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Encounter ¢ Martial, Weapon Standard Action Melee weapon Strvs. Rot Target: One creature Attack: Str. Rel Hit: 11] + Str damage. One aty adjacent tothe target makes a malee basic alack agent as 2 {fee acton. The aly ad¢s your Charisma modifier Damage tothe damage, Damage Bonus oar ayo sr 9 owe his un. ‘ADMIN + Arcane, Charm, Implement, Psychic Standard Action Ranged 10 ‘cha vs. Will, Target: One creature Attack: Cha ve. Wil Hit: 166 + Cha psychic damage, and you are invisible to the target unl the stat of your next Win Damage Increase damage to 246 + Cha at 21st evel. PX RU CaO) erase) Encounter ¢ Healing, Martial Standard Action Melee touch Target: You or one adjacent aly Effect: The targa can spend a healing suge. Encounter ¢ Acid, Cold Fire Lightning, or Poison Minor Action Close blast 3 + ve. Ret Target: Al creatures in the area ‘Attack: Str, Dox or Gon +2 vs. Rof Hit: 166 + Con camage, Increase to +4 bonus and 246 + Constitution modiie damage at 1th level, and o +8 bonus Damage ‘and 366 + Consiution modifier damage at 218 ievel Special: When you create your character, ‘choose the damage type and the abity score to tse for atacks ‘Type Inspiring Word Encounter ¢ Martial, Healing Special: You can use this power twice por encounter, but only once per round. At fh eve, you can use inspiring word tree mes per ‘enoaumer Minor Action Close burst 5 (10 a 11th eve, 15 a 213 love) Target: You or one ally in burst Effect: The target can spend a healing surge and regain an ‘acdtonal 146 ht pont ‘Tho ammount of additonal hit points regained is 248 at 6th level, 346 AL T1th lave, 446 at th level Sd8 at 21s level and 6d at 26th evel Add, Hit Points Sl a Ce aE Cotter ‘AGW + Martial, Weapon Standard Action Mol Target: One creature Special: Bofore you attack, you lt one aly adjacent ether you ote target shit 1 Square ‘a a fee action weapon Stevs. AC ‘Attack: Str ys, AC Damage Hit: 11M] = St: damage. Increase to 217 + Strat 21st love. err Ulead rec) ‘AGW + Martial, Weapon Standard Action Melee weapon Bonus Damage Target: One creature ‘Attack: An all of your choice makes a melee basic alack against the target Hit Alls basic damage + your Inteligence moder Bastion of Defense Target: One creature Attack: trys, AC Hit: 3107] + Str damage. Alles wihin 5 squares of {you gain a +1 power bonus to all ceenses unt the end ofthe encounter. Damage Effect: Allos within 5 squares of you gain temporary hitpoints equal o 5 + your Charisma modi, Hit Points Lead the Attack enn) Daily + Martial, Weapon Standard Action Melee weapon Target: One creature Attack: trys, AC Hit: 300] + Ste damage. Unti the end ofthe ‘encounter, you and each ally within 5 squares of Yyou gain a power bonus to attack ols against ‘he target equal to 1+ you Inteligonco moat. Miss: Uni the end ofthe encounter, you and ‘each ally wihin 5 squares of you gain'a +1 power bonus to stack ols against the target bias drive home Attack Bonus Encounter ¢ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Str ys, AC Hit: 210] = Str damage. One ay winin 5 saree of you gains a +2 power bonus to attack ‘ols against the target ul the end ef your next turn. ‘Tactical Prosence: The bonus to attack ols that you grant equals 1 + your lneligence modifi Attack Bonus ences Encounter ¢ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Str ys, AC Hit 2107] + St damage. Uni the end of your next urn, one ally adjacent to ether you or the {arget gains a +2 power bonus to AC against he target attacks. Inspiring Presence: The power bonus to AC ‘equals 1 + your Charisma modifier. AC Bonus Wome renal ‘AGW + Martial, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: trys, AC Hit: 17] + St damage. Increase to 21W7] + Strat 21st eve. Effect: the target shits before the start of your Damage next lum it provokes an opportunity attack from an ally of your choice, ee ER |) Encounter ¢ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: trys, AC Hit: 2 + Str damage. You o an at adjacent to the target swaps places withthe target CT Encounter ¢ Martial, Weapon Standard Action Mol Target: One creature Attack: Str ys, AC Hit: 2007] + Ste damage, and one aly within 5 squares of you can shif a numberof squares ‘equal o 1+ Your Inteligence moder. ag ron Standard Action Melee weapon Target: One creature Attack: Str ys, AC Hit 31M] * St damage. Effect: Unt! the end of the target ‘cannot shift al east two of your ales (or you fd one all are adjacent to Target: One creature Attack: trys, AC Hit: 317] = Str damage, and you side an ‘adjacent ally 1 square. Unti the end ofthe ‘encounter whenever you or anally within 10 Squares of you makes a succoss{u attack, the ‘llacker sides an adjacont aly 1 square. Miss: Choose one ally within 10 squares. Untl the end ofthe encounter. the ay ies an adjacent ally 1 square after a successful attack (%) Iron Dragon Charge r+) (%) Perr ur (>) og peer Dirt gon Dig haan oer sey nen sate Pecleae mae strane oo peariter toms Se Be emits EET ann Pe ort Sere cet, oem Eealigfomtecheamictee oe era ao Se Meret SE eee a Pcie (%) Seti r+) en Fo "REW + Marl Weapon "REW + Marl Weapon Standard Action Mateo o Ranged nespon_Dexws. AC Doxve fet Requlement Crostoow igitiote or 3 cing Target" One croature Spats: Youn move 2sqires blr the shee Ta ‘oc: Den vs. Ac Increase damage to + Dex a 21 ve Damage fis Dex damage Increase damage 0 7» Doxa 2tslove (%) Bonterra cy r+) e Ero coteen (a) poner Bees Encounter + Maria Weapon Trcounter Stancaré Acton Nee eapon Doxvs.AC Frew Action Personal Rasutement Lit vate Etc Rot hata sete secondo een tsiower fist ses Garage Brutal Seouncet Youn 8 bons tthe Damage damage oh oqal to your St Reena Eo Erceunir + Tel Trcounter Nove Acton Immediate Inerupt Personal ac Ftp op 8 squares (08 Teleport ape 205) Eros Wana aack Misa, force an enemy tol te atack ‘again The enomy uses the second ral even iis lower. Wah a stop you vanish Infernal Wrath ons Encounter Minor Action Personal Damage Bonus Effect: You can channel your fry to gain a +1 power bonus to your nex attack oll against an em that Mit you since your last tum. your lltack hits and deals damage, ac your Charisma modifier a extra damage your ods of harming yur fo. ‘AGW + Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Str. Fort Hit Str damage. Choose one aly adjacent to ‘ther you or the target. This aly applies your Charisma moditier as a power bonus tothe tack roll and the damage roll on his or her next ack agains the target. Ifthe aly doos not Attack the target by the end of his or her next ‘um, the bonus i est. Strvs. Fort atkiOma Bonus Crescendo of Violence Encounter ¢ Martial Immediate Reaction Ranged 5 Hit Points ‘Triggor:An ally within range scores a cic it Effect: The ally gains temporary pit points equal 1 your Charis modifier. toll a wou a ° Perens Encounter ¢ Martial Move Action Ranged 10 Target: One aly Effect: The targt takes a move action as a fae action. sharp wave of your aro, you erect one of your ot Pra eels Encounter ¢ Martial Minor Action Ranged 10 Save Bonus Target: You or one ally Effect: The targa makes a saving throw with a ower bonus equal your Charisma modi You convince yours or an aly to shake off» debating effect Encounter ¢ Martial, Weapon Standard Action Melee weapon Hit: 17] * St damage. Effect: Unt the end of your next tum ales ‘ajacent to you gain a +2 power bonus #9 AC ‘and cannet be pulled, pushed, ors. eee ofonsed as yd Sse yer Encounter ¢ Martial, Weapon Standard Action Melee weapon sr vs. AC Hit 2107] + St damage. Effect: One aly who can hear you and is within 5 squares of you makes a saving throw. Damage Inmoditoy stomp o shave of woversondor EU es EET Ld Encounter ¢ Martial, Weapon Standard Action Melee weapon Hit 2107] + Ste damage. Uni the end of your next tn, all of your sles gain a +2 bonds to damage rols against the target. Inspiring Presence Tho bonus to damage rls ‘equals 1 + your Charisma modifier. (ne convincing ete you ‘ovo/s wniness on sr yar Damage Bonus BCU Rao) ene Turning Point Daily + Heeling, Martial, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit: 3101 + St damage. Effect: Each all within 10 aquares can spend @ healing surge and regains additional hi points Damage ‘equal o your Charisma modi. Daily + Martial, Weapon Standard Action Ms Target: One creature Attack: Str ys, AC Hit: 2107 + Str damage. You or one aly wihin 5 janes makes a saving throw. weapon Stevs. AC Miss: You or one ally makes a saving tow Damage ‘against one effect that he target caused and that ‘eave can ond Villain's Nightmare heey rs Daily + Martial, Weapon Standard Action Mol Target: One creature Attack: Str. Rel Hit: 3107] + St-damage weapon Strvs. Rot Effect: Until the end ofthe encounter, when you are adjacent to the target and twas or runs, Damage Yyou can cancel that movement as an immediate Interrupt. meee eg Encounter ¢ Martial Immediat Intorupt Ranged 10 Target: One creature ‘rigger: An ally charges Effect: the ally hits, he or she ads your Inteligence mosifir io the damage rol ane pushes the alack’s target 2 squares. The ally {an shit2 cquares to remain adacont tothe, target Peaaueicecea Colter Encounter ¢ Healing, Mat Daly + arta Immediate Reaction Melee uch Hosting Bonus Minor Action Ranged 10 Target: One create argo One aly “Tagors You oranadacon ay akes damage Etec: icreae tho als speed by 2 un he endo te encounter Entec: Youre aly can spend a hesing spe fd regan additonal Mt pow equa our Ghatemna modi eee ns Daily + Healing, Martial Minor Action ‘Close burst 5 Healing Target: You and each ally in burst Effect: The targets again Ni points equal to 10 + your Charisma modi eC Le Hit: 210] + Str damage Effect: You or ane aly within 5 squares of you ‘an spend a healing surge. Damage Ingpiring Presence: Your aly (but not you) ‘ans adiional it pons equal fo your Charisma mmoatier Hoaling Bonus Sunder Armor Ries Encounter ¢ Martial, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit 2107] + St damage. Uni the end of your next tn, any attack rll agains the target can Score a ileal hit ona rol of 18-20, Encounter ¢ Martial, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Sry, AC Hit: 10M] + Strdamage.An aly win 5 squares ‘ofyou makes abasic attack with combat advantage asa free acton against targetof his Damage ‘other choice, Tactical Presence: The ally gains a bonus tothe altack oll equal to your Inteligence moder. Attack Bonus Rcd a atl Encounter ¢ Martial, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: trys, AC Hit 2107] * St damage. Effect: You side one viling aly who is adjacent to the largetlo any other square adjacent tothe Damage target. The aly can move through tho target's square, Daily + Martial, Weapon Standard Action Mol Target: One creature Attack: trys, AC Hit: 317] + St damage, and the targets knocked prone. Every ally within 10 squares of you can move 3 squares and make a melee basic alack against one laget of his or her ‘hole asa free action. These attacks desl no ‘damage but knock a taget pomne on abit Miss: Hatf éamago, and tne target fs knocked prone PaaS M CUES ULCy Ron Daily + Martial, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit 31M] * Ste damage. Effect: One or two ates within 10 squares gain {1S temporary hitpoints. you dropped the target Damage to Orit points ot fewer with thi altace, acd your ‘Charisma modi tothe temporary nt points your ales gain 1s Hit Point DNL aera Daily + Healing, Martial Standard Action Close bust 5 Target: Each aly in burt Effect: Each target can spend a healing eurge and make a saving {vow against any single effect nat a save can end. ination, al targets gan a #2 power bonus foal Gefenees unt the end of your next turn Daily + Martial Minor Action Personat Effect: Alles ignore ongoing damage on any turn they start adjacent to-you, nether taking ongoing damage nor making saving throws 10 ‘nd i “This elect persists unt the end of the encounter ofr 5 mints, Belo eran) Daily + Martial! Immediate intorupt Ranged 10 Squares Trigger: A ceature hits your aly with a melee or ranged attack Effect: The ally can shit numberof squares ‘equal fo 1+ your inteligence moder. eT OR Um Ciel le) Cea) Dur RUC Cameos) Encounter ¢ Martial, Weapon Standard Action Melee weapon Strvs. Fort Target: One creature Attack: trv. Fort Hit: 21M] + St damage, and te targets knocked prone. Every ally within 5 squares of you makes abasic alack on one target of his or Damage het chows ae a tree action. These attacke dea! ro damage but knock targot prone ona hit ‘Tactical Presence: Your alles gan 2 bonus to the attack ros granted by this power oqual to your Inteligence modi. Attack Bonus Encounter ¢ Martial, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit 31M] * St damage. Effect: Choose one aly within 5 squares of you “The target cannot attack that al wth melee attacks or ranged atfacks unl the end of your next turn menace Peas) Make Them Bleed Porras Encounter ¢ Martial, Weapon Standard Action Close burst t Stevs. AC Target: Each enemy in bust you can see Attack: Sits, AC Hit: 107] + Str damage, and you side the target A square. Damage _ Daily + Martial, Weapon Standard Action Ms Target: One creature Attack: trys, AC Hit: 300] + Str damage, and ongoing § damage (save ends) Effect: Untl the end ofthe encounter, when you Damage ‘ran al hits tho target, that attack aso deals ‘ongoing § damage (Save ond) weapon Stevs. AC ene nels ere Daily + Heeling, Martial, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: trys, AC Hit: 3107] + Str damage. Each aly who as tne of Sighl to you regains it points asf he or she had spent a healing surge. Ad your Charisma oatir tothe hit points reganed, Miss: Each ally who has ine f sight o you regains hit points aqua to 10+ your Charisma modi, Hoaling Warlord’s Gambit ee Daily + Martial, Weapon Standard Action Ms Target: One creature Attack: trys, AC Hit 40M] + St damage. Mise: The target gains a +2 bonus to attack ols ‘and damage rls against you unl the endothe Damage ‘encounter. When the fargat attacks you, an aly ‘of your choice within 2 number of squares equal to you intligence modifier can make a basi: ‘attack agains the target as an immediate imerrupe Range weapon Stevs. AC La Cigee gLite rea Daily + Martial Standard Action Ranged 10 Target: You or one aly Effect: The targa succeeds on a saving throw. MTEC Le ae a Encounter ¢ Healing, Martial Standard Action Close bust 5 Target: Each aly in burt Effect: Each targot can epend a healing eurge. Untt the end of your next tun, each target gains a *2 power bonus to attack ols PT acu aE) Sra Battle On omer Daily + Martial Standard Action Close bust 5 Target: Each aly in bur Effect: Each target can make 2 move action. Encounter ¢ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: trys, AC Hit: 3107] + Ste damage, and every aly within 5 squares of you makes a saving throw. Inspiring Presence: Your alles gain @ bonus to ‘the saving throw equal o your Charisma’ modifi Save Bonus Ceca} Comoe Blea ae Cameo Encounter ¢ Martial, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit: 2007 + Ste damage, and every aly within squares of you makes & basi allack agains! the target Damage Encounter ¢ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: trys, AC Hit: 317] + St: damage, and te targets dazed Unite end of your next turn. ‘Tactical Presence: Untl the end of your next tur, your alls gain a powor Bonus to attack ‘ols against the target equal to your Intligence modi, Attack Bonus PTE Ur ee ) Cork Encounter ¢ Martial, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: trys, AC Hit: 3107] + Str damage. Alles who nave line of Sighl to you can move their speed. ‘Tactical Presence: One ally wo has line of Damage sight to you (your choice) ean move his or hor speed: aes Coen) Daily + Martial, Weapon Standard Action Mol Target: One creature Attack: Str ys, AC Hit 40M] + St damage. Effect: I the target attacks before the end of your next um, you can use an immediate Intorupt to mova 4 squares and make a melee basic allack again! the target I you deal damage, the target takes a ponaly fo is attack roll equal to your ineligence modar. Sustain Minor: The effect continues unt the ‘end of your next tum, weapon Wears Coreen Standard Action Melee weapon Target: One creature Attack: Str ys, AC Hit: 2007] + Ste damage. Uni the star of your next trn, every al thin 10 squares of you can follow up a standard acton wit a basic altack made a5 free action Miss: Unl the start of your next turn, one ay of your choice within 10 squares of you can flow tpa standard action wih a basi attack made as ates acton, Sustain Minor: As Miss OTT aT eng Ser y Coreen) Target: One creature Attack: trys, AC Hit: 310] + Str damage. Each ally who s ‘adjacent the target makes a melee basic ‘attack against it asa free action. Miss: One ay of your choice acjacont to the target makes a melee basic attack aganet tas 2 free acton Heart of the Titan ire Peraeeire Daily + Martial Standard Action Ranged 10 Target: You orone ally Effect: The targa gain temporary nit pons qual 1 his or her nealing surge value + your Charisma ‘modifier. Unt the target loses a many {temporary hit poins as he or she gained from this power the target adds your Charisma moder to damage rls and can't be dazed, immobilzod, pulled, pushed, restrained, sid, slowed, stunned, ‘Sr weskone! Dmng/Meating Daily + Healing, Martial Immediate Reaction Close burst 5 Healing Bonus ‘Trigger: You or an aly within § squares of you takes damoge Effect: You and each aly inthe burst can spend ‘a healing surge. Add your Charisma modifier to thehit points regained PRR rai) re Creek ccaa ec Daily + Martial Standard Action Close burst 10 Target: Each enemy in burst you can see Effect: You side each target a numbor of squares equal o your Iniligence modifi. Encounter ¢ Fear, Martial, Weapon Standard Action | Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit: 3107] + St; damage, and te targets ‘weakened unt the end of your next tn Inspiring Presence: Unt! the end ofthe Damage ‘encounter you alos gain a power bonus to ther ‘altack ols against weakened enomios equal o your Charisma mod Attack Bonus Ee Mrs Cerne LE Ce Rd Ceo Encounter ¢ Martial, Weapon Standard Action Melee weapon ‘Target: One creature flanked by you and an ally Attack: trys, AC Hit: 3107] + Str damage, and te aly can make a melee basic attack against the target asa free ‘action. the alys attack is, you make a Secondary attack against the target. Secondary Attack: Sir vs. AC Hit: 10M] > St damage. scondary Dma, Encounter ¢ Martial, Weapon Standard Action Melee weapon Stevs. AC Target: One creature flaked by you and an ally Attack: Str ys, AC Hit 404] + Ste damage. Any two alles of your choice within 10 squares of you can shift their speed. Damage _ BTC ig ere Standard Action Melee woo Target: One creature flaked by you and an ally Hit: 107] + Ste damage, anc anally of your ‘choice within 5 squares of you takes a standard ‘ction, ‘Tactical Prosence: Your ally gains a power bonus to attack ols against targets adjacent to you equal to your Ineligence modifier. This Bonus apples only to attack rls made using the standard action granted by tis power Attack Bonus Per cece een. Hit 510] + Str damage Effect: Untl the end ofthe encounter, when you ‘ran ally scores a crtical ht you and each aly Damage ‘Can make a base altack a¢ a free action. SU e Ronen White Raven's Call open Daily + Martial, Weapon Standard Action Ranged weapon Requirement: heavy thrown weapon, ne create vs. AC Hit 60M] + Ste damage. Unt the end ofthe ‘encounter, your ales add your Iteigence toatl ts attack rlle and damage ral when making ranged atacks agoinet the target Miss: Each ally makes a ranged basic attack ‘gainst he target as 2 foo acton, gaining a Bonus tothe altak roll and the damage fall atkiOma Bonus ‘equal 0 your ntligencs medi. Daily + Martial, Weapon Standard Action Mol weapon Target: One creature Attack: Str ys, AC Hit 600] + Ste damage, and you and a of your allies within 10 squares of you make saving throws against any single effect hata save can end. Miss: Each of your alos win 10 squares of you makes a saving throw against any offect that, tho targot caused and tata save can ond ‘our ais o stand tho ground and shake of he Cte Bera ors Pepe courts oer Encounter ¢ Martial, Weapon Standard Action Close burst t Target: Each enemy in bust you can see Attack: Str. Rel Hit 31%] + Ste damage, and you side the target 2 squares, ‘Tactical Presence: You side te target a umber of squares equal to 1 + your inteligonco modi, Encounter ¢ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Sts, AC Special: You must charge as part of is attack Hit 4047] + Ste damage. Unti the end of your next turn, any ally wno has line of sight to you {gains a borus to damage ols equal to your Charisma modior whan he or she makes melee basic altack 2s pat ofa charge. Damage Bonus Tire Cae) ohn Encounter ¢ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: trys, AC Hit: [7] + Ste damage, and each alin your ine ‘of sight gains 20 temporary ht points Inspiring Presence: You grant each aly ‘2cdtional temporary nit ponte equal to your Charisma modo. Hit Points TEL LT Cones Encounter ¢ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Str ys, AC Hit 4(W]+ Str damage, and unt the end of your next tun, you can choose an effect curently on the target The target fists next saving throw ‘ancl that effect Peed eros eau Cac Daily + Heeling, Martial, Weapon Immediate interrupt Melee weapon ‘Trigger: creature atacks you ally ‘Target: Th attacking ceature Special: As part of mis action, you can move ‘twice your speed to reach the larget witout Brovoking opportunity attacks. ‘Attack: tr, AC Hit: 7[07] + St damage, and the targot's attack Mise: Heit damage, andthe targets attack deals haf damage this. Effect: As an immediate reaction, the ally can spend a healing surge, Daily + Martial, Weapon Standard