Junior
Disiapkan panitia
Dibawa pulang peserta
Senior
Disiapkan panitia
Dibawa pulang peserta
Kinder Mission
Volley Sport
KRON 2016
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Level
Junior A (TK)
Junior B (SD Kls 1-2)
Junior C ( SD Kls3-6)
Senior (SMP-SMA)
Junior (TK-SD)
Senior (SMP-SMA)
Jenis MRT Robot
Junior A (TK)
Junior B (SD kelas 1-3)
Junior C (SD kelas 4-6)
Jenis KIT MRT
Junior (TK-SD)
Senior (SMP-SMA)
Page 1
2 ON 2 Soccer
Maze Solving
Aerial Robot
Bawa sendiri
Bawa sendiri
Robot Creative
Bawa sendiri
Bawa sendiri
Animation Robotic
Robot Theater
Humanoid
Trashure Hunt
Line RACING
Bawa sendiri
Bawa sendiri atau
Sewa Panitia
Bawa sendiri
Bawa sendiri atau
Sewa Panitia
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Location
Registration Zone
Front Hall
Auditorium
Zone Perpustakaan
Zona Perpustakaan
Zone A
Zone B (2 track)
Zone RSG
Depan Zona C
Zona C
Zone Perpustakaan (3 Track)
Area Makan PP Iptek
Auditorium
Zone RSG
Auditorium
Zona C
Zona Perpustakaan
Auditorium
Auditorium
Auditorium
Kemenristek - ROCI
Page 3
Leveling
1. Level TK :
hanya untuk category Brick Speed dan Kinder Mission
2. Level SD
3. Level SMP-SMA
4. Level Profesional/umum/mahasiswa :
khusus category Maze Solving, Creative, Aerial, Theater
Jenis Robot
1. MRT Robot Product
2. Robot Junior untuk Maze Solving dan Creative
3. OPEN Robot (LEGO, Fisher Technic, Arduino, etc)
Note :
Rekomendasi KIT Robot
KIT Scratch RACER Rp. 490.000
MRT Robot : Shoting Tank Rp. 790.000
MRT Volley/Soccer : Rp. 2.990.000 (Programming KIT)
Drone RACER Rp. 790.000
Robot Junior Rp. 1.990.000
Robot Maze Open Adroit Rp. 3.990.000
Humanoid RERO Rp. 7.990.000
Sewa Panitia : Soccer/Push RC/Robot Junior : Rp.150.000
MRT Programming/Volley/Push Auto : Rp.250.000 humanoid RERO Rp. 500.000
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Page 4
1.
Level
Team
Robot
Mission
Robot
Building
Game
Method
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Page 5
L. Players are not allowed to touch the robots unless permission is given by
the referee.
M. Upon removal or a robot from the playing pitch, it can only re-enter the
game upon referees approval.
N. An offender will be issued a yellow card. Upon receiving 2 yellow card,
the player will be removed.
O. The team that concedes the goal will restart the game.
P. For penalties Ball can be placed anywhere within the circle. Robot
cannot leave the circle.
Q. In a tie breaker Penalty after game take from one side only.
R. After penalty during normal play, penalty score or miss, restart the
game .
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Page 6
2.
Push Push/SUMO
Summary
Level
Team
Robot
Mission
Robot Building
Game Method
Individual
Educational Robot Kit
Level Auto : option to use pre-program or programmable main board
Level RC : remote control is allow to use
Programming and push the opponent robot out of area
In advance/Prebuild
Mission completion within fixed timeframe
participants.
B. The weight of each robot shall be limited to 1000 grams.
C. Prizes and trophies will be awarded to the Top 3participants.
D.Time limit for each game is 3 minutes, 3 round with each round 1 minute will be given to both sides, if ;
1.) draw (both robots still moving and stay inside the black circle/ play field) both scored 1 mark.
2.) win (Push the opponent outside the black circle or the robot not able to move in the play field) winner score
2 marks.
3.) lose (Being push out by opponent out of play field or not able to move in the play field) loser score 0 mark.
