This is a hidden village deep within a forest be-spelled with ancient magic. Some of the
darkest and cruellest minds reside there because even villains dont work forever. And
when they retire, they tend to settle in Wyrmwood.
When their diabolical plans are eventually stopped by pesky do-gooders, they need a
place to put up their feet and retire. With the glory days behind them, they are free to
take part in disorganised activities, set up their homes in their own evil images and
reminisce about the bad old days.
They tell stories of how they were going to take over the world, but in truth, none of
them ever really stood a chance except one.
Guide Contents
Walkthrough
X
Page 5
Part 1
Part 2
Part 3
Part 4
Page 5
Page 8
Page 15
Page 28
Part 5
Page 32
Part 6
Page 40
Part 7
Page 45
Part 8
Page 52
Part 9
Page 55
Characters
Page 2
Side Quests
Page 57
Character
Quests
Page 64
Items and
Shops
Page 88
Skills
Page 122
World Map
Page 132
Top Secret
Page 134
Welcome to Wyrmwood
Boyle Wolfbane
This man with a humble home and fearsome gargoyle statue doesnt belong in such a
place. His failure at conquering the world was through no fault of his own but rather, a
string of very bad luck. These days, petty theft and minor scams are the only things that
keep him going.
The Raven Lord
The Raven Lord thinks of himself as one of the birds that he has trained to do his bidding.
His very first attempt at an evil deed was foiled. It turns out birds arent capable of that
much. However, he doesnt take up much room and hes good for a laugh, so the residence
of Wyrmwood let him in anyways.
Sid Riddle
Sid Riddle has a high IQ and was infamous for stopping heroes from passing on in their
quests until they figured out a riddle. Now that hes retired, solving little mysteries in
Wyrmwood is his main means of entertainment. Hes not too bad.
The Witch Sisters
The sisters are powerful transfiguration witches who can turn people into whatever
comical animals they fancy at the time. While they dont go out of their way to curse
people, anyone, even villains, keep their distance.
Ingrid
Ingrid, on the other hand, is a witch in the same way that a broken pencil is a weapon. You
keep pulling her out only to remember that shes very unlikely to do much besides
embarrass you. Completely insufferable and oh, great, shes coming on the quest.
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Party Members
Boyle Wolfbane
Ingrid
Myst
Myst is a mist wraith who resides in the Myst Mountains. She has
a big heart, but enjoys playing pranks especially on her friends.
Like many mist wraiths, Myst can transform. Her preferred
transformation is a white fox. Myst knows little about humans
except that they like to destroy things. When she discovered
they are a bit more mysterious, she decides to learn more.
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Robin
Hiberu
Hiberu comes from a civilized land far, far away. Hes come to this
corner of Aia to study the barbaric culture of local inhabitants (but
he wont tell them that). Hiberu has a special gift. He can read
dreams and people. And he likes to heal. Which is a big help to his
friends who continually find themselves in harms way.
Rowen
Phye
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Game Walkthrough
A guide to your adventure
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Ingrid is after you and that means youve either done something wrong or youre about to
be made to do something. Run away from her and take Fang with you.
If you go south and then east, youll no doubt come across the festival in the middle of
town its almost bloodmoon season.
Bloodmoon Festival
Talk to the guy next to the apple-bobbing barrel. After he stops yammering, talk to him
again to take part in apple bobbing for some prize tickets. Boyle detests these sorts of
events, but one of the prizes is a gargoyle statue that Boyle has wanted for a very long
time. Unfortunately, it will cost him 30 tickets to obtain it.
Youll need to find 30 tickets total so Boyle can purchase his gargoyle statue.
Tip
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After speaking with Sid Riddle you can smash pumpkins! Inside you
can find all manner of prizes, maybe even pumpkin innards!
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Ticket Location
Speak to the dodgy looking guy with all barrels in front of the caravan.
3
4
5
6
7
Speak to the girl standing at the top of the stairs for an easy scam.
Go past him to meet the powerful witch sisters. Walk behind their house to
find a couple of tickets and a set of stairs that lead you to Sid riddle.
Head back to the main area and down the stairs, into the house. Speak to
Elzabeth youll need her later. Then head down further.
Speak to Ophelia in front of the pumpkin pit and then walk past her toward
the broody house there.
Head back up the stairs and to the top to help Elzabeth by rounding up the
critters and then take all of her tickets. To round them, walk behind them
and herd them down the stairs like sheep. Critters are wary of people so
theyll move down to get away from you.
After you have your quest from Sid Riddle, smash pumpkins. Some of them
will have tickets inside of them.
Once you have 30 tickets collected, make your way to the prize table to claim that
gargoyle! What happens next will come as a shocking surprise, but youll end up in the Mir
Woods.
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Unfortunately, Ingrid finds Boyle and sends him on an errand in Mir Woods. He must obtain
wood from four mir trees.
Once you land in Mir Woods, head right to find the first mir tree. Deal with it to collect
mir and then head down until you come across a wizard chasing a cheeky magic sprite.
Follow the sprite along the path until you catch up to it and Chester the wizard. The wizard
gives you a new power: Flames I.
You can now walk around the whole map previously blocked by spider webs. Youll find
three more mir trees in the corners of the woods.
When you have four pieces of mir wood, return to Wyrmwood where everyone in town is
now waiting.
When you get to town, you discover its covered in mist. A silver fox appears and Fang
chases it up Mist Mountain.
Next, youll need to head up to Mist Mountain to find Fang.
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Go to Mist Mountain and follow the mist fox until you meet a mist wraith who tells you to
follow her. Follow along the high mist path with the help of the fox and manipulate the
path until you get to the Mist Queen. The queen commands you to find her son in return
for Fang. After speaking to her, return to Wyrmwood.
Mist Realm
In Wyrmwood, the villagers decide that someone needs to go to Aveyond to ask the
Oracle for guidance. No one is happy about this and Boyle is selected to go by himself on
the quest. When Boyle leaves, he is joined by his first minion, a rat named Colby, and
Myst, the mist wraith who helped him in the Mist Mountains.
Go to Windy Hills
Leave Wrymwood and head to Windy Hills. In Windy Hills, follow the path until you
become trapped and Myst must look for a way to get Boyle across the bridge. As Myst,
go down a ladder to find a switch. After pressing the switch, a goblin accosts Boyle. As
Boyle, fight the goblin. Myst will join the battle on the second turn, making him easier to
defeat.
After the battle, head east over the bridge and climb the ladder. Look at the platform. It
requires two rocks to move.
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You need to find two rocks to move the platform. Go through the nearby cave to trap the
ogre on the other side and take the bridge to the left that he was blocking.
Go through the cave until you find the stone at the end.
The second stone is down the ladder (the one at the beginning that Myst wouldnt go
down without Boyle). Go through the cave and then follow the path to the chest.
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When you have the two heavy stones, make your way back to the bridge and place them
in the holders. Step on the platform. It carries you down to the bottom of the hill. Once
you get to the bottom, head right. A troll is blocking your path.
As Myst, sneak around the mountain and drop a cage on the troll. Then head across the
bridge to the left and climb the tall ladder to drop it down for Boyle.
With Boyle back in the party, head down the mountain. Keep following the ladders
down, then go left at the bottom until you find an empty cage.
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Find a Present
Boyle throws Myst up to a ledge with a cave. As Myst, go through the cave to retrieve
the item at the end. When you find yourself all locked up, retrieve the keys, let Gimble
out, and then leave the cave yourself.
When Myst returns to Boyle, Boyle traps her in a cage so he can continue his journey
without her. Once Boyle has gotten Myst out of the way and youre playing as him again,
make your way to Windshire by going east.
Explore Windshire
When you arrive in Windshire, youll find a not so welcoming villager informing you of the
great Windshire prison.
Windshire
Explore around the town and stock up on armor and supplies while you can to make the
following area more pleasant. You can also find Chesters Cave if you head north toward
the windmill. Chester will allow Boyle to upgrade his skills in exchange for captured
Cheekis.
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When youre ready, head right past this home to find a person standing in front of the
ferry. As usual, its going to be more difficult than anticipated, as the ferryman has been
captured in Briar Woods. Head back to town and leave via the south exit. On the world
map, head south to enter the Briar Woods.
Once you get to Briar Woods, follow the path south and then west. Continue until you can
go up. Then, go north where the path splits and follow it until you get to a cave.
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Enter the cave and go up to meet the prisoners. They have been captured by the Goblin
King. Explore the rest of the cave until you come across a goblin that runs from you. Keep
following after him until he drops his keys, then head back to the prisoners.
Free the prisoners (one of them is the ferryman) and fight the Goblin King. Then, head back
to Windshire.
You just cant trust the citizens of Windshire, who quickly forget your good deed when
they discover you were once a villain. Luckily, an unlikely form of help arrives. You now
have the witch Ingrid in your party!
Go with Ingrid to the ferry, which is on the east side of Windshire. Take the ferry to Whisper
Woods. Now your goal is to get to Aveyond. Follow the path and collect any planks you
see as youll need them later. Eventually youll come across a sign that tells you the portal
to Aveyond is east.
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On your way through this area youll battle enemies with some useful items. The bandanas
you can collect will be your first helmet slot item and all of your party members can use
them.
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A villain in Aveyond! Follow the path until you come across the statue and Boyle makes a
huge mistake which youll need to rectify throughout the game.
Aveyond
After your failed attempt at speaking to The Oracle and the very strange mess that follows
with Hercules, its time to return to the Mist Queen with news of her son. And to get Fang.
Boyle refuses to help anyone unless Fang is returned to him immediately.
Tip
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Return to the ferryman in Whisper Woods who is less than happy to see you. However, he
will help you if you help him. Bring him 2 oars, 1 figurehead, and 18 planks.
Make your way around Whisper Woods to find any wood planks you missed. To find the
pixies, head back toward the sign that directs you to Aveyond and walk past it across the
bridge instead.
After defeating the pixies for the first oar, take the path back to the water and then
continue the path going up. Keep following it to find the pixies who have the second oar.
After getting the second oar, head to the top of the Whisper Woods and youll find a
suitable figurehead nestled in the trees.
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Need some help finding the things you need to repair the ferry? This map will help.
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2 Oars
1 Figurehead
Page 17
Once you have made it back to Windshire, go north and enter the windmill. Go through
the door on the left and collect a novel page. Return to the previous room and go through
the door on the right.
Follow the path north and then east until you are blown into another room by a fan.
From there, you can only go through the door on your right.
Go through the door on your right into a new room. At the bottom of the room, collect
the novel page before going through the doorway below. Follow the path until you come
across your first green switch. Flip the switch. This turns off a fan so you can now go up
and right.
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Through the door youll find another page and another door to the bottom. Go this way
to flip your second switch, which will turn off both fans in the room and give you a key.
Go left into the main room. In the center of the room is a locked door. Use the key on the
door and flip another switch. Go back the way you came. Then, go left to be blown right
into another switch. The fan above you will continue to operate so youll need to go back
up and right.
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Go left past the unlocked cage. Collect the novel page, then go in the door on the left.
Flip the switch to unlock the bottom of the room. Return to the main room, go past the
cage, and continue to the door on the right. Now you are back in the room with the two
fans.