Action Meloe weapon Target: One creature Attack: trys, AC Hit 7M] + St damage. Effect: You and each aly within 5 squares of you ‘gain a+4 power bonus to all defenses and resis, Bt all damage unt the end of yout next tum. Sustain Minor: The effet contnves Gronghtand persove Cunning Flurry Deere cs Encounter ¢ Martial, Weapon Standard Action Melee weapon Target: One creature flanked by you and an ally Attack: Str. Rel Hit: 107] + Ste damage, and you push the taget a numberof squares equa to your Ineligence odie, Make a secondary alack Secondary Target: Each enomy that was adjacent to th primary tagol, ists sizo or ‘sraller, and within your melee reach, Secondary attack’ Str vs. For Hit: 266+ Str damage, and you push the secondary target 1 square. dary Dmg, Back Daily + Martial, Weapon Standard Action Close burst + Stevs. AC Target: Each enemy in bust you can see Attack: Str ys, AC, one attack por target Hit 2007] + Ste damage, and you push the tget 4 square or knock the target prone. Miss: Hatf damage, no push, and the target is not knocked prone Inde low, you knack your enemy rane or sand tstumbng backer LTC ore Srirne Daily + Martial, Weapon Standard Action Ranged § Target: One aly Effect The target agains an encounter power he or she has aleady sed, AEN eee an Encounter ¢ Martial, Weapon Standard Action Melee weapon Strvs. Rot Target: One creature Attack: Str. Rel Hit: 107] + Ste damage, and you the targets dazed untl the end of your next tun In aditon, ouside the target squares, and an aly witin Damage 2 cquares of you shits 1 square nearer o tho target Miss Me Once aoe mele Encounter ¢ Martial Immediate intrrupt Ranged0 “Trigger: An enemy within range and in your line of sight misses you swith an attack Effect: The enamy grants combat advantage to each aly who has line of sight o unt the start of is next tm ‘2s though he were aleady dead. Target: One creature ‘Attack: Strength vs. AC Hit 300] + Str damage, and you grant an action point to anally wihin 10 squares of you. The ‘elon point cisappears it's not used by the end Damage ‘ofthe encounter Miss: An al within 10 squares of you makes a basic alack asa fre action Encounter ¢ Martial, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit 3107] * St damage. Effect: After making the attack, you push ll ‘acjacent enemies 1 square, Tr Lana ia a Encounter ¢ Martial Minor Action Moles + Target: One enemy Effect The targt is marked unt the and of your next turn. iE aaa id Marshal Daily + Martial, Weapon Standard Action Mol Target: One creature Attack: Str ys, AC Hit 31M] * St damage. Effect All of your enemies within squares of yu are marked unt the end of your next tun. All Damage ‘enemies lake ongoing damage equal to your ‘Chatisma modior while the mark ase. ngoing Damagk Encounter ¢ Martial, Weapon Standard Action Ms Requirement: Heavy b Primary Targot: One creature Attack: Sirs, AC Hit 2007] + Str damage, and you can shit + sare, Make a seconcary alas Secondary Target: One creature Secondary Attack: Sir vs. AC Hit: 1] > St damage. scondary Dma, PTR UCT ee Lely een) Daily + Martial Free Action Personal Tigger You use a pote hat ngs aur ais bt not you t: You ate also targeted by he power. DEUCE RAC. ca Ee Daily + Martial, Weapon Standard Action Ms Requirement: Heavy Primary Targot: One creature Attack: Sts, AC Hit: 2 + St: damage. For each aly within 2 weapon Stevs. AC squares of you. deal an extra (WV damage Damage {maximum 6p + St damage). Mise: Hall damage Serer Ce eee Encounter Minor Action Personal Damage Bonus Effect: Ifyou have combat advantage against a target, you deal +148 damage on the next tack you make against that target You must appiy this, onus before the end of your next rn Increase extra damage to +246 at 1th level ane #246 at 2t love ‘AMI + Polymorph Minor Action Personat Effect: You can alter your physical fom to take on the appearance of ‘any Medium numano, including a unique individual (seo Change ‘Shape, page 280) Cloud of Darkness ae Encounter Minor Action Close burst 1 Effect: This power creates a cloud of darkness that remains in lace Uni the end of your next turn. The elous Blocks lina of sight ora {realures excopt you. Any creature except you ently within the ‘could is bined beg Encounter Minor Action Ranged 10 + ve. Ret +2, Wis #2 of Cha #2 ve, Ref Inorease to +4 bonus at ith level and #6 bonus at2iat evel Hit: Uni the end of your next tun all tacks ‘against te target have combat advantage, and the targot cannot benef rom invisibly oF ‘concealment Special: When you create your character, ‘choose the abity to use when making attack rolls with ts poner ae, moking it easior oh. Sage) orl ‘AGW + Martial, Weapon Standard Action Melee weapon Requirement: Light bade Hit: 11] + Dex damage. Ifthe target attacks you before the start of your next tur, you make your fiposto against the target as an Immediate. intorupt-a Str vs. AC attack that Goals 1[W] + Sir damage Increase damage to 2W] + Dex and rposte to W]= Surat Zistievel Riposto ‘AGW + Martial, Weapon Standard Action Melee or Ranged weapon Requirement: Crossbow, ight blade, oF a sing Hit: 11M] + Dex Cha damage Increase damage to ZW] + Dex + Cha at 21st level Dox vs. AC Damage Per ULC Encounter ¢ Martial, Weapon Standard Action Melee weapon Requirement: Light bade Hit: 107] + Dex damage, and the target is dazed Unite end of your next tu. Der Pn Encounter ¢ Martial, Weapon Standard Action Melee or Ranged weapon Requirement: Crossbow, ight blade, oF a sing Hit: 21 + Dex damage. Effect: Sich places wih awiling adjacent aly Dox vs. Rot Damage Positioning Strike corecs Encounter ¢ Martial, Weapon Standard Action Melee weapon Requirement: Light bade ne create ex vs Wi Hit: 1] + Dex damage, and you side the target 1 square. ‘Atul Dodger: You elde the target a number of squares equal o your Cha. Dex vs. Will aus Ponca Requirement: Crossbow, ight blade, o sing Hit: 21] + Dex damage, and the target is. Slowed and grants combat advantage fo you (cave ends Dot) Miss: Haf damago, and the target grants combat ‘advantage to you unt! the end of yout next turn. Damage ETN eget Porecna Daily + Martial, Weapon Standard Action Close bast 3 Requirement: Crossbow, ight thrown weapon, orsing Target: Each enemy in bast you can see Attack: Dex vs, AC Hit: 21M] + Dex damage, and the taroet is Dlindod unt the ond of your next tur Miss: Half damago, and th targets not lindo. MeL orecr a Requirement: Crossbow, ight blade, o sing Dex ve. AC Hit 9047] + Dex damage, and you sie the target square. Effect Unt! the end ofthe encounter, each te you ithe target you side Rt square, Damage Geechee Ro cela ey ee ‘RBWII + Martial Move Act onal Prerequisite: You must be trained in Swath Effect: You can move your spoed and make a Steath check. You do not take the normal penalty fom movement on this check You ao steathy anc Nooo fot athe same tna ‘RBWII + Martial Move Action Personal Prerequisite: You must be trained in Albetics. Effect: Mako a high jump or log jump. Determine the DC ofthe [Athletics cheek as though you hada running sta. The distance you jump can exceed your speed Master of Deceit ee Encounter ¢ Martial Free Action Personal ‘rigger: You rl a Bul check and disk the result Prerequisite: You must be tained in Blut Effect Revol the Blu chack, You decide whethar to make the ero before the DM announces the result, veer at nd deception thin and you erase it wih eae Quick Fingers one Encounter ¢ Martial Minor Action Personat Prerequisite: You must be tained in Thievery Effect: Mako a Thievery chack as part of this ction, even the ‘cheek is nomally a standard action You can itera cin pouch in Bink a an oe. Encounter ¢ Martial Move Action Prerequisite: You must be rained in Acrobatics. Effect: You can shit a number of squares equal o one-hal your speed ‘portnshe sacs of your anomise Encounter ¢ Martial, Weapon Standard Action Melee weapon Dox vs. Will Requirement: Light bade, Hit: 2007] + Dex damage. n adliton, you switch places withthe target and can then shit Damage Square, ‘Atful Dodger: You can shit a number of ‘squares equal your Cha, Squares SO as a Encounter ¢ Martial, Weapon Standard Action Melee weapon Dox vs. AC Requirement: Light bade, ‘Target: Ono creature Attack: Dex vs. AC Hit: 2107+ Dex damage, and the target grants ‘combat advantage to you unt the end of your Damage next turn aang hm warerbi fo subsowvenatacks. Reese Encounter ¢ Martial, Weapon Standard Action Melee weapon Dox vs. AC Requirement: Light bade, Brutal Scoundrel: You gain a bonus tothe attack ol equal to your St. Damage Hit: 11M] + Dox damage, and the targets knocked prone sce a mein ris ogee cy Mee ELL Rogue Attack Encounter ¢ Martial, Weapon Standard Action —Moleo or Ranged weapon Requirement: Crossbow, ight blade, o sing Hit: 2007] + Dex damage. Ada your Cha to your AG uni the start of your next tur, ea iy for Hit: 21M] = Dex damage. Effect: Untl the end ofthe encounter, the target takes damage equal to your Dex cach tme it allacks you, and you can shit as an immediate feacion aller such an attack poste Dama. Dror coo Walking Wounded por Daily + Martial, Weapon Standard Action Melee weapon Requirement: Light bade Hit: 200] + Dex damage, and ongoing damage ‘equal 5 + your Sir (save ends). Miss: Hait éamage, and no ongoing damage. Dex vs. Fort ngoing Damagk Daily + Martial, Weapon Standard Action Mole or Ranged weapon _Dox vs. Fort Requirement: Crossbow, ight blade, o sing Hit: 21 + Dex damage, and the target is. Damage knocked prone. Unt te end of the encounter i the targol moves more than half its sped in a single acon i fas prone atthe end of ts movement Miss: Hatf damago, andthe targets not knocked prone nif stumble around the ates. peur Uula(relgy eo ‘REWI Martial Immediato Intrrupt Personal ‘Trigger: You are hidden and lose cover or concealment against an ‘opponent Prerequisite: You must be trained in Stealth Effect Make a Stealth check Untithe end of your next urn, you femain hidden fa creature that has a clear ine of Sight to you does not beat your chock reel with ts Perception check. atthe end of Yyour tum you do nat have cover or concealment against a creature, that creature automaticaly notices you Pisces Rogue Uti 6 Encounter ¢ Martial Move Action Personal Prerequisite: You must be rained in Acrobatics. Effect: If you are marked, end that condition. You can shit'a number ‘of squares equal o your speed Le lag Penton Temes sy Rogue Uthty 8 Encounter ¢ Martial Standard Action Close burst 10 Prerequisite: You must be trained in Inmate ‘Targets: YoU an each aly in burst Effect: The targets gain a +2 power bonus to Cha| billy cheeks until the end of your next turn based skit and ‘RBWII + Martial Move Action Personal Prerequisite: You must be trained in Alhetics. Effect: Mako an Athletics chock o cm surface. You can move at Your fll speed uring tis elim, STA) er Cloud of Steel Encounter ¢ Martial Immediate Intorupt Personal ‘Triggor: You are hi by an attack against your Wil defense Prorequisit: You must be rained in Blu Effect: Gain a +2 power bonus to your Wil defense against the ‘riggerng attack. Encounter ¢ Martial, Weapon Standard Action Close bast 5 Requirement: Crossbom, ight thrown weapon, orsing ‘Target: Each enemy in bast you can see Attack: Dex vs, AC Hit: 1] + Dex damage. Test Roy Encounter ¢ Martial, Weapon Standard Action Melee weapon Hit: 107] + Dex damage, and the target takes a =1 peralty to AC and Rel Gefense unl the end of your noxt turn Brutal Scoundrel: The penalty to AC and Ref sdofense is equal to your St ACHRot Ponalty ight blade, o sing ‘Make a secondary atack aginst the target Secondary Attack: Dex vs. AC [Artful Dodger: You gain a bonus to the altack rol forthe Secondary attack equal te your Cha, IV] > Dex damage. Yo fortune Dox vs. AC Damage Secondary Pen si ees Encounter ¢ Martial, Weapon Standard Action Melee weapon Requirement: Light bade Hit: 1M] + Dex damage, and the targets Dlinded unl the end of your next tur Cees Daily + Martial, Weapon Standard Action Ms Requirement: Light bade weapon Hit: 2107] + Dex damage, and the target takes ‘ongoing damage equal to 8 * your Sir and grants ‘combat advantage to you (save ends both) Miss: Haif damage, and no ongoing damage. ngoing Damagk Pea aul con Daily + Martial, Weapor Standard Action Mol Requirement: Light bade weapon ‘Attack: You sido the target to any other square ‘adjacent Io you, and then make a Dex vs. AC attack Hit: 3] + Dox damage. Effect: Untl the end of the encounter, as long as you ate adjacent toe target. you side the {gat 1 equare before making & melee atack against and ating hm vith Leela Hit: 21] + Dex damage, and the target is. knocked unconscious (save ends). Ifthe Unconscious target takes any damage, tis no longer unconscious. Miss: Half damage, and the target fs dazed untl the end of your next tum. Close Quarters ening Daily + Martial Move Act Prerequisite: You must be rained in Acrobatics. Effect: You automaticaly succeed on an Acrobatics check to escape fom a grab oro escape from restaits You ao as siopory a8 an ost Daily + Martial Move Action Personal Prerequisite: You must be rained in Acrobatics Effect: Move ino ha space ofan adjacent creature larger tnan you ‘and atleast Large in size. (it gos is usual opportunity attack against {youas you leave an adjacent square.) You gain combat advantage ‘eainst the creature, andit takes a ~4 penalty to attack rols against YoU. When the creature moves, you move along wth i, staying in he ane porton ofthe creature's space. The croalure can make a Stor Dax vs. Re attack (asa standard action with no penalty) to side you into an acjacont square and end tis oft. Special: Alles of the target creature can attack you vihout penalty. making harder forth eoatre fo it Pee ea ota Encounter ¢ Martial Free Action Personal Prerequisite: You must be rained in Thievery Effect! On your next ation, ignare the -10 penalty when you make a “Thievery check o pick a posket during combat Yu snach an tem from an enemy during comb. SSE Tele tale erro ‘RBWII + Martial Move Action Personal Prerequisite: You must be trained in Swath Effect: You must be hiding to use this power. You can move your speed. Atthe end ofthat Movement, you have cover, you can make Stealth check with no penalty for moving. you make the Stealth ‘heck, you say hidden during your movement You sient step rom shedow to shadow, siping past Peek ea ad eee Encounter ¢ Martial, Weapon Standard Action Melee weapon Dox vs. Will Requirement: Light bade ne creature ex vs Wi Hit: The target iakes damage asitit were hit by is own melee basi attack Il you have combat Damage ‘2evantage againet he target, You can ad your Soak attack damoge, Sais aie coe Encounter ¢ Martial, Weapon Standard Action Mol Dox vs. AC Requirement: Light bade Hit: 17] + Dex damage, and the target is stunned until the end of your next tun. Damage Encounter ¢ Martial, Weapon Standard Action Mole or Ranged weapon Dex vs. AC Requirement: Crossbow, ight blade, o sing Targets: One or two creatures ‘Attack: Dex vs, AC, one allack per target Hit 217] + Dex damage, and you sice the target Damage 2 squares, ‘Artful Dodger: You elde the target a number of squares equal to 1+ your Cha, Effect: You can move 3 squares after making the attack ‘Sweeping stacks agains fo foes, Encounter ¢ Martial, Weapon Standard Action Melee weapon Dox vs. AC Requirement: Light bade shit untl the end of your next tun I the target Damage provokes an opportunity atack from you before the star of your nex ur, you gain a bonus to the alack rol and damage rol wth the ‘opportunity atlack equal to your St, and you knock tha target prona on 2 i 0A Bonus Ee aaa S a ees RCH os Daily + Martial, Weapon Standard Action Personal Effect: You can move your speed. Every enemy that can make an ‘opportunity attack againat you asa result of his movement attacks sof wih is opportunity attack, rather tan you. Any enemy that can ‘make an oppartunty attack against you curg this movement must oso. I'cannot refrain from making he attack to avoid harming sel Daily + Martial, Reliable, Weapon Standard Action (Special) Melee weapon Special: You can use his power as a minor action if you have ‘ead grabbod a creature. Doing so requires no aac rol Requirement: Light bade Target: One creature Attack: Dox vs. Ref Hit: 21M + Dex damage, and you grab the target. Unt the target ‘escapes, you have cover and any melee attack or ranged attack tat triseos you hits he largot instead, Sustain Minor: Sustain the grb for another round. The thi time {you sustain the grab aftor using tis power, te targot als Unconscious. 'n unconscious target lakes any damage, tis no longer unconscious. EMSC EB iB Daily + Martial, Weapon Standard Action Mole or Ranged weapon Dex vs. AC Requirement: Crossbow, ight blade, o sing Hit: 3147 + Dex damage. Damage Miss: Hat demage Special: ifthe trGot is blooded, ti attack doos IW] = Dex+ Sir damage on ait (half damage ‘na miss) and can score aerial hit ona ral of 17-20, for ator death comes tho oan. Foil the Lock ces Daily + Marti Minor Action Personat Prerequisite: You must be rained in Thievery Effect! On your next action, gain a +10 power bonus when you make a Thievery eeck to open a lock Ifthe check sucveeds, the lock ‘pens at once Cea USI ria Encounter ¢ Martial Minor Action Personat Prerequisite: You must be trained in Swath Effect: You must already be hidden o use this power. You are Invisble until you leave your cutent square. No her action that you perform makes you visible. ec cere Encounter ¢ Martial Immediate Intorupt Personal ‘riggor: An enemy targets you with an attack Prerequisite: You must be trainad in Athiotcs. Effect: Maka an Athletics check o jump with a+ power bonus and move the appropriate distance, PETE RS Cy eres Daily + Marti Minor Action Personat Prerequisite: You must be trained in Blut Effect: Untl tho ond of your next turn, any of your attacks can score ‘ileal hiton a rol of 17-20, and any altack against you can score ‘eral hit ona rol of 19-20. Encounter ¢ Martial, Weapon Standard Action Mole or Ranged weapon _Dox vs. Fort Requirement: Crossbow, ight blade, o sing Targets: Ono coature Attack: Dex, Fort Hit 31] + Dex damage. Ifthe target attacks you Damage before the start of your next urn, you can attack INagain a¢ an immediate Interrupt and deal 200) + Dex damage i you hit Brutal Scoundrel: The allack you make as an immediata infupt gains a bonus tothe atlack rol equal to your St Tnjerrupt Oma. CT Re Ser URL) es Encounter ¢ Martial, Weapon Standard Action Moloo or Ranged weapon __Dox vs. Will Requirement: Crossbow, ight blade, o sing Targets: Ono coature ‘Attack: Dox, Wil Hit 3147 + Dex damage. Untl the end of your Damage next urn, you gain combat advantage against the {arget and'a +1 powor bonus to all dofonsos ‘aoaincl is attacks, ‘Atul Dodger: The power bonus is equal to your Cha Defense Bonus, Encounter ¢ Martial, Weapon Standard Action Mol Requirement: Light bade Hit 31] + Dex damage, and you grab the farget Ifyou have already grabbed the target. Damage le retrained intead of reobized unt t ‘eccapes your grab. The large can allem to ‘escape the grab as normal aT Batty Ri E erg 7 Daily + Martial, Weapon Standard Action Moloo or Ranged weapon __Dox vs. Will Requirement: Crossbow, ight blade, o sing ne creature ex vs Wi Hit 51M] + Dex damage. Damage Effect: Untl the end of your next tum all of te fargets defenses against your attacks tako a penalty equal to your Cha, Sustain Minor: Sustain the penaly for another round fone Ponalty Daily + Martial, Weapon Standard Action Mole or Ranged weapon Dex vs. AC Requirement: Crossbow, ight blade, o sing Hit 61M] + Dex damage. Damage Effect: When the target makes a melee atack or ‘a ranged altack again you, you can shit Square as an immediate interupl The target can make a saving throw to end this effect Flying Foe Ec Pee Shier Daily + Martial, Weapon Standard Action Melee weapon Dox vs. Fort Requirement: Light bade Hit 41 + Dex damage. Side the target St squares. an obsiace (including a creature) Damage ‘rests tho slide, both te target and tho obstacle take 166 damage and the targot ends ts ‘ovement inthe square i occupied before it ‘ole withthe cbstacle Miss: Side the target Sir squares, and no Squares damage from obstacles. Encounter ¢ Martial Move Action Personal Prerequisite: You must be trained in Alhetics. Effect: Maka two consecutive Atheice checks to jump, wih a +5 power bonus to each, You don't have to land betwen the jumps and ‘am exceed your normal movement Dera Paget) er De ic Ure are ling ry Encounter ¢ Martial Move Action Personal Prerequisite: You must be trained in Acrobatics Effect: You can shit twiea your speed. You can climb at fl spoed ‘as pat ofthis move. If an enemy attacks you while you shift, you gain. 2 #4 bonus to AC agains! that altack Daily + Martial Minor Action Personat Prerequisite: You must be trained in Swath Effect: You must eady be hidden o use this power. You are inv untl the end of tha encounter or un you and the affect by ‘moving more than 2 squares ina um er by making any attack other than abasi alack or an atl atlack. Petco Teed Encounter ¢ Martial, Weapon Standard Action —Moleo or Ranged weapon Dox vs. AC Requirement: Crossbow, ight blade, o sing Targets: Ono coature Attack: Dexs, AC Hit 41 + Dex damage. Damage Miss: The target makes a melee basic atack as ‘affep action against an adjacent target thor than you. You choose the largo of ie atlack ‘Aful Dodger: The attack you cause witha miss ‘gains a bon othe atiaek all and the camage Fol equal to your Cha, ‘ikibmng Bonus Encounter ¢ Martial, Weapon Immediate Reaction Moles + Dox vs. AC ‘Trigger: An ally damages a creature adjacent to you Requirement: Light bade Target: The creature your ally damaged ‘Attack: Dex vs. AC Damage Hit: 10 = Dox damage. Brutal Scoundrel: Shi 3 numberof squares ‘equal o your SW afer this attack, whether er not your Squares Renee ca! Encounter ¢ Martial, Weapon Standard