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Breath of Fire
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FAQ/Walkthrough by DBM11085
Version: 1.2 | Updated: 03/30/04 | Search Guide | Bookmark Guide

*****************************************************************************
Breath of Fire FAQ/Walkthrough
For the Gameboy Advance
Version 1.2 (Last Updated 3/30/2004)
By Devin Morgan
This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved.
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*****************************************************************************
Table of Contents
1. What's New
2. Introduction
3. Story
4. Controls
5. Overview
6. Walkthrough
7. Enemies
8. Bosses
9. Weapons
10. Armor
11. Shields
12. Helmets
13. Items
14. Magic
15. Shops
16. Secrets/Tips and Tricks
17. Credits
18. Copyright Notice
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.2 (3/30/04): Finally got to adding a listing of items Gobi sells in
his portable shop.
Version 1.1 (4/21/02): A couple small updates were made, including a quick
experience trick in the Secrets section, plus a better way to get the W.Ant
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for Nina's tonic (see that part of the walkthrough for more details).
Version 1.0 (3/11/02): The walkthrough is complete, all sections of the guide
are complete, I am done!
Version 0.9 (3/10/02): Some more of the walkthrough is added, and I am at the
final points of the game now! The next update will most definitely make this
a complete guide finally!
Version 0.8 (3/7/02): This is another big update, with even more walkthrough
updates, as well as other bits and pieces throughout the guide! Perhaps by
the next update or so, I will be done at last!
Version 0.6 (2/25/02): A lot more of the walkthrough has been added, along
with numerous other excerpts in other sections. The next couple updates or
so, and I should be done here!
Version 0.4 (2/17/02): So far, the walkthrough covers until just after the
battle with the Gremlin inside the Stone Robot. Next update will have more
walkthrough added, so stay tuned!
Version 0.3 (2/14/02): The first version of this FAQ. It only has information
on the areas I've reached, the items I've obtained, etc., so please keep that
in mind when viewing this FAQ. I will finish this guide soon though, so check
back in a few days for more updates!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
This classic RPG title from the Super Nintendo has been successfully ported
to the Gameboy Advance. There are new features, including a Dash command so
you can move around quicker in the game. You are Ryu, and you along with 7
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other comrades you'll meet along the way, must recover the 6 Goddess Keys
scattered throughout the world. You need those keys in order to stop the evil
Dark Dragons from destroying the world. If you have a GBA, I'd recommend you
obtain this game; it's really awesome!
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 3. Story -=
-=-=-=-=-=-=-=-=
For thousands of years, the Dragon Tribe reigned peacefully, governing the
world through its mighty power and decency. Despite its integrity, the tribe
fell victim to the power of the evil goddess Milia. The internal strife split
the tribe into two factions and war erupted between them. The violent clash
nearly destroyed the world. Already lasting for centuries, it seemed the
conflict would drag on forever.
At last, a hero and his seven companions appeared and vowed to defeat the
evil goddess. The quest was perilous.
After many failed attempts, they managed to capture the goddess and seal her
in a dungeon locked with six keys.
Now a fragile peace accord holds the two tribes together. The White Dragon
Tribe, pledges to lock away its power until the world is once again faced
with danger. But the Black Dragon Tribe is suspiciously reluctant in its
peace efforts. Will the peace hold, or will the bloody history between these
two sides continue for more eons to come?
The saga of the fate of the Dragon Tribe is about to begin...
*****************************************************************************
-=-=-=-=-=-=-=-=-=
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-= 4. Controls -=
-=-=-=-=-=-=-=-=-=
Control Pad: Move character, move cursor on menu screens
Start: Start game, bring up/close map (after you get it)
Select: Bring up/close menu screen
A: Talk to people, check areas, use character's special ability, confirm
selection on menu screens
B: Dash (hold while moving), cancel selection on menu screens
L: Change order of characters in the game, view Order commands in battle
R: Change order of characters in the game, view Defense commands in battle
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 5. Overview -=
-=-=-=-=-=-=-=-=-=
Bank/Storage Centers
-------------------In most towns, when you step into the Item Shop, you'll notice that there are
two counters. One is for the actual Item Shop, and the other is for a storage
place. You can store as much of your money, or items, that you want here.
Then, return to the storage place in any town to deposit/withdraw as you
please. They can be quite useful if you run out of room to carry items, and
want to put away the ones you won't need for a while, if at all in the game.

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Menu Screens
-----------While in the game (outside of battle), press Select to open up the submenu.
Here is a quick rundown as to what each option on that menu is for:
Item: View your items, select an item to use, sort items, etc.
Spel: View spell lists of a character, select a spell to use.
Eqip: View currently equipped equipment on your party, add/remove equipment,
etc.
Stat: View the statistics for a particular character (attack power, defense
power, experienced needed to gain a level, and so on).
Swch: Switch the positions of the characters if in battle (front or back row;
back row players have lower attack power but better defense, and vice
versa).
Chng: Change the order of your party's lineup.
Optn: Change in-game options (text speed, manual/auto dashing, music).
Save: Quick save your game (can be done anywhere, as opposed to a full save
which can only be done at Dragon Shrines; if you reload quick save
data, it disappears, so this is basically a one-time save option).
End: Exit the menu screen (obviously).

Status Ailments
--------------As in most other RPG titles, there are several ailments that can affect your
party (usually for the worse). They can all be cured with the appropriate
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items. Here's a quick list of the ailments and what they do to you:
Curse: Your statistics are lowered, making your attacks weaker and defenses
lower.
Paralyze: You fall asleep and become unable to move for some rounds. It wears
off after a period of time, though.
Poison: You become poisoned, and your HP gradually drains. Outside of battle,
you lose HP each time you move, so you should cure this ASAP!
Stun: When a character has 0HP, they are in Stun state. Use a Life item to
revive that player.
Zombie: Turn you into a rotting zombie; your statistics are greatly decreased
in this state.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 6. Walkthrough -=
-=-=-=-=-=-=-=-=-=-=-=
Introduction
-----------The game opens with a fiery scene where Ryu (the main character) is sleeping
in a burning building. An old woman comes to wake you up. When you have
control of Ryu, follow the woman through the hall (she'll get rid of the fire
that blocks your path up ahead) and downstairs. There, talk to everyone you
see if you like. You'll see 2 girls with blue hair standing next to each
other. Talk to the one on the left and she'll move, then talk to the other
one. After that, a guy followed by a girl known as Sara will come in and warn
the people of an attack. She'll then turn everyone to stone, and then leave
the building.
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Outside, soldiers will escort her out of the village, where she encounters an
evil man known as Jade. After a quick confrontation, Sara and Jade disappear.
The scene then shifts back to inside the building. Everyone is restored to
their original forms, and they're all wondering what just happened. After
some talking, an earthquake will take place and most of the people will run
off. The old man will make a chest appear in the room; open it to get 300GP.
Talk to him and the old woman if you want, otherwise exit this building into
the village of Drogen.
Drogen
-----In this ruined village, there isn't much you can really do. There are Weapon
and Item shops still open, but I wouldn't recommend buying anything at this
time (unless you want some Herbs in case you're in danger out of town). From
the building you just came out of, enter the small open room to the
southwest. This is a Dragon Shrine; check out the dragon statue and it'll
save your progress. Save now, then exit there and continue south out of the
town.
Overworld
--------Out in the overworld, you are now vulnerable to enemy attacks. Make your way
west and north, then to the northeast while fighting various enemies. Try to
gain a couple levels along the way as well. You'll come to a castle further
ahead, which is Camlon; enter it.
Camlon
-----In this castle town, you'll notice that the town is in ruins and the castle
has been invaded! Enter the small dome-shaped building to the left (Dragon
Shrine) and save, then enter the castle itself.
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Camlon Castle
------------When you enter this ruined castle, follow the path all the way to the first
pool of water. You can drink the water to fully recover your HP if needed.
From there, continue along the path and you'll see 2 treasure chests next to
each other; open them to get a total of 140GP. Now, continue through this
castle and you'll come to stairs; go down them to the next floor. In this
room, there are 2 closed doors, blocking access to small treasure rooms. Go
up to each door and press A to open them, then open the 4 chests to get: 2
Herbs, BronzSD, and Gauntlet.
Then, go up the stairs at the left side of the room to the upper floor again.
Head south through here and down the next set of stairs you see to enter
another room. This next room is the same as the other room (with the 2 closed
doors). Open the doors and open the 4 chests to get: 2 Herbs, SuedeCP, and
Visor. After that, head up the stairs to the right. Follow the path until you
come to a lone treasure chest. Try to open it and you'll trigger a sproig,
which will recover all your HP/AP. You'll also get the contents of the chest
(Antdt).
Continue to the left and open the other chest to get another Antdt (you may
set off a trap which makes you lose AP, so be careful). Then, go up the
stairs you just passed to reach the throne room. Go forward and the frog
sitting on the throne will speak to you. It'll become giant-sized, then enter
battle with you, so read the Bosses section for help here. After you win, the
castle will be cleared of the smell and will revert back to its normal state.
Now, open the chests in this room to get a Herb and 150GP. Then, head back
downstairs and follow the path all the way out of the castle.
Camlon
-----Back outside, the king will be convinced that you're not a false hero. An
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earthquake will then occur, and the king will mention that the Dark Dragons
may have the Quake control, which is in the Nanai dungeon. Head into the
Dragon Shrine in town to save, then exit this village.
Overworld
--------Follow the path by going to the northwest. Head east across a bridge, then
continue southeast across a desert area. You'll see a large port town known
as Nanai, but do not enter it just yet. Wander around until it gets dark
outside (night time), then enter Nanai. If you go to Nanai during the day,
guards will block your access, so that's why we're waiting until the night.
Nanai
----In this town at night, you must follow a specific path in order to avoid
being seen by the wandering guards. From where you enter the village, go
right and up into the Dragon Shrine to save. Then, go all the way to the west
wall. At that point, head up 4 steps, right 4 steps, up 7 steps, and right 10
steps (all the way to the water). Enter the rightmost building to the north
of you, and open the 2 chests inside to get 300GP. Exit the building and get
to the edge by the water again. Go south between the 2 towers, then walk
south between the 2 buildings (one of which a guard is sleeping in front of).
Head east and north around that building, then go straight north past the
guard whose back is to you, and into the castle. Open the closed door
directly ahead of you, then go down a few sets of steps into the Gaia Temple.
Gaia Temple
----------When you get to the bottom of the steps, start by heading south and east
across a bridge, and onward to a lone chest. Open it to get an Antdt. Then,
go back across the bridge and continue south across a longer bridge. At the
other side, go west and north across the bridges and up the paths. Open the
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chest at the northmost point of this branch of the path to get 650GP. Now, go
back south and east to the end of the long bridge, then head all the way to
the east. Go north there to find a chest containing B.Stn. Then, go back west
a little, then go up the path you haven't yet explored yet (the one to the
right of the bridge). Follow that path all the way to the steps at the end,
then go down all the steps to the next area.
In this area, go south and down the first small hill, then go east across a
bridge. At the path split, go north to one chest to get an ArmPad. Go back
and head south to another chest containing 70GP. From there, head all the way
west and continue southward along the path. At the end of the last bridge, go
southwest to a chest; open it to get F.Stn. Then, head east a bit, making
sure to go up and open the chest you pass to get a Cure. After that, continue
east and north along the path to the stairs leading to the final area.
Down in the bottom of this lair, go north and confront the knight standing
there. He'll taunt you, then you will enter battle. Read the Bosses section
for help on dealing with the Knight. After the fight, check out the machine
the Knight was guarding and pull the key from it. A rumbling will now occur;
you'll see a round pad in the right side of the room. Step into it to exit
this place.
Overworld
--------Outside, you'll see the town of Nanai crumble. A man will come and bring you
to the King of Camlon.
Camlon
-----Here, the King will thank you for what you've done, and the man who brought
you there will tell you to go east to Winlan. You will find a cave there,
which will lead to another kingdom. Now, stop by the Dragon Shrine and save,
then exit Camlon.

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Overworld
--------Here, head northwest and follow the path like you're going back to Nanai.
Cross the bridges and go southeast, and continue past the site of the nowgone Nanai. Head north from there and you'll see a town. That's Winlan; enter
it!
Winlan
-----In this town,
at the Dragon
the east. Get
old armor and
of the Weapon
castle in the

you may want to rest at the Inn if needed, then save your game
Shrine. Then, head up the steps and visit the Weapon Shop to
the ChainML and equip it on Ryu. Use this time to also sell off
weapons. Then, exit here and visit the Item Shop (to the east
Shop) and buy at least 9 Herbs. Now, make your way to the
northmost area of town. Enter the castle.

Winlan Castle
------------Here, go straight ahead and talk to the girl standing between 2 soldiers up
ahead. She'll consult with a girl known as Princess Nina whether if you can
speak with the King or not. You'll also learn some vital information through
their talking. After Nina leaves, the girl will lead you to a guest room
where you sleep for the night. The scene then shifts to Nina's room, and
you'll have control of her for a while now.
With Nina, exit the room you're in and go down the stairs nearby. Go west
across the hall and open the door leading into a treasure room; open the 4
chests to get SuedeSH, SuedeHT, Herb, and Antdt. Be sure to equip the first 2
items on her. Then, go back south and east, then head north and east and
south to another 2 chests. Open those to get 2 Herbs. Now, go north and head
down the stairs to another room. There, go southwest and open 2 more chests
to find 1 Herb and 1 Antdt. Go back upstairs, then head west and south to
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exit this castle completely.


Winlan
-----In the dark of night outside, head southward towards the bottom of town.
Visit the Weapon Shop and buy Nina a BronzRP and SuedeGN (if you can't afford
both, go fight a little bit outside, and/or sell old equipment). Then, save
at the Dragon Shrine and exit town.
Overworld
--------Out here, head west and you'll notice a cave in the mountains. Enter that
cave, which is called the Aura Cave.
Aura Cave
--------When you enter this cave, go straight ahead and 2 soldiers will stop you.
They will not let you pass unless they join your party, so let them (they're
a big help here). Then, continue northward and fight the enemies along the
way, and go down the stairs at the end. Head down the sets of stairs to get
down into the actual cave. Here, take the south path, and open the first
chest you reach to get a Cure. At the path split, go southeast and open the 2
chests in that area to get a SuedeGN and 150GP. Then, take the north path at
the split, and open a chest to the east to get 70GP. Continue west and open
the chest to get the I.Ore. Now, make your way back to the stairs leading out
of this cave.
This time, head along the north path and go across a bridge. Open the chest
to get a Herb. Then, head east and follow the path across a couple more
bridges, then open a chest you see to get another Herb. Continue west past a
northbound path, then go down a ramp and head west and north to a chest
containing B.Stn. Now, go back up that small ramp, and go north on that path
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you passed, then go up the stairs to another room.


In this room, go north and west to a chest containing a C.Stn. Then, go east
and up the next set of stairs. From there, go south and exit the cave.
Overworld
--------Outside, head directly west into the town of Romero.
Romero
-----When you arrive here, visit the Inn to recover HP/AP, then visit the Dragon
Shrine to save your game. Then, check out the Weapon/Item Shops and buy more
Herbs if necessary, and upgrade your party's equipment if your funds allow.
After that, head into the rightmost building in the row of buildings behind
the Inn. There is a hole in the middle of the room there; drop down into it
to reach a hidden room below. You'll see 4 jars to the left blocking access
to the northwest corner of the room, in this setup:
1 2
3
4
Push #4 left, #2 up, and #1 left. Continue to the barrel you
not reach, and push it aside. Stand where it was and press A
Now you can view the overworld by pressing Start when you're
head south and up the steps to exit Romero. Reenter the town
then take the west exit out of town.