The first fan has stopped. Go past it and flip the switch to stop the second one. Go
through the door on your right.
Talk to the ghost and learn what happened to the windmill. Fight the ghost and turn on
the windmill. When you are finished, go back to town.
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Need some help finding the 5 novel pages? This map will help.
Tip
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If you eradicate all the ghosts for Shandy, you can pop back into the
windmill afterwards and he will be in there, with a second reward.
Page 21
Leave Windshire and go towards the Windy Hills. Once youve made it back to the world
map, youll see that you can now travel through the mist realm to move quickly around the
world. Go into the mist pocket and follow the path until you find another mist cloud that
can take you near Wyrmwood. Then, go to Mist Mountain. Myst goes to talk to her mother
alone, while Boyle and Ingrid wait at the base of the mountain for her to return.
After Myst leaves, a giant spider named Fangder captures Boyle. When she returns,
Ingrid tells her what has happened, and the two of them work together to save Boyle.
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Head back to the world map and go left to find Fangders cave. Unfortunately, its pitch
black and you cant see anything. Ingrid has a solution, but she needs to make a potion.
Head back to Ingrids house in Wyrmwood to make a neon potion.
Youll get a sneak peek inside Ingrids house and your first glimpse at potion-making.
Unfortunately, the secret ingredient is missing, but can be found in Boyles house, which
is naturally locked. To figure out how to get into Boyles house, speak to the Raven Lord.
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Tip
The potion kit from the Windshire misc items shop allows you to
cancel your potion and create a new one.
Return to Boyles house and take the key from the gargoyles eye. Enter his house and find
the Goopy Goo running around his floor. Then, go back to Ingrids place and add it to your
potion.
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Before you can complete the potion, you need soda ash. Find Laguna Le Rouge in
Wyrmwood and purchase it from his collection of goods. Return to Ingrids house and
complete the potion.
You can now return to Fangders Cave. Make your way along the paths and watch out for
spiders until you find Fangder and Boyle.
Fight Fangder and return Boyle to your party. Myst tells Boyle that the Mist Queen lost
track of the whereabouts of Fang, but that the wolf was last seen heading towards Tor.
Burn webs to get to other areas of the cave you missed.
Once youre near the entrance there is another web with the pumpkin key. You can take
this key to Sid Riddle in Wyrmwood to begin his series of riddles.
Boyle is not as appreciative as Ingrid anticipated and has reprioritised the mission. When
you get back to Wyrmwood, head over the where the bloodmoon party was and talk to
the dodgy barrel guy. Select the gargoyle and earn an attraction point with Boyle and
Ingrid.
Now with that important business taken care of, its time to head to Tor. You can get there
through the Briar Woods.
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Return to Briar Woods. This time, the Raven Lord appears as you enter the woods. He will
have his birds remove briars that block the path to Tor if you destroy all of the scarecrows
in the woods. Explore the entire area, including previously explored areas, smashing all the
scarecrows until you have ten and then find the Raven Lord at the top right side of the
map to claim your prize. For helping him, the Raven Lord gives Boyle a new minion: Razor
the Crow.
Tip
Take note of the elder oak tree at the top of the woods. Return to it
when you have an elf in the party and it will teach them something.
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Need some help destroying scarecrows and burning down briars? This map will help.
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7 Briars
Raven Lord
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On the world map, go down to get to the Dragon Wastelands. The centipedes youll find
on the way to Tor have some legs to collect for a quest you can get started on now.
Follow the signs to far right side of the Dragon Wasteland.
Tor
Follow the path right to find Fang but he cannot join your party. After speaking to Willis,
explore around the town. Make sure to load up on items and armor before you go into the
arena.
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The path to the arena is found at the top of the map. The guard wont let you fight, but
you can go left to spectate. Once in the area, follow the path until you find another arena
guard with a hood on. Talk to him to compete.
After the arena battle, find the mayors house in the middle of the town. The mayors
daughter is in the room at the back of the house. Then you will need to find the shipyard.
The way to the ship is at the top right of the map. The guard wont let you through but you
still have to try.
Pay the Mystic a visit at the bottom of the town. You may need to battle some enemies
and sell some items to pay him.
Tip
Ingrid and Myst can get new gear from the magic shop in Tor, but
Boyle will have to wait until later as the blacksmith is closed.
After you have received your future from the Mystic, go stay at the inn to the left before
going back up to the guard in the morning.
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During the night at the inn, Boyle falls asleep and awakes in the Dream Realm. This happens
to him occasionally over the years. The enemies in the dream realm give very high
experience so you might want to fight all of them. You can recover your health with
floating dream crystals found in the dream realm. Walk along the floating platforms until
you get to a cave in a wall. Inside the cave you will see an old friend.
Dream Realm
Scuttle Beach
The next morning, the party wakes up in Tor. Heads to the ship yard and hop aboard a ship
headed to the Shadow Isles. Unfortunately, Boyle says something insulting and he and his
friends are tossed overboard into the ocean, mid-trip.
You wash up on Scuttle Beach. Follow the path to find Willem who asks you to find the
quarter maps. The map pieces are scattered around the corners of the island. Its only a
small area but watch out for crabs! Return to Willem with the four maps for a prize before
taking the path to the right to Boppity Woods.
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Follow the path though Boppity Woods to end up back on the world map. There is a large
forest at the bottom of the map which you will explore soon, so you can safely skip it for
now. On the world map, enter the castle just below the woods youve emerged from.
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When you arrive in Halaina, youll be greeted and given a quest to explore the city. Youll
have access to the whole place, so you can take some time to visit all of the shops, find
Chesters cave, collect hidden Cheekis and get familiar with your surroundings. When
youre ready, head north to find a guard blocking the entrance to the castle.
Halaina
Speak to the guards around town to discover what the king wants. The guard in the market
area will finally reveal that the king likes the frames sold nearby, but would never buy
himself one. The frame salesman is at the north-western side of the market. Purchase a
frame from him and go back to the castle.
Go inside and speak to the king in the main room, go through the door on the left, then
go left up the stairs where youll see a jester. Go through the next door and youll be on
the upper level. Take the door on the right to meet the kings sick daughter. You will then
be sent to the Boppity Woods to find a witch.
Tip
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Watch out for Cheekis hiding in house and shop windows. You can
collect them from the outside of the house.
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Find a Witch
Follow the path down until you find a sneaky pathway through the trees to get to the
witch. The dirt path will lead you to the witchs house.
After speaking to the witch, collect ingredients for a blabbermouth potion. The recipe can
be purchased from the misc items store in town, and you will also need a mineral man
which can be purchased from Crete Street (the back alley with suspicious vendors in
town).
The secret ingredient is hot spice, which you will need to collect in Silverspring Wetlands,
once piece at a time. Find the five pieces, and they will form into a hot spice.
Once you have all of the ingredients, use Ingrids broomstick from the items menu and you
will be taken back to her house, where you can create the potion. When you leave Ingrids
house, you will return to where you left off.
After cursing Grunhilda and learning more than you may have wanted to know about
Boyle, youll need to head to the world map and go down to the swamp.
Follow the path until you find a frog with a crown. After Ingrid turns him back into a person,
he reveals that he still wishes to live as a frog and wont go back. Oh well, time to find a
new paladin. Return to the king and ask him where you can get one.
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To find a paladin, go down to the crusade grounds on the world map. There, follow the
path to the right and continue along until you stumble across a paladin!
After you have your paladin, return to the king in Halaina once more. After the scene plays
out youll be on the move again. Leave the town and head to Gingernut forest.
Travel east to the village and find a forthright. He will lead you to a cave. Make your way
around the ladders, finding the keys, until you get to the real spirit, which you must fight.
Once the spirit is defeated, head back to the princesss room in the castle. After curing her
and witnessing an awkward moment, speak to the king on his throne.
Next, head back to the crusade grounds to attempt to sign up for the paladin crusade.
Boyle will wait outside, for the paladins safety.
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Recruit Paladins
Speak to Elizabeth just inside the grounds. She will send you to find Dale who will be just
to the left of the entrance. He will challenge you to a fight, then send you to fight three
additional paladins around the crusade grounds. After fighting all three, return to
Elizabeth.
Youll need to return to the castle to fine more paladins. Speak to the king and youll soon
be playing as Myst the fox. The papers will be in the left room in front of the king and to
the left again. Click the book on the desk.
Once again, its up to you to find more fighters.
Paladin 1
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Paladin 2
After the crusade, head to the inn in Halaina and speak to the person standing at the
back to ask for a wakeup call. Then pay for a night at the inn and somebody will come in
to wake you up. It will now be night time and everybody in town will be asleep. When
you want to return to day time, go back to the inn again.
Tip
The fruit vendor on the left side of town left his fruit out on the tables.
If you were to steal them, nobody would know
After being brought to the night watch headquarters, youll find their leader by going to
Gingernut Forest and going straight up. After rescuing him, youll be invited to join the
Night Watch at any time during the game. More information on Night Watch is in the
Night Watch section.
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Next, youll be sent to the library to find a book on the secret rooms in the castle. This
book can be found to the left of the books Robin is looking at.
Return to the castle. Take the door on the left of the king and youll notice in the hallway
there is a strange marking on the wall that looks like a door because it is one!
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Go down the stairs to reach a dungeon. Walk up until you see a dark character. You will
start in room D5. The instructions below will guide you through the dungeon.
1.
2.
3.
4.
5.
6.
7.
8.
9.
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12. Go to room E3 and walk up over the water tile to get the water sword in the next
room.
13. Go to room C2 and use the water sword on the flame. It will be night time.
14. Go to room D1 and defeat the owls.
15. You are now level 5.
16. Go to room E3 and walk up over the fire tile to get the fire sword.
17. Go to room C2 and use the flame sword to light up the dungeon again.
18. Go to room E5 and fight the enemies.
19. You are now level 6.
20. Go to room B2 and fight the enemies.
21. You are now level 7.
22. Go to room E3 and walk up over the lightning tile to get the lightning sword in the
next room.
23. Go to room B1 and use the lightning sword on the dragon to get the mirror orb.
24. Go to room C4 and change your dark eye for the opaque eye.
25. Go to room F4 and pick up the wizards treasure.
26. Go to room E3 to trade the wizard for water boots.
27. Go to room C4 and change your opaque eye for the treasure eye.
28. Go to room D3 and use the orb on the mirror.
29. You will now be in the mirror dungeon. Proceed right and choose a light or dark
sword to destroy the blocker.
30. Proceed forward and end up in a room with a key. Pick up the key.
31. Proceed up to the next room and fight the enemies.
32. You are now level 8.
33. Go back to the mirror to return to the first dungeon.
34. Go to room E3 and walk up over the water tile to get the water sword in the next
room.
35. Go to room C2 and use the water sword on the flame. It will be night time.
36. Go to room B4 and place the goblet on the table to open a passage.
37. Go to room A2 and fight the enemies.
38. You are now level 9.
39. Go to room D1 and use the key on the door to reach the final room.
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Hiberu is in a bit of a pickle and youll need to help him to get his help in return. He sends
you to find a man at the end of the world. The first thing you must do is return to Tor and
speak to the Mystic again to find out where the end of the world is.