Action Close bast 5 Requirement: Crossbom, ight thrown weapon, orsing ‘Target: Each enemy in bast you can see Attack: Dex vs For Hit: 31M + Dex damage, and te taroet is immobitzed unt the end of your nex tu, ‘have a chance 0 bin, fot aon run ay ee eceUlis Daily + Martial, Weapon Standard Action Mole or Ranged weapon _Dox vs. Fort Requirement: Crossbow, ight blade, o sing Hit 910] + Dex damage, and the target takes Damage ‘ongoing 10 damage ands weakened (save ends bait: Miss: Half damage, and th target takes ongoing 10 damage (save ends) You sre with dead forty fo. Daily + Martial, Weapon Standard Action Melee weapon Dex vs. Will Requirement: Light bade ne create ex vs ii Hit 611+ Dex damage, and you become invisble. You move into any square adjacent o {he target and reappear atthe str of your next {umm You have combat advantage againel the target unt the and af your next turn Miss: Haf damage, you can shit square to ‘another square adjacent othe target, and you have combat advantage against he target Unb ‘the end of your next turn. oF Ranged weapon Requirement: Crossbow, ight blade, o sing Hit 4007] + Dex damage, and the target takes ‘ongoing 10 damage ands slowed (save ends bait Miss: Half damage, and th target takes ongoing 5 damage and is slowed (save ands both). Damage Peete gels Encounter ¢ Martial, Weapon Standard Action Close burst t Dox vs. AC Requirement: Light bade ‘Target: Each enemy in burst you can see Attack: Dex vs, AC Hit 9047] + Dex damage. the target makes 2 melee attack against you before the end of our Damage ext tum, you can make it attack another ‘realure of your choic instead, including sot ‘Artful Dodger: The targots gain a bonus othe attack ols provoked by this power equa to your Cha Attack Bonus atcks Li Ue elle Encounter ¢ Martial, Weapon Standard Action Mol Dox vs. AC Requirement: Light bade the attack ol equal to your St. Damage Hit: (4 + Dox damage. You sab rare Encounter ¢ Martial, Weapon Standard Action —Moleo or Ranged weapon Requirement: Crossbow, ight blade, o sing Targets: Ono coature ‘Attack: Dox vs, AC, Fort, Ret Special: You make one attack rol, and you hit if the roll equals or exceeds any ofthe three ‘defences. Hit: 40] ~ Dox damago. Add an extra 104] damage Ie atlack hits two defenses. The targets also stunned unt the end of your next ‘um ifthe atack nts al vee defenses. vs. AC, Fort, Ret Damage Double Ht Oma Daily + Marti Standard Action Melee or Ranged weapon Dox vs. AC Requirement: Crossbow, ight blade, o sing Hit: 71M] = Dex damage. Damage Miss: Hat damage Special: you have combat advantage against tho targot, double any oxra damago trom Sneak Allack ora erica hi. immobilizing Strike Daily + Martial, Weapon Standard Action Mole or Ranged weapon _Dox vs. Fort Requirement: Crossbow, ight blade, o sing Hit 51 + Dex damage, and the target is Damage immobilized (save ends). Ifthe target succeeds ‘ns saving throw. ite slowed (save ends). Saving tows against those offecs tako 3-5 penalty. Miss: Hatt éamago, and tne targets slowod (save ends). Saving tows agains his elect {ake a5 penalty Daily + Martial, Weapon Immediate intrrupt Moleo or Ranged weapon ‘Trigger: A creature makes a meloe attack ora ranged attack against you Requirement: Crossbon, ight blade, or sing Target: The attacking creature Attack: Cha ve. Wil Hit instead of attacking you, the targot attacks 2 ‘creature you choose within 2 squares of you. You must choose a erature thal the target can atack Miss: Te targets attack is made against you as notmal, but dls half camage fis, ‘An tock meant fr you hits another rou in ‘cha vs. Will, borates Camere Ulelig eve kd Encounter ¢ Martial, Weapon Standard Action Melee weapon Dox vs. AC Requirement: Light bade ‘Target: Ono creature Special: You can shit 3 squares betore making the atiack ‘Attack: Dex vs, AC Damage Hit 31M] + Dox damage. Effect: Shi io any square adjacent oth target tte [ipte aorta orien Daily + Martial, Weapon Immediate interrupt Melee weapon ‘Trigger: An enemy hits you with a male attack ‘and'ean each anather enemy Requirement: Light bad, Target: The enemy that hi you Attack: Dex ve, Ret Hit The target's altack misees you ang hte an ‘enemy of your choice within range ofthe target's attack Instant Escape Encounter ¢ Martial Immediate Reaction Personal ‘rigger: You become immoblized, restrained, or slowed Effect: You end any ofthe above conatons that curently act you. ‘Then you can shit2 squares. Creed eee Encounter ¢ Martial, Weapon Minor Action — Melee woapo0 Requirement: You must be weiding a dagger ‘and have scoted erica Nt wih a eaggor ‘gaint an enemy during ths turn Target: The same creature you hit with a citical hit ‘Attack: Dex ve. AC Hit 310] * Dex damage. iow the attack wath arathor strike Daily + Martial, Weapon Minor Action Personat Effect: Untl the end ofthe encounter, your daggers damage de Increases by one size. Daily + Martial, Weapon Standard Action Ms Requirement: Dagger ‘Target: Ono creature Attack: Dex vs. AC Hit 417 + Dex damage, and ongring 10 ‘damage (save ends). On a citcal Mt ongoing 20 Damage ‘damage (save onds) Miss: 2107] + Dox damage, nd no ongoing damage Pca hace ue (Master lfitrator) A Encounter ¢ Martial, Weapon Standard Action Mole or Ranged weapon Dex vs. AC Requirement Crossbow, it bade or sing Hit: 2107] + Dex damage, and the target grants Damage ‘combat advantage to you and al your ales unl the end of your noxt tum. eck inane eae) Encounter ¢ Martial, Weapon Minor Action Personal Effect: You become invisible until the start of your next un, ea eer 20 Daily + Martial, Weapon Standard Action Mole or Ranged weapon Dex vs. AC Requirement: Crossbow, ight blade, o sing Hit: 317 + Dex damage, and ongoing 10 Damage damage (save ends) Miss: Hatt éamage, and no ongoing damage. Bee Encounter ¢ Martial, Weapon Standard Action Moloo or Ranged wozpon Dox vs. Rot Requirement: Crossbow, ight blade, o sing Hit: 21 = Dex damage. Damage Special hs altace made before the target he acted inthe encounter, increase the weapon ‘damage to 30] Daily + Martial! Immediate Intorupt Personal ‘rigger: An adjacent enemy makes 2 melee attack against you for the fst timo during this encounter Special: you are granting combat advantage, you cannot use this power: Effect: Gin a +10 power bonus to all defenses agains the enemy's attack. tha attack misses, the enomy takes double your Snadow Assassin's Riposte damage ‘orRanged weapon __Dox vs. Rot ne bloosied create Hit 50M] + Dex damage, and you shit a number ‘of squares equal to your Cha. Yourmust end this ‘ovement adjacent to an enomy. Miss: Haif damage, and no shift Damage aeons eer Dire Radiance etc ‘AGWIl| + Arcane, Implement Standard Action Ranged 10 Target: One creature ‘Attack: Cha of Con ve. Ret Hit: 1610 + Cha or Con damage. Increase damage fo 2410 + Cha or Con at 21st evel Special: A it level. you cetecmine whether you Use Cha oF Con to atiack with this power. Once you make tha choice, you can't changeit later. ‘This power counts as a ranged basic alack. ‘wen a power allows you o make a ranged hasieatlack, you can Use tis power. ‘AMI + Arcane, Fear, Implement, Radiant Standard Action Ranged 10 Target: One creature ‘Attack: Con ve. Fort Hit: 166 + Con radiant damage. I the target ‘moves peare:o you on ts next ur, itaKes an ‘extra 148 + Con damage. Increase damage and ‘extra camage to 246 + Con at 21love PT Celt cy ce ol E Tete) tecie Tye} ‘AWIl| + Arcane, Fire, Implement Standard Action Ranged 10 Target: One creature Attack: Con ve. Rot Hit: 166 + Con fre camage. Ht you take damage before the end of your next tur, the target takes ‘an extra Td + Con fire damage. Increase ‘damage and extra damage to 208 + Con at 216. tovel Encounter ¢ Arcane, Implement Standard Action Ranged 10 Target: One creature of iz Large ot smaller ‘Attack: Con ve. Fort Hit: 208 + Con damage, and you sie the targat 2 squares. Infernal Pact: You slide the target a number of squares equa to 1 + your Intligence modifi. Yi datonce bette dsspatng aga Dreadful Word PE etary Encounter + Arcane, Fear, Implement, Psychic Standard Action Ranged § Target: One creature Attack: Cha ve. Wil Hit: 208 + Cha psychic damage, and the target {akes a1 penaity to Wil defense uti the end of your next tur. Star Pact: Tho ponalty 1 Wil dofensois equal 1+ your Intoligence mociir. ‘cha vs. Will, wil Penalty Encounter ¢ Arcane, Implement, Necrotic, Standard Action Ranged § Target: One creature ‘Attack: Con ve. Wil Hit: 268 + Con necrotic camage, and you gain 5 {temporary hit points. Informal Pact: You gain temporary hit points ‘equal 0 5+ your Intaigence moder. Hit Points Dries Curse of the Dark Dre: ce Encounter ¢ Arcane, Fire, Implement Standard Action Ranged 10 Target: One creature Attack: Cha ve. Rot Hit: 206 + Cha fre camage, and the target takes 2-2 penalty fo atackrlls until the end of your next turn Fey Pact: Tho ponalty to attack rls is equa 2 + your ntligence mexifir. othe mys onoray othe Foi Atack Ponalty Daily + Arcane, Charm, implement, Psychic. Standard Action Ranged 10 Target: One creature Attack: Cha ve. Wil Hit: 308 + Cha psychic damage, and you site the target 3 squares. Sustain Minor: You side te target 1 square, ‘whether you hi or mis (eave onde) ‘cha vs. Will, Cur ey peta ec) ) attack Encounter ¢ Arcane Minor Action Personat Effect: You gain a +5 power bonus to your next Bll, Diplomacy, ot Intiidate eneck during this encounter Encounter ¢ Arcane, Implement Standard Action Ranged 10 Targets: One creature, of two creatures no more than 5 squares apat rom each other ‘Attack: Cha vs. Ra, one attack pee txget Hit: 1610 + Cha damage. Fey Pact: Gaina bonus fo each atack’s damage Damage roll equal to your Inoligance modifier. Yow feo purple rays of eldtch power a your er UTR (d ey) Attack Encounter * Arcane, Implement, Teleportation Standard Action Close burst t ‘cha vs. Fort Target: Each creature in burst. ‘Attack: Cha ve. Fort Hit: 168 + Cha camage, andthe target is immobitzed uni the end of your nex tm, Effect: You teleport 5 squares Fey Pact: You oloport a numbar of squares ‘equal o § + your Intaligence moder. Daily + Arcane, Charm, implement, Psychic. Standard Action Ranged 10 ‘cha vs. Will, Target: One creature Attack: Cha ve. Wil Hit: 206+ Cha psyenic damage, Miss: Hat damage Sustain Minor: The target makes a melee basic ‘attack against one ofits acjacont ales of your choice (save ors). MTS = AY) Daily + Arcane, Teleportation Move Action Personal Effect: You teleport 6 squares. You do not need line of sight othe ‘stination, but you attempt to teleport toa space you can occupy, you don't move WU Rua ) Attack Encounter ¢ Arcane, llusion, Implement, Psychic Standard Action Ranged 10 ‘cha vs. Will, Target: One creature Attack: Cha ve. Wil Hit: 1610 + Cha psychic damage, and you and allof your alles in range are irvisible to the {arget unt the end of your nex tara Fey Pact: You gain a power bonus to Stoaith ‘checks equal fo you" Intaligence modifier unt the end ofthe encounter. Daily + Arcane, Cold, Implement Standard Action Ranged 10 Target: One creature Attack: Cha ve. Rol Hit: 268 + Cha cold damage, Effect: I'he target moves fer any reason, it takes 108 cold damage (save ends) the target faves, you cannot eustan the power Sustain Minor: The target akes 208 cold damage Encounter ¢ Arcane, Charm, Implement Standard Action Ranged 10 ‘cha vs. Will, Target: One creature Attack: Cha ve. Wil Hit: Un the end of your next tun, the target ‘ueals all ceetures ae enemies forthe purpose of ‘opportunity attacks and must take every ‘opportunity attack possible, Fey Pact: The tagel gains a power bonus to thse attack ols equal to your Inlaigence moet, Attack Bonus PO CU ea Daily + Arcane, Charm, implement Standard Action Ranged 10 ‘chavs. Wil Target: One creature ‘Attack: Cha ve. Wil Hit: The target loss its next stancars action Sustain Standard: Make a Cha vs. Wilattack ‘2gainsl the target. On a hit the target loses ts next standard action, Ona mig, tho powor ends. You tit your enemy ino a waking doar. He sees himso¥ i a eain of cletoh beauty, and porcoves hero! wort a8 ghost shadow of tse, Encounter ¢ Arcane, Ilusion, Teleportation Move Action Personal Effect: You become invsible and than teleport 4 squares. The invetity laste Unt he slat of your nxt turn. Encounter ¢ Arcane, Healing, Implement Standard Action Ranged 10 Target: One creature ‘Attack: Cha ve. Fort Hit: 306 + Cha damage, and you can spend a healing sure. Fey Pact: You egain adcitonal hitpoints equal Damage te twice your Inleligence modie. ‘cha vs. Fort Hoaling Bonus ito his fos, resonating you its is al oe Petes ec Daily + Arcane, Charm, Implement ‘Standard Action Ranged 10 ‘cha vs. Will, Target: One crate [tack Ch vs. Wi Hit On newt ur, he trge uses ts standers ‘Boon to make a base tia agit ho st Groat to attack you eno your lst un If.0 one ‘tacked you sine yur last tum or the target Unable atlack, te agel loses ts slardare acon. ‘Sustain Minor: When you sustain this power. you ‘an repeal he aia ante target you ms, YoU can no longer ‘wai the pom. LU elt Encounter ¢ Arcane, Ilusion, Teleportation Move Action Personal Effect: You become invsible until the start of your next turn and {teleport 20 squares. You leave behind an susory image of Yourset that persists as lng as you are invisible. This image stands in pace, {akes no actions, and uses your defenses i t's attacked. the ilusioa s touched or takes any damage it dissolves ino a ple ‘dead loaves. you mak an attack, you bocome visio Sustain Standard: You romain nvisble as long ae you dont make anallack A ea Encounter ¢ Arcane, Implement, Poison Standard Action Ranged 10 Target: One creature ‘Attack: Cha ve. Fort Hit 368 + Cha poison damage, and te target is immobiized and takes a -2 ponally to AC and Ref defense unt the end of your next turn Fey Pact: Tho ponaly to AC and Ro dofense is ‘equal fo 1+ your Italigence moder. ‘cha vs. Fort ACHRot Ponalty ‘heady toms ai oe RUN os} Pees Daily + Arcane, INusion, implement, Psychic ‘Standard Action Ranged 5 ‘cha vs. Will, Target: One crate [tack Cha vs. Wi Hit 4310 + Che panic demago, Ud he ond of the ‘encounter everytime you take damage, you make a ‘Cha ve. Wil atack aint tho targot the attack. Iie, you ke Rl camage ane tho target take tho ‘ther ha Effect Unt! he end of he encounter, whenever you ‘2 atlacent ote tage, the images of you both Boginto fot eget such that anyone who stacks ‘ne has a 60 hance of accent iting he hho stad Encounter ¢ Arcane, Implement Standard Action Ranged 10 ‘chavs. Wil Target: One creature Attack: Cha ve. Wil Hit: 3610 + Cha damage. In ation, the frst time the target rll a €20 on ts next tun, you ‘an steal hat result The target els, ad you Damage Use the solonrecul for your noxt 20 rl Fey Pact: You gain a borus tothe sioion rosut ‘equal fo your ntligencs medi. Roll Bonus per eee eer ge Warlock (Fey) tac ec TS Coes Daily + Arcane, Charm, implement Stndard Acton Ranged 10 ‘cha vs. Will Target Ove come Fit Onto targa nt tam you ttt tne Sei Selassie iter get acon saree ies athe sta ‘fae no tum tut bogey ngs anton ‘elon aise isn ase sack spa nay ‘Sustain tandra: Repeal ack egal gos Eigasiie tron wi rnge, Ona yuan Daily + Arcane, Cold Standard Action Personal Effect: You gain temporary hitpoints equal to 10, + your inteligence moder. Unt tho end o he ‘encounter, an enemy that starts its tum adjacent {a you takes 166 + Con cold damage, Damage aU ales Wertock (infernal) Ust Daily + Arcane Minor Action Personat Hit Points Effect: You gain temporary hit points equal oS + yout Con Feedan es eae eto) Daily + Arcane, Fire, implement Standard Action Ranged 10 Target: One creature Attack: Con ve. Rot Hit: 3610 + Con fee damage Effect: The target takes ongoing 5 fre damage Con vs. Rof (save ends) Damage at ere Encounter ¢ Arcane, Fire, Implement Standard Action Ranged 10 Con vs. Rof Target: One creature Attack: Con ve. Rol Hit: 306 + Con fre camage, and creatures adjacent to the target take 145 + Con fre ‘damage Damage Informal Pact: Creatures adjacont to tho target take extra fre damage equal o your Ineligence modi ‘Splash Damage Daily + Arcane, Fir, implement Standard Action Area burst within 10 Con vs. Rof Hit 2610 + Con fre damage. Effect: The targets take ongoing 5 fe damage Damage (cave ends) Create acu Daily + Arcane, implement Standard Action Ranged 10 have. AC Target: One creature ‘Attack: Cha ve. AC Hit: 2610 + Cha damage. Miss: Hal damage Sustain Minor: The target and any of your Damage ‘enemies adjacent tit take 1410 damage (save nds). Shroud of Black Steel ean 4) Daily + Arcane, Polymorph Minor Action Persona Effect: You change your skin into tng steel. You gan a +2 power onus t AC ana Forte dafenee ut take 9-2 penaly 0 speed Unt the end of he encounter. You ean end ths effect as a minor ‘ction, mee oe Encounter ¢ Arcane Move Action Personal Effect: On this move action, you move witha climb speed equa to your speed Encounter ¢ Arcane, Fear, implement, Thunder Standard Action Close bast 3 con vs. Fort Target: Each creature in bast ‘Attack: Con ve Fort Hit: 206 + Con thunder damage, and you push the target 2 squares. Infernal Pact: You push te target a number of squares equa to 1+ your Intoligence modifi. righty bat and your foo are aren back n Ph Encounter ¢ Arcane, Implement, Poison Standard Action Ranged 10 Target: One creature ‘Attack: Con ve. Fort Hit: 268 + Con poison damage, and te target is held immobilize 5 feet of the ground untl the ‘end of your next tur, Informal Pact: You gain a bonus tothe damage roll equal fo your Inoligence modifier Iron Spike of Dis Daily + Arcane, implement Standard Action Ranged 10 Con vs. Rof Target: One creature Attack: Con ve. Rol Hit: 3610 + Con damage, and te targets immobilized (save ends) Miss: Haf damage, and the targets not Damage immobitze. eee a Daily + Arcane, Conjuration Standard Action Ranged 100 mies Effect: You whisper a message into the ar. anc an implike presence appears next othe creature you wish o speak o and delvers your massage. Ihe creature has a reply, the mp appears acjacento you Alihe end of your next tum fo tert I the creature has no reply oF het within range, the imp appears adjacent to you atthe end of your ext turn 1o tal you so. The imp then disappears. eet) cs Encounter ¢ Arcane, Implement, Thunder Standard Action Ranged 10 Target: One creature ‘Attack: Con ve. Fort Hit: 2610 + Con tinder damage, and you sido the target 5 squares. Infernal Pact: You slide the target a number of squares equal to 5 + your Intligence modifi. See) Encounter ¢ Arcane, Implement, Necrotic, Standard Action Ranged 10 Target: One creature Attack: Con ve. Wil Hit: 268 + Con necrotic camage, andthe target is weakened unt the end of your next turn Infernal Pact: The atock deals extra damage ‘eal o your ntligence mer con vs. Will ie Cette Daily + Arcane, Fire, Implement, Poison Standard Action Ranged 10 Target: One creature Attack: Con ve. Rot Hit: 4610 + Con fte and polson damage. Sustain Standard: Make a Con vs. Fort atack ‘2gainsl the target. On a hit the target and each ‘realure adjacont io ittakes 2410 + Con fro and poison damaye. On a miss, you deal hall ‘damage and the power ends Sustain Attack Bieta eg Cte Cloak of Shadow Daily + Arcane, implement Standard Action Ranged § con vs. Fort Target: One creature ‘Attack: Con ve. Fort Hit: 468 + Con camage, and you regain hit points equa o half he amount of damage dealt Sustain Minor: The target takes 2a damage Damage {cave ends). Each tv te target takes thie damage, you regain hit pints equal to hal the damage Encounter ¢ Arcane Move Action Personal Effect: Fly a numberof squares equal to your speed +2. you don't land athe end of hs move, you fal. Unt! the end of your nex tun, you are insubstantial and you cannot affect, attack, oF use powers on Creatures or objects Pe eee ee) Peete Encounter ¢ Arcane, Implement Standard Action Ranged § con vs. Fort Target: One creature ‘Attack: Con ve. Fort Hit: You take camage equal o your level, and ‘he target takes 3910 + Con damage plus extra ‘damage equal to one-half your love. Damage Informal Pact: you nit, you take damage oqual to your lvel minus your nioligonce modifier ‘Solf Damage Daily + Arcane, Conjuration, Fie, Implement Standard Action Personal Effect: You conjure flames inthe shape of diabolic imps tat appear ‘al your feat. You gain 25 temporary hitpoints. Any enemy that enters, ‘a square adjacent to you lakes 2d10 ft damage ands pushed 3 Squares. Ths effect apples once per creature per round. tends ‘when you have no temporary hi points remaining Pe ema) Daily + Arcane, Polymorph Minor Action Personal Effect: You grow wings and gain a fy speed equa o your speed Uni the end of ho encounter a for 6 minutes. Seas eter Encounter ¢ Arcane, Implement Standard Action Close bist 5 Con vs. Rof Target: Each creature in bast Attack: Con ve Rot Hit: 408 + Con damage, and you push the target 3 squares. infernal Pact: You push each target a numberof Damage squares equa to 3+ your Intoligence modifi. You costo sores o larg, infrnl dots. Br ecru) Cee te Daily + Arcane, implement Standard Action Ranged 10 Con vs. Rof Target: One creature Attack: Con ve. Rot Hit: 5310 + Con damage, and te targets ‘entombed (save ends). An entombed target is immobilized and lacks te of sght and ine of Damage ‘fect o any space oer than is own. All ‘realures other than you cannot gain ine of sight ‘rin of effet to he target Miss: Hatf damago, and the target is immobiizes [save ends) Oem erties) Cera eee! Encounter ¢ Arcane, Fire, Implement Standard Action Ranged 10 con vs. Fort Target: One creature ‘Attack: Con ve. Fort Hit 5310 + Con fee damage. Infernal Pact: You gain a bonus tothe éamage roll equal fo your Ineligence modifer Hurl through Hell Wtlock (feral Dire Bic lg reeccs) Daily + Arcane, Fear, Fire, implement, Teleportation Standard Acton Ranged 10, Con vs. Wi Target: One crate [tack Con vs. Wi Fit 7010 Con tre damage, end tne trget ‘Ssappears ito he Nine Hes ul the e98 