Introduction
Chapter 1 - The Role Of Fighting In Go
Chapter 2 - Important Stones
Chapter 3 - Strong/Weak Stones
Chapter 4 - Peeps And Cuts
Chapter 5 - Sector Lines, Enclosure &
Connectivity
Chapter 6 - S.W.O.T. Analysis
Chapter 7 - A Sampling Of Major Fighting
Scenarios
Epilogue
Glossary Of Japanese Go Term
Improve Fast In Go
Introduction
13
Improve Fast In Go
14
Go Is A Fighting Game
This should distinctly not be interpreted as implying that fighting is all there
is to Go, because nothing could be further from the truth. Rather, fighting is
perhaps best understood as the essence around which all of the many
subtleties and complexities of Go tactics and strategy coalesce to produce
the wonderful game which has intrigued humanity for millennia.
The Basic Principles Of Fighting
Although most high level Go games are decided as a result of fights, those
fights are anything but random, mindless conflict for its own sake! Quite the
contrary. Fights between competent opponents occur only because both
sides are unavoidably competing for control of the limited assets of space,
shape and connectivity available on the 361 intersection Go board.
16
How to identify weak groups and determine when and why they are
vulnerable is the subject of Chapters 3 and 4.
When attacking vulnerable groups is most likely to be successful is the
subject of Chapters 5 - 7.
Rather
17
Diagram 1 In this
game between a
5D and a 7D, the
atari of B1 on the
marked White
stone has forced
the connection of
W2, with (small)
advantage to
Black because B1
not only separates
White and is
potentially useful,
but also because
W2 only adds
insignificantly to
Whites already
thick formation.
The key question
now is how Black
should best
continue.
Diagram 2 The
exchange of the
atari of B1 for
W2 on the left
has created
useful Aji for
Black to exploit
18
at the proper
moment, but
continuing there
immediately to
support/utilize
the 2 Black
stones would
only prematurely
start a fight that
would almost
certainly be to
Blacks detriment!
As things stand,
Blacks absolutely
essential play is
B3!
This begins to
sketch out a
Black corner in
the lower right
while partially
neutralizing the
White thickness,
and also prevents
the excellent
extension/kakari
of Wa, and
leaves the
decision
regarding what to
do with the 2
Black stones on
the left for later.
(In the actual
game, the proper
moment to
support those
stones never
19
arrived!)
Diagram 3 In
this game
between two 7
Ds, White has
retained Sente,
so its his
choice as to
how to
proceed from
this point
forward.
Invading the
wide extension
between B1
and B21 seems
inviting. But is
it really? And
if its not, what
would be
better? And
why?
20
Diagram 4
This is the
sort of
position in
which its
tempting to
start a fight by
invading with
W2! Although
that might
conceivably
succeed, the
7D who
played White
in this game
thought better
of it. He
instead opted
for this calm
development,
which had the
advantage of
taking no
unnecessary
risks. Its
detriment is
that it yielded
him only a
minuscule
overall plus.
Caution!
There is
21
sometimes no
reasonable
alternative to
initiating a
fight when
youve fallen
behind, and
less
aggressive
play is
unlikely to
reverse the
games losing
trend! But
other than in
such
exceptional
circumstances,
avoiding
gratuitous
and/or
potentially
dangerous
fights is
usually sound
policy.
How to
Distinguish
between vital
fights and
those that
arent is one of
the major
subjects of
this book, so,
hopefully, that
important
distinction
will be much
22
clearer after
youve read it
all.
Fighting Guidelines: In a fencing bout, every legal touch has the same
value. So when the opponent thrusts, a fencers first response must be to
parry! Only then does it become feasible to initiate an aggressive counter
action. In a boxing match, every legal blow has the same point value to the
judges, but more effective blows can not only steal the initiative from the
opponent but can also serve to wear him down so that both his attack and
defense become less effective. Equally important, they can also serve to
instantly end the bout via a knockout!
And its much the same in Go. A move by the opponent which intends to
seize Sente by making a threat that you cant afford to ignore may be
defended against as expected, but it also may be ignored in favor of a threat
of ones own which is in fact more serious. In each case, deciding whats
appropriate strategically and then achieving their desires requires accurate
positional appraisal followed by precise execution by both sides, so in the
final analysis a players arsenal of tactical skills is the foundation upon
which his strategy is both built and realized.
The crucial factor in the conduct of any fight is the realization that each
separate group of both White and Black stones must somehow form at
least two separate and distinct eyes by the end of the game, to both remain
alive and garner the territory that will count toward a win. So the more
separate groups you can force your opponent to establish, the more free
moves you gain with which to pursue your own objectives. This is generally
true because most moves made by the opponent to secure his own eyes wont
also expand his space or attack your positions!
Because its easy for a beginner or intermediate in a handicap game to be
intimidated by Whites superior skill, its also important to remember that
23
So Black must carefully appraise and then seek to exploit any weaknesses in
Whites positions, rather than reflexively playing purely defensively as
though the White stones were somehow invulnerable!
The following principles provide excellent guidance in most situations.
Why theyre generally valid will become clearer when we discuss strong
and weak stones in Chapter 3.
25
This may mean that both sides are safe, that one sides stones are either
unequivocally dead or temporarily abandoned, or that both are still
incompletely settled. In the latter cases, the fight will often resume later,
when the appearance of other stones nearby makes it profitable for one side
or the other.
To see how these principles work in practice, lets examine a situation that
frequently arises in both even and handicap games.
26
28
Then B4 works perfectly, in conjunction with the triangled upper side star
point stone, toward building a large Black territory in the upper left corner
and adjacent upper side. (Although as noted in Dia 7, that territory is still
far from completely secure, especially with Wb still available.)
After B4 White needs eyespace for his 2 stones, but the marked Black left
side star point stone stands in the way of an ideal extension, leaving only the
very short one point skip to W5 as really feasible.
Next, B6 prevents a White slide to either c or d to expand his eyespace,
after which W7 is necessary to create the beginnings of some eyespace and
shape while fleeing toward the center. B8 is then often best, building Blacks
strength and looking toward the lower side.
Whats really important here is to recognize the fundamental difference
between the almost entirely defensive attachment of B2 in Dia 9 and that of
Dia 10, which is primarily (but not entirely) offensive.
Once that critical difference is clearly understood, it should then be far
easier for you to make the proper decisions and appropriate followup in
similar situations that arise in your own games.
Dont Act On
31
32
33
Enclosure
In the big fights that decide the majority of well played games its important
that each side retain as many options as possible, and key among those
options is finding support for both attack and defense from nearby friendly
stones.
