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The World of Aragiss

CRITICAL HIT EFFECTS TABLE ONE SLASHING WEAPONS


~ DM's option ~
Table one of four
01-02*
03
04-05
06-10
11-15
16-17*
18
19-23
24-62
63-90
91-92
93*
94-95
96
97
98
99
00

Eye removed. (Helmet; double damage)


Throat cut; death. (Helmet; triple damage)
Left arm struck; arm lowered for 1-4 rounds.
Shield destroyed - 100%; -20% for every "+" of magic in the shield. (No shield; re-roll)
Helmet removed. (No helmet; triple damage)
Abdominal injury; triple damage, death in 1-6 days.
Knee splint; double damage, dexterity check to remain standing no movement.
Opponent stunned for 1-2 rounds.
Double damage.
Triple damage.
Knee splint; half movement.
Voice box punctured; looses the ability of speech. (Helmet; triple damage)
Fingers removed; dexterity reduced 1-3 points.
Leg struck; dexterity check to remain standing.
Ear removed; opponent stunned for 1-2 rounds. (Helmet; double damage)
Crude scar remaining.
Right arm struck; arm lowered for 1-4 rounds.
Triple damage, opponent stunned for 1-3 rounds.

* Character must check for consciousness. (Constitution check with bonuses or penalties issued by the DM)

Critical / Fumble Charts

Page 1

The World of Aragiss


CRITICAL HIT EFFECTS TABLE TWO SLASHING WEAPONS
~ DM's option ~
Table two of four
01-02
03-46
47-48
49-52
53-54
55*
56*
57-60
61-62*
63-64
65*
66-67
68-69
70*
71-73
74-75
76-94
95-97*
98-00

Right arm struck; arm lowered for 1-2 rounds.


Double damage.
Left arm struck; arm lowered for 1-2 rounds.
Knee splint; half movement.
Left arm struck; arm lowered for 1-4 rounds.
Throat cut; death. (Helmet; triple damage)
Eye removed. (Helmet; double damage)
Crude scar remaining.
Head struck; blinded for 1-4 rounds.
Triple damage, opponent stunned for 1-2 rounds.
Abdominal injury; triple damage, death in 1-4 days.
Ear removed; opponent stunned for 1-2 rounds. (Helmet; double damage)
Knee splint; half movement.
Decapitated; immediate death. (Helmet; triple damage)
Helmet removed. (No helmet; double damage)
Double damage, opponent stunned for 1-2 rounds.
Triple damage.
Abdominal injury; triple damage, death in 1-6 days.
Right arm struck; arm lowered for 1-4 rounds.

* Character must check for consciousness. (Constitution check with bonuses or penalties issued by the DM)

Critical / Fumble Charts

Page 2

The World of Aragiss


CRITICAL HIT EFFECTS TABLE THREE SLASHING WEAPONS
~ DM's option ~
Table three of four
01
02-05
06-07*
08-15
16-43
44-70
71-73
74-78
79-80*
81-82
83
84
85-87
88-89
90-92
93-95
96-97
98-99
00*

Right arm struck; arm lowered for 1-2 rounds.


Crude scar remaining.
Head struck; blinded for 1-3 rounds.
Leg struck; dexterity check to remain standing.
Double damage.
Triple damage.
Leg struck; dexterity check to remain standing.
Knee splint; half movement.
Left arm removed; opponent stunned for 1-6 rounds.
Double damage.
Decapitated; immediate death.
Shield destroyed - 100%; -20% for every "+" of magic in the shield. (No shield; re-roll)
Leg struck; dexterity check to remain standing.
Ear removed; opponent stunned for 1-2 rounds. (Helmet; double damage)
Leg struck; dexterity check to remain standing.
Helmet removed; stunned for 1-2 rounds. (No helmet; triple damage)
Opponent stunned for 1-2 rounds.
Knee splint; half movement.
Abdominal injure; triple damage, death in 1-6 days.

* Character must check for consciousness. (Constitution check with bonuses or penalties issued by the DM)

Critical / Fumble Charts

Page 3

The World of Aragiss


CRITICAL HIT EFFECTS TABLE FOUR SLASHING WEAPONS
~ DM's option ~
Table four of four
01*
02-05
06-10
11-15
16-20
21-50
51-52
53-55
56-75
76*
77-79
80-82
83-85
86-87
88*
89-93
94-99
00*

Head struck; blinded for 1-4 rounds.


