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+++Troops+++

Infantry Platoon
Many Generals have been blinded by the power of the tank; have gloated on the artillery barrage, and dream of
the Aerial strike, or the Orbital bombardment. Those Generals have all collapsed and lie in the sands of time,
beaten.
They forgot what it is to be a General of an army.
Remember the Infantry.
- The High Lord Militant, blessed is his name.
Units: An Infantry platoon consists of a Command squad and from 2 to 5 Infantry squads
Each PLATOON counts as a single Troops choice on the Force Organisation chart when deploying, and is rolled for
collectively when rolling for reserves. Otherwise they function as independent units.
The platoon may also purchase a single Support squad from the following list. If the Infantry platoon
contains 4 or 5 Infantry squads then it may purchase 2 Support squads:
Fire support Squad
Mortar squad
Sniper Squad

Command Squad
Name
Ws
Bs
S
T
W
I
A
Ld
Junior Officer
4
4
3
3
1
3
2
8
Veteran
3
4
3
3
1
3
2
7
Unit size: The Command squad consists of 1 Junior Officer and 4 Veterans.
Points: 45

Sv
5+
5+

Weapons: The Junior Officer is armed with:


Laspistol
Close Combat Weapon
frag and Krak Grenades
The Veterans are armed with:
Lasguns
Laspistols
frag and krak grenades
Options:
The Junior officer may replace his laspistol for a Bolt Pistol at +1 point and a Plasma pistol for +15 points

The Junior Officer may replace his Close Combat Weapon with a Power weapon at +5 points and a Powerfist at +10
points.
The Junior Officer may also take a meltabomb for +5 points.
The Veterans may take up to 4 of the following weapons:
Grenade Launcher- 10
Plasma gun- 15 points
Meltagun- 10
Flamer- 5 points
Stubber- 10
The Command squad may purchase up to 2 of the following upgrades, which affects both the squad and the Officer.
Any upgrades purchased here may be taken by any Infantry or support squad purchased from the command squad
within the platoon for the same points cost.
- Heavy Infantry for +10 points
- Grave Chutes- +20 points
- Sharpshooters- +10 points
- Light Infantry- +15 points
- Cameleoline- +15 points
A single Veteran may be given a Platoon Standard for +15 points.
A veteran may be upgraded to have a Vox for +5 points.
May take a Chimera
Infantry Squad
The Imperial Platoon is made up of a number of Infantry squads. Lightly armed and armoured, they depend on
their numbers, their manoeuvrability and the overall strategy to help them carry the fight. A lasgun in the right
place will beat one hundred rifles in a line.
Name
Ws
Bs
S
T
W
I
A
Ld
Sv
Guardsmen 3
3
3
3
1
3
1
7
5+
Unit size- 10 guardsmen
Points: 60
Wields: lasgun and Frag Grenades
Optionsup to two guardsmen may replace their lasgun with one of the following special weapons:
Grenade Launcher- 10
Plasma gun- 15
Meltagun- 10
Flamer- 5
Stubber- 10
May take a Chimera
one guardsmen may take a Vox at +5 points

If there are five infantry squads in any single platoon, one may be upgraded to veterans at +20 points. This gives
them +1 BS.
Armoured Fist Squadron
Name
Ws
Bs
S
T
W
I
A
Ld
Guardsmen 3
3
3
3
1
3
1
7
Unit Size- 10 guardsmen and a single Chimera
Points- 80+chimera
Weapons- Lasgun, Frag and Krak Grenades
The Armoured Fist squad MUST take a Chimera (see: Motor Pool for details)
Options:
May take a pair of special weapons:
Grenade Launcher- 10
Plasma gun- 15 points
Meltagun- 10
Flamer- 5 points
Stubber- 10