Groups which are enclosed not only cant simply run away from an attack,
but are also unable to connect with other friendly stones which might offer
help, either to win the fight outright or to at least survive it.
Its also true that if one side is enclosed its almost necessarily disconnected
from other friendly groups, and in many (but not all) cases that also means
that the opponent is connected.
The result is that when looking at the final position of games which are
close enough to count, it will much more often than not be true that the side
which has the fewest number of groups (= is best connected!) is the winner!
Perhaps most important of all is the fact that
Therefore
36
37
high handicap
games, this is a
fairly common
position, in
which White has
made a double
kakari against a
star point stone.
In the absence of
special
circumstances
Black should
without fail play
to prevent
Whites
enclosure! For
this purpose, B1
as shown is
usually best, but
sometimes the
attachment at
either a or b is
preferable.
Dia 18 If Black
doesnt respond
to the double
attack and
allows White to
play the marked
enclosing move
on his key point
before
answering, he
can still (just
barely) achieve
life in gote as
shown, but with
even a slight
38
The principle of searching beyond the obvious for the best move stated
earlier generally applies, but its especially relevant in the enclosure context,
where the sense of relief that almost necessarily accompanies a successful
escape may readily blind you to the fact that a superior global result might
have been obtained if only youd looked further for a better move.
Heres a fairly typical situation which beautifully illustrates this scenario.
Dia 19 In this
game between
two 5 Ds, the
39
enclosed, with
no sure eyes
yet! (Although
one can be
easily made.)
So if they dont
get out
immediately
they will
almost
certainly be in
big trouble,
possibly even
resulting in a
loss sufficient
to cost White
the game!
So whats the
best way for
White to break
out?
41
Because
Only Enclosed Groups
Can Be killed,
42
Caution!
This principle is not absolute! There are circumstances in which the global
position makes it more advisable to strike first at the opponents key shape
point(s) to prevent an easy two eyes, and then profitably harass the fleeing
group as it struggles to either connect or secure its eyes in the center.
The following shows a situation in which attacking an unenclosed group
from the inside was counterproductive.
Diagram 23
This is the
position a
few moves
after what
we will
43
discuss
later as Dia
7, Chapter
2, with
Blacks
attention
focused on
the White
group in the
lower right
center.
This White
group is not
yet
enclosed, so
its in no
immediate
danger of
dying no
matter what
happens
next. But
Black
evidently
reasoned
that if he
could
prevent its
ability to
easily make
two eyes
that would
both force it
to run and
make it
vulnerable
to later
profitable
harassment.
44
So....
Diagram
24 B1
invaded to
occupy the
key shape
point of the
White
formation,
hoping to
either cut it
apart or
prevent its
making
eyes.
Allowing
B2 next
would
enable B1
to connect
out to the
Black
corner
stones,
shattering
the White
groups
viability
and forcing
it to run
45
into the
center
eyeless.
W2 was
the best
way to
prevent
that. Then
B3 aimed
at either
connecting
B1 to the
left or
allowing it
to escape.
But White neatly avoided that by extending with the simple but effective
W4, assuring the capture of B1 and creating one eye, with good prospects
for another and/or easy escape into the center.
So the result of this premature invasion by B1 was not only a tactical failure
but also an important strategic mistake, because it made the White group
almost invulnerable!
Diagram 25
Instead of the
invasion of
B1 in Dia 24,
Black should
46
simply have
played on the
outside like
this,
expanding
and
strengthening
his own
formation and
aiming to seal
White in,
while biding
his time to
when an eyekilling
sacrifice
attack at the
point of a
might have a
reasonable
chance of
success.
Because of the need for efficiency, the enclosure of a large group will often
be more or less incomplete. So as the battle progresses and the group
47
Diagram 26 In
this game
between a 7D
and 6D, Black
has secured the
upper right
corner and a
small life on the
lower right
side. In return,
48
White has
secured the
lower right
corner, as well
as eyespace on
the upper right
edge for his
large
incompletely
settled but not
yet enclosed
group there.
But its Blacks
turn, and
although theres
little chance
that he can kill
this White
group, if
possible hed
like to keep the
pressure on and
gain profit
elsewhere by
attacking it. But
how to do that?
Dia 27
49
Knights
Move of B1
is the
strongest
way to
proceed!
Although
White can
then readily
live on the
edge if he
acts
immediately,
allowing
himself to
become
enclosed is
bad strategy!
So instead
White tried
to escape.
Dia 28
this
sequence,
Black
deliberately
didnt go all
out to try to
prevent
Whites
escape!
Instead, he
cleverly
parlayed
enclosure
threats to
build center
strength
(note the
50
almost
captured W6
and 8),
resulting in
a global
advantage
that
ultimately
enabled him
to win the
game.
51
At each turn, the players primary task is to find the globally best move in the
current position! In doing this, appropriate tradeoffs must be made between
many diverse yet complementary factors (e.g. territory vs. influence, attack
vs. defense, etc.) if a good result is to be achieved.
But those essential factors are really useful only after you have successfully
identified:
- Which stones are globally important and which are not, and
- Whether the important stones are strong or weak
Important Stones
Require Attention/Action!
Unimportant Stones
May Often Be safely Ignored.
Diagram 1
In this early
middle
game
between
two 5D
players, the
only areas
now fully
controlled
are A
(Black) and
B (White).
They are
somewhat
different
because
although the
Black A
53
group is
alive and
takes about
8 points of
territory, its
almost
completely
contained
and is
therefore
unimportant
to the future
course of
play! The
White B
stones are
somewhat
important
because they
impact the
adjacent
still
unsettled
marked
Black
stones.
Although
Black
almost has
control of
the C and D
areas, both
are still
open to a
White
invasion so
these stones
are at least
moderately
54
important.
The games
main focus
from this
point on
will center
on the fact
that each
side has a
large
(marked),
still
unsettled
group in the
lower
center.
Blacks
group has
much better
eyeshape,
but White
has more
open space
available,
so theres no
real
advantage
on that score
at the
moment to
either side.
55
Diagram 2
In this early
middle game
between two
1D players,
the marked
weak White
and Black
one point
skips in the
lower center
and the two
not yet
settled Black
and White
groups to
their left are
not only
important,
but will form
the focus of
future action
until their
respective
fates are
resolved.
Diagram 3
In this game
between a
9D and 7D,
W80
completed
the enclosure
of the huge
Black center
group,
thereby
making it
vulnerable to
attack. With
Sente, Black
can easily
secure his
group, but
unfortunately
he missed the
potential of
the marked
White stone
and
mistakenly
believed that
he was safe.
