Q1
Web page:
A web page or webpage is a document commonly written in HyperText Markup
Language (HTML) that is accessible through the Internet or other network using an
Internet browser. A web page is accessed by entering a URL address and may
contain text, graphics, and hyperlinks to other web pages and files. The page you
are reading now is an example of a web page.
A web page (or webpage) is a web document that is suitable for the World Wide
Web and the web browser. A web browser displays a web page on a monitor or
mobile device. The web page is what displays, but the term also refers to a
computer file, usually written in HTML or comparable markup language. Web
browsers coordinate the various web resource elements for the written web page,
such as style sheets, scripts, and images, to present the web page.
Typical web pages provide hypertext that includes a navigation bar or a sidebar
menu to other web pages via hyperlinks, often referred to as links.
On a network, a web browser can retrieve a web page from a remote web server. On
a higher level, the web server may restrict access to only a private network such as
a corporate intranet or it provides access to the World Wide Web. On a lower level,
the web browser uses the Hypertext Transfer Protocol (HTTP) to make such
requests.
A static web page is delivered exactly as stored, as web content in the web server's
file system, while a dynamic web page is generated by a web application that is
driven by server-side software or client-side scripting. Dynamic website pages help
the browser (the client) to enhance the web page through user input to the server.
Web browser
A browser is an application program that provides a way to look at and interact with
all the information on the World Wide Web. The word "browser" seems to have
originated prior to the Web as a generic term for user interfaces that let you browse
(navigate through and read) text files online.
Technically, a Web browser is a client program that uses HTTP (Hypertext Transfer
Protocol) to make requests of Web servers throughout the Internet on behalf of the
browser user. Most browsers support e-mail and the File Transfer Protocol (FTP) but a
Web browser is not required for those Internet protocols and more specialized client
programs are more popular.
The first Web browser, called WorldWideWeb, was created in 1990. That browser's
name was changed to Nexus to avoid confusion with the developing information
space known as the World Wide Web. The first Web browser with a graphical user
interface was Mosaic, which appeared in 1993. Many of the user interface features
in Mosaic went into Netscape Navigator. Microsoft followed with its Internet Explorer
(IE).
Firefox, which was developed from Mozilla (the open source version of Netscape).
Flock, an open source browser based on Firefox and optimized for Web 2.0
features such as blogging and social bookmarking .
Safari, a browser for Apple computers (at this writing, the third most popular
browser).
Lynx, a text-only browser for UNIX shell and VMS users.
Opera, a fast and stable browser that's compatible with most relatively operating
systems.
Web Server
A Web server is a system that delivers content or services to end users over the Internet. A Web
server consists of a physical server, server operating system (OS) and software used to facilitate
HTTP communication.
A Web server is also known as an Internet server.
The most simple definition is that a Web server runs a website by returning HTML files over an
HTTP connection. This definition may have been true in the early days of the Internet, but the
line has blurred between websites, Web applications and Web services, etc. For example, a server
that delivers an XML document to another device can be a Web server. A better definition might
be that a Web server is any Internet server that responds to HTTP requests to deliver content and
services.
Web servers are computers that deliver (serves up) Web pages. Every Web server has an IP
address and possibly a domain name. For example, if you enter the URL
http://www.webopedia.com/index.html in your browser, this sends a request to the Web server
whose domain name is webopedia.com. The server then fetches the page named index.html and
sends it to your browser.
Any computer can be turned into a Web server by installing server software and connecting the
machine to the Internet. There are many Web server software applications, including public
domain software and commercial packages.
Website
A Web site is a related collection of World Wide Web (WWW) files that includes a
beginning file called a home page. A company or an individual tells you how to get
to their Web site by giving you the address of their home page. From the home
page, you can get to all the other pages on their site. For example, the Web site for
IBM has the home page address of http://www.ibm.com. (The home page address
actually includes a specific file name like index.html but, as in IBM's case, when a
standard default name is set up, users don't have to enter the file name.) IBM's
home page address leads to thousands of pages. (But a Web site can also be just a
few pages.)
