Computer software, or simply software, is that part of a computer system that consists of
encoded information or computer instructions, in contrast to the physical hardware from
which the system is built.
The term "software" was first proposed by Alan Turing and used in this sense by John W.
Tukey in 1957. In computer science and software engineering, computer software is all
information processed by computer systems, programs and data.
Computer software includes computer programs, libraries and related non-executable data,
such as online documentation or digital media. Computer hardware and software require
each other and neither can be realistically used on its own.
At the lowest level, executable code consists of machine language instructions specific to an
individual processortypically a central processing unit (CPU). A machine language consists
of groups of binary values signifying processor instructions that change the state of the
computer from its preceding state. For example, an instruction may change the value stored
in a particular storage location in the computeran effect that is not directly observable to
the user. An instruction may also (indirectly) cause something to appear on a display of the
computer systema state change which should be visible to the user. The processor carries
out the instructions in the order they are provided, unless it is instructed to "jump" to a
different instruction, or interrupted.
The majority of software is written in high-level programming languages that are easier and
more efficient for programmers, meaning closer to a natural language.[1] High-level
languages are translated into machine language using a compiler or an interpreter or a
combination of the two. Software may also be written in a low-level assembly language,
essentially, a vaguely mnemonic representation of a machine language using a natural
language alphabet, which is translated into machine language using an assembler.
History[edit]
Main article: History of software
An outline (algorithm) for what would have been the first piece of software was written by
Ada Lovelace in the 19th century, for the planned Analytical Engine. However, neither the
Analytical Engine nor any software for it were ever created
The first theory about softwareprior to creation of computers as we know them todaywas
proposed by Alan Turing in his 1935 essay Computable numbers with an application to the
Entscheidungsproblem (decision problem).
This eventually led to the creation of the twin academic fields of computer science and
software engineering, which both study software and its creation. Computer science is more
However, prior to 1946, software as we now understand itprograms stored in the memory of
stored-program digital computersdid not yet exist. The very first electronic computing
devices were instead rewired in order to "reprogram" them.
Types of software[edit]
See also: List of software categories
On virtually all computer platforms, software can be grouped into a few broad categories.
Application software, which is software that uses the computer system to perform special
functions or provide entertainment functions beyond the basic operation of the computer
itself. There are many different types of application software, because the range of tasks that
can be performed with a modern computer is so largesee list of software.
System software, which is software that directly operates the computer hardware, to provide
basic functionality needed by users and other software, and to provide a platform for running
application software.[2] System software includes:
Operating systems, which are essential collections of software that manage resources and
provides common services for other software that runs "on top" of them. Supervisory
programs, boot loaders, shells and window systems are core parts of operating systems. In
practice, an operating system comes bundled with additional software (including application
software) so that a user can potentially do some work with a computer that only has an
operating system.
Device drivers, which operate or control a particular type of device that is attached to a
computer. Each device needs at least one corresponding device driver; because a computer
typically has at minimum at least one input device and at least one output device, a computer
typically needs more than one device driver.
Utilities, which are computer programs designed to assist users in the maintenance and care
of their computers.
Malicious software or malware, which is software that is developed to harm and disrupt
computers. As such, malware is undesirable. Malware is closely associated with computerrelated crimes, though some malicious programs may have been designed as practical jokes.
written in one or more programming languages; there are many programming languages in
existence, and each has at least one implementation, each of which consists of its own set of
programming tools. These tools may be relatively self-contained programs such as
compilers, debuggers, interpreters, linkers, and text editors, that can be combined together
to accomplish a task; or they may form an integrated development environment (IDE), which
combines much or all of the functionality of such self-contained tools. IDEs may do this by
either invoking the relevant individual tools or by re-implementing their functionality in a new
way. An IDE can make it easier to do specific tasks, such as searching in files in a particular
project. Many programming language implementations provide the option of using both
individual tools or an IDE.
Software topics[edit]
Architecture[edit]
See also: Software architecture
Users often see things differently from programmers. People who use modern general
purpose computers (as opposed to embedded systems, analog computers and
supercomputers) usually see three layers of software performing a variety of tasks: platform,
application, and user software.