previously could
to find the Map.
outside! Now,
and save again,

Overworld
--------Out here, head directly west into the Ramui Woods.
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Ramui Woods
----------In this area, head west as far as you can, then head north and west to find a
chest. Open it to get a Herb. Now, go all the way south and west to continue
through this forest. In the next wide-open area, head all the way north and
east through a narrow path in the upper-right corner of the area. Then, go
northwest to another chest containing 150GP. Now, head back east and south
through the narrow path, then go all the way to the west while staying
towards the northmost path of this area. You'll come to a chest if you go all
the way west; open it to get another Herb.
Next, go all the way east until you can go southward again. Then, go south as
far as you can go. From there, go all the way west to another chest with a
Bandage inside. I'd recommend equipping that shield on Nina, since you
probably couldn't get a better one for her in Romero. Now, go back east and
north until you can head west again. Go all the way west until you exit the
forest.
Overworld
--------Out here, go west and into the Karma Tower.
Karma Tower
----------Upon entering this tower, head straight ahead and go down the stairs to
another room. There, open the 2 chests to get 2 Herbs. Then, go back upstairs
and head west to the wall, then go north. You'll see a zig-zag path to the
right on the other side of the wall. When you can, get around the wall and
follow the path to the stairs. Go up them and open the chest you come to, and
you'll find a M.Drop. Now, go downstairs and make your way back towards the
entrance of this tower (between the 2 clean water ponds). Go east and north,
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and talk to the specter in the way of one of the paths. It'll tell you to go
away, then it'll fight. Read the Bosses section for help on beating this
creature, known as Morte.
After you win that fight, go through the path Morte was blocking and head
upstairs to the next room. There, get to the southeast corner of the room and
go down the stairs there to the first floor again. Open the chest to get a
Charm, then go back upstairs. Go around the wall to the right, then go up the
left path to another set of stairs. Go up them to another room, then open the
chest in that area to get a Cure item. Go back downstairs, then follow the
path counter-clockwise around the room until you reach the stairs at the very
end. Go up them to the next room.
In this room, go straight ahead to the north wall. Then, head to the
southeast corner of the room, and go down the stairs there. Head north to the
next set of stairs and go up those to another room. Open the chest to the
left to get a Herb. You'll see 4 holes in the floor here; drop into the
upper-right hole and you'll land in a room 2 floors down. Go up the stairs
there into another room. There, go south through the hall and up those stairs
into the following room.
Here, go directly south and you'll see a set of stairs in the middle of the
room. Go down them to the next floor, then go around the path and down more
stairs to the floor below that. Open the chest there to get a Life2 item.
Then, go back up the stairs all the way to the top floor again. Once there,
go around to the right and you'll encounter Mortea. Read the Bosses section
for tips on beating this one. After that, continue up the stairs to the top
of the tower.
There, go west and a bridge will form. Walk across it and it'll disappear
once you're at the other side. There, talk to the 3 girls in the room and
they'll tell you to step on a switch to help them. Open the closed door and
walk over the switch, and a girl will move aside so you can reach the stairs
going down. You're supposed to go down those stairs, but go upstairs and
drink the water/save your game real quick.
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After that, go back down to the previous room, and continue down the stairs
to the left. Open the chest in the middle of that room to get a Cure. Then,
continue downstairs to the next floor. Go around the path here and down more
stairs to a different-looking room. Head straight ahead and a wizard will
appear behind you. He'll release the poisonous Xeon Gas in the air, causing
your party to become very weak. In the battle, do NOT heal yourselves; just
attack for a few rounds although it does nothing to the wizard. After a few
rounds, one of the Soldiers will escape from the area, leaving one more
Soldier and Nina to fight. After the wizard finishes them off, the scene will
shift to the roof where the other Soldier is. The wizard meets him there, and
the Soldier flies away to Winlan.
Winlan
-----After a brief talk with the guards in town, the Soldier will perish. One
guard will enter the castle to get the Hero (Ryu) to help. When the guard
talks to Ryu, say Yes when he asks for help. With control of Ryu again, exit
the castle and head to the Dragon Shrine at the southmost area of town. Save
your game, then exit the town.
Overworld
--------Outside, talk to the guards standing around to hear the plan. Then, talk to
the Soldier and the group will fly to the tower. The wizard's force will
counter your group, but the Soldier will get through and fly you onto the
roof.
Karma Tower
----------Back on the roof here, the Soldier will join you. Go down into the tower,
then go downstairs all the way to where you first encountered the wizard.
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Before you enter the wizard's area, the Soldier will leave the group. Head
down into the lair and go south, then all the way west (pass the middle path
going north for now). Go up the west path to the chest, where you'll trigger
a Sproig that recovers all your HP/AP. Open the chest to get a Foil weapon
for Ryu; be sure to equip that right away! Now, go back south and east, and
up the middle path to reach the wizard. You'll enter battle, so read the
Bosses section for help here!
After you win, you will receive the Remedy. Nina will thank you and you'll
both get to the roof of the tower. The Soldier will take you both back to
Winlan.
Winlan
-----When you arrive outside of town, Nina will go to see the king in the castle.
Ryu will then follow into the castle. Inside the castle, go straight ahead
past the guards. After you pass the 3 guards standing around, go right and up
the stairs to the next room. There, make your way all the way to the King's
bed where Nina is standing by. Talk to Nina and then the Remedy will work,
curing the King! In return for curing his illness, the King will allow you
access to the tunnel beneath the castle! Nina will also choose to join your
party for good!
Now, get back downstairs and make your way to the upper-right corner of the
room. Go down the set of stairs you find there to reach the basement. Head
all the way south and east until you reach 2 guards blocking your path. Talk
to them and they'll let you pass since you have the OK from the King.
Continue onward to access the bridge. Cross the bridge and exit at the other
end.
Overworld
--------From here, head southeast along the dirt path until you reach a wide open
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area. Head east to a village next to a dried up river; enter that village of
Tantar.
Tantar
-----When you enter this town, head to the Weapon Shop first. Get the Scythe for
Ryu and the Bandana for Nina (that should be all you need for equipment right
now). Stop at the Inn if you need to rest, then save at the Dragon Shrine.
After that, head to the south area of the village, and enter the house in the
bottom-right corner, which is where the blacksmith lives. Talk to him and
trade the I.Ore for the Saw, which will help you in the coming areas. After
that, save again, then exit the village.
Overworld
--------Outside again, head back northwest to the dirt path you came here by
traveling along. Head north until you reach a dense forest. Try to enter it
and you'll use the Saw to cut down the trees in the way. The Saw will then
break, rendering it useless, but you can enter the Lament Woods now.
Lament Woods
-----------In this area, go north and west to the path split. Go south and west, then
north to another small split. Take the path going east and north, leading to
a chest containing a Herb. Now, head back south and west, then continue
north. Go straight to the north as far as you can go; you'll come to another
chest. Open it to get a T.Drop. Then, go down and take the first path going
east. Follow it east and then to the south. Continue south to the end, then
take the southeast path to the south and west to 2 chests. Open them to get
another T.Drop and a Life.
Now, go southeast along that narrow path, then head all the way to the north.
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Go as far as you can, and you'll come to yet another chest; open it to get a
Wrist shield. I recommend equipping that on Nina since she has lower defense
than Ryu at this point. Now, go back south a tiny bit to the path that goes
west. Go northwest and follow the zig-zag path around. When you reach the
split where you can go south or west, continue west and north. Continue north
and east, and you'll come to a building. It is the Dark Dragon Fort; enter
it.
Dark Dragon Fort
---------------When you enter here, go straight ahead and encounter the 2 guards in your
way. You'll have to fight them (also known as Bowman and Lancer). Beat them,
then continue straight ahead. You'll fall into a trapped floor, causing you
to drop to the room below. There, open the 4 chests to get 2 Lifes, a LongSD,
and a T.Drop. Equip the LongSD with Ryu, then go back up the stairs to the
main floor. From where you come up, follow the path directly north of you. Go
north and around at the end, then go south and west. At the next split, go
north and west until you reach more guards. Defeat them, then go west and
south to 4 more chests. Open them to get a Herb, T.Drop, Acorn, and Life2.
After that, go northwest and down the stairs to the floor below. There, go
east and down more stairs to the bottom floor. Open the 4 chests you find to
get 2 Herbs, a WolfHT, and a T.Drop. Then, go back upstairs. Head east to the
end of the hall, then follow the path all the way around until you see a
chest. Open it to get a Herb. Next, head all the way west to the end of the
hall, then go south to another chest with a Herb inside.
Now, go all the way north and east to a row of guards in the way. Approach
and speak to them to enter battle against a Bowman and 2 Lancers. Defeat them
like before, and a man posing as the chief will ask if you want to take the
enemy's weapons before leaving. Say yes (you won't be able to progress by
saying no), and he'll lead you down the hall and into a room. He'll trap you
in a room, where a two-headed monster called Pog comes to fight. Read the
Bosses section for help here. After that fight, an arrow will fly by and a
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guy known as Bo will confront the fake chief. You'll all enter battle against
the General, so read the Bosses section for help with beating him as well.
After the fight, the real chief will leave and Bo will permanently join your
party! Before you go, equip Bo with the WolfHT you found earlier; he'll need
it. Then, backtrack all the way to the entrance of the fort, and get out from
there.
Lament Woods
-----------Back here again, simply go all the way south through here and you'll
eventually get out of here. If you have that much trouble exploring by
yourself, just read the directions on your first run through here backwards,
and you'll be alright.
Overworld
--------Out in the overworld again, head southeast along the dirt path until it ends.
Then, continue southeast where you'll see Tantar and Tuntar across the dried
up river. Go north and cross the bridge, then go south at the other side and
enter Tuntar this time.
Tuntar
-----In this mirror of Tantar, visit the Item Shop if you need more Herb and Life
items. Visit the large building to the south and talk to the chief inside.
He'll tell you of a Stone Robot that can unblock the river, but it is in
Agua. Leave the building, then rest at the Inn and save at the Dragon Shrine.
Then, exit the village.
Overworld
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Out here, head back across the bridge to the north, then go south into
Tantar.
Tantar
-----Here, visit the Weapon Shop and upgrade Bo's equipment (buy a ShortBW and a
SuedeAR). After that, sell his old stuff and exit the town.
Overworld
--------Now, head northwest and follow the dirt path all the way northwest to the
long bridge leading to Winlan. Do not cross that bridge; instead continue
north and west along the path to a forest. Put Bo in front of your party
(press L or R), and walk west through the forest. Continue west and you'll
come to the town of Romero. Enter Romero.
Romero
-----When you enter this town, talk to the people lined up in front of you.
They'll tell you of zombies roaming the town at night. Talk to all of them,
then head into the northeast building. Talk to the chief and he'll ask you to
get rid of the zombies in exchange for information on Agua. So, exit the town
and wander around until it becomes night. Then, reenter the town. Talk to the
old woman in the graveyard and she will have her zombie husband reveal a
hidden room where you can find the WtrJr used for carrying Cleansing Water.
Drop into the hole revealed underneath the tombstone, and open the 2 chests
to get the WtrJr and a Herb. Go south and up the stairs to exit the town.
Overworld
--------Outside, have Bo lead you southwest through the forest, and you'll see a cave
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on an island surrounded by water. Follow the path to the west, then go around
and into the Ease Cave.
Ease Cave
--------In here, take the path to the east and open the chest for a Herb. Then, go
back and head west and north. Open the chests along the way to get a Herb and
a NiceHT (equip that on Nina; she probably needs the defense boost most).
Follow the path east when it splits and continue along it through this cave.
When you see the stairs going down, pass them and continue to the end of the
path. Open the chest at the end to get a F.Stn. Now, go back a little and
head down those stairs to the next floor.
There, take the east path and open the chest at the end of that path to get a
Herb. Now, go back to the stairs and head north. At the next split, go east
to a chest containing a T.Drop. Next, go back west and continue north along
the path all the way to the stairs at the end. Go down those stairs to the
next floor. In this room, go northwest and up the stairs to a room with 2
chests (Apple and BronzHT inside them). Then, take the stairs down to the
southwest and you'll be in the room with the Cleansing Water. Go south and
into the water, then press A to get the water. You'll then exit the cave and
go back to Romero.
Romero
-----Back here, your group will sprinkle the water around, purifying the town of
zombies! You'll then enter the chief's house, where he will thank you. Open
the 5 chests here to get 900GP, Herb, Antdt, Cure, and the Tablet. You need
the Tablet in order to enter Agua Tower. Exit the chief's house, then head to
the Weapon Shop. Upgrade your party's equipment right now, then rest at the
Inn and save at the Dragon Shrine before leaving. After that, just leave this
town.

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Overworld
--------Out here again, have Bo lead you northwest through the woods to a floating
tower. Enter that area.
Agua Tower
---------When you arrive here, go west and you will read the inscription on the
Tablet. Doing so will cause the floating tower to come down so you can enter
it. Inside, go straight and up the stairs into the main floor of the tower.
There, go south and ride the floating platform across the pit. Then, go all
the way west and open the chest to get the Herb inside it. Go back east and
head north along the path to the west of the pit. Go all the way north and
open the chest to get a Life2 item. Go back south and take the west path you
passed along the way north on this one. Follow the path up to 2 more chests
containing an Apple and an Acorn. After that, continue west and north to the
northmost point of the room. Go up the stairs to the second floor.
There, go south and ride the moving platform to the middle of the room. Then,
take the northwest moving platform to the west, and open the chest there to
get a SunHT. Now, get onto the moving platform to the right to get back to
the start, then go around and down the first platform to reach the middle
area again. This time, take the southeast platform to the east; open the
chest around the bend to get an IronSH. Ride the moving platform directly to
the north to the start, then ride the other platform back to the middle area.
This time, take the southwest moving platform and open the chest to get a
ThiefCL (be sure to equip all 3 of the items you found in this room on Ryu;
he'll benefit most from them). Ride the platform to the north, and then go
west and upstairs to the next floor.
In this room, open the chest nearby to get an Acorn. Go south and ride the
platform to the middle area. Take the southwest platform to the southwest
ledge, then walk around and open the chest with a HairBand inside. Take the
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platform to the north and open the next chest to find a Herb, then ride the
platform east to the middle area again. Head onto the southeast platform and
ride it across, then walk around to the chest with a Bracelet inside (equip
the HairBand and Bracelet on Nina; she's the only one who can use them). Now,
ride the north platform to the final stop, then walk around the platform and
go up the stairs to the next floor.
Here, take the path going southeast to the moving platform at the end. Ride
it to the west, then check out the pillar with the glowing orb on top of it.
A monster will materialize and enter battle with you. So read the Bosses
section for help on defeating the Wisp. After you win, check out the pillar
again to get the KngKey you need! Now, ride the platform to the north and go
back downstairs. Continue all the way downstairs until you get to the bottom
floor, then exit the tower completely.
Overworld
--------Back out here, have Bo lead your party all the way east through the forest.
Follow the dirt path all the way south and east until it ends, then go east
some more towards Tantar. Enter there to rest at the Inn and save at the
Dragon Shrine, then get back outside. From Tantar, go north and east across
the bridge, then continue north to a cave. Do not enter the cave; instead
follow the path going north to the east of it. Continue all the way east and
north, then west a little bit. When you see a dirt path leading south into
the lower area, take that path, then go east and take the next path down to
the Stone Robot area. Enter the Giant.
The Giant
--------In here, go north and head up the stairs. Go up the next few sets of stairs
until you reach an actual room. There, go east and south the first chance you
get to reach 2 chests. Open them to get a BronzHM and a Herb. Then, go back
north and continue east and upstairs to the next room. Head south and west,
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and confront the General and Lancers blocking the way. Enter battle against
them; read the Bosses section for some information. After you win, check out
the wall in front of you and the KngKey will be used. The Stone Robot will
come to life with you inside it. Also, the blue circular pads begin to
function, acting as teleporters to other areas of the robot.
From here, go back northeast to the stairs, and step into the teleporter to
the west. In the next room, take the path going northeast all the way to the
end, then step into the next teleporter. Go north and take the path going
southwest when it splits, then step into that teleporter; open the chest in
this next area to get an Acorn, then go into that teleporter to reach the
place where you fought the General. Go northeast and into the first
teleporter, then make your way through the next couple rooms until you reach
the room where you left off (where you can go either southwest or continue
north to a teleporter). Go north and into the teleporter there this time, and
then go north and southeast at the split. Go around the spiral and into the
teleporter there, and open the chests in the next room to get a Life2 and a
Mrbl1 item.
Next, step back into the teleporter you entered the room with the 2 chests
in, and this time, follow the path all the way through this room. Go in the
teleporter at the end, then into the following one. You'll finally end up in
the control room of the Stone Robot. Go forward and check out the pillar, and
the Key will work for you. Nina will command the robot to destroy the block
in the dry river to the south, so watch that all take place. After you gain
control again, step into the teleporter to reach the first room with the
heart. Head northeast and down the stairs to the floor below. Continue all
the way downstairs to the bottom floor, then exit the Giant.
Overworld
--------Out here again, head south and west across the bridge, then continue south
into Tantar.

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Tantar
-----Here, head west and south, then into the chief's house (the one surrounded by
water). Talk to the chief and he'll reveal a hole under his seat, and tells
you the Key is there. Drop down there and open the chests to get a Herb and
the Key! Now, go back upstairs and exit the house. Rest at the Inn, then save
at the Dragon Shrine, and then exit Tantar.
Overworld
--------At this point, there is a cave you should be heading to. So, go north and
across the bridge, then continue north to where the Stone Robot is standing.
Enter the cave to the right of the robot.
Lake Cave
--------Here, it's basically a straightforward path, so just follow the path along.
Open the one chest along the way to get a W.Ptn. Then, just contionue until
you exit at the end.
Overworld
--------From here, head northwest and enter the Lake Shrine.
Lake Shrine
----------In here, go straight ahead and
Then, continue down the stairs
follow the path all the way to
area. Follow the path into the
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open the closed door that blocks your path.


all the way down to the bottom. Once there,
the end, then go up the stairs to the next
water and down the waterfall. Then, go all the
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way south and east, then north onto a dry ledge. Open the lone chest to get a
Life. Go back into the water and onto the east ledge, then follow that path
in and out of the water again. Pass the stairs going downward, and continue
to a chest with a Life2 inside. Now, go back north and head downstairs to the
next area.Here, just follow the path all the way to the end, then head up the
few sets of stairs to the next area. In this area, go all the way north and
open a chest with 2000G inside. Then, go southeast and into the water, and go
east. Go north onto the first ledge you pass and open the chest there to get
a Herb. Go back into the water and head east onto that ledge. Head all the
way to the south and go west to a chest containing an Acorn. Go back east and
north, then take the first westbound path into the water. Follow the watery
path down a waterfall, then to the southeast. Go north onto the first ledge
you pass and open the chest at the top to get a SkySH (equip to Nina).
Go back south into the water, and continue east onto the next dry ledge.
There, open the fancy looking chest to get the Ring (equip this on Ryu). Step
into the teleporter nearby to warp up to the top floor. From there, go south
and exit the cave.
Overworld
--------Back out here, go east and get through the Lake Cave. After that, head south
and across the bridge over the river, then continue south into Tantar.
Tantar
-----Here, talk to the people blocking access into town and you'll hear a ceremony
is about to begin. Head into the chief's house and talk to the chief, and the
wedding will begin. Witness it, then the chief will tell you that you can use
the Stone Robot to cross the river to the south. After that, exit the house,
rest/save, then exit town.
Overworld
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--------Outside, you'll notice the Stone Robot somehow made it south from its
previous position, but it's being controlled by someone else. The General is
back and has the robot destroy Tuntar. Since it refuses to attack Tantar, go
north and across the bridge, then enter the robot.
The Giant
--------Back here, make your way all the way to the control area of the Stone Robot
(refer to the previous walkthrough for this area to see how to get there if
you forgot). Once you get there, talk to the General and he'll transform,
starting a battle. Read the Bosses section for help with beating the Gremlin.
After the fight, the General/Gremlin will explode in defeat, and the Stone
Robot will begin to move. It'll drop you off to the south near a volcano,
then it'll climb into the volcano, destroying itself and causing the volcano
to erupt. That will burn up the path ahead, but the lava will harden allowing
you to cross safely.
Overworld
--------Now, head south across the lava-formed bridge and you'll see a small building
surrounded by trees. This is a Dragon Shrine; enter it.
Dragon Shrine
------------Here, continue ahead and enter the shrine itself. Talk to the old man up
ahead and he'll let Ryu go in further. Open the chest to the east to get a
Melon, then recover your HP/AP with the clean water on the west side. Then,
encounter the spirit in the middle and you'll enter battle; read the Bosses
section for help on beating the Talon. After you win, Ryu will gain his first
3 dragon forms he can transform into in battle! Now, talk to the old man to
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leave, then continue out of here completely.


Overworld
--------Outside again, have Bo lead your party south through the forest to a cave;
enter it.
Cape Cave
--------In this area, simply follow the straightforward path through the cave. When
the path splits further ahead, head south (you'll have to come back later to
get through the west path). Then, continue ahead to the exit of this
cave.
Overworld
--------From here, head south and you'll come to a town by the water. That is Auria;
enter that town.
Auria
----As soon as you enter Auria, a guard will come and arrest you, and throw you
into a jail. Check out the blue pedestal in the upper-right corner of the
cell to get a PrisonCL. Then, talk to the sleeping man and ask for his help,
and he'll open the cell for you to escape. Head upstairs and continue out of
the building. Now, head as far south without exiting the town as you can,
then go east and north into the Inn. Rest there, then exit and go into the
Dragon Shrine nearby to save. Then, go west and enter the building connected
to the jail (the small one to the left). This is where the Item/Weapon Shops
are located. Buy new equipment/sell the old stuff for your party, as well as
buying some more items. Be sure you buy a Vitamn here; you'll need it soon.
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Exit the shop and go north and west along the pier, then talk to the captain
standing in front of the ship. Then, go back into the town area.
Before we continue, there is something you must have in order to progress
ahead in the game. This item is the G.Bar, which is sold in the Item Shop of
Auria. You obviously don't have that much money on hand, so we're going to
have to obtain it by fulfilling other tasks. So, head go east and north into
town, staying as far west from the guard as you can to avoid arrest again.
Enter the building all the way to the north, which is Ross's house. There, go
up the stairs nearby, then enter the room to the west. Go north through a
small passage in the wall and open 2 chests to get a Cure and a G.Tiara. Make
sure you also talk to Ross while you're here; he'll allow you to use his ship
if needed later on. Then, exit Ross's place and enter the northeast building.
Go upstairs in this house, then have Nina lead your party. Talk to the old
man and allow Nina to help his aching back. He'll give you 20000G as thanks!
Now, leave this house and head south and west to the Weapon/Item shop.Inside
the shop, go upstairs to the second floor. Talk to the man sitting
down and you'll find he has the hiccups. Give him the Vitamn you bought
earlier, and he'll give you 5000G in exchange. Then, go downstairs and sell
the G.Tiara to either shopkeeper to get 10000G! Also, buy a Pouch from the
Item Shop since you're here. Leave the shop and head east, then north. Enter
the northwest building; talk to the woman sitting at the table and she'll
tell you of her son lost in the forest. Leave the house, then go south and
exit town.
Overworld
--------Back outside, go all the way north to the Cape Cave. Go through it like you
did before, then out the other end. There, have Bo lead your group north
through the forest. You'll notice an empty patch in the middle of the forest;
enter it. Talk to the fairies there and say Yes when they ask if you'll get
the boy in the woods to stop logging. Leave this area, then go east to a
square patch of flowers with an empty area in the middle. Enter that area,
and talk to the fairies, then the boy there. After that, exit this place and
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use Nina's Warp spell to get back to Auria.


