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Tips on World Building for Writers - How

to Make Your Imaginary World Real


By: Chuck Sambuchino

There isnt a certified qualification or course on world-building (well, not in my


neighborhood), but every story requires it. Whether your tale is set in a real place or an
imagined one, you need to establish your characters world so that the reader can suspend
disbelief and fully engage with their story.
Of course, the more differences to our own world you introduce, the more you need to
focus on getting those details absolutely right but you need to do it in such a way that
they almost fade into the background so the reader is instead focusing on the characters
and the story. You dont need to explicitly create and explain all aspects of your world in
the first couple of chapters. Without some story developing in these chapters your reader
may not persevere further into the book.

Personally, as a fantasy writer, Im primarily interested in worlds where there are different
rules to our own, changes which require the reader to go on a journey: to take on board a
bunch of unlikely and/or impossible things. That could be an urban fantasy or horror
story, where were dealing with our world plus, for example, adding some magic or
supernatural elements) or it could be fantasy set in a completely imagined world (where
everything from physical appearance to personal values, from languages to landscapes,
are different).
So these are the things I think about:
1. Whats important in this place?

At its heart, a story is about conflict. Without that, theres really little to tell. This could
be two people or two nations, or even one person or group of people against society or the
environment or nature. It might even be one person in conflict with themselves: thats up
to you: but once youve worked out what it is, you need a world for that conflict to
inhabit:

What sort of place best showcases this conflict?

How do they differ from the everyday people we all know, or do they differ at all?

Who are the protagonists in the conflict and where do they reside in respect of
each other?
What role can the environment play in that conflict, both directly and
symbolically?

For example, in the Moontide Quartet, I wanted to tell a story of intercontinental conflict
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in a fantasy world. The idea of a bridge linking the two continents sprang to mind, and
thereafter the world-building for the Moontide world became about creating and
justifying that bridge. Of course, the bridge has nice symbolic connotations about uniting
and joining. To justify the intermittent nature of that bridge required tidal factors, and that
had impacts upon the nature of the landscapes, and from there, the world began to take
shape.
Once youve done this, youre ready to think about the protagonists in the conflict, and
how the landscape might impact on them. Drawing a picture showing these groups, and
even a proto-map, is often useful now, as we populate our story (I love maps!).
2. Put the pieces on the board

If you think about what youve just done as setting up the game board, the next step is to
lay out the pieces. Societies are not amorphous blobs: they are made up of people who are
all trying to do their best to survive and perpetuate themselves and those they care about.
Start with the basics:

How do people live here? Where does the food come? What about cloth, timber,
metal? What flora and fauna are present and integrated into the society? How
technologically advanced are the people here?
What is their history and how might this have shaped them as a people, their
beliefs, attitudes and identity?

What races are present? How much migration is there from other places? How
integrated are the migrants? How do the locals regard the migrants and vice versa?
What languages are spoken, and by whom?
What social classes are present, and how do they interact? What creates and
sustains their division (e.g. if there are a few very wealthy and many poor, how do
the wealthy preserve that wealth and prevent insurrection)? How do the leaders
gain, preserve and relinquish power? How do other potential leaders view the
current leaders?

This is where you have the opportunity to impart your own worldview: the things you
hold to be true in the nature of the society you are creating. How is the society organized,
what do they emphasize, what is their relationship with the environment and each other.
Yours might be completely different, but the principles I apply to this are:
1. Wealth is never distributed equally: there are always a few rich and lots of poor;
2. Men are usually advantaged over women;

3. Power corrupts, so the people in charge are more likely to be unscrupulous;

4. Majorities are silent, minorities arent: much conflict revolves around the
treatment of minorities by elites (with the majority either complicit or unaware);
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5. Superstition is powerful and pervasively influential;

6. How minorities are treated is a measure of the collective tolerance of the society;
7. Ideals are constantly being compromised;

8. Good people can do bad things and (vice versa);

9. Complex solutions are hard to sell, but simple solutions rarely work

10. Even absolute rulers require some form of consent from those who control the
tools by which they hold power. So they must constantly seek to influence the
military, the politicians, the economy and the intellectual debate;
11. Advancement is related to: drive, skill, connections, wealth and philosophy.
People are always completing for advancement;