Platform software: The Platform includes the firmware, device drivers, an operating system,
and typically a graphical user interface which, in total, allow a user to interact with the
computer and its peripherals (associated equipment). Platform software often comes bundled
with the computer. On a PC one will usually have the ability to change the platform software.
Application software: Application software or Applications are what most people think of
when they think of software. Typical examples include office suites and video games.
Application software is often purchased separately from computer hardware. Sometimes
applications are bundled with the computer, but that does not change the fact that they run
as independent applications. Applications are usually independent programs from the
operating system, though they are often tailored for specific platforms. Most users think of
compilers, databases, and other "system software" as applications.
User-written software: End-user development tailors systems to meet users' specific needs.
User software include spreadsheet templates and word processor templates. Even email
filters are a kind of user software. Users create this software themselves and often overlook
how important it is. Depending on how competently the user-written software has been
integrated into default application packages, many users may not be aware of the distinction
between the original packages, and what has been added by co-workers.
Execution[edit]
Main article: Execution (computing)
Computer software has to be "loaded" into the computer's storage (such as the hard drive or
memory). Once the software has loaded, the computer is able to execute the software. This
involves passing instructions from the application software, through the system software, to
the hardware which ultimately receives the instruction as machine code. Each instruction
causes the computer to carry out an operationmoving data, carrying out a computation, or
altering the control flow of instructions.
Data movement is typically from one place in memory to another. Sometimes it involves
moving data between memory and registers which enable high-speed data access in the
CPU. Moving data, especially large amounts of it, can be costly. So, this is sometimes
avoided by using "pointers" to data instead. Computations include simple operations such
as incrementing the value of a variable data element. More complex computations may
involve many operations and data elements together.
Many bugs are discovered and eliminated (debugged) through software testing. However,
software testing rarelyif evereliminates every bug; some programmers say that "every
program has at least one more bug" (Lubarsky's Law).[4] In the waterfall method of software
development, separate testing teams are typically employed, but in newer approaches,
collectively termed agile software development, developers often do all their own testing, and
demonstrate the software to users/clients regularly to obtain feedback. Software can be
tested through unit testing, regression testing and other methods, which are done manually,
or most commonly, automatically, since the amount of code to be tested can be quite large.
For instance, NASA has extremely rigorous software testing procedures for many operating
systems and communication functions. Many NASA-based operations interact and identify
each other through command programs. This enables many people who work at NASA to
check and evaluate functional systems overall. Programs containing command software
enable hardware engineering and system operations to function much easier together.
License[edit]
Main article: Software license
The software's license gives the user the right to use the software in the licensed
environment, and in the case of free software licenses, also grants other rights such as the
right to make copies.
freeware, which includes the category of "free trial" software or "freemium" software (in the
past, the term shareware was often used for free trial/freemium software). As the name
suggests, freeware can be used for free, although in the case of free trials or freemium
software, this is sometimes only true for a limited period of time or with limited functionality.
software available for a fee, often inaccurately termed "commercial software", which can only
be legally used on purchase of a license.
Open source software, on the other hand, comes with a free software license, granting the
recipient the rights to modify and redistribute the software.
Patents[edit]
Main articles: Software patent and Software patent debate
Software patents, like other types of patents, are theoretically supposed to give an inventor
an exclusive, time-limited license for a detailed idea (e.g. an algorithm) on how to implement
a piece of software, or a component of a piece of software. Ideas for useful things that
software could do, and user requirements, are not supposed to be patentable, and concrete
implementations (i.e. the actual software packages implementing the patent) are not
supposed to be patentable eitherthe latter are already covered by copyright, generally
automatically. So software patents are supposed to cover the middle area, between
requirements and concrete implementation. In some countries, a requirement for the claimed
invention to have an effect on the physical world may also be part of the requirements for a
software patent to be held validalthough since all useful software has effects on the
physical world, this requirement may be open to debate.
Software patents are controversial in the software industry with many people holding
different views about them. One of the sources of controversy is that the aforementioned
split between initial ideas and patent does not seem to be honored in practice by patent
lawyersfor example the patent for Aspect-Oriented Programming (AOP), which purported to
claim rights over any programming tool implementing the idea of AOP, howsoever
the richest person in the world in 2009, largely due to his ownership of a significant number
of shares in Microsoft, the company responsible for Microsoft Windows and Microsoft Office
software products.