E. The robot must not have any foreign part(includes rubber band, black tapes and scotch tapes).
***If found guilty, the player would be IMMEDIATELY disqualified.
F. The robot must be programmed (auto), use any remote controller for RC competition.
G. Robot should use IR sensors to prevent it from outgoing from the playfield (auto).
H. Maximum size of robots are limited to 20 cm20 cm20 cm. ( Robot size will be examined before
starting the competition)
I. Robots can be placed anywhere behind the START line on the playfield before the competition starts.
J. Players are not allowed to touch the robots once the competition start.
Participants need check carefully their robots before competition.
***Not allowed to touch or fix the fallen parts from robots during competition without the permission of
referees. After referees check the robots will decide : ***if the robot can continue the competition, will restart
the games; ***if not function, the participants will be disqualified.
K.Both robots must attempt to cross over to the half of opponent field and engaged the opponent robot as soon
as the match starts.The robot can deploy any tactics or maneuvers, as long as it does not a constitutes a foul.
*** If no attempt to engage the opponent, its a foul.
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Page 7
L. Within the 60 seconds, the first robot to push the opponent out off playfield wins.
M. The robot must be out more than half or have no chance to come back into the playfield.
N. Once complete the mission, participants need confirm the final score and sign on it.
Scenario :
KRON 2016
Page 8
Summary
Level
Team
Robot
Mission
Robot Building
Game Method
www.racer-robot.com
Page 9
complete the whole mission and thescores will be noted as final scores.
M. Participants need check carefully their robots before competition.***Not allowed to touch or fix the fallen
parts from robots during competition without the permission of referees. After referees check the robots will
decide : ***if the robot can continue the competition, will restart the games;
***if not function, the participants will be disqualified.
N. If ping-pong is thrown outside the field,the ball will be put back into the field immediately by the referee
based on the real volleyball match rule.
O. After fulfilling the missions, participants confirm the referees record and mission accomplishment by
putting his/her signature.
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Page 10
Kinder Mission
Summary
KRON 2016
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Page 11
Level
Team
Robot
Mission
Robot Building
Game Method
B. Each correct answer will score 1 point and the student with the higher points will be the winner. Answer is
accepted and checked only after cube moved inside answer area. Robot allowed to move any cubes outside answer
area freely.
C. Prizes and trophies will be awarded to the Top 6 participants.
D. Time limit for each game is 3 minutes.
E. No Extra time shall be played in an event of a DRAW. The winner will be decided by their age. (example: a 6
and 7 year old participants scored the same points, the 6 year old participant will be the winner due to smaller in
age.)
F. The robot must not have any foreign part(includes rubber band, black tapes and scotch tapes). If found guilty,
the player would be IMMEDIATELY disqualified.
G. Maximum size of robots are limited to 20 cm20 cm20 cm. ( Robot size will be examined before
starting the competition)
H. Players are not allowed to touch the robots unless permission is given by the referee.
I. Upon removal or a robot from the playing area, it can only re-enter the game upon referees approval.
KRON 2016
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Page 12
5
KRON 2016
Animation Robotic
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Page 13
CATEGORY:
Elementary And Secondary school
NUMBER OF PARTICIPANTS:
Max. 5 people per group
THEME
The theme is determined during the competition
1. Contest Description
Participants create a work of animation, presentation,
story, video or music on the computer, then works made must be able to interact, act or respond to
the physical world outside the computer using a variety of sensors, so that the work becomes alive
and able to interact between computers, and physical environment.
2. Equipment
1. Participants can use a variety of materials needed to make the work, as long as the material is
not dangerous and disturbing other groups.
2. No limit on the size of the works made during the race can be brought into the arena.
3. There are no restrictions in the use batrei or electricity
4. Each group is only allowed to carry one piece of laptops, cameras, etc.
5. Each group was provided a table measuring 0.9 x 0.8 m (H x L), all the activities carried out at
the table.
6. The time available to make the animation and work a maximum of 3 hours, the excess time will
reduce the value of 2 points each additional 5 minutes, up to a maximum of 30 minutes.
7. Participants must submit a work plan that will be created as well as the details of the story, the
tools used.
8. Participants can use Scratch software.
9. If necessary, participants can create their own stage, with his own background.
10. Each participant must demonstrate his work a maximum of 30 seconds, and the presentation
description maximum of 2 minutes, the excess time will reduce the value of the participant.
