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Table of Contents
Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
ABSTRACT
The take-up of learning technologies across
organisations is rarely uniform despite apparent
equity in access to training and support. This
research aims to explore the origins of differential
adoption in the context of the introduction of a
learning management system. Two exploratory
studies are described, both conducted as parts of a
longitudinal insider action research project. The first
draws on one of the authors reflective journal that
transcends
the
introduction,
launch,
and
implementation of a pan-university Learning
Management System. The second analyses focus
group data, firstly, from technology staff supporting
the adoption process and, secondly, from teaching
staff who adopted the new system. By triangulating
data from these two approaches and three sources,
we provide insights into the antecedent attitudes and
capacities which shape the adoption of learning
technologies by academic teaching staff. The
implications for supporting learning technology
adoption will be outlined.
KEYWORDS
Educational technology, Learning technologies,
Learning management
system, Technology
adoption, Higher education
1 INTRODUCTION
The term, Learning Management System
(LMS), refers to the infrastructure that allows
teaching staff to design and deliver instructional
content, supervise learning progress, and
communicate with learners in the online
environment [1-3]. LMSs have been
extensively implemented by universities in
Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
4 RESULTS
4.1 Results from Reflective Journal
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Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
[2]
[3]
[4]
[5]
[6]
[7]
[8]
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[9]
[10]
[11]
[12]
[13]
[14]
[24]
[25]
[26]
[27]
[28]
[15]
[16]
[29]
[17]
[30]
[18]
[31]
A.
Burton-Jones,
and
D.W.
Straub
Jr,
Reconceptualizing system usage: An approach and
empirical test. Information systems research, 2006.
17(3): p. 228-246.
[19]
[32]
[20]
[33]
[21]
K.A. Saeed, and S. Abdinnour, Understanding postadoption IS usage stages: an empirical assessment of
self-service information systems. Information
Systems Journal, 2013. 23(3): p. 219-244.
[34]
[35]
[22]
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[37]
[38]
[39]
[40]
[41]
[42]
IL.
Retrieved
[48]
[49]
[50]
[51]
[52]
[53]
[54]
[55]
[56]
[57]
[58]
[59]
[60]
[43]
[44]
[45]
[46]
[47]
Technology-Related
Abilities,
Beliefs,
and
Intentions to Use Technology in Their Future
Classrooms. Journal of Educational Computing
Research, 2011. 45(3): p. 321-338.
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[61]
[62]
[63]
[64]
[65]
[66]
[67]
[68]
[69]
[70]
[71]
[72]
[73]
[74]
[75]
[76]
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Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
Reaching the Unreached through Blended Learning: A Case Study from the
Maldives National University
Ramiz Ali
Centre for Open Learning
The Maldives National University
Male, Maldives
E-mail: ramiz.ali@mnu.edu.mv
ABSTRACT
1. INTRODUCTION
KEYWORDS
Blended learning, flipped classroom, block sessions,
flexible learning, learning management system
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classroom
using
a
computer-based
environment. In such a context, class room time
is dedicated to tutorial activities where students
mainly engage with group activities,
discussions, and lecturer feedback, etc. (Baepler
et al., 2014; Verleger, 2013). Many studies
have shown that the flipped classroom approach
is an effective pedagogical method in different
higher education contexts (Baepler et al., 2014;
Butt, 2014; Bishop and Verleger, 2013;
Berrette, 2012).
This model was chosen for the blended learning
students of MNU as almost all the target
students are fulltime working and traveling
students. We agree with Roehl et al. (2013) and
Tucker (2012), that flipped classroom model
allows instructors to find more time for
classroom learning activities while students
engage with the main content outside the class.
This is suitable for MNU where usually onethird of the direct contact hours of each course
are covered face-to-face for the blended
learning students. At MNU, blended learning
students are expected to spend three to four
weeks of self-learning by using carefully
designed instructions and study materials prior
to the face-to-face weekend classes. Students
usually attend two block sessions each semester
where they spend 8-10 hours of tutorial time for
each course. These block sessions are utilized
to carryout intensive learning activities, clarify
students queries and doubts, to conduct
controlled assessments such as mid-term exams
and presentations. This approach helps to
maintain the quality of the teaching and
learning and increases student retention as well.
6. CHALLENGES
The University faces a number of challenges in
conducting blended learning programs in the
country. Negative attitude towards flexible
learning among both the general public and
Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
7. THE SUCCESS
Since MNU introduced courses through
blended learning in 2010, it is evident that the
model has been effective to cater the higher
educational need of the dispersed island
community. The numbers of students enrolled
in the programs of COL indicate that the
isolated populations need a flexible mode of
study to enhance their knowledge and attain
higher qualifications while they live and work
in their islands. Figure 2 shows the total
enrollment of the University and the number of
blended learning students studied at COL.