Non-profit software organizations include the Free Software Foundation, GNU Project and
Mozilla Foundation. Software standard organizations like the W3C, IETF develop
recommended software standards such as XML, HTTP and HTML, so that software can
interoperate through these standards.
Other well-known large software companies include Oracle, Novell, SAP, Symantec, Adobe
Systems, and Corel, while small companies often provide innovation.
1)System Software:-System software are those software which we can used to control the
system and also used for run applications.
Example:-DOS,Unix etc.
For more help on System software than visits System software(full link).
2)Application Software:-Application software are those software which are designed to
perform a specific task.
Example tally,payroll etc.
For more help on Application Software than visits Application Software(full link).
3)Utility Software:-Utility software are those software which are used by everyone.
Example:-MS Office.
4)Presentation Software:-Presentation Software are those software which are use to
create/make computer presentations.
Example PowerPoint.
5)Language Software:-Language software are those software which are used to developed
languages code.
Peopleware
Peopleware is a term used to refer to one of the three core aspects of computer technology,
the other two being hardware and software. Peopleware can refer to anything that has to do
with the role of people in the development or use of computer software and hardware
systems, including such issues as developer productivity, teamwork, group dynamics, the
psychology of programming, project management, organizational factors, human interface
design, and human-machine-interaction.
Overview[edit]
The concept of peopleware in the software community covers a variety of aspects:[2]
The term "Peopleware" also became the title and subject matter of a long-running series of
columns by Larry Constantine in Software Development magazine, later compiled in book
form.[6]
References[edit]
Jump up ^ Larry Constantine Constantine on Peopleware Prentice Hall, 1995, p. xxi. (ISBN 013-331976-8)
Jump up ^ Silvia T. Acuna (2005). A Software Process Model Handbook for Incorporating
People's Capabilities. pp.9-11.
Jump up ^ Peter G. Neumann "Peopleware in Systems." in Peopleware in Systems.
Cleveland, OH: Assoc. for Systems management, 1977, pp 15-18. (ISBN 0-93-435613-0)
Jump up ^ Page-Jones, M. Practical Guide to Structured Systems Design. New York: Yourdon
Press. (ISBN 0-13-690769-5)
Jump up ^ Tom DeMarco and Timothy Lister. Peopleware: Productive Projects and Teams.
New York: Dorset House, 1987. (ISBN 0-932633-43-9)
Jump up ^ Larry Constantine The Peopleware Papers Prentice Hall, 2001. (ISBN 0-13-0601233)
The following are examples of Peopleware:
Computer Engineers
The Computer Engineers are commonly engage in software design and application to
address the needs of a particular industry or sector. The Computer Engineers are primarily
responsible for the update in the software as well as providing additional customization of
current software to ensure the system's functionality. In addition to this, the field of robotics
needs the expertise of a Computer Engineer to improve its designs and functions proficiently.
Software Engineers
The Software Engineer is primarily responsible for the design and development of the
software of the computers, as well as its testing and evaluation. They usually work on
computer chips to ensure that it is functioning well and suited to the company's needs.
The IT Specialists are tasked to plan and coordinate the installation, operation,
troubleshooting and maintenance of the computer's software and hardware systems. They
ensure that the necessary security programs, procedures and policies are implemented to
guaranty the company's data are safe and secure.
Website Designer
Website designers engage in the construction of the navigation schemes of a website. Their
job also includes putting together online content and applications in the internet. They also
work on the web page's layout as well as the strategic placement of the useful and practical
information about the website. At times, they are also responsible for conceptual design and
branding.
Computer Technicians
These technicians are in charge with the repair and maintenance of computers and its
servers. They also build or configure new hardware as well as installing and bringing up to
date the software. They are also tasked with the creation and maintenance of computer
networks.
Motherboard
Motherboard specifically refers to a PCB with expansion capability and as the name
suggests, this board is often referred to as the "mother" of all components attached to it,
which often include peripherals, interface cards, and daughtercards: sound cards, video
cards, network cards, hard drives, or other forms of persistent storage; TV tuner cards, cards
providing extra USB or FireWire slots and a variety of other custom components.
