HTTP://FARM1.STATIC.FLICKR.COM/1/2661943_778D013DE5.JPG
If I’m not part of what you’re pushing
at me, I have little interest in sitting
still to receive it...
student
Big Experiment in the Sky
Me......;-)
Industrial Age Business
Model
PRODUCERS
push
CONSUMERS
Commerce Push Model
❖ Goods through Physical Store(s)
❖ Mass Media and Advertising Controlled the Message
❖ Manufacturing and Inventory Provided the Goods
HTTP://MITWORLD.MIT.EDU/PLAY/417/
ERS
ERS
UC
CONSUMERS
UM
OD
PR
NS
CO
TOOLS: NEWSPAPERS, BLOGS, WIKIS, SHARED PHOTOS/
MAGAZINES, TELEVISION, VIDEOS/DOCS, SECOND LIFE, MMUG,
MOVIES RSS/FEEDS
❖
Group Networks - Web 2.0
Intellectual Capital Networks
HTTP://CAPITALINTELECTUAL.TV
Dominant Social Networks
HTTP://CAPITALINTELECTUAL.TV
Entertainment Networks
Kev Jumba
187,000 Subscribers
(RSS Feeds)
My Daughter’s Network
Parrotlet Participatory
Network - “They’re old
people, but I really admire
what they do with their
birds”.
Architectural Design
Downloads 20 - Sim2
Open CourseWare Consortium
Universities working together to advance education and
empower people worldwide through Open CourseWare
Participatory Learning:
PBL (Passion Based Learning)
❖ Participatory Model - Explicit and Implicit
❖ Shared Interests
❖ Cycle of Learning - Participatory Learning
❖ Done through Creation, Communication and
Collaboration Mode - Then Remix and Mashup
using concept of “Creative Commons”
“Creativity”.
PUSH
PULL
PRODUCERS
ERS
HTTP://MITWORLD.MIT.EDU/PLAY/417/
ERS
UC
UM
OD
PR
NS
CO
CONSUMERS
Internet for Workflow
❖
Six A’s of Networks
Concept
Introductions,
Professional
Development
and Student
Work
Knowledge Production Architectures
PUSH PULL
PRODUCERS
ERS
ERS
UC
HTTP://MITWORLD.MIT.EDU/PLAY/417/
UM
OD
PR
NS
CO
COMMUNICATE, COLLABORATE, TINKER,
CONSUMERS BUILD, CREATE, ASSESS, CRITIQUE,
REMIX, MASHUP
METEORIC INCREASE
❖
Web 2.0 - Collaborative
Writing
Synchronous Online
Chat
Collaboratively-
created, online
Presentations
Synchronous or
Asynchronous
Web 2.0 - Review and
Comment
Blogging about
Reading
Book Club
Web 2.0 - Participatory
Assessment and Critique
Comments by others
HS IB Music
Knowledge Building and Sharing
CREATE
USE REMIX
ING
Life in the Digital Age
Play, Build, Learn and Share
.... Participatory Culture
ING
ING
HTTP://MITWORLD.MIT.EDU/PLAY/417/
UM
UC
NS
OD
CO
PR
❖
Carnegie Mellon
HTTP://WWW.CMU.EDU/OLI/TOUR/INDEX.HTML
From “Push to Pull” in Education
Supporting Flows of Knowledge
References:
http://ocw.mit.edu/OcwWeb/
http://www.cmu.edu/oli/
http://www.ocwconsortium.org