Since site implies a geographic place, a Web site can be confused with a Web
server. A server is a computer that holds the files for one or more sites. A very large
Web site may be spread over a number of servers in different geographic locations.
IBM is a good example; its Web site consists of thousands of files spread out over
many servers in world-wide locations. But a more typical example is probably the
site you are looking at, whatis.com. We reside on a commercial space provider's
server with a number of other sites that have nothing to do with Internet glossaries.
A synonym and less frequently used term for Web site is "Web presence." That term
seems to better express the idea that a site is not tied to specific geographic
location, but is "somewhere in cyberspace." However, "Web site" seems to be used
much more frequently.
Internet
The Internet, sometimes called simply "the Net," is a worldwide system of computer
networks - a network of networks in which users at any one computer can, if they
have permission, get information from any other computer (and sometimes talk
directly to users at other computers). It was conceived by the Advanced Research
Projects Agency (ARPA) of the U.S. government in 1969 and was first known as the
ARPANet. The original aim was to create a network that would allow users of a
research computer at one university to "talk to" research computers at other
universities. A side benefit of ARPANet's design was that, because messages could
be routed or rerouted in more than one direction, the network could continue to
function even if parts of it were destroyed in the event of a military attack or other
disaster.
For most Internet users, electronic mail (email) practically replaced the postal
service for short written transactions. People communicate over the Internet in a
number of other ways including Internet Relay Chat (IRC), Internet telephony,
instant messaging, video chat or social media.
The most widely used part of the Internet is the World Wide Web (often abbreviated
"WWW" or called "the Web"). Its outstanding feature is hypertext, a method of
instant cross-referencing. In most Web sites, certain words or phrases appear in text
of a different color than the rest; often this text is also underlined. When you select
one of these words or phrases, you will be transferred to the site or page that is
relevant to this word or phrase. Sometimes there are buttons, images, or portions of
images that are "clickable." If you move the pointer over a spot on a Web site and
the pointer changes into a hand, this indicates that you can click and be transferred
to another site.
Using the Web, you have access to billions of pages of information. Web browsing is
done with a Web browser, the most popular of which are Chrome, Firefox and
Internet Explorer. The appearance of a particular Web site may vary slightly
depending on the browser you use. Also, later versions of a particular browser are
able to render more "bells and whistles" such as animation, virtual reality, sound,
and music files, than earlier versions.
The Internet has continued to grow and evolve over the years of its existence. IPv6,
for example, was designed to anticipate enormous future expansion in the number
of available IP addresses. In a related development, the Internet of Things (IoT) is
the burgeoning environment in which almost any entity or object can be provided
with a unique identifier and the ability to transfer data automatically over the
Internet.
Catalog Inflexibility
Direct "link" capabilities to content information and visual displays already existing on other
client web site. You can update your E-Catalog anytime, whether it's adding new products, or
adjusting prices, without the expense and time of a traditional print catalogs.
1. Extensive search capabilities by item, corporate name, division name, location,
manufacturer, partner, price or any other specified needs.
Shrinks the Competition Gap
Reduced marketing/advertising expenses compete on equal footing with much bigger
companies; easily compete on quality, price, and availability of the products
Unlimited Market Place
The Internet gives customers the opportunity to browse and shop at their place. They can access
your services from home, office, or on the road, 24 hours a day, 7 days a week, monthly or
yearly.
1. The Internet allows you to reach people around the world, offering your products to a
global customer base there you can buy the product easily.
A 24 Hour Store Reduced Sale Cycle
Reduce unnecessary phone calls and mailings.
Shopping as experience
(In the case of direct interaction between manufacturer and customers on the Web) the creative
aspects of configuration represent a special experience for many customers. The process is
therefore suitable to emotionally tie customers to a product by allowing them to become
designers. But integrating customers into the design process not only strenghtens identification
with the product, it also results in a positive percepetion of the actual sales process. This directly
affects customers' satisfaction with the acquired product, particularly in the field of onlineretailing.