Level of Program
No. of Students
Foundation
3154
Certificate
835
Diploma
2316
Bachelors
418
PGC
406
Masters
47
TOTAL
7176
Source: MNU Annual Reports 2011 2015
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ABSTRACT
This paper identifies potential of blended learning
as a mean to advance teachers professional
development.
Employing
a
qualitative
methodology, the study sought to understand and
describe changes in beliefs and practices that
teachers experienced as a result of attending
professional development in the form of blended
learning workshops. The elements that supported
their learning and changes will be identified. The
present study focuses on describing the experiences
of two Singapore Chinese Language teachers.
Based on the research findings, recommendations
for the future design of professional development
workshops adopting a blended learning approach
are proposed in view of improving learning
outcomes.
KEYWORDS
Blended learning, professional development,
teachers
training,
self-directed
learning,
collaborative learning.
INTRODUCTION
Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
Face-to-face
(3 hours)
e-Learning (6
hours)
Face-to-face
(3 hours)
METHODOLOGY
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ANALYSIS
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Teachers
satisfaction
of
the
workshops aspects of outcomes of the
blended learning workshop
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DISCUSSION
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CONCLUSION
REFERENCES
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KEYWORDS
Data envelopment analysis, DEA, higher educational universities, decision making unit, DMU, input unit, output unit.
INTRODUCTION
Nowadays, higher education plays an important role in the development of many societies.
Such societies try to give the higher education
more concentration and importance on their
sake of achieving better high education outcomes and results. Although giving higher education more concentration and interest is vital, however, this can impose pressure on these
societies governments budgets especially when
considering countries with limited resources
where Jordan is one example of such countries. In such countries, the increased interest in higher education resulted in opening new
universities and educational institutions, which
as a result increase the number of students who
are willing to enroll in them and pursue their
graduate studies [1, 2]. This increased interest
can be utilized if these societies concentrate on
improving the quality of the higher education
institutions as well as improving the quality of
the graduate students which in turns positively
affects the economy of these countries. Jordan
is one of these countries who consider the human resources and their educational quality as
an asset to their economy. It is also considered
as one of the major reasons for their progress.
In light of Jordan higher education institutions
(JHEI), it offers a qualification for young people to gain jobs. Since higher education degree
is an essential prerequisite to gain career place
in Jordan institutions, more and more young
people are going to enroll in such higher education institutions. The following example is an
illustration of the above mentioned fact where
MUTAH university has a total number of students enrolled at years from 2010 to 2013 to
be as 15957, 16998, 18519 and 21051 respectively. On the other hand, the total number of
academic staff is 498, 511, 523 and 533. In
general, this leads to a more resources consumption in JHEI. As mentioned earlier, JHEI
should provide high and effective performance.
Given these points, the necessity of scientific
studies and surveys about JHEI built upon scientific methods to apply in development countries is needed.
This study is intended to decide Which inputs
and outputs should be considered to be applied
to our approach that will lead to the best results. It is also intended to decide Which fea37
Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
OUR FRAMEWORK
To truly measure the efficiency of higher education in any country, a Decision Making
system (considering several decision-making
units DMUs) should be considered. Any Decision Making Unit (DMU) should consider both
inputs to the higher educational system process
as well as the output to the system; so that an
efficiency measurement should be calculated
and estimated. A DMU will be considered in
our system where the DMU can be defined as
a group of people in a company or other organization concerned to make an important decision. So, to estimate the whole higher education system outcomes; several DMUs that measure different higher educational aspects and
parameters should be considered. One major
concern that should be raised here is where the
system deals with multiple input/output (homogeneous input/output) needed to evaluate
and estimate the overall performance. This,
in fact, makes the process not as trivial as one
might think. Because of all the aforementioned
facts, there is a vital need to come up with
a system that can effectively estimate the efficiency of the DMUs and hence; the higher
educational system as a whole. Therefore,
the Data Envelopment Analysis (DEA) is suggested as our approach to deal with the above
problem. DEA is a non-parametric technique
that is used to estimate and compute the performance in homogeneous DMUs. In general,
DEA handles multiple input and output variables that are used to calculate the efficiency of
a system considering different weighted units
for them. In order to use the DEA, it needs
to identify DMUs as well as the inputs and
outputs that should be applied. In this paper,
we will examine DEA efficiency that measures
universities performance in Jordan from 2010
to 2013. Universities will be defined as DMUs
and then inputs and outputs variables will be
2.1
(1)
Ef f iciency = W.SumOutputs/W.SumInputs
(2)
The DEA method can be applied to various
fields to measure the efficiency [5]. In banks
and finance fields, the authors in [6, 7, 8]
used DEA to measure efficiency. Also in
[9], health system used DEA. Furthermore,
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Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
the study in [10] used DEA to measure efficiency for Brazilian team football in season
2014. In the light of our dataset, the higher educational institutions are considered as homogeneity units. As an illustration, in [2, 11, 12]
DMUs have three input variables and three outputs variables in Spain, Italy, and USA respectively. DMUs have six inputs variables and
three outputs variables in England [13]. So,
the higher educational institutions have multiple inputs and outputs. DEA was used to evaluate DMU performance [2, 11, 12, 13].