Speak to the mystic. He tells you that the end of the world is in Windy Valley. On the way
out of Tor, you encounter Hercules. After a short scene, race him to Boyles house before
he steals something precious. Take the mist portal on the map to get there quickly.
The entrance to the Windy Valley is near the portal between the Briar Woods and Dragon
Wasteland. Go there and stand on a suspicious X on the ground. You are kidnapped and
shortly set free.
After you escape, continue through the Windy Valley and leave through the west side to
get to the End of the World. Speak to the man who lives there and complete a short errand
for him. After you help him, you discover that his family has been shrunk and he needs a
potion to fix them.
Return to Windy Valley and find the gingerbread house with Ingrids sister in it. She tells
you to meet her in the Dragon Wasteland.
Tip
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After fighting the troll in the Windy Valley cave, inspect the barrel that
had a goblin in it to start a battle with him.
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When you meet Lorelai, she gives you something to trade with somebody in Tor for the
potion recipe. This mysterious person hangs out near the inn. After getting the recipe, you
discover you need Fang back to get the secret ingredient. Lets go rescue him.
When you first arrived at Tor, the mayor gave Boyle a mission to shut down a suspicious
store. Find the store near the south west corner of town and imprison the man.
Return to the mayor. She gives you a new mission to investigate the kobold camp in the
Dragon Wasteland. Go to the camp and search the house at the bottom of the camp. Stand
on a switch to open the bone door blocking the top-most house. Go into the house and
take a dragon egg. When you come back out, a group of kobolds are summoning a bone
dragon. Fight them and return to the mayor in Tor. She tells you to kidnap her enemies to
keep her safe. In return, she will give you Fang.
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Before you kidnap the mayors enemies, go back to Ingrids house in Wyrmwood to make
an agreeable potion. The recipe is in the kobold camp (you may have come across it while
investigating earlier). The secret ingredient of spider eyes can be found in the misc items
shop in Tor. After adding the secret ingredient, find a violin to make it less volatile. Go into
the Tor arena and pick up the one that was broken when the bridge fell down in your first
tournament.
Get enemy 1: the Prisoner
Go to the prison in Windshire. Go in the far right door to find the unguarded prison key on
the table. If youd like to visit Boyles old cell, its on the left! The prisoner you want is in
the second left cell.
Get enemy 2: the Two-card flip player
Go in the two-card flip house at the bottom right side of town and speak to the guy in the
left room to kidnap him. Then, return to the mayor. She allows you to see Fang.
The mayors daughter, however, will not give up Fang so easily. The creature she wants in
exchange for Fang is the frog prince. You can find him near Ingrids sister in Boppity Woods
hopping around in front of her house. Go get him and bring him back to the mayors
daughter.
Now that you have Fang back, take him to Whisper Woods and search for the witchety
grub needed in the unshrink potion.
As Fang, you can see things the humans cant and dig in the ground. You may see purple
lights from time to time that lead you to dirt mounds. These are Fangs senses - follow
them until one of them leads you to a whipering grub.
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Return to Ingrids house and make the resize potion. Then, bring the potion to the man at
end of the world.
After he is cured, he relinquishes his tiny furniture to you. Return to Hiberu and rescue him
from the residents of Weeville.
Weeville
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Another Dream
Boyle takes a nap and wakes up in the dream realm. This time, Boyle has the help of Hiberu
to battle the monsters. Battle your way to the end of the dungeon to cure Boyle of his
nightmares once and for all.
Tip
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Its time to rescue Rowen. Since you still have the resize potion you already made, you
can now shrink yourself at will to enter all of the houses in Weeville.
Purchase the tonic from the item store in Weeville and then head to Mudsludge Swamp
to find Ingrids other sister.
After speaking to Ingrids sister at the Mudsludge Swamp, go to the Divisive Thicket and
find the tear of the moon. Return to the sister to get the freedom recipe. The secret
ingredient is the tonic which can be purchased from the Weeville misc items store.
Youve now been invited to join all three covens in the game. For more on covens, see the
Covens section.
Make the freedom potion and return to the Mystic in Tor.
You now have Rowen in your party! Take her to the Divisive Thicket. She reveals the way
to the elf plains.
Tip
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There are dirt mounds that Myst can dig up in fox form. Find them all
for coins, power yams, and more
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Make your way through the elf plains until you get to the elf town called Delamere. Go
straight to the inn and get some sleep (well, most of you).
Delamere
In the morning, explore the town and meet the people of Delamere. There are unique
items here that you cannot find elsewhere. When youre ready, speak to Lady and meet
the less welcoming Miles.
Go to Daintree forest where youll come across more enemies who are stronger so
hopefully you improved your armor while in town. Explore the area for more items and
gold until you find the Rickety Biscuit.
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Unfortunately, youll need Miles to get inside. He has left Ladys house and is now in his
own home in the south-eastern part of Delamere. Return to the vault and use the key to
open it. Once inside, complete a series of puzzles to find the book that you need.
Tip
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There is a switch behind the vault, which makes a bridge appear in the
water. This is handy for completing the vault puzzle.
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Vault Steps
3. Enter the vault and place the thief and archer cards on the table.
4. Go through the door that just opened and take the thief key.
5. Pick up both cards again before you leave.
6. Go to the House of the Thief and collect the poison card and chapter two from
the chests.
7. Go to the House of the Archer and take the arrow card from the chest.
8. In the House of the Archer, place the archer, arrow and poison cards on the
table.
9. Take the king card from the chest that is revealed and pick up the cards before
leaving.
10. Go to the vault, add chapter 2 to the book.
11. Place the archer, king and arrow cards on the table.
12. Go through the door that just opened and take the king key.
13. Pick up the cards before you leave.
14. Go to the House of the King and collect the gold card and chapter 3 from the
chests.
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15. Go to the House of the Thief and place the thief, archer and gold cards on the
table.
16. Take the crown card from the chest that is revealed and pick up the cards
before leaving.
17. Go to the vault, add chapter 3 to the book.
18. Place the king, thief and crown cards on the table.
19. Go through the door that just opened and take the beggar key.
20. Pick up the cards before you leave.
21. Go to the House of the Beggar and take the beggar card and chapter 4 from the
chests.
22. Go to the House of the King and place the beggar and king cards on the table.
23. Take the dagger card from the chest that is revealed and pick up the cards
before leaving.
24. Go to the vault, add chapter 4 to the book.
25. Place the beggar, dagger and thief cards on the table.
26. Go through the door that was just revealed to complete the dungeon.
Once you reach the book, Rowen takes it to the inn to read it. During the night she wakes
up in the dream realm. Proceed forward through the dream realm and defeat the enemy
at the end.
The next morning, go back to the clearing where the boat is and sail away from
Delamere.
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Sail down to the bottom of the world map and use the dock to enter the Shadow Isles. You
come across a familiar face and take part in an epic battle.
After the battle, head north through the Shadow Isles until you end up back on the world
map. Next, enter Skull Mountain. When you arrive, you discover you are missing
something, or someone very important.
Tip
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You wont be able to enter any of the caves in the Shadow Isles until
you return with the next party member.
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Sail back to the Dragon Wasteland and go to the kobold camp to find they have
successfully summoned the dragon. Defeat the dragon to get a key which allows you to
go through the red doors in the wasteland.
Go to the southwest corner of the wasteland and open a door that takes you to the world
map near a town called Ulrock.
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Welcome to the town of Ulrock. Although the area is run down, youll find plenty of open
shops with great items to equip.
Ulrock
In Ulrock, journey north until you come across the workshop of the something or someone
you were looking for.
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Inside you meet Phye, a Draaghar who can help you, but is less than willing to. As usual,
Ingrid may have a way to persuade him with a potion. You can purchase the recipe in
Ulrock, and get the secret item a tentacle - by completing a quest for a lady in the northwestern part of town. Once you have the potion, return to Phye to get his help.
Before you can take Phye back to the Shadow Isles, accompany him into the Fire Depths
in Ulrock so he can complete his sword. Inside the dungeon, search for switches on the
ground. Step on them to move walls out of your path. Continue through until you get to
the second level of the dungeon.
On the second level, you come across a black anvil. Make sure you are ready for a tough
fight! After Phye uses the anvil to finish his sword, return to the Shadow Isles.
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The sword is almost ready for Baal, but it still needs to be powered up a bit before Phye
can break the barrier in Ravwyn. To power it up, it needs the blood of a demon.
In the Shadow Isles, go into the demons cave. Its empty. You need to summon the demon
and this requires sulphur. You need three handfuls of sulphur. The sulphur can be found in
three caves on the isles. When you have the sulphur, head back to the demons cave.
Go into the demons cave. To summon him, throw three handfuls of sulphur into the
flames. Defeat the demon. Phye can now break the barrier in Ravwyn.
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With Phyes sword powered up, return to Ravwyn where Phye can now break the barrier
and launch an attack on Baal. Defeat the enemies who are channelling the blockers to
proceed through.
Once you reach Baal, Phye defeats him with the sword and gain more power. Return to
Skull Mountain with Phye and break the barrier. Now all thats left to do is ascend to the
top and fight whatever it is that is up there.
Tip
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If youve got a romantic partner in mind for Ingrid, make sure you have
their attraction points finished before finishing the game.
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Side Quests
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Side Quests
Note Quests are listed in the order they appear in the game
Windy Hills
Goblin Toenails Reward: Cheeki
Youll find this quest on a job board as youre passing through. All the goblins in this area
will drop them, so you should have enough by the time you make it to town. When
youve got them, take them to the Windshire magic store and youll get a cheeki.
Whisper Woods
Spectral Flower Reward: Level up
Speak to the dragon at the top right corner of Whisper Woods. He will ask you to bring
him a spectral flower, which you will be able to pick up when you enter Aveyond. The
flower can be found north of the goddess statue, near some red flowers.
Aveyond
Aveyond Priestesses Reward: Luck, evasion and resilience bonus
On your way out of the Aveyond temple, a priestess will get your attention. When you
talk to her, she will tell you that three of the Aveyond priestesses have gone missing. Find
them and keep talking to them until they decide to head home.
Priestess 1 Cosmina in Wyrmwood, in the center of town.
Priestess 2 Ceanna in Tor, on the right side of town, near Chesters cave.
Priestess 3 Chanel in Halaina, in the bottom right corner of town, near a pond.
After sending all three of them home, return to Aveyond and talk to the priestess outside
the temple to get your reward.
Boyles Bad Luck Reward: Luck bonus
The first time you pass through Aveyond, Boyle will automatically attempt to steal money
from a goddess donation statue. Hell be caught out by a nymph and forced to pay the
money back to ten different statues throughout the world.
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Statue 1 The one he steals from in Aveyond has to be paid back to first.
Statue 2 In Windshire near the inn.
After paying the money to all of the them, return to the nymph in Aveyond.
Windshire
Novel Pages Reward: Cheeki
From the job board just outside the windmill. Pick five pages up off the ground inside the
windmill and return it to the farmer in the bottom right corner of Windshire.
Ghost Hunting Reward: Ghost wand for Ingrid
On your way into the windmill, Shandy asks you to kindly remove all of the ghosts for
him. After defeating them all, speak to him just outside the windmill to get your reward.
For a further reward, go inside the windmill afterwards and find Shandy. He will have
something else for you.
