Chapter 1: Introduction
computing
telecommunications
publishing
consumer audio-video
electronics
television/movie/broadcasting
Events
Early 1900s
1940s
1960s
Early 1980s
1980-present
1983
1990
1993-present
Mid 1990s
To perform
Innovative applications
Personalized newspapers
Life-sized holograms
Telephones that chat with callers
...
Telecommunication industry
Consumer electronics industry
TV and radio broadcasting sector
Publishing industry
Applications
Learning
Design
User Interface
Systems
Media Server
Operating Systems
Comunication
Optical Storage
Quality of Service
Networks
Basics
Services
Usage
Multimedia Highlights
Computer
Architecture
Databases
Programming
Compression
Graphics &
Images
Animation
Video
Audio