DEA determines the maximum degree of output desired with respect to given inputs variables.
2.2
3.1
This section presents input/output specification, dataset collection and data resources.
Then, it clarifies our approach and describes
the design for this approach. Finally, the experiment cases are addressed with results discussions.
Input-Output Specifications
Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
students are the target in the education process. Indeed, instructors and staff help education process (academic or research product).
Financial resources are defined as a collection
of money (equipment, building, and facilities)
income to universities DMU. By reviewing a
total of 15 articles, we classified the finical resources to be as: instructional/overhead /general/administration/equipment expenditure as
illustrated in [12, 13, 16, 17], non-current assets [1], total coststhird-party funds [2], financial resources facilities and laboratories [2],
physical investment, total depreciation and interest payable [1], budget, research grants, age
of the institution, personal/non-personal cost
[1] and research income [2]. Indeed, these
studies show that financial recourses percentage is higher than human recourses percentage;
this indicates that the financial resources lead
the education wheels in universities.
Here, we can summarize the input variables.
The first variable is the total number of academic staff. The second is the total number
of nonacademic staff. The third is the summation of the total number of post-graduate student enrolled and the total number of undergraduate student enrolled. Moreover, this variable is vital because the total number of students enrolled in universities indicates the size
of the population in the education process. As
it can be noticed from these studies the total
expenditure variable is the highest percentage
in the finance resources. Finally, it is vital to
include the total expenditure as an input variable. These resources (set of inputs) employed
to complete DEA processed in our approach.
On the output side, we categorized outputs
variables as three variables. The first variable
is the summation of a total number of documents published in Scopus and the total number of documents published in Thomson. Because of the limitations of the sources for the
number of documents published in Jordanian
universities, this study uses Scopus and Thomson library to aggregate these variables into
one variable. Moreover, the total numbers of
undergraduate/post students graduated are the
highest percentages in the academic services.
Data Collection
Source
Ministry of Higher Education
Ministry of Higher Education
Ministry of Higher Education
Ministry of Higher Education
Thomson database-JUST
Scopus database-JUST
Ministry of Higher Education
Ministry of Higher Education
Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
Case 1 Results
Case 2 Results
After running case 1 experiment and evaluating the performance of all the institutions under consideration for the input and output variables summarized in figure 4, we get the following results illustrated in figure 5
After running the case 2 experiment and evaluating the performance of all the institutions
under consideration for the input and output
variables summarized in figure 6, we get the
following results illustrated in figure 7
Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
CONCLUSIONS
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KEYWORDS
Context-aware, Cultural heritage, Nationality based
context, Users interests, Informal learning scenario
INTRODUCTION
With the enormous growth of knowledge, increasing mobility and the increased accessibility of travel, there is a widespread curiosity
about cultural heritage places and a huge demand to visit for acquiring personal experience
of cultural objects. Cultural heritage is a place
ISBN: 978-1-941968-37-6 2016 SDIWC
which represents a varied collection of the cultural objects history. Cultural heritage is also
a place for learning. This type of learning is
categorized as informal learning. Visitors can
learn about the history of the cultural heritage
in a more relaxing and less threatening way due
to is conducted outside the curriculum. The
enhancement of mobile and wireless technology opens a possibility to develop methodologies and tools for cultural heritage learning via
mobile devices without being limited by space
and time. Hence, the development of methodologies and tools are an important issue in the
learning works [10].