So ....
57
Diagram 4
When B81
made the
territorially
large move
on the right
side, W82 92 shocked
him by
developing
the marked
White stone
to cut the big
Black center
group apart,
leaving it
with portions
already dead
and the
remainder
with only one
sure eye. So
Black
resigned.
Instead of
B81, if Black
58
had
recognized
that he was
so vulnerable
to being cut
apart, the
simple play
at 83 would
have trapped
the marked
White stone,
not only
creating a
sure eye for
Black but
also
essentially
unifying all
his local
forces. After
that, given his
solid
positions in
all 4 corners,
the game
would have
favored him.
59
more customary
B7 was a slightly
atypical
conclusion to the
popular Joseki in
the upper left
corner.
br> After this, if
W6 at a to
approach the
upper right
corner stone, Bb
would happily
squeeze while
creating an ideal
Black formation
in the upper left.
So if White
wants to prevent
Black from
getting too much
territory locally
that way, he has
little choice but
to invade with
W6 as shown.
Although this is a reasonable strategy for White, the price he must pay for it
is allowing the blocking attachment of B7. This threatens to continue at 8 to
make perfect shape for Black while seriously damaging W6, so it induces
W8 to prevent that.
But that gives Black the opportunity of making a large knights extension
from the upper right corner stone with B9, which does double duty by also
preventing White from creating his own base via the ideal 3 point skip third
line extension to a from the 2-stone base of W6-8.
60
Although this is a reasonable strategy for White, the price he must pay for it
is allowing the blocking attachment of B7. This threatens to continue at 8 to
make perfect shape for Black while seriously damaging W6, so it induces
W8 to prevent that.
But that gives Black the opportunity of making a large knights extension
from the upper right corner stone with B9, which does double duty by also
preventing White from creating his own base via the ideal 3 point skip third
line extension to a from the 2-stone base of W6-8.
The result as shown is a newly created W6-8 group that must flee baseless
into the open center, and this is a large part of the reason that the somewhat
unconventional B5 was such a strong move!
Although W10 was the move actually chosen next to flee into the center, any
of W c, d, e or f might in some circumstances be preferable alternatives, the
choice between them depending on the location of other nearby stones of
both colors, and Whites strategy.
Heres another excellent example.
Dia 7 When B1 sealed off some eyespace and territory in the corner, a
Black followup at 2 would have created a powerful pon nuki eye shape,
61
Dia 8 In this position, a few moves after that of Dia 7, whoever plays first
locally has an enormous advantage!
Dia 9 If it was Whites turn, W1 would provide eyespace, stabilize his
stones, and also greatly diminish both the territorial and eyemaking potential
of the 4 Black stones to its left.
But it was actually Blacks turn, so ...
Diagram 10 B1
is an ideal multipurpose move
because it:
- Provides
62
Diagram 10 B1
is an ideal multipurpose move
because it:
- Provides
eyespace for the
Black stones to
its left
- Prevents the
excellent Wa (as
just discussed).
- Threatens to
follow with Bc,
to seriously
undercut (and
attack) the still
unsettled White
2-stone group to
its right.
Bb instead
would be a
mistake because
it would induce
Wc. Then if B 2,
White would
have Sente for
Waand that
would be bad for
Black (as
already noted).
63
65
Diagram 16
At the moment,
67
opponents. So
this is a key
point for both
sides which
takes priority,
and must not
be missed!
7. The group contains too many stones or occupies too vital a position
to afford to give up. The basic principle to be followed is:
Urgent Moves
Before
Big Moves
68
and/or connectivity of your own important weak groups (or attack the
opponents) before even considering making moves with mere territorial
implications, almost no matter how large!
This is a principle that strong players invariably follow almost instinctively,
but which weaker ones often have yet to learn.
Diagram 17
In this game
between two
mid-single
digit Kyu
players,
when B1
was played
White should
have
answered
with Wa to
secure some
eyespace as
well as his
center
connection
for his 4
stones at the
top. Instead,
he foolishly
ignored the
safety of this
weak group
to play the
territorially
big W2 on
the right
69
the right
side.
Diagram 18
After the
mistaken W2,
B3-7
severely
punished
Whites
failure to
secure his
center
connection
by cutting his
formation
apart and
winning 5
stones with
enormous
profit,
forcing
Whites
resignation
only a few
moves later.
70
Diagram 19 As
things stand
now, the marked
3 stone White
wall seems not
only strong (it
has 6 liberties
and a large
adjacent open
area), but its
also
unquestionably
considered very
important by
both players
because it
sketches out the
71
Diagram 20
Black concluded
that, despite
appearances, the
3 marked White
stones were
vulnerable, so he
attacked very
aggressively
with B1 to
prevent them
from readily
making a base
and too much
72
on the lower
edge.
W2 countersqueezed B1,
because at the
moment that lone
Black stone is
weaker than the
3 stone White
group! His
objective was to
prevent Blacks
easily making a
base for that lone
stone, while
beginning to
sketch out a
substantial White
territory between
W2 and the
lower right
corner stones.
Then, after the brief sequence of B3 thru B7 that followed, White apparently
realized that the influence the 3 stone wall had formerly been providing had
essentially ceased to exist, with the result that his evaluation of those 3
stones had suddenly changed, not just from an important valuable asset to
one that was relatively unimportant, but to an actual potential detriment!
So White concluded that running out to save those 3 stones in the current
global position would be counterproductive. Instead, it would be better to
change strategy, and rather than trying to save those 3 stones to use them as
sacrifices in order to help consolidate as much of his lower right territory as
possible! So ...
73
Diagram 21
The result: The
formerly
important 3
White stones
have become
Black
prisoners, but
in return White
has
consolidated
about 30 points
of territory in
the lower right
corner!
74
75
Strong Stones
Are An Advantage
Weak Stones
Are A Disadvantage
76
78
79
Diagram 4 The
upper left
corner of this
Fuseki,
contested in the
2006 North
American
Masters
tournament
between Ming
Jiu Jiang 7P
(Black) and Z
Chen 6D
(White), shows
a not uncommon
80
type of local
resolution, in
which Black has
created superb
thickness (and a
burgeoning left
side moyo in
conjunction
with his B5-11
stones below),
in return for
Whites large
profit in both
the upper and
lower left
corners.
Diagram 6 The
marked White
stones have the
beginnings of
both shape and
82
2. Connectivity Deficiency
Dia 11
The two
point skip
between
the W2 and
W4 is
weak
because it
can easily
be cut if
Black
moves
first! But
its still
joseki
because
doing so
will not
necessarily
be
profitable.
