Lozdra
Page 5
The Black Stone
Page 17
The Thing on the
Bike Path
Page 41
Issue 19
May-June, 1999
Information
Editor, Writer and Art Director: Michael C.
LaBossiere, ontologist@aol.com.
Cover and Interior Art: Michael C. LaBossiere,
ontologist@aol.com.
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rmendez@geocities.com.
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Lozdra1998
By Michael C. LaBossiere
Ontologist@aol.com
Call of Cthulhu
Legal Information
This adventure is copyright 1998 by
Dr. Michael C. LaBossiere. It may be
freely distributed for personal use
provided that it is not modified and no
fee above the normal cost of distribution
is charged for it. Visit my web site at
http://user.aol.com/ontologist/index.h
tml.
Call of Cthulhu is Chaosium Inc's
registered trademark for their game of
horror and wonder in the worlds of HP
Lovecraft. For more information, contact
Chaosium Inc., 950-A 56th St, Oakland,
CA 94608 -- or call us at 510-595-2440.
Visit Chaosium's web page at
http://www.chaosium.com/cthulhu/.
Introduction
This adventure is set in 1920s
Scotland. It pits the intrepid
investigators against a horror from the
12th century and is intended for a
moderately experienced group. The
adventure provides the opportunity to
gain access to an ancient book and is
suitable as a side-adventure for
investigators in search of information.
The adventure also serves well as a
stand-alone adventure and can be set in
other times and places with suitable
modification.
Keepers Information
Untold years ago a Mi-Go expedition
landed on Mars in search of minerals
Opifex Bi-Monthly Random Universes
Trip to Scotland
Unless the Keeper has special plans for
the investigators, the trip to Scotland
should be uneventful. The investigators
will arrive safely in the village of
Opifex Bi-Monthly Random Universes
Investigation
There is a variety of information that
might become available to the
investigators. The two main sources are
old texts and the inhabitants of the
village they will be vistiting.
Texts
If the investigators decide to
investigate the situation, they might be
able to find the following information. If
they are working for Dr. Phileus, he will
be able to provide them with all of this
information.
One source is Obscure Legends of the
Isles written by Dr. Charles Winters and
published in 1908. The book is available
in most major and academic libraries in
Britain and America. The University of
London has a copy. The text contains
the following relevant passage:
One story that is similar to many lake and
sea monster tales speaks of a serpent creature
referred to as a Lozdra or Losa. In the tale, a
thief steals an egg that belonged to this
serpent and took it into the village of
Kenburrough. Outraged by this theft, the
serpent creature rose from the nearby lake and
attacked the village. As happens so often in
these tales, a heroic stranger appears at the
last minute and vanquishes the serpent. This
stranger is referred to as Joseph. According to
the tale, he is mortally wounded by the
serpent and leaves behind a book and his
sword for future generations. The similarity to
other such legends is clear and a further
analysis reveals
The Scholar
For the adventure to work properly, it
is important that the investigators all go
to see the scholar. If some or all of the
investigators decide not to go, then the
events of the adventure will need to be
modified. In such a situation, the
players whose investigators remain in
the village will need to play out the
situation until the other investigators
return.
The scholar lives in a nearby town
which is six miles away. His name is
Eric Walters and he is a retired
university professor. He lives in a
modest cottage with two dogs and six
cats. He will be happy to have polite
visitors, especially if they are educated.
If the investigators ask about the copy of
the book, he will tell them he has it and
that he would be willing to part with it,
provided that it is being purchased by a
reputable party. At this point he will
mention that a rather shifty philistine
named Donald West was here earlier
asking about the book. Walters will say
I could see that he was no honest man,
so I sent him packing.
The Village
Provided the investigators are polite,
the villagers will be willing to talk to
them. Most of the villagers work raising
and shearing sheep or fishing and know
little beyond the old stories. The typical
villager will be able to tell the following
tale:
Maps
The following details the maps used in
the adventure.
The Village of Kenburrough
The village is a small, pleasant place
with traditional cottages, some small
businesses and fishing docks. The other
main features of the town are Josephs
tomb and the tower. Beside the town is
Loch Joseph, named after the hero of the
village.
1. Grazing Area: This is the main
grazing area of the village sheep.