To utilize this situation, we have proposed a
context-aware UML-based framework for providing information of cultural heritage which
suitable to the user needs [3]. Our motivation is to serve users with cultural information according to their needs. The system provides an interactive interface to assist the user
in selecting his/her cultural heritage interests
and presents maps and figures with texts as its
outputs. However, the interactive elements of
learning support, which is enabling to motivate user enjoys a deep cultural experience is
missing. A user as a visitor of cultural heritage might be coming from a local visitor or
foreign visitor. We have an assumption that
the people tend to be interested in the entity
which relates to their own personality such nationality. For example, in Dazaifu city area
in Fukuoka-Japan, a visitor from China, which
has an interest to landscape category might be
attracted to visit Zen garden or Dry landscape,
a garden which largely adopted from the Chinese gardens of the Song Dynasty, and the
rocks groups symbolized Mount Penglai, the
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Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
INFORMAL LEARNING
Informal learning is a type of learning activity that occurs outside the curriculum of formal
educational institutions and program [7]. In informal learning, the learner has more opportunities for self-directed learning than formal
setting. It means if the learner considers his/her
cultural experience is uninteresting, he/she will
simply disengage or seek other activities. By
disengaging this activity, the learner does not
worry about the consequence of obtaining such
a poor grade like in formal setting [11]. Therefore, creating and maintaining a well-designed
scenario with interactive tasks and elements to
attract user attention is desirable. There are
three forms of informal learning which proposed by [8], as seen in table 1.
Table 1. Forms of informal learning [8]
Form
Self-Directed
Incidental
Socialization
Intentionality
Yes
No
No
Awareness
Yes
Yes
No
Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
[9]. However, based on the motivation dimension, the main reason to visit cultural heritage
object is their curiosity about the history of the
cultural object.
According to [4], tourist/visitor tends to be
interested in real and educational of cultural experiences, it will be increasingly important to determine the similarities and differences of motivations and interests among
tourist groups. Cultural identity or cultural
background is the identity or feeling of belonging to a group. It is part of a persons selfconception and self-perception and is related
to nationality, ethnicity, religion, social class,
generation, locality or any kind of social group
that has its own distinct culture.
Most researchers are a focus in developing
technical tools and social aspects of digital cultural heritage. However, only a few empirical
research are investigated in users perceiving,
experiences, and interacts with locational content to build a community heritage[13].
A previous study [13] investigated the ability
of their application Lost State College (LSC)
to explore user interactions and experiences of
historical places, to evoke historical awareness
in the local community. The study involved 34
local residents as participants. However, the
visitors of the cultural object not only the local community but might also from the international community. This cognitive perspective
opens an opportunity of how to attract visitors
outside the community.
According to [6], the visitors outside the
community-host are generally or partially attracted by an interest in the historical, artistic, scientific or related to the lifestyle and traditions reality and facts of a community, region, group or institution. Therefore, we involved nationality context in attracting the visitors outside the community-host to learn the
visited cultural object which related to their
nationality. Our approach purposes to help
the learner improve their cultural experiences
regarding of the country which being visited,
and also improve learners knowledge in terms
of its historical relationship between learners
country. We have an expectation that the cul-
tural experiences, indirectly will evoke learners nationalism, and enhance their respects to
the culture of the other country.
4
temple
(buildings
cate-
Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
The objects are selected in terms of their historical relationship with the learners country.
For instance, Komyozenji temple is selected
because it was founded in 1273 during the Kamakura Period of Japanese history by Tetsugyu
Enshin (1254-1326), a nobleman of the Sugawara family, who had studied Zen in China
[17]. Zen garden is selected because it has
a relationship with Chinas myth as explained
in the introduction section. Furthermore, the
system will present yes-no questions to explore learners curiosity. If he wants to know
more about the cultural object, he can answer
yes, and if does not, he can answer no.
The flowchart of the yes-no questions and the
screenshot example are shown in Figure 2 and
Figure 3. This case is an example scenario
of self-directed learning because he intentionally involves the learning process as a sequel of
chosen context for learning.
(buildings cate-
Case 2:
He chooses for just visiting option, based on
his interests (buildings and landscapes categories) and nationality (China). From that option, the system will select 4 of 8 kinds of cultural heritage objects because the objects are
selected exclusively based on the visitors in47
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(buildings cate-
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CONCLUSION
WORKS
AND
FUTURE
This study is devoted to designing an interactive scenario based on the users interests and
the users nationality with the intention to encourage the user to engage the informal learning process. We invented yes-no questions in
order to make user easier to explore deep cultural heritage experiences. Our approach opens
a new paradigm that the visitor will able to
informally learning other countrys cultures in
terms of their relationship with visitors nationality. In the future works, we intend to evaluate
our system performance through users selfassessment quizzes.
ACKNOWLEDGMENTS
The authors would like to thank to Directorate General of Resources for Science, Technology and Higher Education (DG-RSTHE)
of Indonesia government and the Department
of Advanced Information Technology Kyushu
University of Japan for their support in this
research. This work was partly supported
by KAKENHI, Grant-in-Aid for Scientific Research(S) 24220001.