Dia 12
is the
correct
way to
begin, and
after the
strong hane
of W2 the
drawbacks
of B3 and
W4
87
11 is
Joseki!
3. Shortage Of Liberties
The Five Liberty Criterion
There is one simple but almost transcendentally
important idea that governs fights between opposing
groups:
Dia 13
This is
the
beginning
of a the
main line
of a
popular
Joseki
which
frequently
arises in
both
handicap
and even
games.
When B2
squeezes
W1,
diving
into the
corner
with W3
is one
feasible
89
Joseki
which
frequently
arises in
both
handicap
and even
games.
When B2
squeezes
W1,
diving
into the
corner
with W3
is one
feasible
(and
common)
way to
proceed.
After B4
and W5
the
relevant
question
to our
present
interest is
what
Black
should
play next,
and the 5Liberty
Criterion
provides
the
90
the
relevant
question
to our
present
interest is
what
Black
should
play next,
and the 5Liberty
Criterion
provides
the
answer!
91
Dia 16
this
variation
White gets
an
enormous
corner by
capturing
the 5 B1420 stones,
and Bato
trap the 3
White
stones
doesnt
work! So
Bb to
escape is
necessary.
But this
allows
92
is
somewhat
better for
Black,
although
White is not
only alive
in the
corner with
the
sequence
Ba, Wb,
Bc, Wd, but
also has
tremendous
thickness in
the center,
while
Blacks
position is
low on both
sides.
93
94
DONT PEEP
IF A CUT SUCCEEDS
The problem confronting the double digit Kyu player is that (s)hes typically
uncertain of whether or not any given cut should succeed ! And considering
that their own play is probably going to be less than perfect, in games in
which the main objective is learning and improvement rather than just
victory, the best strategy is to cut, and then learn from experience both how
to correctly appraise that decision in advance and how to conduct the
resulting fight once youre embroiled in it.
Peeps
96
responses.
The first thing that we notice is that W13 is a completely isolated lone stone
pressed against a solid Black position, and W15 is only a bit stronger
because of its assist from W3. So both of these peep stones are, by
definition, more or less weak!
In response to these peeps, we see that Black has not only been forced to
add two stones of his own, but also has been forced into a position which,
although thick, not only has absolutely no shape, but is also already partially
enclosed and inhibited from expanding readily.
The overall assessment of the position in Dia 3 is therefore:
- On balance, Black is clearly the stronger on the outside.
- If White correctly views W13 and 15 as expendable potential sacrifices
rather than as essential assets which must be maintained even at cost, for the
moment White stands at least equal overall because of their presence.
Whether this Joseki integrates better into the global strategy of one side or
the other depends on the position on the remainder of the board and is an
issue beyond our present focus, so it will not be discussed here.
Figure 1 In
this early
middle game
between two
4D players,
the key issue
at the moment
is the fight in
the upper right
98
between two
4D players,
the key issue
at the moment
is the fight in
the upper right
that has just
begun
between the
enclosed and
still unsettled
B47-55 group
and the
enclosing
W10-54
stones, which
are still
lacking shape
and which
therefore must
be
strengthened
before he can
safely attack
Black.
The solution
to this
dilemma that
White
conjured up
was W56,
peeping into
the cutting
point at a in
Blacks lower
right group.
Because the
B1- 43 stones
would be
99
possibly
disastrous)
fight if cut off,
that gave
Black
essentially no
choice but to
connect at a.
Having thus
helped
stabilize his
own weak
stones in
Sente, White
was then able
to turn his
attention back
to the desired
attack on the
weak Black
group in the
upper right
corner. So in
this position
the peep was
the perfect
move!
Cuts
and that almost invariably means that the cutting stone(s) will subsequently
have to be reinforced/supported as required.
A cut therefore typically initiates an important long term commitment.
102
Diagram 7
Cutting with
W1 is the way
to begin.! That
makes W3, 5, 7,
9 and 11 all
forcing moves,
sacrificing 2
stones (W1 and
5), and then
moving
smoothly out
with W13., and
leaving behind
the potential for
an almost
certain eye at
the top.
Beginning
instead with
103
either W3 or
W7 would
allow either the
connection of
B1 or the
extension of
B10, and then
White will have
to flee eyeless!
The outcome of
a cut will
frequently not
only be
decisive (as in
these
examples), but
sometimes
unpredictable,
at least among
players at less
than a very high
level, with the
result that:
104
105
106
Whites problem is that even if he escapes after W15, the outside strength
that Black will build up while attacking his ever growing weak group
should doom his overall game prospects! On the other hand, if Black isnt a
particularly strong fighter, or if this sequence is used by White as ko Aji, it
might still be very dangerous for Black.
So on balance, unless White is a particularly strong fighter or believes that
Black is an especially weak one, W1 at b in Dia 9 instead of the cut is
objectively the better way for White to play. The problem is that in most
107
Diagram 12
When B1 ataris
the marked
White cutting
stone, it sets up
a ladder which
favors Black
because it runs
into the Black
stones in the
lower right
corner.
Then W2 is a
108
109
110
The Sector Lines conceptual rationale is that a solid wall of stones of that
color could theoretically be constructed along that line. The fact that such a
wall will almost never be realized in practice does not affect the Sector
Lines value as a guide to making the appropriate strategic and tactical
112
decisions.
weak stones are in danger of becoming fully enclosed (and thus before the
necessity of fighting a life-or-death battle for survival is thrust upon them).
- Sector Lines provide only generally appropriate action guidelines,
and do not specifically identify:
- the preferred strategy to be followed
- the best move itself, or even an explicit identification of the set of
feasible alternatives from which the best move should be
selected.
Caution! Although the Sector Line concept is both simple and extremely
valuable, its not always determinative!
A Sector Line is not valid if it:
- Intersects an opposing stone.
114
Diagram 4
Here we see
that W72 is
within Black
Sector Lines,
but Blacks 6977 group is
similarly
enclosed by
White Sector
Lines which
intersect
Blacks.
The two B49,
59 stones are
within White
Sector Lines,
but are also an
anchor point of
the Black
Sector Lines
which enclose
W72.
The result is
that none of
these Sector
Lines are valid
for determining
the appropriate
action to be
taken in this
area. This sort
of situation is
quite common
when the board
becomes
relatively
115
crowded, but in
no way detracts
from the
general utility
of the Sector
Line concept.