Auria
----Here again, exit the Dragon Shrine and head north to the northwest building.
Talk to the woman sitting there again, and she'll be happy you saved her son
in the woods. She will give you 20000G as a reward, too! Now, you can explore
all the buildings in town and collect lots of treasure, so go ahead and do
that if you like. Otherwise, continue south and out of town (make sure you
bought the Pouch at the Item Shop first though).
Overworld
--------From here, head directly east and into the L & D Cave.
L & D Cave
---------In here, go straight ahead and talk to the 2 guys in the way. They will warn
you of the thieves further ahead, then get out of the way. So, continue into
the room and go downstairs to the lower floor. There, follow the path west
and all the way north. Continue along the path to the next path split; go
southeast from there. There is another split up ahead, so head west and
you'll come across 2 chests; open them to get a Cure and a ShellHT. Now, head
all the way east and south, then west again. Go north and up the stairs to
the next room.
In this room, head east, then take the north path at the split. Go all the
way to the end, and step on the switch there to open the gate, allowing for
quick access to this area later on. Now, go all the way back to where the
path split and continue south to exit the cave.
Overworld
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--------Outside, head north and east around the water, then go south into the town of
Bleak.
Bleak
----Here, head into the Inn nearby. The stay is free, which is new compared to
past towns' Inns you've visited. During the night, the innkeeper will try to
steal your Pouch, but you grab it just in time. The innkeeper gives you 5000G
and asks you keep that all a secret. After that, leave the Inn and go to the
Dragon Shrine to save. You should now have more than enough cash to buy the
G.Bar back in Auria, so let's exit this town.
Overworld
--------Back out here, use Nina's Warp spell to get back to Auria quickly.
Auria
----When you arrive here, exit the Dragon Shrine and head to the Item Shop. Buy
the G.Bar now (you may also want to get the Rod1 while you're here), then
exit the shop/town and Warp back into Bleak.
Bleak
----Back here, exit the Dragon Shrine, then go all the way to the northmost house
in town. There, talk to the old man and trade the G.Bar for the Icicle.
You'll need this to enter the Krypt. Exit the house and head south to the
Weapon Shop. Get the WoolRB for Nina and the MetalSH for Ryu (remember to
sell the old equipment while you're here). Leave here, then exit the town.
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Overworld
--------Now, head west and into the Desert Cave.
Desert Cave
----------There is really no need for a walkthrough in this area. Just follow the
straightforward path all the way to the end. At the end, Ryu will use the
Icicle to cool the air.
Overworld
--------Outside at the end, head south through the middle of the desert. You'll come
to a town; enter it.
Arad
---Here, enter the building to the right and rest there. Then, head into the
northmost building and talk to the mayor. He'll give you the Fife if you
defeat the SandWorm when it appears at night. Agree to it, then leave; it'll
now be night time. Head to the northeast area of town where a goat would
normally be wandering around. You'll notice a moving patch of dirt this time.
Check it out and you'll enter battle against the SandWorm, so read the Bosses
section for help with winning. After you win, you'll be back in the mayor's
house. He'll let you open the chest that contains the Fife. Now, exit the
house and rest at the Inn again, then exit town.
Overworld
---------

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From here, go southeast and you'll see the Krypt surrounded by whirlpools in
the sand. Stand on the dry tile in front of the Krypt and press A to play the
Fife. A bridge will appear and your group will cross it. Now you can enter
the Krypt.
Krypt
----In here, follow the path all the way around the room, then go down the stairs
in the middle to reach the next room. Here, go straight ahead and down the
steps to the lower area. There are many chests in this room on elevated
ledges, but several areas of the floor are trapped, causing you to fall into
an empty room below. You can go up stairs there to get out of there, though.
If you want to explore and do some trial-and-error with maneuvering around
the traps, you can get the following treasures in this room: Herb (x2),
IronSH, Dagger, Life, DreamRG. Anyway, head southeast and you'll see stairs
leading downward. Go down them to the next floor, then continue down the next
set to the following floor.
In this room, go north and you'll see 2 ledges you can go onto. Go on the
east one and open the chest there to get HeadGear. Get back down and continue
north, then go up the steps leading to the stairs going downstairs. A multieyeball creature will appear and challenge you. Read the Bosses section for
help on beating EyeSpy. After you win, EyeSpy will disappear in defeat. Now,
continue downstairs to the next room. There, go south and you'll find 6
chests: 5 red ones and 1 blue. Open the 5 red ones to get 2 SkullHTs, an
IcyHT, a Cure, and an Antdt. Try to open the blue one and the room will start
to flood with water. Your group can't get out, but a guy named Karn comes out
of a trap in the room to help you in time. After an introduction, go
downstairs to the next room and talk to him again to get him in the party!
With Karn, you can now open the locked doors along the way if he's leading
the party! Also, he can disable traps hidden in treasure chests before you
open them. Anyway, head east and open the 2 locked doors you encounter.
Continue along this path until you reach a split in the road. Go west and
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you'll come to 2 more chests. Open those to get a Cure and a Herb. Now, go
back east and unlock a locked door to the north. Then, go down the stairs in
that little room to reach the next area. There, head west and south and up
the stairs at the end to the following area.There, take the path going
southward. Follow it around to a chest at the end;
open it to get a HuntCL. Then, head back around to the stairs you came up
here from. Now, go north and head down more stairs to the bottom level of
this place. There are several caskets around this room, each with a trap on
them. Have Karn as the leader of the party, and check each casket here. When
you check the final casket, you'll find the Book of Thieves that Karn was
looking for! It happens to be the casket itself, and Karn gains confidence
from its message. After he's done jumping around, backtrack all the way back
out of the Krypt completely.
Overworld
--------Back outside, there are a number of places you can return to from the past
and gain new treasure (due to locked doors which you can now open with Karn).
I'm not actually going to direct you to each place again to obtain those
items, but I'll list off what you can get if you went back to each place and
unlocked the locked doors you find; it's all up to you if you want those
added bonuses or not:
Winlan: BrokenSD, Turban, FlameRP, Cure, Life2, Life
Agua Tower: LavaSH
After you do whatever you do, have Nina Warp you to Bleak. From there, go
around around the lake, then into the L & D Cave.
L & D Cave
---------Here, head all the way to the north, and when the path splits, keep on going
northward. At the end, go west and open the locked door with Karn, then take
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the G.Bar inside that chest. Now, go back east and south all the way out of
the cave.
Overworld
--------From here, go directly east and enter the L & D Tower.
L & D Tower
----------When you enter this area, go straight ahead and unlock the door (have Karn
lead your party throughout this tower). Open the chest to get 2000G, then go
upstairs to the next room. There, go south and east and talk to the old man
you reach. He'll tell you to fight the ghosts to prove you're the hero, then
he'll let you pass. Continue upstairs to the third level. In this room, there
are 2 sets of stairs you can go up. First, go up the left set, and in that
room, open the 2 chests to get a B.Stn and a Life. Go back down and take the
other stairs going upward, and head south, then east and up more stairs. In
the next room, go directly north and up those stairs to the next floor for
now. Open the chest in that area to get a Life2, then go down the stairs to
the west into the following area. Open 3 chests there to get a Herb, Cure,
and a HornHT.
Now, go back upstairs, and down the stairs to the east. From there, go
southwest past the other stairs you came up from before, and go esat and
north around the room. Go up the stairs in the corner to reach the next room.
Here, make your way around the room and you'll come to another set of stairs
on the west side of the room. Pass them for now, and go up the stairs to the
east. Then, go north and west and up some more stairs to another room. Open
the 2 chests up here to get a Turban and 2000G.
Now, go back down 2 floors, and head up the stairs to the west instead. Then,
go east and north and up more stairs to the top floor. There, check out the
pillar in front of you and a spirit known as Cloud will appear and fight.
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Read the Bosses section for help on winning here. After the fight, check out
the pillar again and you will receive the DkKey. The tower will then become
lit up. Now, backtrack downstairs the same way you came up. When you get to
the second floor, talk to the old man and he'll move aside, allowing you to
take the Mirror inside the chest. Now, continue downstairs and exit this
tower.
Overworld
--------Back outside, have Nina Warp the party to Auria.
Auria
----Here, exit the Dragon Shrine, then head all the way north and into Ross's
house (the northmost one). Go forward to the main hallway, then go west and
south, and down the stairs. There, open the 2 locked doors and talk to Ross's
daughter, who was locked in that safe. Go back upstairs and have a talk with
Ross himself in the dining room to the east. The Mirror you just found will
be used and Ross's wife's ghost will appear and get him back to his senses.
Talk to Ross again, then go back down to the safe and talk to his daughter.
Agree to help them fight the Dark Dragons, and she'll tell you that the LtKey
is at the top of the tower. Open the chests down here to get Herb (x5), Dart,
MetalSH, and B.Stn. Now, continue up the stairs to the next room.
Head up the next several sets of stairs to get all the way up the tower. Open
the chest along the way to get a F.Stn. Continue up to the top floor and
check out the pillar there to get the LtKey! Now, go all the way back
downstairs into the safe. Continue straight ahead and upstairs, then go east
and north to where Ross and his daughter are. Talk to them and Ross will let
you take anything you find in his house as thanks. After that, exit the house
and go all the way to the south end of town. Save at the Dragon Shrine, then
go west and along the pier. You'll be confronted by an Archer and a Knight,
then be pitted in a battle against them.
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Beat them, and they'll sink the ship at the dock as revenge. After they
leave, the Captain will appear along with a fish-man known as Gobi. You'll
find that you can go through the cave to the north to help them, although you
need GnPwdr. Gobi will trade you that in exchange for a G.Bar. Talk to him
and make the trade. Now, go back east and south to exit town.
Overworld
--------Head north and west along the path, then enter the cave you come to.
Cape Cave
--------Here, go all the way north until you reach the split in the path. Go west and
south and you'll come to rocks blocking the path. You'll automatically set
the explosives to clear the way. After that, continue onward to exit the
cave.
Secret Base
----------Here, go south through the path in the woods and west onto the main path.
Head west and defeat the 2 SpearMen that confront you. Then, continue ahead
and step aboard the Dark Dragon Ship.
Dark D. Ship
-----------Here, go straight ahead and an Archer will engage in battle with you. Defeat
it, then continue down the stairs into the ship itself. Defeat the SpearMan
and Archer that charge towards you, and continue through the room and
upstairs to the next room. There, a knight will come out to challenge you.
It'll transform into a Squid, then enter battle. Read the Bosses section for
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help on winning here. After the fight, it'll disappear in defeat, so continue
onward and downstairs to the next room. Open the 4 chests there to get 2
Herbs and 2 Acorns. Then, heal your party and head downstairs to the next
room. There is nothing happening down here for now, so head all the way back
up and exit the ship. Then, backtrack all the way through the Secret Base and
the Cape Cave, and make your way back to Auria.
Auria
----Back in Auria, head all the way west to the pier again. Talk to the Captain
and you'll all return to the Dark D. Ship again.
Dark D. Ship
-----------Here, the Captain, Ross, and his daughter will be there along with your
party. After Ross and his daughter leave, Gobi will run on board and want to
come with you. After that, the ship will set sail. Along the way out, you get
ambushed by the Dark Dragons. They'll come on board and attack you, so defeat
several sets of Archers and SpearMen as you make your way downstairs. In the
final explosives room, you'll have to fight Octo. Read the Bosses section for
help with this fight as well. After that's done, the explosives will ignite
and your group will escape off the side of the boat just in time. You'll all
wash up on a deserted island in the middle of nowhere.
Deserted Island
--------------Here, Gobi will explain that the underwater town of Prima is nearby the
island you're on. However, you need Gills to get there, and he places a hefty
price on selling them to you. Accept his deals, then you'll have control of
Gobi and automatically leave here. Head south and into the watery world.
Underwater
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---------Here, head west and south into the town of Prima (the enemies are quite tough
to fight alone, so be quick to get there).
Prima
----In this underwater town, start by visiting the Weapon Shops and getting some
upgrades for Gobi's equipment. After that, exit the shop and save at the
Dragon Shrine. Next, head all the way north and enter the tall building. Talk
to the people in there to find out there are no Gills in Prima, although they
are available in Gant. That is obviously your next stop, so exit the building
and go all the way south and out of town.
Underwater
---------Out here in the bottom of the sea, head all the way south and east, then
south onto dry land (you will notice where the beach line is so you can walk
on).
Overworld
--------On the surface, head south and west along the path. Continue south, west, and
north into the town of Gant.
Gant
---In this town, head all the way north through here to the northmost building
in town. Enter that building and talk to the blacksmith standing nearby.
Agree to take some Goods to the Prima guild leader, and he'll move out of the
way. Open the chest ahead to get the Goods. Then, exit the house and head out
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of town, and make your way back underwater to Prima.


Prima
----When you get back here, head to the northmost area of town. Enter the tall
building, which is where the Guild Leader is. Talk to the Guild Leader to the
side and give him the Goods, and he'll give you the Gills. After that, word
will come in that a ship was attacked and there is a survivor that needs
help. You all rush to an Inn where a guy known as Ox is resting. A ghost of
death is waiting, so the Guild Leader asks for your help. Gobi will get the
rest of the group to help, but for 5000G. Accept that amount, then exit the
Inn and get out of town.
Underwater
---------From Prima, head directly to the east, then north onto the dry land.
Overworld
--------Out here, continue north to the Deserted Island area.
Deserted Island
--------------Here, talk to Ryu and the party will come together again. Now, head back down
to Prima.
Prima
----Back here, enter the first Inn you see to the west. Go upstairs and talk to
the ghost to enter battle against Morteo. Read the Bosses section for help
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winning that fight. After you win, Ox will become conscious and give you all
some information. He'll then decide to join the group to help in the fight
against the Dark Dragons! Now, head downstairs and out of this Inn. Head
around to all the shops and upgrade your entire group's equipment (if your
funds allow). Then, save at the Dragon Shrine and leave Prima.
Underwater
---------Out here again, you may want to take a little bit of time to get used to the
underwater enemies, and to level up your crew if needed. My party at this
point consists of Ox, Gobi, Ryu, and Nina. Whenever you're done leveling up
or whatever, go northwest of Prima and onto the beach.
Overworld
--------From here, head all the way south and west. Fight the strong enemies hanging
around to get some easy cash/experience. When you're ready, enter the
building at the end of the path; it's the Hidden Fort.
Hidden Fort
----------In here, go down the stairs straight ahead to enter the fort itself. In this
room, go south and have Ox break the rocks in the way. Then, go all the way
west and break the cracked wall. Open the 2 chests in that room to get a
GiantHR and an EchoHT. Next, go up the stairs you just passed to reach the
next room. In this large room, there are guards standing all around. You can
avoid fighting them by having Ox break the cracked walls all the way through,
but you'll miss the treasures to be found. Just follow the path through this
room the regular way and defeat the LancerX guards you encounter along the
way. Open the first 2 chests you come across to get Herbs. You will come to 2
walls you can break through. Go through the west one first, then follow the
path all the way to a chest containing a Life item.
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Now, go back to the 2 walls you can crack (although you just cracked the west
wall there). Follow the path south and east to a chest containing a MetalSH.
Go north and west and defeat another LancerX, then continue all the way to
the north. Break the wall in your way, then go east and south along the path
some more. When you get to the end of the path, go downstairs to the next
room. As soon as you go down there, you'll be confronted by a knight who
transforms into a Toad and fights you. Read the Bosses section for help on
winning this battle.
After the fight's done, the knight will disappear and the nearby gate will
open. Ox will run in and the rest of the party will follow. You'll find out
some new information, regarding a man in a tent near Gant who might have
information, and Nabal to the north. After you're done here, go east and
break the wall, then go upstairs to get outside. From there, go west and exit
the fort altogether.
Overworld
--------At this point, there are a few things you can go do (most are optional, but
one is mandatory). Just to save you some time, the man in the tent wants a
B.Rang and won't talk to you unless you bring him one. To get the B.Rang,
have Nina Warp you to Arad, then go south to the Krypt. There, look for the
B.Rang stuck in the rocks (in the room where you fought EyeSpy). Have Ox
break it free for you, then get out and warp back to Gant. Additionally, you
can head to some other locations and obtain treasures with Ox's help that you
wouldn't get otherwise. Here are their locations:
Agua Tower: 3000G, Life, SilverBR, Life2
Bleak Cave: A.Ptn, L.Ptn
You can now Warp to Gant at this point if you're done with collecting those
optional items if you were searching for them.

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Gant
---Here, head all the way to the northmost building in town. There, talk to the
blacksmith and he'll fix the B.Rang you have while your party rests. He'll
then give it back to you, good as new. Before you leave here though, go to
the northeast room in the first floor of the house. You'll notice a chest
that's been opened already, and a shelf covering up a hole in the wall. Have
Ox push it aside, then enter that hidden room. Break the rocks up ahead and
put Karn in front of your group. Talk to the old man and he'll teach Karn his
first spell, known as Shin. With it, Karn can fuse together with Bo and Gobi,
combining all their powers into one! Use this spell right away to have a nice
4-member group, then exit this room. Push the shelf forward to get out, then
continue out of the house.
Before you go, you may want to visit the Weapon Shop to upgrade some more
equipment if your funds allow it. Otherwise, save at the Dragon Shrine and
leave Gant.
Overworld
--------Now, head south and northeast along the path. When you come to the beachline
to go underwater, pass it and continue east. Follow the narrow path north and
east to reach a small building; enter that area.
W-Man Home
---------Talk to the old man, who happens to be a weapon collector. He'll take a look
at the B.Rang, then give you some information regarding the GrimFowl birds.
After that, leave this area.
Overworld
--------From here, go back southwest to the beachline. Walk into the sea.
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Underwater
---------Down here, go north past Prima, then west onto that shore.
Overworld
--------Head all the way southwest from the beach, and enter the Hidden Fort again.
Hidden Fort
----------Back here, go downstairs and enter the fort. Head all the way through the
fort like you did before. When you're back outside at the back exit, continue
north to leave here.
Overworld
--------Back outside, head north and into the GrimFowl Woods.
GrimFowl Wds.
------------Here, go north and check out the Egg in a nest. The GrimFowls will surround
you, and one will attack! Read the Bosses section for some help here. After
the fight, take the Egg and the GrimFowls will follow you. Move northward
slowly, making sure at least one of them is following you. Then, exit the
forest to the north.
Overworld
---------

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With a GrimFowl behind you, continue north towards Nabal Castle. At the
castle, your group will throw the Egg into the castle, where the GrimFowls
will run into. So, enter Nabal.
Nabal Castle
-----------Here, you'll notice that the GrimFowls are chasing around the guards,
allowing you to pass safely. Go north and enter the castle itself while it's
safe. There, go northeast through the castle, then go south to some stairs.
Go down to the next room. There, follow the path all the way to the end,
where you'll encounter the General and 3 soldiers. The General will leave,
and the soldiers will transform and attack. Defeat the 3 SlimeX enemies, even
when they fuse together. After that, Ox will break open the wall to open the
prison cell, and he'll talk to his wife. You'll find out information about
the secret weapon, then your party and Ox's wife will run outside to try and
catch the General before he goes. You're all too late, and the ship leaves.
The wife will explain that the weapon is a torpedo, meant to destroy Prima
with. Your group then decides to go talk with the Guild Leader, and everyone
automatically goes to Prima.
Prima
----Here in the Guild Leader's place, you'll talk to the Guild Leader and get
information about a sorceress who can destroy this weapon. He'll direct you
to a man upstairs for more information, so head in the back and go upstairs.
Talk to the man in the bed and he'll jump out. Talk to him again to find out
you need a Statue to enter Wisdon, where the sorceress is sleeping. Check in
his bed to get the Statue you need. Now, go back downstairs and out of the
house, then continue out of Prima completely.
Underwater
----------