Ear removed; opponent stunned for 1-2 rounds. (Helmet; double damage)
Knee splint; half movement.
Opponent stunned for 1-2 rounds.
Helmet removed. (No helmet; triple damage)
Double damage.
Double damage; dexterity check to remain standing.
Left arm struck; arm lowered for 1-4 rounds.
Triple damage.
Voice box punctured; looses the ability of speech. (Helmet; triple damage)
Leg struck; dexterity check to remain standing.
Triple damage.
Crude scar remaining.
Right arm struck; arm lowered for 1-4 rounds.
Throat cut; death. (Helmet; triple damage)
Shield destroyed - 100%; -20% for every "+" of magic in the shield. (No shield; re-roll)
Knee splint; no movement.
Decapitation; immediate death. (Helmet; triple damage)

* Character must check for consciousness. (Constitution check with bonuses or penalties issued by the DM)

Critical / Fumble Charts

Page 4

The World of Aragiss


CRITICAL HIT EFFECTS TABLE ONE PIERCING WEAPONS
~ DM's option ~
Table one of four
01-02
03-43
44-45
46
47*
48-49
50-70
71-72*
73-74
75-78
79-82
83-85
86*
87-89
90-92
93-95
96-98*
99*
00

Leg struck; dexterity check to remain standing.


Double damage.
Left arm struck. (Hit probability -2; for 1-4 rounds)
Right arm struck; arm lowered for 1-4 rounds.
Abdominal injure; death in 1-6 days.
Knee splint; no movement.
Triple damage.
Head struck; blinded for 1-4 rounds.
Right arm struck. (Hit probability -2; for 1-4 rounds)
Leg struck; opponent falls to ground, stunned for 1-4 rounds.
Left arm struck; arm lowered for 1-4 rounds.
Double damage.
Voice box punctured; looses the ability of speech. (Helmet; triple damage)
Opponent stunned for 1-4 rounds.
Leg struck; opponent falls to ground.
Right arm struck; arm lowered for 1-4 rounds.
Eye removed. (Helmet; double damage)
Head struck; immediate death.
Triple damage.

* Character must check for consciousness. (Constitution check with bonuses or penalties issued by the DM)

Critical / Fumble Charts

Page 5

The World of Aragiss


CRITICAL HIT EFFECTS TABLE TWO PIERCING WEAPONS
~ DM's option ~
Table two of four
01-15
16*
17-35
36-38
39-43
44-47
48-50
51-55
56-57*
58-60
61-70
71-78
79-80
81-85
86*
87-95
96-00

Triple damage.
Head struck; immediate death.
Double damage.
Right arm struck. (Hit probability -2; for 1-4 rounds)
Double damage.
Left arm struck. (Hit probability -2; for 1-4 rounds)
Triple damage.
Leg struck; opponent falls to ground.
Eye removed. (Helmet; double damage)
Left arm struck; arm lowered for 1-4 rounds.
Double damage.
Knee splint; no movement.
Right arm struck; arm lowered for 1-4 rounds.
Leg struck; opponent falls to ground, stunned for 1-2 rounds.
Head struck; blinded for 1-4 rounds.
Double damage.
Triple damage.

* Character must check for consciousness. (Constitution check with bonuses or penalties issued by the DM)

Critical / Fumble Charts

Page 6

The World of Aragiss


CRITICAL HIT EFFECTS TABLE THREE PIERCING WEAPONS
~ DM's option ~
Table three of four
01-15
16-17
18-24
25*
26-30
31-35
36-40
41-42*
43-48
49-60
61-68
69*
70-78
79-82
83-85*
86-90
91-94
95-96
97-00

Triple damage.
Leg struck; dexterity check to remain standing.
Double damage.
Voice box punctured; looses the ability of speech. (Helmet; double damage)
Opponent stunned for 1-2 rounds.
Right arm struck; arm lowered for 1-4 rounds.
Double damage.
Head struck; blinded for 1-2 rounds.
Left arm struck; arm lowered for 1-4 rounds.
Double damage.
Leg struck; opponent falls to ground.
Head struck; immediate death.
Double damage.
Triple damage.
Abdominal injure; death in 1-6 days.
Leg struck; opponent falls to ground, stunned for 1-6 rounds.
Right arm struck. (Hit probability -2; for 1-4 rounds)
Triple damage.
Left arm struck. (Hit probability -2; for 1-4 rounds)