Return the Mutton Reward: Cheeki
Two children who live at the farm have lost their golden mutton. Find him near the
windmill and send him home. But he will not go back yet. Find him again first outside the
magic store, then below the inn and finally near Windshire prison. Return to the children
to get your reward.
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Briar Woods
Briar Woods Fugitive Reward: 300 gold
After clearing the windmill, the wanted posters in Windshire will no longer have Boyles
face on them. Inspect one of them to receive a quest to track down a crop destroyer in
Briar Woods. Find them in the center of the map near a corn field and speak to them. If
you accept their first offer, youll get the money.
Parsnip Collecting Reward: Bee stinger accessory
A job board in Briar Woods contains a request for 5 parsnips from an old garden in the
woods. Find them on the left side of the woods, near the exit to the world map. Take
them to the farmer in the top left corner of Windshire to get a reward.
Briar Supplier Reward: Super carrot
A man in the Briar Woods wants you to return his supplies to him. That were stolen by
the goblins. Find them in chests scattered throughout the Briar Woods, as well as in the
caves.
Dragon Wasteland
Centipede Legs Reward: 831 gold
Find a job on your way through the wasteland asking for 12 centipede legs. Bring to a
man wearing brown outside the pet shop in Tor to get your reward.
Kobold Stones Reward: Rock charm accessory
This job will only appear when you have a quest to go to the End of the World. Youll find
it in the Dragon Wasteland near the exit close to Tor. The kobolds in the camp to the
south will drop stones. Collect 10 and take them to the magic store in Tor for your
reward.
Scuttle Beach
Legend of Crab Island Part I Reward: Crabbers minion
After arriving in Scuttle beach, you will find a man standing by a raft. He will tell you to
collect 4 quarter map pieces from around the area. Visit the various crab camps and
collect the pieces before returning to him for your reward.
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The man with the raft needs somebody handy to fix the raft. Return to him when you
have Rowen in the party and she will fix the raft. Once you get to crab island, you will
need to light 8 beacons to summon the giant crab. Youll need to climb from the bottom
right and bottom left sides to reach all of the beacons at the top. Once the crab has been
summoned, approach him to start a fight.
Afterwards, you will have the chance to get an attraction point, but Ingrid will need a
hammer to crack the crab open. The hammer can be bought in the misc items shop in
Ulrock.
Boppity Woods
The Vineyard Reward: Grape drink
On your way through the Boppity Woods, youll see a job board asking for grapes. Collect
6 grapes from the nearby vineyards and bring them to the vendor selling fruit drinks on
the far left side of Halaina. Hand over the grapes to receive a free drink.
Halaina
Explore Halaina Reward: 500 gold
A greeter will introduce you to Halaina when you arrive, and give you a quest to explore
the town by speaking to different people.
1 The guard standing by the food court in the top left corner of town.
2 Silas Graves in Crete Street.
After speaking to each person, head back to the greeter to finish the quest and get your
reward.
Gingernut Forest
New Preserves Reward: Star of Envy accessory
Speak to a man in the food store in Gingernut Forest who will ask for 3 extracts from 5
different creatures. Collect the extracts in the following places.
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Crusade Grounds
Boyles Redemption Reward: Evasion bonus
After returning from the crusade on the Shadow Isles, Elizabeth Brightsword will be ill.
Speak to her to get a quest to collect a drakefang cure for her. Go to Crete Street in
Halaina to buy the potion and return it to her.
After she drinks it, she will send you to search her fathers room in the watchtower at the
crusade grounds. Go inside, go upstairs and take the key from the table. Return it to her.
Now head to the abandoned building in Silverspring Wetlands where you will find
Elizabeth, and shortly after that her father. Defeat him to complete the quest.
Weeville
The Dark God Reward: Cheeki
Speak Chitlin in the bottom house in Weeville after getting the resize potion. Shell send
you to get some god water which can be found at the top of Busybeak Hills with Ingrids
hoppify skill. Take the god water back to Chitlin who will tell you to use it on the
beanstalk.
After doing that, climb up the mountain. You will need some covey balm, and the god
food which you can buy in the misc items store in Weeville. Use them on the mushroom
to have it blessed by the Dark God. Go inside to get your reward.
Petrified Plains
Archaeology Reward: 750 gold
Collect this quest from the job board in the Petrified Plains. If you miss the job board, the
archaeologist in Delamere will give you the quest herself when you get there. Find a pile
of dirt near the north east corner of the map, near some dirt wall. Two yellow
mushrooms will be nearby. Take the item you dig up to the archaeologist in Delamere to
complete the quest.
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Speak to a lady in Delamere who will ask you for three big mushrooms which drop from
the giant mushroom enemies. Give her the mushrooms and she will make you a giant
mushroom soup.
Shadow Isles
Send Galahad Home Reward: Attraction Point
Once you make it to Ravwyn, enter the house on the far left side of the map to meet
somebody familiar. After speaking to them, head back to Galahad in the Shadow Isles
and tell him to go home. Meet him back in Ravwyn to escort him home.
Rescue Turtle Eggs Reward: Chompers accessory
Interact with a turtle near the bottom of the Shadow Isles to jump on his back and be
taken to turtle island. You will be given a quest to recover turtle eggs from the islands in
the area. Use the nearby turtles to travel around the islands and recover the eggs. Take
them back to the main turtle to get your reward.
Rescue the Turtles Reward: Turtle shield
After rescuing the turtle eggs, youll get a second quest, this time to rescue the turtles
themselves. Use the swimming turtles to make your way to the burglar bird base and
defeat the birds to rescue the turtles and receive a reward.
Demon Blood Reward: 5000 gold
This job board will ask you to collect three drops of demon blood and bring them to
somebody in Ravwyn. Youll need to defeat powerful demons to earn the blood.
Demon 1 Kubaba in the cave in the Shadow Isles.
Demon 2 Crystallus in the Wind Tower.
Demon 3 Frosty Wolf in the Ice Cave.
Ulrock
Wayward Son Reward: Tentacle
Speak to a woman in the top left corner of Ulrock. Shell ask you to find her son who has
gone missing. Approach him in the bottom right corner of town and hell run off. Now
climb the large ladder in the center of town to chase him off a second time. Next, you will
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find outside the food store. Finally, he will be in the bottom left corner of Ulrock. Pick
him up and take him back to his mother to complete the quest.
Craft a Fire Key Reward: Fake fire key
After Phye has finished crafting his sword on the Black Anvil, destroy a barrier in Ulrock
to reach a room with two wizards arguing with each other. Speak to both of them, and
Phye will decide to make a fake fire key. To make it, you will need a heart of fire from a
chest near the Black Anvil and a key molding from misc items store in Ulrock. Take them
both to Phyes anvil in his house in Ulrock to make the fake key.
Collect Both Keys Reward: Ice and fire keys
After making the fire key, take it to the room with the arguing wizards and show it to the
ice wizard. He will give you a real ice key. Show that to the other wizard to get the real
fire key and complete the quest.
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Character Quests
Join the Night Watch (Robin and Myst)
After a failed expedition to the Shadow Isles, somebody will come to see Boyle when the
party arrives back in Halaina. Boyle decides to send Robin instead, who is accompanied by
Myst.
Quest: Save Banana Boy
The first job you will be given is to find the leader, Banana Boy, in the Gingernut Forest. He
can be found in the top left corner of the forest at night. Defeat the owls who have him
captured and he will return home. Return to the nightwatch building and speak with him
to end the quest.
Increase Rank: Creeping Cat
You will now need to increase your standing with the nightwatch in order to take on
further missions. This can be achieved by collect night bugs and owl feathers in Halaina
and the surrounding woods at night. Hand them in to the men in the base to gain points
and eventually increase your rank. Your rank can be checked at any time by going into
Myst or Robins menus and selecting nightwatch.
Task: Investigate the werebear
Once you reach the Creeping Cat rank in the nightwatch, speak to Banana Boy to get this
quest. Your job is to investigate the werebear. Go to Gingernut Forest in the day and
speak to the people in their houses until you come across a woman who gives up
information on the werebear. Return to Banana Boy with the information to complete
the quest.
Increase Rank: Racing Rabbit
Youll need to increase your rank to Racing Rabbit before you can accept the next task
from Banana Boy. Once you reach the rank, speak to Banana Boy, and he will send you to
the second night watch base on the far right side of Halaina. Go there and speak to
Armadeus.
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The first thing Armadeus will have you do is track the Werebear to help find out where he
might be hiding. To do this, you will need to find evidence of how he eats, sleeps and
entertains himself.
Entertainment Enter the Silverspring Wetlands at night. You will need the resize potion
to get into the wetlands at night. You will come across a book. Inspect it to gain this
piece of evidence.
Eating Habits Head into the Gingernut Forest and head north. You will come across a
bag of discarded chocolates, obviously belonging to the werebear.
Sleep At night, on the far left side of the Boppity Woods, inspect a stack of straw with
that has obviously been slept on by the Werebear.
Return to Armadus with all of this information and he will be able to triangulate the
werebears location.
Task: Restore the werebear (part I)
Armadus will give you a special salve he has prepared the turn the werebear back into a
human. Head into the Gingernut Forest at night and find an entrance to a cave that has
been dug in the ground just north of the town. Head into the cave and come across the
werebear. You will not defeat him, but you will have an interesting chat with Banana Boy
after.
Task: Hatch a new plan
Banana Boy wants you to meet him back at headquarters to hatch a new plan for
stopping the werebear. Go and meet him.
Increase Rank: Rascal Raccoon
Banana Boy cant trust you with this very serious mission until you prove you are
completely loyal to the nightwatch. You will need to hand over bugs and feathers to
increase your rank to Rascal Raccoon, then speak to Banana Boy.
Task: Restore the werebear (part II)
Banana Boy has a new plan for stopping the werebear. Head into the Busybeak Hills
during the night, and climb to the very peak of the mountain where you will encounter
the werebear and attempt to fix him.
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Youve been invited to the super-secret nightwatch base to receive a special reward. The
base can be found by speaking to the jester in Halaina castle who will reveal it.
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Ingrid will have the choice of joining three different covens. They become available at
separate times in the game, but once she joins one, she will not be able to join another so
choose wisely.
Coven 1 Transfigurinas
Ingrid can join this coven after feeding Grunhilda the blabbermouth potion. Grunhilda
specializes in transformation magic and will be able to teach Ingrid many new
transformations.
Note Skill in this coven are discussed in the Skills section.
Part 5: Lumberchickens
Grunhilda wants Ingrid to send some lumberjacks back to her house so she can choose
which one she likes. Go into the Gingernut Forest and find the three lumberjacks. Ingrid
will turn them into chickens and theyll head to Grunhildas house on their own. Once
youve sent all three away, return to Grunhilda.
Part 6: Recruitment
Grunhilda wants you to recruit a new member for her coven to help it expand. Speak to
the witch in the very top left corner of Halaina. She is having trouble making up her mind
on which coven to join. Tell her youll help her decide and select the following answers:
Humiliate them
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Afterwards, she will decide she wants to join Grunhildas coven. Return to Grunhilda to
complete the quest.
Part 7: Kidnapping
Grunhilda wants somebody with a bit more status like a paladin. Head to the crusade
grounds and find the perfect paladin on the docks to kidnap.