Despite these very real limitations, the information Sector Lines provide
is invaluable:
A. To The Attacker, Sector Lines indicate whether or not to try to either:
1. Steal the opponents eyespace, and therefore drive his weak group
out into the center. Or
2. Cut off flight into the center, and so force the weak group to attempt
to live, either by making eyes in place or by capturing some of the
attacking stones.
B. To The Defender, Sector Lines indicate whether its best to either:
1. Run into the center to escape.
2. Try to connect to nearby friendly stones.
3. Make eyes.
4. Abandon the threatened stones (at least temporarily).
5. Counterattack.
Caution!
In any given position not all of these alternatives may be feasible, and
choosing among those that are is a matter of the players judgment - a subject
on which the Sector Lines themselves offer no direct help! Now lets
examine each of these Sector Line characteristics in detail.
A. The Attackers Uses Of Sector Lines
1. Steal the opponents eyespace
The sequence shown in the following diagrams occurred in a championship
116
game between two 9 Dan professionals, who were then among the top 10
players in the world. Yet the simple Sector Line concept explains and helps
predict their moves to a remarkable degree!
117
118
3. Make eyes.
circumstances
Black should
without fail play to
enclose White as
shown!
Dia 16 If White
now desires, his 7
stones on the right
edge can live
easily via W1,
because then if Ba,
Wb completes his
two eyes.
And if Black
doesnt play at a, its
possible that at an
appropriate later
time White will be
able to follow with
the profitable
endgame sequence
of Wa, Bc, Wb,
Bd.
The problem with making life by playing W1 is that Black will then happily
continue with B2 to connect his corner stones out while seriously weakening
the important (and presently both shapeless and eyeless) 5-stone L shaped
White center unit immediately below!
Because that was a prospect that was unacceptable to White, what he played
instead of this W1 is shown next.
4. Abandon the threatened stones (at least temporarily).
5. Counterattack.
Diagram 19 In
this game
between a 4D
and a 3D, when
W1 was played
it seemed that
White had
visualized the
indicated
Sector Lines
and the huge
potential moyo
that they
enclose. But,
127
reasoning is
actually doubly
flawed!
Not only are
there are two
Black Sector
Lines running
from the upper
right to the
lower left that
intersect (and
therefore
neutralize)
several of
Whites, but, far
more
significant,
Black can
counter-attack
by establishing
his own far
more
threatening
Sector Lines!
128
Diagram 20 A
strong Black
response
would have
been as shown,
not only
enclosing the 4
weak White
stones within
the indicated
close (and
therefore very
threatening)
Sector Lines of
his own, but
also
simultaneously
assuring that
Black can
move into the
White moyo
before it can
be
consolidated.
(Note that the
8 marked
Whites at the
top are tightly
enclosed with
only 3
liberties, and
are therefore
effectively
captured!)
Although the
129
followed isnt
entirely clear,
it would have
offered Black
his best chance
to win. When
he failed to
make this key
play, White
moved
smoothly on to
an easy
victory!
130
usually be feasible.
But its important to remember that there are no absolutes! Although the use
of Sector Lines will go a long way toward enabling you to make the right
decision, your ultimate success or failure in the fighting that ensues will still
depend upon your ability to find and correctly time the right threats, and on
your opponents ability to meet them.
The following example shows the kind of dangerous tactical complications
that frequently result from invasions, and why application of the indications
provided by Sector Lines must always be made with great caution and
forethought.
Now lets see how Sector Line principles were applied in a complex Moyo
situation.
Diagram 26
In this
position from
a game
between two
133
position from
a game
between two
5D players,
White has
created a
large moyo in
the upper
center which
Black must do
something to
reduce before
it can be
consolidated
into a winning
territory!
As usual in
such
situations, the
question to be
answered is
whether
Black should
invade the
moyo and
attempt to
live within its
confines, or
try to reduce
it by nibbling
away at it
from
somewhere
on its outer
perimeter.
This is the
kind of
situation in
134
enough to it to
offer support
to an
invasion.
Such potential
places of
ingress and/or
egress are
called doors.
Here, only
doors A and
B offer real
potential for
Black as
things now
stand.
Diagram 27
Because the
main A and B
doors capable
136
main A and B
doors capable
of exploitation
are both on the
left side of
Whites moyo,
its clear that
Blacks best
invasion point
must be
somewhere in
that vicinity,
but the choice
of B81 as the
starting point
for Blacks
invasion was a
judgment call.
W82 Rather
than simply
trying to limit
Blacks
incursion,
White
counterattacked
by threatening
to continue at
83, which
would both
restrict the
expansion of
Blacks upper
left corner
territory while
making a
sizeable
territory of
Whites own in
that area in
137
because he
will be able to
play a second
stone inside
Whites moyo
before White
can respond
there.
The details of
the complex
fighting that
actually
followed in
this game are
primarily
tactical
considerations
that lie far
beyond our
focus on
learning how to
use Sector
Lines, so are
not presented
here.
139
alert to this potential until the situation is finally completely resolved or the
game ends.
As earlier noted, detailed exploration of those complications is beyond our
present interest, but you might find it productive to investigate them on your
own.
Now lets look at a key portion of the Fuseki/early middle game between a
5D and 4D, to see how Sector Lines provide almost unerring guidance to
strong (if not necessarily perfect!) moves.
Diagram 28 W1
encloses the
Black lower right
corner stone
within White
Sector Lines.
Then, in the
absence of any
more urgent play
elsewhere, its to
Blacks advantage
to respond by
expanding/sealing
off his eyespace
to ensure his life.
The defensive
attachment of B2
is an excellent,
time tested way
for Black to
achieve safety,
and begins a
popular Joseki.
140
position, but in this game the circumstances in the lower right impelled
Black to deviate from the usual sequence would normally follow, as we see
in the next diagram. Although the complex ramifications of this intensely
tactical fight are well beyond our focus on the Sector Line concept itself,
theyre shown below for the readers edification.
Diagram 29
Instead of
continuing
with the
normal Joseki
move of W11
at 14 to
establish a live
group along
the edge, with
this W11 a
swap
occurred, with
Black
destroying
Whites
potential at the
bottom in
return for
Whites
effectively
killing the 3
Blacks on the
left and almost
(but not quite)
securing the
142
play. Correctly identifying the best global move requires a high level of
tactical and strategic competence, most of whose development is outside
our focus in this book.
Despite these limitations its advisable in your own games to:
and
145
quantum leap upward that your new found strategic insights justify.
Now lets try some problems to see how well youve mastered the Sector
Line concept.
