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PARTICIPATORY LEARNING

HTTP://FARM1.STATIC.FLICKR.COM/1/2661943_778D013DE5.JPG
If I’m not part of what you’re pushing
at me, I have little interest in sitting
still to receive it...

student
Big Experiment in the Sky

Will our “institutions of learning”


be willing and able to learn,
unlearn, then relearn?

Me......;-)
Industrial Age Business
Model
PRODUCERS

push

CONSUMERS
Commerce Push Model
❖ Goods through Physical Store(s)
❖ Mass Media and Advertising Controlled the Message
❖ Manufacturing and Inventory Provided the Goods

They needed workers and we produced them.


Commerce Transition:
Push to Pull
❖ Physical store ---> online shopping (e.g., Amazon)

❖ Mass Media ---> online news, blogging, RSS/feeds

❖ Advertising ---> search driven ads (e.g., Google and Yahoo)

❖ Manufacturing/inventory schemes ---> Just In Time (JIT)

Internet and Web 2.0 Tools -


Participatory Networks
Media
Push Model Participatory
PRODUCERS (Pull) Model

HTTP://MITWORLD.MIT.EDU/PLAY/417/
ERS

ERS
UC
CONSUMERS

UM
OD
PR

NS
CO
TOOLS: NEWSPAPERS, BLOGS, WIKIS, SHARED PHOTOS/
MAGAZINES, TELEVISION, VIDEOS/DOCS, SECOND LIFE, MMUG,
MOVIES RSS/FEEDS


Group Networks - Web 2.0
Intellectual Capital Networks

HTTP://CAPITALINTELECTUAL.TV
Dominant Social Networks

HTTP://CAPITALINTELECTUAL.TV
Entertainment Networks
Kev Jumba

One of his many videos


- 1.3 million views

187,000 Subscribers
(RSS Feeds)
My Daughter’s Network
Parrotlet Participatory
Network - “They’re old
people, but I really admire
what they do with their
birds”.

Lulu - 100 views/6


Subscribers

Architectural Design
Downloads 20 - Sim2
Open CourseWare Consortium
Universities working together to advance education and
empower people worldwide through Open CourseWare
Participatory Learning:
PBL (Passion Based Learning)
❖ Participatory Model - Explicit and Implicit
❖ Shared Interests
❖ Cycle of Learning - Participatory Learning
❖ Done through Creation, Communication and
Collaboration Mode - Then Remix and Mashup
using concept of “Creative Commons”

❖ University Lab and MS Science Teacher: Wii and SmartBoard

❖ HS Students and Astronomers


Who are PVUSD clients?

What do our kids think of, and do with, technology


and learning.

Results from the recent national “Speak Up” survey


wherein, over 12,000 PVUSD students (K-12)
participated in November-December, 2007.

The survey focused on technology use and student


perspectives on school learning.
9-12th Graders
When asked, “Which of these skills is most important
for you to be successful in the 21st century?”, close to
70% or higher chose;

“Ability to learn new things”.

“Know how to use technology effectively”.

“Creativity”.

“Collaboration and teamwork skills”.

“Ability to work with people from all over the world”.

*2,063 PVUSD 9-12 GRADERS


9-12th Graders
80% have a “fast” (cable or DSL) internet connection
at home. They experience the internet with unfiltered
“speed”.

Regularly download music, at a percentage (86%) -


higher than the national average.

These students (71%) maintain a personal web site


(MySpace, FaceBook, etc.), and they regularly email,
IM, or text message more than the national average.

* 2,063 PVUSD 9-12 GRADERS


6-8th Graders

Regularly play video or online games - 86%.

In fact, they’re spending nearly 11 hours per week


doing so.

Transforming from the “push” TV model to the


“pull” internet model.

*3,567 PVUSD 6-8 GRADERS


6-8th Graders
When asked what would be an essential part of
their ultimate science classroom,

62% noted, “Working with other students on


projects”.

20% noted, “Reading the science textbook”.

*3,567 PVUSD 6-8 GRADERS


3-5th Graders
Majority of our 3-5th grade respondents have a video
game like XBox or Wii, and/or have an MP3 Player or
iPod.

Over a third have a cell phone, with 50% of those


being a SmartPhone (internet access).

* 4,031 PVUSD 3-5 GRADERS


K-2nd Graders
When asked, “How do you use computers for
schoolwork?”

71% chose “Take tests” (nationally, 56%).

62% chose “Find information on the


internet” (nationally, 56%).

*400 PVUSD K-2 GRADERS


Knowledge Production Architectures

PUSH
PULL
PRODUCERS

ERS

HTTP://MITWORLD.MIT.EDU/PLAY/417/
ERS
UC

UM
OD
PR

NS
CO
CONSUMERS
Internet for Workflow


Six A’s of Networks

Access to Anything Appropriate, by Anybody,


Anywhere, Anytime

Web 2.0 Tools: Blogs, Multimedia, Wikis, Shared


Docs/Sheets, A/V Conferencing, SmartPhones,
pvlearners
Web 2.0 - Multimedia

Concept
Introductions,
Professional
Development
and Student
Work
Knowledge Production Architectures

PUSH PULL

PRODUCERS

ERS

ERS
UC

HTTP://MITWORLD.MIT.EDU/PLAY/417/
UM
OD
PR

NS
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COMMUNICATE, COLLABORATE, TINKER,
CONSUMERS BUILD, CREATE, ASSESS, CRITIQUE,
REMIX, MASHUP
METEORIC INCREASE


Web 2.0 - Collaborative
Writing

Synchronous Online
Chat

Prompt and away they


go in real time...
Web 2.0 - Shared
Presentations

Collaboratively-
created, online
Presentations

Synchronous or
Asynchronous
Web 2.0 - Review and
Comment

Blogging about
Reading

Book Club
Web 2.0 - Participatory
Assessment and Critique

Comments by others

HS IB Music
Knowledge Building and Sharing

CREATE

USE REMIX

BLOG, WIKI, PASSION BASED


NETWORKS, WEB 2.0, ETC.

ING
Life in the Digital Age
Play, Build, Learn and Share
.... Participatory Culture

ING

ING

HTTP://MITWORLD.MIT.EDU/PLAY/417/
UM

UC
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OD
CO

PR

Creating meaning by what I produce and others


build on - a remix, open culture


Carnegie Mellon

Improvement in education will require


transforming our instruction from a “solo sport” to
a community based research activity

HTTP://WWW.CMU.EDU/OLI/TOUR/INDEX.HTML
From “Push to Pull” in Education
Supporting Flows of Knowledge

Housing and Pushing Knowledge

Participatory Model of Education

Industrial Model of Education


From “Push to Pull” in Education
constructivist learning in virtual communities of
practice -- learning by playing, creating, remixing
and collaborating

Envision Dewey in the Digital Age

Project Based Learning with a 21st century flair - iPBL©

iPBL© copyright 2008, ITjab.com


Literacy - Humane Learning
Thank You and Enjoy the Day.....;-)

References:
http://ocw.mit.edu/OcwWeb/
http://www.cmu.edu/oli/
http://www.ocwconsortium.org

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