Ingrid can join this coven after completing the resize potion. Lorelai specializes in curses
and if Ingrid trains hard enough, she can even learn curse of death, which is as deadly as
it sounds.
Note Skill in this coven are discussed in the Skills section.
Part 1: Skullduggery
The first thing Lorelai and Ingrid will need to start their coven is a nice skull they can use
to represent them. Go into the Dragon Wastelands, head over to the far left side and find
a flaming skull. Grab it and take it back to Lorelai.
Part 2: Cursed Teddy
Before Lorelai can teach you any curses, she needs you to bring her something. Enter the
large house in the bottom right corner of Tor and pick up the teddy bear and take it to
Lorelai.
Part 3: Cursed Teddy II
Lorelai has cursed the teddy bear and wants you to return it to the girl who lives in the
house you took it from. Take it to the girl, then return to Lorelai.
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Part 5: Recruitment #1
Enter Ediths house in the top right corner of Wyrmwood and go upstairs to speak to her.
She likes Lorelai and will accept easily.
Part 6: Recruitment #2
Speak to the witch in the very top left corner of Halaina. She is having trouble making up
her mind on which coven to join. Tell her youll help her decide and select the following
answers:
Punish them slowly
Any
Part 7: Recruitment #3
Enter Jinxs house in Mudsludge Swamp and speak to the witches to find one you can
convince to join Lorelais coven.
After you get the recipe from Jinx, you can talk to her again to join her coven. Jinx
specializes in enslavement magic which will allow Ingrid to control others.
Note Skill in this coven are discussed in the Skills section.
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Part 3: Recruitment
Speak to the witch in the very top left corner of Halaina. She is having trouble making up
her mind on which coven to join. Tell her youll help her decide and select the following
answers:
Force them to do your bidding
Give them an eternal slave
Afterwards, she will decide she wants to join Jinxs coven. Return to Jinx to complete the
quest.
Part 4: Medium Will
Travel to Windshire and speak to a girl in the top-left corner of town frolicking around
the farm. Ingrid convinces her to do something against her will. Afterwards, return to
Jinx to complete the quest.
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Side Quests
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Sid Riddle in Wyrmwood will tell you riddles. Bring him the applicable item to solve the
riddle, and hear the next one.
Riddle
Item
Location
Pumpkin key
Fangders cave
Cheese
Chocolate
Lemon preserve
Gingernut Forest
Elf bread
Delamere
After giving Sid the toffee apple, he will have one final riddle for you, in the form of a
prize.
Hidden doors you can pass through, shall the riddle breaker reveal to you.
He is, of course, talking about the goodie caves. With the riddle breaker, whenever you
pass by a goodie cave entrance, an arrow will reveal its location to you.
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During the first nightwatch mission, Robin will come across a note on Nans front door as
he explores the Gingernut Forest. After heading inside, hell discover that his Grand Nan
has left her store to him, and its up to him to run it.
Wait until morning, then head to the store with the feather sign out front on the right
side of Halaina. Robin will lay claim to the store, but he will need to find a ledger before
he can sell things.
The ledger can be found in Tor, in the shop that sells mysterious trinkets after the owner
has been taken to prison.
Once you have the ledger, return to the store and Robin will place it on the desk. Interact
with it and a customer will come into the store and tell you what they want. Select the
right item from your list of rare items and they will buy it. As you sell more things, richer
customers will start to emerge and buy better things.
The table below shows you what all of the customers will want and where to get it.
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Customer request
Theres something missing
from my outfit but none of
the stores around here have
anything quite unique
enough.
I always feel like a really big
fish in a really small pond.
Like Im too big for the pond
and I have no business being
in it, really.
My puppet show I do lacks
the element of the
paranormal. Do you have
anything that can help make
it scarier?
I'd like something really
plain.
Lets see Ive got
something new, something
blue, and something
borrowed I just need one
more thing.
I'm having visions of an
ultimate weapon, but I'm
not sure how to go about
making it ...
There has to be a more
stylish way of keeping cool
than dumping water on my
head.
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Item
Location
Ship in a bottle
Ghost puppet
Beige lama
Fossil
Windshire windmill
Shadow Isles
Blueprint
Fan
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Shell carving
Doll
Gem
Glass slipper
Globe
Guild card
Jade dragon
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Identified by archaeologist
Lost sock
Petty orb
Piggy bank
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Red egg
Quill
Red gem
Snowglobe
Super balm
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Ice cave
Torture box
Vampire teeth
Wine
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Wyrmwood Area
5. At the top of Mist Mountain, activate an orb to raise a chest from the mist
Windy Hills
4. Use the raven minion to cut through a briar on the left side of the mountain and
enter a cave
Windy Valley
1. Use the raven minion to cut through a briar at the bottom of the Windy Hills and
climb down to a platform in Windy Valley
2. After breaking free, go back to the area the party was imprisoned and go in the
cave
3. When you get the boat, enter Windy Valley from the dock on the left side
4. At the End of the World, near the well
Windshire
2. Hiding under a tree in the center of town. A nearby child will give you a hint
3. In a patch of sunflowers on a hill near the windmill
4. Upstairs in the Mayors house
5. House on the far right side of town, upstairs, in the bunk bed
6. In the guard house outside the prison, in a box of carpets
7. In the Windshire prison, in the far right cell
8. Inside the windmill, in a box of carpets
Page 80
Whisper Woods
1. One the far right side by a chest with a blue bandana inside
2. When you get the boat, enter Whisper Woods from the dock on the right side
3. On the far left side of the map, running around
Aveyond
Briar Woods
3. At the top of the ladder near the right entrance, use Ingrids hoppify skill to
collect it from the water
4. Running in a corn field at the bottom left side of the map
5. Hanging from a rope near the left exit
6. Hanging from a rope at the top right side of the map, near the raven camp
7. In a chest on the far left side of the map
Dragon Wasteland
2. After finding the dragon bone key, go through the near the kobold camp and
climb the ladder to the right
3. Use Ingrids hoppify skill on a pond at the bottom of the map
4. Hanging from a rope near the top of the map
6. In the center of the map near a locked red door, climb up the mountain and find
it on a small island
7. In a chest on the left side of the map, down a narrow passage
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Page 81
Tor
Halaina
5. In the cave outside the castle, in a prison (collect the key from Gingernut cave)
6. In the castle courtyard
12. Reward for purchasing a second frame for the guard outside the castle
13. House on the right side of town with a blue roof, in a plant
Halaina Woods
Page 82
8. Boppity Woods, in the chimney of the witchs house. Go inside the house and use
Boyles flames on the fireplace to get him down
9. Crusade Grounds, in a chest at the top life side need access to the training
ground
10. Crusade Grounds, inside the guard tower, youll see the reflection in a mirror.
Stand below the mirror and turn down and press on the wall behind you
11. Weeville, in the house created by the Dark God
12. Halaina Port, in a barrel
Mist Realm
2. Platform at the top, accessible after entering from the End of the World
3. Raise a chest after entering from the Tor portal
Delamere
Page 83
Shadow Isles
2. In a chest at the Burglar Bird base near the bottom of the map
3. In the cave at the top left of the map, running around
Ravwyn
Ulrock
Misc
Purchasable
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Page 84
You make potions in Ingrids cauldron. Ingrids cauldron is in her home in Wyrmwood.
You can get to Ingrids house quickly by broomstick from anywhere in the world. To
make a potion, first obtain the recipe and bring it to Ingrids home.
Potion
Neon Potion
Freedom Potion
Blabbermouth Potion
Resize Potion
Agreeable Potion
Calming Potion
Choco Dream
Ingredient
Recipe Location
Tonic
Goo
Hot Spice
Spider Eyes
Chocolate
Lavender
Whispering grub
Tentacle
Rosemary
Goo
Problem
Yellow - Acidic
Green - Slimy
Gray - Lumpy
Aveyond 4
What to Use
Soda Ash
Rock Powder
Dream leaf
Location
Page 85
Orange - Rotten
Blue - Cold
Pink - Sour
Red - Hot
Purple - Volatile
Mineral man
Baby dragon
Moon tear
Glacial essence
Violin
Dont forget you can also cancel a potion and return all of your ingredients using the
potion kit which you can buy from the Windshire misc items store.
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Page 86
A Villains Reference
Shops, Items, Equipment, Skills, Maps
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Page 87
You can buy many things in villages. Here is a list of specialty items you can find.
Windshire Misc Shop
Things for Sale
Level Egg
Mutton Bag
Ghostly Trinket
Cheeki
Blue Bandana
Wyrmwood Misc Shop
Things for Sale
Soda Ash
Haunch
Covey Balm
Vampire Teeth
Frog Boots
Spider Eyes
Cheeki
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Page 88
Juniper
Summoning Scroll
Drakefang Potion
Drakefang Claw
Demonic Scroll
Drakefang Sword
Halaina Fruit Shop
Things for Sale
Cool Fruit
Cheese
Crunchy Fruit
Spikey Fruit
Spice Plum
Halaina Misc Shop
Things for Sale
Blabbermouth Recipe
Fan
Snake Ring
Cheeki
Weeville Misc Shop
Things for Sale
God Food
Tonic
Cheeki
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Page 89
Book of Saviors
Chateau Wine
Mudball Spell
Elven Cloth
Cheeki
Ulrock Misc Shop / Recipe Shop
Things for Sale
Secret Recipe
Cheeki
Bat Earrings
Crab Hammer
Calming Recipe
Dreamy Recipe
Burning Recipe
Wicked Recipe
Key Molding
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Page 90
Chesters Shop
Chester is a magician. If you bring him magical cheekies, he will give you points. You can
use these points to purchase items from Chesters magical shop. Chester has shops in
several villages and cities throughout the world.
Windshire
Description
Contempt II Spell
10 points
Description
Flames II Spell
14 points
Description
Darkness Upgrade 2
17 points
Page 91
Weeville
Description
Sacrifice Spell
24 points
Darkness Upgrade 3
21 points
Staff Upgrade 4
22 points
Delamere
Description
Staff Darkness 3
28 points
Darkness Upgrade 4
26 points
Staff Upgrade 5
26 points
Ulrock
Description
Darkness Upgrade 4
30 points
Flames IV Spell
30 points
Staff Upgrade 6
30 points
Ravwyn
Staff Upgrade 7
60 points
Aveyond 4
Description
Page 92
Equipment
Accessories
Ghostly Trinket
+30 health
Star Earrings
+1% health
Rock Charm
+5 evasion
+5% defence
Heart Bracelet
+20% defence
+10 resistance
Bee Stinger
+3 luck
Light Heart
+10% health
Shadow Heart
+10% damage
Chompers
+10 luck
Life Twig
+30% health
Specs
+5 luck
Goggles
+2 luck
Badge of Victory
+10% health
Aveyond 4
Details
Gives a tiny health boost. Ghosts aren't very healthy.
Where: Windshire, Misc Items Shop.
Value: 100 Gold
Grants an amazing 1% extra health!
Where: Tor, Arena Shop
Value: 1000 gold
As hard as a kobold's skull.
Where: Complete Kobold Stones job board
Value: 600 gold
The strength of a bear in a lovely bracelet.
Where: Gingernut Forest, past the bear.
