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If you love to make line art, but are calligraphically challenged, take heart: Photoshop makes it

easy for you do create flawless line drawings by tracing. We'll show you how to take an existing
image and create your own version that you can adapt, modify and improve for yourself! The
methods here will work on both a PC and a Mac, and all versions of Photoshop (or any graphics
application that supports Bezier curves).

Open an image you want to trace. For practice, you can grab any image you like

from the Internet, scan something yourself, or to follow along with this tutorial, use our
sample image by Control-clicking here. (Command-click on a Macintosh). Save the
image to your computer where you can find it easily.

Open Photoshop. Check the interface to make sure both the Layers window and

the Paths window are visible.

3There are two ways to accomplish the next step, which is to place your image
on top of a plain white layer:
Make a new blank file in Photoshop (or any other image editing program that

supports Bezier curves).


Set your image size to match the image you have chosen to trace. For this

tutorial, set your image size to 5" x 7" at 300 dpi, with a white background.
Open your chosen image. It will appear as a second layer named "Layer 1,"

above the layer named Background.


Double-click on the image thumbnail in the Layers window, and in the resulting

dialog, change the name to "Original Image."

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Try this alternate method when necessary. Open the original image in Photoshop
without creating a new document first. This is useful when you want to capture the size
and dpi of the original, though it takes a couple extra steps to prepare.

Right-click on the Background layer thumbnail, and choose Layer from


Background... In the resulting dialog, change the name to "Original Image."

Create a new layer by clicking on the "Create a new layer" button.

Drag the new layer so that it is below the layer "Original Image."

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Click to select the layer "Original Image." Change the opacity of Original Image to
50% or so. This will "gray out" the image making your new copy lines easier to see.

Select the zoom tool (Z). Click and hold in the center of the image you want to

zoom in on, and move your mouse to adjust the size.


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It does not matter how fuzzy the original might be, since you are creating
your own new artwork and just using the original image as a guide. However, if your
original is very tiny, you may want to rescale it before you copy (use Image|Size with
"Resample" checked).

Click on the Paths tab. Create a new path by clicking on the 'Create new

pathbutton at the bottom of the Paths window. Double click on it, and rename it. We've
called it "Fishy" in this example.

Select the Pen tool (P). Use the pen tool to trace over the key lines from the

image you wish to copy, as follows:

Trace the primary image. For our example, start where the tail joins the

body. Click and hold there to create an anchor point, then drag your mouse towards the
fins. Control points will spring out from the click location. Release the mouse about
where shown, here:

Create a second anchor point under the dorsal fins, and drag to the right,

as shown. The key with tracing is to use as few anchors as possible, for the smoothest
lines.


Note that as you create these anchor points, you'll see the Bezier curve between them.
In the end, we want this curve to match the outline of the drawing, but it's not necessary
to get it perfect on the first pass. It's easier and faster to clean up the lines using the
Direct Selection tool, which we'll cover below.

Add another anchor point at the tip of the nose, and another where the nose
becomes the smile. You will notice at this point that you can finish the smile, or continue
drawing the body. We're going to continue outlining the body, but as you can see, there
is a sharp turn between the smile and the rest of the body. To break the Bezier curve at
this point, Alt-click (Option-click) on the left control point. The cursor will turn into an
inverted V. Pull it down the control point so that the line aligns with the body:

Finish tracing the main body of the fish. To make very tight corners, such as the middle
of the tail, simply click once instead of clicking and dragging.


To close off the body path, click on the original anchor point. Don't worry if the end looks
totally wrong: we'll fix that after we finish filling in the details.

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To keep all the paths on the same Path layer, deselect, then re-select the same path
before continuing. To create a new Path layer for each part, deselect the path, then start
drawing with the pen tool. A new path, entitled Work Path, will be created. Be sure to
double click on the path and rename it before continuingwork paths are only
temporary.

Add the details. First, using the same techniques of clicking, dragging, and using

the Alt (Option) key to break the curves, trace out the top fins First, make sure the path
"Fishy" is selected, then add the fins:

Continue, using the same process, to add the two bottom fins, the smile,

the eyeball, and the pupil, until the whole fish is outlined.

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Clean up the curves. Chances are, the Bezier lines aren't exactly tracking the

original outline of the fish. To clean these up, first select the Direct Selection tool(A) from
the tool palette.

As you click on each anchor point, you'll see the handles on either end of
the Bezier curve that control the shape of that curve. Adjust those so that the line
matches the original line as closely as possible. Use the Alt (Option) key as needed to
move a control point independently.

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Make it unique! Turn your tracing into your own brand new creation by moving

the anchor points and handles around. Try making heads bigger or smaller, turning a
smile into a frown, adding extra featureswhatever tickles your fancy! You can also
modify a Bezier curve by clicking on the line itselfas you drag, the handles on either
end will adjust automatically.

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Draw it out. Once you have a basic path you like, you can turn it into a line

drawing. Switch back to the Layer tab, and create a new layer above the Original Image
layer.

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Select the Brush tool (B). From the brush menu, choose a round brush, set it to

5 pixels diameter (for the fishy exampleuse whatever size is appropriate for other
drawings), and set the Hardness to 100.


Continue with each subpath you createdfins, mouth, and eyeballselecting, rightclicking, and choosing Stroke Subpath for each one. Choose Fill Subpathfor the pupil.

To clean up any lines, switch back to the Layer tab, and erase or trim whatever
you don't like (or use the brush tool to add more detailseven fill with color). When
you're done, your fish should look something like this:


Use various brush sizes and types to make your cartoon more interesting.

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