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Head directly south from Prima and onto the beach to get out of the water.
Overworld
--------Here, have Nina use the Warp spell to get to Arad. Once there, exit Arad and
you'll be in the desert. As you wander the desert, you'll notice a small
structure moving around in the desert. That is Wisdon. Find it and walk into
it since you have the Statue needed to get in.
Wisdon
-----In this town, start by resting at the Inn if needed, then saving at the
Dragon Shrine. You'll notice a stairway leading downward in the middle of
town; go down them into the dungeon of Wisdon.
In here, head north into the middle of the area. At this split, head west and
north along that path. Have Ox break down the walls at the end, and open the
2 chests to get a Herb and a ProSH. Head back to the middle area, and this
time take the east path. Break down the walls at the end of that path too,
and open the chests to get a Life2 and a Life. Then, head back to the middle
area once again. This time, go directly north and downstairs to the next
room. There, go all the way north to some more stairs. Before going up them,
go around and break the rocks with Ox, then open the chest to get an OldSP.
Now, go back around and up the stairs to the next room.
Here, go south into the room itself, then head to the southwest area. Break
the wall with Ox and open the chests in that little room to get a Life and a
SilverBR. Next, head to the northeast area and break the wall so you can
enter that little room as well. Open those chests to get a Herb and a RageHR
(be sure to equip that to Ox since it should raise his attack power a bit).
Then, go directly south and break that wall, and go down the stairs to the
next area. Head northwest through this corridor, then head upstairs at the
end. Open the 4 chests in that room you end up in to get 2 Herbs, a ChainML,
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and a ProSH. Go back through the corridor and up the other end again, then
head to the center of the room. Go north and up those stairs to go outside.
Outside, go north and enter the main building. There, drink the clean water
up ahead to recover all your HP/AP. Then, go upstairs to the next room.
There, go southwest, then north towards where the sorceress is sleeping, and
the 3 ghostly guards will send you back. They'll come out and fight you one
by one (Wisp, Cloud, Myst). Read the respective entries in the Bosses section
for help here. After those fights are done, the ghosts will awaken the
sorceress known as Bleu. She'll give you an OldEgg to place in a volcano,
then ask you return after that. So, go back downstairs and use the clean
water to recover again, then go outside. Continue back through the dungeon
below, then when you get out of it, continue out of Wisdon completely.
Overworld
--------Have Nina use her Warp spell here, and send the group to Gant. There, exit
town and head all the way south and northeast along the path to the beach.
Then, go into the water.
Underwater
---------Down here, head west and north towards Prima. From there, continue all the
way to the north. You'll eventually come to what appears to be an underwater
mountain. Enter the cave at the base of it.
Sea Volcano
----------Here, go north to where the path splits, then head all the way to the east.
You'll come to a chest; open it to get the SharpBW. Then, head back west to
where you started, and continue to the west. Follow that path all the way
west and north through the area. When you come to stairs going upward,
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continue north to another path split. Go west and open a chest to get 3000G,
then head back to the stairs and go up to the next area. There, go up the
next set of stairs to the east. In that room, open the chest to get a M.Drop.
Go back down and head all the way west and south along the path. You'll come
to another set of stairs going up; ignore them for now and continue east. At
the path split, go east to a chest with 2000G inside. Go back to the path
split and head southwest along that path. Open the chest you come to and
obtain the PowerDR for Karn inside.
Now, go back to the stairs you passed before and head up to the next area.
There, open the chest to get a Herb, then head west and south along the path.
You'll come to the cliff above the lava. You'll notice a small narrow ledge
jutting outward above the lava; go onto that ledge and press A to drop the
OldEgg into the volcano. You'll then be warped back to Wisdon where Bleu is.
She will now join your group for good, and you'll head down to Prima.
Prima
----Here, your party will rest with Bleu, then get ready for battle. The people
of Prima are ready to fight the invading Dark Dragon shops, and one of them
carries your group on its back. You'll witness some of Bleu's powers when you
surface and are surrounded by ships. After you all dive again, you'll be
dropped off north of Prima, and have control again.
Underwater
---------Before you head north to the battle scene, you should re-fuse Karn with Bo
and Gobi like he was before. Have your party consist of Ryu, Karn (fused),
Bleu, and Nina. When you're ready, head north and you'll be told to take care
of the leader of the attackers. The General will morph into Pincher and fight
you, so read the Bosses section for help here. After the fight, the people of
Prima will get rid of the General, just as the area's about to blow! Everyone
escapes, and your party ends up in Prima.
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Prima
----Here, your group will be at the Guild Leader's place. After some talking
takes place, you'll all leave Prima automatically. Outside, you'll witness a
scene with Zog and Jade in their lair. After that's done, you'll have control
of the group outside of Prima. Gobi will mention forgetting something, so go
back into Prima. While you're here, get some new equipment for Bleu from the
various Weapon Shops. Then, visit the Guild Leader again and talk to him.
He'll reinstate Gobi's license like he wanted, and 2 chests will appear in
the room. Open them to get a MystSF, and the Sphere (Gobi can turn into a big
fish like you saw before outside of Prima). Now, exit here, save at the
Dragon Shrine, then leave town.
Underwater
---------Out here, put Gobi in the front of your party, then press A to transform into
the big fish. Now, head north and you'll notice a dark crevasse to the west.
Swim over it, then continue west and south. You'll notice an island with a
shore line along the south end of it. Revert back to normal, then walk onto
the shore there.
Overworld
--------Here, walk directly north into the town of Tunlan.
Tunlan
-----In this village, you are unable to communicate with the townspeople because
they speak in melodies and you cannot understand yet. Before you do anything
else here, go to the Weapon Shop on the west side of town and upgrade your
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party's equipment. Then, head all the way north through here to the northmost
building, then enter it (there should be a harp above the door you enter).
Here, go north to a group of people, then head east and around to stairs. Go
up those stairs to another hallway; follow it west and down the other stairs.
From there, go west and you'll notice a bunch of statues and a couple chests
on the sides you can access. Go all the way to the west wall, then go north
towards that chest, and a statue will come to life and push you into a trap.
When you land downstairs, talk to the people there to get a hint about a big
catch. Move the box on the right side of the room, then press A where the
box was originally to get the Rod5. Now, push the lower-left box aside and
drop into another trap hole. Open the 2 chests there to get a Herb and a
Melon, then go south and up the stairs to exit Tunlan.
Overworld
--------Outside, have Nina warp your party to Auria and buy some Worms at the Item
Shop there. Then, exit town and Warp to Romero. Exit Romero, then have Bo
lead your party (or Karn if he's fused with Shin) through the forest to the
west. Head west to the mountains, then go northwest and south around them,
then continue west to a well. Put Ryu in front of your party, then equip the
Rod5 and Worms to both Etc. slots. Fish in the well and you should receive
the DragonSD for Ryu! If not, keep fishing until you get it. Re-equip
whatever you had in the Etc. slots, as well as the DragonSD, then have Nina
Warp your group to Gant.
Exit Gant, then follow the path south and northeast to the shore. Go
underwater, then head northwest and onto that shore. Follow that path to the
Hidden Fort to the southwest. Get through the fort and exit at the other
side. From there, follow the narrow path going west. At the end of that path,
go south and east. You'll see a small building next to several trees; that is
another Dragon Shrine, so enter it!
Dragon Shrine
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Here, put Ryu in front of your group again, and enter the shrine itself. Talk
to the old man and he'll let Ryu in only. Take the east path and open the
chest to get a Mrbl2. Then, go to the west path and drink the clean water to
recover all HP/AP. Now, go into the middle of the room and talk to the spirit
known as Bain. You'll enter battle against it, so read the Bosses section for
help here. After the fight, Ryu will gain 4 new dragon transformations in
return! Now, drink the clean water again, then talk to the old man to exit.
Take your party out of the shrine and out of the area completely.
Overworld
--------Outside again, have Nina Warp your party to Tunlan. There, save at the Dragon
Shrine and rest at the Inn if necessary, then exit town. From Tunlan, put
Gobi in the front of your party, then head south and into the water.
Underwater
---------Here, have Gobi transform into the big fish. Then, go west to the wall, then
swim all the way north. You'll eventually reach a shoreline to the north;
press A to revert back to normal, then walk onto the dry land.
Overworld
--------From here, follow the dry path to the east and north. Cross a bridge, then go
up the dirt path and into the town of Gust.
Gust
---Here, start by visiting the shops on the east side of town like you would in
any other new town. Upgrade some more equipment if you want, otherwise rest
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at the Inn and save at the Dragon Shrine. Then, head to the west area of town
where a man is standing in front of a cave. Talk to him to find a giant Fly
stole his lunch. You can't do anything about this right now, so go back into
the town and head into the building directly south of the Inn. There is a
tall box you can't move right now (remember this for later), but there is a
smaller box in the right side of the room. Push it aside and drop into the
hidden room below. There are several barrels to the north of you which you
must move in order to continue. They are positioned like such:
1 2 3
4
5
6
Move #6 left, #4 left, #5 right, #1 and #3 up, then #2 to the left or right.
Now you can get through, so put Karn in his normal form in front of your
party and talk to the old man there. He'll teach Karn his second spell known
as Debo, which he can use to fuse with Ox and Gobi underwater. Now, go all
the way south and up the stairs to exit Gust. Then, reenter Gust and save at
the Dragon Shrine, then continue north and out of here.
Overworld
--------Out here, head north and along the dirt path into the next area. There,
continue northward and you'll come across a pink flower with little buds
surrounding it. Go around it and you'll reach a closed door to the north.
Open it, then enter the Lab.
Lab.
---Upon entering here, go east and west into 2 small rooms with chests in each.
You will have to fight an enemy known as Rogue to reach these and any other
chests in the Lab. Just use regular attacks and you'll win quite easily.
Anyway, open those chests to get a Herb and a Cure2. Then, head north on the
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middle path and you'll come to 3 more alcoves in front of you. Enter the ones
in the middle and the right, defeat the Rogues, then open the chests to get a
L.Ptn and a Rod4.
Next, continue east and north along the path through this area. Continue to
the stairs at the end, then go up to the next floor. There, you'll encounter
the evil Cort. He'll use a strange formula on your party, causing you all to
shrink down to a really small size. When you have control, you cannot go down
the stairs, so your means of escape is through a mousehole in the upper-right
wall. Go through that hole in the wall to enter the Mouse Hole.
Mouse Hole
---------In this area, follow the path north and all the way east to an area inhabited
by mice. Talk to the mice to find out that there's trouble ahead. One of them
will let you rest and recover HP/AP, so take advantage of that now. Talk to
the mouse blocking access to 2 chests and it'll ask for your help. Then, the
mouse blocking the other path to the north will move away so you can
continue. Go west and continue northeast along the path. At the path split,
head east and north some more. At the end, you'll reach a group of roaches
that think you're there to steal their food. You'll enter battle against 3
K.Roaches here; read the Bosses section for help winning here.
After the fight, the food supply will be free for the mice once again. Head
back south to the community of mice and talk to the one who begged you to
help earlier. It'll allow you to open the chests and take the cure as a
reward, so open their 2 chests to get a Herb and the M.Cura. Your group will
then automatically exit the hole.
Lab.
---Out here, you'll use the M.Cura to become normal-sized again. Now, go down
the north stairs to the next area. Here, head northeast onto the moving
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platform and cross the room to the other side. Follow the path onto the next
moving platform, and ride that to where it takes you. At that path split, go
south and ride that platform, then ride the following platform to the middle
area. Before you head onto the north platform to the upcoming fight, I would
recover all your HP, and set up your party (my party consists of Ryu, Bleu,
Nina, and Karn fused with the Shin spell). When you're ready, head north and
you'll encounter Cort again. He'll send a monster called RugaX to fight; read
the Bosses section for help getting through here.
After the battle, Cort will retreat, and RugaX will revert back to the form
of a regular man called Nicholie. He is wounded, so your group carries him
out of the Lab and outside. A girl named Tina comes out and is upset because
your group injured Nicholie. Bleu can cure it, but she needs the Oil from the
Frog Cave. After demanding it, your party will run out of Gust completely. We
don't have to leave for another location yet, so reenter Gust again. Go
rest/save at the Inn and Dragon Shrine, then enter the cave in the west area
of town. Follow the path to a fly sitting on a rock. It'll fight you, so read
the Bosses section (although you probably won't need the help) for some
strategy on defeating the G.Fly.
Now, take the G.Fly from the rock and exit the cave. Rest again if needed,
then exit Gust to the south.
Overworld
--------Outside again, head southwest to the shoreline, then enter the water.
Underwater
---------At this point, unfuse Karn, and put Gobi in your party. Have him lead, then
transform into the big fish. From this shore, head directly south until you
hit the island Tunlan sits upon. From there, go east and you'll notice a
small walled-off area blocked off on the ground by rocks. Swim over them,
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then revert to normal and go on the shore, then enter the Frog Cave nearby.
Frog Cave
--------In here, talk to the frogs standing around, especially the middle one in the
back of the room. Trade the G.Fly you have for the Oil. Then, leave the cave.
Overworld
--------Here, have Nina use the Warp spell to get to Gust quickly.
Gust
---Back in Gust, enter the first building to the right of where you enter town.
You will find Bleu and Tina standing around the bed where Nicholie lies. Talk
to Bleu and she will take the Oil and sprinkle it on Nicholie. He will
recover, and warn you of a flower that shouldn't be allowed to spread its
seeds. Bleu will warn you some more, too. After that, leave the house and
rest/save again if you need to. Otherwise, continue north and out of here.
Overworld
--------From town, continue north to the following area. Here, go north a little more
and you will reach the pink flower surrounded by its seeds. Cort will be
there, and he'll have the flower attack you. Read the Bosses section for help
defeating FlowerX. After the fight, Cort will vanish, and the people of Gust
will be back to normal. So, go back south and into town.
Gust
----

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Back here, head into the main area of town and talk to the people to find out
some information. Rest at the Inn and save at the Dragon Shrine if you want.
Then, enter the southeast building in town. There, talk to Bleu and you'll
find that Nicholie has transformed into a monster again. You'll have to fight
RugaX again, so refer to the same entry for the previous battle with RugaX
for help with winning here. After you beat him, Nicholie will become totally
normal again and Tina will have your group rest there for the night. When you
have control again, Bleu will rejoin you. Set up your party so it consists of
Ryu, Nina, Karn (fused with Shin), and Bleu. Now, exit the house and save
again at the Dragon Shrine before continuing northward out of here.
Overworld
--------Head north into the next area, then continue northward from there. Continue
northwest to the once-broken bridge. Step onto the bridge and Cort will
appear once again. He will transform into his monster form and battle you, so
read the Bosses section for information on beating the HornToad. Upon
defeating HornToad, Nicholie will get up and inform you that the bridge is
ready. Head back to Gust one last time to heal up, then head back to this
point. Cross the bridge all the way to the other side to exit this area.
From here, go south and all the way to the west. Cross another small bridge
to reach a dry plains area. In the middle of it, you'll see a small person
poking out of a hole, and then going back in when you come near. Go into that
hole to enter the underground town of Gramor.
Gramor
-----In this town of the mole people, you'll see that kid standing in a doorway in
front of you. Go into that room and talk to him, along with the rest of the
people there. You'll find out that Mogu is in a coma, and the monster in his
dreams must be defeated in order to wake him. Talk to the person standing
next to the bed, and choose to get the item they need to enter Mogu's dream.
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You'll receive the Cowl and are told to head to Tunlan to find this item. So,
exit this room and go up the stairs to exit town.
Overworld
--------Out here, use Nina's Warp spell to get to Gust (we'll head to Tunlan shortly;
there is something else you need from Gust first).
Gust
---When you get here, exit the Dragon Shrine and into the town itself. Enter the
house directly to the south of the Inn; this is the flute man's house. Talk
to him and he'll tell you to look under his bed for his newest Flute. Go into
the bed and check to get the Maestro. Now, exit here and leave Gust, then
Warp to Tunlan.
Tunlan
-----In Tunlan again, exit the Dragon Shrine and talk to some of the people here.
The Cowl and Maestro allow you to fully communicate with the people now, so
that helps quite a bit. Talk to the people outside here to find out about the
Bolster and the TmKey. Head all the way to the northmost building in town,
and enter it. Go all the way up and talk to the lady in green. She'll agree
to give you the Bolster if you can talk to the princess to change her mind
about the TmKey. Agree to do so, then go upstairs and talk to the guards in
your way. Put Nina or Bleu in front of your group and talk to them, and
they'll say to come back tomorrow. So, go back downstairs and exit the
building, then head to the Inn. Rest there and it'll be the following day
when you are done.
Now, go back into the north building and talk to the lady in green again. Go
upstairs and talk to the princess this time. She'll refuse to give up the
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TmKey because she wants to have eternal youth from Zog. So, go back
downstairs and talk to that man once again. She'll tell you of something that
can be found in the safe, then she'll walk away. Go east and south, then west
to stairs. Go upstairs, then head west and downstairs to the room with the
safe. Go west and talk to her again, and she'll mention viewing the marks on
the princess's back when she swims in the moonlight. So, exit Tunlan and use
the DkKey item to make darkness come.
When it's dark, reenter Tunlan and the castle where you just were. Go north
and east, then south and west to the stairs going up. Go up them, then go
west to the stairs going down. Instead of going downstairs, go around the
stairs and walk through the hole in the west wall. Go north and stand behind
the middle palm tree and press A. You'll see the Princess's marks on her
back. Now, go downstairs to the safe room and talk to the old woman again.
Check out the left part of the locked door, then the right part. After that's
done, you'll be told to try that in the opposite order. The guard statues
will then come to life and trap your group, and the princess will come down
with her guards. After the big commotion with everyone, and Bleu will destroy
the room, allowing access to the chests. However, the evil Cerl will appear
and take the TmKey, then disappear. The guards will try to capture your
group, and another fight with Bleu breaks out. You'll all end up in beds
upstairs after this fiasco.
Now, get out of bed and talk to the old woman standing nearby. She'll tell
you to get the Bolster from the safe downstairs. So, go all the way west on
this floor to reach the ruined safe room. Open the 2 chests in the middle to
get 2 Melons, then open the side chests from the side (if you try approaching
them from the front, you'll fall into a trap). Open those chests to get a
M.Drop and the Bolster. Now, exit the castle and continue south out of Tunlan
completely, then warp back to Gramor.
Gramor
-----Here, save at the Dragon Shrine one more time. Then, leave this room and
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enter the next room to the west. Talk to the mole person standing by the bed,
and enter the Dream World of Mogu.
Dream Town
---------You will awaken in a bed inside a house in Dream Town. Get out of bed and
talk to the people standing next to it. Then, go outside into the town
itself. Talk to the people around; they are Mogu's different emotions. Save
at the Dragon Shrine if you like, otherwise exit this town.
Dream World
----------Out here, head east and north, then to the west. You'll come to the tower
known as the Devil Tower; enter it.
Devil Tower
----------This tower is a bit different, mostly because of the red and blue floor
switches you'll walk over along the way. If you step on a white switch, all
the walls disappear leaving you to guess where the actual path is. When you
walk over a red one, the walls reappear. From the start, go straight onto the
white, then east onto a red one. Follow that path all the way east, then to
the north. When you reach the path allowing you to head west, take it. Go
southwest, and you'll end up walking over another white switch. Now, continue
walking to the west, pressing Up until you stumble across the northward path.
Go north while pressing Right until you head on an east path. Walk all the
way east, then north at the end and over a red switch.You'll see a little boy
standing in front of the stairs going up. Talk to him
and he'll taunt you by saying you have no chance against him in battle.
Accept his challenge and he'll transform into Mothro and battle you. You
cannot harm this creature yet, so just use the Run command to exit battle.
Now, have Bleu use the Exit spell to get out of here quickly.
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Dream World
----------Outside of the tower, head east, south, and west to the Dream Town again.
Talk to Anne, who is standing outside of town. She'll tell you about where to
find Mogu's courage, then to follow her. So, enter the town.
Dream Town
---------Here, talk to the people here and you'll find out that the bridge leading to
the southern cave has been fixed. Rest up at the Inn and save at the Dragon
Shrine, then exit to the north.
Dream World
----------Out here again, go west and south across the newly formed bridge. Then, go
east and north into the Wilderness.
Wilderness
---------In this area, just follow the zig-zag path all the way to the north. Try not
to walk into the sides of the area, or steam will shoot up (although it seems
to do nothing to you). When you come to a split in the single path, head
northeast and around to a chest. Open it to get the LightSH. Then, go back
around and continue northward along the main path. At the next split, go all
the way east, south, and along that different path. You'll eventually reach 2
more chests containing a Life and HeadGear. Now, go back a bit to that path
split, and head north some more. Make your way north around the steam traps,
and you'll finally get out of here (you should have gained several levels
throughout this area because of the frequent random battles).

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Dream World
----------From here, just continue north into the South Cave.
South Cave
---------Here, go straight ahead and talk to Mogu, who is supposed to be Courage. He
is too afraid to help, so Anne and the other person with her tries to talk
Mogu out of it. After they leave, all the other emotions from town will
combine their powers with Mogu to make him courageous again. He will then
join your party as the final member of your group! Now, head back out of
here, go back through the Wilderness again, and head to the Dream Town.
Dream Town
---------Back in this
recover your
fused in the
exit town to

safe haven, away from the Wilderness, head to the Inn and
group (by the way, your party should consist of Ryu, Nina, Karn
Shin form, and Bleu). Save at the Dragon Shrine once again, then
the north.

Dream World
----------Now, head back north and west into the Devil Tower.
Devil Tower
----------Here again, follow the same path like you did the first time through. When
you come to that kid again, talk to him and he'll challenge you to a fight at
the top of the tower. When he runs upstairs, follow him up to the next floor.
There, head south and across the red switch. Continue south, west, then all
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the way north and over a blue switch. Continue all the way north to the end,
then go east, all the way south, then west. At the end of that west path, go
north and over a red switch, then go west some more. Follow that path north
and upstairs to the next floor.
In this next room, follow the path around and south until you go over the
white switch. Then, just continue south and east until you reach a group of
white switches. Stand in the middle of that formation and head all the way
east. Go north and west, then north several steps. Press Right until you can
go east again, then follow that path north and over a red switch, then
upstairs to the top floor. There, follow the path littered with red and white
switches until you reach the end. Before you head towards the kid, quickly
heal your party and get yourself ready. Then, confront him and you'll enter
battle against Mothro. Read the Bosses section for help winning here.
After this fight, the boy will disappear and your group will automatically
vanish. You will end up back in Gramor where Mogu was in the coma in the real
world.
Gramor
-----Once here, Mogu will wake up and decide to join your party for a second time.
Now, leave this room and go upstairs to leave Gramor.
Overworld
--------Now that you have Mogu, who is the final member of your party in this game,
there are several items you can backtrack and obtain at this point. Also, you
may have remembered passing dirt patches with a dragon insignia on it; refer
to the Secrets section of this guide for their locations and what each dirt
patch has under it. Be sure to visit the dirt patches north of where Nanai
once stood, since that's where you can get Karn's Doof transformation spell.
Then, warp to Tantar and head northeast to another dirt patch. Dig there and
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get the treasures in that area. After that, warp to Arad, then head southwest
to the shore. Go south to find a well; fish there with the Rod5 to get the
DragonHT for Ryu. Equip the helmet to Ryu, then warp to Bleak.
Bleak
----Here, exit the Dragon Shrine and enter the house directly to the north of the
shrine. There, head west and you'll see 2 jars and a large shelf surrounding
a hole in the floor. Push the shelf upward with Karn's Doof form, then push
the middle jar to the side. Then, go down those stairs to the room below. To
the left are 2 barrels; push the left one up 1 space, then the other one to
the right. Push the large shelf to the north upward, then press A to get the
ClearCL. Now, go back upstairs into the house, and head to the northwest
area. Have Karn in his Doof form push the giant shelf against the wall to the
left. You'll fall down into a hidden room. There, revert Karn to normal and
talk to the old man with Karn leading the party. He'll learn the Puka
transformation, which is his final spell. Next, go all the way south and up
the stairs to exit town, then warp to Gust.
Gust
---When you get here (make sure you visited the dig spots mentioned above, as
well as the DragonHT at this point). Enter the house directly to the south of
the Inn, then have Karn fuse with Bo and Ox in his Doof state. In that house,
have Karn lead your group and push the giant shelf you couldn't move before
upward. Press A at the spot where it was to get the EarthRB. Now, exit town.
Overworld
--------Now, there are a few more things you can do before we continue with this
game. You may also recall seeing those gray wall panels in certain areas in
the overworld (most recently the one to the southwest of Gust; view the
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Secrets section of this guide for the full list of them). You can now open
them; put Karn in front of your group in his Puka form, then press A. Head to
the one southwest of Gust, then enter the cave and open the chest to get the
LoveBR. Go back outside and warp to Auria, then head a little north of Auria
to another gray wall in the mountain. Open it and enter, then open the chest
inside to get a DarkBR.
That just about sums up the extras you can go find at this point in time. So,
warp back to Gramor, save at the Dragon Shrine and exit this underground
hideout.
Overworld
--------At this point, situate your party however you like (mine consists of Ryu,
Nina, Bleu, and Karn in the Puka form). Then, head south of Gramor and into
the cave.
Winter Cave
----------Here, head north and down the stairs into the cave itself. Follow the path
down there to the southeast all the way until you exit at the end.
Overworld
--------From here, head directly west and into the town of Spring.
Spring
-----In this new village, start by resting at the Inn and saving at the Dragon
Shrine as usual. Then, head by the Weapon Shop to upgrade your party's
equipment if necessary. After that, talk to the people around town to find
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out about the Spyre Tower and how the mole people in Gramor know how to enter
it. When you're done, you can leave Spring.
Overworld
--------Now, head south and you'll pass the Spyre Tower along the way. Go south,
west, north, then east to the tower. Put Mogu in front of your group and
stand on the dirt patch in front of the tower, then press A to dig. You'll
then enter the Spyre Tower.
Spyre Tower
----------When you enter this area, go all the way up the hall in front of you. At the
end, go downstairs to the next room. There, start by going south and west at
the split, then follow the path north and east to a chest containing Cure2.
Backtrack to the stairs you came down from, then go northeast. Follow that
path all the way to the east corner of the room, then go all the way south
and down the small ramp at the end. Open the 2 chests nearby to get an A.Ptn
and a Shell. Then, go back up that ramp and go west to reach some stairs.
Before you go up them, continue west to 2 chests; open them to get the
WorldAR and FlameAR. Now, go back and up the stairs to the next floor.
In this next section of the tower, you must pass through several large rooms,
each of a different element (grass, rain, desert, and so on). So in this
first room, head north to the next stairs going upward to the next room.
Continue all the way upstairs through these rooms in that fashion. On the top
floor (the dark one), head north and you'll reach a pillar with a blue orb on
top of it, as well as a machine to the left with a hole for a key. Check out
the blue orb on the pillar, and Mote will appear. He will warp you away to
his dream world, and you'll end up in Mare Town.
Mare Town
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In this dream world village, talk to the people and you'll learn they were
trapped here when they climbed the Spyre Tower as well. You can only escape
by defeating Mote. Rest at the Inn and save at the Dragon Shrine, then go
south and exit town.
Mare World
---------Out here, head southwest of town to the southwest corner of this world. Go
east and up the ramp to get onto the higher ledge. Then, follow the path
northeast and around to a cave. Enter it, since it leads into the Mare Tower.
Mare Tower
---------When you enter the cave, go straight ahead and downstairs into the tower
itself. There, go north until you reach a path split. Continue north to the
end, then go down the stairs to reach the next room. Go west and north, then
to the east. You'll see a path going southward. Take that path to reach 4
chests. Open them all to get a L.Ptn, Cure, JadeBW, and a Trident. By opening
these chests, you get caught in a trap, since bars appear to block your way
out. Your only means of leaving is by dropping through the hole in the floor,
so do that. When you land in the room below, go up the nearby stairs. Follow
the path in this next room to the stairs going upward at the end. In the
following room, go west and north and down those stairs to the room you were
in before.
Here, go west and north and east, this time avoiding that first path going
southward. Instead, continue all the way east and up the stairs to reach the
next room. There, go east and open those 3 chests to get a Smoke, a CursedHT,
and a FaceMask. Now, go west and all the way to the north. At the end, you'll
encounter Mote's conscience. It'll break down the wall up ahead to help you
reach Mote. Continue onward and upstairs to the next room.