Value: 800 gold
Float like a boat, sting like a bee stinger.
Where: Briar Woods, Briar Supplier quest
Value: 1000 gold
A heart filled with light. Choose between this or dark
heart in the dungeon below Halaina.
Where: Dungeon below Halaina
Value: Priceless
A heart filled with shadows. Choose between this or
dark heart in the dungeon below Halaina.
Where: Dungeon below Halaina
Value: Priceless.
A pair of teeth.
Where: Shadow Isles, Turtle Eggs quest
Value: 2000 gold
An interesting twig from a tree.
Where: Delamere, random drop, ancient trees
Value: 500 gold
Tiny glasses for a near-sighted goblin.
Where: Windy Valley, random drop, goblins
Value: 400 gold
Tiny goggles for a small hominoid.
Where: **
Value: 100 gold
Awarded for winning the intermediate arena in Tor.
Where: Tor, win intermediate arena battle
Value: 1000 gold
Page 93
Snake Ring
Start battles as a snake
Frog Boots
Start battles as a frog
Weapons
Swords
A paladin needs a good sword. These swords can be used by Robin.
Item
Unwanted Sword
+22 strength
Paladins Sword
+28 strength
Champions Sword
+65 strength
Drakefang Sword
+70 strength
+5 luck
Details
An old sword that belonged to a paladin at one point.
Location: Robin starts with
Value: 75 gold
The kind of sword a noble prince would use.
Location: Halaina blacksmith
Value: 500 gold
The favoured sword of arena champions.
Location: Tor
Value: 800 gold
Coated with drakefang poison.
Location: Buy in Crete Street at night
Value: 900 gold
A slow sword designed for bludgeoning.
Location: Find in kobold camp
Value: 1000 gold
It has one, maybe two wars left in it.
Location: Delamere blacksmith
Value: 1200 gold
An ancient, legendary sword.
Location: Receive from Galahad in Shadow
Isles
Value: N/A
An ancient, legendary sword.
Location: Upgrade at the black anvil
Value: 1200
Page 94
Guardians Blade
+270 strength
+5 luck
Warmonger
Warmonger is a blade meant to kill demons. Only Phye can use this blade. Each time he
defeats a demon, it will level up.
Item
The Warmonger L1
+240 strength
The Warmonger L2
+300 strength
+1 luck
+10 resistance
The Warmonger L3
+300 strength
+2 luck
+20 resistance
The Warmonger L4
+300 strength
+5 luck
The Warmonger L5
+400 strength
+7 luck
+50 resistance
The Warmonger L6
+550 strength
+10 luck
+50 resistance
Athames
Ingrid can use Athames in battle.
Item
Spooked Athame
+2 strength
Carved Athame
+6 strength
Aveyond 4
Details
A blade that gets stronger with use.
Location: Defeat a demon
Value: Priceless
A blade that gets stronger with use.
Location: Defeat a demon
Value: Priceless
A blade that gets stronger with use.
Location: Defeat a demon
Value: Priceless
A blade that gets stronger with use.
Location: Defeat a demon
Value: Priceless
A blade that gets stronger with use.
Location: Defeat a demon
Value: Priceless
A blade that gets stronger with use.
Location: Defeat a demon
Value: Priceless
Details
An athame that has seen too much.
Location: Starting weaon
Value: 35 gold
It can cut through both a carrot and a low-level
enemy.
Location: Buy in Windshire magic store
Value: 150 gold
Page 95
Rockbed Athame
+14 strength
Jagged Athame
+24 strength
Gargantuan Anthame
+38 strength
Heirloom Athame
+50 strength
Golden Athame
+80 strength
Charms
Charms can be used by Hiberu in battle.
Item
Sunsmith Charm
+100 strength
Four Winds Charm
+150 strength
Twisted Snake Charm
+200 strength
Pure Soul Charm
+300 strength
Chronos Charm
+600 strength
Details
Given to scholars on graduation day.
Location: Starting equipment
Value: 350 gold
He just wears it and it gives him powers.
Location: Delamere magic store
Value: 300 gold
For the most twisted individual.
Location: Ulrock magic store
Value: 400 gold
A mystery wrapped in an enigma.
Location: Ravwyn magic store
Value: 1000 gold
The combined power of the sun and the moon.
Location: Skull Mountain chest
Value: Priceless
Claws
Up to two claws can be used by Myst in battle.
Item
Timeworn Claw
+2 strength
Aveyond 4
Details
A claw that has seen better days.
Location: Mysts default weapon
Value: 15 gold
Page 96
Panther Claw
+4 strength
Whitewind Claw
+5 strength
Death Fang
+8 strength
Silver Claw
+8 strength
Stone Claw
+18 strength
Unforgiving Claw
+26 strength
Drakefang Claw
+38 strength
+3 luck
Dark God Claw
+45 strength
Vilehorn Claw
+60 strength
Tree Wrath Claw
+80 strength
Werebear Claw
+100 strength
+5 luck
Firebeast Tooth
+140 strength
Demon Claw
+180 strength
Wolf Claw
+180 strength
+15 luck
+5 evasion
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Page 97
Crystal Claw
+250 strength
Wrenches
Rowen can use wrenches in battle.
Item
Elven Wrench
+125 strength
Empowered Wrench
+165 strength
Subterranean Wrench
+195 strength
Dark Wrench
+240 strength
Arena Master
+300 strength
Details
A general worker's wrench.
Location: Rowens default weapon
Value: 200 gold
A wrench with a classic design.
Location: Chest in Daintree Forest
Value: 600 gold
A strong wrench for working with the toughest
materials.
Location: Ulrock blacksmith
Value: 900 gold
This wrench was not made for fixing things.
Location: Buy in Ravwyn
Value: 1300 gold
Arena winner's spoils.
Location: Complete all arena battles
Value: Priceless
Wands
Wands can be used by Ingrid in battle.
Item
Twisted Wand
+4 strength
Ghostly Wand
+20 strength
Bubinga Wand
+20 strength
Starshine Wand
+28 strength
Aveyond 4
Details
Well, it's kind of shaped like a wand.
Location: Ingrids default weapon
Value: 50 gold
A wand commonly used in necromancy, it can absorb
the power of nearby spirits.
Location: Complete quest in Windmill
Value: 200 gold
A wand especially crafted in Tor out of dragon bone.
Location: Tor
Value: 200 gold
Believed to belong to a witch who snuck her way into
the royal family.
Location: Halaina magic store
Value: 160 gold
Page 98
Dazzling Wand
+60 strength
Spellbinding Wand
+90 strength
Dragon Bone Wand
+180 strength
Mesmeriser
+220 strength
Corrupted Will
Boyle has a staff that he has named Corrupted Will. Hes very attached to this staff and
wont let anyone else use it. The power of this staff can be increased with the use of
certain mystical crystals.
Item
Corrupted Will L1
+4 strength
Corrupted Will L2
+10 strength
Corrupted Will L3
+24 strength
Corrupted Will L4
+50 strength
Corrupted Will L5
+95 strength
Corrupted Will L6
+160 strength
Aveyond 4
Details
A staff that has seen many betrayals and become
corrupted.
Location: Default Weapon
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
corrupted.
Location: Windshire magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
corrupted.
Location: Tor Magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
corrupted.
Location: Halaina magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
corrupted.
Location: Weeville magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
corrupted.
Location: Delamere magic cave
Value: Priceless (to Boyle)
Page 99
Corrupted Will L7
+320 strength
Corrupted Will L8
+440 strength
Armor
Heavy Armor
The following allies can equip heavy armor: Phye, Robin
Item
Inherited Armor
+40 defence
Evanwall Armor
+64 defence
Mud-Metal Armor
+96 defence
Emerald Armor
+140 defence
Dry-Metal Armor
+180 defence
Muntz-Metal Armor
+200 defence
Lava Surge Armor
+240 defence
+1 evasion
+1 luck
Demonskin Armor
+250 defence
Aveyond 4
Details
The typical armor for stable boys in case of horse
kicks.
Location: Robins default armor
Value: 100 gold
A heavy armor that is stylish enough to be worn to
social events.
Location: Halaina blacksmith
Value: 400 gold
The armor of a fallen arena champion who spent a lot
of time on the ground.
Location: Tor blacksmith
Value: 800 gold
Specially made by the elves for those worthy enough
to take the weight.
Location: Delamere blacksmith
Value: 1000 gold
Your run-of-the-mill tough guy armor with no bells or
whistles.
Location: Phye starter armor
Value: 700 gold
A tough and resilient armor but not recommended for
speed.
Location: Ulrock blacksmith
Value: 1500 gold
Despite its cool, shadowy appearance, this heavy
armor is tough in combat.
Location: Chest in depths of the fire
Value: 2200 gold
Despite its cool, shadowy appearance, this heavy
armor is tough in combat.
Location: Ravwyn blacksmith
Page 100
Diamond Armor
+300 defence
Mid-Weight Armor
The following allies can equip light armor: Boyle, Hiberu, Rowen
Item
Dragonskin Vest
+5 defence
Strong Mutton Vest
+10 defence
+3 attack
Sturdy Mutton Vest
+13 defence
Nimble Mutton Vest
+10 defence
+2 evasion
Vision Vest
+22 defence
+12 evasion
Details
It's not like you need the strongest armor when
you're retired.
Location: Boyles default armor
Value: 30 gold
Made from the toughest mutton, do not eat.
Location: Windshire blacksmith
Value: 230 gold
Made from the toughest heavy-weight mutton, do
not eat.
Location: Windshire blacksmith
Value: 200 gold
Made from the toughest light-weight mutton, do not
eat.
Location: Windshire blacksmith
Value: 250 gold
The most basic armor for a scholar.
Location: Hiberu starting gear
Value: 50 gold
Armor made from materials found in Briar Woods and
caves.
Location: Chest in Briar Woods
Value: 250 gold
Tough armor popular with the local paladins.
Location: Halaina blacksmith
Value: 300 gold
Armor created in the Tor style that has been used for
multiple generations.
Location: Chest in Gingernut Cave
Value: 400 gold
Armor created in the Tor style that has been used for
multiple generations.
Location: Tor blacksmith
Value: 500 gold
Page 101
Treeview Vest
+99 defence
Underground Vest
+150 defence
Chainwrap Vest
+160 defence
Bonelink Vest
+200 defence
Legendary Vest
+220 defence
+3 evasion
Light Armor
The following allies can equip light armor: Myst, Ingrid
Item
Skyshard Tunic
+3 defence
Windswept Tunic
+6 defence
Green Moon Tunic
+6 defence
Yard Work Tunic
+10 defence
Web-Wrap Tunic
+18 defence
+2 evasion
Songbird Tunic
+20 defence
Aveyond 4
Details
The type of armor for the mist creature that doesn't
get out much.
Location: Mysts default armor
Value: 20 gold
Extra light armor created high in the sky for extra air
absorption.
Location: Chest in Windy Hills
Value: 50 gold
A light armor for beginner witches.
Location: Ingrids default armor
Value: 60 gold
A light but effective armor made exclusively in
Windshire.
Location: Windshire magic store
Value: 300 gold
Made from some of the strongest spider web
available.
Location: Chest in Fangders Cave
Value: 200 gold
Light weight armor created by the elves with their
advanced knowledge of weaponry.