1. Scalability An effective ecommerce solution will enable your organization to grow and
scale easily to meet market demand and customer needs by opening new sales channels
and continuously reaching new market segments.
2. Improved efficiencies Through integration to the enterprise resource planning (ERP)
and other back-end business systems, ecommerce provides marked efficiencies for B2B
organizations. Customers are able to order online at their convenience, customer service
can focus on actual customer service functions rather than simply being order takers, and
the need to rekey data in independent systems is eliminated, thereby eliminating the
possibility of errors and improving shipping processes and increasing order throughput.
3. More customers A B2B ecommerce site with public-facing catalog pages is a powerful
way to reach new B2B customers. Your future buyers not only prefer to shop online but
will demand it. As B2B buyers head online to find the best prices, manufacturers and
distributors can leverage the power of the searchand therefore, ready to indexpages
of their site to locate new visitors and convert them into customers.
4. Improved brand awareness Improve brand awareness in the market place.
Developing pages that can be indexed by search engine crawlers is a fast way to improve
your sites search engine optimization and improve the likelihood that your target
audience will know who you are.
5. Increased sales Not only will you reach new customers, ecommerce also allows you to
easily implement an automated cross-sell and up-sell recommendation program,
offering relevant suggestions to customers on the site and encouraging them to purchase
related items or items with more features and functionality.
6. Analytics B2B ecommerce provides the perfect platform for an organization to launch
a comprehensive analytics campaign. Through ecommerce, organizations can more easily
measure and evaluate marketing campaigns, sales effectiveness, product mix, inventory
turns, customer sales effectiveness, and customer engagement. Google Analytics offers
ecommerce tracking, but integrating analytics with your ERP as well gives you much
more valuable data with actionable insights.
information in banking, it is not surprising that banks were among the earliest adopters of
automated information processing technology.
The Banking sector in India has experienced a rapid transformation. Due to the advent of
technology and automation there is a new trend in the banking system. The advancement in
technology and introduction of information technology played a significant role in improving the
services in the industry.
Electronic banking is giving competitive advantage to the banks. Online electronics banking,
mobile banking and internet banking are just a few examples.
1. Tele banking:
Telephone banking is a service provided by a banks and financial institution where customer
performs their transaction, over the telephone. Banking carried out over computer network is
called telephone banking.
It represents conducting financial transactions using computer and a telephone. Banking carried
out over computer network is called as Tele banking. Most telephone banking services use an
automated phone answering system. This technology facilitates to call the bank and give order to
a bank computer for carrying out of operation under your account.
2. Automated Teller Machine:
An automated teller machine is a computerized device that provides access for financial
transaction in a public place. The customer can have access to his bank account to make cash
withdrawals and check balances. Apart from these functions ATM facilitates to transfer money
from one account to another and can request for a cheque book.
3. SMS banking:
SMS banking is a technology-enabled service offered by banks to its customers. They permit the
customers to operate banking services over mobile phones using SMS messages. SMS banking is
more advantageous than Internet banking because people carry mobile phones everywhere. SMS
banking reduces the distances between banks and the customers.
4. Debit cards:
A Debit card is a plastic card with a magnetic strip that can be used by a consumer as a means of
payment. Unlike a credit card, there is no line of credit; the debit card is linked to the account.
Funds charged to a debit card are directly deducted from the bank account it is associated with. It
is card that provides an alternative payment method to cash for making purchases. It can also be
called as electronic cheque.
5. Credit card:
Credit card is a plastic card with a magnetic strip authorised to purchase upto a predetermined
amount i.e. a credit limit. Banks issue it to their customers to enable them to purchase on credit.
These cards store the information relating to customers account.
6. Internet Banking:
Internet banking means conducting financial transaction through a website. Internet banking is
also known as online banking. In Internet banking consumers have an access to their account
through a server.