11. All participants must bring their own equipment should not be borrowed / lent by other
participants.
12. Not allowed to communicate with outside parties except to the jury and members of the team.
13. Not allowed to bring flash disk, HP or other data copy tool.
14. The order of presentation depends randomly selected jury.
Must Use Hardware KIT Robot
Free Download : https://scratch.mit.edu/
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Page 14
3. Evaluation
1. The jury will be asked to the participants.
2. Conduct and cleanliness of the arena will be the assessment by the jury.
Table ratings
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Page 15
Creative Robot
Level
Team
Robot
Mission
Theme
Robot
Game
Method
7
Super Maze Solving
KRON 2016 | www.racer-robot.com
A. Purpose:
Train the mindset of the participants in completing a
case.Gives challenge and learning about robotics.
B. Game Race:
Competition arena measuring a maximum of 2 meters x 2
meters with surface
white and given a black line with a thickness of about 1.5 to 3
cm. line
This black will form a pattern of straight, curved or circular
turn and
may intersect with other, there is a point a point which must
be passed in order to get value and impassable obstacles bias to add value.
C. Competition rules:
1. Each participating team consists of a maximum of three (3) students.
2. Tim Participants should bring self equipment like AA batteries, computer / laptop, as
well as other supporting components.
3. The shape of the pattern of the arena is "Maze" which are point-point, point the fire and
obstacles.
4. Participants may use the "robot-kits" that already exist in the market, with modified
5. part, or may create their own entire robot to be contested.
6. Size Robot does not exceed 25cm x 25cm x 25 cm, and the weight of the robot must not
exceed 2 Kg.
7. Participants may only use the robot that has one set of front or rear parts sensor max
sensor 6.
8. Time to assemble the robot of its components including practice time and The robot
programming maximal
9. The robot must be able to work automatically with its own power supply shaped battery
dry. Are prohibited from using the power supply of hazardous materials. Prohibited from
using a battery charger
10. Participants are prohibited from entering the competition arena.
11. During the robot walk, participants are not allowed to touch the robots hers without
permission refee.
12. If the robot on its way out of its path, or stop at the arena
more than ten (10) seconds, then the jury is entitled to ask for the participating teams
issue a robot from the arena and re-try.
13. Teams are given two times the opportunity to "re-try" for each race session. When
"Re-try" participants can move his robot back to the home position and can download start
back his robot. All bonuses and penalties that have been obtained are reset to zero.
14. If the participant wants to re-try it must notify to the jury.
15. Each team is given a maximum time of 10 minutes completing the track "maze"
, including the time to re-try. If within five (5) minutes robot does not
able to complete the maze path then traveling robot will be stopped is the jury. And
The jury will record the entire bonus and penalty results have been achieved in the team.
16.Robot, when the robot successfully passed the point (circle) this bonus, then the robot is
entitled
get a bonus value. The value of the bonus is as follows:
a. past obstacles flawlessly = 30 points.
b. Earn points in the specified line = 10 points.
c. back to the home = 20 points.
17. At the time the robot) back to home, the robot must stop at least 5 (five) seconds
to indicate the end of the robot trip, and get a bonus 20.
18. Final Score is the number of bonus collected by the robot
with the fastest time.
19. Robots get the biggest final value will be declared the
winner.
20. If there is the same value then the winner is the robot that
managed to take with
the fastest time.
21. Things are not specified in this rule, will be determined by
the Committee at the time
technical meeting held before the game.
22. Tim participants who do not abide by the rules of the race, or
do things that can
endanger other participants, or robot used has damaged the race
arena,
will be disqualified.
23. During the race, participants are prohibited from discussing with visitors, guidance
counselor, or
Other participating teams.
24. If participants going to the toilet, the participant must report to the committee.
left on the table participants race arena.
25. When the race started the session, then all the computers in the closed position, and no
participants must be reprogrammed.
36. The jury's decision is final and can not be contested.
Robot Performance/Movie/Theater
The contestants are to demonstrate people & robot that performs interesting tasks for applications
such as in entertainment, domestic chores, industry etc.
