(Hero Expansion 1)
Q: The Adventurer's Magic Pouch skill says she may keep 14 Hero cards in her hand, but in a 5 or 6 player
game everyone's maximum hand size is reduced to 8 or 7 cards. Is the Adventurers hand size reduced in a 5 or
6 player game?
A: No the Magic Pouch skill can hold 14 cards. However, if players wish to increase complexity, they
can reduce the Adventurers hand size to 12 or 11 cards.
(Hero Expansion 1)
Q: Is the Sneak Attack available the first time you attack minions each turn, or the first time you attack
minions at each location?
A: First attack at each location per turn, but you may not exit and re-enter the same location to
gain this ability a second time - only 1 time per location each turn.
Q: If the Assassin decides to Shadow Walk at the end of her turn, can she shadow walk to an Inn if within 3 spaces?
A: Yes - she vanishes at the end of her turn and can appear any location within 3 spaces of where she vanished
at the start of her next turn. If an Inn is within 3 spaces of the Vanished Token she can appear there at the start
of her next turn.
Q: If the Assassin Shadow Walks through a location On Fire, is she hindered by the fire?
A: No - When the Assassin Shadow Walks she is immune to Fire as she is actually traveling through a parallel
group combat.
(Hero Expansion 1)
Q: When the Captain of the Guard enters an area with 2 red and 1 blue minion how are the Battle
Steed Skill rolls determined? Since the red die on 4+ and blue 5+ does the Captain choose say 2 red
and 2 blue dice to roll or 3 red and 1 blue?
A: When entering a location with multiple colored Minions, the player decides prior to rolling
the color of the extra die. The Captain charges into battle picking his key target the player
deciding which additional die color to add.
Q: Does the Captain of the Guard need to move in order to use the +1 die to first combat roll at a location?
A: The Captain of the Guard can use his Battle Steed bonus on the first combat roll at any location, including
the location he starts his turn on if minions are present. After all, the locations are quite large and this skill
represents him charging into battle.
Q: The Military Strategist skill enables the Captain of the Guard to choose a color and limit minion placement of that
color. Does the player need to call the color prior to drawing the card, or do they identify the color after drawing the
card?
A: The player must choose before drawing. So, prior to drawing the Darkness Spreads Card the player chooses
a color (Red, Black, Green or Blue) and flips the card over. If 2 minions were to be added to the color drawn,
only 1 is placed - the other defeated by picket guards the Captain placed in the area.
Q: The Military Strategist skill in late war for example, the Captain chooses Green locations. If Whispering Woods
comes up on the first two darkness spreads cards do you add 1Minion for each card, or only the first card?
A: Only the first - no more than a total of 1 minion can be added during the Captains Darkness Spreads phase
to each location of the chosen color. So in late war if the same location of the chosen color comes up twice,
you add one the first time and no minions the second time. Also if any outbreaks occur into a location of the
chosen color that already received 1 minion during this phase none would be added.
(Hero Expansion 1)
Q: When the Chaos Wizards Untamed Magic hits Heroes, I understand that armor blocks the attack,
but does the Paladins Aura of Righteousness also block the attack?
A: The Paladin's Aura of Righteousness acts like armor, so it would also block the Untamed
Magic attack.
(Hero Expansion 2)
Q: Is the Woodland Magic skill of the Druid usable one time per game, one time per turn, or
limitless?
A: Limitless - the Druid may perform this action any number of times while in a Green
he summoned. This magic attack will always have dice modified by -1 as noted on the action.
Q: If the Druid becomes the Green Slayer, can he use the Slayer ability along with the Woodland Magic Skill to
automatically defeat all Minions on any Green location?
A: The Slayer ability only applies to the Hero's direct attacks on the location the Hero is in, so it would not
apply when the Woodland Magic skill is being used. The minions fear this Hero as there Generals Slayer, so
the Hero must be present for the Slayer skill to work.
(Hero Expansion 2)
th
Q: When fighting Minions all of the same color, can the Elf Lords 4 die from Swift Attack be the same color of
the other 3 dice?
A: Yes regardless of the color die you roll in this instance, you may consider 4th die the
apply to Quest rolls, Combat rolls, Healing the Land rolls, Putting out a Fire rolls, but would not apply to the
Shaman's Arrows of Destruction as there is no failed die roll for this - only a varying level of destruction caused
by his attack. In the case of the Shaman's Arrows, the act always succeeds, the die roll is just to establish how
much destruction results in the attack.
Q: When Green locations are connected to each other, can the Elf Lord travel through all of them immediately
without expending any actions?
A: Yes - When Green locations are connected the Elf Lord can move into each without spending an
Action by using his Secret Pathways skill, providing he has at least 1 Action remaining active.