Location: Tor magic store
Value: 350 gold
Page 102
Royal Tunic
+38 defence
Doll Tunic
+50 defence
Featherweight Tunic
+60 defence
+3 evasion
Daintree Tunic
+68 defence
Unscrupulous Tunic
+105 defence
Liberated Tunic
+150 defence
Crystal Tunic
+170 defence
+3 evasion
Belts
Belts can be worn by Phye.
Item
Shaped Belt
+20 defence
+2 luck
Firestone Belt
+45 defence
Neverbreathe Belt
+80 defence
+3 luck
Aveyond 4
Details
Crafted by Phye but made with lava.
Location: Phye starting armor
Value: 1000 gold
Crafted by fire but made with love.
Location: Chest in Depths of the Fire
Value: 1200 gold
Crafted at night but made in the sun
Location: Friend in Ravwyn after defeating
Baal
Value: Priceless
Page 103
Helmets
Green Bandana
+1 defence
Blue Bandana
+1 evasion
Junk Viking Helmet
+2 defence
Standard Helm
+16 defence
Red Steel Helmet
+20 defence
+2 Evasion
Mud-Metal Helmet
+26 defence
Primitive Helmet
+32 defence
+10 strength
Emerald Helmet
+45 defence
Spiked Helmet
+55 defence
Hot-Top Helmet
+50 defence
+50 health
+2 evasion
Featherweight Helmet
+60 defence
Muntz-Metal Helmet
+75 defence
Aveyond 4
Details
Gives you the vigor of a panther.
Location: Drop from panther in Whisper
Woods
Value: 15 gold
Gives you the essence of a panther.
Location: Drop from panther in Whisper
Woods
Value: 15 gold
It makes you a Viking.
Location: Drop from Viking goblin
Value: 30 gold
Bulk-made helmets issued to paladins on crusades for
the King.
Location: Crusade grounds
Value: 200 gold
A helmet made of red steel.
Location: Halaina market
Value: 300 gold
The helm of a fallen arena champion who spent a lot
of time on the ground.
Location: Tor blacksmith
Value: 350 gold
The horns make it stronger.
Location: Drop from Windy Valley troll
Value: 400 gold
Protective head gear made especially by the elves.
Location: Delamere blacksmith
Value: 550 gold
As sharp as a demon's tongue.
Location: Chest in Shadow Isles
Value: 550 gold
It can do damage with enough force behind it.
Location: Phye starting equipment
Value: 500 gold
Page 104
Reflective Helmet
+80 defence
+2 evasion
Horned Helmet
+95 defence
Shields
Paladin Shield
+10 defence
Emerald Shield
+25 defence
Mud-Brick Shield
+17 defence
Hardrock Shield
+35 defence
Turtle Shield
+35 defence
+2 evasion
Scorpion Shield
+50 defence
Aveyond 4
Details
A high class shield suitable for paladins and princes
alike.
Location: Robin starting equipment
Value: 300 gold
A shield with dazzling emeralds.
Location: Delamere blacksmith
Value: 700 gold
A shield made from materials that are old yet highly
resilient.
Location: Tor blacksmith
Value: 500 gold
A high-tech shield with high defense capabilities that
also fits in your pocket.
Location: Ulrock blacksmith
Value: 900 gold
Inspired by the shell of a turtle, this shield was made
to be easily carried around at all times.
Location: Shadow Isles turtle quest
Price: 1000 gold
The absolute best in paladin defences.
Location: Kubaba boss drop
Value: Priceless
Page 105
Books
Book of Healing
Book of Saviors
Book of Nightmares
Book of Ice
Details
Teaches Hi'beru healing spells.
Value: 1000 gold
Spells: Rejuvenate, Restore
Location: Starting equipment
Teaches Hi'beru helpful spells.
Value: 1000 gold
Spells: Embolden, Detox
Location: Ulrock misc items store
Teaches Hiberu nightmare spells.
Value: 750 gold
Spells: Nightmare, Continuum
Location: Help dragon in Whisper Woods
Teaches Hi'beru ice spells.
Value: 1250 gold
Spells: Shard, Hail
Location: Ice Cave
Items
Special Items
Item
Details
Library Book
Broomstick
Jam Cookie
Love Stone
Novel Page
Key Molding
List of Fighters
Aveyond 4
Page 106
Anti-Bear Salve
Discarded Chocolates
Anti-Were Salve
Royal Frame
Plank
Goblin Toenail
Frog Prince
Spooky Skull
Diamond Metal
Black Metal
Reflective Ball
Baby Dragon
Centipede Leg
Parsnip
Pendant
Grapes
Heart of Fire
Blood of Ancients
Figurehead
Aveyond 4
Page 107
Full Map
A mysterious map.
Castle Map
Quarter Map
of a map.
Ledger
Stinger
Riddle Breaker
Oar
Moon Tear
God Water
Extravagant Leather
Prize Ticket
Tiny Egg
Power Yam
Elven Cloth
Bucket of Water
Bucket
Dragon Egg
Aveyond 4
Page 108
Kobold Keepsake
Tiny Furniture
Cheeki
Young Deb
Storm Badge
Cole Badge
Marsh Badge
Rabbit Supplies
Owl Transfigurine
Magic Stone
Potion Kit
Ancient Trash
Trap Ward
Witch Hat
Heavy Stone
Kings Goblet
Turtle Egg
Aveyond 4
Page 109
Night Bug
Teddy Boy
Eye of Darkness
Deed to Store
God Food
Bag of Rubies
Mir Wood
Alphabet Book
Wizard Orb
A powerful orb.
Details
Snow Globe
Chateau Wine
Ship in a Bottle
Orb of Pettyness
Ingrids Old Hat
Red Egg
Aveyond 4
Page 110
Fossil
Shell Carving
Weapon Blueprint
Ghost Puppet
Beige Llama
Ruby Gem
Torture Device
Glass Slipper
Shawl of Sorts
Actors Guild Card
Lost Sock
Sparkling Gem
Handsome Quill
Jade Dragon
Super Balm
Globe of Aia
Fan
Piggy Bank
Aveyond 4
It's actually just regular covey in a new jar but all sales
are final.
Value: 750 gold
A tiny but completely-to-scale model of the world.
Value: 1500 gold
The folds are what makes it dynamic.
Value: 750 gold
Page 111
Vampire Fangs
Vintage Doll
Jinx's Dress
Equipment
Item
Details
Powered Blade
Inert Blade
Summoning Scroll
Bear Armor
Lightning Sword
Fire Sword
A fiery blade.
Holy Sword
Crab Hammer
Water Boots
Fire Boots
Water Sword
Dark Sword
A dark blade.
Aveyond 4
Page 112
Details
Villain Pendant
Healing Pendant
Vengeful Pendant
Honey Butter Biscuit
Ginger Biscuit
Peach Jam Biscuit
Dream Stone
Power Stone
Dragon Stone
Details
Witch Doll
Vampire Doll
Ghost Doll
Werebear Doll
Teddy Bear
Cursed Teddy
Aveyond 4
Page 113
Cards
Item
Details
Crown Card
Poison Card
Archer Card
Beggar Card
Dagger Card
Arrow Card
King Card
Gold Card
Thief Card
Beggar Card
Spells
Item
Details
Aveyond 4
Page 114
Recipes
Item
Details
Blabber Recipe
Agreeable Recipe
Resize Recipe
Freedom Recipe
Calming Recipe
Choco Dream Recipe
Wicked Recipe
Burning Recipe
Dreamy Recipe
Potions
Item
Details
Blabbermouth Potion
Neon Potion
Agreeable Potion
Drakefang Potion
Resize Potion
Aveyond 4
Page 115
Calming Potion
Item
Details
Glacial Essence
Lavender
Juniper
Tentacle
Hot Spice
Violin
Mineral Man
Dream Leaf
Tonic
Goopy Goo
Spider Eyes
Soda Ash
Aveyond 4
Page 116
Spice Leaf
Rosemary
A sprig of rosemary.
Whispering Grub
Charcoal
Rock Powder
Keys
Item
Details
Cave Key
Pumpkin Key
Fire Key
Archer Key
An interesting-looking key.
Beggar Key
Prison Key
Brightsword Key
Vault Key
Cell Key
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Ice Key
Mysterious Key
Treasure Key
Windmill Key
Thief Key
King Key
Consumable Items
Item
Pepperdust
Remove transformation
Ginger
+10 health restored
Grape Drink
+2000 xp for all
Pumpkin Innards
+15 health restored
Ice Scroll
Casts ice spell
Fire Scroll
Casts fire spell
Demonic Scroll
Casts demonic spell
Aveyond 4
Details
Sneeze yourself out of transformations.
Target: 1 ally
Value: 10 gold
Makes excellent tea and cookies.
Target: 1 ally
Value: 100 gold
Makes the party more experienced.
Target: all allies
Value: 1000 gold
Just the right amount of cinnamon ... none!
Target: 1 ally
Value: 10 gold
Casts an ice spell on all enemies.
Target: all enemies
Damage: 50
Value: 20 gold
Casts a fire spell on one enemy.
Target: 1 enemy
Damage: 80
Value: 20 gold
Casts a demonic spell on all enemies
Target: all enemies
Damage: 500
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Mushroom Soup
+100 health restored
Cheese
+15 health restored
Kobold Sausage
+550 health restored
Chocolate
100% health restored
Ghostly Brine
+10 mana restored
Ghostly Essence
+50 health restored
Big Mushroom
15% health restored
Mutton Pie
+75 health restored
Haunch
+50 health restored
Fairy Dust
+20 xp
Goblin Rations
+30 health restored
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Berry Jam
+150 health restored
Pineapple Drink
+25 strength for all
Round of Cheese
+50 health restored
Demon Biscuit
+700 health restored
Spikey Fruit
+350 health restored
Cool Fruit
+130 health restored
Crunchy Fruit
+250 health restored
Spice Plum
+500 health restored
Myrica Infusion
100% mana restored
Cassia Leaf
Revive a fallen ally
Tinctura Hypericum
100% health restored
100% mana restored
Hexabread
+400 health restored
Level Egg
+1 level for all
Bread
+35 health restored
Preserved Lemons
+200 health restored
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Covey Balm
+50 mana restored
Kobold Curry
+120 health restored
Honey
+100 health restored
Peach Jam
+150 health restored
Red Grapes
+150 health restored
Mutton Bag
5 muttons
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Skills
Boyle
Contempt II
Contempt III
Flames
Flames II
Flames III
Flames IV
Sacrifice Life
Empower Minion
Aveyond 4
Description
Unleash your disdain on your enemies.
Target: 1 enemy
Damage: 4 + (1.4 * strength)
Mana: 10
Unleash your disdain on your enemies.
Target: 1 enemy
Damage: 20 + (1.4 * strength)
Mana: 10
Unleash your disdain on your enemies.
Target: 1 enemy
Damage: 40 + (1.5 * strength)
Mana: 15
Summon forth red-hot flames.
Target: 1 enemy, 3-5 hits
Damage: 2 + (0.5 * strength)
Mana: 15
Summon forth red-hot flames.
Target: 1 enemy, 3-5 hits
Damage: 20 + (0.52 * strength)
Mana: 15
Summon forth red-hot flames.