2. BRIEF DESCRIPTION
2.1 The competing robots, which can be self-navigating or remote-controlled, will perform their
capability on a 5m x 5m contest arena for a period of time.
2.2 The robots may move freely around the arena or be in a static position.
2.3 Participants are required to submit a video clip or digital photographs (up to a maximum of
2MB in total file size,) of their entry to the organiser when you submit your entry for the qualifying
round. See section 4 for details on pre-qualification.
3. RULES AND GUIDELINES
3.1 The competing robots can start from any point in the contest arena.
3.2 A total duration of up to 10mins is allocated for setting up the robot and any accessory
equipment and demonstration of its capability. The time duration will be measured from the
moment the contestants enter the arena. If more than 10 minutes elapsed, the robot must be removed
from the arena.
3.3 In the case where the contestants wish to employ radio control, they should inform the
secretariat in advance. Contestants should not broadcast radio signals while another contestant's
robot is performing.
3.4 In the case that a robot requires special accessory equipment or tools during its performance,
the contestants will provide such items.
3.5 In the case that a robot performance is to be accompanied by music, the contestants should
provide the means to reproduce this music.
3.6 There is no specific flooring material of the contest arena. The flooring will very much depend
on the available contest site. However, if there is a special requirement such as carpet, the
contestants will have to provide for it.
3.7 One power point of 220/230V, 50 Hz supply will be made available. However, the teams are to
provide their own power adapter and extension means if it is required.
3.8 For air supply, the contestants are to provide their own air compressor units if necessary.
3.9 The designs of the competing robots must be original and unique. No two identical designs are
allowed in the competition.
3.10The expenses incurred in transportation and setup of equipment is to be borne by the
individual teams.
3.11The boundary for the area will be black or white depending on the floor.
3.12Winning robots will not be allowed to participate in the subsequent two Robotics Games.
3.13Robots that can, in principle, compete in other SRG events (e.g. Pole Balancing Robot
competition) should not be allowed to compete in the open category event.
4. PRE-QUALIFICATION
4.1 During the preliminary round, participants are required to submit a video clip (max 2 Mb),
readable in standard MS Windows Media Player, of up to 2 minutes, or digital photos of their robot
in performance sequence, (Max 2 MB in total) of their robot, by the closing date. (Refer to
http://guppy.mpe.nus.edu.sg/srg/ for information.)
4.2 A panel will evaluate the entries based on the video clips submitted.
4.3 Results of the preliminary round will be announced on the web site 1 week before the
competition.
4.4 Only qualified participants will be permitted to present their robots for the final round.
5. JUDGING CRITERIA
Degree of Innovation
Design & Realisation
Performance
Content
- Entertainment (e.g., audience participation)
- Applications
20%
20%
30%
30%
6. EXHIBITION
6.1 All entries will be allocated exhibition space where the robots will remain throughout the day.
Contestants are to man the exhibits at all times and should be available to answer questions from
judges and members of the public.
6.2 Prize winners will only be announced at the end of the day of the competition.
6.3 Judges decision is final.
Adopted From Singapore Robot Games 2014
Aerial Robot
Discription
To fly and perform as possible in the flying
circuit. Takeoff from the runway and landing
on the runway
MISSIONS
Proper TakeOff from the
runway Completed the
Simple Missions Proper
Landing on the runway
and take point in every
stage
REGULATIONS
1. Each team consists max 5 students.
2. Complete the circuit in the shortest time
3. Time starts when the Robot passes the start/end point
4. Perform the figure of 1 by fly between the two poles
5. Timing will stop once the Robot passes the start/end point
RULES
1. Each team will be given a total of ONE (2) minute to setup their flying
Robot inside the flying circuit
2. Each team is given a total of TWO (2) minutes to setup their flying Robot
inside the flying area
3.
Each team will only be given TWO (2) attempts during the
competition and a total of TEN (8) minutes per attempt to perform both
the flying circuit and the stunt missions. Once the time limit is up,
participants will have to land their Robot regardless of whether they have
completed
AWARDS
Type
Championshi
p
Best
Performance
Best
Aesthetic
How to win
Overall Champion
Best performance in the flying
field
Most artistically decorated safety
flying Robot
Weightage
55%
Best Point
25%
COMPETITION SETUP
On Site Track
20%
10
Brick Speed
11
RERO
Game Objectives
Two teams will compete at the same time. Each team will need to control the robot to
collect trash. Then, it needs to sort the trash based on its material and place it into the
correct recycle bin. +2 points will be accumulated for each trash in the correct recycle bin.
