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"A Good Day to Die"

A Scenario for Tomorrows War

MISSION BRIEF

TABLE SET UP

The Prefecture has stepped up efforts to


locate the Sakhan Liberation Army in the
Anabar area. Forces have been pulled
from the Wwi and Hnhai garrison
battalions to scour the countryside for any
sign of their presence. Minor skirmishes and
ambushes have been widespread. A HCPS
patrol has encountered a strong SLA
presence near the failed mining centre of
Sagatay and moves in to clear out the
insurgent forces. Unbeknownst to the HCPS
they have happened across a major
stronghold of the rebellion

Two large ridges overlook a small valley,


covered in rough ground and scrub.
A small copse of trees tops the northern
ridgeline.
A small bunker lies under the southern
ridge, surrounded by supply crates and
mining spoil.

HCPS MISSION OBJECTIVE


Kill as many of the rebels as possible and
prevent them from disengaging until
reinforcements can encircle them.
SLA MISSION OBJECTIVE
Hold the HQ until all sensitive data can be
removed and then evacuate as many
personnel as possible.

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HCPS FORCE COMPOSITION

SLA FORCE COMPOSITION

Human Co-Prosperity Sphere


Type: Regular
Confidence Level: OK
Supply Level: Well-Supplied
Tech Level: 2
Networked Command (Grid): None (TL2)
Body Armor: Light Body Armor (+1)
Troop Quality/Morale: D8/D8

Sakhan Mercenaries
Type: Regular
Confidence Level: High
Supply Level: Well-Supplied
Tech Level: 2
Networked Command (Grid): None
Body Armor: Light Body Armor (+1)
Troop Quality/Morale: D8/D10

The Scout Team is commanded by an


NCO and comprises one fire team (3xIWs,
1xSAW) (at Z)

SLA Liaison Regular Sakhan Mercenary


officer usually attached to SLA Militia (TQ
D8) (at 2)

ZSL-12 (Armoured Personnel Carrier) (at X)

Technicians (3x Pistols) (TQ D6) (at C)

1st Squad is commanded by an NCO and


comprises two fire teams (2xIWs, 1xSAW),
(2xIWs, 1xSAW) (at X)

Drone Team comprises three tracked


Smart Bots armed with SAWs (at C)

Weapons Team (1xHMG, 2xIWs) (at Y)


2nd Squad is commanded by an NCO and
comprises two fire teams (2xIWs, 1xAT),
(3xIWs) (at Z)
ZFB-35 (Light Tank) (at Z)
Power Armour Squad is commanded by
an NCO and comprises just one fire team
(2xIWs, 1xGPMG).
They will deploy in two pairs. (at X & Z)

1st Squad is commanded by a squad


leader and comprises three fire teams
(3xIWs, 1x SAW), (3xIWs, 1xAT), (4xIWs) (at 1,
2 & 3)
2nd Squad is commanded by a squad
leader, and comprises two fire teams
(3xIWs, 1x SAW), (3xIWs, 1xAT), Elusive, No
Body Armour (at 4 & 5)
Sakhan Sniper Team (TQ D10) (1xSniper
Rifle, 1xIW), Elusive, No Body Armour (at 6)
BR-5 Armoured Car (at A)
BR-4 Armoured Car (at B)

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FOG OF WAR

VICTORY CONDITIONS

Fog of War cards are generated by


reaction tests as normal.

HCPS

SPECIAL RULES

Each Sakhan Unit reduced to or below


half strength +1

The Grid
Due to the distance from the regional
capital, the HCPS force does not have
access to The Grid.

Each Sakhan Vehicle disabled or


destroyed +2

Sentry Bots (at D)


The two sentry bots are basically small
immobile pill-boxes. Treat them as bots for
firing/reaction etc. (6D: AP. 3D: AT (L)) and
as light vehicles (4D8 Defence Dice) for
taking damage. Also has Active Point
Defence.

Per tranche of data left in Sakhan HQ +1

Sakhan HQ
The SLA HQ building hosts a wealth of
operational data which would be
invaluable to the HCPS campaign to
suppress the rebellion.
There are nine tranches of usable data,
and any of the Sakhan technicians who
enter the building can sanitise a portion of
the data by succeeding a TQ test. The
technician will suffer a -1 to the die roll if
the HQ is damaged in an attack during
the turn.
The HQ building itself counts as a fortified
position (+4 Defense Dice) (6D10 Building
Strength Dice)

Sakhan HQ occupied +3

SLA
Each HCPS Unit wiped out or out of LOS of
the HQ +1
Each HCPS Vehicle disabled or destroyed
+2
Each SLA Unit escapes +1
Each tranche of HQ data sanitised +1
SLA Liaison escapes +1

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ZFB-22 Light Tank

BR-5 Armoured Car

Page | 4

Class

Light

Armour

Front

3D8

Type

Wheeled

AntiGrav

Side

2D8

Tech

Tech

Rear

2D6

Crew

Crew

AT

5D
(H)

Class

Medium

Armour

Front

3D10

Type

Side

2D10

Rear

2D8

AT

4D (H)

Main Gun
Pulse Cannon

Secondary
Twin MG

Attributes
& Notes

AT

1D

AP

AP

Main Gun
ATGM (Heavy
Hitter)

Secondary
Crew-Served
MG

3D

Medium

Armour

Front

3D8

Type

AntiGrav

Side

2D8

Tech

Rear

2D6

Crew

AT

1D

AT

AP

Attributes
& Notes

Carries 10 Personnel
Anti-Personnel Grenades

3D

Class

Light

Armour

Front

3D8

Type

Wheeled

Side

2D8

Tech

Rear

2D6

Crew

AT

2D(L)

AP

4D

AT

AP

3D

Main Gun

Secondary

AP

BR-4 Armoured Car

Class

Twin MG

AT

Attributes
& Notes

Anti-Personnel Grenades

AP

4D

3D

ZSL-12 Armoured Personnel Carrier

Main Gun

AP

3D

30mm Cannon

Secondary
Co-Axial MG
Attributes
& Notes