This is intended for pupils and students who do not know how to play Sci - damaths or for those who need to
review the rules.
TABLE OF CONTENTS
Introduction 1
Notation 7
Sci-Damaths operation 12
Writing moves 13
Scoresheets 14
Notes 15
Chips 17
Counting Damaths 21
Whole Damaths 23
Fraction Damaths 25
Integer Damaths 27
Rational Damaths 29
Radical Damaths 31
Polynomial Damaths 33
Binary Damathan 35
Introduction
Board games used for a number of educational purposes, as have been proven to help stimulate the minds of
children in a fun and informative way. Learning things like conservation of energy, mathematical operations
can be difficult for young children, usually depending on their age and the amount of attention they have
received on the object. It has also been long proven that most children have a better time learning skills
when they are presented in a fun, interactive format, and giving educational math board games on which to
make their stand. Sci - Damaths ( Sci = Science, Dama = Pinoy game checker board, maths = mathematics) is
one such board game which helps children to easily begin to master the skills of basic math and energy
conservation. The game plays out across a table, much like Pinoy typical game DAMA . There are 24 chips in
each set of the game, which come in editions for each basic math & science skill. Some set focus on
addition, while others help players learn their addition, subtraction, multiplication, and division skills. The
easy format helps any player to adapt quickly to the game and with a fun, slightly competitive atmosphere;
the learning aspect of the game may even go entirely unseen. Sci - Damaths can help children learn how to
complete their math and science skills more quickly. This teaches children to think fast, trying to encourage
them to learn how to complete the skills within a short time limit. However, players must be careful about
the game, for if they end up with accumulated score in any turn. This game is incredibly popular, as it
encourages quick thinking in an easy to learn, fun setting, and many children have greatly benefited from
playing with it. Sci - Damaths is a great example of a game that gives children the chance to learn a number
of basic math & science skills and the order of operations potentially without them even realizing it. Racing
across a board made of different numbers, the players try to correctly solve variations. However, the game is
not as simple as just taking chips by solving variations, for other players have the chance to either steal or
swap chips, helping to complete their own and control another. This game raises the level of challenge,
making the game excited, tough experience for any players participating. With such an exciting environment
provided by the game, it is no wonder that Sci-Damaths game help players to learn their techniques so
quickly. Teaching math and science to young children has never been easier or more enjoyable. Sci-damaths
is a Mathematical board game invented by five time national awardee Jesus L. Huenda. It is coined from the
Filipino checker board game Dama. It started in Sorsogon national High School. There were series of
National Sci-Damaths competition sponsored by DepEd and other private firm. Sci-Damaths is a game
designed for elementary pupils and high school students. It is a game of mind, which is governed by the
moves of the players. It characterized a mental competition between two opposing players where the one
with an alert mind and strength to achieve something, wins this battle of minds. It is a board game played by
two players, with one player having 12 chips and the other player having 12 chips have individual uniqueness
and can move only in a specific way. The decisive objective of the game Sci-Dama is to build up lesser points
and for Damath game is to accumulate greater points. HOW TO PLAY SCI-DAMATHS?
a. Sci- dama board for science and damath board for mathematics
b. 24 chips
C. Scoresheet
SCI- DAMATHS SCORESHEET
Player : _______________________ :
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
Player Signature:___________________ :
Signature of Teacher/ Arbiter:
________________________
c. calculator ( optional)
d. arbiter/teacher
2. Set the position of the chips according to the level of the game.
Damath MATHEMATICS
Counting Damaths
Whole Damaths
Fraction Damaths
Integer Damaths
Rational Damaths
Radical Damaths
Polynomial Damaths
Binary Damathan
Sci Dama SCIENCE
Water patrol Dama
Power patrol sci dama
Electro sci dama
Dama Sci notation
THI Sci Dama
Thermo Sci Dama
2. The two players alternately take turn in moving a piece. ( Pass is not allowed)
3. Touch move shall be observed in the game. A player who touches a chip is required to move unless it is
illegal to do so.
4. After making a move, a player shall record his move in one score sheet only.
Player : _______________________ :
Move Score Total :
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
Player Signature:___________________
5. Only one score sheet will be used by the two players in a game.
6. Each player is only allowed one minute to move including the recording. However in taking or capturing
the chip or chips one minute rule will not use.
7. A warning is given to player by the arbiter if no move is made after one minute, and consequently, he is
11. Once a chip is declared a dama, it could slide diagonally forward in any vacant square provided no
opposing chip blocks it. It could take a chip or chips and double the score.
12. Similarly, if any ordinary chip takes a dama or a dama takes another dama the score in both
situations is doubled . ( x two ) x ( four)
13. A player can take one chip or more than one chips with the required option to take the greater number
of chips.
14. Between a dama taking a chip and a chip taking another chip, the former is obliged. Between a
dama taking a chip and a dama takes two or more chips, the later prevails.
15. Dama chip should be identified by encircling the chip in the score sheet.
16. The game ends after 20 minutes.
17. The game also ends if:
a. the moves are repetitive.
b. A player has no more move.
c. A player has no more chip.
d. A chip is cornered.
e. A player resign
f. Both players agree to a draw
18. The remaining chips or chip of player is added to his total score.
19. If the remaining chip is a dama, the value of the chip is doubled.
20. The player with the greater accumulated total wins the games except sci-dama.
21. If both players have the same score or tie is recorded as - , essentially half a point rather than the
full point for a win.
22. The player may or may not use a calculator.
23. Only players are allowed to raise questions during the game through the arbiter and should be solved
immediately.