REFERENCES
[1] A. Chianese, F. Piccialli, A smart system to manage the context evolution in the cultural heritage
domain, Computers and Electrical Engineering,
2016.
[2] A.K. Dey, Understanding and Using Context,
Personal and Ubiquitous Computing, Volume 5,
Issue 1, pages 4 - 7, February 2001.
[3] A.K. Jailani, S. Kusakabe, K. Araki, Adaptive
Context-Awareness Model for Cultural Heritage
Information based on User Needs, Advanced Applied Informatics (IIAI-AAI) 2015 IIAI 4th International Congress on, pages 339 - 342, 2015.
[4] A. Pedersen, Managing Tourism at World Heritage Sites, 2002.
[5] Council of Europe, Guidance on Inventory and
Documentation of the Cultural Heritage, Council of Europe Publishing ISBN 978-92-871-65572, 2009.
[6] Cultural Tourism in the regions of Montana, Nature and characteristic of cultural
tourism,
Retrieved
August
12,
2016,
from
http://www.montana-vidindolj.com/en/publications/?NewsId=3, 2013.
[7] D. Livingstone, Exploring the icebergs of adult
learning: Findings of the first Canadian survey of
informal learning practices, CJSAE 13 (2), pages
49-72, 1999.
[8] D. Schugurensky, The forms of informal learning:
Towards a conceptualization of the field, NALL
Working Paper, 2000.
[9] D. Walsh, P. Clough, J Foster. User Categories for
Digital Cultural Heritage. ACHS@ JCDL. 2016.
[10] G.J. Hwang, H.F. Chang, A formative
assessment-based mobile learning approach
to improving the learning attitudes and achievements of students, Computers and Education
56.4, pages 1023-1031, 2011.
[11] H.C. Lane, Enhancing Informal Learning Experiences with Affect-Aware Technologies, The Oxford Handbook of Affective Computing, 2014.
[12] J. Cross, Informal Learning - the other
80%,
Retrieved July 8,
2016,
from
http://www.internettime.com/Learning/The%20Ot
her%2080%25.htm, 2003.
[13] K. Han, et al.,Enhancing community awareness
of and participation in local heritage with a mobile
application, Proceedings of the 17th ACM conference on Computer supported cooperative work and
social computing, ACM, 2014.
[14] M. Baridon, Les Jardins- Paysagistes, Jardinieres,
Poetes, pages 485-487, 1998.
[15] M. Rosson, J. Carroll, Scenario-Based Design, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and
Emerging Applications. Lawrence Erlbaum Associates, pages 1032-1050, 2002.
[16] Q. Tan, T.C. Liu, M. Burkle, Location-based
environments for formal and informal learning:
Context-aware mobile learning, Ubiquitous and
mobile learning in the digital age. Springer New
York, pages 115-136, 2013.
[17] http://www.japanvisitor.com/japan-templesshrines/komyozenji, Retrieved August 8, 2016.
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Proceedings of The Fifth International Conference on E-Learning and E-Technologies in Education (ICEEE2016), Malaysia 2016
ABSTRACT
STEM (Science, Technology, Engineering and
Mathematics) is structured knowledge which has a
correlation among elements of STEM knowledge.
We already developed mathematics web site and
successfully visualize knowledge structure of
mathematics through network graph drawing. We
are trying to scale up from mathematics to STEM.
That is, we are starting to build a web based
learning environment which integrates web pages
containing elements of STEM knowledge by
connecting with each other through hyperlinks. This
web structure is suitable for searching and browsing
web pages. Learners can grasp the correlation
between elements of STEM knowledge easily and
then understand STEM deeply by browsing
integrated web materials. Consequently, learners
are able to learn STEM subjects efficiently and
effectively according to their ability and curiosity.
KEYWORDS
STEM, Knowledge Structure, Network Graph,
Hyperlink, Adaptive Learning, Web Based Learning
1 INTRODUCTION
The acronym STEM (Science, Technology,
Engineering and Mathematics) has started to be
used in the United State of America since early
2000s [1]. Nowadays the use of the acronym
STEM has become popular all over the world.
Many countries focus on STEM education in
order to develop their countries and survive in
the global competitive world. Therefore, there
are many researches related to STEM education.
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Technology
Mathematics
Science
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Mechanical
Engineering
Mechanical
technique
Physics
Mathematics
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creating an
environment.
excellent
STEM
learning
Moment of force
Vector product
ACKNOWLEDGEMENT
Vector
Coordinate system
Fig.5
Example of connection among units of
knowledge
3 SELF-ADAPTIVE LEARNING
Searching is a popular way of learning. We
interviewed twenty students of our college.