Internet banking is also known as virtual, cyber, net, interactive, or web banking. It provides
various services like online trading, online bill payment, shop online etc. Rapid growth in the
number of Internet connection and user has opened up a large market for internet banking.
Consumer can operate their bank account from anywhere in the world from any personal
computer at any time with an internet connection.
require subsciptions. Much still seems up in the air in terms of what standard might come out of
online publishing --what will work and what will fail. It's a new medium and people using it are
still in the stages of trial and error. See Things to Consider for more information.
Marketing
Although there are no or few distribution costs for online publishing, it does take a bit of
marketing to get people to your site. You must register your publication with as many search
engines as possible and, often, this entails a cost. However, if this isn't done, no one will be able
to find your site. This process needs to be given regular attention as your description or focus
changes and as new search engines are introduced. Also, other sites that have agreed to link to
yours need to be regularly contacted to make sure that link will remain on their site. So, while
marketing and distribution might be cheaper for the online publication, it is not without it's costs
especially in terms of labor and time.
Editing
Editing is another plus involved in online publishing. For the most part, editing should and does
occur before the new issue goes online. However, we've all come across several typos in print
documents of any kind that weren't caught before the publication was sent off to the printer. In
online publishing, there is no "final" product. Errors can be corrected in a matter of minutes (or
seconds even). For example, in one issue of the Nieve Roja Review, we had a submission by a
fellow grad student that detailed events that very possibly could be considered sensitive material
if certain persons happened across the work. It also pointed out the private workings of an
industry that many people in the public might not be pleased to read about. They weren't
unethical, but merely contextual and possibly damaging to that particular institution. Therefore,
the author, after the issue went online, decided she'd rather make some changes to the names,
places, and descriptions used. We were able to take the work out of the publication with a notice
that it would appear again in the next issue. That would not have been possible in print. In print,
what's done is done once it's on the paper.
Time
An online publication also requires constant upkeep even in-between issues. Links need to be
tested regularly in order to avoid 'linkrot'. And because editing can be done at any time, there's a
responsibility attached to make sure what needs to be fixed is. Meanwhile, with print, once it's
printed, it's out of your hands. In addition, deadlines for online publication are merely self
imposed. For print, the editors have to take into consideration that the printing itself takes a
certain amount of time as does distribution. Therefore, their deadlines are fairly rigid. However,
for online publishing, deadlines are good to get the ball going, but the actual publishing can
occur at any time without the dependence on the time-frame of another.
Audience
Audience is a category that can be considered both a pro and a con for online publishing. While
your audience is not limited to only those hit in your distribution efforts, it is also not the
dedicated group of readers that most print publications can count on. So while your publication
may be more widely available, that doesn't mean that people are reading it. It's more difficult to
determine your readership in online publications. First, you can't know the demographics of your
readers as easily as you might with print. Some people have attempted to stick with the
subscription method to alleviate some of this problem, but then readership often goes down
because readers can often get the same information elsewhere for free on the Internet. Counters
help tell you how many have entered your site, but they can't tell you if that person stayed long
enough to read anything. While you might say the same of your subscribers in print publishing,
the subscribers paid for your publication for a reason and are most likely continuing to read it as
long as they're subscribed. Online, it's difficult to determine not just who your audience is, but
how many readers you have.
Standards
Because online desktop publishing is a fairly new field, there are no set standards deemed a
quality layout format. This can be seen as both a pro and a con. As a advantage, we can
understand this to mean that there's more room for experimentation. However, as a disadvantage,
there's been very little usability testing done on what readers like and dislike, what keeps them
there and what chases them away. So, while your content might be great, your layout could chase
the readers away, and vice versa. It's still a volatile situation without any standards to rely on.
Submissions
Submissions are another tough area to tackle in online publishing. For example, from a literary
journal standpoint, many authors are afraid to put their material online for fear of plagiarism as
well as copyright problems that may arise later when attempting to publish their work elsewhere.