During the day there will be a few
flocks of sheep and their attending
shepherds. After West frees the
Lozdra, this will be a scene of
carnage.
2. The Village: This is the village
proper. It consists of traditional
buildings. Once West frees the
Lozdra, the streets will contain
bodies.
3. The Tomb: This is the tomb of
Joseph. Grass grows thickly on the
tomb, except for one section that is
bare. Village lore says that Joseph
9
Action
The following details the key events of
the adventure.
The Freeing of the Lozdra: While the
investigators are visiting the scholar,
Donald West will return to the village.
West is a criminal who makes a living
by stealing valuable historical and
artistic items. He typically sells them to
Opifex Bi-Monthly Random Universes
Conclusion
The adventure concludes when the
investigators defeat the Lozdra or they
themselves are defeated. If they defeat
the Lozdra, each investigator should
receive a 1D10 Sanity award. They will
also have to do something with the
hibernating Lozdra. A museum would
probably be an excellent choice.
Mythos Beings
Lozdra, Lesser Independent Race
Description: A Lozdra is a large being
with a worm like body. The body is
dark gray in color and is oddly textured
(similar to Giger's Alien). Unlike worms,
a Lozdra has two tentacles extending
from its upper body. These tentacles end
in a gripping "hand" with sharp, bony
talons. The head of a Lozdra is devoid
of any obvious eyes or other sensory
organs. Despite this, the Lozdra have
extremely acute senses, including
excellent hearing and the capacity to
sense heat. The mouth of the Lozdra is
small relative to its head, but is filled
with needle like teeth. The mouth also
contain an extendible tendril like
growth which the Lozdra uses to inject
its parasites into its victims.
In combat, a Lozdra will slash at its
victims with its talons and rip at them
with its teeth. If a Lozdra bites a victim,
it will attempt to inject parasites into the
victim. To do this, the Lozdra must
match its POW against the victim's
POW. If the Lozdra succeeds, the
parasites enter the victim and begin
consuming his flesh. The parasites will
inflict 1D3 points of damage for 1D3
rounds. Seeing the parasites writhing in
11
The Lozdra
Characteristic Rolls
Average
Stats
STR
4D6+10 24
30
CON
2D6+6
13
16
SIZ
4D6+10 24
31
INT
2D6
7
9
POW
4D6
14
16
DEX
3D6
10-11
12
Hit Points
19
24
Damage
+2D6
+3D6
Bonus
Move: 8/12 Walk/Swim
Weapons: Bite 50% Damage 1D8+Special, Claw 40% 1D6+db
Armor: None.
Spells: None.
Sanity Loss: 0/1D8 Sanity Points to see a Lozdra.
Lozdra Zombies
Description: Lozdra zombies look like "conventional" zombies, except their skin writhes
with small tendrils, a bundle of small stalks replaces the eyes, and sharp, needle like
growths extrude into the mouth. The writhing tendrils are part of the animating
parasites body, which is wearing the corpse like clothes. The stalks are the parasite's
heat sensitive organs.
A Lozdra zombie is considerably more intelligent than a normal zombie and it is
capable of planning and some limited strategy. A Lozdra zombie is able to
communicate with other Lozdra forms by emitting heat patterns. A Lozdra zombie
cannot create parasites of its own.
Since the parasite is spread throughout the body, a Lozdra zombie is extremely
difficult to kill. A Lozdra zombie sustains little damage from most weapons. It attacks
by biting with its needle like teeth. The bite injects a caustic substance which inflicts
another 1D3 points, unless the victim makes a successful luck roll.
Like the Lozdra, the Lozdra zombies are harmed by the special metal. Unlike the
Lozdra, the zombies do not regenerate.
The parasite secretes chemical that helps preserve the flesh, enabling the corpse to
remain useful for up to two weeks. At the end of that time, the body collapses into a
pile of horribly rotted flesh and the parasite dies.
Characteristic
STR
CON
SIZ
INT
POW
DEX
Hit Points
DB
12
Rolls
3D6X1.5
3D6X1.5
2D6+6
2D6
1D6
2D6
Ave
15-17
15-17
13
10
3
7
14
+1D4
#1
16
17
13
8
5
8
15
+1D4
#2
15
15
14
9
2
6
15
+1D4
#3
17
18
16
11
5
10
17
+1D4
#4
17
16
14
8
3
7
15
+1D4
#5
18
15
14
7
4
8
15
+1D4
#6
15
19
16
6
3
8
18
+1D4
Move: 8
Weapons: Bite 30%, damage 1D4+Special.