of Your feat rn The taxgotrture othe same sare Io, orthe nearest unoccupied square. andere p-—Oamage {pd slunned ave ors) ‘Sustain Minor I'90u spend @ minor action to sustain ‘he power the argers eum delayed une end ‘tyour next um You can sustain te power no more than veo ines. Mies: Hall damage, and he target does no Daily + Arcane, Fear, Implement, Rat Standard Action Ranged 10 ‘cha vs. Will Target: One creature Attack: Cha ve. Wil Hit: 306 + Cha radiant damage, and the target is immobitzed uni the end of your nex tn Effect: The target takes a -2 penal o Wit Damage defense (save ends). Your enemy, soning ti Peon rays sho barre ete Encounter ¢ Arcane, Teleportation Move Action Personal Effect: You can teleport 3 squares, and you gain a +2 power bonus Toll detences unt the nd of your nox un. eee on Encounter ¢ Arcane, Cold, Fear, Implement Standard Action Ranged 10 con vs. Fort Target: One creature ‘Attack: Con ve. Fort Hit: 268 + Con cokd damage, and the target ‘rants combat advantage fo you and your alles Uni the end of your next turn Damage Star Pact: Tho targot takes ponalty to AC ‘equal o your ntligance modifier ut tho end of your nex tun AC Penalty Pioaed cera Poteet Daily + Arcane, implement, Necrotic, Zone Standard Action Area bust t within 10 squares Zone Damage Effect The Sua cles 9 zone a dvkness unt the ‘nd of your ret tr, Bocking ne of sight. Crealures ‘hatenorthe zone or sat eto her ako 2070 recov damage Sustain Miner When you sutsn he power you gy Secondary Target Esch cestre within he zone ‘Secondary Attack: Con vs Fort Wit 106 Con necrote damage Damage DET ale ROTM etd etn Daily + Arcane Free Action Personal ‘Trigger: You make oll you dstko Effect: Rorollthe stack el check, aby check, o saving ‘row, using the higher of te two results Encounter ¢ Arcane, Implement Standard Action Ranged 10 ‘cha vs. Will Target: One creature Attack: Cha ve. Wil Hit: 206 + Cha damage, andthe target must ol ‘woe forts next attack and use the lower ofthe two ros. Damage Star Pact: When te target ols twice it takes 2 penalty o both ols equal to your intligonco modi Roll Penalty Daily + Arcane, implement, Psychic, Teleportation Standard Action Ranged 10 ‘Con vs. Wil Target: One creature Attack: Con v. Wil Hit: 2610 + Con psychic damage, and you {elepor the target o'an uncccupied square within 3 squares of you Damage Sustain Minor: Mako a Con vs. Wil attack ‘again the target. Ona hit. you teleport the target o an unoccupied square within 3 squares ‘ofyou. Ona miss, ho oft ends, Beard Pee SE Tee Coerourrar) Daily + Arcane, implement Standard Action Ranged 10 ‘cha vs. Will Target: One creature Attack: Cha ve. Wil Hit: Unt the end of your next tun, whenever the farget makes a saving throw or an attack rl, you ‘olla d20 without modifiers. I your result is higher than the targets unmodtiod do rol, the targotsatack missos ortho target's saving throw fas. Sustain Minor: Mako a Cha vs. Willattock against the target On a hit, te effect continues Ona miss, the effect ends, Daily + Arcane, Polymorph Minor Action Personal Effect: You assume a shadowy form unl the end of the encounter or for minutes. In tis form you are insubstantial, gan fy 6, and cant ‘ake standard actions. Reverting to your normal form isa minor ‘ction, STRUTT Coe trar Daily + Arcane Immediate Reaction Personal ‘rigger: You are hit by an attack Effect: Reduce tho atack’s damage to 0. H the attack targets other ‘reales, they take damage as normal fered m Cela eas Encounter ¢ Arcane, Implement; Cold or Radiant Standard Acton Ranged 10 ‘tage cones fat Hts 2610+ Gon domone (once ctor ant camo) ‘Secondary Target Eao)ceaue adacento ihe anary foe Damage Socondary Atak: Conv. Ret Hiv 1a10 + Gon dare (cnace ctor etn cama) ‘tar act Youpa'a onus cage oe agen 82 Seconda eps equal yor hlgenee moor con vs. Fort Socondary BU ea) ete Daily + Arcane, Cold, Implement, Zone Standard Action Area bust t within 1Osquzres Con vs. Fort Target: Een ceature a burst [tzck: Con vs Fort Hit 4310+ Gon cold damage, and he targets innoblizea (save ends) Effoct The suet rates zone of tend hat ets Us te ond of your nox tar. Senses Sustain Minor: Nake 2 Conv. Fort attack against, altatgets uit te sone, On 3 Mt the eel aes {610 # Con cot damage nd is immobized (save 708), Sustain Attack LURE leleg fomeroottirary Daily + Arcane Minor Action Ranged 10 Target: One creature Effect: You seo trough the targets eyes. The target is not aware ‘hat you are doing 80. You have ne of sight and ne of efor rom the target for your tacks. Your warlock powers can originate nthe target’ square. Each time you use a power through ths link. 2 myetcal tid oye rifly appoars upon tho targets brow (save ends). Encounter ¢ Arcane, Implement Standard Action Ranged 10 (cha vs. Ret Target: One creature Attack: Cha ve. Rot Hit: 108 + Cha camage, and the target gains ‘vulnerability 0 toa attacks untl the en of your next turn Damage Star Pact: Tho vlnerabilty increases to 10 + your Intoligonce med. Vulnerability Means Neclu els eons Daily + Arcane, implement, Necrotc, Teleportation Standard Action Ranged 10 (Cha vs. Ret Target: One creature Attack: Cha ve. Rot Hit: 4610 + Cha nacrote damage, and the target sappears into a tary realm (save ands) Special: Wile in the slay realm, the taroet ‘cannot take actons, cannot be targeted, and takes 1610 nocrotie damage atthe stat of ts lum: On a save, it retums tothe space was last in. that space Is occupied, the targot returns to ‘he nearest unoccupied space ofits choice. Pace cl Dark Transport coe Encounter ¢ Arcane Minor Action Personat Effect: Unt! the end of your next tun, anyone who altacks you must follwo dice ana taka tho woe rel. Each time an attack mise ‘due to tis flac, you gain a cumulative +1 power Bonus fo yout next ‘tack ol. Encounter * Arcane, Implement, Teleportation Standard Action Ranged 10 ‘cha vs. Will, Target: One creature ‘Attack: Cha ve. Wil Hit: 4010 + Cha damage, and you can swap places with the target. Star Pact: ter swapping places withthe target, Damage you can toloport a numberof squares equal to your Intoligonce med. Daily + Arcane, Fear, Fire, plement, Psychic Standard Action Ranged 10 con vs. Wi Target: One creature ‘Attack: Con ve. Wil Hit: 5610 + Con fre and psychic damage, ana ‘he targets stunned until the end of your next urn Damage Miss: Hatf damage, andthe target is dazod untl the end of your noxt tum. LEO UCR lle) Encounter + Arcane, Fer, Implement, Teleportation ‘Sander Acton Ranged 0 ‘Gon vs. Wi ak on ‘auestererapod seas reo) Trewern 9 ree Scant surat eesttrpet one redtum Une Damage tecelyou eatin o nas Seater stoner ‘Spt rovongspnry tac ee Mat ‘Sar Pac th pt anne sae bor atk ent Attack Bonus Daily + Arcane, Cold, Fear, Implement ‘Standard Action Ranged 10 Target: One crate ‘tzek: Con vs Fort Fit S010 Con etd comage, ge ard: You cn attack he sae target D ‘rout oa new target win range. Mate an ‘hack as above) and Ineease the cald damage by “0 each time ts pomer is. Each ime You sustain tis power, you take 2410 damage Court Ces Encounter + Arcane, Fear, Implement, Psychic Standard Action Ranged § ‘chavs. Wil Target: One creature Attack: Cha ve. Wil Hit: 208 + Cha psychic damage. Untl the end of {yur next tur, when you take damage, the target ‘Takes half hal amount of psychic damage. Lass Sue Daily + Arcane Standard Action Ranged § Target: One creature Effect: YoU plc your Warlock’s Curse upon the axget.n adsiton IUmust eral any sucoassul attack k makes ule fected by yout ‘use and take the new res PL UA eee Daily + Arcane, Fear, Implement, Psychic Standard Action Ranged 20 ‘cha vs. Will, Hit: 4 + Cha psychic damage, and the target is ‘unned untl the end ofits net ium and krcked prone. Damage Miss: Haf damago, andthe targot is dazod untl the end ofits nox ur, oles unt tas he tho baton eur ACL | aa ARI urars tgs ey Encounter ¢ Arcane, Charm, Implement, Psychic, Teleportation Standard Action Ranged 10 ‘cha vs. Wil Target: One creature Attack: Cha ve. Wil Hit: 268 + Cha psychic damage. You can {elepor the target 5 squares, whereupon it makes a melee basic alack against an adjacent Damage ‘reature of your choice. Effect: Tho targtis dazed unt the nd of ts Daily + Arcane, Teleportation Free Action Ranged 20 ‘rigger: A creature wihin range and affected by your Warlock’s Curse drops to 0 ht points or fewer Effect: You tolapot yourself or another ereature nto te tiggerng creature's space. TS eke eo Daily + Arcane, implement, Psychic Standard Action Close bust 5 ‘cha vs. Will Target: Each enemy in burst Attack: Cha ve. Wil Hit: The target must make a basic attack against its pearest ally (You choose the target if there are ‘mulliple possible targets). tit cant make the Damage faltack, the target takes 268 + Cha peyenie ‘damage. Effect Atri makes its attack o takes psychic damage, the target is dazod (save ond). PT Bc er. Encounter ¢ Arcane, Fire, Implement, Necrotic Standard Action Ranged 10 con vs. Will Target: One creature ‘Attack: Con ve. Wil Hit: 368 + Con fra and necrote damage. Effect: the target creature has the same origin ‘salle spark you possess, you canexsend that Damage ite spark to deal an entra 10 damage tothe target eet ag) Scenes ee Daily + Arcane Minor Action Ranged 10 Effect: Expend a ile spark you possess. Place the creature fom ‘which you receive that fe spark back inthe encounter wihin the ower’ range thas 10 nit points and acts on your next tum wit a {ull sot of actions 2s an independent creature that you conirl. The ‘realure can do noting except make basic allacks and move. It ‘tops to O hitpoints again, des, and fades away at tho ond of your next turn, Rad ee Daily + Arcane, implement, Necrotic Standard Action Ranged 5 Targets: One, two, or thee creatures “Attack: Con vs. Fort one attack pe target Hit: 368 + Con necrotic camage, and you gan a fe spark rom any target that drops to O it points or fewer asa result ofthis attack Miss: Hatf damage, and no ie spark con vs. Fort fomsed Encounter ¢ Arcane, Teleportation Move Action Ranged 10 Targets: You and one wing ally Effect: You and your ally trade spaces. ‘AGW + Martial, Weapon Standard Action Mol Target: One creature ‘Attack: Strength vs. AC Hit: 1] + St damage, and an enemy adiacent to you other than the trgel takes damage equal to your St Damage Increase damage to 2] + Strat 21st lve ‘cleave Damage Pensa buie (3) 0 (%) Atuie r+) see Hee "REW + Marl Weapon "REW + Marl Weapon Standaré Action" Mtoe woopon suys.ac Standaré Action" Mtoe woopon suvanc Target Ove crecare Target Ove crecre ‘sce: Seng we AC Ite: Srengh #2. Ac Ie i St damage. nase damage 0 fi darage Suisse zit Three damage io 207 2st lvl Hhst: Hal Sr camage you weg 2 Damage Damage Dro handed weapon You Sal amage suo yor ics (%) Seed (%) Cre n ei r+) oe Pie "REW + Marl Weapon Encounter + Maria Weapon Standaré Action" Mato woopon suys.ac Standard Action tM suvanc Target Ome erocure aoe sive xe Iaoe Srve ae Ta 2s St danago, and an aly axjacent a We Ss St damage, and you push he age the ate con sin uae {squvetaisyouses snelet enyeuer” Danese Damage ths cog ge You cn sin to poco tats het aie Iorease damage 0 0] Si at 213 eve (%) eens r+) ie Encounter ¢ Martial, Weapon Standard Action Melee weapon Stevs. AC Primary Targot: One creature ‘attack: Str v8, AC Hit: 10] + Ste damage, and you can shit + jae, Make a seconcary altace Secondary Target: One creature other than the Damage primary target Secondary Attack: Sir +2 ve. AC Hit 1] > St damage. Socondary Atk (%) tie r+) Hears Encounter ¢ Martial, Weapon Standard Action Stevs. AC Target: One creature Attack: Str ys, AC Hit: 1] + Str damage, and you knock the target prone Damage _ Steel Serpent Strike cco) Encounter ¢ Martial, We Standard Action Mol Stevs. AC Hit: 217 + Str damage, and te targets stowed ‘and cannot shift unt end of your net tur. Damage _ @) Eimer r+) tere Daily + Martial, Reliable, Weapon Stevs. AC Hit 310] * Ste damage. Damage _ (%) Cone 0 pec Daily + Healing, Martial, Reliable, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: trys, AC Hit: 2107] + St damage, and you can spend a healing sure. (%) NTE ued r+) etter Daily + Martial, Weapon Standard Action Ms Target: One creature Attack: trys, AC Hit: 2107] + St damage, and you gain a +2 power bonus to attack ols and a +4 power bonus to, damage rols agains the larg untl the end of the encounter Miss: Gain a +1 power bonus to attack ols and +2 power bonus ta damage rolls against he {arget unt the end of the encounter. weapon Stevs. AC +) Petar eeeiautieutes eC Broan Daily + Healing, Martial, Stance Minor Action Personal Regeneration Effect: You gain regeneration 2+ your Con ‘when you are bloodod (a) eater r+) etn Encounter ¢ Martial Move Action Melee 1 Target: One witing adjacent ally Effect: You slide tho targot 2 squares toa square thats adjacent to you. (e) Reece) (a) cen Encounter ¢ Martial Immediate Intorupt Personal ‘Trigger: An enemy altacks you and has combat advantage agains! you Effect: Cancel the combat advantage you were about to grant to the attack +) eee eC porn Daily + Healing, Martial Minor Action Personat Effect: You gain temporary hitpoints equal to 208 + your Con. Hit Points youre wielcing a ight blade or 2 spear, you gain a bonus tothe attack ral equal to your Dex Damage Hit: 11M] = Ste damage. ‘Weapon: If youre wielding alight blade or 2 ‘spear. you gain a bonus tothe damage roll equal to your Dex (%) eines r+) pis Encounter ¢ Martial, Weapon Stevs. AC Hit 2107» St damage. ‘Weapon: I you'e wielding an axe, a hammer, or ‘amace, you gain a bonus lo the damage ol Damage ‘equal 6 your Con. e Pee r+) prea Encounter ¢ Martial, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit 2107] + St damage. ‘Weapon: I you're wielding a polearm ora heavy blade, the targets slowed unll the end of your Damage next turn Precise Strike ater) O 0 Encounter ¢ Martial, Weapon Standard Action Stevs. AC Target: One creature Attack: +4 ve, AC Hit TW] + Ste damage. Damage _ @) Peon r+) proces Encounter ¢ Martial, Weapon (%) Eeeeeehind & parte Encounter ¢ Martial, Weapon Standaré Action Nos eapon suys.ac Standard Acton Close burs suvanc Prary Target Ome crechre Target Each ena inure you can soe tooo AO fo sacks aoe sive Re fie i Se daoge ‘teepor: youre wen an ave, 2a 2 Weepot ye wing ft ade» ser, hoa tle’ ofa pepe aGomasioe teatolandtevs Gonos ethos makes) Damage aac equal tora Sour ot Damage socmndany a fie tom's Sedanage Steondary Target: Tho same ox aderent tipet Sttondary Attack: Sts. AC facstim 2? Srcanage (%) frre a eee r+) (%) eee nd Ean Daly * Marta, Reliable, Weapon Daly * Marta, Reliable, Weapon Stancaré Action loo woopon suys.ac Stancaré Action loo woopon suvanc Target Ome ersaure Target Ome ersaure aoe sive ae aoe sive ne ft 2S domage, ana he aot kes Fa tf «St darage, nce ages Creel snaps ob eceperalvio AC eve nnabioad (ov oe) easton Domsae Domsae +) Pee eC nee Daily + Martial, Stance. Weapon Minor Action Personal Effect: Any enemy tha slats ts turn acjacent to you takes {IW damage, as long as you ar able ‘To make opportunity attacks. Damage Pete Eur Pectin Daily + Martial No Action Personal Effect: You gain a +10 bonus to your inative check. Use this power ‘aor roling your inate. pea ELI) evant) 4) Daily + Martial, Stance Minor Action Personat Effect: Gain 2 +2 power bonus to your Fortlude, Reflex, or Wil sotense. Pye Lely cr (3) Reduction (8) Encounter ¢ Martial Immediate Reaction Personal ‘riggers You are ht by an attack Effect: Reduce tho darmage from to attack by 5 + your Con (%) Peeks & (%) erence r+) Encounter + Mart Weapon Encounter + Maria Weapon Standarg Action Close rt suvanc Standard Action Mele weapon suvanc Target Each enemy nurs you can so0 Target Ome erocure oe: Each ge rusts andar aacent aoe sive ae feos fpeeob mage nat crt one Ite 2 * St damage, an be target kes et eiaerrcn vocab ahah ho unt ie ond ofyearnent tom Stactanyiugetsthat er adecen ie you (cose Damage Damage fon Foot srw. Ac fie ivi = St daage You use your weapon or shiek to parry oe Dow ater anater, denying your foes te satfacion of goting a sold ht aga! you (%) eee r+) (%) Rote r+) Encounter + Maria Weapon Encounter + Maria Weapon Standaré Action Nee eopon suys.ac Standaré Action Nos eapon suvanc Target Ome erocure Target Ome ersahra aoe sive ne Mio size AC fe at Se danage fi si Se daage Etiet You gain a Ft power bonus to AC fora Zhows sare vsn)eshex) wil We endo! Damage Damage yournoa tn (%) EYeerone ies r+) Breed Encounter ¢ Martial, Weapon Standard Action Melee weapon Stevs. AC Hit 2107] * St damage. Effect: Move a number of squares equal o your Dex minum 1). -—Damane _ Squares Daily + Martial, Weapon Standard Action Close burst + Stevs. AC Target: Each enemy in bust you can see Hit 2007] + Str damage, and you side the target 1 square Miss: Hat damage Damage With euprome sit acd grat resale, you beat your enemies back Be ee Id Fighter tack 9 Meroe Ce re Daily + Martial, Reliable, Weapon Standard Action Close burst Target: Each enemy in bust you can see Attack: trys, AC Hit: 317] + Str damage, and te targets stowed (save ends) of sires mod atthoirlogs Daily + Healing, Martial, Reliable, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit 3047] + Ste damage, and you regain nit points as if you had spent a healing surge. TUN ton Last Ditch Evasion ta Encounter ¢ Martial Minor Action Personat Effect: You can move 3 squares, as lng as you can end your move ‘adjacent to an enemy, Daily + Martial! Immediate Intorupt Personal ‘rigger: You are ht by an attack Effect: You take no damage om te attack that jst hit you Howaver, you are stunned and take a -2 penalty 1a all Salenses unt ‘the end of your next turn BCE Taacrte le) ata ra rr) ae Dally + Martial Minor Action Close burst 1 Target: Each aly in burst. Effect The targets gain a +1 shield bonus to AC uni the end of the ‘encounter you ar using a shield, increase the bonus to +2 and ‘apply ito your ales’ Reflex defense as well Encounter ¢ Martial, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit: 2107] + St: damage, and te targets dazed Uni the end of your next tr. Weapon: If youre wielding a hammer oramace, Damage the targets stunned rather than dazed. Encounter ¢ Martial, We Standard Action Mol Hit 3007] + Ste damage, and the target takes a 2 penalty to all defenses unt the end of your tur. Damage ‘Weapon: I you'e wilting af, the target's takes a penalty lo all defenses equal to your Dex. Penal Giant’s Wake Encounter ¢ Martial, Weapon Standard Action Melee weapon Primary Target: One create Ataek Svs AC it 21W + St damage. Make a sacondary attack ‘Weapon: youre waisng an sxe, you gan 8 Donas {othe damage rol equa a your Con Secondary Target Each cromy ajacento the pia tatel ana itn your mele reach Secondary attack: Strve AC Hie TW] * St damage, Weapon: i youre weldng an axe, you gan a bonus fo he samage roll eqn your Con ‘Secondary Omg, Sc Fighter Attack 13 ura aur as Encounter ¢ Martial, Weapon Standard Action Melee weapon Stevs. AC Targets: One or two creatures Attack: tre. AC, one attack por trget Hit 2007+ Ste damage, and you push the taget 1 square. Weapon: If you're wielding a spear or a poleamm, Damage you push th target a numberof squares equal to your Dex Effect: You shit 1 square, ‘Weapon: I you're wilcing a spear ora potoarm, You can shits number of squares equal to your Squares Dex Encounter ¢ Martial, Weapon Standard Action Melee weapon Strvs. AC Target: One crate Altack: Si'vs AC it + St damoge, ‘Weapon: yore wiisng a Neavy bade or Hoh ‘ade, you gon a bonus the cemage loo your Dex Senses Effect: Ale the attack you can shit 1 square nd fepeal ne atack aganat anther age wii each Yeu can then shit square end repeat he attack ‘aint target tn each tee fina ‘ick you can et equor Beal os Pee eae ae Ga Encounter ¢ Martial, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: trys, AC Hit: 317] + Sti damage, and te targets stowed Uni the end of your next tr. Weapon: Ityou'e wiekinga pick ora spear, the Damage {arget alse cannot shit unt the end of yout next turn Daily + Martial, Weapon Standard Action Melee weapon Stevs. AC Targets: One or two creatures Attack: Str vs AC, wo allacks against one target or one attack against each target Hit 31M + Str damage. Miss: Hat damage Seren ucts ese Nea Wel uri Fighter Attack 15 Daily + Martial, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: trys, AC Hit: 2107] + St‘ damage, and the targets knocked prone itis your size or smaller Effect: After the attack, you can shit 1 square Damage ‘and repeat tho attack against anothor target ‘vthin reach, You ean ehit and repeat te allack Upto thee tines against diferent argts Daily + Heeling, Martial, Stance, Weapon Minor Action Personal Effect: You gain regeneration equal to your Co, ‘a +1 power bonus to AC, and a 11 power bonus {o saving wows. Any enemy that stats ts tum ‘adjacent to you takes ‘{W] damage and is Slowed unll the end of is tum, as long as you ‘are abe to make opportunity attack, Regeneration Interposing Shield ation Tn EUs Fighter Ubity 16 Encounter ¢ Martial Immediate Intorupt _ Meloo 1 ‘Trigger: An adjacent ally i hi by an altack Effect: The ally gains a +2 power bonus to AC and Retox dotonso ‘against the inggerng attack. Ifyou are using a shield, ncrease he bonus to +4 Daily + Healing, Martial Minor Action Personal Healing Effect: You spend a healing surge, regain ‘actona it points equal to 248 + yout Con, and make a saving throw against one effect that a Save can end Sree eto eer RTC ca Encounter ¢ Martial Immediate Reaction Personal ‘rigger: An adjacent enemy moves away ftom you Effect: Shi into the square that the enemy vacated. You have ‘combat advantage against that enemy unt! the end of your next tum. enemy’ footsteps, using to ils Encounter ¢ Martial, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str +6 ve, AC Hit 2107] + Ste damage. Damage _ bel ol Te a) ans Encounter ¢ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Str. Reflex Hit: 210] + Str damage, and te target