* Character must check for consciousness. (Constitution check with bonuses or penalties issued by the DM)

Critical / Fumble Charts

Page 7

The World of Aragiss


CRITICAL HIT EFFECTS TABLE FOUR PIERCING WEAPONS
~ DM's option ~
Table four of four
01-30
31-34
35*
36-42
43-45
46-48
49-53
54-57
58*
59-62
63-68
69-72
73-84
85-87*
88-95
96-99
00*

Double damage.
Left arm struck; arm lowered for 1-4 rounds.
Voice box punctured; looses the ability of speech. (Helmet; double damage)
Leg struck; opponent falls to the ground.
Triple damage.
Right arm struck. (Hit probability -2; for 1-4 rounds)
Double damage.
Right arm struck; arm lowered for 1-4 rounds.
Head struck; immediate death.
Left arm struck. (Hit probability -2; for 1-4 rounds)
Triple damage.
Leg struck; opponent falls to the ground.
Double damage.
Abdominal injure; death in 1-6 days.
Left arm struck. (Hit probability -2; for 1-4 rounds)
Right arm struck. (Hit probability -2; for 1-4 rounds)
Head struck; immediate death. (Helmet; triple damage)

* Character must check for consciousness. (Constitution check with bonuses or penalties issued by the DM)

Critical / Fumble Charts

Page 8

The World of Aragiss


CRITICAL HIT EFFECTS TABLE ONE BLUDGEONING WEAPONS
~ DM's option ~
Table one of four
01
02-40
41-42
43
44*
45-50
51-65
66-70
71-73
74-79
80-81*
82-84
85-90
91*
92-95
96-97
98-00

Leg struck; opponent knocked to ground.


Double damage.
Shield destroyed - 100%; -20% for every "+" of magic in the shield. (No shield; re-roll)
Chest struck; stunned for 1-2 rounds.
Head struck; triple damage, loose 1-2 intelligence points. (Helmet; double damage)
Right arm struck; arm lowered for 1-4 rounds.
Triple damage.
Opponent is required to make a dexterity check to remain standing.
Left arm struck. (Hit probability -2; for 1-4 rounds)
Opponent stunned for 1-4 rounds.
Chest struck; ribs broke, opponent is allowed no movement. (Plate type armors; re-roll)
Leg struck; opponent knocked to the ground.
Opponent stunned for 1-2 rounds.
Skull crushed; death. (Helmet; triple damage)
Right arm struck. (Hit probability -2; for 1-2 rounds)
Triple damage; dexterity check to remain standing.
Left arm struck; arm broke, no use.

* Character must check for consciousness. (Constitution check with bonuses or penalties issued by the DM)

Critical / Fumble Charts

Page 9

The World of Aragiss


CRITICAL HIT EFFECTS TABLE TWO BLUDGEONING WEAPONS
~ DM's option ~
Table two of four
01-02*
03
04-05
06-42
43-45
46-50
51-78
79-80*
81-82
83-84
85-90
91-92
93-94
95*
96
97-98*
99-00

Skull crushed; death. (Helmet; triple damage)


Triple damage.
Chest struck; opponent stunned for 1-4 rounds.
Double damage.
Leg struck; opponent knocked to the ground.
Left arm struck; arm lowered for 1-4 rounds.
Triple damage.
Chest struck; ribs broke and punctured heart, death. (Plate type armors; re-roll)
Right arm struck. (Hit probability -2; for 1-4 rounds)
Head struck; opponent knocked out for 1-3 rounds.
Opponent stunned for 1-3 rounds.
Left arm struck; arm lowered for 1-2 rounds.
Triple damage; dexterity check to remain standing.
Head stuck; triple damage, loose 1-2 points of intelligence. (Helmet; double damage)
Right arm struck; arm broke, no use.
Chest struck; ribs broke, no movement. (Plate type armor; double damage)
Shield destroyed - 100%; -20% for every "+" of magic in the shield. (No shield; re-roll)