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In this room, drink the clean water in the room to full recover your party's
HP and AP. Then, go up onto the elevated ledge and check out the jar; it acts
as a Dragon Shrine so you can save right now. Do so, then get back down and
head north through the doorway to the final area. Follow the path northward
and you'll see a spinning tile on the floor. This is the tricky part now;
when you step on that spinning tile, the path spins around several times. The
idea here is to watch the spinning carefully so you know what way you're
supposed to be heading, so you don't go back the way you came. At each
spinning tile, there are several paths you can take as well, and I'll be
referring to the path you should take at each split (depending on how you
look at it, that can be confusing, but please bear with me and it can work
for you too).
To get through here, head straight to the first spinner. Head west when it
stops, then continue to the next spinner. Go south from there and follow the
path to another spinner. From there, go north to another spinner, then
continue by going east. Take the first path south, east, then south again to
another spinner. Go all the way west to another spinner, and then continue
west a bit. Take the second northbound path, and follow it to the teleporter
tile at the end. You can now reach the following room.
In this room, there are 2 paths in front of you that you can take. Go up the
right path and up those stairs (the middle set of stairs in the room). In the
next room, go south across the yellow tiles, and wander around in the east
half of the other side. Karn will stumble upon a trap (have him lead your
party to do this). Drop down to the floor below, then go north and up the
next 2 sets of stairs to the next real room. There, go up the next set of
stairs in the southwest area of the room. In this next room, there are many
sets of stairs leading upward. They all lead back to the beginning of this
stair maze, except for one. Go up the bottom-rightmost stairs to reach the
final room. Go forward and you will encounter Mote. He'll transform and enter
battle against you, so read the Bosses section for help beating him.
Upon defeating Mote, he and his Conscience will disappear, along with the
tower you're in. You'll then be returned to the Spyre Tower where you were
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before Mote warped you to his world.


Spyre Tower
----------Back here, the Spirit guarding the SkyKey will congratulate you on beating
Mote. It'll tell you to check the pillar again to get the key, so press A
again and the SkyKey is yours. Check out the machine to the left and activate
it with the SkyKey (I don't know what it does at this point, but that's what
I did). Then, have Bleu cast Exit to leave this place.
Overworld
--------Outside again, have Nina or Bleu use the Warp spell to get you back to the
town of Spring.
Spring
-----Here, definitely rest at the Inn since you'll need it. After you do that,
talk to the people around town and they'll be happy the warm weather has
returned. Go south of the Inn and you'll see steps leading into the water. Go
into the water and head north, then west to stairs out of the water. You'll
reach a hidden pond where ducks are swimming around. Equip Ryu with the Rod5
and a Worm, then fish there to get the DragonAR. Equip that on Ryu, then go
back into the water and head north to the falls. You may notice the outline
of a cave behind the falls; enter that cave.
Spring Cave
----------In here, simply follow the path going north and west. You'll reach some
stairs at the end, so go up them to the next room. There, go west and south
to exit this cave.
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Overworld
--------Now, head all the way south along the west coast. You'll eventually reach a
forest area with a town next to it. Enter that town, known as Carmen.
Carmen
-----In this town, you'll realize that NOTHING moves here. Talk to the one person
walking around to find out it might have to do with Tock to the east. So
that's obviously where you'll be heading next. Save at the Dragon Shrine
here, then exit Carmen.
Overworld
--------From here, head south to another forest area. From there, continue all the
way northeast. You'll notice a couple paths going to the south, then one
going north. Take the second southbound path (which is adjacent from the
northbound one you need to go on), then go east to a gray wall in the
mountainside. Open it with Karn's Puka, then enter the cave and open the
chest to get a WindBR. Go back outside and head west and north to that path
you were on. Before going directly north on the path you're supposed to go
on, head northeast and west to a dirt patch. Put Mogu in your group and dig
there, then open the chest in there to get the HeroBW for Bo. Exit there,
then head southeast and west to the path going north. Head directly north
from there, then southwest to another northbound path. Take that path going
north with Bo leading your party (so you can go through the forest). You'll
come to a tower, this is Tock. Enter that tower.
Tock
----

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In this tower, there are special teleportation tiles on the floor. If you
step on one, you warp 2 spaces in the direction on the tile. Anyway, go
straight ahead and past the formation of teleporters and drink the clean
water to recover your HP/AP. Then, go west and south and onto the first one
to get through the wall. Ignore the second one; go all the way northeast to
the first chest. Open it to get a Life. Then, go east and north to another
chest with a EvilCN inside. Now, go all the way back to the teleporter tile I
told you to ignore. Step on it to go through the west wall, then follow the
path all the way north to a third chest. Open that one to get the IcyAR.
Next, step on the teleporter to the right of the chest. Follow the path east
and north to another teleporter; step on it to go west through the wall. Step
on the next one in front of you, then go upstairs to the next room.
Here, open the chest in the northwest area of this room to get a Cure. Then,
step on the teleporter to the east to get into the middle aisle. Go south and
onto the east-pointing teleporter, then go east across that area of the room.
Step on the teleporter to the east, then head north. Follow the outline of
the room all the way west, south, east, and north again. You should be in the
southeast area of this large room at this point. Step onto the teleporter
pointing to the west, then in that quadrant, go up the stairs to reach the
next area.
In this room, open the chest nearby to get the G.Tiara. Use the teleporter to
get to the lower area, then go west past the stairs to the west side of the
room. Go north and open the chest in the corner to get Life2. Then step on
the teleporter to get to the higher ledge with the chest to get a GuardSH
from it. Now, go up the stairs in the middle of this room to reach the
following room. There, many teleporter tiles can be found on the floor,
making your run to the top floor a bit more of a challenge. There are 2
chests in here that you can get as well, and I will try to direct you to
them, so follow my directions exactly as I type them here.
From where you enter the room, go west to the wall, north to the wall, then
east 10 steps. Go down 2 and on the west-going teleporter. Go east 1 and
south 2 onto the next teleporter going west. Walk directly south onto the
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next one, then go east 1 and south 2 onto the following one. From there, go
west 1 and onto the southbound teleporter. Open the first chest to get the
AgileHT. Use the teleporters to the west to get out of this area. Now, go
back to the northwest corner of the room where you were before. Head east 10
steps, south 2 onto the first teleporter. Go east 1 step and 2 to the south
onto another one. Go south to the third one, and this time when you reappear,
go south 2 steps and head eastward on the teleporter. Go south 1 to another
teleporter going to the east. From there, go east 1 step onto a teleporter
going southward. Go east to the next one, then north to another. You should
end up in front of the other chest; open it to get the WolfSkin.
Now, standing in front of that chest, go east 1 and north 2 onto the westgoing teleporter. Go east 1 and onto the eastward teleporter, then at the
next spot, go east once more to reach the wall. Go north 1 to teleport
through that small wall, then go north and upstairs to the top floor. In this
last room, go north and you'll confront Cerl (she stole the key from Tunlan
earlier). She will taunt you about her ability to stop time, then she'll
separate Ryu from the rest of the group. Ryu will then be warped back outside
all alone.
Overworld
--------You will reappear near a tree out here (remember this location since you'll
need to return here later on). Follow the dirt path east and north, then head
west. Have Bo lead your group through the forest, then continue north and
you'll come to Carmen again.
Carmen
-----Back here, you will be greeted by the rest of your group. You will all enter
a building and talk to the guy known as Alan, who Cerl was surprised about in
her vision back at the tower. Alan will decide to go to Tock and try to help
Cerl, and your group will choose to help. You will automatically be outside
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again.
Overworld
--------Head south and east through the forest with Bo leading you, then continue
northeast. Take the first path going directly north like before, then head
west and north to Tock.
Tock
---In the tower again, make your way all the way up to where Cerl is again (if
you have trouble, refer to the walkthrough I typed up on the first run
through here). When you get up by Cerl again though, you'll witness a quick
conversation going on between her and Alan. She becomes angry, then
transforms and fights your party. Read the Bosses section for help with
defeating this boss. After the fight, Cerl will taunt you some more and then
show you the effects of accelerating time. She will then send you out of the
tower, and in front of a castle.
South Castle
-----------Here, Cerl will taunt you about how you can't really harm her. She'll then
enter the castle and lock the door, and you are left to go back to Carmen.
So, exit this area.
Overworld
--------From here, simply have Nina use the Warp spell to get to Carmen quickly.
Carmen
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Back here, exit the Dragon Shrine and talk to various party members wandering
around town. Head north to 2 buildings next to each other (the one to the
right has a windmill). Enter the left building and you'll find the rest of
your party tending to Alan's injuries. Alan will be putting himself to blame
for Cerl's behavior. He'll talk about the Fruit she likes, and where to get
it (it's in the tree I told you to remember the location of). After your
group agrees to help, you'll automatically exit town.
Overworld
--------From here, head south to the forest area. Have Bo lead you east through the
trees, then continue east until you reach the path leading southward. Go
south and west to reach the tree from earlier. Put Ox in front of your party
and press A while facing the tree to have him punch it, knocking the Fruit
out. Collect the Fruit, then follow the dirt path all the way east. Go south
and east at the end to reach Cerl's castle again.
South Castle
-----------Back again, head to the gate and Cerl will allow you to enter. Enter the
castle and go up the stairs in front of you to reach the upper floor. Your
party will confront Cerl there, and she will come to her senses and regret
hurting Alan. She'll allow you to take the TmKey, so open the chest and claim
it. Cerl will ask for you to restore time to the present for Carmen. After
that, she will get hit by a blast and another monster called Goda will
appear. He'll try to reclaim the key, but Cerl will block him so you can get
out. Outside, Alan will come running and want to go in, although your party
tries to hold him back. He goes in, and the castle disappears with him in it.
Now, the next thing you have to do is restore time to Carmen, so your group
will head to Tock again.
Tock
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---When you get here, you'll already be upstairs. Simply go up the stairs in
front of you to reach the top floor. Nina will step forward and place the
TmKey in the machine, and it'll activate, opening the time gate. The people
of Carmen will return to normal as expected. When Nina tries to remove the
key though, something goes wrong and she is warped away in the time gate.
Your group tries to follow her, and ends up outside of Tunlan, so enter that
town.
Tunlan
-----Here, head north and up the main set of steps in town. At the split where you
can go up either the left or right steps, go up the right steps and continue
straight ahead through the door into that room. You'll find Nina there, but
unfortunately she has amnesia and cannot join you right now. Exit here and
head back south to the entrance/exit of town. You'll notice a weird man
standing to the left of the Dragon Shrine; talk to him and he'll mention
knowing of a doctor in Carmen that can help. Save here and rest at the Inn if
needed, then leave Tunlan.
Overworld
--------Outside, have Bleu use her Warp spell to get you back to Carmen.
Carmen
-----Exit the
building
he's the
list off
where to
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Dragon Shrine when you arrive here, then head north and enter the
with the spinning windmill on it. Talk to the old man there since
doctor, and he'll tell you of a Tonic that can cure amnesia. He'll
the ingredients (P.Fish, Root, C.Nut, W.Ant), but he doesn't know
get them all. Here I will list what you have to do in order to get

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each ingredient (getting to each of those spots and getting these items is
entirely up to you).
C.Nut: Hit a palm tree with Ox leading your party on the island of Tunlan.
P.Fish: Follow the path past where the South Castle used to be, then have Ryu
fish at the bridge to the south.
Root: Have Mogu dig in front of the weird plant southwest of Gramor.
W.Ant: In the doctor's house, go upstairs. Near the left wall you'll find a
bucket; push it to the right, then stand where the bucket originally
was and press A.
After you finally obtain all 4 of the items listed above, go back to Carmen.
There, enter the house where you met the doctor before and he'll give you the
Tonic. Leave the house, and you'll notice the mysterious man standing next to
the Dragon Shrine earlier is standing to the northeast. Talk to him and he'll
ask you to search there, then he vanishes. Stand where he was and press A to
get the Pass (you'll need this later). Now, continue east and exit this town.
Overworld
--------Outside, have Bleu use Warp to get your group to Tunlan again.
Tunlan
-----Once here, exit the Dragon Shrine and head north and up the first set of
stairs. Go up the right set next, then continue straight to the north into
the room. There, your group will give Nina the Tonic and she will recover
from her amnesia! She is also now able to fly, meaning you can now travel
anywhere in the overworld, which is great! She will now rejoin your party as
well. Arrange your party to like it was before (Ryu, Nina, Bleu, and Karn),
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then exit the room and continue south out of Tunlan.


Overworld
--------Now that Nina can fly, there are some places to visit, which you should go to
at this point in time. Put Nina in front of your party, then press A to fly.
To start off, fly directly north of Tunlan until you reach land, then fly in
the middle of the mountains to find a well you previously were unable to
reach. Land there and have Ryu fish; he will receive the DragonSH. Next, fly
east all the way to Winlan, then fly north to a small island. Land on it and
have Mogu dig at the patch, then drop into that underground room. Have Karn
lead your party and open the middle chest which is trapped to get the V.Ptn.
Then, have Ox break the walls on both sides of the room, then open those
chests with Karn to get a S.Ptn and a Sash. Exit there and take flight again,
this time flying back west towards Gust. When you're at Gust, fly north and
you'll notice a castle-like structure on an island in the middle of the
water, above the waterfall. Land there and enter the Dragon Temple.
Dragon Temple
------------Here, go straight ahead and enter the temple itself. There, talk to the old
man up ahead with Ryu leading, and he'll let Ryu pass alone. Open the chest
to the east to get a Melon, then drink the clean water to the west to recover
HP/AP if needed. Then, head to the middle and talk to the spirit known as
Avian. You will then enter battle against this spirit, so read the Bosses
section for information on winning here. After you beat Avian, Ryu will gain
the ability to become the Rudra dragon in battle! Now, go south and talk to
the old man to get out, then exit the building and the area completely.
Overworld
--------Now, have Nina or Bleu warp you to Carmen. Once there, exit Carmen. Have Nina
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turn into a bird, then fly directly south. Head over the mountains and
continue southward to the poisonous water. Fly east to the broken bridge,
then continue southward. You'll see a gray building in the middle of the
island surrounded by the poisonous water; that is Scande. Before you enter
here, continue southward all the way to the blue water, then fly east a
little to find a dirt patch. Land there, then have Mogu dig you into that
cave. Open all the chests there to get the following: LoveHT, StarSH,
AgileHT, Life2, MystCW, S.Ptn, A.Ptn, L.Ptn. Step on the teleporter in the
middle of the chest formation to exit, then fly back northwest to that gray
building on the island. Land there and enter Scande.
Scande
-----Here, you'll notice that guards are standing at the entrance blocking access
into Scande. Talk to them and your leader will show the guards the Pass, and
they'll let you through. Continue east and you'll notice an elevator in the
middle of the area; try to activate the switch to the left of it and you'll
find the elevator is broken. Talk to the man standing northeast of the
elevator and he'll tell you of a man from Spring who climbed that tower
before. Go south and down the first set of stairs, then enter the room to the
east to rest at the Inn, then enter the room west of the stairs to save at
the Dragon Shrine. Continue downstairs and enter those rooms to find out more
about this area (particularly about Emperor Zog and the mole people being
needed to excavate the Obelisk at the bottom of Scande). After you're done
here, go all the way to the top of Scande and go west to exit here.
Overworld
--------Out here, have Nina or Bleu use the Warp spell to get back to Spring.
Spring
------