Armor: None, but impaling weapons do 1 point of damage and all other conventional
weapons do only half damage.
Spells: None.
Sanity Loss: 1/1D8 Sanity Points to see a Lozdra Zombie.
Lozdra Flyers
Description: A Lozdra flyer has a dark gray body with a pinkish underbelly. It flies by
flapping large, membranous wings. The head is mostly mouth, which splits open in
four sections, enabling a Lozdra flyer to inflict rather nasty bites. Like the other Lozdra
forms, the Lozdra flyer detects heat.
In combat, a Lozdra flyer swoops at its intended victim, aiming at the head and limbs.
A successful bite with its teeth can inflict serious damage and injects a caustic agent.
The agent inflicts an addition 1D3 points of damage, unless the victim can make a
successful luck roll.
A Lozdra flyer regenerates one point each combat round, but stays dead if it is killed.
The special metal will also harm a Lozdra flyer in the same manner it harms the Lozdra.
Characteristic
STR
CON
SIZ
INT
POW
DEX
Hit Points
Damage
Bonus
Rolls
1D6
2D6
1D6
1D6
2D6
4D6
Average
3
7
3
3
7
14
5
-1D6
#1
4
8
4
3
6
15
6
-1D6
#2
2
6
5
3
10
16
6
-1D6
#3
3
10
6
6
11
17
8
-1D6
#4
6
8
5
4
8
15
7
-1D6
Artifacts
The following details the artifacts in
the adventure.
Joseph's Sword
The sword is fairly rough looking. The
blade looks like a gladius short sword,
although it is clearly made out of very
unusual metal. The metal is bright,
almost luminescent. The metal is
13
14
-Handout #1
Dear x,
I hope that this letter is appropriate. A mutual associate informed me that you and
your fellows are intrepid and skilled at solving various problems and resolving difficult
issues. Because of my physical condition I am unable to travel and I wish to employ you
in a noble endeavor.
In the course of my research into various matters, I have learned of the existence of a
rather interesting book. According to the histories and records I have consulted, this
book was written in the 12th century by a Christian thinker named Joseph. According to
the descriptions, this book contains a great deal of metaphysical information pertaining
to devils mentioned not in the Bible.
The contents of this work would be priceless in my ongoing research into these topics.
I have managed to track the work by the legends and tales associated with it. To the
best of my knowledge, it is currently located in the village of Kenburrough in Scotland.
If you would undertake the recovery of the text, my university will provide you with
passage and a suitable finders fee for the work.
Sincerely,
Dr. K. Phileus
Harvard University
-Handout #2 Obscure Legends of the Isles by Dr. Charles Winters, 1908.
One story that is similar to many lake and sea monster tales speaks of a serpent creature
referred to as a Lozdra or Losa. In the tale, a thief steals an egg that belonged to this
serpent and took it into the village of Kenburrough. Outraged by this theft, the serpent
creature rose from the nearby lake and attacked the village. As happens so often in
these tales, a heroic stranger appears at the last minute and vanquishes the serpent. This
stranger is referred to as Joseph. According to the tale, he is mortally wounded by the
serpent and leaves behind a book and his sword for future generations. The similarity
to other such legends is clear and a further analysis reveals
-Handout #3 from Lesser Cults of Rome by Dr. Julian White, 1821.
One of the smallest cults of Rome was the Order of Phaedrus. While the name
Phaedrus is no doubt familiar to those who have read the works of Plato, there is no
evidence of a connection between this order and the Phaedrus mentioned by the father
of philosophy.
The Order of Phaedrus is first mention in a work by the obscure and minor historian
Citius. According to Citius, the Order was founded in 121 ad and supported by the
Roman government. The Order appears to not be religious in the usual sense and they
are not associated with any god. Citius notes that the Order was dedicated to protecting
the people of Rome from the Lozdra, which laid waste to a villa and greatly threatened
the region. Phaedrus was said to have defeated the Lozdra by using a special elder
metal which was the bane of the Lozdra.