* Character must check for consciousness. (Constitution check with bonuses or penalties issued by the DM)

Critical / Fumble Charts

Page 10

The World of Aragiss


CRITICAL HIT EFFECTS TABLE THREE BLUDGEONING WEAPONS
~ DM's option ~
Table three of four
01-05
06-15
16*
17-35
36-38
39-44
45-47*
48-54
55-60
61-65
66*
67-95
96-98
99-00

Shield destroyed - 100%; -20% for every "+" of magic in the shield. (No shield; re-roll)
Leg struck; opponent knocked to ground.
Skull crushed; death. (Helmet; triple damage)
Triple damage.
Left arm struck; arm lowered for 1-4 rounds.
Opponent stunned for 1-2 rounds.
Chest struck; ribs broke, no movement. (Plate type armor; double damage)
Opponent needs to make a dexterity check to remain standing.
Right arm struck. (Hit probability -2; for 1-2 rounds)
Chest struck; opponent stunned for 1-2 rounds.
Head struck; triple damage, looses 1-2 intelligence points. (Helmet; double damage)
Double damage.
Chest struck, opponent stunned for 1-2 rounds.
Left arm struck. (Hit probability -2; for 1-2 rounds)

* Character must check for consciousness. (Constitution check with bonuses or penalties issued by the DM)

Critical / Fumble Charts

Page 11

The World of Aragiss


CRITICAL HIT EFFECTS TABLE FOUR BLUDGEONING WEAPONS
~ DM's option ~
Table four of four
01-15
16-35
36*
37-42
43-47
48-51
52-55
56
57-60
61-63
64-68
69-78
79-80*
81-86
87-92
93-97
98-99
00

Opponent stunned for 1-2 rounds.


Triple damage.
Skull crushed; death. (Helmet; triple damage)
Double damage.
Leg struck; opponent knocked to ground.
Right arm struck. (Hit probability -2; for 1-4 rounds)
Double damage.
Triple damage; dexterity check to remain standing.
Opponent stunned for 1-2 rounds.
Left arm struck; arm lowered for 1-4 rounds.
Chest struck; opponent stunned for 1-2 rounds.
Double damage.
Chest struck; ribs broke and punctured heart, death. (Plate type armor; triple damage)
Shield destroyed - 100%; -20% for every "+" of magic in the shield. (No shield; re-roll)
Opponent stunned for 1-2 rounds.
Leg struck; opponent knocked to ground.
Double damage.
Triple damage.

* Character must check for consciousness. (Constitution check with bonuses or penalties issued by the DM)

Critical / Fumble Charts

Page 12

The World of Aragiss


CRITICAL HIT EFFECTS TABLE ONE PUNCH / WRESTLING ATTACKS
~ DM's option ~
Table one of one
01-05
06-48
49-68
69-72
73-78
79-83
84-89
90-95
96-98
99
00

Head struck; blinded for 1-2 rounds.


Double damage.
Triple damage.
Chest struck; ribs broke, hit probability -4.
Opponent stunned for 1-4 rounds.
Triple damage, dexterity check to remain standing.
Plus 5% bonus on knock out roll.
Head struck; blacken eye, hit probability -2.
Double damage.
Head struck; triple damage, nose busted, +5% knock out.
Opponent automatically knocked out.

Critical / Fumble Charts

Page 13

The World of Aragiss


FUMBLE EFFECTS TABLE ONE ALL WEAPONS
~ DM's option ~
Table one of four
~ In all dexterity check fumbles the opposing opponent may receive a bonus on their next To Hit roll.
01-15
16-19
20-23
24-25
26
27-29
30-33
34-40
41-46
47-48
49-55
56-59
60-63
64-70
71-78
79-90
91
92
93-98
99-00

Stumble; dexterity check or fall, stunned for 1-4 rounds.