146
T = Threats
This basic analysis is then augmented with an
appraisal of how each side stands in terms of:
- Settled territory.
- Territorial potential.
The combination of these factors then allows the
creation of an appropriate action plan, specifying (to
the extent feasible):
- The main focus of play in the current position.
- The most urgent immediate task for the player
with Sente.
- What (s)he should do to achieve that goal.
- The opponents expected response.
When properly completed and updated move-by-move,
this global assessment and action plan provides the
road map that guides both sides throughout the game!
CAUTION! Even if the SWOT analysis is perfectly
performed (no mean feat in many positions for less than
strong players), finding the best moves to exploit that
appraisal will frequently require both tactical and
strategic skill well beyond players at the level for which
this book is intended. But please dont be discouraged by
this, because its only a technical detail which will
eventually be self correcting as your knowledge and skill
improve with increasing experience.
148
for another
both on the
edge and in the
center, so they
may be
considered
modestly
strong.
Weaknesses:
- The i stones
have no eyes
and are
pressed on
both sides by
Whites which
are stronger.
Opportunities:
- The
(modest)
chance to
exploit the
weakness of
the White h
stones.
- The (even
more modest)
possibility of
rescuing the
trapped e
stone.
- The chance
to attack and
possibly
capture the
White f stone.
- The
potential for
attacking the
White j stones
which still
150
have only 1
eye.
Threats:
- The still
unsettled status
of the fairly
large k group.
- The
weakness of
the i group,
sandwiched
between the
stronger White
h and j groups.
Settled
Territory:
- 10+ points
in the upper
left corner.
Territorial Potential:
- Almost, but not yet complete control of the entire upper side (because of
the gaps between the a, b, and c groups, and the still open 3-3 point in the
upper right corner.) which could easily total 50+ points if fully realized.
- 10+ points in the lower right corner.
White:
Strengths:
- Because of the trapped Black e stone, the White d group is very strong,
and has great influence in the vital open board center.
- Because of the trapped Black mand "n stones, the White l/o group is
equally strong, and also has great influence in the vital open board center.
- The presence of both of these strong groups on opposite sides of the still
open center greatly improves the fighting prospects of Whites still
somewhat weak h stones. Weaknesses:
- The fairly large j group as yet has only 1 sure eye.
- The White h stones as yet have no eyes are squeezed on both sides by
Black.
Opportunities:
- There is good potential to invade and reduce the still porous big Black
151
upper side, either between the a and b stones, between the b and c stones, or
on the 3-3 point in the upper right corner.
- There is also good potential to make territory between the f stone and the
d group.
- There is also modest potential to expand the left and right side groups
into the center.
Threats:
- Mainly that either of the still unsettled h and j stones will either be
captured or will lead to disaster elsewhere if they are forced to run.
Settled Territory:
- Essentially none at present.
Territorial potential:
- 20+ points on the left side.
- Perhaps 15+ or so points in the d group.
Action Plan:
- The current global focus is on the interplay between the weak h,i, j, and
k groups.
Now lets see how this simple but surprisingly powerful SWOT protocol
was applied in a game between two 4D players.
Figure 1 The
SWOT
analysis of this
position is as
follows:
Black:
Strengths:
- A still quite
incomplete
lower left
corner
enclosure.
- Good shape
in the upper
left corner that
should allow
making two
152
eyes against
any currently
foreseeable
attack.
- A fairly
thick and
almost
connected right
side, with one
almost
abandoned
embedded
White stone
(W14) and one
weak White
stone (W26),
both within
Blacks Sector
Lines.
Weaknesses:
- The
thinBlack
lower left side
position.
Opportunities:
- The chance
to exploit the
weakness of
W6 on the left,
and W14 and
W26 on the
right.
- The
possibility for
invasion into
the big gap
between W12
and 24 on the
153
upper side.
- The Aji of
the gap
between W18
and 24.
- The
potential for
expansion from
the lower left
corner,
especially
along the lower
side.
Threats:
- The
potential
inherent in
Whites
possible
development of
W6 on the left
and W14 and
26 on the right.
Settled Territory:
- Essentially none.
Territorial Potential:
- A few points in the upper left.
- Ten to 15 points in the lower left.
- Perhaps 30 or 40 points on the right side, if the problem of W14 and
(especially) W26 can be solved.
White:
Strengths:
- A solid, shapely position in the upper left corner.
- Solid and well coordinated positions in the upper and lower right
corners.
154
Weaknesses:
- W6 is a lone White stone splitting two Black positions and within distant
Black Sector Lines. But thats not urgent at the moment, because the area is
too open for a Black attack to seriously compromise the ability of the W6 to
make a base and/or escape.
- W14, which abuts a strong Black wall and is also nearly surrounded, so
its clearly at least temporarily abandoned.
- W26, although at the moment its easily able to escape. The problem with
this stone is that it must be aided before Black can play again to block its
easy egress to the still open center, and then capture it create a vast Black
territory.
- The gap between W18 and 24, and between W12 and 24.
Opportunities:
- Primarily to develop W26 to prevent a large local Black territory.
- The chance to develop on the lower side.
- The chance to consolidate the upper side by adding a stone between
W12 and 24.
Threats:
- Mainly that W26 will be trapped and captured, and that Black will make
too large a territory in that area as a result.
Settled Territory:
- Essentially none at present.
Territorial potential:
- Ten plus points in the lower right corner.
- Probably 10 or so points on the upper left side, and in the upper right
corner.
Action Plan:
- The current global focus is on the weak W26, and the way in which both
sides handle that problem will shape much of the remainder of this game!
- Because the center is still so open, White does not have to support W26
immediately, but he must watch the local situation carefully! So at the
moment White can afford to improve his prospects elsewhere, with the
lower left as the currently most fruitful target.
155
Figure 2
W32 induced
B33 to
defend the
corner
territory, and
then W34 not
only made a
base but
threatened to
more or less
complete a
large moyo
on the lower
side by
continuing at
a or
thereabouts
at an
appropriate
later time.
When B35
strengthened
Blacks upper
border, it
would
156
normally
induce Wb in
response to
preclude
Blacks
strong
pressing
move there.
But in this
situation the
threat it
posed
against W14
and 26 on the
right side is
far more
serious, so
White felt
compelled to
respond to
that instead!
W36 follows
the maxim of
attaching for
defense (see
Chapter 1),
and after the
natural Hane
of B37 in
response, the
cross cut of
W38 is a
standard
technique to
make shape.
