 1st paragraph: If the characters takes a 5th Wounds point should be If the
character takes...

Page 24 1st paragraph: If the character take a 5th point of Trauma should be If the
character takes...

Page 25 Defend: third sentence, change Opposed test to Struggle

Page 26 Protect: change both instances of Opposed test to Struggle


Page 26 Momentum in Combat table: Second Wind, in Cost table, change 1 / R to 1
I R

Page 28 Replace weapon quality Parry X with Parrying and A Parry weapon to
A Parrying weapon. Replace second sentence entirely with A character
wielding one or more Parrying weapons reduces the Doom cost of a Defense
Reaction using the Parry skill by one, to a minimum of 0. (this will also
require it to be moved alphabetically.

Page 28 Weapon quality Knockdown, Replace text with The weapon knocks the
target prone if one or more Effects are rolled. The target may ignore this if
they spend one Doom for each Effect rolled.

Page 28 Weapon quality Knockdown: replace spend one Doom to generate one
Doom

Page 28 Weapon quality Stun, Replace text with The weapon inflicts the Staggered
condition to the target if one or more Effects are rolled, lasting until the end
of the targets next turn. The target may ignore this if they spend one Doom
for each Effect rolled.

Page 28 Weapon quality Stun: replace spend one Doom to generate one Doom

Page 28 Weapon quality Volley, Replace second sentence with Wielders often
carry more ammunition as a result, carrying Loads rather than individual
shots. In third and fourth sentences, replace shot with Load.

Page 28 Add weapon quality Intense: If the weapon inflicts one or more Wounds, it
inflicts one additional Wound.

Page 29 Using Doom: second sentence, change to That is, a non-player character can
do anything that would generate one or more Doom, but instead of
generating Doom, an equal number of Doom points are removed from the
pool.

Page 31 If there are more than seven players, the gamemaster is encouraged to
download additional sample characters from those provided at
www.modiphius.com/conan/downloads, or make additional copies of the
characters provided and alter their names and backgrounds. (delete the
section in yellow)

Page 31 Map has been adjusted with the correct location of Fort Tuscelan, on the
banks of the Black River.

Page 32 just a few miles to the south should be just a few miles to the north

Page 34 Pict Warriors: change Hatchet damage to 5[CD]

Page 34 Languages sidebar: pregenerated should be pre-generated (with hyphen)

Page 41 Elite Pict Warrior: change Spear damage to 7[CD], remove Unforgiving 1,
change Hatchet damage to 7[CD]

Page 41 6th paragraph: her feet are bare should be one foot is bare

Page 41 5th paragraph, third sentence: one foot is, and should read one foot is bare,
and

Page 41 Anavenagar, Pict Shaman: change Spear damage to 5[CD], remove
Unforgiving 1, change Hatchet damage to 5[CD]

Pre-gens Petrus: Change Swords Parry 2 to Parrying, change Small Shield to Reach 2,
1H, 2[CD], Knockdown, Parrying, Shield 2


Lucina: Change Battle Axe to Reach 2, Unb, 5[CD], Intense, Vicious 1,
change Small Shield to Reach 2, 1H, 3[CD], Knockdown, Parrying, Shield 2


Edric: Change Swords Parry 2 to Parrying, change Small Shield to Reach 2,
1H, 3[CD], Knockdown, Parrying, Shield 2

Edric: Bonus Damage, change Melee to +1[CD]. Change Sword damage to


5[CD].
Adelstan: Change Broadswords Parry 2 to Parrying, change Large Shield to
Reach 2, Unb, 4[CD], Knockdown, Shield 4
Maeve: Change Swords Parry 2 to Parrying
Maeve: Change Daggers Parry 1 to Parrying
Othwald: Change Daggers Parry 1 to Parrying, change Spear to Reach 3,
Unb, 5[CD], Piercing 1, change Battle Axe to Reach 2, Unb, 5[CD], Intense,
Vicious 1
Othwald: Survivor talent: Oswald should be Othwald
Othwald: Bonus Damage, change Presence to 0. Change Steely Glare damage
to 2[CD].
Amala: Damage with the Warbow is 4[CD], rather than 5[CD]
Amala: Change Daggers Parry 1 to Parrying
Amala: Change Swords Defensive 2 to Parrying

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