Trip and fall; stunned for 1-2 rounds.
Self-inflicting damages; take 1d6 points of damage.
Wrench weapon arm; arm lowered for 1-2 rounds.
Distracted; opponent gains a +3 bonus To Hit next attack.
Hit friend; normal damage.
Impale weapon into ground; weapon stuck for 1-2 rounds.
Stumble; dexterity check or fall, stunned for 1-4 rounds.
Weapon brakes - 100%; -20% for every + of magic in the weapon.
Hit friend; normal damage.
Trip and fall; stunned for 1-2 rounds.
Distracted; opponent gains a +3 bonus To Hit next attack.
Hit friend; half damage.
Off balanced; dexterity check or fall, no attack next round.
Twist ankle, half movement or fall - dexterity check or fall.
Weapon knocked away, random 3 to 15.
Self-inflicting damage; take 1d8 points of damage.
Roll twice, ignoring rolls of 92.
Lose grip of weapon, dexterity check or drop weapon.
Hit friend; normal damage.

Critical / Fumble Charts

Page 14

The World of Aragiss


FUMBLE EFFECTS TABLE TWO ALL WEAPONS
~ DM's option ~
Table two of four
~ In all dexterity check fumbles the opposing opponent may receive a bonus on their next To Hit roll.
01-20
21
22-23
24
25-29
30-35
36-40
41
42-49
50-53
54-58
59-63
64-70
71
72-78
79-83
84
85-90
91
92
93-95
96-00

Hit friend; normal damage.


Roll twice, ignoring rolls of 21.
Hit friend; half damage.
Trip and fall.
Weapon knocked away, random 3 to 15.
Trip and fall; stunned for 1-2 rounds.
Twist ankle; half movement for 1-6 rounds.
Trip and fall; landing upon weapon - weapon save vs. crushing blow.
Lose grip of weapon, dexterity check or drop weapon.
Wrench weapon arm; arm lowered for 1-2 rounds.
Off balanced; dexterity check or fall, no attack next round.
Self-inflicting damages; take 1d6 points of damage.
Weapon brakes - 100%; -20% for every + of magic in the weapon.
Trip and fall; dexterity check or lose grip of weapon.
Self-inflicting damages; take 1d6 points of damage.
Stumble; dexterity check or fall, stunned for 1-4 rounds.
Hit friend; critical damage.
Distracted; opponent gains a +3 bonus To Hit next attack.
Twist ankle; fall, no movement.
Impale weapon into the ground; weapon stuck for 1-2 rounds.
Self-inflicting damages; take 1d6 points of damage.
Stumble; dexterity check or fall, stunned for 1-2 rounds.

Critical / Fumble Charts

Page 15

The World of Aragiss


FUMBLE EFFECTS TABLE THREE ALL WEAPONS
~ DM's option ~
Table three of four
~ In all dexterity check fumbles the opposing opponent may receive a bonus on their next To Hit roll.
01
02
03-05
06
07-09
10-11
12-20
21-27
28-33
34-38
39
40-52
53-59
60-63
64-69
70-73
74-79
80-82
83-89
90
91-95
96-99
00

Wrench weapon arm; weapon lowered for 1-2 rounds.


Self-inflicting damage; take 1d6 points of damage.
Trip and fall; stunned for 1-2 rounds.
Trip and fall; landing upon weapon - weapon saves vs. crushing blow.
Hit friend; half damage.
Impale weapon into ground; weapon stuck for 1-2 rounds.
Trip and fall; dexterity check or lose grip of weapon.
Twist ankle; half movement.
Distracted; opponent gains a +3 bonus To Hit next attack.
Lose grip of weapon, dexterity check or drop weapon.
Hit friend; normal damage.
Weapon knocked away, random 3 to 15.
Trip and fall.
Hit friend; normal damage.
Weapon brakes - 100%; -20% for every + of magic in weapon.
Self-inflicting damages; take 1d6 points of damage.
Stumble; dexterity check or fall, stunned for 1-4 rounds.
Wrench weapon arm; weapon lowered for 1-2 rounds.
Trip and fall; stunned for 1-4 rounds.
Hit friend, critical hit.
Off balance; dexterity check or fall, no attack next round.
Twist ankle; no movement.
Roll twice, ignoring rolls of 00.

Critical / Fumble Charts

Page 16

The World of Aragiss


FUMBLE EFFECTS TABLE FOUR ALL WEAPONS
~ DM's option ~
Table four of four
~ In all dexterity check fumbles the opposing opponent may receive a bonus on their next To Hit roll.
01-15
16-20
21-28
29
30-45
46-50
51
52-58
59-62
63-68
69-72
73-79
80-82
83
84-88
89-91
92
93
94
95
96-99
00

Trip and fall.