Most of the students answered that they usually
search it in the Internet rather than in the library
when they encounter what they cannot
understand in solving mathematics problem.
After reaching our web site learners make their
own learning path according to their purpose
and curiosity. They can do self-adaptive
learning. In fact, about 80% of visitors to our
site come from search engines [10].
We can obtain the access log data on keyword
and how learners make their own learning paths
on our website. We are able to know what
subject learner would like to learn by keyword
they entered in the search box and what
knowledge they are interested in or want to
learn by analyzing learning pass, i.e. access log
data.
REFERENCES
[1]
[2]
[3]
[4]
[5]
[6]
[7]
3 CONCLUSION
[8]
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Conference
(9th
International
Technology,
Education and Development Conference) 2nd-4th
March 2015, Madrid, Spain, pp. 2576-2579
[9] Akira Nakamura, "Hierarchy Construction of
Mathematical Knowledge," Lecture Notes on
Information Theory, vol. 2, no. 2, pp. 203-207, 2014.
[10] Akira Nakamura, Self-adaptive e-Learning Website
for Mathematics,
International Journal of
Information and Education Technology vol. 6, no. 12,
pp. 961-965, 2016.
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Youth Behaviors Toward Social Networking Service (SNS) and its Effect on
their Learning Environment as Study Tool A Case Study of Nepalese Youth in
Japan
Thapa Sakhila
Toyo University
5-28-20, Hakusan, Bunkyo-ku, Tokyo 112-8606, Japan
sakirahkt_t@yahoo.com
ABSTRACT
Information Communication Technology
(ICT) is given as first priority in recent
education system at global level concerning to
the quality of education. It is impossible to
imagine the education without including ICT
these days. The inclusion of ICT in education
has been seen as an important element,
similarly the widespread of Social
Networking Services (SNS) in internet
technology have been connecting to people
throughout the world and its prevalence is
rapidly growing-up with popularity. Specially,
these social networking services have
incredibly effected to the youths. There are no
arguments in relative to youths that they are
using popular social sites like Facebook,
Twitter, YouTube, Instagram etc. as their
daily routine. In recent years, social
networking services have not affected in one
particular aspect but in different aspects of
our lives directly or indirectly. Among them
learning behavior of youth is one of the
important aspects, which has been effected
allegedly by use of social networking services.
To centralize the aspects of youths using
social networking services on common issues
regarding social networks, this research
analyses the youths behavior toward social
networking services; which is divided into 3
important
variables
they
are:
(1)
Communication, (2) Sharing, (3) Finding and
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AND
DATA
Male 72%(n=110)
Female 28%(n=42)
Description
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Engaged Institution
Major subject
Spending hour for study
Description
Subject satisfaction
Academy infrastructure
Description
Quantity of equipment
Social
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4. PERSPECTIVE OF RESPONDENT
TO SNS AS LEARNING TOOL
4.1 Reliability of SNS as an Important Tool
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[2]
[3]
[4]
[5]
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[6]
[7]
[8]
[9]
[15] Kshitiz
Upadhyay-Dhungel,
Shreeram
Lamichhane, Cost and Financing Higher
Education by Nepalese Student in Australia,
Students Loans and Role of Bank in Nepal.
Banking Journal, Volume 1 (Issue 1), 2011.
[16] World Education News and Reviews, Academic
Mobility and the Education System of Nepal
2013.
[17] Nicole A. Buzzetto-More, Social Networking in
Undergraduate Education, Interdisciplinary
Journal of Information, Knowledge, and
Management. Special Section on Social
Networking, Teaching, and Learning. Volume 7,
2012.
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KEYWORDS
Visualization of Design Education, Ecological and
Recycling methods for Design, Utilization of Network Community for Retrieving and Discovering
INTRODUCTION
Yoshiro Imai
Graduate School of Engineering
Kagawa University
2217-20 Hayashi-cho, Takamatsu 631-0396 Japan
imai@eng.kagawa-u.ac.jp
some objects as well as applicable techniques
to produce original shape and structure for the
self-designed objects.
In order to grow their knowledge and techniques during the effective course, students
and/or learners want to face some practical designing and producing situation which can provide very important experience to the relevant
students/learners. If they find them in successful results, they will really gain possession of skills, great experience, self-confidence
and more over applicable challenging spirits
for other targets.