12. Human needs MUST be met and will find a way. Food and shelter. Security.
Procreation. Happiness. A society that fails to deliver on these to all people will
become unstable until the will to restore delivery of these needs across the society
(though seldom equally) is regained;
13. There are tipping points to human tolerance of what they are prepared to put up
with before acting. These vary between individuals and groups within society. So
an injustice can persist for a long time, then be washed away in moments;

You have to think about how the society you are creating actually functions. What are the
lines of disagreement between groups? I like to think of society as being divided up into
groups whose primary (but not exclusive) concerns are:

Economic: production of the means to live

Political: the organization of the society, its governance and laws

Security: protection of society and its members

Philosophical: the ideas and concepts that influence behaviors. (Note that these
groups will each have their own economic, security, political and philosophical
wings, and their own factions.)

3. The Past

You dont want to give the impression that your story world winked into existence just
before Chapter One. How long has it been here? How did it get here? What are the big
events that shape peoples behavior today? What are peoples beliefs about their creation,
their purpose, their past and their futures? What divergent interpretations of these real or
imagined events are present in society?
The more credible these things are, the more real your world will feel. But you have to
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build rationally, even in a fantasy setting. Fantasy is not a synonym for illogical
behavior!
4. Do the detail

Having created the big stuff, now youve got to think about the small stuff. Its often the
little details that make the world youve created real: tiny customs of dress or behavior
that make a group of people come alive. I found inspiration in my observations of our
world, partly because I wanted Urte to resemble Earth, but also because we have so much
variety, so many fascinating people and places that it I think theyre worth celebrating.

So do some research into other cultures and think about how you might use variants of
what you learn in your creation always taking care to fit it all together seamlessly so that
it feels right. Create cultures with their own speech patterns, dress codes and belief
systems. How do the people relax? How do they express themselves creatively? To what
do they aspire?
The thing to remember is that all of this needs to serve the story, not the other way round.
Dont lose sight of your central premise. If something looks like it is taking over, you
need to pare back its importance, but still have it make sense.
5. The People Factor

Now, having set up the board and laid out the pieces, you need to personalize it. Each
grouping will have opinion leaders and powerful people with needs and desires. They
need to be fully rounded people, with positive points as well as flaws people are always
flawed, even someone whos apparently perfect. And even if theyre almost ideal, you can
bet their family or friends wont be. Use them to move the conflicts along. And you need
to keep in mind that if theyve achieved a degree of success, despite their flaws, they must
also have strengths: they must be worthy of the role (or at least capable of gaining it and
holding it,) and they must fulfil it to the satisfaction of a powerful portion of those they
lead (or have intimidated those they lead into letting them keep the role), or their time at
the top will be short-lived. Give them a back-story, and think about their goals, in
particular, what they think about the big issues, especially the conflict that is the heart of
your story. In the Moontide Quartet the big conflict is the proposed crusade, and every
important figure and group has a view.
As the events of your story unfold, you will find that the reactions of these opinion
leaders to the latest events in your story will help to drive it forward, so stay on top of
what they are thinking and doing, even if it is off-screen.
Next, having built your house of cards, prepare the wrecking ball . . .
6. The Chaos Factor

So far, our goal has been to create a dynamic but mostly stable society. The important
factor in that last sentence is stable. Society is always changing as it adapts to new
things, but most of the time it does so in an incremental way.
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But conflicts are inherently destabilizing, and that new factor could throw everything into
chaos. This chaos factor might be ultimately beneficial for most (like a revolt against a
tyrant), or not (like a plague virus), but thats up to you. The important thing for the story
is that your world and the people in it react in a credible way to the disruption. Work
toward a resolution:
either the change leaves the world altered, or
the change is averted and your society continues (relatively) unchanged.

As you can see, you can slice and dice your imaginary society in lots of ways, and what
you get is COMPLEXITY. This is good: a complex world is believable, while a
simplistic one isnt. As a storyteller, you need think about how much complexity you
want to show; never forget that all of this is to support the story, not be the story.

You need to know all this stuff, but you dont need to show it all. Often just making
reference to your world-building (local jargon and customs, oblique references to past
events, etc.) can be enough in the early chapters to let the action hook the reader; you can
let the back-story seep out bit by bit as the plot develops.

Never forget the world-building is the backdrop and the props; the story close-ups should
always be on your characters

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