Sv
5+

May take a Single Heavy Flamer at +20 points


May take a vox at +5 points.
May take a single Demo Charge at +20 points
May purchase any of the following upgrades for the unit:
- Heavy Infantry for +15 points
- Sharpshooters- +10 points
- Stealth- +15 points
If the HQ command squad is mounted in a Chimera, Armoured
Fist Squadrons can be taken as Fast Attack choices as well as
Troops.
Special Rules
Artillery strike
Armoured Fist Squads are known for being some of the most daring individuals as they rush forward to unleash
some of the most potent weapons in the Imperial Guard arsenal. Their Chimera is usually heavily modified,
including powerful coordination and vox equipment to accurately direct nearby artillery.
Any Griffon Mortars, Heavy Mortars or Earthshaker rounds fired within 12 of the Armoured Fists Chimera will
roll a D3 to scatter instead of a D6.
Name
Ws
Bs
Conscript 2
2
Unit size: 20-50 Conscripts
Points- 3
Wields: Lasguns

S
3

T
3

Conscript MobW
I
A
1
3
1

Ld
5

Sv
5+

Special Rules
Pressganged
Conscripts are pressed into service usually only in times of dire need, or when numbers is a greater need over
training.
Conscripts may not be taken as one of the two compulsory troops choices. These must be filled before they can be
taken.

+++FAST ATTACK+++
Rough Riders
Many primitive cultures retain the use of mounted infantry, and the Imperial Guard has assimilated their skills and
many have praised the Rough Riders brand of fast moving support. Although their charge is already deadly, the
Hunting Lance is what makes many of these squadrons so feared and respected.
Name
Ws
Bs
S
T
W
I
A
Ld
Sv
Rider
4
3
3
3
1
3
1
7
5+
Horsemaster 4
3
3
3
1
3
2
8
5+
Unit Size- 5-10
Points: 10
Weapons- Laspistol and Close Combat Weapon
Options:
May take Hunting lances at +3 points each
May take Carapace armour at +2 points each
May take 2 from the following options:
Grenade Launcher- 10
Plasma gun -15
Meltagun- 10
Flamer-5 points
Stubber- 10
May take a vox at +5 points
A single Rider may be upgraded to a horsemaster at + 10 points
The Horsemaster may upgrade his close combat weapon to a power weapon at +5 points.
The Horsemaster may take an Honorifica Imperialis at +20 points. If he does so his Stats will be the same as a
Heroic Senior Officer, he will gain the Officer Special Rule and his Rough Rider squadron will count as an HQ
choice.
If he does this up to 2 Rough Rider squadrons may be taken as Troops choices.

Special Rules
Cavalry
Furious Charge
Hellhound
A Hellhound is a Flamer tank based on the Chimera hull that uses its inferno cannon to burn enemy troops to a
cinder. The Prometheum tanks it carries fuels its hellish spray and its thicker than average armour reverberates
with the laughter of its pyromaniacal crew.
Name
Bs
Front
Side
Rear
Hellhound
3
12
12
10
Weapons: Inferno cannon and Heavy bolter
Points: 110
Comes with Searchlight and Smoke launchers
Options:
May take any number of the following Vehicle upgrades:
Extra armour- 15
Track Guards- 15
Reinforced weapons mounts- 15
Hunter Killer Missile- 10
Rough Terrain Mechanism- 5
Pintle stubber- 10
Special Rules
Volatile
The Massive Fuel tanks which give the Hellhound its deadly payload are a double edged sword to any nearby
guardsmen if they are penetrated.
If the Hellhound is destroyed it automatically explodes 6 using the normal rules for vehicle explosions.
Inferno
The Inferno cannon is known and feared as one of the terror weapons of the guard. The enemies of the Emperor
quail in fear as the long snaking tendrils of flame immolate all that they touch, no matter where they hide.
When firing the Inferno cannon, take the flame template and place it in any position and at any angle so the
template is wholly within 24 of the Cannons mounting. Apart from this, the Inferno cannon is treated as a normal
template weapon.
Sentinels
Sentinels are ideal scouting vehicles, and their pilots are often forced to use their own initiative and judgement,
qualities not always fostered in Imperial soldiers. Many of these pilots are highly individualistic and have a
reputation as insubordinate mavericks. When not pressed into service as scouts, they are often used to harry the
flanks of enemy formations or act as mobile anti armour squadrons.
Name
Ws
Bs
S
I
Front
Side
Rear
Sentinel 3
3
5
3
10
10
10
Unit size- 1-3
Walker, Open Topped
Equipment: Searchlight and rough terrain Mechanism