Hit friend; normal damage.
Wrench weapon arm; weapon lowered for 1-2 rounds.
Distracted; opponent gains a +3 bonus To Hit next attack.
Weapon knocked away, random 3 to 15.
Trip and fall.
Self-inflicting damage; take 1d6 points of damage.
Off balanced; dexterity check or fall, no attack next round.
Distracted; +3 chance to be hit.
Wrench weapon arm; weapon lowered for 1-2 rounds.
Lose grip of weapon, dexterity check or drop weapon.
Impale weapon into ground; weapon stuck for 1-2 rounds.
Twist ankle; no movement.
Hit friend; normal damage.
Trip and fall; stunned for 1-2 rounds.
Lose grip of weapon, dexterity check or drop weapon.
Trip and fall; landing upon weapon - weapon save vs. crushing blow.
Roll twice, ignoring rolls of 93-94.
Roll three times, ignoring rolls of 93-94.
Distracted; opponent gains a +3 bonus To Hit next attack.
Twist ankle; half movement.
Self-inflicting damage; take 1d8 points of damage.

Critical / Fumble Charts

Page 17

The World of Aragiss


FUMBLE EFFECTS TABLE ONE MISSILE WEAPONS
~ DM's option ~
Table one of one
~ In all dexterity check fumbles the opposing opponent may receive a bonus on their next To Hit roll.
01
02-05
06-15
16-18
19-23
24-25
26
27-29
30
31-34
35-36
37-50
51-53
54-58
59-65
66-69
70-73
74-78
79-85
86-90
91
92-95
96-97
98
99-00

Trip and fall.


Hit friend; normal damage.
Weapon breaks - 100%; -20% for every + of magic in the weapon.
Miss-fire; missile shot in random direction 3 to 15.
Hit friend; normal damage.
Twist ankle; half movement.
Hit self, normal damage.
Off balance; dexterity check or fall, no attack next round.
Roll twice, ignoring rolls of 30.
Hit friend; normal damage.
Distracted; opponent gains a +3 bonus To Hit next attack.
Stumble; dexterity check or fall, stunned for 1-2 rounds.
Self-inflicting damages; take 1d6 points of damage.
Hit friend; normal damage.
Weapon breaks - 100%; -20% for every + of magic in the weapon.
Off balance; dexterity check or fall, no attack next round.
Miss-fire; missile shot in random direction 3 to 15.
Twist ankle; half movement.
Trip and fall.
Hit friend; normal damage.
Weapon breaks - 100%; -20% for every + of magic in the weapon.
Stumble; dexterity check or fall.
Twist ankle; half movement.
Hit friend; half damage.
Distracted; opponent gains a +3 bonus To Hit next attack.

Critical / Fumble Charts

Page 18

The World of Aragiss


FUMBLE EFFECTS TABLE ONE PUNCH / WRESTLING
~ DM's option ~
Table One of One
~ In all dexterity check fumbles the opposing opponent may receive a bonus on their next To Hit roll.
01-15
16-20
21-23
24-30
31-35
36-40
41-50
51-60
61-75
76
77-79
80-90
91
92-95
96-97
98-00

Jam fingers; hit probability -4.


Self-inflicting damages; take 1d4 points of damage.
Stumble; dexterity check or fall, stunned for 1-4 rounds.
Distracted; opponent gains a +3 bonus To Hit next attack.
Twist ankle; half movement - dexterity check or fall.
Off balance; dexterity check or fall, no attack next round.
Self-inflicting damages; take 1d4 points of damage.
Trip and fall; stunned for 1-2 rounds.
Hit friend, normal hit.
Hit friend, critical hit.
Jam fingers; hit probability -2.
Off balanced; dexterity check or fall, no attack next round.
Roll twice, ignoring rolls of 91.
Twist ankle; half movement for 1-6 rounds - dexterity check or fall.
Hit friend; normal damage.
Stumble; dexterity check or fall, stunned for 1-4 rounds.

Critical / Fumble Charts

Page 19

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