drops one ‘weapon tis holing. You can choose to catch the dropped weapon ina free hand or have it land on the ground at your fet (in your square). Harrying Assault ig ea Encounter ¢ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: trys, AC Hit 2107] * St damage. Effect Alter the attack, you can move a number ‘of squares equal to your Dex and make a mel basic alaek aller your mo Yeu tsa youre, nang a xc Dow Mountain Breaking Blow Fighter Attack 17 Encounter ¢ Martial, Weapon Standard Action Melee weapon Hit 3007] + Ste damage, and you push the target 3 squares. Effect Alter the attack. you can shift the same tance you pushed the target You must ond your move adjacent othe targt You anda ringing bow, then push your enemy b WaT ey cea Encounter ¢ Martial, Weapon Standard Action Close burst t Stevs. AC Target: Each enemy in bust you can see Hit: 107] + Ste damage. You push he target 1 sare, and its knoked prone Damage _ Encounter ¢ Martial, Weapon Standard Action Melee weapon Hit 3007] + Ste damage, and you push the taget 2 squares, ‘Special: Allofyour enemies within 2 squares of Damage ‘he target are markod unl he end of your next tum, DIETS CUT RCL Daily + Martial, Weapon ‘Standard Action Clove bist suvs.Ac Primary Tange: Eoch enemy Dust oucon see ‘nc re ao Fit Sw Srdomane iis: in dorage Efe Url he tar of your next tun. esacant nomics oe sobject to scanaay stack _—Pamece Secondary Target: Ary enemy tht moves adacent {byou or stare feu sopconttoyou Secondery Atck: Swe AC fe Sr aarp ea ‘Secondary Dmg (%) Pei aie r+) en Daily + Martial, Reliable, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: trys, AC Hit 5007] + Strdamage, and you push the taget A square. (%) reed cceniket ec r+) pores Daily + Martial, Weapon Standard Action Ms Target: One creature Attack: Str ys, AC Hit 4007] * Str damage. Effect: Untl the end ofthe encounter, you can make a melee basic attack agains the target as ‘free actonf you are adjacent tot and tether hie or allacks one of your alo, weapon Stevs. AC POT een Gy 4) Daily + Martial Minor Action Personat Requirement: Analy within 10 squares is dying Effect: You gain an deion point hat you must spend during your curren tur, e Nur ag ou Daily + Healing, Martial No Action Personal “Trigger: Your hitpoints dop to 0 or lower Effect: You rogain enough hit pons to bring you to one-half your ‘maximum fit points. However, you take a-2 penalty to attack ols Uni the end ofthe encounter. (%) ee etaen ries r+) rete Encounter ¢ Martial, Weapon Standard Action Melee weapon Strvs. Rot Target: One creature Attack: Str. Reflex Hit iM] » St damage. ‘Weapon: I you're wtlcing a fa and are adjacent tothe target athe end of your tum, the Damage {arget's restrained uni the stat of your next. turn e ene r+) prone Encounter ¢ Martial, Weapon ‘Standard Action alae weapon Strvs. AC ean Target ove costes Hate 3 +S damage, Make a cacondry tack ‘Mespow: youre wating aight ade os hey tad, Joven e Bows te be damage’ol equal yeu Dox ‘Secondary Target: One esr scsconstheprvary Damage ‘Breland un yor mots roach ‘Secondary tac Sts AC Hie 200) Se damage ‘Weapon: youre weking aight ade oa hea bate, ‘Secondary Omg, (%) Peo r+) ees Encounter ¢ Martial, We Standard Action Mol Stevs. AC Hit 41M] * St damage. ‘Weapon: I you're wielding an axe, you gana bonus tothe damage rol equal to your Con Damage yourfoe's armor unt finaly you breakthrough @) Peeenticic r+) pt arenes Encounter ¢ Martial, Weapon weapon Stevs. AC I utr wielding a pick, a potearm, or ‘a spear, ou can score acitcal itn aro of 10-20, Damage Hit 31M + St-damago, and te targotis immobitzed unl the end of your next tu, Yyeurfoes armor uni fray you beak thug Be eile Fighter At TTR urs) es Encounter ¢ Martial, Weapon Standard Action Melee weapon s Target: One creature Attack: Str ys, AC Hit: 17] + St damage, and te targets dazed Unite end of your next turn. ‘Weapon: I you're wielding a hammer or a mace, you gain a bonus to the darvage rol equal to your Con, and your enemy is banded unl the {8nd of your next tur, Encounter * Charm, Martial, Weapon Standard Action Close burst 4 Target: Each enemy in bust you can see Effect: Each target must shit and ond acjacont tayou, i possible. A target that cant and ‘adjacent fo you doesnt move. You can then ‘attack any targes thal are adjacent te you (lose burst 7) ‘Attack: Str ys, AC Hit: 2107] + St damage. You ea your opponent owara you ae erik ut it Penta ee Daily + Martial, Stance, Weapon Minor Action Personat Damage Bonus Effect: Whenever you use a fighter power, you ‘an score cea ion fl of 19-20, and you ‘ain a power bonus to damage rots equal o your Bex Any enemy that starts its tum adjacent te you takes TW] damage and ongoing 10 damage (cave ends), a lng as you ae able to make ‘opportunity attacks CT mre Fier Ata Daily + Martial, Reliable, Weapon Standard Action M Target: One creature Attack: Sirs, AC Hit: 617 + Str damage, and all of your enemies {ol can see are marked until the end of your next turn alof gare upon tho snares that st stand be Bice msc Fighter aitack 25 PE eS aL Fighter Ata Encounter ¢ Martial, Weapon Daily + Martial, Reliable, Weapon Standard Action Mol Stevs. AC Standard Action Strvs. Ref Target: One creature Target: One creature Attack: trys, AC Attack: Str. Rolex Hit 6[W] + St‘ damage, and unt the end of your Hit 4047] + St damage, anc he target takes a ext turn te only attacks the target can make “2 penalty to AC uni the end of your next tm ‘re basic attacks, Damage Damage Youre aeaut, your eneny can So te mor than dfons ise arene Encounter ¢ Martial, Weapon Standard Action Close burst t Primary Target: Each enemy in bust you can ‘tack: Str ys, AC Hit: 210] + St damage. Effect: You can shit2 squares, and then make a secondary attack Secondary Target: Each enemy in close burst 1 Secondary Attack: Sirvs. AC Hit 21M] > St damage. Hit 4007] + St damage, and you take halt damage trom the targets attacks unt the end of Your nox tun Effect: You gain a +2 power bonus to AC unt the end of your nex tum (%) react crue r+) oe Encounter ¢ Martial, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit 40M] * Ste damage. Effect: All of your enemies within 10 squares of you ate marked unt the end of your next ur, Damage +) Peete eC peer Daily + Martial, Stance, Weapon Minor Action Personat Effect: You deal an extra 1] damage with your awl and encounter fighter powers. ian enemy Stars urn adjacent fo you, you can Use an tui fighter power against as a free action at the star ofits tun, as fong as you are abe to make opportunity attacks. Damage Bonus ho bate Daily + Martial, Reliable, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: trys, AC Hit TW] + St damage. Damage _ O_O (%) Rented cad r+) pn Daily + Martial, Weapon Stevs. AC Hit: 51] + Str damage Halt damage Damage _ enable yout ith dead lows agate two of hom a once. Inexorable Shift etic a Encounter ¢ Martial Move Action Personal Effect: Shif into any adjacent square. Wa creature occupies the ‘square ino which you shit, you push tat creature square. ea Encounter ¢ Martial Standard Action M Target: One creature Attack: trys, AC Hit: 2007] ~ Ste damage, and you push the taget 1 square. You can shit into the square formerly ‘occupied by the target. Ifyou dos, each ally ‘within 2 squares of you can shit t square as ‘val Daily + Heeling, Martial, Weapon Standard Action Melee weapon Stevs. AC Hit 4007] + Ste damage, and you push the taget 4 square and its knocked prone. in addon, the {arget's dazed until the end of your next um, Mise: Ha damage Effect: You can spend a healing surge ‘A mighy blow sends your oppo rand gives yous ces See Encounter ¢ Martial Immediate Reaction Personal ‘riggor: You take damage fom an attack Effect: Reduce the damage by an amount equal to your level Masterstroke re ok eee tues aes = Encounter ¢ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Str +2 ve, AC Hit 2107] * St damage. ‘a unoring tik fo Days Hari aon Se EES Sn coterie Srey un ne cena ron nese losses amt cee aperes tour: Ee eran All Bets Are Off aroun Encounter ¢ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: trys, AC Hit: 2 + Str damage. Make a secondary attack agains the same target Secondary attack: S28. AC Hit: 166+ Str damage, and th target dazod Unt the end of your noxt turn. Socondary Atk Peet aaeas eta Encounter ¢ Martial, Weapon Immediate Reaction Personat ‘riggar: You take damage ftom a melee attack Effect Unt th and of your xt tun, you gain 2 +2 bonus to attack rolls and damage ros against the enemy that damaged you. Lion of EE at Daily + Fear, Martial, Weapon ‘Standard Action Melee weapon Primary Target: One create ‘tack Svs AC it [W]+ St damage. Ite target was cose ators me tae, ees #200 damage Mise: Hat damogo. Ect If ou reduce the target oO hit pnts or fewer, yeu can mae a secondary allack Secondary Targot Each enemy wihin 5 square of ce Secondary Attack: Strvs. Wil Fit The target moves ts speed enay tom you Stevs. AC / Will Encounter ¢ Martial Minor Action — Ranged § Requirement: You make a successful melee attack with a Kght blade ‘or heavy blaco (not a potearm) Target: One enemy other than the one you ust ht Effect The target is marked unt he end of your next turn. With perfoct nin, you fick ne enemy’ blood ino the yer of anathor Encounter ¢ Martial, Weapon Standard Action (Special) Melee weapon Special: This power can be used as an get Attack: Str, Ret Hit SIM + St damage. Lele cae Daily + Martial, Weapon Standard Action Close burst + Requirement: You must be wielding a ight blade ‘ora hoavy blade (not a polearn) Target: Each enemy n burst you can see Altfack: Sirs, AC Hit: 210] + St: damage. Effect: you hit atleast one of your enemies, you regan one daly power you have already Used: you miss all enemies, you regain one ‘encounter power you nave alcady used eRe ACC tty nee Encounter ¢ Divine Minor Action Close burst 10 Save Bonus ‘Target: One creature in burst Effect: Tho targat makes a saving throw with 2 bonus equal to your Cha, +) Cr a MES (a) Encounter ¢ Divine Minor Action Personal Damage Bonus Effect: Apply your Sas extra damage on your ext tack hs tur Divine Challenge rr +) T+ Dine, Rent Een oe eee eneronsrererrnnen ees Paladin Feature ‘ABW (Special) + Divine, Healing Special: You can use this omer a numbor of times per day equal 0 your Ws (minimany 1), but only once per ound. Minor Action "Mole touch Target: One crea Effect: You spend a healing surge but regain no hit points. Instead, ‘the target regains ht points as f had spent a healing surge. You must have atleast ene healing surge remaining louse this power. Usosiday Set Fak wotnch (%) acento r+) eee ‘AEM + Divine, Weapon Bolstering Strike ces) (@) ‘AEM + Divine, Weapon oO Standard Action Melee weapon Cha vs. AC Standard Action have. AC Target: One creature Target: One creature ‘Attack: Cha ve. AC ‘Attack: Cha ve. AC Hit: 17] + Cha damage. you marked the Hit: 17] + Cha damage, and you gain target, ittakes a~2 penalty to attack rls until ‘temporary hit points equal o your Wis. ‘the end of your next turn. Damage Increase damage to 2] + Cha at 21st level, Damage Increase damage to 2] + Cha at 21st lovel Hit Points ‘Your brutal weapon attack eaves your foo woatenad. your accuracy is rowarded with 0 tivine gf of go. Le eC BEE et crs) Paladin tack 1 ‘ABM + Divine, Radiant, Weapon Standard Action Melee weapon Strvs. AC Stevs. AC ‘[M] * St radiant damage. you marked the target. you gain a bonus tothe damage rol Hit: 10M] + Ste damage. ‘equal © your Wis. Damage Increase damage o ZW] + Strat 21st level Damage Increase damage to 2] + Strat 21st lve Bonus Damage Ltr Tee LC ns) regent RIC eo Encounter ¢ Divine, Fear, Weapon Standard Action Melee weapon have. AC Target: One creature ‘Attack: Cha ve. AC Hit 21M] + Cha damage, Uni the end of your next rn the target takes a penalty to altack rolls ‘equal 6 your Wis. Atack Ponalty Encounter ¢ Divine, Weapon Standard Action Melee weapon Strvs. Rot Target: One creature Attack: Str. Rel Hit: 2007] + Ste damage, anc he target and a umber of enemies adjacent fo you equal fo your ‘Wis are marked untl te enc of your next tun. Damage Add, Marks. Radiant Suits re Encounter * Divine, Radiant, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit 2107 + St* Wis radant damage Damage _ SUL RSL or Encounter ¢ Divine, Weapon Standard Action Melee weapon have. AC Target: One creature ‘Attack: Cha ve. AC Hit 21M] * Ca damage, Effect: Unt the end of your next tum, one ally ‘within 5 squares of you gains @ power bonus to Damage [AC equal o your Wis. AC Bonus On Pain of Death Err Daily + Divine, Implement Standard Action Ranged ‘chavs. Wil Target: One creature Attack: Cha ve. Wil Hit: 308 + Cha damage. Once per round, the {arget takes 148 damage afer making any ‘attacks on ts tum (save ends). Mise: Half damage. Once per round, the target takes 164 damago after making any alacks on stun (save ond) Coe a oa Daily + Divine, Healing, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: trys, AC Hit 3007] + Ste damage, and one aly within 5 Squares of you can spend a healing surge Miss: One aly witin 5 squares of youcan spend Damage ‘healing surge, Radiant Delirium rors Peed ernie Daily + Divine, implement, Radiant Standard Action Ranged 5 (cha vs. Ret Hit: 308 + Cha radiant damage, and the target is dazed unite end of your nex! tun. In aéiion, the target takes a~2 penalty to AC (save ends). Damage Miss: Half damage, and tne tagot fs dazod unt the end of your noxt tum. Daily + Divine Minor Action Personat Effect: You gain a +4 power bonus to Diplomacy checks unl the ‘ond of the encounter DN So) fare Br lll Bell cy oie Daily + Divine Immediate Intorupt Close burst 1 ‘riggor:An adjacent ally is hit by a melee ora ranged attack Effect: You are hit by tne attack instead Daily + Divine, Implement, Zone Standard Action Close burst 3 Effect: The burl creates zone thal, untlthe ené of the encounter ‘ives you and alee within ia 1 posiar bonus to AC SC eo Encounter ¢ Divine, Weapon Standard Action Melee weapon Stevs. AC Targets: One or two creatures Attack: Str. AC, one attack per target Hit: 1] + St damage, and te targets marked Uni the end of your next turn. Invigorating Smite ae Encounter ¢ Divine, Healing, Weapon Standard Action Melee weapon ‘chavs. Wil Target: One creature Attack: Cha ve. Wil Hit: 147 + Cha damage I you are bloodied, you regain hit points equal fo 5 + your Wis. Blooded ‘lies within 5 squares of you also regain ht points equal 08+ your Wie Re eeu re Encounter ¢ Divine, Healing, Weapon Standard Action Melee weapon have. AC Target: One creature ‘Attack: Cha ve. AC Hit 2007] + Cha damage, and you and each ally ‘within 9 squares of you gain temporary hi points ‘equal o'8* your Wis Hit Points Ret euuthounes ean Encounter ¢ Divine, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit: 2007] + Ste damage, and you push the taget 4a rimber of squares equal to your Wis. int swing of your weapon, you knock you Crass) rare Daily + Divine, Implement, Zone Standard Action Close burst 3 Target: Each enemy in burst Hit: 206 + Cha camage, Effect: The burt creates a zone of bright ight You and each aly within the zone gain a +1 power bonus fo al defensos unt tho ond of the ‘neounter healing surge winout regaining any hit points Hit: (0+ Straciant damage. Miss: Hat damage PEt ste) rat Daily + Divine, implement, Radiant Standard Action Ranged 5 ‘cha vs. Fort Target: One creature ‘Attack: Cha ve. Fort Hit: 308 + Cha radiant damage, and the target ‘gains vulnerability 5to radiant damage uni the ‘end ofthe encounter Damage Miss: Hat mage, andthe target gains no ‘wlnorably Daily + Divine Minor Action Ranged 5 Effect: Choose anally within 5 squares of you. You take haf that ‘aly camage untl the end af the encounter of untl you end the ‘effect asa free action. No power or effect can reduce the damage {you take fom this power ol rut ern Daily + Divine Minor Action Close burst 6 Targets: You and each aly in burst Effect Unt th and of ho eneduntr, targeis can communicate Ielepatnicaty wih each other out oa range of 20 squares, and your ‘aid another actions give a +4 bonus instead of #2 Re aero et Daily + Divine Minor Action Close burst 1 Damage Bonus Targets: You and each aly in burst Effect: The targots ade your Cha to damage rls Unt th end of he encounter. tele Cg Paladin Atack 7 Encounter ¢ Divine, Implement Standard Action Ranged § ‘chavs. Wil Target: One creature Attack: Cha ve. Wil Hit: 2610 + Cha damage, and you pull the target ‘a rimber of squares equal to your Wis Eeauniene ed pres Encounter ¢ Divine, Teleportation, Weapon Standard Action Melee weapon have. AC Primary Target: One aly wihin a numberof ‘squares equal 10 your Wis Effect: You and the target swap places. Wan ‘enemy is now within your melee reach. youcen Damage make a secondary attack against Secondary Target: One enemy Secondary Attack: Cha vs. AG Hit 21M] > cha damage. ; ange Pale) nes Encounter ¢ Divine, Implement, Radi Standard Action Close burst ‘cha vs. Will, Target: Each enemy burst Attack: Cha ve. Wil Hit: 168+ Cha radiant damage, and the target is dazed uni the end of your next tum. BUTT CUS Cy aos Encounter ¢ Divine, Thunder, Weapon Standard Action Melee weapon Stevs. AC IVS. AC (can score a cial fat against ‘a marked anemy ona rol of 19-20). Hit 2107] + St thunder damage, andthe target is knocked prone. oko sy re Pel R Cle care Daily + Divine, implement, Radiant Standard Action Close burst t ‘cha vs. Will Target: Each enemy burst Attack: Cha ve. Wil Hit: 268 + Cha radiant damage. Effect: Any enemy that slats ts tum adjacent to you's siowee uni the end of your next tur Sustain Minor: You can sustain tho powor's ‘tect ‘xpands suddonty to choke nearby enemies. Daily + Divine, implement, Radiant Standard Action Close burst t ‘cha vs. Will Target: Each enemy burst Attack: Cha ve. Wil Hit: 268 + Cha radiant damage. Effect: The targets are weakened (save ends) Special: You cannot use ths power fany alles Damage are within § squares of you Tle re ear Daily + Divine, Implement, Radiant ‘Standard Action | Ranged 10 dace cues fat Fit f610 Gra reat daage Make a sconcay stack ‘Secondary Target: Each era acento th pe ‘ge ‘Secondary Attack: Che For Hie 1810+ Gh att damage ard you push be argo 3 ‘Satan anor: Ynen you sustain hs pow, you con feyot re scarry sack he pro ote Same tise: Hat damage, ano secondary tack ‘cha vs. Fort Cleansing Spirit Eaton Encounter ¢ Divine Minor Action Ranged § Target: You or one ally Effect: The targot makes a saving tow with +2 bonus, Lleol ey ame} ni Daily + Divine Immediate Intorupt Personal ‘Triggor: You are lageted by a close atack or an area attack Effect A close attack or an acoo atlacktargotng you automaticaly hits you, and any of your ales who are aso hit take only half damage. This power does not change other effects the attack might Daily + Divine Standard Action Close bust 3 Targets: You and each ally in burst Effect: The targots make saving throws against every effect hata save can ond Entangling Smite Eoces Perea Es Encounter ¢ Divine, Weapon Standard Action Melee weapon ‘cha vs. Wil Target: One creature Attack: Cha ve. Wil Hit 2007] + Cha damage, and the targets immobitzed uni the end of your nex tm Encounter ¢ Divine, Radiant, Weapon Standard Action Melee weapon Stevs. AC Effect: You can fy a numberof squares equal to your ws and make an atack. ‘Target: One create within your moles reach Altack: Sirs, AC Special: You must charge as part of his attack Damage Hits SIM] = St racint damage, and the target ‘marked untl the end of your net tun Cee RSS Peres DOT TC RTL Cy Eau Encounter ¢ Divine, Healing, Weapon Standard Action Melee weapon have. AC Target: One creature ‘Attack: Cha ve. AC Hit 21M] + Cha damage, and one aly within 8 jars of you regains ht points equal to 10 + your Ws. Encounter ¢ Divine, Weapon Standard Action Close burst Stevs. AC Target: Each enemy in bust you can see Attack: Sits, AC Hit: 17] + St damage, and te targets marked Uni the end of your next turn. Damage _ be Nofele (Te BSC Ulli) ene Cee RNC eee Daily + Divine, Healing, Weapon Standard Action — Melee weapon Special: You can use this power only when you ate Bleodes Target: One creature Altfack: Sirs, AC Hit 4101+ St: damage. Miss: Hat damage, Effect: You can spend: Daily + Divine, Implement Standard Action Ranged Target: One creature ‘Attack: Cha ve. Fort Hit: 3610 + Cha damage and te target akes 2 ~2 penalty o all defenses (save ends) Miss: Half damage, and the target takes @~1 penalty eal defenses (save ends). ‘cha vs. Fort True Nemesis ors Daily + Divine, Implement Standard Action Ranged Target: One creature ‘Attack: Cha ve. Wil Hit: 2610 + Cha damago. Miss: Half damage Effect: Unt the end ofthe encounter, whenever the targots within 5 squares of you and attacks you or analy, you ean mako a socondary tack gaat the tigel as an immediate reaction Secondary Attack: Cha ve. Wil Hit 2610 # Cha damage Mise: Ha damage ‘cha vs. Will Pea eter en Daily + Divine, Teleportation Immediate Intrrupt Personal “Triggor:An ally within 5 squares of you i it by an attack Effect YoU teloportaujacent to te ally and aro Nit by the aac instead. err Tce ern Daily + Divine, Healing Standard Action Melee touch ‘Target: One dying creature Effect: You spond a healing eurge but regain no hitpoints for instead, te target regains hit pots as iit had spent two healing surges. Add Yyour Cha to the hit pots recainea. Healing Bonus aan nc! ence Encounter ¢ Divine, Weapon Standard Action Melee weapon ‘cha vs. Wil Target: One creature Attack: Cha ve. Wil Hit: 27] + Cha damage, and th targets ‘weakened unt the end of your next rn Damage _ With 2 monty bow, ou eave your foo hob weakone eR Prone Hand of the Gods oc Encounter ¢ Divine, Weapon Standard Action Melee weapon Target: One creature ‘Attack: Cha ve. AC Hit 3007] + Cha damage. Unt the end of your next turn, you gan @ power bonus fo AC equal to your Ws. Damage ‘cha vs. Will AC Bonus Encounter ¢ Divine, Implement, Radi Minor Action Close burst 1 ‘cha vs. Fort Target: Each enemy i burst ‘Attack: Cha ve. For Hit: 2610 + Cha radiant damage, and the target is marked uni the end of your next turn, Effect: Unt the end of your next tun ales in Damage the burst gan a power bonus to atack rol equal to your Wis, Attack Bonus Re a ero Encounter ¢ Divine, Fear, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: trys, AC Hit 3047] + Ste damage, and you push the tget ‘a numberof squares equa to your Cha. The {arget can't move nearer to you on its next turn. Damage Cera i atte} ees Daily + Divine, Radiant, Weapon Standard Action Close burst t Target: Each enemy in bust you can see Attack: Cha ve Rot Hit: 317] + Cha radiant damage, andthe target is blinded (save ond). Miss: Half damage, and the targets blinded untl_ Damage the end of your next tum. Crusader’s Boon ene ec ea) pemertein Daily + Divine, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit 4(W]* St damage. Miss: Hat demage Effect: You and alles adjacent io yougaina + Damage power bonus fo attack rolls unt the ond ofthe ‘neaunter Daily + Divine, Fire, Implement, Zone Standard Action Ares burst 2 within 10 squares Target: Each enemy burt ‘tack: Cha vs. Ret Hit 3310+ Che te damage, and te trget grants ‘mba advantage to you a your aes el te en ‘tyour nox in ge: Half daroge, and the target doos nt grant ‘combat advantage Effet The bust estes a zane of fr hat ast ui the ond of yournettrn, Enemies talent re or ors thts ho ake re darage ‘nd grant combat advantage te you nd you alles. Suetain Minor The zone pores roles ins eee hati eis Daily + Divine, Teleportation Standard Action Ranged sight Target: One wing ally Effect: Tho target is olopoted from any square you can soe toa square wihin 5 squares of you that is nearer to you than the targets ‘orginal square Daily + Divine Minor Action Close burst 5 Targets: You and each aly in burst Effect: All targets make a saving throw against each eect hata save can end. Any penalties o attack ols or defenses affecting the {argets are removed. Gift of Life ny UT RNa) renin Daily + Divine, Healing Standard Action Melee touch Target: One creature Effect: tho target salvo, regains hitpoints no greater than ‘one-half your maximum hitpoints (your choice), and you take an ‘equal amount of damage. the target ded since the end of yout ast tun it retums tof at hitpoints, and you take damage equal to ‘one-half your maximum hit points You can’ avoid or reduce tis damage in any way. Daily + Divine, Healing Minor Action "Close busts Targets: You and each aly in burst Effect: Each targot can spend a healing surge Dea M aL Poros Teter en Encounter ¢ Divine, Implement, Ra Standard Action Ranged § ‘chavs. Wil Target: One creature ‘Attack: Cha ve. Wil Hit: 4610 + Cha radiant damage, and you pul the target a numberof squares equa to your Wis (rican 1) Damage Squares Encounter ¢ Divine, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit 4007] + Ste damage. Uni the end of your ext turn, anytime the target deals damage, you ‘an choose fo take tal damage. The targets Intonded vim takes no damage bu is subject to any ethoroflocs ofthe attack Resear eae ere See miene ea ood Encounter ¢ Divine, Thunder, Weapon Standard Action Melee weapon Stevs. AC Primary Targot: One creature ‘attack: Str v8, AC Hit: 317] + St thunder damage, and tne target is knocked prone. Make 2 secondary attack Secondary Target: Each enemy adjacent io you Damage ‘ther than tho primary target Secondary Attack: Sir vs. AC Hit IW] > St thunder damage, andthe target is knockod prone. 7 secondary Dmg, Encounter ¢ Divine, Teleportation, Weapon Standard Action Ranged § have. AC Primary Targot: One wing aly Effect: You can toloport the target S squares. Until the end of your next turn, you grant the farget a power bonus io all defenses equal to yours. In addition, you teleport to the targets Damage ‘ginal space and make a secondary attack Secondary Target: One creature within your melee ea Secondary Attack: Cha vs. AC Hit iW] > Gna damage, Defense Bonus Exalted Retribution peered Daily + Divine, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit 4(W]* St damage. Miss: Half demage Effect: Untl the end ofthe encounter, the target Damage provokes an opportunity atack from you when i Allacks (sav0 ends). You gain a *2 bonus to tho ‘opportniy attack roll and deal an extra 107] damage. ‘Opportunity At aR a Ra) prenes Daily + Divine, Fire, Implement Standard Action Close burst 5 Target: Each enemy in burst Attack: Cha ve Wil Hit: 646 + Cha damage, and ongoing 10 fre damage (save ends). The target is marked un the end of your next tum Miss: Hai mage, and ongoing 10 fre damage (cave ends). Tho largo is markod unt the ond of your nox tun ‘cha vs. Will, Blinding Smite pence Peueemte acu’ ood Encounter ¢ Divine, Weapon Standard Action Melee weapon Stews. Wi Target: One creature ‘Attack: Str. Wil Hit: 3107 + Str damage, and te target is binded Uni the end of your next tum. Damage _ Your weapon ows wit pe inert, and your enemy 6 srk bis Encounter ¢ Divine, Implement, Radi Standard Action Melee touch ‘cha vs. Will, Target: One creature Attack: Cha ve. Wil Hit 438 + Cha radiant damage. I the target makes an attack on is next tm, it takes half damage from ts own attack whether I its oF Damage Io ako daiage hom ts ovnatacks Dyn Uys Uy ra Encounter ¢ Divine, Implement Immediate Reaction Ranged 20 cha+ 2s. Fort ‘Trigger: creature within range allacks you Hit 4610 + Cha damage, and the targets ‘weakened unt te end of your next turn Damage ‘oupon a nosroy anomy tat ha jut Cesar aie oon Encounter ¢ Divine, Weapon Standard Action Melee weapon Target: One creature Attack: Cha ve. Wil Hit: 317] + Cha damage, and the targets ‘marked untl the end of your next tun ‘calito, the target cannot gain line of effect to “anyone but you uni the end of your nex tur, ‘cha vs. Will, You se your nay ascot tt Stunning Smite eran Encounter ¢ Divine, Weapon Standard Action Melee weapon Primary Targot: One creature ‘Attack: Str. Wil Hit: 2107] + Str damage, and te target is stunned Unite end of your next tum. Make a secondary attack Secondary Target: Each enemy oer than the primary target adjacont to you Secondary attack: Str vs. iil Hit: 10M] > St-damag, and te target is stunned Unt te end of your next tun. You swing your weapon mgnty ae ‘Stoning tarps that yu ht ‘Secondary Omg, PTT lee me ed Paladin Daily + Divine, Implement ‘Standard Action — Ranged 5 ‘cha vs. Will, Target: One crate [tack Cha vs. Wi Hit S410 + Cha damage. Whenever tbe target makes an atiack aac works Us Bt {akes theft Gamage and offocs of e attack a wo [avo ends). Saving vows mado to ond te ofect p—Pamage {ake a2 pony. Miss: S010" Cha comage. ‘Special Many ceatues have immunity cr resistance tothe onn atta. When ing damage rom is ‘matte rsuting fortis power. th target does ‘ot gain the Donel of any immunies or resistances, eT Daily + Divine, Weapon Standard Action Melee weapon Primary Targot: One creature ‘Attack: Str, AC Hit: 7] + Str damage. Make a secondary attack Miss: Half damage, and no secondary atack. Secondary Target: Each enemy within 10 squares of you Secondary Attack: Sirs. For Hit: Tho target is bined unt ext tn. nd of your these whe stord agai you. Strvs. Fort Encounter ¢ Divine Free Action Personal Effect: you doa ke the damage you have raled with one of your attacks, reel your damage. You must use the result of the socond fol the amount of mage yo da. Carving a Path of Light Gece CN LT) retiree Encounter ¢ Divine, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit: 2107] + St damage, and unt the end of your next tn, your alles have combat advantage against any enemy adjacent to you. Damage Daily + Divine, Fear, Weapon Standard Action Close burst Stevs. AC Target: Each enemy in bust you can see Attack: sity, AC Hit 200] + Ste damage. n ation, the target {akes a-2 penalty to al defenses (Save ends). Special: ths attack kis one or more evi or ‘chaole ov ereatures, ral 420, Ona ral of 10 ‘or higher, you can use tie power again ting this encounter RT Palacin Pyrra Daily + Divine Free Action Personal Effect: Unt! the end of he encounter, every use of your divine ‘hallonge targets two enemies rather than one bec Pala rs Encounter ¢ Divine, Weapon Standard Action Melee weapon Str+ dvs. AC Target: One creature Attack: Str +4 ve. AC Hit TW] damage. I the targets marke, tis ‘also weakened and dazed by this attack for as Tong as the mark remains in eect Daily + Divine, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: Str. Fort Special: he target has scored a cial hit ‘against you or your ais in this encounter, your ‘llack gains a +2 power bonus and deals ©2610 Damage faclant camage. Hit 4047] ~ St damage, and you push the taget 4 square. The targets weakenad (save ond). Miss: [7] + Sir damage, and the targtis ‘weakened (save ends) Mics Strvs. Fort Pea zens efor Daily + Divine, Healing Minor Action | Personal Healing Effect: Unt! the end of his encounter, when you attack on you tun and nit at east one enemy, you heal an aly. Choose one aly within 10 ares of you. Tha aly regains a numberof it points equal o 146 times your Ws. Life-Giving Smite eer Daily + Divine, Healing, Radiant, Weapon Standard Action Melee weapon ‘cha vs. Fort Target: One creature ‘Attack: Cha ve. Fort Hit 4(W7] + Cha radiant damage Effect: Choose one aly within 10 squares of you ‘The ally can spend a healing surge. Add your CCha tothe hit pins regained. Hoaling Bonus Encounter ¢ Divine, Weapon Standard Action Melee weapon have. AC ‘Target: One creature that is marked by you ‘Attack: Cha ve. AC Hit: 2007 + Cha damage, and each aly within 5 squares of you can make a saving threw. Just Radiance eee Challenge the Unjust Bremen Encounter ¢ Divine, Implement, Radi Standard Action Close bustS ‘cha vs. Will, ‘Target: Each enemy marked by you in burst, Attack: Cha ve. Wil Hit: 208 + Cha radiant damage, and unt te end ‘of your next tum, the target cannot make an ‘attack tat does not include you 0 Daily + Divine, implement, Radiant Standard Action Close burst 10 ‘cha vs. Will, Target: Each enemy in burst ‘Attack: Cha ve. Wil Hit: 308 + Cha radiant damage, and the target is ‘marked uni the end of your next tun Miss: Halt damage, and tne target ts marked Damage Unt the end of your noxt tum. raat burs of pn URLs) Seige Daily + Divine Immediate Intorupt Personal ‘Triggor:An ally within 5 squares of you is attacked Effect: Tho attack misses allof your ales it targos, but automaticaly hits you even if you waren" target of the atack “ou ta tho ht for tse yu wore protect CIP ar una lere Feature Encounter ¢ Divine Free Action Personal Effect: You gain a +1 bonus to your next attack rol or saving throw befor the end of your nox tun. Inthe foc of per, you hale ve to your faith and roca 2 spo Ue Sean eG) eee rcs + Dine, nlm Ras Seay coon ae ieee GE Sian mimvomntnngts Peteeeeet a cer aera SMR ec sows egeaciowmet ee Wis vs. wil Dee Rar) lve Feature Encounter (Special) + Divine, Healing “Special: You can use his power wie par encounier, Healing Bonus Ditonly ones pet un. Al 16 lve you ean use Minor Aetion Close burst 8 [Hae Tih iovel 183 2t ova) “Target: You o one 2 Effet The argel can spend a healing suge and fegain an addnal 148 ht ois Incraace te amount of accor ht points ganas 40.298 at th evel, 2 th vel 46 at 109 [ove a tte eve. and 626 at 26 ve ABM + Divine, implement, Radiant Standard Action Ranged Target: One creature Attack: Wie vs. Ro! Hit: 168+ Wis raciant damage, and one aly you ‘an see gains a +2 power bonus to hs or her next atack rol against the target Inoreace damage to 248 + Wis at 21et level Wis vs. Rot Late ee 7 ‘AEM + Divine, Weapon Standard Action Mol Target: One creature Attack: Str ys, AC Hit: 107] + Str damage, and you and one _acjacent ally gain a 1 power bonus to AC unit the end of your next tum. Increase damage to 27] + Strat 216tlvel weapon Stevs. AC Ree te) aor) Br Tele or ‘AEM + Divine, Weapon Standard Action Melee weapon Target: One creature Attack: Str ys, AC Hit: 107] + Ste damage, and one aly within 5 squares of you gains a power bonus to melee atlack ols against the target equal to your Str Unite end of your noxt tum. Increase damage o 27] + Strat 21st lvel ABM + Divine, implement, Radiant Standard Action Ranged Wis vs. Rot Target: One creature Attack: Wie vs. Ro! Hit: 166+ Wis raciant damage, and one aly you ‘an see chooses either to gain temporary hit points equal fo your Cha + one-half your level or {fo make 2 saving twow, Increage damage 0 248 + Wis at 2tet level Hit Points berate Ce Encounter ¢ Divine, Fear, Implement Standard Action Ranged 10 Target: One creature ‘Attack: Wie vo. il Hit: The target moves its speed + your Cha away fiom you. The fleeing target avoids unsafe squares and effet terran iitcan. This ‘ovement provokes opportunity atacks Wis vs. wil Movement Dyed ld Coe Encounter ¢ Divine, Implement, Radi Standard Action Close bast 3 Wis vs. Rot Target: Each enemy in bast, Attack: Wie vs Ro! Hit: 168+ Wis raciant damage. Effect: Alles inthe bast gain a +2 power bonus to lack ots unt the end of your next ur, Damage Encounter ¢ Divine, Healing, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: Str ys, AC Hit 2107] + St radiant damage, and the targets ‘marked untl the end of your next tun. In _2cditon, you o one aly within 5 squares of you ‘can spand a healing surge. TELM LC og col Encounter ¢ Divine, Thunder, Weapon Standard Action Melee weapon Target: One creature Attack: trys, AC Hit: 1] + St thunder damage, and tne target is dazed untl the end of your next tum. {omnbiethundorciag smtes your advorsary and Daily + Divine, Fire, Weapon Standard Action Melee weapon Target: One creature Attack: trys, AC Hit: 2007] + Ste damage, and ongoing 5 fre damage (save ends) Miss: Haif damage, and no ongoing fre damage. Special: ifthe fargo attacks on its um, tant attempt a saving throw against tho ongoing damage Beacon of Hope 1 Daily + Divine, Healing, Implement Standard Action Close burst 3 Target: Each enemy in burst Attack: Wie vs. i Hit The target is weekaned unt the end ofits next tn. Effect: You and al your ales inthe burst regain 5 hitpoints, and your healing powers restore #3 hitpoints unl to ond oft encounter. Wis vs. wil Cee oder: es) fore EUR aaa) Altace 1 Daily + Divine, implement, Radiant Standard Action Ranged 10 Target: One creature ‘Attack: Wie vs. il Hit 368+ Wis raciant damage, and the targot ‘ans vunerabilty 510 all your atacks (save ends). Damage Miss: Haf damage, andthe target gains no ‘wlnorably Wis vs. wil Daily + Conjuration, Divine, Implement, Radiant Standard Action Ranged § Effect: You conjure a guardian that occupies 4 ‘square witin range. Every round, you can move ‘he guardian 3 squares asa move action. The ‘Uartian lasts unl the end ofthe encounter Any ‘enemy thatends is tun next tothe conjured ‘uardan is subject o a Wis ve. Fort attack ‘Creatures can move through the space occupied bythe guardian Ona hit the atack deals 148 + Wis radiant ‘damage Wis vs. Fort Ir Daily + Divine Standard Action Close burst 20, Targets: You and each ally in burst Effect: Untl th end of ho encounter, all targets gain a +1 power bonus to attack ol meena Daily + Divine, Healing Effect: The targt regains hit points asf it had spent a heakng surge. De} Encounter ¢ Divine Standard Action Ranged § Save Bonus. Target: You or one ally Effect: The targa makes a saving throw with 2 onus equal ta your Cha, Reed Encounter ¢ Divine Standard Action Ranged 10 Target: You orone caature Effect: The target acoivas a +5 bonus to all defenses, The effect lasts unt he target attack or unl the and of your net tn BS a uy Daily + Divine Standard Action Close bust 5 Targets: You and each ally in burst Effect: The targots gain a +2 powor bonus to AC untl the end ofthe ‘encounter Hit: 107] + St radiant damage, and all ranged attack ols against the target gain a M4 power bonus Unt the end of your next tn, Damage erie oo Daunting Light sa Encounter * Charm, Divine, implement Standard Action Ranged 10 Target: One creature ‘Attack: Wie vo. il Hit: The target is dazed unt tha end of your next tum. In addon, you can choose to knock the target pone or std te target a numberof squares equal 0 3+ your Cha Wis vs. wil ‘Squares Encounter ¢ Divine, Implement, Radi Standard Action Ranged 10 Wis vs. Rot Target: One creature Attack: Wie vo. Ro! Hit: 2610 + Wiis aciant damage Effect: One ally you can see gains combat ‘vantage against he target unt te end of your ext turn Beco Encounter ¢ Divine, Thunder, Weapon Standard Action Melee weapon Strvs. Fort Target: One creature Attack: Str. Fort Hit: 17] + Str thunder damage, and you push the target 2 squares and knock it prone. Damage _ Daily + Divine, Healing, Radiant, Zone Standard Action Effect: The burl creates a zone of sanctified ‘round that lasts un the ond of your next urn ‘You can move the origin square ofthe zone 3 squares as a move action. Enemies that stat their ture within the Zone take 146 + your Cha faclant damage. You and any alles who aro bloodied an star thee urs within the zone regain Hit points equal to t'* your Cha Sustain Minor: The zone persists ra Damage Healing Rory Daily + Charm, Divine, Weapon Standard Action Melee weapon Stews. Wil Target: One creature Attack: Str. Wil Hit: 10M] + Str damage, and the target cannot attack (save rs). Miss: The faget cannot atack you untithe end Damage ‘of your next tum Eicaa a Daily + Conjuration, Divine, Implement ‘Standard Action Ranged 10 Target: One crate Atzck: ss AC Fit 1810 We camage, Effect You compres weapon ha appears i he fargo’ square and attacks Your alls gain combat ‘zivaniage apart te get You can eve te ‘Weapon upto 10 sausres to anther enemys square ‘Bea move acton The weapon lasts unt ne end of ournext ‘Sustain Minor When you sustain the power, repent ‘ho atack. Your ate continue to gain combat ‘vaniage agar the weapons target Daily + Divine, Radiant, Weapon Minor Action " Melee touch Target: One eld weapon Effect: Until th and of ho encounter, all attacks mace with the ‘weapon deal an extra 148 fadian! damage, Whan th weapon his an ‘enemy, the enemy lakes a =2 penalty io AC untl the end ofthe ‘weapon wielde's next um, rEg Encounter ¢ Divine, Healing Minor Action Ranged 10 Target: You or one ally Effect: The target can spend a healing suge. ‘Ads your Cha tothe hit pons regained Healing Bonus Ret R Ta ale UNCC Daily + Divine, Healing Standard Action —Moloe touch Target: You orone ceature Effect: The target gains hit points asf it had spent two healing surges. Daily + Divine, Healing Minor Action "Close busts Targets: You and each aly in burst Effect: Each target regains the use of his or ner second wind You eb upon your doy o Pee a ‘AMI + Conjuration, Divine Standard Action Ranged 3 Effect: You conjure a lantern that appears in 1 square within range ‘and sheds ight § squares ina directions. You and alos in he ight ‘gain a +2 power bonus to Perception and Insight checks. You can Tove the lanier upto your speed as a minor action. The lantem lasts for 10 hours. But you ean have ony a single haly lantern active atatime PRU Encounter ¢ Divine, Fear, Weapon Standard Action Melee weapon Stews. wi Target: One creature ‘Attack: Str. Wil Hit: 17] + St damage, and te targets immobitzes Unt the end of your next tum. Ce eure Encounter ¢ Charm, Divine, Implement, Radiant Standard Action Ranged 10 Wis vs. Wa Target: One creature ‘Attack: Wie vs. il Hit: 268+ Wis raciant damage, and he targot {akes a penalty attack rls equal 2 your Cha Unt the end of your next tum. Damage Atack Ponalty TUR Ay Encounter ¢ Divine, Implement, Radiant Standard Action Ranged 10 Wis vs. Rot Target: One creature Attack: Wie vs. Ro! Hit 266+ Vis radiant damage, and the targets blinded until the end of your next turn Encounter ¢ Divine, H Standard Action Mol Stevs. AC Hit: 2107] + Str damage, and you and each ally adjacent to te target can spend a healing surge. ‘Ada your Cha tote hitpoints regained. Damage Hoaling Bonus Daily + Conjuration, Divine, Implement, Radiant Standard Action Ranged 10 Wis vs. Rot Effect: You conjure two soldiers each occupying 4 square win range. The conjured solders n't attack normaly, but whenever an ‘opportunity attack would be provoked from & ‘Conured soir the soldier makes aWis vs. Ref Damage ‘attack On ait the altack deals 1210 + Wie faclani damage, You can move one solder ofboth total of 3 ‘squares a5 a move action. Creatures can move ‘trough the spaces occupied by the soles. The soles last unt the end af the encounter hoy lash ot wath TEE Ug Daily + Conjuration, Divine, Implement Standard Action Area wal 5 within 10 Bamage squares: Effect: You conjure a wal of contiguous squares, filed witn spinning bias of astral energy that lasts unt the end of your next tum. The wall can be up to 9 squares long and upto 2 squares high. The spaces occupied by the bade Barter ‘are cific terrain if creature enters the bara’s space or starts its tum there, take 346 Wie damage pls ‘ongoing 5 damage (save ands). Sustain Minor: The barr persists Daily + Divine, Healing, Radiant, Weapon Standard Action Close burst 2 Strvs. Fort Target: Each enemy in bus you can see Attack: Sits. For Hit: 207 + St radiant damage, and you push the target 1 square. Effect: Unt! the end ofthe encounter, you gain Damage Fegoneration 5, and you and each all within the burst gain a2 poner bonus to AC. Daily + Divine, Fire, Implement Standard Action Area burst 2 within 10 Wis vs. Rot ach enemy in burst Attack: Wis vs Ret Hit: 2610 + Wis fire damage, and ongoing 5 + ‘Wis fire damage (save ends) Migs: Hatf damage, and no ongoing fre damage. Astral Refuge ne Daily + Divine, Healing, Teleportation Standard Action Melee touch Target: One wing ally Effect: The target is whisked away to a place of safety in the Astral Sea or 3rounds. While thre, the target can spend a healing surge ‘each round but cannot take ay other actions. tthe end of