15
Keeper's Maps
16
Call Of Cthulhu
Legal Information
This adventure is copyright 1998 by
Dr. Michael C. LaBossiere. It may be
freely distributed for personal use
provided that it is not modified and no
fee above the normal cost of distribution
is charged for it. Visit my web site at
http://user.aol.com/ontologist/index.h
tml.
Call of Cthulhu is Chaosium Inc's
registered trademark for their game of
horror and wonder in the worlds of HP
Lovecraft. For more information, contact
Chaosium Inc., 950-A 56th St, Oakland,
CA 94608 -- or call us at 510-595-2440.
Visit Chaosium's web page at
www.chaosium.com/cthulhu/
Keepers Introduction
Untold eons ago, a Devourer embryo
was deposited upon the earth in what is
now the state of Maine. The immature
Devourer, still encased within its shell,
fed upon all available life. After some
time, the malign entity became dormant.
It slumbered away the eons until it was
chanced upon by a Mi-Go expedition.
After losing several of their number, the
Mi-Go sealed the being within a magical
shell and went back to their mysterious
activities.
Thus imprisoned, the Devourer
became dormant and awaited the
chance to feed again. Slightly more than
300 years ago, an English wizard named
Jeremiah Trask learned of the Devourer
from ancient writings and came to the
New World to seek it out. Trask
eventually located the Devourer and
was able to partially free it from the Mi17
Maine
If the investigators fly in, they will be
met by Jones at the Bangor International
Airport. If they arrive by bus or car, they
will be met by Jones in Bangor. If
needed, Jones will have enough rented
vehicles to transport the investigators.
Jones will want to start the journey to
Colbin as soon as possible, but will be
willing to take time to adequately
prepare for the trip. If the investigators
need equipment, they can purchase it in
Bangor (there is a large mall in the area)
or in a nearby community (such as
Brewer, Old Town, or Orono). There are
a variety of gun and outfitting stores in
Opifex Bi-Monthly Random Universes
Colbin
Colbin is about an hour from Bangor
in good driving conditions. The road to
town is a two lane, paved road that has
many potholes and frost heaves. The
town itself is quite small and has only a
few house, a small general store, and a
gas station. The people are friendly,
with the notable exception of Jeremy
Morill.
Map of Colbin
Houses: The houses are fair to wellmaintained old style New England
structures. The majority of the
inhabitants are retired (the young folks
dont like to stay, they go off to the big
city). These people are friendly and
will chat with polite investigators. They
do not know a great deal about the
legends of the area, but they do know a
story about a demon that lived under
the rock in the woods. Colbins phone
system is a party line system (this means
that everyone shares one line) and it is
quite old. It tends to fail at times and
does not support cellular phones, highspeed modems, or other such new
fangled things.
Gas Station: Harold Thibodeau runs the
local two pump gas station, which offers
full service at a reasonable rate. Harold
has a small service garage (he was a
mechanic in the Korean War) and does
good repair work. Harold is also the
local law enforcement officer, since
Colbin doesnt have enough people or
crime to warrant a full time police force.
Harold has a service .45 in his office
desk. He hasnt fired it at anyone since
the war, but still knows how to use it.
19
Information in Colbin
Most of the inhabitants of Colbin will
be willing to talk to the investigators,
provided the investigators are polite.
Rude investigators will receive curt
replies. If the investigators threaten or
act against any of the inhabitants,
Harold will take action and summon
police in from nearby towns to deal with
the problem.
Almost anyone in town can tell the
investigators that the students were
staying in an old cabin in the woods and
that a lumber company owns the land.
Anyone who knows about the cabin can
give adequate directions to it. They also
know that the students visited Clara
Barton on several occasions.
Some of the inhabitants know some
version of the legend of the black stone.
Most versions of the story involve a
demon or devil that lives under a stone
in the woods. Some versions mention a
wizard named Trask and others
mention that a witch hunter named
Morill killed him. Other versions are
completely inaccurate and include
stories about a big foot like creature.
Such stories can be useful to through the
investigators off track.
Some of the older inhabitants
remember when Goodale came to town
and purchased the old cabin. Those who
remember Goodale will describe him as
having been spooky and disturbing.