Copyright laws for the Internet have not been firmly established yet, and because the Internet
was created with the intention of sharing free information, they appear difficult not just to enact
but to get users to abide by. Plagiarism, however, is a threat for publishing in any medium, print
or otherwise. Authors seem to be slow to realize this. However, because of this wide-spread fear,
many have deemed the work on the Internet to be poor and the authors published there to be
unworthy of higher esteemed print publications. This stereotype also keeps submissions low.
Nieve Roja Reflection
The Nieve Roja Review is an online literary journal run by graduate students in Colorado State
University's English department. We put out two issues a year --winter and summer. While our
readership could be large, it's hard to know just who is accessing our site and actually staying
long enough to read anything. We make an effort to only publish what we consider to be 'quality'
work in order to avoid the stereotype that published work on the Internet is merely trash.
However, it's this stereotype that keeps many of our colleagues from submitting their best work.
Currently, it feels like publishing on the Internet poses a 'damned-if-you-do, damned-if-youdon't' scenario, yet it has definite advantages to print as well.
The new medium approach. This is more controversial and more difficult to
implement, but also more exciting.
The new medium approach (including real -time news delivery, personalized news
delivery, and edutainment) aims to create new material for the Web-to treat the
Web as its own medium, one deserving its own material. This approach will have the
most appeal to commercial print publishers, such as magazines, that view the Web
as an al-ternative, not a replacement, for print publications. For example, Wired
magazine sees very little
crossover in content between its magazine and its HotWired venture. Some writers
may write for both media, but separate content streams will be developed for each
medium.
This approach currently has some teething problems because of technolog-ical
limitations. For instance, the formatting limitations of the Web are frustrat-ing at the
moment, but with technological advancements they will soon be forgotten. The
frustrations are more than offset by the excitement of the inter-activity the Web
offers; its model is both broadcasting and conversation at the same time. With
online publishing there may be a well-known starting point, but with no controlling
gatekeeper, the subsequent value-added improvisation from readers makes each
online magazine a unique experience.
The publishing intermediation approach. This is an online extension of the thirdparty publisher role off-line.
The publishing intermedia-tion approach (including online directories) exploits new
service opportuni-ties for intermediaries. For example, in the growing market for
educational material such as course packs and other customized books, companies
offer-ing material owned by more than one publisher face the daunting task of
obtaining permissions. New organizations that specialize in the manage-ment of
copyright clearance are emerging as key players.
Online directories are important for several reasons. Companies and consumers
interested in conducting electronic commerce often struggle to navigate the
Internet to create an electronic marketplace. Once on that sprawling network, they
are having trouble finding other companies, prod-ucts, and services. The success of
Yahoos initial public offering (IPO) un-derscores the importance of online
directories. Yahoo (which stands for Yet Another Hierarchical Officious Oracle) was
created in 1994 by David Filo and Jerry Yang, two Stanford, University electrical
engineering PhD stu-dents who began DY simply compiling lists of their favorite Web
sites. It went on to become one of the most popular means of navigating around the
Internet. Yahoo is the first place millions of Internet users go when they try to find
their way around the rapidly growing Internet. At
one time, Yahoo was getting about 6 million visitors per day, which made it the
second most active Web site next to Netscapes home page.
update each individual Web page. Instead, the elements of each page-text,
graphics, video, and sound-are stored separately in a database and used to create
individual-ized pages on the fly as each user browses the site. The page content can
be further customized to reflect which Web browser is being used, the users
geographic location, and modem speed.
Another way of looking at dynamic publishing is that it is just-in-time publishing.
That is, the stories, applets, and content
flow into the computer just as consumers need them, and then self-destruct after
usage. A six-story subscription to Sports World might cost 99 cents. Pictures of your
favorite ac-tor might go for $1.99. Want to buy a round in a cyber adventure game?
How about a quarter? However, there is one question that constrains this vision:
How can payments be collected on a product that costs a nickel or dime? So who
cares if it costs 15 cents or more to process the transaction? Businesses do, and to
satisfy the small-amount transaction market need, micropayments are essential.