Points: 25
MUST take one of the following weapons:
Heavy bolter- 5
Heavy Flamer- 5
Multilaser- 10
Autocannon- 15
Missile launcher- 25
Lascannon- 35
2x heavy bolters- 15
2x Autocannons- 25

Options:
May take any number of the following Vehicle upgrades:
Extra armour- 15
Reinforced weapons mount- 15
Hunter Killer Missile- 10
Improved Comms- 10
Armoured Crew Compartment- 5
The Sentinel squad may purchase the Independent formation special rule at 10 points per Sentinel
Special rules:
Scout
Independent Formation
Sentinel Pilots are known for being lone wolves as they work outside of normal platoon organisation. Also, they are
used to operating away from the bulk of the Imperial guard advance using their powerful short ranged Vox
equipment.
When deploying, Sentinels with the Independent Formation ability may choose to deploy like a normal Vehicle
unit, or as an independent squad where each sentinel is deployed and acts like a separate unit for the duration of the
battle.
Salamander Scout Squadron
Salamander Scout vehicles are used when terrain is favourable, but speed is needed. Built on the Chimera chassis,
the salamander scout balances out its armour and adds a powerful engine which allows it to quickly flank an
enemy force.
Name
Bs
Front
Side
Rear
Salamander
3
11
11
10
Tank, Agile, Open Topped
Weapons: Autocannon and heavy Bolter
Points: 40
Unit: 1-5 Salamander scout vehicles.
Comes with Searchlight

Options:
One salamander can be designated as the unit commander at +10 points. The Salamander gains Improved comms
and replaces the Autocannon with a heavy flamer.
Assault Tank
The Leman Russ chassis is one of the most dependable and durable tank shape known to the Imperium. Due to this,
and the age of the Leman Russs form, there are many variants on its weapon mount. Some Emphasise standing
power and shell calibre, other its Armour. The Assault tanks use the Leman Russes engine for speed and
manoeuvrability. It grinds ahead, uncaring of enemy fire, firing salvos of small weapons into the enemy and
supporting the Imperial Guard advance.
Name
Bs
Front
Side
Rear
Leman Russ
3
14
12
10
Points- 115
The Assault tank uses the standard profile of the Leman Russ tank and its options (see Motor Pool for details)
except for turret mount, which is detailed below.
The Leman Russ Assault Tank MUST take one of the following turret weapons:
Conqueror Cannon- 20
The Leman Russ Conqueror mounts a lighter calibre, shorter ranged shell in its turret which allows it to remain
firing while still moving at high speeds.
The Conqueror may move 12 and still fire the conqueror cannon and any weapons which are S5 or
less.
The Conqueror cannon mounts a coaxial Storm Bolter.
Annihilator Cannons- 25
The Leman Russ Annihilator mounts a pair of twin linked Lascannons in its turret. It is a powerful anti tank vehicle
which can use its Lascannons on the move for mobile anti armour support, or remain still and destroy almost any
enemy armour with its multiple anti armour capabilities.
Exterminator Cannons: 15
The Leman Russ Exterminator mounts a pair of twin linked autocannons in the turret. The Exterminator excels in
the battlefield as mobile anti infantry support, able to keep on moving at Infantry speeds while laying down
withering hails of firepower against enemy infantry and light vehicles.
Executioner Cannon: 20
The Leman Russ Executioner is a rare variant on the Leman Russ Chassis as it mounts an advanced Plasma
Destroyer in its turret mount. The Plasma Destroyer is a potent anti Heavy Infantry weapon which provides a
useful support for advancing infantry.
Special Rules
Infantry Support
Assault tanks are used as mobile infantry support because their lighter weapons allow them to maintain a constant
speed while firing.
You may only purchase a single assault tank for each Infantry platoon that is present within the army.
All other normal restrictions apply (such as Force Organisation Chart restrictions)