the ‘etlect, the target reappears in the space he a she left or ithe space lenot vacant in the nearest unoccupied space, pO neem aT Rl Daily + Conjuration, Divine Standard Action Ranged 10 Effect: You conjure our ghostly wares, each occupying 1 square ‘within range. As a move action, you can move any of the knights 2 Squares, Thay can attack or be alacked or damaged, and they ist Uni the end ofthe encounter. Enemies can't enter a square occupied by a conjured knight. but ‘alles can move through the knights" spaces as ithe knights were ‘los. The conjured knighs grant cover o alles but not enero. EE Men ame a ey ni Daily + Divine, Healing Standard Action Close bust 5 Targets: You and each ally in burst Effect: The targts rogain hitpoints asi tnoy had spent a healing surge. Ade your Cha tothe hitpoints regained. Healing Bonus Cie alse] Encounter ¢ Divine Immediate Intorrupt Ranged 5 ‘riggor:An ally in range is hit by an attack Effect: The ally gains 8 +4 power bonus fo AC unl he end of your ext turn ea eo Encounter ¢ Divine, Lightning, Weapon Standard Action Melee weapon Stevs. AC Primary Targot: One creature ‘Attack: Str, AC Hit: 2107 + Stligntning damage. Make a secondary attack Secondary Target: One creature within 3 Damage squares of you Secondary Attack: Sir vs. AC Hit 11] + Strgntring damage. ‘Secondary Omg, Inspiring Strike Mantle of Glory Encounter ¢ Divine, Healing, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: trys, AC Hit: 217] + St damage, and you oan ally wit 5 squares regains hit pints equal to 15 + your Cha Damage Hoaling Encounter ¢ Divine, Healing, Implement, Radiant Standard Action Close bast 5 Target: Each enemy in bast, Attack: Wie vs. i Hit: 2610 + Wii radiant damage Wis vs. wil Effect: Alles inthe bast can spend a healing surge. Damage _ Detect Presi oer Encounter ¢ Divine, Healing, Implement, Radi Standard Action Ranged 10 Wis vs. Fort Target: One creature Attack: Wie vs. Fort, Hit: 368+ Wis damage, and he target takes a penalty to all defenses equal to your Cha unt the ‘end of your next tur, Damage fonse Penalty Daily + Divine, Lightning, Weapon Standard Action Mol Target: One creature Attack: Str. Wil Hit: 2107 + Strgntning damage, and ongoing 10 lightning damage (save ends), Wile ths power's ‘ongoing damage isin effect any aly of tie target Damage ‘hat lat its tum within 3 equares of th target takes 2410 lightning damage Miss: Half damage, and no ongoing Iightning damage Tupac oe Perea ur ore Daily + Divine, Fire, Healing, Implement Standard Action Area burst 2 within 10 squares Wis ve. Rof Target: Each enemy burst Attack: Wie vs. Ro! Hit: 3010 + Wis fre damage, ane ongoing 10 fre damage (save ends). While this powers ongoing damage isin effect. you and your alles regain ht Damage points equal 5+ your Cha when stating turn ‘ejacent to one or more target taking the ‘ongoing damape Miss: Matt damage, and no ongoing fre damage. Daily + Divine, Implement, Radiant, Zone Standard Action Close burst 3 Wis vs. wil Target: Each enemy bust ‘tack: ss Wi Fit 4010 We rciant damage, and ne target e owed uni the ond of your rex tun Mise: Half damogo, and the targets not tow. Eftct The burst estos a zone of ica train ‘at aanis cover fo you and your alles against Fanged ateks cot he end ! your nt un Sustain Minor: Te tone persis BEC) Cloak of Peace Encounter ¢ Conjuration, Divine Standard Action Ranged Effect: You conjure a shield that appear in t square wahin range ‘You and any alls acjacent othe shield gain a +2 bonus to AC. Every round, you can mave the shies upto 3 squares within range ‘as a move action Itcant be alacked or damaged and lasts unt the ‘end of the encounter Daily + Divine Standard Action Ranged 10 Target: You orone ally Effect: The target gain a +5 powor bonus io AC and a +10 power bonus to al ater defenses unl the end ofthe encounter. Ths effct ‘ends ithe target makes an attack Pee kta) Daily + Divine, Healing Standard Action Close bust 3 Targets: You and each ally in burt Effect: You gain a +2 power bonus to AC, and al targots gain resist 5 taal damage unt the end othe encounter. Daily + Divine, Zone Standard Action Close bust 5 Effect: The burl creates a zone of hallowed ground. You and any ales gain the folowing benefits while win tho zone: a +2 powor bonus fo saving throws, a ~2 power bonus tall Gefensas, and a +2 power bonus to attack rls ‘The area remains halowed untl the end ofthe encounter. ICI Rae is Encounter ¢ Divine, Radiant, Weapon Standard Action Melee weapon Strvs. Fort Target: One creature Attack: Str. Fort Hit 2107] + St raciant damage, and the targets blinded until the end of your next turn Enthrall Encounter ¢ Charm, Divine, Implement, Psychic Standard Action Area burst 3 within 10 squares: “Target: Each enemy in burst Attack: Wis vs. i Hit: 2610 + Wis psychic damage, and the target is immoblized and unable to make alacks ‘2gainl you unt! the end of your next ur, Wis vs. wil RESTO Encounter ¢ Divine, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit: 3107 + Str damage. choose one aly within 5 janes of you ifthe fget attacks tha ally belore the end of your next tur, reduce the Damage {target's damage against that lly to. BUC gel te [cel Encounter ¢ Divine, Implement, Thunds Standard Action Close bial 5 Target: Each enemy in bast, Attack: Wie vs. Rot Hit 306+ Wis thunder damage, and you push the target a numberof squares equal to 3+ your Che, Damage Effect: Alles inthe bast can chit 1 square, Wis vs. Rot a ert Ceara Daily + Divine, Fire, Implement, Zone Standard Action Area burst 5 within 10 squares: “Target: Each enemy in burst Attack: Wis vs Ret Hit 5810 + Wis fire damage Miss: Hat damage Effect: The butt creates a 20ne of fire that acts Unt the end of your nox tum. Enemies that start thai tun fa this zone take 1240 + Wis re damage. Sustain Minor: The zone persists. Wis vs. Rot ‘Zone Damage the bated unt you awit fo Bar too CNA eT Caer Daily + Divine, Healing, Implement, Radiant Standard Action Close burst 3 Stevs. AC Target: Each enemy in burst Attack: Sirs, AC Hit: 2610 + Sir radiant damage. Effect: You gain regeneration 10 and a +2 power bonus to atack ols unt the end of he encounter Indomitable Spirit ay pore eac sy a) Daily + Divine, Healing, Weapon Standard Action Melee weapon Stevs. AC Target: One creature Attack: Str ys, AC Hit: 310 + Str damage Miss: Hat demage Effect: You and each ally wihin 5 squares ofyou Damage regain ht points asf you had each spent a healing surge. Daily + Conjuration, Divine, Implement Standard Action Ranged 10 Wis vs. AC. “Target: One creature adjacent othe ghostly wight ‘tack: Wis vs. AC Hit 3610 + Wis damage, Effect: You conjure a chosty knight that Damage ‘occupies # square win range, and te knight ‘altace an adjacont creature. Once per round as ‘aminoracton, you can make the knight atack ‘an adjacent ereaturo. Every round, you can move ‘he knight § squares asa move action. I asts Uni the end of he encounter. rT Rae en ed me Daily + Conjuration, Divine Standard Action Ranged 10 Effect: You conjure he iKenes of an angel that occupies 1 square ‘within range. The ango grants any target you can S00 a speed of ly 8 and a +4 power bonus to AC against opportuni attacks. Changing the target isa minor acton. A reat that no longer benefits rom the elect lands on the ground safely. The angel cant move or be ‘attacked or damaged, and it lasts unl the eng ofthe encounter ore er ee Cee iL sity Daily + Divine, Healing, Teleportation Standard Action Ranged 10 Target: You or one wiling aly Effect: Tho targtteloports away o a safe location inthe Astral Soa and regains hit points up tits maximum. While ls away, the target {an perceive the surroundings o is previous locaton, butt cant {ake any actions, the star ofits next tur, returns to an Uunoccupied space chosen by you wihin squares of ts provious locaton Cloud Chariot me Daily + Conjuration, Divine Standard Action Ranged 2 Effect: You conjure a chariot of cloudstu that occupies a 2by-2 ‘space within range, and a winged Morse of oudst thal 063408 @ 2by-2 space adjacent othe chariot. The horse and chariot nave a speed of fly. The chariot can cary up to four Small or Medium ‘realures, andthe horse can hold ane Smal or Medium rider, The ‘Chariot grants cover tots cccupans. The chariot and tho norco can't ‘allack of be separated, and they cant bo allackod or damaged. They emainuntl you take an extended rest unless you dismiss them (2 treo actor) Daily + Divine Standard Action Close bust 5 Targets: You and each ally burst Effect: Every effoct hata Save can end is removed ttm the targets. Sytem eer Daily + Conjuration, Divine, Healing Standard Action Ranged 10 Effect: You conjure a spit that appears in 1 square within range ‘You oan aly adjacent to orn tho same square ae the spit can spend a healing surge as a minor acon. The spit can heal one target per round ane regains healing ability athe start of each of your tums. Creatures can move tough the spi’ space without impediment. The spirt can't move or be alacked or damaged, and lasts unt th end of to encounter. ESTEE Encounter ¢ Divine, Implement, Radi Standard Action Ranged 10 Wis vs. Rot Target: One creature Attack: Wie vs. Ro! Hit 606 + Wis raciant damage. Damage DUR ney DEUS Encounter ¢ Divine, Weapon Standard Action Melee weapon Target: One creature Attack: trys, AC Hit 3047] + Ste damage, and the target takes a “penalty to attack rls unt the end of your next turn Encounter ¢ Divine, Standard Action Mol Target: One creature Attack: Str +2.ve, AC Hit 107] + Strdamage. The next attack ol you make against the target gains @ +2 power bonus, De Mra} Nimbus of Doom Encounter ¢ Divine, Healing, Implement, Radi Standard Action Area burst 5 within 10 t Wis vs. wil squares: “Target: Each enemy in burst Attack: Wis vs. il Hit 38 + Wis radiant damage. Effect: You and each alin the burst gain 2 power bonus fo AC equal to your Cha untl the ‘end of your nex tun and can spend a healing ‘Suge. Add your Cha io the hit pints regained \CiMealing Bonu Daily + Divine, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: trys, AC Hit 61M] * St radiant damage. Effect: The target takes a2 penalty to all defenses (save ends). Bro R oles Daily + Divine, Implement, Psychic Standard Action Close bust 5 Target: Each enemy in burst Attack: Wie vs. Fort, Hit: 4010 + Wits psychic damage, an the target is stunned unt the end of your nex urn Miss: Half damage, and tne targets not stunned, A single word of sivne powor damages aes Sear urs) Daily + Divine, Implement Standard Action Ranged 10 Wis vs. wil Target: One creature ‘Attack: Wie vo. il Hit: 3610 + Wis damage, an the targets Stunned and can't be aflected by any altack other than this one unl the end of your next tun, Sustain Standard: Each tae you sustan the power, you andthe targot bot tako 2410 + Wis Samage ‘Tho target remains stunned and protocios ‘against al other attacks. You ca sustain this Sustain Damag. Powerit you ae blood Redarol Daily + Divine, Implement, Radiant, Zone Standard Action Close burst2 Target: Each enemy in burst Attack: Str. Ret Hit: 3610 + Sir radlant damage. Effect: The burst creates a protected zone unt the end of your nex tum. You and each a ‘within the 2on0 gain a +2 bonue to AC, Enemies that enter the zone end thar euro mavervant. Sustain Minor: The zone persis Punishing Strike Encounter ¢ Divine, Weapon Standard Action Melee weapon Target: One creature Attack: Str +2.ve, AC Hit (0 * St damage. empower your weapon wih the indomntabe mg Eee ae) Encounter ¢ Divine, Healing, Weapon Standard Action Melee weapon Target: One creature Attack: trys, AC Hit 300] + Ste damage, and you and each ally within 10 squares of you can spend a healing Surge. Add your Cha othe hit points regained. Hoaling Bonus (%) Retreats Implement, Necrotic o Encounter ¢ Divine Standard Action Ranged 20 Wis vs. Rot Target: One creature Attack: Wie vo. Ro! Hit: 4310 + Wiis necrotic damage, and the txgat takes a =2 penalty attack rolls intl the end of your next tun Damage Encounter * Divine, Healing, Implement, Ra Standard Action Area burst 2 within 10 squares: “Target: Each enemy in burst Hit 38 + Wis radiant damage. Effect: You and each ally inthe burst regain hit points equal o 10 + your Cha and make a saving throw. @ Wis vs. wil Astral Storm O eg Da» Cat Dh Fee, mene ting, Tanda Soyscen etionseaatoeee yes fe ig Meh nts te re iSite eee treo Seccoomeacanm eae Soret eee, Segeatearanasgacance noes =. Be easy me tat SESE se pions gpeemer Saas Sorenmrateoe ‘Zone Damage (%) eee oer Daily + Divine, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: Str ys, AC Hit 710] + St radiant damage. Mise: Hat demage Astral Wave oo Encounter ¢ Divine, Implement; Lightning, Radiant, or Thunder Standard Action Close burst 8 ‘Wis vs. Wil Target: Each enemy burst Attack: Wie vs. il Hit: 28 + Wis damage of tne energy type you ‘chose for your Astral Vibrance path featre, Damage _ INC g Cearonerertet: rte’ ert Daily + Divine, Weapon Standard Action Mol ‘Attack: Str, AC Hit 510] = St damage. Effect: You gain a speed oy 6 (hover) unt the ‘end ofthe encounter. (Seo the Dungeon Masters Guide for ules on hovering) weapon Daily + Divine, Fear Minor Action " Personat Effect: Enemies gain a2 penalty to altac rls against you uni the ‘ond of he encounter or untl you are bloodied Good Omens Seen) Ue Ld Daily + Divine Standard Action Ranged 10 Targets: You and each ally range Effect: The targets gain a +5 power bonus to al 620 ols unl te ‘end of your next tur, ut the targets eannot score crea its while this pomer isin effect Daily + Divine, Implement Standard Action Ranged 20 Target: One creature ‘Attack: Wie vs. il Hit 5310 + Wis damage, Miss: Rewind your tum othe moment before you made the tack, and you dont use this ower. Choose a diferent standard action tie {orm You cant use hammer of fale again unt! the ext encounter Wis vs. wil Prophecy of Doom Exacta PTE Encounter ¢ Divine Standard Action Ranged § Target: One creature Effect: You or anally who hits tho argot with an atack can choose tomate the attack acca hit. This power lasts unl te end of your ext tum or unt you or an ally uses ito make an attack a erica hit Encounter ¢ Divine, Implement, Radi Standard Action Close burst 6 Target: Each enemy in burst Attack: Wie sil Hit 368+ Wis raciant damage. if the target is ther an undead creature ora demon, fs aso Stunned untl the ene of your next um. Wis vs. wil Healing Sun ety EEUU ae Daily + Divine, Healing, Radiant, Zone Standard Action Close bust2 Effect: The burl creates a zone of évne ght Uni the en of your nxt tun. You ang-each ally ‘who anes his oc har tun ihn the zone regain hitpoints equa to 5 + your Cha. A demon or an Undead ereature tat enters the zone or starts ts {umm thar takes 1410 + your Cha radiant Special Tha zone ends atthe end of your tur you are bloodied Daily + Divine, implement, Radiant Standard Action Ranged 20 Target: One creature Attack: Wie ve. Ro! Hit 3610 + Wiis radiant damage Effect: At the start of your next tur, the target is the cenler ofa burst 8 rackant explosion that affects only your enomics: Wi vs. Wl, 310 Fadlant damage, half damage on 2 miss. ive. Rof / Wil Sean Peo nee eee Encounter * Divine, Healing, Implement Standard Action Close burst Wis vs. Fort Target: Each adjacent enemy Attack: Wie vs. Fort, Hit 2009 = Wis Effect: You and each bleodie aly within 10 squares of you can spend a healing surge. Daily + Divine, Implement, Radiant Standard Action Close burst § Primary Target: Each enemys burst Atack es Wil Hit 28+ Wis damage, and ongeng § recant ‘amage (save ands) Mane soconeay attack Secondary Target: One creature taking cnaoing radian damage wihin 5 equates of you ‘Secondary Altack: Wis va Ref Hic seta + We camage, Sustain Standard: You can make te secondary Stack m subsequent rounds along ae staat ohe ‘tyour pimary targets aking ongeng Felon ‘amas. ive. Will/ Ref ‘Secondary Omg, Battle Favor ae beret c la Daily + Divine Healing Free Action Personal “Trigger: You rls natural 20 when making @ moloe attack Effect: Regan hit points asi you nad spent wo healing surges, or recover one daly power you have aleady used. Once you use this power, you ‘cannot recover it excopt by taking an extended rest Wis vs. Fort ‘AGW + Martial, Weapon Standard Action Melee or Ranged weepon Requirement: Two melee weapons or a ranged weapon Target: One creature ‘Attack: Sir +2 vs. AC (molee) or Dox + 2s. AC (rongec. Hit: TW] damage (motee) or 11] damage (rangod. Increase damage to 21W](mole) or 2) (ranged) at 21love Oni ano t/Dox +2 v8 Mates Bing Ranged Dmg Deer Cn) cng) STL carers) ‘AGW + Martial, Weapon Standard Action Mol Target: One creature Attack: trys, AC Hit: 17] + Ste damage Increase damage o 2W/] + St at 21st level Effect: If you move in the same tum after this attack, leaving tho frst square adjacant othe target does not provoke an opportunity alack from the target. weapon ‘AGW + Martial, Weapon Standard Action Ranged weapon Target: One creature Special: Shit 7 square before or after you atack ‘Attack: Dex vs. AC Hit: 1 + Dex damage. Increase damage to Wi + Dex at 21st level Twin Strike cd) tea NUL LLCS ‘AGW + Martial, Weapon Standard Action Melee or Ranged weepon Requirement: Two melee weapons or a ranged weapon Targets: One or two creatures ‘Attack: Str AC [moloe; main weapon end ofthand weapen) or Dex vs. AC (ranged), two ‘atacke Hit: 10M] damage por attack Increase damage o 27] at 21st vel StuDex vs. AC. Big Ranged Dmg Encounter ¢ Martial, Weapon Standard Action Close burst t Hit: 110 + St damage. vith ho front Of wounded cir wale OLY Peetu) Encounter ¢ Martial, We Standard Action Mol Target: One creature Special: You can shit a number of equates ‘equal o 1+ your Wis either before or after the attack [Attack Str vs. AC (melee) or Dex vs. AC (rangeo) Hit 2047] + ste damage (metee) or 21] + Dex damage (ranged). ‘or Ranged weapon battiofels unscathed as you make StuDex vs. AC. Damage Encounter ¢ Martial, Weapon Immediate Reaction Melee o: Ranged weapon ‘Triggor: An enemy makes a melee attack againal you ‘Attack: You can shit 1 square, then make @ basic atack against the enemy. Special: Gain a power bonus fo your basic attack ol equal to your Wis Attack Bonus Dearne Pica els Encounter ¢ Martial, Weapon Standard Action —Moleo or Ranged weepon Requirement: Two melee weapons or a ranged StuDex vs. AC. weapon Target: One creature [Attack: Str AC [meloe; main weapon end ofthand weapen) or Dex vs. AC (ranged), two ‘atacke Hit: 10 + Ste damage (metee) or 11] + Dex damage (anged) per atlack. both attacks i you deal extra damage equal to your Wis. Big Ranged Dmg Daily + Martial, Weapon Standard Action Ms Target: One creature ‘Attack: Str5. AC (moto0) or Dex vs. AC (rangec) Hit: 2007] + Ste damage (meiee) or 210] + Dex damage (ranged), and the targets slowed and {akes ongoing 5 damage (save ends bot) Miss: Hal damage. no ongoing damage, and the farpels stowed unti the and of your nex ura ‘or Ranged weapon StuDex vs. AC. Ranged Dmg BEE a ue old Daily + Martial, Weapon Standard Action Mol Stevs. AC ¢ SIFVS.AC (main weapon and off-nand ‘wean. two stacks Damage Hit 210] + Ste damage per attack Miss: Hat damage per atack. Daily + Martial, Weapon Standard Action Ranged weapon Targets: Two ceatures wihin 3 squares of each ther ‘Attack: Dox vs, AC. Mako wo attack rol, tke the higher result and apply itto both targets Hit: 21M] + Dex damage. Sie yisaies oa Daily + Martial, Weapon Standard Action Melee weapon Requirement Two rice weapons Target: One crostore Altack: St. AC ftthand weapen) Hit (damage or-nars weapon) Effect You shit | square and maka 2 secondary ‘Sack oganat Pe age Secondary Attack: Su ws. AC (main eapon) Hit: 20M + St damage (main wospon), and he {arge is weakened unl the end of your next tu, ‘Secondary Omg, Crucial Advice Encounter ¢ Martial Immediate Reaction Ranged 5 ‘Trigger: An ally within range that you can see or hear makes a sil chock using a sil wien youre rained Effect: Grant the ally the abit to rerol the skil ‘check, with a power bonus equa a your Wis, Skill Bonus, iene haus, Encounter ¢ Martial, We Immediate Reaction Moles + ‘riggor: An enemy misses you with a melee attack Effect: Side tne enemy into a square agjacent to you and gain ‘combat advantage against untl the end of your next tum. Yield Ground Encounter ¢ Martial Immediate Reaction Personal ‘Trigger: An enemy damages you wih a melee alia Effect: You can shit a number of squares equal {a your Wis. Gaina +2 power bonus to all ‘defenses unt the end of your next turn Cut and Run mo Encounter ¢ Martial, Weapon Standard Action —Moleo or Ranged weepon StuDex vs. AC. Requirement: Two melee weapons or a ranged weapon Target: One or wo catures [Attack: Str, AC [moloe: main weapon end Big ofthand weapen) or Dex vs. AC (ranged), two ‘tacks Special Alter the fist or the second attack, you {an shifla numberof squares equal 101 + your wis Hit: 107] + Ste damage meise) or 11] + Dex Ranged Dmg damage (ranged) per alack. Encounter ¢ Martial, Weapon Immediate intorupt Meloo ox Ranged StuDex vs. AC. weapon “Trigger: You or an ays attackod by a creature ‘Target: The attacking eeature [Attack: Strvs. AC (melee) or Dex vs. AC (rengec) Hit: 107] + ste damage (meiee) or 11] + Dex damage ranged). Tho targot takes a pont to is attack ol forthe tiggering attack equal to 3 + your Wis. Damage “Anack Ponally Eemaico meu. cee Encounter ¢ Martial, Weapon Standard Action Melee or Ranged weapon StuDex vs. AC. Target: One creature thats your query ‘Attack: Strs. AC (moto0) of Dex vs. AC (rangec) Hit: 207 + Ste damage (meiee) or 20] + Dex damage (ranged) Ranged Dmg Thundertusk Boar Strike Encounter ¢ Martial, Weapon Standard Action —Moleo or Ranged weepon Requirement: Two melee weapons or a ranged StuDex vs. AC. weapon Targets: One or two creatures ‘Attack: Str AC [moloe; main weapon end ofthand weapen) or Dex vs. AC (ranged), two ‘atacke Hit: 10 + Ste damage (mefee) or tf] + Dex damage (anged) per