So I have written this like the advice I would give myself if I could travel back in time or
what I really hope to see in the undergrads I want to hire. I hope you don't get
discouraged/put
off.
First thing: Solidworks/ProE/AutoCAD/Rhino/Blender/CATIA and GD&T are not skills for
degree'd engineers. You don't do a BS/ME for draftsmanship. It's like putting MS Office on
your
resume.
You
can
pick
that
skill
up
on
your
own
time.
Second thing: I am talking about becoming an engineer here. You know, the kind that build
rockets and microengines (Sandia MEMS Home Page). I have nothing against grades, but I
don't care very much for them. So I am not talking about getting the best grades.
Now. Here's what you need to acquire proficiency in through your 4-year BS
0.
Read
wikipedia.
well defined algorithms to create a new one. There are concepts in kinematic chains,
algebraic linkage synthesis and design that are used here. So sure you can read about gears
and machinery and 4-bar linkages and cams and geneva wheels, but it is highly improbable
that you, as an ME, will create one. It is more likely that a technician or a sheet metal worker
will create something utterly brilliant. So if thats what you want to do, figure on grad school.
You can however use your solid mechanics skills to design the components to withstand
pyrotechnic
impacts.
I skip over manufacturing and 'product engineering' classes because they are shit, when
taught in school. You can't master manufacturing sitting in a class, and you certainly are
never going to learn enough in school about how to design a full product. Those axiomatic
design principles and synectics and product lifecycle management and ideation and Gantt
charts and brainstorming processes are bullshit. Nobody in real life does that. Those who do,
are not engineers. If you really want to understand manufacturing, skim
through Manufacturing Processes for Design Professionals: Rob Thompson: 9780500513750:
Amazon.com: Books, then go talk with people on shop floors, or watch how it's made on
Youtube. If you really want to understand the product design process, follow Kickstarter h/w
startup
stories.
Do not ever waste your time on survey or presentation courses. Avoid attending school
seminars if you are not interested in the topic. You should attend all seminars that promise to
show you math or process or cool videos. You want to keep an ear out for examples and case
studies that show explicit details of how systems get modeled/implemented using math or
experiments. Avoid 'design' seminars (usually a peddler from Wharton or Sloan or Kellog) they
are
pretty,
but
pointless.
Take all lab classes you can. ALL of them. All you can afford. Pottery too, if you have that
option. Just drop in to watch other people work if you got the free time. Pottery as well. Use
the equipment there till you break it - You are paying for it anyway. Make all the mistakes
you can ever imagine there. AND DON'T FUCK AROUND IN THE MACHINE SHOP
BRO!!!
Amongst other advice, find a PhD student about to graduate every year and get them to
mentor you. Dont believe in that I am busy crap they all are usually on Quora or editing
Wikipedia anyway. I speak from experience. Pick people from diverse fields machine
learning, operations optimization, public policy, neurobiology, kernel development You
want to understand what they do, how they do it, what they use to do it and create a possible
job network. You dont want seniors to mentor you because, unless they go to grad school,
they will never be in any position to introduce you to great opportunities on time scales
relevant
to
your
interests.
Now,
let's
talk
about
being
professional
mechanical
engineer
practice, study and experience. The pretty pictures dont mean much by themselves. So I will
say
go
to
grad
school
or
intern
with
a
practicing
consultant.
That should about cover your basics and get you a good job. But if you want to get a great
job, you will need professional degrees or exhibit skills in some of the following. So, on to
specialization:
1.
Fracture/fatigue/materials
on
the
nanoscale.
2.
MEMS Look up Sandia National Labs/MEMS. Biggest opportunity for MEs since all
companies are moving from RnD to ramping up production right about now. Micromachining
and processing technologies research is active as well. MOEMS was hot, sensors are sizzling,
actuators not so much, lab-on-chip was meandering about, last I checked. Significant effort
underway on determining lifetime/reliability as well. People were excited about energy
harvesting, but that seems to be toned down now. Lots of material science opportunities.
3.
Microfluidics These guys blow bubbles through microchannels! Look up lab-on-achip.
4.
Bioengineering Tissue printing/engineering! Theres also research on mechanical
characterization
of
bio-materials
(bones/ligaments/RBCs)
5.
Medical devices/robotics da Vinci/intuitive. Also swallowable robots and cameras.
Lots
of
health
monitoring
devices
and
OR
assistants.