Placing trash into a wrong recycle bin will result in -1 point. The team that scores the
most points within 5 minutes will be the winner.
Game Field
Objects (Trash)
Aluminum cans
500ml plastics mineral bottles
250ml paper drink cartons
Teams
Each team comprises of 1 to 3 team members (aged 10 and above) and 1
teacher/parent/guardian. Only team members are permitted to enter the game field and
only ONE is permitted to control the robot.
Robots
Robot shall start in the Home base.
Robot should be operated through wireless connection via rero Remote app on Android
or iPhone smartphone.
rero Robotics Kit is to be used for robot construction. Participants may attach any
materials other than parts from rero Robotics Kit to improve the robot. However, rero
parts must remain as the main building and controlling elements for the robot.
There are NO size and weight limits.
Team members are not allowed to touch the robot once the game has begun, except for
retry.
Robot may collect more than one (1) trash at a time before carrying to the recycle bins.
Retry
NO limit to the number of retry.
The students may request for a retry from a judge by raising their hands.
The students may only touch the robot once a judge grants it.
During a retry, a student must place the robot back to its home base. If there's any trash
currently loaded on the robot, a judge will put it back to the game field.
On a retry, the participants may replace the parts of the robots, change batteries, or
repair damaged parts.
Matches
Each match shall last for a maximum of five (5) minutes.
A maximum of one (1) minute will be provided for the setting up of the robots.
At the end of the setting up time, the teams may continue setting up their robots once the
match begins, if needed.
The match may end earlier in the following cases:
1.
2.
In case of a tie or draw, winner will be declared as per the following order of priority:
1.
2.
3.
4.
Competition Rules
Robot will start in the home base.
The operator will start to control the robot once the match begins.
Robot will navigate through the common zone and obstacle zone to collect trash.
The robot may have an extend-able arm to collect the trash. It may carry more than one (1)
trash at a time.
If the trash falls to the ground, the robot may still try to pick it up. If it couldn't pick it up,
the judges will not put it back to its original position.
Each trash has to be placed in the correct recycle bin to accumulate points. Then, a robot
can continue to collect more trash if the match is still on.
You are NOT allowed to place trash into opponents recycle bins.
You are NOT allowed to immobilize the opponents robot. If you do so, a force retry will
be granted to your team.
Obstacles
The robot needs to go through some obstacles
in order to collect the trash at the end of the
game field. You can choose to conquer ONE
of the two obstacles to reach those trash. After
your robot has loaded the trash, again, it must
go through ONE of the obstacles (not
necessarily the same one) to place the trash
into its recycle bins.
1. Humps
Your robot must be able to go over the humps and without dropping the loaded trash (if
any). If your robot is stuck at the hump, you can ask for retry and if granted, you can
place your robot back to Home base to start over again.
2. Rumble Strips
If you choose to go through Rumble Strips, you will need to use a sensor and program
your robot using rero Planner software to detect these strips. Your robot has to detect the
strip automatically, stop for at least 0.5sec on each strip before continue moving. You can
assign the program to one of the buttons of rero Remote. Manual stopping is considered a
violation and a force retry will be granted.
Scoring
Score will be counted at the end of the match.
Each trash placed in the correct recycle bin yields +2 points.
Each trash placed in the wrong recycle bin contributes -1 point.
Only trash fully placed in the recycle bins will be counted. Trash partially touching the
line in front of recycle bins is NOT counted.
Disqualification
The following behaviors shall be considered as disqualifications of the team by the
judges for a particular match. The team will be stopped and the score for that match for
that team will not be recorded.
. Team not complying with the rules on using rero Robotics Kit as the core building parts
and sole controller of their robot.
. Causing or attempting to damage the opponents robot.
. Members of a team touching their own robot intentionally during the game.