atlack. With each hit. you push the target 1 square. I both attacks it he Same target, you push the target a number of squares equalto 1+ your Wi, Mates Bing Ranged Dmg Cea eULad mee Daily + Martial, Weapon Standard Action Ranged weapon Target: One creature ‘Attack: Dex ve. AC Hit: 317] + Dex damage, and ihe targets ‘weakened (save ends) Miss: Haif damage, andthe targets not ‘weakened. Frenzied Skirmish oe Daily + Martial, Weapon Standard Action Melee weapon Requirement: Two melee weapons “Targets: Ono or two creatures ‘Attack: Sirs AC [main weapon and of-and woapor, two atacks Special: Before o after these attacks, you can move your speed without provoking opportunity ‘Macks Hit: 10] + Ste damage per attack. an attack hits, the target is dazed unt te ond of your next {n,Ibh atacks ft the same target. tis dazed and slowed unt the and of yur next tr, Stevs. AC Damage poctng oes, laggonng ter with fooctyofyourataks Splintering Shot or Daily + Martial, Weapon Standard Action Ranged weapon Target: One creature ‘Attack: Dex ve. AC Hit 3007] + Dex damage, and the target takes @ =2peraity to attack rls unt the end of the ‘encounter Miss: Haf damage, and th targot takes 2-1 penalty to attack ols unt tho end of tho ‘ncauner Daily + Martial, Weapon ‘Standard Action" Maas weapon Strvs. AC Requirement: Teo move weap Spectat Youcan sit squares bloe mag he tack Primary Target Ono coat REO SEES etn mi eon anders Le weapon) amage Fie 30 «Sr damage (rai weazon an + St raps oan woapan. tet Aer ataeing he pena tg, ou cans (Riares ond aloe feoondanatacks ‘Secondary Target: Ore este the thn the pinay ‘Secondary Om LET @ i] ; orn Encounter ¢ Mart Daly + Marit Immediate Interrupt Personal savas No Acton » Ranged sight los ‘Tigger An enony moves acento you Etec: Attn saa a sure rund in whch Eneee au canna nunbet of squats nua nya are supe, use is power alow 0 toyour wis. tumer of aes equal o you We ao beng cae +) Skilled Companion (>) (%) ERR Hid ang een Daly + Martial Thcounter¢ Mat, Weepon Minor Action Ranged 10 Ski Bonus suys.ac Target One aly ES: Aya tin 10 squares of you vino tsps on unane Sect wna ska which ¢ Sim AC (mam weapon and ofhand Youle rained gains a power bons to checks vrepar), to atecke Oa Tit a single kl of your choc eqal to your Hie 2 St damage (main weapon) ane 101 Who aly must bo abi oo ot hear you to 5x datmane (fthand weapon) ar he bone Tho bene ats i ond ot Fie encour errs minus, foes with pas and cu op wound (%) DE RE Encounter ¢ Martial, Weapon Standard Action Melee or Ranged weapon Target: One creature [Attack SUVS. AC (molo0) or Dex vs. AC (rangec) Gain a power bonus to this attack equal {o your Wis. Ignore any penalties from cover of ‘concealment (out not superior cover oro concealment Hit 2007] = St damage (mefee) or 21] + Dex damage (ranged). Like th how you ste wth clotted ® StuDex vs. AC. Ranged Dmg Spikes of the Manticore ed O i] Encounter ¢ Martial, Weapon Standard Action Ranged weapon Dox vs. AC Target: One or two coatures ‘Attack: Dox ve, AC, one attack per target Hit: 2107 + Dex damage (tt sho) and 1D] + Dex damage (second shot) Damage _ Encounter ¢ Martial, Weapon Standard Action Close burst t Hit: 107] + Ste damage, and you push the taget ‘anumber of squares equa to your Wis and it is knocked prone. (%) Ree eat ® Srey Daily + Martial, Weat forRanged weapon StiDex vs. AC oF to creatures ‘Attack: You can move your speed. ALany point ‘uring your move, you can make two Sir vs. AC ‘attacks wih a melee weapon or two Dex vs. AC attacks wih a ranged weapon Hit 30M] + Ste damage (metee) or 31] + Dex damage (ranged) per alack. Miss: Hatt damage per aack Ranged Dmg (2) Daily + Martial, Weapon Standard Action Ranged 1 ire Close Quarters Shot Dox vs. AC Target: One adjacent enemy Attack: Dax ve, AC, This altack doos not provoke opportunity atacks. Hit: 1] * Dex damage. Miss: Ha damage re rd (2) Daily + Martial, Weapon Standard Action Close bist 3 Requirement: ranged weapon ‘Target: Each enemy in bast you can see Attack: Dex vs, AC Hit: 21M] = Dex damage. Miss: Hat damage (%) St Daily + Martial, Weapon Standard Action Close burst t Requirement: Two melee weapons ach enemy in rel you can see : Sitvs. AC, one alack per target Hit: 201 + St damage. Miss: Hat damage eae ora Encounter ¢ Martial Minor Action Personat Effect: Unt! the end of your nex tun, your speed increases by 4, ‘and:whn you shit, you can shit t additonal square. aces pa Daily + Mati Immediate Intorupt Personal (3) ‘Triggar: An enemy moves adjacent to you Effect: You can shit * square anc thon move a umber of squares aqual'o 1 + your Wis. You anit end your move adjacent tothe triggering ‘enemy. UR Daily + Martial, Stance Minor Action Personat Effect: Your movements nt hindered by feu erin Pinning Strike eens) (3) Encounter ¢ Martial, Weapon Standard Action —Moleo or Ranged weepon ® StuDex vs. AC. Requirement: Two melee weapons or a ranged weapon Targets: One or two creatures Attack: Str. AC (melee; maig weapon and ofthand weapen) or Dex vs. AC (ranged), two ‘atacke Hit: 10 + Ste damage (metee) or 11] + Dex damage (anged) per atlack. The targets Immobiized unt the start of your next ten, Big Ranged Dmg Deus ens) (3) Encounter ¢ Martial, Weapon o weapon strvs.AC “wo mee weapons no roaire Ir v8. AC main weapon and off-hand weapon Dam fro stacks sae “IV = St damage pe attack you hit wih ‘ithe attack, you gain a powor bonus to AC ‘equal to 2 yout Wis uni the end of your next wu AC Banu, TS TC ees) Dre CURL Ranger attack 13 Encounter ¢ Martial, Weapon Standard Action — Melee weapon Requirement: Two melee weapons ‘Target: Ono creature ‘Attack: Str vs, AC [main weapon and of-and \woapor. two atacks Hit IW] + St damage per attack. tf one attack his, the target fakes a penalty to AC equal to your Wie unt the en of your nox tun, bath allacks hit the largt lakes & penalty to AC equal to.2 + your Ws unl the endef your het rn Stevs. AC Damage ‘AC Panalty Encounter ¢ Martial, Weapon Standard Action Ranged weapon Dox vs. Rot “Target: One creature of your size or smaller ‘Attack: Dox ve. Rel Hit: 2] + Dex damage, and the targets knocked prone (no shot topples your fo LIFT. [aor For Co[9 Bios Eee hue Gin Daily + Martial, Weapon Standard Action Melee weapon Requirement: Two melee weapons “Targets: Ono or more creatures [Attack: Sirs AC. Allenate main and of-hand ‘weapon attacks until you miss. As soon as an latlack misses, bs atack ends. Hit 2107 = St damage per tack Stevs. AC Damage Daily + Martial, Weapon Standard Action Ranged weapon Targets: One, two, or thee creatures ‘Attack: Dox ve, AG, toe stacks Hit: 107] + Dex damage per atiack, and ongoing 5 damage (save ends) target hit hice takes ‘ongoing 10 damage (save ends). target hit thee Umes takes ongoing 18 damage (save nd). Miss: Half damage per attack, and no ongoing damage eet Urry Ranger attack 15 eeu rene Daily + Martial, Weapon Standard Action Ranged weapon Dox vs. AC Targets: One, two, or thee creatures ‘Attack: Dox ve, AG, toe lacks Hit: 107] + Dex damage per alack. A target hit ‘once is dazed (save ends). A target hit twice is Slunned (save ends). A target hil three times is Damage Stunned (save ends) and takos +2{W] damage, Mise: The target dazod (save ends) Daily + Martial, Weapon Standard Action Melee weapon Requirement: Two melee weapons “Target: Ono or to coatures Attack: Sirs. Fort main weapon and offnand woapor. wo atacks Hit TW] + St damage per atack. tone attack hits, te taroot is stunned (save ends) both allacks hit, Uo fargo is stunnod and imemobilzod {save end both). Miss: Hat damage per attack, and ihe targets net stunned oF immed, Strvs. Fort Damage Bee ea Pe rea Daily + Martial! Immediate Intorupt Personal ‘riggor: An enemy hits you witha male atack Effect Shit 1 square away ftom the enemy, Daily + Martial, Stance Minor Action Personat Effect: Your speed increases by 2 Daca) Hy 1 IA ers Ranger attack 17 Daily + Martial Standard Action Personal Effect Shift a number of squares equal to your ‘wis and make a saving tow. You are no longer marked by any enemy, Encounter ¢ Martial, Weapon Immediate Reaction Ranged weapon ‘Trigger: creature within range allacks your lly he attacking creature 2x vs. AC, and gan a power bonus to this atack equal to your Wis. Hit: 210] + Dex damage. elt CL Ranger Attack 17 Encounter ¢ Martial, Weapon Standard Action Close burst t Requirement: Two melee weapons ach enemy in ure! you can see ve. AC Hit: 11 + St- damage, and the targets immobilzed and knocked prone unl the end of your nox tun Be cy ean Encounter ¢ Martial, Weapon Standard Action — Melee weapon Requirement: Two melee weapons Stevs. AC Damage Hit: TW] + Ste damage per attack. i both atacks hit he target takes an entra 1410 damage and ie ‘weakened unt to ond of your next turn ee Daily + Martial, Weapon ‘Standard Action" Maas weapon Cree Str+2vs. AC Requlrement Teo move weapons Targets, bo a hea coset ‘tse ir 2m AC. eve ata Fa 20) +S damage fat aac mar 20 + Si arape Cocos aac eon) an HM Se Damage meron ei once dazed unt bw en of our rat un. A twice suns ntl te so our rt oA SRM en oso od ster Hig! ia damane per atch andthe gets nt daze Efe terra et stack and ater th scons ack, sovesnst square ber Tacos eee Daily + Martial, Weapon Standard Action Ranged weapon Dox vs. AC Target: One creature ‘Attack: Dex ve, AC Hit 3107] + Dex damage. n adetion, you push the target a numberof squares equa to your St, ‘and iis knocked prone Damage Miss: Hatt éamage, and you push the targot 1 ‘eqare and ts knocked prone. Squares Daily + Martial, Weapon Standard Action Ranged weapon Target: One creature ‘Attack: Dox ve, AC, two allacks. the fet atack his, you gain +5 Bonus to the altace rl forthe ‘Second aftack. Ifthe frst attack misses, make the Second attack normally. Hit 21M] = Dex damage per attack Miss: Half damage per altack PSC tite ALN Ly ee Daily + Martial, Weapon Standard Action Close burst + Stews. AC. Target: Each enemy in burst you can see [Attack Str vs, AC [main weapon and oft hand woapor) two atacks per target Hit 11] + St damage per attack. you Kita Damage target wth one weapon, i takes ongoing 5 damage (save ends). you hit targa with both ‘weapons. takes ongoing 10 damage (save ‘nds Miss: Hatt damage per attack, and no ongoing ‘damage Daily +llusion, Martial Standard Action Personal Effect When iis not your tun, enemies reat you as invisible if you have cover of conceaimen ram them. An enemy sil knows the Sejare you oacuy Wit saw you In thal square at any point uring @ ‘ound, This effect ass uni the end ofthe encounter or for 5 minutes. Daily + Martial! Immediate Intorupt Personal Squares Trigger: You are hit by an area alack ora cose alia Effect: Shit a number of squares equal to your Wis ‘nd soring to your foto (ee eokei a Daily + Martial, Stance Minor Action Personat Effect: You gain a bonus to damage rls equal to your Wis Damage Bonus Peo Encounter ¢ Martial, Stance Move Action Personal Squares Effect: Shift a number of squares equal to your ws BCs ears Encounter ¢ Martial, Weapon Standard Action Ranged weapon Dox vs. AC Targets: One, two, or thee creatures ‘Attack: Dox ve, AG, toe stacks Hit: 17] + Dex damage per attack the batofets nth unisered Brats fobhon Blade Ward oe Encounter ¢ Martial, Weapon Immediate interupt Melee weapon Stevs. AC ‘Trigger: A cealure makes a eloe altack again you Target: Te attacking ceatre Altfack: trys. AC Hit: 1107] + St: damage. Damage Effect: Untl tho and of your nox tu, tho targot's attack rolls against you tke a ponally ‘eal to your Wis. Atack Ponalty feild ees Stevs. AC Target: One cr wo croctures Altack: St vs AC fan wespan and of hand treapon) wo attacks Tamas Hie 21+ St damage per atack. If ne attack hts, the get akon 22 pons to atlack rol und be ‘2d of your net tr. bot ack the same ‘amet, ths panaty worsens 0 —¢ Effct any adjacent ereette makes an atock ‘gaint you and miss bore we sta yout next ‘um, make a mole sie attack agalet twit bot youtman weapon and your ofthand woapen ae an ‘mediate reaction, Peleg eed Encounter ¢ Martial, Weapon Standard Action Ranged weapon Dox vs. Fort Hit 4047] + Dex damage, and you push the target ‘a numberof squares equalto 2 + your Wis. Damage _ Squares Your uneuspoaing foo @) een leg (>) Ee Encounter ¢ Martial, Weapon Standard Action Ranged weapon Target: One creature ‘Attack: Dox ve, AC, toe attacks Hit: 107] + Dex damage per tlack. two attacks hit deal an extra [W7] damage. fal three attacks hi, deal an exra 2] damage. (%) ea ® i Daily + Martial, Weapon Standard Action Melee or Ranged weepon Requirement: Two melee weapons or a ranged StuDex vs. AC. weapon Target: One creature [Attack: Str AC [meloe; main weapon end ofthand weapen) or Dex vs. AC (ranged), two ‘atacke Hit 200] + Ste damage (metee) or 210] + ex damage (anged) per attack Migs: Hai éamago por attack Effect: After making these attacks, you can shit ‘a numberof squares equa to your Wis. Mates Bing Ranged Dmg are cu coer Daily + Martial, Stance Minor Action Personat Effect: You can make a basic allack agains! an enemy you choose _a¢ an immediate intorupt i attacks you. vy (%) eerie ter Daily + Martial, Weapon Standard Action Close bast 5 Dox vs. AC Requirement: ranged weapon ‘Target: Each enemy in Bast Hit: 31M + Dex damage. Miss: Hat damage Damage @) Peru (>) eo Encounter ¢ Martial, Weapon Standard Action Ranged weapon Dox vs. AC Target: Each enemy in range ‘Attack: Dex ve. AC Hit 1M] * Dax damage. Damage _ e Pee r+) piers Encounter ¢ Martial, Weapon strvs.AC Dam Hit 2M + St damage per atack. both atiacks sae Nite targat takes a entra 110 damage and is Sine unl th end of your net tm. (e) int reues (>) eins Encounter ¢ Martial, Weapon Immediate Reaction Ranged weapon ‘rigger: One creature you can see has just taken damage Target: The eeature that ook damage Attack: Dex vs, AC Hit: 201 + Dex damage, or 0] + Dex camage Damage ifthe targets bloodied. Dox vs. AC @) Menten mene & pie Encounter ¢ Martial, Weapon Standard Action Close burst t Target: Each enemy in bust you can see Stevs. AC Hit: 107] * St damage. Effect: You can shits number of squares equal fo + your Wis, and make another close burst! Damage attack (as above). aT et log Daily + Martial, Stance, Weapon Minor Action — Personat Requirement: Two melee weapons Effect: You can use your offinand weapon to make a metoe basic attack with a -2 penal agains each enemy yeu hitusing a melee attack power Daily + Martial, Weapon Standard Action Ranged weapon Target: One creature Attack: Dox v8. AC, toe attacks the fet lalack is, you gan a +8 bonus othe secon ‘and thir aac rls I the frst flack mses, ol the second and thie attacks normaly. Hit 21M] = Dex damage per attack. Miss: Half damage per altack Weapon Immediate interrupt Melee weapon ‘rigger: An enemy hits you with a male attack "Two melee weapons Target: The tiggering enemy [Alttack: Str, AC, two attacks (main weapon Damage ‘and offhand weapon). Hit 310] + Ste damage (main weapon) and 11] + Su damage (ofan weapon). bth altacks Fit the target's atack missos. Miss: Hatt damago with your main weapon, and ro damage with your ef-nand weapon. Dox vs. AC Perma ee Encounter ¢ Martial, Weapon Immediate Reaction Ranged weapon Dox vs. AC ‘Trigger: An ally makes a ranged attack or an area atack ‘Target: One creature attacked by your ally Altack: Dex vs. AC Hit 3107 + Dex damage. Damage Encounter ¢ Martial Free Action Personal ‘Trigger: One of your ranged altacks drops an orfoner Effect: You gain an action point that you must spend batore the end ‘of your next tum. Rene cece Daily + Martial, Weapon Standard Action Ranged weapon ‘Target: Each enemy designated as your quary ‘Attack: Dex ve. AC Hit 310 damage Miss: The target is knocked prone as it dodges your attack Encounter ¢ Martial, Weapon Standard Action Ranged weapon ‘Target: One creature designated as your quarry Special: ignore pena for cover fbut not, sStparior covey), concealment, and al ‘concealment. You can attack an nwsibe target ‘aif wasnt inwsbe, ‘Attack: Dex ve. AC Hit 2107] * Dex damage. Cae clea y ee ere Encounter ¢ Martial No Action Personal Effect: Mako a Soalth check and use that as your initiative check foault. you get the fet ten inthe encounter, you can sit up Your speed 28 a free action batore taking anyother tons. ecm anger (Boast Stal Wrong Step Daily + Martial, Weapon Standard Action Ranged weapon Dox vs. AC Target: One creature ‘Attack: Dox ve, AC Hit [0] * Dax damage. Effect: The target is designated as your quarry Until tne end ofthe encounter, and you can ‘designate one addtional creature as a quary folowing to normal Huntors Quay ros. Encounter ¢ Martial, Weapon Immediate interupt Melee weapon Stevs. AC ‘Trigger: An adjacent enemy sis or moves Hit: 1171 + St- damage, and the targets immobiizee unl the end of your next tu, Daily + Heeling, Martial, Weapon ‘Standard Action Mane weapon Strvs. AC Requlrement: Teo mee wrazone Specs Youcan spend haing sige blr ataching Primary Target One cose ‘tac ie AC fran meopo) fe SS mayer weazcn) Effet Thott s manos ulti ord tre encounter, Damage Secondary Targa rab rary Secondary Atak: Svs AC (often weapon) He a Sr danope ana woaner) fet The target mae ut eure encour Secondary Dmg, Pear ees oa Daily + Martial Immediate Reaction Personal ‘riggor:An ally spends an action point to take an extra action Effect: You gain an action pin that you must spend Batoe the end ‘of your next um. ee huton p Encounter ¢ Martial, Weapon Standard Action Close burst t Stevs. AC Requirement: Two melee weapons ach enemy in ure! you can see ve. AC Hit: 117] + St- damage, and you push the target 1 square. Damage BU RCRA LTD ace) Encounter ¢ Martial, Stance Minor Action Personal Effect: You ake a2 penalty to alldetenses and gain a +2 Dons 0 atk ol Daily + Martial, Weapon Standard Action Close burst t Stevs. AC Requirement: Two melee weapons Special: Bofor you atiac, shift a numberof squares equal o your Wis Target: Each enemy in burst you can see Damage ‘Attack: Str vs AC [main weapon and of-hand woapor). wo atacks per tarbet Hit 1[W] = St damage per tack Effect: You regain your second wind if you have ‘ala used I during this encounter Ghost Sound ‘AGWIl| + Arcane, lusion Standard Action Ranged 10 ‘Target: One object or unoccupied square Effect: You cause a sound as quit as a whisper or as loud as a veling or fighting creature to emanate from the taget. You can Broduce nonvocal sounds such as te ringing ofa sword blow, Jinling armar, of seraping stone If you whisper, you can wher ‘Quely enough that only ereatues acjacent othe largt can heat your words TE ed AGW + Arcane Minor Action Ranged § ‘Target: One object or unoccupied square Effect: You cause the target to shed bright ight. Tho ligt its the {argat’ square and all squares within 4 squares of The ght lasts {or 5 minutes. Putting ut the light i a ree action. ‘Special: You can have ony one light carp active at atime you ‘reale a now light, your previously cast ight winks out "ip of your sta spon some oor det erin 9 nearby space ‘ABM + Arcane, Conjuration Minor Action Ranged 5 Effect You conjure 0 spec, Soabng hand nan unoceuped square ‘thin range. The hand pcks up. moves, or manipulates an adjacent objet ‘reigning 20 pounss orl and cass tpt 8 equa ye are eng the object when you use tis power, the hand an mave the abject io pack a ous, achoat.or a andar container and smutancousy Ion ay Go cari wn anywho or 8 you ‘As smove acon you can move the hand vp a squares. AB fee ‘ton, you can ease the hand to drop an objet tie hang. and ae 9 minor aon, you can cause the hand 10 ick up of aripuate a dierent ebpect ‘Sustain Minor: You can sustain he hand indefinitely ‘Special: Yau can crea only one and at ame. Piste een ‘AGW + Arcane ‘Sct Dee scar aecerlin one cle ca gh tke {EG Reet er ech ome of a ul ue, {lst hi or uot cals 0 al aot ih romain ne dona: sae a go or [Biren ore hap coma hat espe Ree eter er ‘ABM + Arcane, Fore, Implement Standard Action Area 1 square within 10 Int vs. Ret Target: Each creature n square Attack: Int ve Rot Hit: 166+ Int force damage. Increase damage to 240 Int at 213 eve Effect: The powers areas file with sharp daggers of force. Any creature that entors tho ‘rea or sare turn thre fakes force darmage ‘equal o your Wis (minimum 1). The cloud femain in lace unt the end of your next ten, ‘You can dispel tear as 2 minor action ‘Aroa Damage that rlontacsy atk coats inthe 2709. Deen eee caer ABM + Arcane, Force, Implement Standard Action Ranged 20 Int vs. Ret Target: One creature Attack: Int ve. Ret Hit 264+ Int orcs damage. Increase damage to 4de Int at 21st evel ‘Special: This power counts as a ranged basic Damage ‘attack. When a power allows you to make a Fanged basic allack, you can Use this power, You launch a sivery bt o force a an anomy, Ee ares ere ‘ABM + Arcane, Cold, Implement Standard Action Ranged 10 Int ve. Fort Target: One creature [Attack Int ve Fort Hit: 166 + Int cold damage, ad the target is slowed unt the end of your next turn Increase damage 0 246+ It at 21st evel A storia col ay of whe fst soaks to yur trv eran fei ‘ABM + Arcane, Fie, Implement Standard Action Area burst within 10 Int vs. Ret Target: Each creature burst. Hit: 166+ nt re damage, Increase damage to 248+ Int at 21st eve. Damage _ ‘A vertical column of golden Somes bursa wit Thunderwave perce ‘ABM + Arcane, Implement, Thunder Standard Action Close bias 3 Int ve. Fort Target: Each creature in bast [Attack Int ve Fort Hit: 166+ Int thunder damage, and you push the farget a numberof squares equal to your Wis Inorease damage to 246 + Int at 213 evel that ashes up fom to ground Ct Ru eee Col TESS card Attack Encounter ¢ Arcane, Fire, Implement Standard Action Close bial 5 Int vs. Ret Target: Each creature in bast Attack: Int ve Rot Hit 206+ nt re amage, Damage _ Encounter ¢ Arcane, Cold, Implement Standard Action Ranged 10 Target: One creature ‘Attack: Int va Fort Hit: 268 + int cold damage, ane the target is

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