Target: 1 enemy, 3-5 hits
Damage: 40 + (0.52 * strength)
Mana: 15
Summon forth red-hot flames.
Target: 1 enemy, 3-5 hits
Damage: 60 + (0.6 * strength)
Mana: 15
Sacrifice some health to gain mana.
Target: Boyle
Damage: (0.5 * strength)
Mana: 35
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Devastate
Dark Triumph
Ingrid
In battle, Ingrid can use her wand or athame, transform her party members into
creatures, or use witchery to cause misfit. Sometimes Ingrids intentions backfire, so
beware!
Witchery Spells
Spells
Magic Missiles
Magic Missiles 2
Mudball
Mudball 2
Higglety Pigglety
Aveyond 4
Description
Randomly attack enemies and sometimes allies.
Target: Random, 3 hits
Damage: 2 + (0.8 * strength)
Mana: 7
Randomly attack enemies and sometimes allies.
Target: random
Damage: 25 + (0.8 * strength)
Mana: 12
Sling mud at an enemy.
Target: 1 enemy
Damage: (1.5 * strength)
Mana: 6
Sling mud at an enemy.
Target: 1 enemy
Damage: (1.7 * strength)
Mana: 10
Attack with pudding, and then pie.
Target: 1 enemy, 1-5 hits
Damage: (0.5 * strength) (on target)
Healing: (0.5 * strength) (on Ingrid)
Mana: 15
Send a hoard of flying pigs at the enemies.
Target: 1 enemy, 2-8 hits
Damage: 10 + (0.2 * strength)
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Wand
Zit Burst
Mana: 10
Transformation Magic
Description
Transforms one ally into a bat.
Target: 1 ally
Mana: 5
Turns the target into a frog.
Target: 1 ally
Mana: 10
Turns the target into a snake.
Target: 1 ally
Mana: 10
Coven Magic
Ingrid can only get these spells if she is part of the Transformation Coven.
Spell
Bug Boyle
Dragon
Chicken
Aveyond 4
Description
Transform Boyle into something more manageable.
Target: Boyle
Mana: 10
Transform Ingrid into a dragon.
Target: Ingrid
Mana: 10
Turns the target into a chicken.
Target: 1 ally
Mana: 10
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Curses Coven
Ingrid can only get these spells if she is part of the Curses Coven.
Spell
Curse of Death
Curse of Life
Curse of Pain
Description
Instantly defeats most enemies.
Target: 1 enemy
Damage: Death
Mana: 50
Prevents death for a party member.
Target: 1 ally
Effect: Target cant die
Mana: 10
Inflicts unbearable pain onto your enemy.
Target: 1 enemy
Effects: Enemy takes more damage from
attacks
Mana: 10
Ingrid can only get these spells if she is part of the Enslavement Coven.
Spell
Surrender Item
Turn Away
Enslave
Aveyond 4
Description
Steal an item from an enemy.
Target: 1 enemy
Mana: 10
Attempt to escape battle.
Target: ally party
Effect: Leave battle early.
Mana: 10
Force the enemy to do your bidding.
Target: 1 enemy
Effect: Make enemy fight for allies
Mana: 10
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Myst
In battle, Myst can turn into a fox, or bear (if she has the right charm). In two-legs form,
she can envelop the enemy party in mist, soothe her friends. In fox and bear form, she
can swipe or pounce at the enemy.
Skills
Envelop
(as Myst)
Soothe
(as Myst)
Four Legs
(as Myst)
Swipe
(as fox)
Pounce
(as fox)
Two Legs
(as fox)
Description
Envelop an enemy in mist.
Target: 1 enemy
Damage: (1.3 * strength)
Heals damage.
Target: 1 ally
Healing: 10 + (0.4 * strength)
Transform into Mysts fox form.
Target: Myst
Note: Myst can select another action after she
uses this skill on herself.
Swipe all enemies with one vicious blow.
Target: all enemies
Damage: 2 + (0.6 * strength)
Does double damage to wounded enemies.
Target: 1 enemy
Damage: (1.0 * strength)
Transform into Mysts human form.
Target: Myst
Note: Myst can select another action after she
uses this skill on herself.
HiBeru
In battle, Hiberu can use a charm on an opponent or use one of the spells he learned in
his books.
Skills
Chant
Rejuvenate (Healing Book)
Restore (Healing Book)
Aveyond 4
Description
Deals damage and heals Hiberu.
Target: 1 enemy
Damage: (0.5 * strength) (enemy)
Healing: (0.1 * strength) (Hiberu)
Heals a friend.
Target: 1 ally
Healing: (1.0 * strength)
Heals all allies.
Target: all allies
Healing: (0.5 * strength)
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Phye
In battle, Phye can strike the enemy with his demon sword, provoke the enemy, or use
dragon fire on the enemy.
Skills
Strike
Provoke
Dragon Fire
Aveyond 4
Description
Strike your enemy down with a sword.
Target: 1 enemy
Damage: (1.1 * strength)
Strike your enemy and regain some health.
Target: 1 enemy
Damage: (0.9 * strength)
Health: (0.1 * strength) for Phye
Attack all enemies with the spirit of a dragon.
Target: all enemies
Damage: (0.6 * strength)
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Robin
Robin only has one move of his own, but he can perform a team move with each party
member once he unlocks it.
Robin Skills
Bash
Protect (Myst)
Aveyond 4
Description
Bash two random enemies.
Target: 2 enemies, 2 hits
Damage: (0.7 * strength)
Put a protective shield on all party members for this
turn.
Target: all allies (requires 3 turns)
State: Protect
Draws a random card from the deck.
Target: random
Hercules: (0.1 * strength)
Mermaid: (1.0 * strength)
Gyendal: (1.5 * strength)
Cyclops: (1.8 * strength)
Let Ingrid practice her transformations
Target: Robin
Effect: Turn Robin into a random creature
Inflicts one of Robins nightmares upon the enemy.
Target: 2 enemies
Mutton: (0.3 * strength)
Ingrid: (1.0 * strength)
Ghost: (1.3 * strength)
Spider: (1.5 * strength)
Robin and Phye will attack together 3-5 times
Target: Random
Damage(0.8 * strength) 3-5 times
Heal the party through friendship.
Target: all allies (requires 3 turns)
Health: (0.7 * strength)
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Rowen
In battle, Rowen can clobber the enemy with a wrench, use a gadget on the enemy or
perform songs after becoming a sword singer.
Skills
Clobber
Gadget
Sweet Surrender
Flame Melody
Soaring Eagle
Wind Vale
Blade Waltz
Aveyond 4
Description
Whack the enemy with Rowens wrench.
Target: 1 enemy
Damage: (0.9 * strength)
Use one of Rowens gadgets.
Target: Random
Net: Stuns a target
Bandage bot: Heals allies
Danger bomb: Deals damage
Steal: Steals an item
Soothe enemies into a false sense of defeat.
Target: Random
Damage: (1.2 * strength) 2 times
Sing a melody of fire toward your enemies
Target: All
Damage: (0.7 * strength)
Soar high and strike like an eagle
Target: Random
Damage: (2.0 * strength)
Slice through the calm air in a shocking display
Target: All
Damage: (0.85 * strength) 3 times
Dancer and sword become one in a violent display
Target: Random
Damage: (0.8 * strength) 1-5 times
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Minions
Creature
Fang
A storm wolf
Colby
A rat
Razor
A crow
Crabber
A crab
Son of Cannon
A possessed cannon
Skills
Bite
Target: 1 enemy
Damage: 1 * strength
Thrash
Target: 2 enemy
Damage: 0.7 * strength
Bite
Target: 1 enemy
Damage: 1 * strength
Steal
Target: 1 enemy
Effect: steal cheese from the enemy
Beak
Target: 1 enemy
Damage: 1 * strength
Swoop
Target: 2 enemies
Damage: 0.7 * strength
Claw
Target: 1 enemy
Damage: 1 * strength
Fury Claw
Target: random, 6-12 hits
Damage: 0.3 * strength
Charge
Target: 1 enemy
Effect: aim at enemy
Blast
Target: 1 enemy
Damage: 2 * strength
Creatures
When an ally is transformed into a creature, they gain the skills of that creature.
Note: Strength = the original strength of the ally who was transformed.
Creature
Bat
Aveyond 4
Skills
Bite
Drain
Target: 1 enemy
Damage: 1 * strength
Target: 1 enemy
Damage: 0.8 * strength
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Bug
Goat
Frog
Snake
Dragon
Chicken
Squirrel
Aveyond 4
Struggle
Target: none
Damage: none; you just wiggle on the ground.
Headbutt
Target: 1 enemy
Damage: 1 * strength
Bite
Target: 1 enemy
Damage: 1 * strength
Splash
Target: 1 enemy
Damage: 1 * strength
Bubble
Target: random, 2-5 hits
Damage: 0.35 * strength
Bite
Target: 1 enemy
Damage: 1 * strength
Strangle
Target: 1 enemy, 1-3 hits
Damage: 0.45 * strength
Pound
Target: 1 enemy
Damage: 1 * strength
Fire Breath
Target: all enemies
Damage: 1.1 * strength
Beak
Target: 1 enemy
Damage: 1 * strength
Dance
Target: 1 enemy
Effects: confuse
Swipe
Target: all enemies
Damage: 2 + (0.6 * strength)
Effects: bleed
Plot
Target: 1 enemy
Damage: 2 * strength
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World Map
Locations
1. Wyrmwood
4. Fangders Cave
7. Briar Woods
10. Ulrock Tunnel
13. Wind Tower
16. Whisper Woods
19. Ravwyn
22. Gingernut Forest
25. Weeville
28. Snow Island
31. Divisive Thicket
34. Delamere
Aveyond 4
2. Mir Woods
5. Windy Hills
8. Dragon Wasteland
11. Ulrock
14. Wind Cave
17. Shadow Isles
20. Crusade Grounds
23. Port
26. Boppity Woods
29. Busybeak Hills
32. Petrified Plains
35. Clearing
3. Mist Mountain
6. Windshire
9. Tor
12. End of the World
15. Crab Island
18. Skull Mountain
21. Silverspring Wetlands
24. Halaina
27. Scuttle Beach
30. Mudsludge Swamp
33. Daintree Forest
36. Snow Cave
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Windy Hills
Goodie Caves
Hidden Items!
Goodie caves are hidden caves which contain bonus items which will make the game
extra easy. Theyre 100% top secret, completely hidden, and invisible to the naked eye.
They can be entered by standing in the right place and pressing on certain walls. The
guide below will show you where to find them.
Note: If you dont want to be shown exactly where goodie cave are, you can complete
Sid Riddles quest to receive a riddle breaker, which will let you know when you are near
one.
Windy Hills
In the top right corner of the map, where Myst traps the troll.
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Whisper Woods
Dragon Wasteland
On the right side of the map, near the exit that goes to Tor.
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Gingernut Cave
Busybeak Hills
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Windy Valley
In the top right corner of the map, above the goblin cave.
Daintree Forest
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Shadow Isles
At the bottom of the map, near the big burglar bird base.
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Aveyond wouldnt be what it is without the support of the fans. We appreciate your
support. Without you there would be no Aveyond.
(your guide version: 1.0)
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