Page
14
Doom
sidebar:
accepting
Doom
instead
of
complications...
(insert
instead
between
Doom
and
of)
Page
15
Struggles:
replace
first
two
paragraphs
with:
Whenever
two
or
more
characters
are
in
opposition
to
one
other
or
are
competing
towards
the
same
goal,
each
character
involved
in
the
task
performs
a
skill
test.
This
is
called
a
Struggle.
In
a
Struggle,
the
character
achieving
the
greatest
quantity
of
Momentum
succeeds,
achieving
the
goal.
The
winner
then
reduces
his
Momentum
by
an
amount
equal
to
the
losers
Momentum.
If
there
are
no
other
factors
involved,
the
difficulty
of
a
Struggle
is
usually
Simple
(D0),
or
Average
(D1)
when
attacking
and
defending
in
combat.
Page
15
Struggles:
the
first
instance
of
Struggle
should
be
bolded.
Page
15
Struggles:
second
paragraph,
replace
with
In
the
case
of
a
tie,
the
player
character
wins
against
any
NPC,
unless
the
NPC
is
willing
to
spend
one
point
from
Doom
to
break
the
tie
instead.
If
two
player
characters
are
tied,
the
outcome
is
either
a
tie,
or
the
GM
can
determine
a
random
winner.
Page
16
Buying
Extra
Dice
With
Doom,
last
sentence:
Change
to
pay
Doom
points
to
to
to
generate
Doom
points
for.
Page
19
The
section
under
has
a
page
XX
reference,
should
be
page
15.
Page
19
Surprise:
third
paragraph,
first
sentence,
change
to
If
the
group
attempting
surprise
fails
at
the
Struggle,
the
winners
may
choose
to
add
two
points
to
Doom
or
spend
one
Fortune
point
(for
the
whole
group)
to
gain
the
benefits
of
surprise
instead.
Page
20
Character
action
example.
Should
be
For
example,
a
character
cannot
use
her
a
Minor
Action
(add
an
a
instead
of
her)
Page
20
Long
range
bullet,
change
but
this
comes
at
a
cost
to
but
the
character
increases
the
difficulty
of
all
tests
by
one
until
the
start
of
his
next
turn.
Page
20
First
example
on
page,
first
sentence,
Change
ac
to
a
Page
28
Weapon
quality
Stun:
replace
spend
one
Doom
to
generate
one
Doom
Page
28
Weapon
quality
Volley,
Replace
second
sentence
with
Wielders
often
carry
more
ammunition
as
a
result,
carrying
Loads
rather
than
individual
shots.
In
third
and
fourth
sentences,
replace
shot
with
Load.
Page
28
Add
weapon
quality
Intense:
If
the
weapon
inflicts
one
or
more
Wounds,
it
inflicts
one
additional
Wound.
Page
29
Using
Doom:
second
sentence,
change
to
That
is,
a
non-player
character
can
do
anything
that
would
generate
one
or
more
Doom,
but
instead
of
generating
Doom,
an
equal
number
of
Doom
points
are
removed
from
the
pool.
Page
31
If
there
are
more
than
seven
players,
the
gamemaster
is
encouraged
to
download
additional
sample
characters
from
those
provided
at
www.modiphius.com/conan/downloads,
or
make
additional
copies
of
the
characters
provided
and
alter
their
names
and
backgrounds.
(delete
the
section
in
yellow)
Page
31
Map
has
been
adjusted
with
the
correct
location
of
Fort
Tuscelan,
on
the
banks
of
the
Black
River.
Page
32
just
a
few
miles
to
the
south
should
be
just
a
few
miles
to
the
north
Page
34
Pict
Warriors:
change
Hatchet
damage
to
5[CD]
Page
34
Languages
sidebar:
pregenerated
should
be
pre-generated
(with
hyphen)
Page
41
Elite
Pict
Warrior:
change
Spear
damage
to
7[CD],
remove
Unforgiving
1,
change
Hatchet
damage
to
7[CD]
Page
41
6th
paragraph:
her
feet
are
bare
should
be
one
foot
is
bare
Page
41
5th
paragraph,
third
sentence:
one
foot
is,
and
should
read
one
foot
is
bare,
and
Page
41
Anavenagar,
Pict
Shaman:
change
Spear
damage
to
5[CD],
remove
Unforgiving
1,
change
Hatchet
damage
to
5[CD]
Pre-gens
Petrus:
Change
Swords
Parry
2
to
Parrying,
change
Small
Shield
to
Reach
2,
1H,
2[CD],
Knockdown,
Parrying,
Shield
2
Lucina:
Change
Battle
Axe
to
Reach
2,
Unb,
5[CD],
Intense,
Vicious
1,
change
Small
Shield
to
Reach
2,
1H,
3[CD],
Knockdown,
Parrying,
Shield
2
Edric:
Change
Swords
Parry
2
to
Parrying,
change
Small
Shield
to
Reach
2,
1H,
3[CD],
Knockdown,
Parrying,
Shield
2