4. M anaging 3D O b je cts
6. M e s h M ode l
l
ing
9 . Re nde ring
Bl
e nde rs inte rface cons is ts of an arbitrary num be r of
w ork s pace s w ith m ul
tipl
e w indow e ach . Each w indow
dis pl
ays a part of your s ce ne s data. Th e type of data
th at a w indow dis pl
ays is indicate d in th e h e ade r.
Th e de faul
t s ce ne is com pos e d of a cube , a l
am p and
a cam e ra, You can s e l
e ct any of th e s e obje cts w ith
RM B, s e l
e ct m ul
tipl
e obje cts w ith Sh iftRM B and s e l
e ct/de s e l
e ct al
lw ith A.
Bl
e nde r's de faul
t inte rface
H e ade r
W indow type s w itch
3D w indow
Buttons w indow
Tool
s and actions re l
ative to a w indow are al
w ays
avail
abl
e in th e w indow s h e ade r.
H otk e ys and actions are conte xt s e ns itive m e aning
th at th e y w ork bas e d on th e l
ocation of m ous e curs or.
2. Navigating in th e 3D Vie w
You can rotate th e 3D Vie w w ith th e M iddl
e M ous e
Button (M M B).
Panning is accom pl
is h e d w ith Sh iftM M B.
To zoom , us e th e m ous e w h e e lor Ctrl
M M B. If you
don't h ave an M M B, you can us e Al
tLM B ins te ad
Th e num pad al
l
ow s to navigate in th e 3D Vie w as w e l
l
:
7, 1, 3 s e t th e vie w to Top, Front, Righ t;us e Ctrl
-7,
Ctrl
-1, Ctrl
-3 to vie w Bottom , Back , Le ft
8, 2 rotate Up, D ow n;Sh ift-8, Sh ift-2 pan
4, 6 rotate Le ft, Righ t;Sh ift-4, Sh ift-6 pan
5 fl
ips be tw e e n O rth ogonaland Pe rs pe ctive vie w
Al
lth os e control
s and m ore are al
s o avail
abl
e in th e
vie w m e nu l
ocate d in th e 3D Vie w h e ade r.
O bje ct Ce nte r
Me sh
3D Curs or
Curve
Lam p
Cam e ra
O bje ct M ode
to s e l
e ct
Th e Edit M ode al
l
ow s you to m ode l th e s e l
e cte d
obje ct. You can m odify onl
y one obje ct at a tim e . If
you w ant to s e l
e ct or m odify oth e r obje cts , you m us t
e s cape Edit M ode and go back to O bje ct m ode . You
cycl
e be tw e e n O bje ct and Edit m ode s w ith Tab .
(Gam e ) Logic
Scriptl
ink s
M ate rial
s /Lam p/W orl
d Editor
O bje ct Prope rtie s /Ph ys ics /Particl
es
(Gam e ) Logic
Scriptl
ink s
Sh iftLM B
w il
l pe rform
Scal
e pl
anar trans form (e .g. X,Y).
In Bl
e nde r, e diting th e obje ct pos ition, and e diting th e
obje ct s h ape and prope rtie s are tw o diffe re nt and
s e parate d tas k s . For e ach type of m odification, th e re
is an as s ociate d "M ode ". You are al
w ays in a ce rtain
m ode . Th e curre nt m ode is indicate d in th e h e ade r.
Th e de faul
t is O bje ct M ode . It al
l
ow s
diffe re nt obje cts and to m anipul
ate th e m .
LM B on th e col
ore d parts of a w idge t w il
ltranform on
th is axis .
Gl
obal
Th e m iddl
e circl
e trans form s on
th e vie w axis .
Rotate
M ove
4. M anaging 3D O b je cts
3. Th e Buttons W indow
You can acce s s diffe re nt button cate gorie s w ith th e
icons al
ong th e Button w indow 's h e ade r. Each cate gory
re groups buttons th at s h are th e s am e us e .
Each button cate gory al
s o h as s ubcate gorie s .
Arm ature /
Bone
To tw e ak l
am ps s e ttings , s e l
e ct a l
am p and go to th e
M ate rial
s buttons . You can tw e ak al
lth e l
am p s e ttings
in th e Lam p s ubs e ction. Th e re you can al
s o ch ange
be tw e e n l
igh t type s .
To ch ange th e col
or and l
ook of an obje ct, s e l
e ct it
and go to th e M ate rialbuttons . Ch e ck th e official
docum e ntation for de tail
s.
8. Laye rs
Final
l
y, you can find a H otk e y M ap avail
abl
e in th e
Bl
e nde r w ik i.
Laye rs are us e d to e as il
y s h ow , h ide and group
diffe re nt obje cts . Each obje ct be l
ongs to a l
aye r or
l
aye rs . To ch ange th e l
aye r of an obje ct, s e l
e ct it and
pre s s M ove .
Ch e ck
h ttp://w w w .b l
e nde rnation.com
for dail
y
Bl
e nde r ne w s and h ttp://w w w .b l
e nde rart.org to
find a fre e Bl
e nde r m agazine .
Good l
uck and Bl
e nd on!
-Th e Bl
e nde r Te am