Similarly, the term mainboard is applied to devices with a single board and no additional
expansions or capability, such as controlling boards in laser printers, televisions, washing
machines and other embedded systems with limited expansion abilities.
Types of Computer Motherboard
The types of system board should not be confused with Form factors. There are basically two
types of motherboards. The integrated and the nonintegrated system board. Each as follows:
1. Integrated Motherboard: The integrated system board has most of its components
soldered on the board unlike expansion cards that are detachable. This type of motherboard
as an advantage and also a drawback. Its main advantage is its simplicity as much space is
conserved, portable and perhaps cheaper to manufacture.
The major drawback is when an on board component is faulty; the entire System board has
to be replaced. However, such faulty components in some motherboards can be disabled and
replaced by an expansion card but this has to be done by a highly experienced technician.
Sometimes the cost of doing so may outweigh its benefits.
2. Non-integrated Motherboard: The non-integrated system board has expansion slots with
some of its components detachable like the video adapter, disk controllers etc. The major
advantage of this type of System board is its flexibility with respect to replacement of faulty
components. When an expansion card is faulty it can easily be replaced.
Memory and their Slots: The computer memory (RAM) is one of the most important parts of
the system board. The number of memory chips of a motherboard depends on the type of
computer and its capacity. There slots are usually white and black and very close to each
other.
Expansion cards: Expansion cards are a typical component of nonintegrated system board
as indicated earlier in this discourse. An example is a graphic card. However this can be
integrated into the motherboard it depends on the type of circuitry.
CPU and slots: The central processing unit and the sockets is highly prolific part of the
computer. It is located right on the motherboard. And it is easily identifiable as a result of the
heat sink or cooling fan directly on it.
BIOS Chip: Just like the CPU, the BIOS chip occupies a top position in terms of the order of
importance on the system board. It directs the CPU with respect to how it relates with other
parts of the computer. The Basic Input and Out System chip or integrated circuit is fixed on
board and it is easily identified. BIOS and the name of the manufacturer are usually written
on the chip.
CMOS Battery: The complementary Metal Oxide Semiconductor (CMOS) is a small battery on
the system board that powers the CMOS memory. The CMOS memory keep very important
settings in the computer such as date, time, configuration of the hard drive etc. in such a way
that when the computer is switched off such settings are maintained. In order for this to be,
the memory most always has power on. This is achieved via the CMOS battery. If a computer
looses correct time and date for example, it is an indication that the CMOS battery is weak.
Power Supply and Connectors: This is the electrical unit of the system. It is the unit that
supplies power as required for the smooth running of the computer. If it is bad the system
will not power on. The power supply pack can be replaced when faulty.
Keyboard Connector: This is one of the most important input device for a desktop computer.
It's connector is located on the motherboard. Keyboard connectors have two main types, the
AT and the PS/2 Connector. The AT has round connecting interface into the motherboard,
while the PS/2 connector is rectangular in shape and is smaller. Modern motherboards come
with both connecting points.
Mouse Connector: The mouse is also a very important input device on the computer. Its
connecting port is located on the motherboard. The connecting interface is usually round or
a USB like interface.
Floppy and Hard Disk Connectors: The Hard drive is the mass storage device of the
computer system, same with the floppy disk. They are onboard connecting interfaces that
enable the computer communicate with both drives.
Expansion slots: Expansion slots on the motherboard or a riser board make it possible for an
additional card or board to be connected to the main board. There are different types serving
different purposes. Mostly you come across PCI, PCI Express and AGP expansion slots. And
for those computers manufactured before 1997, their slots are slightly different from what is
obtainable today, though most of them are being faced out.
Peripheral ports and Slots: The functions performed by the computer require in most cases
an external device connection either for uploading or to download data or as the case may
be. There are various peripheral ports and slots met for this purpose. The most important
peripheral ports are the universal serial bus (USB), Serial, Ethernet, Parallel, Video, sound,
Game ports.
Jumpers and DIP switches: Jumpers and DIP switches used to configure the system board
serving as a regulator for the amount of voltage supply as required by the various
components on the motherboard especially the processor. This is automatic in some recent
motherboards form factors.