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Once here, exit the Dragon Shrine and enter the building directly to the
south of the shrine/Inn. Talk to the man in bed there and he'll tell you how
he once climbed the Scande tower. He took the parts needed to operate the
elevator with him, and he'll give you them broken. Take the B.Part, then exit
the house. Continue out of Spring, then Warp to Gant (you can get the broken
parts fixed here).
Gant
---Here, exit the Dragon Shrine, then head all the way to the northmost building
in town. Inside the house, go east and upstairs to the next floor. Go west
and talk to the old woman standing by the bed, and she'll wake up the
sleeping mayor. Talk to him when he gets up, and he'll fix the B.Part while
you rest. After the forced rest, you'll have the working Parts back. Now, go
back downstairs and out of this house, then continue all the way south to
exit this town.
Overworld
--------Back outside, have Nina fly your party west towards Carmen, then southward to
Scande. Land on the island of Scande, and enter there.
Scande
-----Here, talk to the guards like last time and they'll let you through because
you have the Pass. Go east to the elevator and press the switch to the left
of the shaft. The Parts will activate the elevator again. Before you go up
it, head south and down the first set of stairs, then save at the Dragon
Shrine in the west room. Now, walk onto the elevator and ride it up to the
top. At the top of this shaft, go north and onto the second elevator to reach
the top of the tower. There, go up to the locked door and press A to open it,
then enter the tower.
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Scande Tower
-----------In here, go forward and talk to the guard in your way. He won't let you pass
for now; instead he'll tell you about the D.Hrt, found in Tunlan, that can
destroy any dragon. So, exit the tower and go back down the elevators, then
exit Scande to the west.
Overworld
--------Out here again, have Nina or Bleu Warp you to Tunlan.
Tunlan
-----Here, exit the Dragon Shrine. From there, go directly north and up the
stairs, then into the room you come to (between the 2 sets of stairs). Talk
to the girl in there and she'll sing a song. She calls it the dragon song and
will put it into a bottle for you. That is the D.Hrt you will need to defeat
Zog! Exit here, go south and rest at the Inn (since the song drains all of
Ryu's health), then exit town.
Overworld
--------From here, fly west and land on the island surrounded by poisonous water,
then enter Scande.
Scande
-----Back here, talk to the guards to get through, then go up the elevator to the
east. Continue up the second one, then enter the tower.
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Scande Tower
-----------This time, the guard blocking your way before has disappeared, so you can
continue onward. Start by going north past where the guard was, then take the
path heading east. Go north to the end by the 2 switches (don't step on them
though), then go east to a pond of clean water. Drink if you want, then go up
the nearby stairs. In the next room, go west and open the 2 chests in that
small room to get a IcyCN and a Mrbl1. Go back downstairs, then backtrack to
the entrance of the tower. From there, go all the way west and north this
time. You'll see steps leading onto the higher platform; ignore them and
follow the path along the west wall, then go up the stairs you come to.
In the next room, go south into the main room. Instead of continuing
southward, go east and north on the other path. Go east and north on the
first path you come to, then open 2 more chests to get a PowerHT and a Glove.
Next, go back west and south, then continue all the way south to more stairs
going up. Go up them to the next floor. There, head northward and up some
more stairs. Follow the next path all the way south and west to another set
of stairs. Go up those, then open the chest to the north to get a Cure.
Continue up the next set of stairs, then head south and up even more.
Here, drink the clean water from the pond nearby, since you'll need the HP/AP
recovery at this point. Then, go west and all the way north to the opening at
the end. Continue into the last room, then go north some more to confront the
evil Zog. He will talk for a moment, and then a battle will begin, so read
the Bosses section for help with defeating Zog. After you win, Zog will
vanish and the tower will crumble, dropping you into a dungeon below. There,
you will meet Sara and she will thank you for defeating Zog. She'll open the
chest and take the final key, then she'll ask for all your keys. After you
give them up, Jade will appear and you'll find it was all a hoax. They'll
both disappear, leaving a hint as to where they're going next. So, go south
and try to exit this room. There's no escape, but a mole person will dig up
into the room, allowing you to escape, so drop through that hole.
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In this next room, head north and all the way to the east side of the room.
Then, go south and talk to the northmost mole there. He'll talk for a moment,
while the Great Digger works on an escape hole nearby. After the hole is
made, all the moles will go through, and so should you.
Scande
-----You will end up in the southmost room of Scande where the moles were left to
excavate the Obelisk. Go south and exit here, then go west and north, and up
all the stairs. At the very top, go west and exit Scande.
Overworld
--------Now, have Nina Warp your party to Romero.
Romero
-----Once here, exit the Dragon Shrine, then rest at the Inn since you'll need it.
Then, save at the Dragon Shrine before exiting town.
Overworld
--------From here, have Bo lead your party west through the forest and to the Agua
Tower.
Agua Tower
---------Here, go west and stand at the end of the platform to lower the tower so you
can enter it. Then, enter the tower itself and go up the stairs to reach the
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first floor. Head north and up the stairs to the next floor. Go west and up
more stairs, then on the third floor, go northeast and up even more stairs.
At the 4th floor, head all the way west and south, then ride the platform
across the pit. Continue south and out onto a ledge sticking out from the
tower. Go east and back into the tower at the other side. From there, go west
and up the stairs to the top floor.
There, go north and into the top floors of the tower. You'll meet Sara there,
and she'll tell you to defeat Jade, and that she won't interfere again.
Follow her west and up the stairs, then follow the path to reach Jade. He
will awaken the goddess Tyr, then step into the teleporter to go meet her.
When you're ready, step into the teleporter as well to enter the Pagoda.
Pagoda
-----In this area, start by going up the stairs directly to your west. Follow the
path west and south, then around the pit to a chest. Open it to get a Domino
shield. Go back down those stairs, and head to the north. You'll notice 2
higher ledges, with switches in front of them. You should be in front of the
west one if you walked directly north of those stairs you came from. Step on
the switch to make steps onto the high ledge appear. Go up onto it, then go
upstairs to the next room. Go north and west around the pit, then open the
chest to get the PowerAR. Go back around and step on the switch to open the
gate, then go southeast and down those stairs to get to the main room below.
This time, go to the northeast area and step on the switch in front of that
higher ledge. Go up onto the ledge, then up more stairs to the next room.
There, follow the path east across a bridge to another room. Follow the path
north and west at the split to reach a chest with the AgileAR inside. Now, go
back east and south, then take the path east to the stairs. Go down to the
next room, then step on the left switch to open/close some gates. Go north on
the eastern path, and follow it east and south. At the end of the south path,
go east to the wall and north on the path parallel to the one you were just
on. Step on the right switch to open the gate ahead of you, then continue to
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a chest; open it to get the TrapGrd shield.


Now, go back south across the already depressed right switch to keep the
gates as they are. Continue all the way south, then west to the end. Go north
along the eastern path, following it as it goes south and north again. When
you reach more switches, walk across the rigth one that's already down, then
continue north through the open gates to another chest. Open it to get the
FlameDR, then go upstairs to the next room.
In this room, follow the path to reach stairs going upward. Go upstairs, then
continue to the middle of the room. A forcefield will keep you from advancing
and it drops all your party's HP to 1. Sara will then come up from the stairs
up ahead. She will then remove the shield and allow you to continue. Before
you go down the stairs, she'll have something more to say to you, so approach
her. She'll transform into a dragon and enter battle, so read the Bosses
section for help on beating her.
After you win, Sara will tell Ryu not to grieve for her, then she'll
disappear. Now, continue down the stairs to the next room. Follow the path
west and across the bridge to the other side. Drink the clean water to
recover your HP/AP. Then, follow the path to some stairs, and go down to the
next room. There, open the chest to get a StoneHT, then go up the stairs to
the right of the chest. In this next room, it looks as if you've reached a
dead end with nowhere to go except down the pit to the south. There is a path
going east, but it is hidden by the wall. Walk eastward to get across that
hidden path, then go north and upstairs to the next floor.
In this new area, go east over the red switch, then take the path going
southward. Follow it all the way around this area until you reach the
floating platform at the end. Ride it to the west, then continue southward
along the path all the way to the end. Go up the stairs at the end to reach
the top floor. Go north and ride the platform across the large pit, then at
the other side, continue ahead to confront Jade. The power that Jade is
conjuring sends your party backwards a little. Jade will come down and gloat
about how powerful he has become. Something happens, and the screen becomes
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dark.
Drogen
-----The party ends up here, waiting for Ryu to become conscious. The scene opens
with Ryu regaining consciousness. Nina and Karn come in and talk, then Karn
tells you to come outside. Leave the building and you'll meet your party
outside. Your group will inform you of the current situation, regarding
Obelisk. After things are settled, everyone will automatically exit Drogen.
Overworld
--------Outside, your group will automatically take flight with Nina. Before we head
to Scande, there are some other things you should do. So, fly northward to
Romero, then west to the Karma Tower. From there, fly south to the Ease Cave
on an island. Land there and enter it.
Ease Cave
--------Here, make your way through the cave until you reach the room with the
Cleansing Water (if you have trouble navigating by yourself, simply refer to
the part of the walkthrough leading through here early in the game). Once
there, walk into the water and you'll enter a hidden Dragon Temple (you will
also receive a refill for the WtrJr you're carrying).
Dragon Temple
------------Here in this underwater temple, go down the stairs to the bottom, then enter
the room at the end. Have Ryu lead your group here, and go forward to talk to
the spirit. It'll instill the Agni dragon spell in Ryu, giving him the
ultimate power in the game! Now, use Bleu's Exit spell to make a quick exit
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from here completely.


Overworld
--------At this point, you need one more item to get to the final point of the game.
Start by using the Warp spell to get to Tantar. Once there, exit Tantar and
use Nina to fly west to an island just off the shore. Land there and enter
the small building there.
I-Woman Home
-----------Here, talk to the old woman and you'll find that she is also a weapon
collector. She'll ask if you know of any other weapon buffs, which in fact
you do. So, exit here for now.
Overworld
--------From here, fly directly south from the old woman's place. Head all the way to
the far south and you'll see a small building on the ground below. Land there
and enter the W-Man Home.
W-Man Home
---------Here, talk to the old man and he will become intrigued about knowing another
person is into weapon collecting. He'll ask you to give her a List, then
he'll go inside his tent. Follow him in there, and talk to him again to find
that the List is in one of the chests. The westmost chest is the only one you
can actually reach. So, push the vase to the left of the chest northward,
then open the chest to get the List. Exit the tent and this area completely,
then fly back north to the old woman's place.

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I-Woman Home
-----------Talk to the old woman again and she'll ask you to bring him a weapon she
thinks he'll know about. Enter her home and talk to the woman again to find
out the weapon's in the treasure chest. Walk through her bed to reach it,
then push the east vase northward. Then, push the vase in front of the chest
to the side. Open the chest to get the Wtzit (that's what it's called). Go
tell the old woman that, then leave here and head back south to the old man.
W-Man Home
---------Back here, talk to the old man and he'll take a quick look at the weapon you
brought him. He decides that it's not a weapon but a tool, and chooses to
keep it to study. He gives you a letter to deliver to the old woman, so head
back north to visit the woman once again.
I-Woman Home
-----------Once again, talk to the old woman outside when you get here, and she will
become uninterested in the tool because it is not a weapon. She will give you
one more letter to bring back to the man. Leave here and head back south to
the old man.
W-Man Home
---------Here one more time, talk to the old man and he will reveal that the tool is
the I.Claw used by the mole people. Give him the letter, and he'll allow you
to keep the tool. With the I.Claw, leave here and use the Warp spell to get
to Gramor.
Gramor
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-----When you get here, save at the Dragon Shrine


head east and north into the back room. Have
to the Great Digger. He'll teach Mogu how to
leave the room and go southwest, then up the

before leaving the room. Then,


Mogu lead your party, and talk
use the I.Claw. After that,
stairs to leave Gramor.

Overworld
--------Outside, have Nina fly your group all the way south to where Scande used to
be. It is now a floating fortress above the poisonous water. Have Nina fly
into it.
Scande
-----When you land here, have someone other than Nina lead your party, and open
the door. Enter the room and put Mogu in front of the group. Stand on the
crack up ahead and press A to have Mogu dig with the I.Claw. He'll dig a hole
and everyone will fall into the Obelisk.
Obelisk
------Here, start by going east, then at the path split, take the path going all
the way east. Follow it north to a floating platform; ride it across the pit.
At the other side, continue north and west to the next floating platform.
Ride it to the next ledge, where you'll find stairs. Go down them to reach
the next room. There, go north and ride the floating platform across to the
other side. Once there, head along the path to where it splits. For now, head
northeast to another floating platform. Ride it across, then follow the path
at the other side to another platform. Follow the path south to a chest; open
it to get the FlameHR for Ox.

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Now, head west and ride that floating platform to the other side, then go
west to the stairs where you came down from moments earlier. Go north and
across the pit, then this time at the intersection you come to, head
southeast. Ride the floating platform you come to southward, then follow the
path onto another one. Go east and you'll notice a giant monster known as
Goda standing in your way. Approach Goda and it says it won't let you
interfere with Jade. It'll then walk away, so head west and across the pit,
then down the stairs you come to.
From here, head north and ride the floating platform northward. Before you
continue, make sure your party is in good health and you have a good lineup
(Ryu, Nina, Bleu, Karn alone with no fused forms). When you're ready, go
north and Goda will come out of the wall to fight you. Read the Bosses
section for help with winning this fight. After you win, Goda will disappear,
leaving a hole in the wall for you to go through. So, continue into the next
room, then go downstairs to reach the next area of the Obelisk.
In this next room, there are 4 floating platforms that you can ride on. They
all bring you to the same room, so you an pick any one you like to ride (I
picked the east one, so my walkthrough will follow that path). Ride the
platform to the east, then go downstairs to the next room. There, ride the
next platform southward to a ledge with a giant silver heart on it. Go down
the stairs and head to the northeast. Go up those stairs and ride the
floating platform you reach westward. At the other side, go south and down
the stairs, then go east and up the stairs to the next upper ledge. Ride the
floating platform to the south, then go down the stairs to the south.
Next, go south and west, then north to some stairs leading to the upper
ledge. Go up them and follow the path southward. At the end, ride the
floating platform eastward. At the other side, follow the path north and down
the stairs, then southwest and up more stairs to the upper ledge. Go north
and head downstairs to the next room. There, ride the floating platform to
the west and go down the next set of stairs to another room. There, go north
and you will encounter Jade again. He will offer you a chance to join him, so
say no here and you will then enter battle with him. Read the Bosses section
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for help winning here.


After you defeat Jade, he'll disappear and the room will start to shake. Go
north to the left side of the throne and press A to get the EmporSD, Ryu's
most powerful weapon. Then, go southeast of the throne and check out the back
of the pillar to find the StarHR, which is Ox's best weapon. When you're
ready, step on the silver circular tiles on the red area in the middle of the
room, and it'll descend like an elevator. Downstairs, go north and ride the
floating platform across to the other side of the pit. From there, head north
some more and you'll reach a girl; she is the Goddess Tyr. Talk to her and
she'll ask if you want a wish granted. Say no, and she'll enter battle with
you. This is the final battle, so read the Bosses section one more time for
information on defeating the Goddess. When it's over, congratulations on
beating Breath of Fire!
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 7. Enemies -=
-=-=-=-=-=-=-=-=-=
Ameblob
HP: 75
AmeblobX
HP: 400
Archer
HP: 180
Bain
HP: 250
Beak
HP: 14
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Blaze
HP: 400
BlazeX
HP: 2500
Blurb
HP: 50
BowMan
HP: 112
BowManX
HP: 110
Bulla
HP: 20
Bully
HP: 45
Buzzer
HP: 100
Cactus
HP: 54
CactusX
HP: 70
Chimera
HP: 180
Chopper
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HP: 100
Claw
HP: 2500
Crab
HP: 300
CrawlerX
HP: 80
Creep
HP: 25
CreonX
HP: 120
D.Flea
HP: 200
D.Knight
HP: 180
DogFish
HP: 140
DogFishX
HP: 300
E.Chest
HP: 45
Entity
HP: 700

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FireHead
HP: 240
Fishy
HP: 65
Flea
HP: 15
Flower
HP: 700
Fly
HP: 45
Fungus
HP: 80
G.Knight
HP: 50
G.Slime
HP: 120
Gargoyle
HP: 2200
Ghoul
HP: 280
Gloom
HP: 12
ICU
HP: 2500
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Lancer
HP: 150
LancerX
HP: 300
M.Flea
HP: 100
M.Scorp
HP: 65
M.Slime
HP: 2000
Mage
HP: 85
Midget
HP: 55
Mimic
HP: 300
Nautilus
HP: 200
P.Bug
HP: 8
Phoenix
HP: 240
PincherX
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HP: 2500
Prickle
HP: 85
Prickler
HP: 9
R.Slime
HP: 66
Roach
HP: 180
Rogue
HP: 2000
Ruga
HP: 3500
S.Rider
HP: 25
SandClod
HP: 100
Scorp
HP: 70
Slime
HP: 12
Sorceror
HP: 200

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Spearman
HP: 150
Spider
HP: 40
Stool
HP: 25
Tentacle
HP: 60
Tronk
HP: 40
WarHog
HP: 50
WarHogX
HP: 280
Warlock
HP: 250
Widow
HP: 300
Wraith
HP: 220
WraithX
HP: 362
Zard
HP: 35
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Zombie
HP: 25
Zoom
HP: 300
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 8. Bosses -=
-=-=-=-=-=-=-=-=
Frog
Found: Camlon Castle
Strategy: The battle with this giant frog is basically a back-and-forth
exchange of blows. Just attack it, and it'll hit you back. Keep
doing that again and again, using an Herb when necessary. Then
just continue the exchange of attacks with the giant creature
until you win.
Knight
Found: Gaia Castle
Strategy: Fighting the Knight is the same as the Frog in Camlon, but this
battle will be a bit harder for you. Start off by using the
B.Stn and F.Stn items to cause a total of 120HP damage to the
Knight. Then, continue by using regular attacks again and
again. When your HP gets below 20 or so (the amount that its TBolt attack takes away from you), I'd recommend using an Herb
so you don't die. Just continue using regular attacks/Herbs
when you need to, and you'll win this one.
Morte/Mortea
Found: Karma Tower
Strategy: In 2 separate areas of the tower, you'll have to deal with
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these two specters. You only fight one per battle though. Their
attacks are a little strong, so be prepared to heal your group
if you're in danger of dying. Use regular attacks to fight
here; I recommend you have Nina use Atk-Up on one of the
soldiers to make their attacks even better against whichever
one of these enemies you fight. Just keep using regular attacks
and healing if you need to, and you'll win against them both!
Wizard
Found: Karma Tower
Strategy: This battle can be a little tough, or it can be really easy for
you. Use regular attacks to cause damage, and be careful of the
wizard's T.Bolt attacks. If your HP gets below 20, use a Herb
to stay in good shape. If you have the C.Stn and B.Stn items
(which you should here), use them both to eliminate basically
all his HP. Then, just use a single attack to finish the
battle!
Pog
Found: Dark Dragon Fort
Strategy: This two-headed dragon controls two different elements; the red
head shoots fire, and the blue head shoots ice. Each head takes
turns attacking you (one attack per round of battle), but their
attacks aren't too bad (10-20HP each hit). Have Ryu attack and
Nina cast Atk-Up on him to enhance his attack power. Otherwise,
have Nina use Cura1 when necessary. After a few back-and-forth
rounds of exchanging blows, you'll win this fight!
General
Found: Dark Dragon Fort
Strategy: Fighting this imposter chief isn't that bad either, especially
with the aid of a third party member this time around! Have Ryu
attack regularly, Nina use Atk-Up to boost Ryu's and Bo's
attacks or cure when necessary, and have Bo use the Flame
spell. The General's attacks can be a bit overwhelming after a
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while, so keep your party's HP up and continue the bombardment


of attacks to make this another victory for you!
Wisp
Found: Agua Tower
Strategy: This fight is a bit drawn out, and can be quite annoying at
times. Wisp hits the entire party with an attack that takes 1020HP from each, or it'll just charge at one party member for
about 30-40HP damage. Have Ryu attack, Bo use his Fry spell a
couple times while he can, and have Nina use Atk-Up on Ryu and
Bo. After Bo runs out of AP to cast Fry, have him just attack.
Have Nina constantly heal whoever needs it, so your party stays
alive and able to survive this fight.
General
Found: The Giant
Strategy: This battle against the General and 2 Lancers is relatively
simple compared to other boss battles out there. Use a couple
attacks to kill each Lancer on the spot. Then, concentrate on
the General. Beware the General's attacks though; he takes LOTS
of HP off with each hit! Just attack him constantly for a few
rounds while keeping whoever gets hit in good health, and
you'll win.
Gremlin
Found: The Giant
Strategy: For once, you'll be in a HARD boss battle in this game! It is
quite difficult, since this guy hits your entire party for lots
of damage each round! Have Ryu attack, Bo use his strongest
spells whenever possible, and have Nina use Atk-Up on them to
keep their attack power up. Otherwise, have Nina ALWAYS cure
the party. There's not much I can say besides just to keep on
attacking while maintaining high HP, and you should pull
through.