But after the
atari of B39,
W40, B41,
157
instead of
playing W42
White might
have been
better
advised to
simply play
Wc, B45,
and then skip
out lightly
(and
relatively
safely) into
the center
with Wd. But
because
White was
also looking
at the
weakness of
the Black
lower right
side group ...
The
sequence
shown
followed
through W52,
after which
Black has
succeeded in
the first stage
of his
strategy by
inducing
White to
develop the
weak and
isolated W26
158
into a group
too large to
give up, but
which is
nevertheless
still ripe for
attack!
that!
Blacks clever idea is
to use B53 et seq as
diversionary
mechanism for
creating thickness
that area, with which
to then:
- support any
weaknesses in his
own lower right side
group, and
- prevent a later
flight to safety in that
direction by the weak
White center group!
After accomplishing
those objectives,
Black also emerged
with Sente because
W78 was necessary
to secure Whites
eyespace and
territory in the lower
right corner. So
Black was free to
implement his plan
with the cap of B79,
blocking the flight of
the now large and
still eyeless right
center White string,
once again enclosing
it in Black Sector
Lines, and forcing it
to seek safety above.
160
What happened after that was primarily tactical and therefore beyond our
current interest, but suffice it to say that after a tense and incisive battle the
embattled White center group was unable to either make 2 eyes or escape,
so White resigned.
This is an almost perfect illustration of the danger that often follows when
the Sector Line indications are ignored and a weak group (W26) is
belatedly added to in an attempt to save it!
Blacks final favorable result in this game depended upon his ability to
produce the precise tactics needed to counter Whites many serious escape
and counterattacking threats, so it was by no means assured after B79. But
whether or not it was, the key idea to remember is that its best to not
become enclosed and forced into the kind of desperate situation White
confronted here.
161
162
Figure 1 In this
2004 AGA-Ing
Pro Cup match
between
Huiren Yang
1P (White) and
Mingjiu Jiang
7P (Black),
B31 has
capped Whites
weak 3- stone
164
W12-20 group,
blocking its
easy path into
the center.
Although Black
has no
reasonable
expectation of
killing these
stones, this is
nevertheless
the best way to
exploit their
weakness,
aiming to profit
elsewhere by
harassing them.
Figure 2 This is
how the game
actually
continued. (The
165
details of the
complex tactics
involved are far
beyond our
present interest,
and so will not
be discussed
here.)
White resigned
after B159
because the
impenetrable
Black lower
center moyo is
just too large
for White to
overcome.
Figure 3 in
this 2005
North
American
Masters match
166
Masters match
between Jie Li
9D (White)
and Thomas
Hsiang 7D
(Black), Black
has just erred
with B81.
Instead, he
should have
secured his
large weak
group via the
one point skip
to a.
Now White
can exploit this
oversight - but
how?
167
Diagram 3 In
this 2006 Paris
Open
Championship
169
(White) and
Fan Hui 2P
(Black), B79
(B1 here) was
played to make
it difficult for
Whites two
marked stones
to safely
connect to his
friendly stones
in the upper
left.
This put the
onus on White
to either break
through Blacks
encirclement highly unlikely
in this position
- or to make
life in this
immediate area
in the face of
Blacks
surrounding
strength.
170
Diagram 4 As
this game
developed,
instead of
trying too hard
to enclose and
kill the weak
White center
group, Black
instead wisely
chose to make
profit at the
top without
unduly
strengthening
the target
group. This
succeeded so
well that
White
resigned
before the
weak groups
ultimate fate
could even be
decided!
This was
superb
strategy, and
exemplifies
how such an
exploitation
should ideally
be carried out.
171
Diagram 5 In
this game
between a 2D
and 3D, Black
has suffered a
huge loss of 8
stones in the
lower left, so
his only
possible
chance to win
is if he can
somehow
mange to kill
the large still
eyeless marked
White group in
the upper
center.
Since this
groups only
realistic
chance to
connect with
friendly stones
is with the
Whites in the
lower right, the
attachment of
B1 is a fine
(and typical)
172
Diagram 6
In this game
between two
4Ds, when
W1 invades
Blacks thin
lower right
position,
with Whites
strength on
both the
bottom left
and right
173
side to run
to, it would
seem that this
stone is not
only quite
safe, but
actually may
be stronger
than the lone
Black to its
left as well.
But is it
really?
Blacks
clever
response
gives the
answer.
Diagram 7
174
Diagram 7
After the twin
kikashis of B2
and 4 followed
by the
attachment of
B6, the lone
White stone
has now
become weak
and can only
run straight up
into the center,
where Black is
already strong.
The price that
Black has had
to pay for this
is that W3 and
5 have given
White a
considerable
profit on the
right, but if
Blacks
following
center attack
succeeds (as it
did in this
game), his
compensation
there will
more than
make up for
that loss.
So this strategy
is inherently
dangerous, but
175
adequately
followed up.
Diagram 8
In this game
between two
4Ds, Whites
large weak
center group
offers Black
an ideal
opportunity
to begin the
creation of a
large Moyo
in Sente by
forcing
White to
move in a
176
Do you see
how?
Diagram 9
B1 blocks
Whites
progress to
the right,
forcing his
group to flee
up into the
open top,
allowing B3
to begin
sketching out
a large moyo
on the right
side.
Although this
area is still
much too
large and
open to all
become
territory, it
does provide
Black with
177
that potential
territory can
later be
realized as
solid territory
is, of course,
still to be
determined in
subsequent
play, but it
does provide
Black with a
significant
winning
chance.
178
Diagram
10 In this
position
from a
game
between
two 5Ds,
Black has
set White
up for the
devastating
splitting
attack of
B1, which
is also on
the key
shape point
of the lower
White
group.
179
Diagram 11 The
choice and
timing of the
best splitting
point and the
ultimate
outcome of the
resulting fight
are both a
function of the
opponents
skills, but unless
gross blunders
occur the end
result should
more often than
not be favorable
to the attacking
player.
(but hardly
the only) way
for White to
play, making
the fullest
possible use
of his upper
left 4-4 point
stone by
making a long
strategic
extension
from it.
A squeeze
play is the
best way for
Black to
answer
because
Black is
concerned
with
neutralizing
Whites center
thickness
below, and
B2 is the
strongest and
most
aggressive
pincer
available.
Perhaps most
important, it
encloses W1
tightly within
Black Sector
Lines, so its
181
Perhaps most
important, it
encloses W1
tightly within
Black Sector
Lines, so its
Sente!
If instead
Black were to
passively
extend at a to
coordinate
with his
strong
position in the
lower right,
Wb would
work much
too well with
both the
White upper
left star point
stone and his
thickness
below for
Black to
allow.