(Hero Expansion 3)
Q: Can the Feline use her Shadow skill to move with a Hero traveling by Eagle or Gate?
A: No the skill clearly states the Shadow Skill can only be used to move with a Hero
turns one time around the table, the Feline may use this power once), enabling her to move any number of
spaces with the Hero or General that is actively moving by Foot or Horse.
Q: If the Feline is on a location with a General in Late War and that General is activated twice during the darkness
spreads phase, can she move with the General each time activated?
A: Yes the Feline can move with a General each time they are activated to move. The one time per turn is related to
movement types, providing they remain Foot or Horse travel) the Feline could keep moving with them
or stop any location along that Heros path.
(Hero Expansion 2)
Q: The healing of 3 Wounds by the skill Potent Remedies, can these be divided in any way between
heroes at the location the skill is used, or must they all be used on 1 Hero?
A: The Healer can Spend 1 Action to Heal a total of 3 Wounds of Heroes at her location and
the healing may be done in any combination the Healer choses (2 wounds for one Hero, and
1 Wound to herself, or 3 Wounds to one Hero, or 1 Wound for 3 different Heroes). Note:
This skill does not heal 3 wounds per Hero present, but rather a total of 3 wounds divided
among wounded Heroes as the Healer player chooses.
Q: Does the "1 Action per turn" for Potent Remedies mean the Healer cannot move to another location and use the
skill again?
A: Correct - She is limited to doing this Action once per turn. The location is not a factor for this skill.
Q: Is Potent Remedies affected by the Global Effect Mana Drain?
A: No - the Healing performed by this action is done by skill and potions, not magic, so it is not affected
with these cards, Battle Luck Cards can be played to aide her attack roll either by her or another Hero.
Q: When the Healer is in a Group Attack against Varkolak, can she use her own Battle Luck cards to aide other
players?
A: Yes - She can intervene in a way that Varkolak cannot see and assist the other Heroes in the Battle.
Q: If losing to a General, does the Healing Touch activate immediately back at Monarch City?
A: The Healing Touch only activates at the end of her turn, so it would only activate immediately when
back at Monarch City after losing to a General if she was the player that started the combat with an
action ending her turn. Otherwise it would activate at the end of her next turn.
Q: The skill Potent Remedy refers to healing a Poison Token?
A: Poison Tokens are planned for future expansions. There is a General and Minions in the planned
Generals of the Dark Lord Variant that can poison the Heroes.
(Hero Expansion 2)
Q: Does the extra hit gained from "Flurry of Blows" need to reside exclusively with the minion type
corresponding to the color die rolled, or may the extra hit be applied to any minion involved in the
attack?
A: The extra hit landed by the Monk can be applied to any minion on the space - it does not
need to be the same color minion as the Die rolled. Exception: The Dragon-kin are the one
exception to the rule as they have tough armor-like skin. A 6 on a Blue die that slays a Dragonkin would not slay a second Dragon-kin, but could slay any other Minion. A 6 on any other
color die on a location with mixed minions, including a Dragon-kin, would also slay 1 Dragonkin at that location.
(Hero Expansion 3)
Q: When using the Winds of War variant and Onyx in a game and the Seeker uses her
Deadly Blade skill when attacking the Dragon Agent Onyx by discarding a Special (Purple)
4
card as Battle Luck to enabling her to re-roll the attack dice, does this discarded Special card go on the
Winds of War board and does it activate the Black Dragon Agent?
A: No - Special Cards used by the Seeker in this way are not considered as used Special cards and do
combat. While her ability requires her to be the Hero discarding the Special card, but the
Battle Luck ability can be used on any Hero.
Q: Can the Seekers Deadly Blade be used against Varkolak?
A: No - the Deadly Blade skill is like any other combat skill against the General Varkolak, which
means that the Hero cannot use this skill. Varkolak's combat skill overrules all Hero combat
skills, except the Healers Walk in the Light Skill.
(Hero Expansion 3)
Q: When the Shaman is in Bear or Wolf form, can he use Eagle, Horse, and Gate cards for
movement?
A: While the Shaman is in Bear and Wolf Form he cannot use Eagle Flight or a Horse
(Hero Expansion 3)
Q: Can the Thief, when adjacent to multiple locations eligible for scouting, decide to stop or continue
scouting after each is resolved?
A: The player can decide after each Card is revealed to Scout or not Scout another location until all
are revealed.
Q: When using the skill Daggers & Theft and killing two minions in one round of combat, does the thief need to be on
a treasure chest to draw her extra Hero Card?
A: Yes - the entire skill only applies when on a location with a Treasure Chest icon