They will also remark that he vanished
21
Cabin Map
As the investigators approach the
camp, they will see that the front door
has been smashed open. They will also
see five unfired 12 gauge shot gun shells
lying near the step, a 12-gauge pump
shotgun, and a rotting hand with a ring
on it. Seeing the rotting hand costs 0/1
Sanity points. Jones will identify the
ring as belonging to Jeff.
Main Room: The main room looks as if
a terrible struggle occurred in it. There
is dried blood, water jugs, containers of
food, and a cook stove scattered about
Opifex Bi-Monthly Random Universes
Events
The night search of the woods will be
a nightmarish ordeal for all involved.
26
27
Trouble in Town
After the nights feeding, the Devourer
will have enough magic points stored in
its shell to take action against the
isolated town. The Devourer will use its
magic points to gain control of more
people in the town to use as spies and
slaves (this ability of the Devourer is
described below). The Devourer will use
its mind controlled victims in four ways.
First, they will be used as spies to keep
an eye on things. Through these spies
the Devourer will aware of almost
anything that happens in the town.
Second, they will be used to gain more
victims for the Devourer. These
unfortunate people will be forced to
overpower their own friends and family
and bring them to the Devourer. As its
stock of magic points and power
increases, it will able to control more
and more people and hence gain even
more victims. Thus, if the investigators
are unable to stop the Devourer quickly,
they probably never will. Third, the
Devourer will use them to search for the
missing stone. Without this stone the
Devourer cannot free itself. Since
touching an Elder Sign will free a mind
control victim and the stone has an
Elder Sign on it, none of the Devourers
slaves can touch it. If the stone is located
by one of the Devourers slaves, the
28
NPCS
Dr. Hiram Jones, Professor of History
STR: 10 CON: 11 SIZ: 12 INT: 18
POW: 12 DEX: 11 APP: 12 EDU: 20
SAN: 55 HP: 12
Damage Bonus: None
Combat Skills: Fist/Punch 55% 1D3,
Pistol 55%, Rifle 55%
Skills: Computer Use 10%, Cthulhu
Mythos 5% Credit Rating 80%, Drive
Auto 45%, First Aid 45%, Library Use
85%, Occult 20%, History 90%, Sneak
15%
Languages: English 100%, Latin 75%,
French 25%, German 15%
Spells:Elder Sign
Equipment: Apple PowerBook, camping
gear, .410 gauge pump shotgun (1D10 5
shots).
Physical Description: Dr. Jones is a thin
man with gray hair and glasses. For this
expedition he will be wearing his
hunting clothes and sturdy-hiking
boots.
History/Personality: Jones earned his
college degrees through hard work and
the help of the G.I. Bill. In WWII, Jones
was an infantry sergeant who was
decorated for bravery. As such, he is not
afraid of a little action. Jones first
exposure to the Mythos occurred when
Opifex Bi-Monthly Random Universes
Monsters
Undead
Note: Because of their nature, all the
undead are limited to the Devourers
area of influence (initially one mile from
it). If an undead creature is dragged or
forced from this area, it will cease to be
animated. If it is returned to this area, it
can be animated again. If an undead
creature is destroyed, it cannot be reanimated by the Devourer. The undead
created by the Devourer do not retain
any memories from when they were
alive. They are basically meat or bones
that are infused with the Devourers
terrible and unholy energies. Since the
undead are guided by the Devourers
mind, they will fight far more
intelligently than normal zombies and
skeletons. Particularly sadistic Keepers
may wish to have these beings use any
weapons that may become available to
them (such as dropped firearms). These
beings use the weapons at the base skill
chance. The undead cannot touch Elder
Signs or attack anyone who has an Elder
Sign on her person. The will also be
forced away from such a sign (this
vulnerability could be used to drive
them out of the Devourers area of
influence).