24. Arbiter is always right in his decisions.
FOR TEACHERS
Addition and subtraction of binary numbers
When adding binary number A B . A is called the augend and B is called the addend.
When subtracting binary number A, I, e. A B = C, A is called the minuend, B is called the subtrahend and C
is called the difference.
When multiplying A by B to give C, i.e. A x B = C, A is called the multiplicand, B the multiplier and C the
product.
When dividing number a is called the dividend, B the divisor and C the qoutient.
SciDamaths ( Sci = Science, Dama = Pinoy game checker board, maths = mathematics) is a line of attact and
sound addition, subtraction, multiplication and division game between two players that is enjoyed by pupils
and students, from classroom to home. Though the game of sci-damaths has taken many variations over its
long time, today's form entered the digital age, as games and tournaments are played online and via email.
Using a Pinoy checker board composed of grids and diagonal lines , the game against another's involves the
use of strategic moves and techniques using the chips. Using the chips, players execute tactics to remove the
challenger's chips thru mathematical operations. Its significance to dramatize the importance of Science and
Mathematics using the typical game of Pinoy called DAMA. It is played by two players who move by turns
diagonally.
Notation
Sci- Damath notation has its own system. Each row of squares across the board is numbered as
0,1,2,3,4,5,6,7 staring from left and right side of the board. Each column of squares running up the board is
also numbered as 0,1,2,3,4,5,6,7 starting from left to right side of the board.
Polynomial damath has its own notation ( 0,0), ( 0,0 ) ( 7,7) , ( 7,7) for corners of the sci-damath board.
The first example illustrates how the chip moves. It can move to any square marked with an "X"
The chips can move to any vacant square.
The chip can capture diagonally forward or backward to the left or to the right.
WRITING MOVES
Suppose in the diagram below the white chips at ( 5,2) moves ( 6,3 ). This would be written 2 ( 6,3)
Player : _______________________ :
Move Score Total :
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
_______:__________:____________
Player Signature:___________________
Signature of Teacher/ Arbiter: ________________________
Win:_______ Lose: _______
Notes
YOU CANT SAY ANYTHING MAKES A GOOD PLAYER EXCEPT HARD WORK.
The answer is to select one of the moves straight away, toss a coin if necessary! Check that it is
good ,and play it.
AVOIDING BLUNDERS
To avoid making mistakes you should first understand why you make them. Blunders on the damath
board are usually the result of carelessness or muddled thinking. You make mistake when you are
tired or bored or when you have just win through the excitement of a complicated series of moves.
Never relax and always stay calm.
GAINING EXPERIENCE
At every sci-damath club and contest there will be players keen to help and encourage you so long
as you play and behave sensibly. Join a club, play in every contest you can, and dont worry about
losing by playing you gain experience. With experience you gain knowledge and become a better
players good enough perhaps to become tomorrows champion!
THE CHIPS
ELECTRO SciDama
ELECTRO SCI-DAMA \
Target Learners: First Year Students
Science Concept: Electric Power Consumption
1. Setthestartingpositionsofthechips
2. Afterthestarttingpositionofthechipshavebeenset,thefirstplayerisdetermined
bydrawinglots.
3. Achipisallowedtomoveddiagonallyforwardonlytoanadjoiningvacantsquare.
4. Achiphastotaketheopponentschipdiagonallyforwardorbackwardthuspassis
notallowed.Mathematicaloperations(x,,+,-) willbeuseddependingonthevacant
squaresoperationsymbolwherethetakerchiplandsbyjumpingoverthetaken
chip(thelatterchiphastoberemovedfromtheboardafterperformingtheindicated
mathematicaloperationandrecordingsameinthescoresheet).
5. Intakingmorethanonechip,thetakerchipisalwaystheaddend,minuend,
multiplicand,ordividendasthecasemaybe.
6. Intakingachipormorethanonechip,thedamarulesondama,mayordalawaor
mayortatlo,mayortatlooverdalawa,andmayordalawaortatlo,overdama
prevail.
7. Achipisdeclareddamauponreachingterminallyonthefollowingdesignated
squares:
ForRedchips:(0,7)(2,7)(4,7)(6,7)
ForBluechips:(1,0)(3,0)(5,0)(7,0)
8. Adamachipisallowedtotakeachipormorethanonechip,ormovetoany
unoccupiedsquarealongitsdiagonalpath.Moreover,adamasscoreisdoubledin
takingachiporchips,andquadrapledifittakestheopponentsdamachip.Similarly,
anordinarychipsscoreisdoubledifittakesadamachip.
9. Amove(e.g.2(6,3)isgoodonlyatthemostforoneminuteincludingits
correspondingentriesinthescoresheet;whilethegamesdurationistwenty(20)
minutes.
10. Thegameendswhenanyofthefollowingsituationsoccur:
A player resigns
11. Theremainingchipshavetobeaddedtotherespectiveplayerstotalscore.
12. Theplayerwithalessertotalscoreisdeclaredwinnerforwhichhe/sheisentitledtoonepointinthetally
sheetofcontestantsor(0.5)incaseofadraw.
13. Onlyonescoresheetisallowedtobeaccomplishedalternatelybythetwoplayerswherebyincorrect
entriesinthescoresheet,shallbetheirresponsibility.
Incaseofincorrectentriesinthescoresheet,aplayerhastocalltheattentionofthecompetition
facilitatorbyraisingoneshand,thatis,afterstoppingthetime.Asdeterminedbythesaid
arbiter/facilitator,theappropriatecorrectionswillbedonebytheerringplayerinasmuchasthe
formersdecisionisfinalandunappeasable.
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