Diagram 12 If
W3 now dives
into the 3-3
point to seize
the corner as
shown here,
182
Diagram 12 If
W3 now dives
into the 3-3
point to seize
the corner as
shown here,
this Joseki
will
inevitably
follow, and
that would
leave Black
with both
thickness
which helps
neutralize
Whites
thickness
below, and
Sente with
which to play
at either a or
bin the upper
left corner,
again with a
result White
felt was
unfavorable to
him. So
instead ...
B4 Prevents Whites good play at this same point and breaks the White
Sector Line, while increasing Blacks space. But its Gote because it doesnt
establish a Sector Line of Blacks own.
W5 Since Black has no enclosing move next, White is free to try to establish
some eyespace, and this slide threatens to follow at 6 (the 3-3 point), to
both steal the corner territory and provide the White stones with almost
certain life.
So it retains Sente.
184
W7 This is the second key move in Whites strategy, so its important that you
thoroughly understand its rationale! What he intends to do is to counter
Blacks strategy of negating the value of Whites center thickness below by
building a compensating White moyo in the upper left!
At least equally important, this stone prevents B2 from extending to the left
to make eyespace, retains Sente by enclosing B2 in a White Sector Line, and
also threatens to capture it by continuing with Wc! (Pretty good for a single
move!)
B8 This is close to being the only logical response because B2 has no base,
and attaching to W7 at a would only induce Wb, Bc to strengthen W7 in
Sente and thus play into Whites moyo strategy. Bc instead would not only be
too slow in moving out into the center, but would also not threaten White in
any substantive way.
In sharp contrast, B8 breaks Whites Sector Line and establishes one of
Blacks own which encloses W1-5, while also threatening to follow with Bd
to lock those White stones in.
So B8 seizes Sente, and begins a classic running battle in which each side
has a weak group in potential danger.
W11 Because the W9 group cant be enclosed immediately, White can afford
to use his Sente to play here because it encloses B2-8 within a new White
Sector Line, while threatening to continue with Wa to lock-in those two
Black stones and almost certainly kill them.
This is a fine double purpose move, because it also coordinates with Whites
upper left corner stone, beginning to construct the large White moyo in that
area White was aiming at when he played W7.
B12 Black must break out of the new White Sector Line, and this is the best
way to accomplish that because it in turn puts the W1-9 stones within
Blacks own new Sector Line, and threatens to continue with Bb to enclose
him. So Black once again has Sente.
W13 Even if White allows Bb, after Wc it would still be possible for his
enclosed group to live, but that scenario would be bad for him. So he has no
real choice but to skip out to break the Black Sector Line thus.
Although W13 actually encloses the weak B2-12 group within a new White
Sector Line, its one with a very distant (and therefore not very threatening)
186
alternatives, and, as with B14, the choice between them would be a matter
of the players best judgment rather than of necessity.
Because W15 yielded Sente to Black in the running battle it was also the
riskiest choice, although one it seems that White undertook willingly
because he lusted after the big moyo he was trying to create on the left, and
as an 8D he undoubtedly had absolute confidence that his tactical ability
would suffice to rescue him from any resulting difficulties on the right. But
even as strong a player as he would almost certainly have been better
advised to play one of the other, safer choices noted above.
B16 Because the Black string isnt enclosed or even nearly so, Black is now
free to be aggressive.
Seizing the opportunity offered by Whites failure to reinforce the weak
White group, this important play once again encloses those stones within
Blacks Sector Lines, and forces a response.
W17 Breaks the new Black Sector Line, but still leaves the White group
within a more distant Black Sector Line anchored in the lower right corner,
and thats a measure of the size of Whites error in playing W15.
B18 Reestablishes the more dangerous close Sector Line, and continues to
force Whites response.
W19 Not only breaks both of Black sector Lines, but also gives White
access to some badly needed potential eyespace on the right edge. Equally
important, it also threatens to play at 20 next, occupying the key pivot point
in the corner. That would not only increase Whites own eyespace while
reducing Blacks, but would also actually threaten the life of the Black
corner because of its weaknesses at d and e.
Because that would be too good to allow ...
B20 This is now the key move, stabilizing the Black corner stones and
destabilizing Whites, which are now no longer certain of making 2 eyes!
What happened next to the weak White stones will not be shown because its
entirely tactical and therefore outside the scope of our interest in the basic
Sector Line/connectivity/enclosure themes were discussing. But it may be
188
achieve life or break out of Blacks enclosure he overstepped the time limit
and lost the game! A classic example of the difficulties that can follow from
ignoring the indications provided by Sector Lines!
189
190
Enjoy!
194
opposing stone.
HASAMI (hah-sah-mee): A pincer.
HIKI (hee-kee): Draw back.
HORIKOMI (hori-koh-mee): A throw-in sacrifice which
kills an eye and/or whose capture reduces the opponents
liberty count.
JOSEKI (joh-say'-key): An analyzed sequence of plays
which theoretically leads to a dynamically equal local
result for both sides.
KAKARI (ka-kah-ree): An approach move against a
corner stone to prevent a Shimari.
KATA (kah-tah): Shoulder. The point diagonally above a
stone.
KATACHI (kah-tah-chee): Shape. Usually, good shape.
KATATSUGI (kah-tah-tsoo-gi): The solid connection.
KATATSUKI (kah-tah-tsoo-kee): A shoulder attack.
KEIMA (kay-mah): The Knights Move.
KESHI (keshi): "Reduction, or "minimization. When
played to reduce an opponent's Moyo (Sphere of
197
eyemaking shape.
SUBERI (soo-beh-ree): Slide. A Knights Move toward
the edge, usually from the third line to the second line.
SUJI (soo'-gee): "Style" or "skillfulness". Clever, artistic
play. See Tesuji.
TAISHA (tie-sha): The Great Slant Joseki.
TENUKI (teh-nuh-kee). Play elsewhere.
TESUJI (teh-soo'-gee): A Suji which raises the overall
efficiency of the player's local (and sometimes global)
stones to their highest possible level.
TOBI (tobi): A jump (= skip).
TSUGI (tsu-gi): A connection.
TSUKE (tsu-kay): An attachment to an opposing stone.
TSUME (tsu-may): An extension which inhibits the
opponents extension.
TSUME GO (tsoo-may GO): A life-or-death problem.
UCHIKOMI (oo-chee-ko-mi): An invasion.
WARIKOMI (wah-rih-koh-mee): A placement between
201
202
Introduction
Chapter 1 - The Role Of Fighting In Go
203
4
14