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Tip's & Link Bermanfaat dari Teman SketchUper's I

Direct Download Trimble SketchUp


http://www.sketchup.com/download/all
SketchUp 3D Warehouse
https://3dwarehouse.sketchup.com/?redirect=1
E-Book Su-PODIUM manual
http://www.mediafire.com/download/luor63xgaazf7iy/PODIUM_Manual.pdf
E-Book dan Tutorial VRay for Sketchup
Tutorial VRay v2 - http://www.mediafire.com/download/vtqpwjgzh59bk2i/VRAY+v2+For
+SU+Tutorials+Indonesia.rar
VRay v1.48 - http://www.mediafire.com/download/1zna3rjvc0qj6at/Manual_VRay_for_S
ketchUp_v1.48(Indonesia).pdf
Vray v1.00 - http://www.mediafire.com/download/j8qvd0t7bpdvx9t/Vray+dan+sketch+u
p+Indonesia+v1.00.pdf
VRAY class for SKETCHUP - http://www.mediafire.com/download/gyn9yv7zbo8zaj9/VRAY
+class+for+SKETCHUPpdffnya.pdf
http://azri3d.blogspot.com/search/label/SK-Vray
http://www.mediafire.com/download/gk0flcrr5sbeten/Brian+Bradley+-+Photographic+R
endering+with+VRay+for+SketchUp+-+2014.rar
Sketchucation Plugins Manager - Versi 2.6.1
http://www.mediafire.com/download/753wdw9gc8udssq/SketchUcationTools_2.6.1.rbz
Link Material-material pelengkap render dan kinerja SketchUp
Texture dan Material
http://www.cgtextures.com/
http://www.ronenbekerman.com/freebies/
http://www.sketchuptexture.com/
http://www.rendertextures.com/category/nature/
http://texturez.com/
http://vyonyx.com/cutouts/
http://www.dinpattern.com/category/patterns/page/2/
https://www.facebook.com/pages/Sketchup-model-free/367747933328744?ref=stream
http://simo-3d.blogspot.it/
http://xoio-air.de/category/textures/
http://texturelib.com/?utm_source=Newsletter6&utm_medium=september&utm_campaign=
visualization
http://www.digitalxmodels.com/product/promotions
http://www.designconnected.com/catalog/productslist/filter/free_c12/
HDRI
http://www.realsoft.org/Environments.htm
http://www.aversis.be/hdri/hdri-free.htm
http://www.hdrlabs.com/sibl/archive.html
http://www.openfootage.net/?cat=212
http://www.mediafire.com/download/d2318ze11m063zg/sky_cloudy_free_hdr.zip
https://ronenbekerman.wetransfer.com/downloads/7d6fb9126b45ebba33dc319c355304072
0130703123446/7725c8
IES Light
http://www.mediafire.com/download/fh4zcr8f771yujz/Free_IES_light.zip

VRay .vismat
http://www.vray.com/free_vray_tools/vismat_material_collection/
http://www.pinterest.com/sketchuptexture/vray-for-sketchup-resources/
http://www.sketchuptexture.com/search/label/VISMAT%20VRAY%20SKETCHUP
http://vismat-materials.blogspot.com/
http://vrayworld.com/index.php?section=tutorials&category=useful+tips&tutorial=u
seful-tips-free-vray-materials
VRay .visopt
https://www.facebook.com/media/set/?set=a.387468934646064.90163.112084092184551&
type=3
http://www.mediafire.com/download/0i3lscni2gcgg7l/renderoptionsfromASGVIS.rar
http://www.mediafire.com/download/70ylt7alj71l197/variousvraySUusers.rar
----------------

Fundamentals are the same in Photoshop, AE and Nuke. Though of course Nuke visua
lly makes more sense.
To sum it up,
Take your RAW GI -----MULTIPLY--- Diffuse --> Result 1
Take you RAW Light ---MULTIPLY--- Diffuse --> Result 2
Take [Result 1] ---PLUS/ADD/SCREEN--- [Result 2] --> Result 3
This till now is Beauty with NO Reflection / Refraction / Spec / AO / Z-Depth)
Take [Result 3] -- PLUS/SCREEN -------------------------PLUS/SCREEN
-----------------------PLUS/SCREEN
and this is your Beauty with NO AO

Refraction
----Reflection
----Specularity --> Result 4
/ Z-Depth

Take [Result 4] ---MULTIPLY --- *Inverted* RAW Shadow --> Result 5


Take [Result 5]----MULITPLY----- AO ---> Result 6
Now to add ZDepth in AE you can use your plugin to do the bluring using the zdep
th data
in Nuke you add a COPY node and copy the Red (or Green or Blue) channel of the z
depth pass to the Depth channel of [Result6] and the do a ZBlur on the depth cha
nnel
I should add this
For more control:
you can add the passes ReflectionFilter and RefractionFilter
these passes are MASKs for your Reflection and Refraction passes
by masks i mean you can color correct the Reflection or Refraction through these
two.
Of course you can add color correction/Blur/Glow/Grade/.. to every single one of
those passes
RAW GI
RAW Light
Diffuse
Reflection

Refraction
AO
zDepth
-----Optional:
ReflectionFilter
RefractionFilter
Self Illumination (If you have any objects that have Incandescent value. The ope
ration is between layers/nodes SCREEN/ADD)
Material ID ( If you wanna color correct your objects individually this is the m
ask)
SSS ( If you have subsurface scattering. its an OVER operation between layers/no
des)
Normals ( If you wanna relight your object in Nuke which is a whole another topi
c or anything else that requires surface normals)

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