+++HEAVY SUPPORT+++
Battle Tank
While heavier and slower than the assault variants, the Leman Russ battle variants can mount incredibly powerful
weaponry which make them the bane of enemy troops and vehicles in equal measure.
Name
Bs
Front
Side
Rear
Leman Russ
3
14
12
10
Points- 115
The Battle tank uses the standard profile of the Leman Russ tank and its options (see Motor Pool for details) except
for turret mount, which is detailed below.
The Leman Russ MUST take one of the following turret weapons:
Battle cannon- 25
The Battle Cannon is a powerful long ranged Artillery weapon able to decimate squads of infantry with each shot.
Although due to its massive recoil it is difficult to aim properly.
Vanquisher cannon- 35
The Vanquisher cannon is a Variant of the battle cannon. While still retaining its normal abilities it may also fire
powerful Anti Tank or Augur Shells. These shells have a much slighter recoil and the vanquisher mounts a
powerful radar and targeting system, able to pinpoint weaknesses in enemy armour
The Vanquisher comes with a coaxial storm bolter.
Demolisher cannon- 45
The city fighters friend, the Leman Russ Demolisher mounts one of the most powerful of the standard tank
armaments, the Demolisher cannon. It is a short ranged blast weapon capable of penetrating even the thickest
armour and pounding the infantry inside to jelly.
Special RulesRugged
Griffon Mobile Artillery
The Griffon is an Artillery variant on the Chimera chassis. Although the shell is lighter in calibre and shorter in
range compared to the Earthshaker, the Griffon heavy mortar has Griffon shells which give
it a considerable edge to other Artillery. Not many foes will hold while liquid fire rains down and shrapnel shrieks
in all directions.
Name
Bs
Front
Side
Rear
Griffon
3
12
11
10
Tank, Open Topped
Weapons- Hull heavy bolter and Griffon Heavy mortar
Points- 95
Options:
May take any number of the following Vehicle upgrades:
Extra armour- 15
Track Guards- 15
Reinforced weapons mounts- 15

Hunter Killer Missile- 10


Rough Terrain Mechanism- 5
Pintle Heavy stubber- 10
Improved Comms- 10
Special rulesGriffon Mortar
The Griffon Heavy Mortar is a marvel of Adeptus mechanicus engineering. It fires a lethal shell which packs a
mixture of shrapnel, explosive and incendiary liquid. Upon Impact the Griffon unleashes a maelstrom of heated
metal and liquid fire which is totally unescapable
The Griffon Heavy Mortar ignores cover saves of all kinds.
Basilisk Heavy Artillery
The Basilisk is the Imperial Guards principal artillery piece. Its range and power are unmatched by
any enemy cannon and the devastating psychological effect a salvo of earthshaker shells creates can open holes in
an enemy line, allowing an Imperial Guard breakthrough.
Name
Bs
Front
Side
Rear
Basilisk
3
12
11
10
Tank, Open Topped.
Weapons- Hull heavy bolter and Earthshaker cannon
Points- 130
Options:
May take any number of the following Vehicle
Upgrades:
Extra armour- 15
Track Guards- 15
Reinforced weapons mounts- 15
Hunter Killer Missile- 10
Rough Terrain Mechanism- 5
Pintle Heavy stubber- 10
Improved Comms- 10
armoured Crew Compartment

+++MOTOR POOL+++
Chimera Armoured Transport
Name
Bs
Front
Side
Rear
Chimera
3
12
11
10
Weapons: Hull heavy bolter and 6 side mounted lasguns
Points- 50
Comes with Searchlight and Smoke launchers
Fire Points: The Chimera has 2 fire points in its Roof and its passenger door.
Transport Capacity- 12 Models (Ogryns count as 2 models)
Options: The Chimera may take a turret mount with one of the following weapons:
Multilaser-5

Autocannon- 10
Heavy bolter- 5
Twin linked Heavy bolter- 10
Heavy flamer- 5
Alternatively the Chimera may mount a Chimerax quad autocannon in its turret. This costs 25 points and may only
be taken if the Chimera is a dedicated transport for an HQ Command Squad or Infantry Command squad.
May take any number of the following Vehicle upgrades:
Extra armour- 15
Track Guards- 15
Reinforced weapons mounts- 15
Hunter Killer Missile- 10
Rough Terrain Mechanism- 5
Pintle stubber- 10
Improved comms- 10
Special Rules
Amphibius
The Chimera may ignore any and all water features and drive through them normally.

