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1943, The Battle for Tarawa

Japanese

Order Dice: 15

Platoon #1
Second Lieutenant (page: 17)
Qty Weapons
1

Second Lieutenant
with Pistol
with Submachine gun
with Rifle
Officer is Tough Fighter (if equipped with
sword)
Infantry (equipped as modeled)

Regular
Range

Shots

Penetration

6"
12"
24"

1
2
1

n/a
n/a
n/a

70
Special Rules
Assault
Assault
Tough Fighters

Infantry Squads
SNLF Squad (page: 22)
Qty Weapons
1
1
7
1

NCO with Submachine gun


Infantry with Light Machine gun (requires
loader)
Infantry with Rifle
Infantry with Submachine gun

Veteran
Range

Shots

Penetration

Special Rules

12"
30"

2
3

n/a
n/a

Assault
Team (2 men)

24"
12"

1
2

n/a
n/a

Assault

SNLF Squad (page: 22)


Qty Weapons
1
1
7
1

NCO with Submachine gun


Infantry with Light Machine gun (requires
loader)
Infantry with Rifle
Infantry with Submachine gun

156

Veteran

156

Range

Shots

Penetration

Special Rules

12"
30"

2
3

n/a
n/a

Assault
Team (2 men)

24"
12"

1
2

n/a
n/a

Assault

Headquarters
Medic (page: 17)
Qty Weapons
1
1

Medic
with Pistol
Infantry (equipped as modeled)

Regular
Range

Shots

Penetration

6"

1
-

n/a
-

33
Special Rules
Assault

Infantry
SNLF Squad (page: 22)
Qty Weapons

Veteran

156

Range

Shots

Penetration

Special Rules

12"
30"

2
3

n/a
n/a

Assault
Team (2 men)

24"
12"

1
2

n/a
n/a

Assault

Range

Shots

Penetration

36"

n/a

Qty Weapons

Range

Shots

Penetration

1
1

18"-72"

HE

Qty Weapons

Range

Shots

Penetration

1
1

18"-72"

HE

1
1
7
1

NCO with Submachine gun


Infantry with Light Machine gun (requires
loader)
Infantry with Rifle
Infantry with Submachine gun

Medium Machine Gun team (page: 26)


Qty Weapons
1

Medium Machine gun

Regular

Heavy Mortar team (page: 27)


Spotter
Heavy Mortar

Sniper team (page: 26)

Team (3 men), Fixed

Regular

Heavy Mortar team (page: 27)


Spotter
Heavy Mortar

50
Special Rules

75
Special Rules
Team (4 men), Fixed, Indirect fire,
HE (2D6)

Veteran

Regular

94
Special Rules
Team (4 men), Fixed, Indirect fire,
HE (2D6)

50

Qty Weapons
1

Range

Shots

Penetration

Sniper team

36"

n/a

with Pistol

6"

n/a

Sniper team (page: 26)


Qty Weapons
1

Range

Shots

Penetration

36"

n/a

with Pistol

6"

n/a

Range

Shots

Penetration

Sniper team

36"

n/a

with Pistol

6"

n/a

Range

Shots

Penetration

Sniper team (page: 26)


1

Suicide Anti-Tank Team (page: 26)


1

Shots

Penetration

Suicide Anti-Tank Team (page: 26)


1

Shots

Penetration

Suicide Anti-Tank Team (page: 26)


1

Suicide Anti-Tank Team

50
Special Rules
Team (2 men), Sniper (Sniper with
rifle & pistol- Spotter with pistol)
Assault

14
Special Rules
Kamikaze (vehicle hit PEN +8),
Forward position

14
Special Rules
Kamikaze (vehicle hit PEN +8),
Forward position

Inexperienced
Range

Suicide Anti-Tank Team

Qty Weapons

Team (2 men), Sniper (Sniper with


rifle & pistol- Spotter with pistol)
Assault

Inexperienced
Range

Suicide Anti-Tank Team

Qty Weapons

Special Rules

Inexperienced

Suicide Anti-Tank Team

Qty Weapons

50

Regular

Suicide Anti-Tank Team (page: 26)


Qty Weapons

Team (2 men), Sniper (Sniper with


rifle & pistol- Spotter with pistol)
Assault

Regular

Sniper team

Qty Weapons

Special Rules

14
Special Rules
Kamikaze (vehicle hit PEN +8),
Forward position

Inexperienced
Range

Shots

Penetration

Platoon Points:

14
Special Rules
Kamikaze (vehicle hit PEN +8),
Forward position

996

Special Rules
Team (2 men)
Team consists of 2 men. A Team weapon shoots at full effectiveness so long as there are at least two men to serve
it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Team (3 men)
Team consists of 3 men. A Team weapon shoots at full effectiveness so long as there are at least two men to serve
it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Team (4 men)
Team consists of 4 men. A Team weapon shoots at full effectiveness so long as there are at least two men to serve
it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Tough Fighters
Each model has two attacks in close quorter combat against infantry and artillery, regardless of what weapons are
carried.
Assault
This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry armed with an assault weapon
can make two attacks in close quarter fighting against other infantry and artillery units - see p55. Note being armed
in this way does not confer two attacks against vehicles at close quarters
Kamikaze (vehicle hit PEN +8)
If a suicide anti-tank team assaults an enemy vehicle and the model manages to move into contact with the target,
remove it and immediately resolve a hit against the vehicle with a Penetration value of +8 (no other penetration
modifiers apply)
HE (2D6)

PIN: D3, PEN: +3 - Infantry and artillery can go down to halve the hits taken
Forward position
Counts as Observers/Snipers for Set-Up purposes (see page 118 of the Bolt Action rulebook)
Fixed
Fixed weapons cannot be fired when a unit is given an advance order.

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