The Devourers undead produce
intermittent magnetic fields and their
flesh or bones glow faintly with a pale
light of an odd and unnatural color. The
Devourers zombies continue to rot after
it has animated them and they will
Opifex Bi-Monthly Random Universes
Main Map
The Camp
The Stone
Colbin
1
1
1
Key
1
Residential
2 Gas Station
Woods
Clear
3 General Store
4 Clara Barton's Home
37
Paved Road
Opifex Bi-Monthly Random Universes
Cabin Map
Bathroom
Bedroom
Bedroom
Fireplace
Trap Door
Cellar
38
Clearing Map
Trail
20 Foot Mark
the Stone
39
Players Handouts
Handout#1 First File
We found the stone referred to by Hastings. The stone is roughly six feet
high and about five feet wide. Jeff did some digging around the stone and
turned up some human bones. Jeff also dug up an old ring of stones. The
stones have some strange marks on them that I cannot decipher. They do
not look like anything Ive seen before. We decided to leave the bones
where we found them, since we will have to call the police tomorrow. Jeff
has decided to take one of the stones from the ring and show it to Clara,
since she knows so much about the legends of this place. I dont know why,
but the black stone frightens me. I know its not very professional, but I
think the stone is evil. Maybe it is because of the old stories, but this place
really bothers me.
40
Dark Conspiracy
It was like something out of those spooky
books by that old Maine horror writer.
People had been disappearing off the
University of Maine bike trail, and only
pieces of them had turned up later. The
police thought it might have been bears,
since there have been some bear attacks in
the Maine woods recently. But I know bears,
and bears dont do stuff like was done to the
bodies. It was something else, something
from a long time ago...
Introduction:
This adventure is intended for a
beginning or relatively new party of
Dark Conspiracy characters. It is set in
the state of Maine and should be run
during the campaigns summer or fall
(in the winter the bike path is filled with
snow).
Legal Information
This adventure is copyright 1999 by
Dr. Michael C. LaBossiere. It may be
freely distributed for personal use
provided that it is not modified and no
fee above the normal cost of distribution
is charged for it. Visit my web site at
http://user.aol.com/ontologist/
This item is not authorized or endorsed
by Tantalus Inc. and is used without
permission. The item is for personal use
only. Any use of Tantalus Inc.'s
copyrighted material or trademarks in
this file should not be viewed as a
challenge to those copyrights or
trademarks. In addition, this item
cannot be republished or distributed
without the consent of the author.
41
Players Introduction
The following introductory material
should be available to all the PCs:
Recently, two young women vanished
while running on the University of
Maine bike trail. In these times the news
would be unremarkable (maybe a
mention on the local news). However,
one of the young women is the daughter
of megastar Ashley Cameron. This fact
has made the disappearance front page
news. As a side note, the news stories
will note that three area youths
disappeared four days earlier on the
bike path.
If desired, a player with a contact in
academic circles can receive the
following letter:
Dear
,
No doubt you have heard of the
disappearance of the young Cameron
girl. This may sound paranoid to you,
but I think something is happening here
that goes far beyond what the police
suspect. In our earlier conversations we
have discussed the possibility of forces
that we do not understand, forces that
are growing in our world. I have no
solid proof, but I think those forces have
come to Orono and are taking action
against people. I have no solid evidence,
but I would appreciate it if you would
come here to investigate what is
occurring.
I hope it is nothing and that the
missing people will turn up safe and
sound. But I suspect things will get far
worse before they get better.
Your Friend,
Dr. Carl Thompson
Opifex Bi-Monthly Random Universes
The Situation
A creature of the Darkness has
awakened from its century long
dormancy and has begun preying on
people it encounters on the bike trail. It
is the main enemy of the PCs. The
situation is further complicated by the
presence of bears who have been driven
mad by the influence of the thing. A
further difficulty is added by corporate
activity at the bomb shelter. All of these
will be detailed below.
The Area
This adventure takes place in Maine.
The bike trail is located between Old
Town and Orono. Both are small Maine
towns. The University of Maine (at
Orono) is a mid sized campus (about
10,000 students) and is located at one
end of the trail.
42
50
Players Handout
Handout #1 -Letter from Thompson
Dear
,
No doubt you have heard of the disappearance of the young Cameron girl. This
may sound paranoid to you, but I think something is happening here that goes far
beyond what the police suspect. In our earlier conversations we have discussed the
possibility of forces that we do not understand, forces that are growing in our world. I
have no solid proof, but I think those forces have come to Orono and are taking action
against people. I have no solid evidence, but I would appreciate it if you would come
here to investigate what is occurring.
I hope it is nothing and that the missing people will turn up safe and sound. But I
suspect things will get far worse before they get better.
Your Friend,
Dr. Carl Thompson
51
Maps
52
53