6.
Robotics/control systems Typically, you need to be core CS/EE for this. They are the
ones doing most of this research. But you can create opportunities for yourself by choosing to
focus on dynamic structure design or kinematics or something on that order. Look up Hod
Lipson/Cornell or Red Whittaker/CMU or Marc Raibert/ex CMU/MIT leg labs or Rob
Wood/Harvard for inspiration. Google and Amazon have raised this fields profile over the
last couple of years. Look up compliant mechanisms/robots, autonomous vehicles, haptics,
telepresence, Raytheon XOS II,... Lots of bullshit in the name of assistive robotics (that no
one can or will want to afford or use, and medicare wont support).
7.
Control systems/avionics I worked on optimizing damage-resilient, real-time coolant
distribution through nuclear subs, my ex-boss worked on guidance systems for the
Pershing/Hera systems. This is a mature engineering field at the moment (not much RnD) but
scope
for
new
applications.
8.
Thermo research They do crazy things with combustion, not my domain.
9.
Nonlinear dynamics Applied theory, predicting weather(?!), galloping (hopf)
systems, .. this field goes on till quantum cryptography and then some.
10. Aerospace vehicles SpaceX. Etc. Vibrations theory, dynamical systems and controls.
Your
vibrations
theory
needs
to
be
strongly
coupled.
11. Infrastructure Given Keystone or fracking, infrastructure is going to undergo another
massive
boom.
12.
Petroleum
13. FEA Meshing and geometry algorithms, data compression, rendering are being
researched
14. Energy fuel cell research, the cryptozoology equivalent in ME Theyve been at it for a
while,
but
it
seems
to
be
a
funding
generation
ploy.
15.
Marine
systems
16. Theoretical systems Lots of work on rule based machine learning based design
synthesis, structural optimization (back in early 2000s it was all about simulated annealing
and genetic algos, now they call it machine learning), dynamic self modeling, multi-agent
systems,
17. MAV/Flight dynamics Concentrated around rotorcraft/flapping wing architectures.
Mostly
experimental,
some
theoretical
research
going
on.
18.
ICE
research
Very
avoid!
19. Tribology - Nonlinear dynamics of rate state dependent friction generate
P/S/Love/Rayleigh wave phenomena used to predict earthquakes. Studying hydrodynamic
lubrication of journal bearings is a trifle boring compared to that. See Ruina's work at Brown.
Universities on the West and East coast typically work on the new frontiers of research, while
the rest work on last-century concepts. So if you go to school in AK, you will find stuff on
corrosion, rotor blades, missiles, defense, aerospace machining But if you are in MA, you
will find machine learning, robotics, vision, SLAM, MEMS, materials, algorithmic synthesis,
complex
systems
etc.
I have written this like the "Survival guide for mechanical engineers on the journey to create
astonishing engineering". This is written with North-American ADHD undergrads in mind.
So I tend to be didactic, and, in the spirit of times, use hyperbole to signify importance (no
selfies, however. Much disappoint.). I also abuse education professionals profusely - But
that's only my personal experience all the additional work I had to put in because courses
were not designed right, or because a newly hired asst professor was in charge of a particular
course that they had no experience in or because the lecturer, originally from Asia, had this
distracting accent and circuitous description that just beat about the bush more than I could
keep track of or maybe because most of the freshman/sophomore/introductory courses,
specially non-core ME courses, are generally fanned out to temp staff/lecturers that generally
don't know jackshit about how things are done or dont care. So you see, personal failing on
my part. That's my excuse for the abuse. And there's catharsis involved as well. So I
apologize
in
advance.
I have a BS/AME USC, and MS/MAE, UC system, PhD/ME (and RI+LTI+ECE) CMU. I
wasn't a great student during my BS; 2.7 GPA, almost dropped out to be a professional
musician. GRE 1600/6.0 happened. I joined the masters program because I was getting a
fellowship+stipend. Programming happened. YouTube happened. OCW video content
happened. I worked on projects with all or some of the following labs LLNL/SNL/LL
MIT/NRLMRY/NECSI/SFI through my PhD. For your reference: MS/PhD GPA 3.6/3.8. No
money, at the time of graduation. Now making some.
Dear Anon, I don't know why you deleted the answer but to me its awesome advice, thank
you very much. I would more than happy to take this off once you decide to post it
yourselves.