Japanese
Order Dice: 15
Platoon #1
Second Lieutenant (page: 17)
Qty Weapons
1
Second Lieutenant
with Pistol
with Submachine gun
with Rifle
Officer is Tough Fighter (if equipped with
sword)
Infantry (equipped as modeled)
Regular
Range
Shots
Penetration
6"
12"
24"
1
2
1
n/a
n/a
n/a
70
Special Rules
Assault
Assault
Tough Fighters
Infantry Squads
SNLF Squad (page: 22)
Qty Weapons
1
1
7
1
Veteran
Range
Shots
Penetration
Special Rules
12"
30"
2
3
n/a
n/a
Assault
Team (2 men)
24"
12"
1
2
n/a
n/a
Assault
156
Veteran
156
Range
Shots
Penetration
Special Rules
12"
30"
2
3
n/a
n/a
Assault
Team (2 men)
24"
12"
1
2
n/a
n/a
Assault
Headquarters
Medic (page: 17)
Qty Weapons
1
1
Medic
with Pistol
Infantry (equipped as modeled)
Regular
Range
Shots
Penetration
6"
1
-
n/a
-
33
Special Rules
Assault
Infantry
SNLF Squad (page: 22)
Qty Weapons
Veteran
156
Range
Shots
Penetration
Special Rules
12"
30"
2
3
n/a
n/a
Assault
Team (2 men)
24"
12"
1
2
n/a
n/a
Assault
Range
Shots
Penetration
36"
n/a
Qty Weapons
Range
Shots
Penetration
1
1
18"-72"
HE
Qty Weapons
Range
Shots
Penetration
1
1
18"-72"
HE
1
1
7
1
Regular
Regular
50
Special Rules
75
Special Rules
Team (4 men), Fixed, Indirect fire,
HE (2D6)
Veteran
Regular
94
Special Rules
Team (4 men), Fixed, Indirect fire,
HE (2D6)
50
Qty Weapons
1
Range
Shots
Penetration
Sniper team
36"
n/a
with Pistol
6"
n/a
Range
Shots
Penetration
36"
n/a
with Pistol
6"
n/a
Range
Shots
Penetration
Sniper team
36"
n/a
with Pistol
6"
n/a
Range
Shots
Penetration
Shots
Penetration
Shots
Penetration
50
Special Rules
Team (2 men), Sniper (Sniper with
rifle & pistol- Spotter with pistol)
Assault
14
Special Rules
Kamikaze (vehicle hit PEN +8),
Forward position
14
Special Rules
Kamikaze (vehicle hit PEN +8),
Forward position
Inexperienced
Range
Qty Weapons
Inexperienced
Range
Qty Weapons
Special Rules
Inexperienced
Qty Weapons
50
Regular
Regular
Sniper team
Qty Weapons
Special Rules
14
Special Rules
Kamikaze (vehicle hit PEN +8),
Forward position
Inexperienced
Range
Shots
Penetration
Platoon Points:
14
Special Rules
Kamikaze (vehicle hit PEN +8),
Forward position
996
Special Rules
Team (2 men)
Team consists of 2 men. A Team weapon shoots at full effectiveness so long as there are at least two men to serve
it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Team (3 men)
Team consists of 3 men. A Team weapon shoots at full effectiveness so long as there are at least two men to serve
it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Team (4 men)
Team consists of 4 men. A Team weapon shoots at full effectiveness so long as there are at least two men to serve
it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Tough Fighters
Each model has two attacks in close quorter combat against infantry and artillery, regardless of what weapons are
carried.
Assault
This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry armed with an assault weapon
can make two attacks in close quarter fighting against other infantry and artillery units - see p55. Note being armed
in this way does not confer two attacks against vehicles at close quarters
Kamikaze (vehicle hit PEN +8)
If a suicide anti-tank team assaults an enemy vehicle and the model manages to move into contact with the target,
remove it and immediately resolve a hit against the vehicle with a Penetration value of +8 (no other penetration
modifiers apply)
HE (2D6)
PIN: D3, PEN: +3 - Infantry and artillery can go down to halve the hits taken
Forward position
Counts as Observers/Snipers for Set-Up purposes (see page 118 of the Bolt Action rulebook)
Fixed
Fixed weapons cannot be fired when a unit is given an advance order.