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Cerfing the Web Student Learning Guide

Final Product
Presentations,
Performances
Products and/or
Services

Learning Outcomes/Targets
Content & 21st Century
Competencies needed by students to
successfully completed products.

Website Project

LO 1.1.1 Apply a creative


development process when creating
computational artifacts.
LO 1.2.1 Create a computational
artifact for creative expression.
LO 1.2.2 Create a computational
artifact using computing tools and
techniques to solve a problem.
LO 1.2.3 Create a new computational
artifact by combining or modifying
existing artifacts.
LO 1.2.4 Collaborate in the creation of
computational artifacts.
LO 1.3.1 Use computing tools and
techniques for creative expression.

Project Presentation

LO 1.1.1 Apply a creative


development process when creating
computational artifacts.
LO 1.2.2 Create a computational
artifact using computing tools and
techniques to solve a problem.
LO 1.2.4 Collaborate in the creation of
computational artifacts.
LO 1.2.5 Analyze the correctness,
usability, functionality, and suitability
of computational artifacts.
LO 6.3.1 Identify existing cyber
security concerns and potential

Checkpoints/Formative
Assessments
To check for learning and ensure
students are on track.

Quiz over Internet


Quiz over Cyber
Security
Reflection Journal
Random Peer
Evaluations
Formal Peer
Evaluation
Project Revision

Presentation Outline
Reflection Journal
Flashcards
Partner Practice

Instructional Strategies for All


Learners
Provided by teacher, other staff,
experts; includes scaffolds,
materials, lessons aligned to
learning outcomes and formative
assessments.
Lectures
Creating websites Labs
Codecademy.com (HTML & CSS)
TED Talks
Code.org (CS Principles: The
Internet)
Rubric

Media Specialist (How to create


perfect presentations)
Technology Specialists to Judge
Presentations
Rubric

options to address these issues with


the Internet and the systems built on
it.
LO 7.1.1 Explain how computing
innovations affect communication,
interaction, and cognition.
LO 7.3.1 Analyze the beneficial and
harmful effects of computing.
LO 7.4.1 Explain the connections
between computing and real-world
contexts, including economic, social,
and cultural contexts.
LO 7.5.2 Evaluate online and print
sources for appropriateness and
credibility.
Peer Evaluation(s)

LO 1.2.4 Collaborate in the creation of


computational artifacts.
LO 7.3.1 Analyze the beneficial and
harmful effects of computing.
LO 7.5.2 Evaluate online and print
sources for appropriateness and
credibility.

Partner/Self Evaluation

LO 1.2.4 Collaborate in the creation of


computational artifacts.
LO 7.3.1 Analyze the beneficial and
harmful effects of computing.
LO 7.5.2 Evaluate online and print
sources for appropriateness and
credibility.

Random Peer
Evaluations
Formal Peer
Evaluation

Reflection Journal
Partner Evaluation

Students will evaluate using


checklist and leave positive and
constructive feedback.
Rubric

Students will turn in reflection


journal, partner evaluation, and
self reflection of the project.
Rubrics

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