Name
Bs
Front
Leman Russ
3
14
Points- 115
Comes with Searchlight and Smoke launchers

Leman Russ
Side
12

Rear
10

The Leman Russs turret weapon is dependant on whether it is purchased as an Assault tank or a Battle
tank. Check the Fast Attack and Heavy support section for details
The Leman Russ MUST take on of the following Hull weapons:
Heavy bolter- 10
lascannon- 20
The Leman russ may take one of the following Sponsons:
Pair of heavy bolters- 15
Pair of heavy flamers- 10
Pair of plasma cannons- 20
Pair of multi meltas- 25
Options:
May take any number of the following Vehicle upgrades:
Extra armour- 15
Track Guards- 15

Reinforced weapons mount- 15


Hunter Killer Missile- 10
Rough Terrain Mechanism- 5
Pintle stubber- 10
Improved Comms- 10
Special RulesRugged
The Leman Russ has a hardened frame which makes it a stable firing platform. It can take the greatest of weapons
recoil while the guardsmen inside can function at almost full effectiveness.
If the Leman Russ remains stationary it may fire a Primary or Ordinance weapon and any weapon with a S5 or less
at the same time and at the same target.
If the Leman Russ moves 6 it may fire a single Primary weapon (not Ordinance) and any weapons which are S5 or
less.

+++WEAPONS SUMMARY+++

Name
Autocannon
Annihilator lascannons
Battle cannon
Bolt Pistol
Bolter
Conqueror cannon
Demolisher cannon
Demo Charge
Earthshaker Cannon (direct)
Earthshaker Cannon (indirect)
Exterminator Autocannons
Flamer
Grenade Launcher (frag)
Grenade Launcher (krak)
Griffon Mortar

Range
48
48
72
12
24
36
24
6
120
240
48
Template
24
24
8-48

St
7
9
8
4
4
7
10
8
9
9
7
4
4
6
6

Ap
4
2
3
5
5
4
1
2
3
3
2
5
6
3
4

Type
Heavy 2
Heavy 1
Heavy 1
Pistol
Rapid Fire
Heavy 1
Heavy 1
Assault 1
Heavy 1
Heavy 1
Heavy 2
Assault 1
Assault 1
Assault 1
Heavy 1

Heavy bolter
Heavy Flamer
Heavy Mortar
Heavy Stubber
Hellpistol
Hellgun
Inferno Cannon
Laspistol
Lasgun
Lascannon
Meltagun
Multimelta
Missile launcher (frag)
Missile launcher (Krak)
Mortar
Plasma Pistol
Plasma Gun
Plasma Cannon
Plasma Destroyer
Quad Linked Autocannon
Ripper Gun
Shotgun
Sniper Rifle
Stubber
Thudd Gun
Vanquisher AT round

36
Template
G48
18
18
18
24
12
24
48
12
24
48
48
G48
12
24
36
56
48
12
12
36
18
G48
72

5
5
6
4
3
3
6
3
3
9
8
8
4
8
4
7
7
7
7
7
5
4
X
4
5
8

4
4
4
6
5
5
4
2
1
1
6
3
6
2
2
2
2
4
6
6
6
6
5
3

Heavy 3
Assault 1
Heavy 1
Heavy 3
Assault 3
Assault 3
Heavy 1
Pistol
Rapid Fire
Heavy 1
Assault 1
Heavy 1
Heavy 1
Heavy 1
Heavy 1
Pistol
Rapid Fire
Heavy 1
Heavy 1
Heavy 4
Assault 2
Assault 2
Heavy 1
Heavy 3
Heavy 4
Heavy 1

Notes
Twin linked
Ordinance, Large blast
Small blast, Fast Vehicle
Ordinance, Large Blast
Large Blast
Ordinance, Large Blast
Ordinance, Large Blast
Twin Linked
Small Blast
Ordinance, Large Blast,
Ignores cover

Ordinance, Large Blast


Slow and Purposeful
Pinning
Pinning
Inferno!
Lasgun (page 5)
Melta
Melta
Small Blast
Small Blast
Small Blast
Small Blast
Twin linked
Ogryn Proof
Sniper
Slow and Purposeful
Small Blast
2D6 against armour

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