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1.

Date of Preparation

CHARACTER RECORD
2. Name

4. Morale

5. Melee Value

6. Leadership Bonus

8. Weapon

WOUNDS RECORD
10. Light Wounds

11. Serious Wound

AMMUNITION RECORD
13. Ammunition Type

3. Counter ID Code

2. Name

7. Armor Type + DM

4. Morale

9. Weapon Skill

8. Weapon

For each light wound, reduce Weapon Skill,


Melee Value, and Morale by 1
12. Unconsciousness

One clip or two grenades per line


Indicate size of clip by marking out excess rounds

14. Ammunition Usage

3. Counter ID Code

5. Melee Value

6. Leadership Bonus

7. Armor Type + DM

9. Weapon Skill

WOUNDS RECORD
10. Light Wounds

For each light wound, reduce Weapon Skill,


Melee Value, and Morale by 1
11. Serious Wound

AMMUNITION RECORD
13. Ammunition Type

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

1. Date of Preparation

CHARACTER RECORD

12. Unconsciousness

One clip or two grenades per line


Indicate size of clip by marking out excess rounds

14. Ammunition Usage

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

ACTION RECORD
Action Phases 1-5

Azhanti High Lightning

One game turn per line, use back of sheet if


necessary. Record C (cover), A (aim), R (reload) or
M (move) for each Action Phase

Action Phases 1-5

Character Record v1

ACTION RECORD
Action Phases 1-5

Azhanti High Lightning

One game turn per line, use back of sheet if


necessary. Record C (cover), A (aim), R (reload) or
M (move) for each Action Phase

Action Phases 1-5

Character Record v1

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