In these cases, there may be some problems
how to support and realize their fruitful courses
and how to reduce / shorten their reasonable
periods for the total length of courses. Many
students/learners need different knowledge and
materials and they want to face several kinds
of target and plans to design and implement
their objects. This paper has focused usage
of network community to retrieve their suitable
knowledge and find their desired resources for
the sake of resolution of their problems. Network sometimes shows a lot of scenes to its
users, from domestic LAN to wide WAN i.e.
Internet. Currently, social networks become
more and more applicable for their users for
information sharing and exchanging.
This paper introduces brief comparison of conventional and our proposal design education
with network community and benefits in the
next (second) section. It explains characteristics and advantages of our practical design
education for reproductive scheme with recycling resources and its ecological style in the
third section. It also describes trial evaluation
of our design education and mentions its future
expansion for Internet-wide scale in the fourth
section. And it finally summaries our conclud68
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This section compares our proposal design education with a conventional one and reveal the
formers characteristics against the latters one.
At first we shows a conventional design education for furniture producing with some materials. And then we describe our approach for
proposal design education with Network Community.
2.1
prototype, however, may give someone a quality feeling so that some people say there is no
special need to utilize Virtual reality rendering
with expensive effect by computer.
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dures, namely,
Designer reforms his/her original model
into a new one, which has both of a part of
the same resources of the original model
and other new parts.
The designer must decide to keep what
part of original resources and to design
others newly.
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furnitures with powerful supports from Network Communities. With help of good tools
and suitable knowledge how to manipulate as
well as timely discovered material, the relevant
beginner can perform his(her) duty as his(her)
task for design education to reproduce some
kinds of furnitures
Figure 8 shows that even a beginner can reproduce furniture by means of by means of tools
and knowledge discovered in Network Community. And he/she can accumulate not only
all necessary techniques for tool manipulation
but also knowledge about furniture reproduction through practical experience to use Network Community as well as to utilize resource,
tool(s) and knowledge.
If needs are not very few, the next demands
about furniture reproduction may occur potentially. Such demands are steady and continuous so that it may be necessary to prepare some
market research and securement of materials
which are not only unused resources but also
newly created ones.
4 QUALITATIVE AND QUANTITATIVE
EVALUATION
This section explains two types of evaluation,
the former is based on Reproductive Design
Education of Furnitures using Social Networks
and the latter is based on statistical analysis.
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4.1
We think that this may have been a trial evaluation about SNS-based reproductive design education, because the more times of SNS access
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Name
Project 1
Project 2
Learner
ID
times* level** times* level**
#01
2
2
3
4
#02
3
3
4
4
#03
5
4
5
5
4
5
4
4
#04
#05
2
2
3
3
times* = SNS access time; level** =
Satisfaction level.
Table 2. Correlation between SNS access times and Satisfaction level.
access
times
1
2
3
4
5
Satisfaction level
1 2 3 4 5
0 0 0 0 0
0 2 0 0 0
0 0 2 1 0
0 0 0 2 1
0 0 0 1 1
access
times
2
3
4
5
sum
Satisfaction level
2 3 4
5
sum
2 0 0
0
2
0 2 1
0
3
0 0 2
1
3
0 0 1
1
2
2 2 4
2
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time for possible improvements and more contribution, our near future issue about this research will be summarized as follows;
ACKNOWLEDGEMENTS
CONCLUSIONS
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2014(4): 123
[9] X. Lv & H. Sun, The Network Position
Construction to Strengthen Political Education in
Colleges and Universities Education Effectiveness
Study, Chinese Newspaper, vol. 7, pp. 128.
.
[J].2011(7):128
REFERENCES
[1] L.Yang,The
Current
Problems
and
Countermeasures
of
University
Network
Ideological and Political Education Work, Theory
Observation, vol. 1, pp. 136, 2014.
.
[J].20141:136.
[2] X. Lv & H. Sun, The Network Position
Construction to Strengthen Political Education in
Colleges and Universities Education Effectiveness
Study, Chinese Newspaper, vol. 7, pp. 127-128.
.
[J].2011(7):127
[3] X. Lv & H. Sun, The Network Position
Construction to Strengthen Political Education in
Colleges and Universities Education Effectiveness
Study, Chinese Newspaper, vol. 7, pp. 127-128.
.
[J].2011(7):127-128.
[4] X. Lv & H. Sun, The Network Position
Construction to Strengthen Political Education in
Colleges and Universities Education Effectiveness
Study, Chinese Newspaper, vol. 7, pp. 127-128.
.
[J].2011(7):127-128.
[5] Y. H. Li, Practical Exploration of Ideological and
Political Education into Network. Shanxi
Provincial Party Committee Party School Journal,
in press. 2014(4):122-123.