. A robot or any team member(s) intentionally blocking or attacking the opponents robot
or team member(s) directly or indirectly.
. Two (2) False Starts in a match (robot moves before the Judge signals a start.)
. Performing any act against the spirit of fair play and friendship between participating
teams.
. The team that does not follow the instruction or warning of the judge.
Others
. For any other behavior not specified in the rules, judges are given full authority to make
a decision and their decision is final in the event of a dispute.
. All robots must be designed and made by team members.
Competition
The competition is plated according to the following format:
Group Stage (8 groups with 3 teams each):
Two matches per group. 8 teams with the highest accumulated score from the two matches shall
advance to Quarter-finals.
Quarter-finals: Knockout matches.
Semi-finals: Knockout matches.
Finals: Knockout match.
12
This games challenge the user in term of programming whereby the challenger will be familiar
with the concept of programming the line following and control the speed of the motor.
The objective of this games is to challenge the participants to learn the concept line following robot
programming to allow the robot run smoothly and fast. This games will involve 2 robots at a time
play for 3 minutes. Robot that get close to the opponents robot win.
Game Objectives
Two teams will compete at the same time. Each team will prepare a line following robot and race
on the track autonomously. The robot will be place in 2 different location and run at the same time.
The robot are running clockwise of the game field. Game will stop when the robot move nearer to
the opponent robot (around 50cm in between) from the opponent robot or times up. Robot that
move nearest to the opponent robot will be declare as winner. +5 points will be given to the
winning team. Each games last for 2 minutes.
Competition Rules
Robot will start in the home base.
Only one(1) operator will start the robot once the match begins.
If the robot run out of the track, the operator may ask for retry and place the robot back to the same location again.
You are NOT allowed to retry the robot if the robot did not run out of the track. (Run out of track mean the robot
sensor already move out from track)
You are NOT allowed to touch the robot while the games is running.
The robot which place on the game field and before the start line.
The robot shall not accidentally or purposely run out of the track and move to the other side of the track.
Game Field
RED TEAM
BLUE TEAM
* Details available in appendix.
Teams
Each team comprises of 1 to 3 team members and 1 teacher/parent/guardian. Only team members are permitted to enter
the game field and only ONE is permitted to control the robot.
Robots
Robot shall start in the Home base.
Robot should be operated automatically.
Only rero Robotics Kit (rero Standard set V1.0 or V2.0) is to be used for robot construction. Participants are NOT
allow to attach any materials other than parts from rero Robotics Kit.
No expansion set of rero is allow to use.
The size of the robot shall not exceed 30cm(L) X 30cm(W).
Scoring
This game is only win or lose.
Each team will play for 3 match @ round robin.
- Teams that win 2 match will be qualify for Quarter Final.
The match may end earlier in the following cases:
- The teams manage to move nearer to the opponent robot within 50cm.
- Judges decided that the continuity of the match is no longer possible.
Retry
NO limit to the number of retry.
The students may request for a retry from a judge by raising their hands.
The students may only touch the robot once a judge grants it.
On a retry, the participants may replace the parts of the robots, change batteries, or repair damaged parts.
If the robot run out of the track, the operator may ask for retry and MUST place the robot back to the same location
again.
Disobey the rules above, the judge have the right to ask operator to give penalty to the operator by delaying
the robot from start again for 3 seconds at the same location.
Operator are not allow to wait the opponent robot to cross their retry zone, then only restart the robot.
Disobey the rules above, the judge have the right to declare the opponent as winner of the games.
Disqualification
The following behaviors shall be considered as disqualifications of the team by the judges for a
particular match. The team will be stopped and the score for that match for that team will not be
recorded.
. Team not complying with the rules on using rero Robotics Kit as the core building parts and sole controller of their
robot.
. Two (2) False Starts in a match (robot moves before the Judge signals a start.)
. Performing any act against the spirit of fair play and friendship between participating teams.
. The team that does not follow the instruction or warning of the judge.
Others
. For any other behavior not specified in the rules, judges are given full authority to make a decision and their
.
Competition
APPENDIX
Game Field Dimensions:
** Line thickness is
Notice :
This Book is made right before competition for our
participants, so some contens can be changed or
differed.