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Talon
Found: Dragon Shrine
Strategy: This battle is more of an endurance test, if anything. You and
Talon will exchange blows, with Talon going first and taking
10HP or so with each hit. Use regular attacks or the E.Key item
to fight back this spirit. When your HP gets to about 20HP, use
a Herb to stay in the game. Continue the same plan as you were,
until you win.
SandWorm
Found: Arad
Strategy: This giant sand worm really is not a major threat to you. Its
attacks are fairly weak, so you probably won't need to cure
much, if at all, in this battle. Have Ryu transform into the
ThrDr form, then continue attacking in that form only. Have
Nina either attack using the E.Key item, or boost the party's
attack power, and have Bo attack or use his Fry spell. Keep up
your attacking and you'll win this battle rather easily, since
there is no danger of your group getting killed off by this
creature!
EyeSpy
Found: Krypt
Strategy: This creature reminds me of that boss you fight in Zelda for
SNES in the second dungeon. Anyway, have Ryu become the ThrDr
and attack, Bo attack or use his Fry spell, and have Nina cure
when needed. As you attack, the eyeballs surrounding this boss
will disintegrate. Be careful when all the eyeballs are gone
though, since that's when it'll hit your entire party with a
somewhat tough thunder attack each round. Just keep your HP up
and continue the strong attacking from Ryu to win this.
Cloud
Found: L & D Tower
Strategy: This spirit of a boss is really easy, since it only has 2
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attacks, and you'll be able to recover quickly after its


stronger multi-hitting one. Have Ryu become the ThrDr, Nina
keep the party in shape by using Cura spells, Bo use the Fry
spell, and Karn attack regularly. The Cloud will hit one party
member with either a fire or a lightning attack, or the entire
party with a devastation attack. If anyone in your party loses
too much HP, have Nina cure them. Otherwise, continue attacking
for several rounds and this battle will be over.
Squid
Found: Dark D. Ship
Strategy: This giant octopus boss can be a real pain to beat if you are
not careful. Its obvious weakness is lightning attacks, so have
Ryu become a ThrDr and attack in that form, Bo use his Fry
spell, Karn attack regularly, and Nina use Cura spells on
whoever needs it. Ryu's thunder attacks will take a couple
hundred or so HP off with each hit, so that'll help the battle
go by quickly. Be careful of Squid's 2 attacks though: one hits
each party member for a significant amount of damge, and
another hits just one person for massive damage. Be prepared
with Nina and Bo's Cura spells and continue the strong
attacking to get through this battle.
Octo
Found: Dark D. Ship
Strategy: The fight against Squid's brother is actually a bit easier than
your encounter with Squid. Use the same battle patterns as
before: Ryu attack as the ThrDr, Bo use the Fry spell, Karn
attack regularly, and Nina cures when needed. Octo only attacks
one party member per attack, and that attack is not too strong
anyway. Just keep attacking strong and you'll quickly win this
fight.
Morteo
Found: Prima
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Strategy: Fighting Morteo shouldn't be too difficult at all. Morteo only


has one attack, and that's to hit a single party member each
round for a small amount of damage. Have Ryu attack as the
ThrDr, Nina cure if needed, Gobi use EbbX, and Karn (who's
probably your last party member at this point) attack normally.
Basically, keep on attacking and you'll win this rather easily
and quickly, too.
Toad
Found: Hidden Fort
Strategy: This is going to be a long battle against the Toad here. This
creature's attacks aren't really something to worry about all
the time, but you may want to keep your party's HP up at all
times just in case. Have Ryu attack as the ThrDr, Ox attack,
Gobi attack, and Nina should use Atk-Up on Ox and Gobi, or cure
the rest of the group when necessary. Just attack constantly
while having Nina cure often, and you'll get through this long
and tiring battle.
GrimFowl
Found: GrimFowl Wds.
Strategy: Fighting this giant bird shouldn't be much of a problem with
your group, especially with Karn fused together! Have Ryu, Ox,
and Karn attack, while Nina cures. The GrimFowl attacks one
party member at a time, causing a fair amount of damage. After
you deplete its life bar and it gets mad, it'll start using
fire attacks each round on one of your party members. Keep on
attacking as you were to win this fight.
Myst
Found: Wisdon
Strategy: This final spirit to fight you is quite strong compared to the
previous spirits, but you can win this one too. Myst uses
blizzard attacks to hit the entire party, as well as other
strong attacks. So, have Ryu attack as the ThrDr, Nina cure
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whenever needed, Ox attack, and Karn (fused with Bo and Gobi)


attack normally. I'd recommend having Nina cure every round,
starting with the character who needs it the most. Myst has
high HP, so just keep beating down on it with your party's
attacks and you'll eventually kill it.
Pincher
Found: Underwater
Strategy: This underwater battle is really a very easy battle, so there
shouldn't be any real concern here. The Pincher attacks one
party member each shot to cause some damage, then after you
deplete its main health bar, it uses T.Bolt on your entire
group, so be careful! Have Ryu attack as the ThrDr, Bleu use
her Fry spell, Nina attack/cure, and Karn in his fused form
attack. The use of thunder-based attacks should end this battle
pretty quickly, so no worries for you here!
Bain
Found: Dragon Shrine
Strategy: This spirit is the second challenge of the Dragon Shrine for
Ryu to face. Even with the DragonSD equipped, your regular
attacks aren't really effective. Have Ryu turn into the ThrDr
and attack in that state to cause more damage. Bain only has
one attack, and that's hitting you for 20HP or so each turn.
When your HP gets below 30, use a Herb or a Cure to recover
health and stay in the fight. Continue this back-and-forth
battle and you'll eventually win.
K.Roach (x3)
Found: Mouse Hole
Strategy: These 3 bugs may seem to be easy because of how quickly you can
deplete their regular life bars, but they're not to be taken
too lightly. All 3 of the roaches attack you first, each
hitting a single party member to cause around 25HP of damage
each time. So, you'll have to cure a lot in order to survive
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this battle in good standings. Have your entire party attack


regularly, while Nina should be curing everyone, starting with
whoever has the lowest amount of HP. Kill off one roach at a
time by using this method, and you'll eventually kill them all.
RugaX
Found: Lab.
Strategy: Here you face another relatively simple boss battle. This fight
can be over in just a few rounds or so, provided your party has
all the best weapons equipped, and so on. Anyway, have Ryu
transform into the BltDgn and attack, Nina attack and cure (if
it's really necessary, which I doubt for here), Bleu attack
regularly or use a strong spell, and Karn attack in his fused
state. RugaX only has one type of attack, and that's to hit a
single party member for around 20HP each time. Your attacks,
especially Ryu's in dragon form, will make quick work of this
guy though.
G.Fly
Found: Gust
Strategy: Although this character is somewhat considered as a boss, it
really isn't necessary to give strategy. Just have Ryu attack
as the BltDgn to quickly deplete its HP, while the rest of your
party attacks normally. The battle will definitely be over in
3-5 rounds, tops.
FlowerX
Found: North of Gust
Strategy: This poisonous flower is nothing more than a small threat to
your group at this point. All it really does is poison one of
your party members, but you can easily cure that, so no
worries. Have Ryu attack as the BltDgn, Karn attack in his
fused form, Ox attack, and Nina cure those who are poisoned,
otherwise have her attack. When FlowerX gets up, it will still
follow the same battle plan of poisoning party members like
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before, so continue your attacks for another round or two and


you'll win.
HornToad
Found: North of Gust
Strategy: Now, this is a fairly difficult battle you have to actually
fight hard in to win. The HornToad has 2 attacks, both
involving jumping in the air. It might jump up and down in
place, causing a quake to hit your entire party for 50HP damage
each. For its other move, it'll jump onto a single party member
to cause similar damage to just them. Transform Ryu into the
BltDgn and attack, Karn attack normally, Bleu use the Chill
spell, and Nina cure with Cura2 whenever anyone's HP goes below
70HP (just to be safe). It'll take a lot to bring down this
creature, so be ready to cure often and continue with the
strong offensive, and you can pull through here, too.
Mothro
Found: Devil Tower
Strategy: Although his taunt before the battle seems to relay that this
fight will be different, it really isn't. It just seems that
Mothro can avoid regular attacks more often than other bosses
you've fought. Have Ryu attack as the BltDgn, Karn attack in
his Shin form, Bleu use her strongest spell, and Nina attack or
heal those who get poisoned. Mothro's only attack is to poison
one of your party members; you can easily help that person
though. Mothro also has no health bar, so you don't really know
when the battle's about to end. Just keep on attacking like
above and you'll eventually defeat this creature.
Mote
Found: Mare Tower
Strategy: This fight with Mote is a really long and somewhat confusing
battle for you to face. In the first round, just use regular
attacks as you cannot harm Mote at this point. After the
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Conscience of Mote arrives to help, you can then damage Mote.


Mote starts off as being in a blurry state, so use regular
attacks from your entire party to put Mote into focus, as well
as deplete some of his HP. When he becomes really clear, your
attacks will become really weak against him, so use Bleu's best
magic spells and Ryu's BltDgn form to cause major damage at
this point. When you use magic, Mote will become a tiny bit
blurred again, so you have to constantly attack/use magic to
attack him efficiently. Follow that whole battle plan until you
defeat Mote completely.
Cerl
Found: Tock
Strategy: Fighting Cerl here is really not as difficult as you may think
a fight this late in the game would be. Her attacks on
individual party members are nothing you can't deal with by
having Nina use Cura2-3. To attack Cerl back, have Ryu use his
BltDgn form, Karn attack in the Puka form, Nina attack/cure,
and Bleu use her strongest spells (I find BoltX to take the
most HP away each hit though). Follow the above attack pattern
for several rounds, then just before you totally deplete Cerl's
health bar, this battle will be over.
Avian
Found: Dragon Temple
Strategy: This will be a pretty long fight, but it's nothing you can't
handle at this point. Just make sure to bring a lot of Cure
items to heal Ryu whenever needed (and you'll need lots of them
too). Have Ryu attack in his BltDgn form, since that's the
strongest attack you can use against this boss. Avian always
attacks you first in each round, taking about 50HP off with
each hit. If your HP goes below 75HP, use a Cure to greatly
recover Ryu and keep him in the battle. Then just continue the
attacking, and Cure again when below 75HP, and you will
eventually win this battle like all the others.
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Zog
Found: Scande Tower
Strategy: Fighting Zog may seem to be a bit simple in the beginning, but
you better be prepared since he's capable of taking out your
entire party within a couple rounds. Zog's fiery attacks can
hit the entire party for anywhere between 70-140HP apiece. To
fight here, have Ryu attack in his Rudra form, Bleu use her
Comet spell, Karn attack in his Puka form, and Nina attack/use
Cura3 or Regen on whoever needs it. You may also want to have
Bleu or someone who's the first to attack in battle use the
D.Hrt item to cause massive damage on Zog. Since it also drains
Ryu's HP, you can have the second character who's supposed to
go use a Cure on him. After you use the D.Hrt, continue the
same battle pattern as above, making sure your entire party's
HP is above 150 at ALL times! When Zog starts to grin
fearlessly, continue your attacking as before and victory is
yours, provided you can keep your group alive.
Sara
Found: Pagoda
Strategy: Since you'll enter this battle with your entire party at 1HP,
your first means of business should be to recover HP. If you
have one, use the M.Drop item to fully recover your entire
party's HP, or have Nina use her CuraX spell if she learned it.
After you get your party back in shape, have Ryu attack with
his Rudra form, Bleu use her Comet or NovaX spells, Karn attack
in his Puka form, and Nina attack/cure when needed. Sara uses
T.Bolt attacks on the entire party, but they shouldn't be too
much of a threat to you here. Attack constantly and keep your
HP about the 50HP mark, and you should be just fine here.
Goda
Found: Obelisk
Strategy: Despite his giant appearance, the fight against Goda is
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actually quite easy for one of the final bosses of this game.
Goda's only attack is turning into a giant ball and hitting a
single party member, taking away just over 100HP with one hit.
To fight back, simply have Ryu transform into Agni and attack
constantly. In this form, your defense is raised quite a bit,
so Goda's attacks will barely bother you. If your HP happens to
go below 100HP or so, use a Cure item to replenish all your HP
again. Just attack constantly with Agni and you should have
Goda beat soon enough.
Jade
Found: Obelisk
Strategy: Here is another simple battle against the second-to-last boss
in this game! How great is that? Anyway, all you have to do is
have Ryu transform into Agni and attack each round. This battle
will be basically Ryu/Agni and Jade exchanging blows, with the
only difference being that each of Agni's attacks take 999HP
damage each hit. Jade mainly uses regular attacks, taking away
only 50HP or so from Agni. Occassionally he'll use T.Bolt or
Blizzard, which will take lots more HP away, so be careful.
When you feel you should, use a Cure item to recover all your
HP, then continue the attacks until you win.
Goddess
Found: Obelisk
Strategy: This is obviously the final battle you'll face in this entire
game! You can also determine what ending you'll view, depending
on what you do in this battle. To get the good ending, use Agni
in both rounds; to get the bad ending, do not use Agni. For the
first round, have Ryu transform into Agni and attack once.
Doing so will cause the Goddess to transform into her true
form. For this second round, turn Ryu into Agni once again and
continue with the attacks. The Goddess will use strong magic,
such as BigCrash, among other regular attacks, but they won't
faze you much at all. Attack constantly, using a Cure item if
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your HP goes below 200 or so, just to be safe. The battle is


long, but keep up the attacking with Agni and you will conquer
this boss and the game in a matter of several rounds!
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 9. Weapons -=
-=-=-=-=-=-=-=-=-=
=============
Ryu's Weapons
=============
B.Rang
Attack: 60
Weight: 2
BroadSD
Attack: 34
Weight: 5
BrokenSD
Attack: 42
Weight: 15
BronzSD
Attack: 12
Weight: 3
Dirk
Attack: 5
Weight: 1
DragonSD
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Attack: 110
Weight: 20
EmporSD
Attack: 255
Weight: 1
FlameSD
Attack: 122
Weight: 10
LongSD
Attack: 26
Weight: 4
PoisonRP
Attack: 20
Weight: 5
PowerSD
Attack: 62
Weight: 8
Rang
Attack: 18
Weight: 2
Sabre
Attack: 8
Weight: 2
Scythe
Attack: 20
Weight: 3

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Sickle
Attack: 50
Weight: 6
Tri-Rang
Attack: 150
Weight: 2
WingSD
Attack: 96
Weight: 8

==============
Nina's Weapons
==============
BronzRP
Attack: 7
Weight: 2
EvilRP
Attack: 55
Weight: 7
FlameRP
Attack: 28
Weight: 5
LoyalRP
Attack: 64
Weight: 6
PoisonRP
Attack: 20
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Weight: 5
Rapier
Attack: 10
Weight: 4
ShortRP
Attack: 5
Weight: 1
WingRP
Attack: 34
Weight: 2

============
Bo's Weapons
============
BronzBW
Attack: 14
Weight: 2
HeroBW
Attack: 220
Weight: 8
JadeBW
Attack: 80
Weight: 8
LongBW
Attack: 28
Weight: 5

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MoonBW
Attack: 66
Weight: 1
PoisonBW
Attack: 42
Weight: 6
SharpBW
Attack: 54
Weight: 7
ShortBW
Attack: 20
Weight: 4
SteelBW
Attack: 35
Weight: 5
Tri-BW
Attack: 96
Weight: 12

==============
Karn's Weapons
==============
Dagger
Attack: 32
Weight: 2
Dart
Attack: 46
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Weight: 2
FlameDR
Attack: 74
Weight: 7
PowerDR
Attack: 66
Weight: 7
ThrowDR
Attack: 20
Weight: 1
Tri-DR
Attack: 54
Weight: 6

==============
Gobi's Weapons
==============
HeroSP
Attack: 56
Weight: 4
Javelin
Attack: 34
Weight: 3
OldSP
Attack: 42
Weight: 5

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Pike
Attack: 24
Weight: 4
Pole
Attack: 12
Weight: 2
Sleeper
Attack: 100
Weight: 8
Trident
Attack: 74
Weight: 6

============
Ox's Weapons
============
Club
Attack: 30
Weight: 6
FlameHR
Attack: 120
Weight: 8
GiantHR
Attack: 60
Weight: 12
IronHR
Attack: 45
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Weight: 8
SpineHR
Attack: 120
Weight: 15
StarHR
Attack: 210
Weight: 8

==============
Bleu's Weapons
==============
BoneCN
Attack: 14
Weight: 4
Cane
Attack: 8
Weight: 2
EvilCN
Attack: 20
Weight: 6
IcyCN
Attack: 30
Weight: 10
Stick
Attack: 5
Weight: 1

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==============
Mogu's Weapons
==============
IcyCW
Attack: 88
Weight: 3
IronCW
Attack: 74
Weight: 3
MystCW
Attack: 120
Weight: 1
RustCW
Attack: 60
Weight: 4
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 10. Armor -=
-=-=-=-=-=-=-=-=
AgileAR
Defense: 92
Weight: 0
AngelAR
Defense: 76
Weight: 3

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ArmPad
Defense: 8
Weight: 2
BronzAR
Defense: 25
Weight: 9
ChainML
Defense: 20
Weight: 2
ClearCL
Defense: 100
Weight: 0
DragonAR
Defense: 110
Weight: 0
Dress
Defense: 8
Weight: 25
EarthRB
Defense: 88
Weight: 8
EvilRB
Defense: 90
Weight: 1
FlameAR
Defense: 82
Weight: 10
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Gown
Defense: 18
Weight: 1
GuruCT
Defense: 70
Weight: 0
HuntCL
Defense: 16
Weight: 4
IcyAR
Defense: 80
Weight: 10
IronML
Defense: 27
Weight: 9
LightCL
Defense: 68
Weight: 1
MetalAR
Defense: 39
Weight: 10
MystRB
Defense: 60
Weight: 8
PlateAR
Defense: 24
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Weight: 4
PowerAR
Defense: 84
Weight: 8
QuartzAR
Defense: 50
Weight: 9
RangerVT
Defense: 40
Weight: 8
Robe
Defense: 2
Weight: 1
SageML
Defense: 25
Weight: 14
SilkGN
Defense: 15
Weight: 4
SpineCL
Defense: 60
Weight: 10
SuedeAR
Defense: 14
Weight: 7
SuedeCP
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Defense: 5
Weight: 4
SuedeGN
Defense: 10
Weight: 6
SuedeRB
Defense: 35
Weight: 2
ThiefCL
Defense: 30
Weight: 4
WolfSkin
Defense: 80
Weight: 11
WoolRB
Defense: 25
Weight: 2
WorldAR
Defense: 80
Weight: 9
WorldML
Defense: 75
Weight: 11
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 11. Shields -=
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-=-=-=-=-=-=-=-=-=
Bandage
Defense: 5
Weight: 1
Bracelet
Defense: 12
Weight: 3
BronzSH
Defense: 8
Weight: 3
DragonSH
Defense: 128
Weight: 5
Gauntlet
Defense: 8
Weight: 1
Glove
Defense: 20
Weight: 6
GuardSH
Defense: 32
Weight: 10
IcySH
Defense: 30
Weight: 5
IronSH
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Defense: 12
Weight: 4
IronSL
Defense: 22
Weight: 5
LavaSH
Defense: 52
Weight: 5
LightSH
Defense: 36
Weight: 10
MetalSH
Defense: 16
Weight: 5
MetalSL
Defense: 25
Weight: 5
MystSH
Defense: 48
Weight: 5
ProSH
Defense: 32
Weight: 5
SkySH
Defense: 15
Weight: 1

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StarSH
Defense: 70
Weight: 2
SuedeSH
Defense: 2
Weight: 1
TrapGrd
Defense: 40
Weight: 4
WingSH
Defense: 38
Weight: 8
WoodSH
Defense: 5
Weight: 2
Wrist
Defense: 10
Weight: 2
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 12. Helmets -=
-=-=-=-=-=-=-=-=-=
AgileHT
Defense: 42
Weight: 1
Bandana
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Defense: 5
Weight: 1
BronzHT
Defense: 10
Weight: 4
ChainHT
Defense: 25
Weight: 8
CursedHT
Defense: 62
Weight: 20
DivingHT
Defense: 32
Weight: 6
Domino
Defense: 42
Weight: 7
DragonHT
Defense: 80
Weight: 1
EchoHT
Defense: 28
Weight: 3
FaceMask
Defense: 35
Weight: 5

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G.Tiara
Defense: 2
Weight: 5
GaiaMask
Defense: 36
Weight: 4
GoldHT
Defense: 14
Weight: 6
HairBand
Defense: 8
Weight: 2
HeadGear
Defense: 16
Weight: 5
HornHT
Defense: 37
Weight: 6
IcyHT
Defense: 16
Weight: 6
IronHT
Defense: 32
Weight: 6
IronMask
Defense: 30
Weight: 7
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LoveHT
Defense: 64
Weight: 10
NiceHT
Defense: 6
Weight: 3
PowerHT
Defense: 44
Weight: 3
ShellHT
Defense: 25
Weight: 1
SkullHT
Defense: 25
Weight: 10
StoneHT
Defense: 42
Weight: 16
StrawHT
Defense: 2
Weight: 1
SuedeHT
Defense: 3
Weight: 6
SunHT
Defense: 12
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Weight: 8
Tiara
Defense: 10
Weight: 2
Turban
Defense: 11
Weight: 1
Visor
Defense: 6
Weight: 2
WolfHT
Defense: 12
Weight: 4
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 13. Items -=
-=-=-=-=-=-=-=-=
Etc. Items
---------Clog: Increases agility of wearer.
DarkBR: Increases agility of wearer.
LoveBR: Wearer recovers 1HP for each step taken (can only equip on Nina or
Bleu).
MystSF: Does nothing (can only equip on Nina or Bleu).
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Ring: Increases attack power by 10 (can only equip on Ryu).


Rod1-5: Use to go fishing in the water (equip on Ryu to use).
RubyRG: Does nothing (can only equip on Nina or Bleu).
Sash: Increases attack power by 10.
Shell: Use as fishing bait (equip on Ryu to use).
SilverBR: Does nothing.
WindBR: Increases agility of wearer.
Worm: Use as fishing bait (equip on Ryu to use).
Worm2: Use as fishing bait (equip on Ryu to use).

Usable Items
-----------A.Ptn: Permanently increases ally's agility by 1.
Acorn: Recovers some AP.
Antdt: Cures Poison status.
Antler: Cures Poison status.
Apple: Recovers some HP.
B.Stn: Use a Bolt attack in battle.

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C.Stn: Use an Ice attack in battle.


Charm: Returns you to a normal state.
Cure: Recovers some HP.
Cure2: Fully recover entire party's HP.
F.Stn: Use a Fire attack in battle.
Herb: Recovers 50 HP.
L.Ptn: Permanently increases ally's luck by 1.
Life: Revive a fallen party member.
Life2: Revive a fallen party member and recover all HP.
M.Drop: Fully recover entire party's HP.
Mackrl: Cures Poison status.
Meat: Recovers entire party's HP.
Melon: Recovers some HP.
Mrbl1: Allows user to fatally attack an enemy in battle.
Mrbl2: Allows user to fatally attack an enemy in battle.
Mrbl3: Avoid random enemy encounters in the overworld.
S.Ptn: Permanently increases ally's attack power by 1.
Sole: Recovers some HP.
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Srdine: Recovers some HP.