.[J].
2014(4):122-123.
[6] Z. H. Zha, X. Gao, X. Li, S. Xia, & Q. Huang,
Opportunities, Challenges and Countermeasures
Faced by Party Construction in Colleges and
Universities in the Network New Media
Background, Theory Guides, vol. 8, pp. 51, 2010.
.
[J].
2010(8):51..
[7] Y. H. Li, Practical Exploration of Ideological and
Political Education into Network. Shanxi
Provincial Party Committee Party School Journal,
in press. 2014(4): 123.
.[J].
2014(4): 123
[8] Y. H. Li, Practical Exploration of Ideological and
Political Education into Network. Shanxi
Provincial Party Committee Party School Journal,
in press. 2014(4):123.
.[J].
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1. INTRODUCTION
REPORT
ANALYZE
SELECT
DELIVER
KEYWORDS
Assessment, Blackboard, Questionmark
Perception, Analysis, Online.
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Semester
Semester 1
Semester 2
Easy
15
17
Moderate Difficult
53
48
2
5
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Table 2: Number of Question in the various categories of recommended discrimination in the two final exams conducted by QMP [14]
D Range
Interpretation
0.4 1.0
Satisfactory
Discrimination
Some revision may be
required
Need revision
Removed or completely
revised
0.3 0.4
0.2 0.3
-1.0 0.2
Semester 1
Qs in the %
exam
Discrimination
29
42%
Qs in the
exam
21
Semester 2
%
Discrimination
30%
18
26%
20
29%
13
10
18%
14%
13
16
19%
22%
Figure 2: Shows item difficulty and discrimination indices for final theory exam in semester 1 (2013/2014).
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Figure 3: Shows item difficulty and discrimination indices for final theory exam in semester 2 (2013/2014).
4. DISCUSSION AND CONCLUSION:
Questionmark perception (QMP) is a very helpful
tool in conducting examinations at university level,
either online or offline. It also provides excellent
analysis of the questions, feedback, students
performance and reliability of the assessments.
QMP is limited due to the drawbacks that there will
be an online students sense of isolation as they feel
more impersonal over the electronic media. In the
event of a technical or temporary internet
connection failure, students may feel a sense of
disruption and distraction [15]. In our university,
QMP is mostly used for multiple choice quizzes
provided by the software publisher, but these types
of assessments lack creativity and may not be
suitable to the specific needs of the learners.
Creating online tests in QMP may be very tedious
and time-consuming [16]. It is not as easy as simply
uploading the Microsoft Word version of the test.
Instead, instructors have to either copy and paste
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5. REFERENCES
1. Seluakumaran, K, Jusof, F.F. Ismail, R. and
Husain, R.; Integrating an open-source course
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of a first-year medical physiology course: a
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2011.
2. Alegret M., Camarasa, J., Camins, A, Escubedo
E, Laguna JC, Pubill D, Rimbau V, Roglans N,
Sanchez RM, Vazquez-Carrera M, Pallas M.;
Evaluation of pharmacology competencies
through
Moodles
questionnaire
tool:
implementing ongoing evaluation methods;
Exp. Clin. Pharmacol. 30: 184, 2008.
3. Alavi M.; Computer-mediated collaborative
learning: an empirical evaluation; MIS Quart
18: 159174, 1994.
4. Kibble J.D., Kingsbury J., Ramirez B.U.,
Schlegel W.M., Sokelove P.; Effective use of
course management systems to enhance student
learning
in
Experimental
Biology;
Adv.Physiol. Edu. 31:377- 379, 2007
5. Hanan Ahmed Zaki Hassan El Zawaidy, Using
Blackboard in online learning at Saudi
universities: Faculty members perceptions and
existing
obstacles;
International
Interdisciplinary Journal of Education,
Volume 3, Issue 7, pp. 141-150, July 2014.
6. Blackboard Learning System (2007). Journal of
Educational Technology Systems.v35 n3 p301314 2006-2007.
7. Overview of QuestionMark Perception:
http://www.learningsolutionsmag.com/articles/
420/tool-overview-questionmark-perception
8. Questionmark; Questionmark Perception Adds
Analytics,
Observational
Assessments.
Computer Weekly News (Jun 7, 2012): 655.
9. Kilbourn-Haller, Patricia, Drummond, William
(2002), Questionmark Perception for Windows:
Advantages from Faculty and Student
Perspectives, Community College Enterprise,
Vol. 8, No.2,
10. Karami M., Heussen N., Schmitz-Rode T.,
Baumann M.;Advantages and Disadvantages
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