Electronic payments involve a payer and a payee. A payer (buyer or customer), is an entity who
makes a payment. A payee (seller or merchant), is an entity who receives a payment. The main
purpose of an electronic payment protocols is to transfer monetary value from the payer to the
payee. The process also involves a financial institution (bank or mint).
Typically, financial institution participates in payment protocols in two roles: as an issuer
(interacting with the payer) and as an acquirer (interacting with the payee). The issuer is
responsible for validating the payer during account registrations and holds the payers account
and assets. The acquirer holds the payees account and assets. The payee deposits the payments
received during a transaction with the acquirer. The acquirer and the issuer then proceed to
perform an inter-banking transaction for clearance of funds. It is possible for the issuer and the
payment details like account number, unique identifiers of the payer to the
payee along with accepted amount based on the invoice. Certain protocols
might also require the payer to obtain preauthorised token (like bank drafts)
from the issuer before the payer sending the payment information to the
payee.
4. Payment authorisation and confirmation: In this phase, the acquirer on
receiving payment details from the payee authorises the payment and issues
a receipt containing the success or failure of the payment to the payee. The
payee based on the message may also issue a receipt of payment to the
payer.
Jalda
EHPT (owned by Ericsson and Hewlett Packard) owns Jalda, an open and global payment
method. With Jalda, payments can be made from a computer, mobile phone or wireless device
with Internet connection. Jalda can be used to carry very small to large transactions. To be able to
use Jalda, both the customer and the retailer should be connected to a special account and the
system administers the transactions for both. Jalda uses digital certificates for authentication and
all the communication happens through Secure Sockets Layer (SSL) which is a protocol for
managing the security of a message transmission on the Internet. Jaldas Application
Programming Interface (API) appears as a payment standard on the merchants website. This is
connected to a server controlled by the Internet Payment Provider. When a transaction occurs
between the customer and the merchant, it travels from the customers device to the merchants
API and finally to the Internet Payment Provider.
EMV
EMV, the acronym for Europay, MasterCard and Visa, was developed in 1999. It is a global
standard for a global standard for inter-operation of integrated circuit cards or chip cards which
can be used at Point of Sale (POS) terminals and ATMs with the purpose of developing
specifications for secure payment transactions. A chip card or integrated circuit card is a card
with embedded integrated circuits, such as smart card. EMV standards for electronic payments
outline the interaction between IC cards and IC card processing devices for financial transactions
at physical, electronic, data and application levels.
Data mining
Trend analysis
Market survey
Cost reduction: Through its strategies, an e-commerce organisation tries to bring down costs in
order to increase revenue. This can be done by increasing the efficiency of the business
processes. Strategies to bring down production cost can be achieved by creating, marketing and
delivering products or services using fewer resources than previously. An e-commerce
organisation promotes cost reduction strategies by performing the following:
Reducing paperwork
Bringing down the size of the human workforce required to run electronic processes
through automation
Improving communications, both internally and externally
Risk management: The dependence of e-commerce on the Internet makes it vulnerable to risks
and fraudulent practices. There are various types of risks that e-commerce is exposed to, such as
information risk, technology risk, and other business risks. Any organisation running its business
through the means of Web technologies needs to create a secure system and design strategies for
the same. Such organisations focus on the following:
Product/service innovation: With more organisations entering the ecommerce industry, it has
become vital to innovate and offer new products or services to remain in competition. Hence,
creating strategies for promotion of product or service innovation is basic to e-commerce. Such
strategies are built around the following:
Customer base expansion: A basic objective of any organisation is to expand its customer base,
and e-commerce is no exception to this. This is essential for the growth and survival of ecommerce businesses in the market. These businesses adopt various strategies to expand their
market and acquire more customers. Such strategies include the following:
There are various other objectives that initiate development of new strategies, which are based
on the main objectives driving strategy building in e-commerce.