T.Drop: Cures Zombie status.
Trout: Recovers some HP and cures Poison status.
V.Ptn: Permanently increases ally's vigor by 1.
W.Ant: Recovers some AP.
Wmeat: Recovers entire party's HP.
W.Ptn: Permanently increases ally's wisdom by 1.
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 14. Magic -=
-=-=-=-=-=-=-=-=
============
Ryu's Spells
============
SnoDr
AP: 7
Level Learned: Defeat Talon at Dragon Shrine.
Information: Transform into a snow dragon, and use an icy attack in
battle.
FlmDr
AP: 10
Level Learned: Defeat Talon at Dragon Shrine.
Information: Transform into a fire dragon, and use a fiery attack in
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battle.
ThrDr
AP: 12
Level Learned: Defeat Talon at Dragon Shrine.
Information: Transform into a thunder dragon, and use a thunder attack
in battle.
IceDgn
AP: 20
Level Learned: Defeat Bain at Dragon Shrine.
Information: Transform into an ice dragon, and use a strong ice attack
in battle.
FirDgn
AP: 27
Level Learned: Defeat Bain at Dragon Shrine.
Information: Transform into a fire dragon, and use a strong fiery attack
in battle.
BltDgn
AP: 30
Level Learned: Defeat Bain at Dragon Shrine.
Information: Transform into a thunder dragon, and use a strong thunder
attack in battle.
GldDgn
AP: 40
Level Learned: Defeat Bain at Dragon Shrine.
Information: Transform into a gold dragon, and use a holy attack in
battle (only effective on undead enemies).
Rudra
AP: 50
Level Learned: Defeat Avian at Dragon Temple
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Information: Transform into Rudra dragon, and use a strong attack in


battle against all enemies.
Agni
AP: 60
Level Learned: Get in underwater Dragon Temple below Ease Cave.
Information: Fuse with all characters to become the ultimate creature.
All attacks cause 999HP damage, no matter what. To use, all
party members must be alive and in good status, and Karn
cannot be fused with anyone else.

=============
Nina's Spells
=============
Cura1
AP: 3
Level Learned: N/A
Information: Recovers 50HP of a single ally.
Fort
AP: 6
Level Learned: N/A
Information: Temporarily raises the defense power of a single ally.
Heal
AP: 5
Level Learned: N/A
Information: Cure any status ailments of a single ally.
Lk-Up
AP: 6
Level Learned: 6
Information: Temporarily raises the luck rating of a single ally.
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Atk-Up
AP: 15
Level Learned: 7
Information; Temporarily raises the attack power of a single ally.
Cura2
AP: 6
Level Learned: 9
Information: Recovers 100HP of a single ally.
Hold
AP: 8
Level Learned: 11
Information: Prevents the enemy from attacking.
Ag-Up
AP: 8
Level Learned: 12
Information: Temporarily raises the agility of a single ally.
Warp
AP: 2
Level Learned: 13
Information: Warp to any previously visited towns (when in overworld).
Zom1
AP: 5
Level Learned: 14
Information: Use a level 1 angel attack on an undead enemy.
Cura3
AP: 15
Level Learned: 15
Information: Recovers 250HP of a single ally.
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Renew
AP: 10
Level Learned: 17
Information: Revives a fallen ally with 1HP.
Idle
AP: 5
Level Learned: 19
Information: Slows a single enemy down.
Shield
AP: 8
Level Learned: 21
Information: Decreases the amount of damage taken from a magic attack.
Cura4
AP: 20
Level Learned: 23
Information: Recovers all HP of a single ally.
Zom2
AP: 15
Level Learned: 24
Information: Use a level 2 angel attack on an undead enemy.
FortX
AP: 14
Level Learned: 26
Information: Temporarily raises the defense power of the entire party.
Hush
AP: 6
Level Learned: 28
Information: Temporarily prevents an enemy from using magic spells.
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Dispel
AP: 24
Level Learned: 30
Information: Prevents an enemy from using magic spells for one time.
RegenX
AP: 30
Level Learned: 34
Information: Revives a fallen ally, and fully recovers their HP.
CuraX
AP: 20
Level Learned: 37
Information: Recovers 250HP of all allies.
Wall
AP: 15
Level Learned: 41
Information: Deflects all magic attacks against a single ally.
ZomX
AP: 35
Level Learned: 46
Information: Use a level 3 angel attack on all undead enemies.

===========
Bo's Spells
===========
Flare
AP: 3
Level Learned: N/A
Information: Use a level 1 fire attack on an enemy.
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Spark
AP: 4
Level Learned: N/A
Information: Use a level 1 thunder attack on an enemy.
Cold
AP: 5
Level Learned: N/A
Information: Use a level 1 ice attack on an enemy.
Fry
AP: 10
Level Learned: N/A
Information: Use a level 2 thunder attack on an enemy.
Flame
AP: 6
Level Learned: N/A
Information: Use a level 2 fire attack on an enemy.
Frost
AP: 9
Level Learned: N/A
Information: Use a level 2 ice attack on an enemy.
Cura1
AP: 3
Level Learned: N/A
Information: Recovers 50HP of a single ally.

=============
Karn's Spells
=============
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Shin
AP: 10
Level Learned: Learn from old man in Gant.
Information: Fuse Karn, Bo, and Gobi together. Can shoot arrows faster in
the overworld.
Debo
AP: 15
Level Learned: Learn from old man in Gust.
Information: Fuse Karn, Ox, and Gobi together. Can only be used when
underwater.
Doof
AP: 25
Level Learned: Learn from old man under dirt patch north of Camlon.
Information: Fuse Karn, Bo, and Ox together. Can push really heavy
objects in the overworld.
Puka
AP: 40
Level Learned: Learn from old man in Bleak.
Information: Fuse Karn, Bo, Gobi, and Ox together. Can open sealed gray
walls with dragon emblem in the overworld.

=============
Gobi's Spells
=============
Ebb
AP: 3
Level Learned: N/A
Information: A small school of fish attack the enemies (can only be used
when underwater).
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EbbX
AP: 5
Level Learned: N/A
Information: A large school of fish attack the enemies (can only be used
when underwater).
Eco
AP: 8
Level Learned: N/A
Information: A small school of bigger fish attack the enemies (can only
be used when underwater).
EcoX
AP: 10
Level Learned: N/A
Information: A large school of bigger fish attack the enemies (can only
be used when underwater).

===========
Ox's Spells
===========
Cura3
AP: 15
Level Learned: N/A
Information: Recovers 250HP of a single ally.
Heal
AP: 5
Level Learned: N/A
Information: Cure any status ailments of a single ally.

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=============
Bleu's Spells
=============
Exit
AP: 20
Level Learned: N/A
Information: Escape from a dungeon.
Flare
AP: 3
Level Learned: N/A
Information: Use a level 1 fire attack on an enemy.
Spark
AP: 4
Level Learned: N/A
Information: Use a level 1 thunder attack on an enemy.
Cold
AP: 5
Level Learned: N/A
Information: Use a level 1 ice attack on an enemy.
3.5
AP: 3
Level Learned: N/A
Information: Use a level 1 quake attack on all enemies.
Para
AP: 10
Level Learned: N/A
Information: Stop an enemy from moving for a limited time.
Bomb
AP: 5
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Level Learned: N/A


Information: Use a level 1 explosion attack on an enemy.
Sap
AP: 1
Level Learned: N/A
Information: Absorb an enemy's HP.
Warp
AP: 2
Level Learned: N/A
Information: Warp to any previously visited towns (when in overworld).
Rub
AP: 20
Level Learned: N/A
Information: Instantly kill a single enemy.
Flame
AP: 6
Level Learned: N/A
Information: Use a level 2 fire attack on an enemy.
Fry
AP: 10
Level Learned: N/A
Information: Use a level 2 thunder attack on an enemy.
Frost
AP: 9
Level Learned: N/A
Information: Use a level 2 ice attack on an enemy.
5.5
AP: 8
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Level Learned: N/A


Information: Use a level 2 quake attack on all enemies.
Boom
AP: 11
Level Learned: N/A
Information: Use a level 2 explosion attack on an enemy.
F.Ball
AP: 9
Level Learned: 20
Information: Use a level 3 fire attack on an enemy.
Lstorm
AP: 11
Level Learned: 21
Information: Use a level 4 thunder attack on all enemies.
Chill
AP: 12
Level Learned: 22
Information: Use a level 3 ice attack on all enemies.
Flee
AP: 20
Level Learned: 23
Information: Escape from battle.
9.5
AP: 15
Level Learned: 24
Information: Use a level 3 quake attack on all enemies.
Blast
AP: 18
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Level Learned: 25
Information: Use a level 3 explosion attack on an enemy.
Gale
AP: 24
Level Learned: 26
Information: Use a level 5 thunder attack on all enemies.
Ice
AP: 30
Level Learned: 28
Information: Use a level 4 ice attack on all enemies.
Char
AP: 36
Level Learned: 29
Information: Use a level 5 fire attack on all enemies.
Nova
AP: 42
Level Learned: 30
Information: Use a level 4 explosion attack on all enemies.
IceX
AP: 48
Level Learned: 31
Information: Use a level 5 ice attack on all enemies.
FireX
AP: 30
Level Learned: 32
Information: Use a level 4 fire attack on a single enemy.
Drain
AP: 2
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Level Learned: 33
Information: Absorb an enemy's AP.
BoltX
AP: 30
Level Learned: 35
Information: Use a level 3 thunder attack on a single enemy.
NovaX
AP: 54
Level Learned: 37
Information: Use a level 5 explosion attack on a single enemy.
Comet
AP: 75
Level Learned: 40
Information: Hit all enemies with a meteor storm.

=============
Mogu's Spells
=============
Dig
AP: 5
Level Learned: N/A
Information: Escape from battle.
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 15. Shops -=
-=-=-=-=-=-=-=-=
======
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Drogen
======
Item Shop
--------Name
---Dirk
Sabre
Cloth
SuedeCP
ArmPad
WoodSH
Hairband
SilkGN

Price
----50
400
10
240
300
300
1000
2800

Weapon Shop
----------Name
---Mrbl3
Herb
Antdt
T.Drop
Apple
Life
Cure

Price
----9
9
13
18
90
450
1800

======
Camlon
======
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Item Shop
--------Name
---Mrbl3
Herb
Antdt
T.Drop
Acorn
Apple
Life
Cure

Price
----8
8
12
16
24
80
400
1600

=====
Nanai
=====
Weapon Shop
----------Name
---IronRP
LongSD
Cloth
SuedeSH
SuedeCP
WoodSH
Hairband
SilkBand

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Price
----1800
2250
9
135
216
270
900
2520

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======
Winlan
======
Weapon Shop
----------Name
---Sabre
BronzSD
BronzRP
SuedeHT
WoodSH
SuedeGN
Visor
ChainML

Price
----400
700
800
200
300
500
800
2000

Item Shop
--------Name
---Mrbl3
Herb
Antdt
T.Drop
Acorn
Charm
Life
Cure

Price
----10
10
15
20
30
150
500
2000

======
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Romero
======
Weapon Shop
----------Name
---Sabre
ShortRP
BronzRP
BronzSH
BronzHT
Gown
ChainML
SilkGN

Price
----400
400
800
500
1200
2000
2000
2800

Item Shop
--------Name
---Mrbl3
Herb
Antdt
Acorn
Life
Cure

Price
----10
10
15
30
500
2000

======
Tantar
======

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Weapon Shop
----------Name
---Sabre
BronzRP
ShortBW
Scythe
Bandana
BronzSH
SuedeAR
Visor

Price
----400
800
1000
1200
400
500
750
800

======
Tuntar
======
Item Shop
--------Name
---Mrbl3
Herb
Antdt
Acorn
Cure
Life
T.Drop

Price
----10
10
15
30
2000
500
20

=====
Auria
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=====
Weapon Shop
----------Name
---Rapier
Dagger
LongSD
LongBW
BroadSD
Tiara
SunHT
SageML

Price
----1650
2200
2750
2860
5500
1650
2750
3300

Item Shop
--------Name
---Herb
Worm
Life
Vitamn
Mrbl1
Pouch
Rod1
G.Bar

Price
----13
65
650
650
1300
1300
1300
65000

=====
Bleak
=====
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Weapon Shop
----------Name
---Dagger
LongBW
BroadSD
MetalSH
HuntCL
IronSL
BronzAR
WoolRB

Price
----2000
2600
5000
1400
1500
2000
3600
5000

Item Shop
--------Name
---Mrbl3
Herb
Antdt
T.Drop
Acorn
Charm
Life
Cure

Price
----12
12
18
24
36
180
600
2400

=====
Prima
=====

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Weapon Shop
----------Name
---Club
IronHR
PowerSD
Glove
IcySH
HornHT
FaceMask
GoldHT

Price
----3250
4550
10400
3900
5200
6500
7800
26000

Weapon Shop (2-3)


----------------Name
---Dart
SteelBW
BroadSD
Sickle
EvilRP
Bandana
NiceHT
WoolRB

Price
----3000
4000
5000
6500
20000
400
600
5000

Weapon Shop (4)


--------------Name
---open in browser PRO version

Price
-----

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LongBW
SteelBW
PoisonBW
ChainHT
PlateAR
IronMask
RangerVT
G.Tiara

2860
4400
5500
2750
3740
4400
5500
22000

Weapon Shop (5)


--------------Name
---Dart
PoisonRP
Tri-DR
Cane
Visor
MetalSL
BronzAR
IronML

Price
----3300
3300
4400
6600
880
3300
3960
5500

Weapon Shop (6)


--------------Name
---Pike
Javelin
RustCW
IronCW
DivingHT
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Price
----2750
4400
7700
11000
4400

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LightSH
SuedeRB
SpineCL

4400
6600
8800

Item Shop
--------Name
---Mrbl3
Herb
Antdt
Charm
Life
Cure

Price
----9
9
13
135
450
1800

Item Shop (2)


------------Name
---Mrbl3
Herb
Antdt
T.Drop
Acorn
Charm
Mrbl1
Cure

Price
----10
10
15
20
30
150
1000
2000

Item Shop (3)


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Name
---Worm
Srdine
Worm2
Mackrl
Sole
Trout
Rod1
Rod2

Price
----50
50
100
100
250
500
1000
2000

Item Shop (4)


------------Name
---Mrbl3
Life
Vitamn
Mrbl1
Pouch
G.Bar

Price
----13
650
650
1300
1300
65000

Item Shop (5)


------------Name
---Mrbl3
B.Stn
F.Stn
Acorn
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Price
----11
22
22
33

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C.Stn
Life

44
550

====
Gant
====
Weapon Shop
----------Name
---IronHR
GiantHR
HeroSP
SpineHR
IronSL
MetalSL
IronHT
MetalAR

Price
----3150
4050
6750
27000
1800
2700
6300
8100

Item Shop
--------Name
---Mrbl3
Herb
Antdt
F.Stn
B.Stn
C.Stn
Charm
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Price
----8
8
12
16
16
32
120

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Cure

1600

======
Tunlan
======
Weapon Shop
----------Name
---BoneCN
PoisonRP
Cane
EvilRP
Dress
Gown
MystRB
GuruCT

Price
----2412
2700
5400
18000
900
1800
5400
18000

Item Shop
--------Name
---Mrbl3
Herb
Antdt
T.Drop
Acorn
Charm
Mrbl1
Cure
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Price
----13
13
19
26
39
195
1300
2600

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====
Gust
====
Weapon Shop
----------Name
---Tri-DR
OldSP
WingRP
MoonBW
WingSD
GaiaMask
FlameSH
WorldML

Price
----4000
6000
7000
8000
10000
8000
12000
22000

Item Shop
--------Name
---Mrbl3
Herb
Antdt
T.Drop
Acorn
Charm
Mrbl1
Cure

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Price
----10
10
15
20
30
150
1000
2000

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==========
Dream Town
==========
Item Shop
--------Name
---Mrbl3
Herb
Antdt
Acorn
Life

Price
----10
10
15
30
500

======
Spring
======
Weapon Shop
----------Name
---PowerDR
RustCW
IronCW
WingSD
IronML
SpineCL
GaiaMask
QuartzAR

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Price
----5500
7000
10000
10000
5000
8000
8000
10000

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Item Shop
--------Name
---Mrbl3
Herb
Antdt
T.Drop
Acorn
Charm
Cure

Price
----10
10
15
20
30
150
2000

=========
Mare Town
=========
Item Shop
--------Name
---Mrbl3
Herb
Antdt
Acorn
Life

Price
----10
10
15
30
500

======
Carmen
======

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Weapon Shop
----------Name
---Tri-BW
IcyCW
FlameSD
LoyalRP
WorldAR
PowerHT
MystSH
LightCL

Price
----12000
15000
20000
25000
12000
20000
20000
30000

==========================
Gobi's Shop (Tunlan/Prima)
==========================
NOTE: The regular items are common, where the higher priced equipment pieces
are the rares.
Name
---Antdt x9
B.Stn
F.Stn
Mackrl
ProtnB
Smoke
AgileHT
AngelAR
Cure2
DarkDR
EvilRP
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Price
----80
12
12
60
180
60
3300
18000
1950
24000
12000

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G.Tiara
Sleeper

12000
2400

*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 16. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dragon Emblem Dirt Patches
-------------------------Throughout the overworld, you must have seen those dirt patches with the
dragon emblem in the middle of it. Late in the game, you can come back with
Mogu leading your party. Have Mogu dig you into a cave beneath those patches,
where you can find many special items. Here is a list of such patches that
I've encountered so far, as well as what can be found inside:
North of Camlon: Doof (Karn transformation spell)
Northeast of Tantar: L.Ptn, Clog, A.Ptn, V.Ptn
North of Winlan: V.Ptn, S.Ptn, Sash
Northeast of Tock: HeroBW
Southeast of Scande: LoveHT, StarSH, AgileHT, Life2, MystCW, S.Ptn, A.Ptn,
L.Ptn

Dragon Shrines
-------------Ryu has the power of the dragon as you may know, but he can only learn to use
that power through training in the 4 Dragon Shrines throughout the world.
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Some of the later shrines, you must have a certain piece of equipment on Ryu
in order to enter. Either way, you fight a guardian with Ryu only; you win
and you gain some dragon forms to transform into/attack as in battle. Here's
a list of those Dragon Shrines, who you fight, and what you learn:
South of Tuntar
Fight: Talon
Learn: SnoDr, FlmDr, ThrDr
West of Gant
Fight: Bain
Learn: IceDgn, FirDgn, BltDgn, GldDgn
North of Gust
Fight: Avian
Learn: Rudra
Underwater (Below Ease Cave)
Fight: N/A
Learn: Agni

Fishing for Dragon Equipment


---------------------------There are several places where Ryu can go fishing throughout the game. You
can find all sorts of items by fishing in the wells and other water areas,
but you can obtain the elusive Dragon equipment, or a Slab (which is really
unneeded, so don't worry about that) if you fish in the right places. If you
equip Ryu with the Rod5, and some Worms, and go to any of the wells/other
areas listed below, you will get the appropriate piece of equipment (once
only). Here are the locations of those palces, and what you get from each:
West of Romero/Northeast of Gust (Well)
Item Found: DragonSD
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Northwest of Tantar (Well)


Item Found: Slab
Duck Pond in Spring
Item Found: DragonAR
Southwest of Arad (Well)
Item Found: DragonHT
East of Gramor (Well)
Item Found: DragonSH

Quick Experience
---------------Near the end of the game, there is a trick you can use to gain lots of
experience points and gold. When you encounter Jade and he asks you to join
his party, say yes. Don't move or anything for several seconds, and he'll
have you fight some weak monsters. After a while, you'll end up fighting a
M.Slime. Defeat it and you'll get 9999 experience and 9999 gold. You can
repeat this process as many times as you like.

Sealed Gray Walls


----------------Throughout the overworld, there are several gray walls with the dragon
insignia within some mountainsides. They may seem impossible to open, but
come back when you have Karn's Puka form. With Puka/Karn leading your group,
press A in front of such a wall to open it, revealing a cave. Here's a list
of where I've found those walls, and what's inside:
North of Auria: DarkBR
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Southwest of Gust: LoveBR


East of Carmen: WindBR

Storekeeper Gobi
---------------In Prima and Tunlan, there are
that counter with Gobi leading
Random people will come in and
the items you can get, and the
Name
---AngelAR
Antdt x9
B.Stn
Cure x9
Cure2
EvilRB
F.Stn
G.Tiara
HuntCL
LightRP
Mackrl
MaskSH
MetalAR
Rod2
Sleeper
Smoke
SteelBW
Tuna

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shops where one counter is empty. Walk behind


your group and press A to set up a register.
try to sell you items. Here's a list of all
offered price for each:

Price
----18000
80
12
2700
1950
5994
12
12000
2700
48
60
12000
5400
1200
2400
60
2400
1200

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*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 17. Credits -=
-=-=-=-=-=-=-=-=-=
Hylianhero (john(at)nintensity.com): For allowing me to use the HP values of
the enemies from his guide.
Shadow (shadow(at)uhubb.cjb.net): For sending me information on the RubyRG
Etc. item, and the M.Slime enemy.
dogen(at)tampabay.rr.com: For sending me information on the Tri-Rang weapon
for Ryu.
Anthony Hodge: For sending me the quick experience trick in the Secrets
section of this guide.
Kenshin Himura: For sending me information on quickly obtaining the W.Ant for
Nina's tonic!
beamsplitter: For sending me the info on the items Gobi sells at his shop.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 18. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:
http://www.freewebs.com/dbmfaqs/allowlist.html

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This list is comprised of sites I know and


the aforementioned list, you are currently
files on your site. Please respect my work
without my permission. I only want my most
do not feel that can be achieved if others
or permission.

trust well. If your site is not on


not allowed to post any of my
and do not steal it or post it
recent work to be available and I
take from me without my knowledge

If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
I no longer accept emails regarding this FAQ. Thanks for reading!
http://www.gamefaqs.com/features/recognition/3579.html
=- End of File -=
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