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Technology Tree

WAR SUN

Cruisers and Destroyers


receive +1 on all combat
rolls.

You may scuttle units


at the start of the Build
Units step of your
activation. For each
non-Fighter and nonGF unit scuttled,
gain 1 TG.

You may produce


War Sun units.

DEEP SPACE
CANNON
PDS units may fire at
adjacent hexes.

2
AUTOMATED
DEFENSE
TURRETS

GRAVITON
LASER SYSTEM

MAGEN
DEFENSE GRID
PDS receive +1 on all
combat rolls.
Defending GF with a
PDS receive +1 on
all combat rolls.

DURANIUM
ARMOR

LIGHT/WAVE
DEFLECTOR

At the end of each


round of combat, you
may repair 1 of your
damaged units in
the battle.

Your ships may move


through enemy fleets
and continue to the
activated system.

TRANSIT
DIODES

Each Dreadnought may


fire one free shot before
a Space Battle begins.
Hits are applied
immediately.

As an action you may


spend one CC from your
Strategic Allocation to
move up to 4 GF to a
planet you control.

Opponents receive 1 to
all PDS rolls, 2 from adj.
systems. You receive 1
to Space Mine rolls.
Ships dont have to
stop in Ion Storms.

X-89 BACTERIAL
WEAPON

GRAVITON
NEGATOR
Dreadnoughts may
bombard despite PDS.
Fighters may join an
Invasion Combat but
return to space
after combat.

Cruisers and
Dreadnoughts receive +1
movement.

SARWEEN
TOOLS

Cruisers and
Dreadnoughts may carry
one Ground Force unit.

When producing units,


Space Docks receive +1
resource with which to
build units.

FLEET
LOGISTICS
When taking a Tactical
Action, you may take 2
Tactical Actions, one
after the other,
before your
turn ends.

MICRO
TECHNOLOGY
+1 Trade Good from all
trade agreements.

3
2

CYBERNETICS

NANO
TECHNOLOGY
Dreadnaughts and War
Suns cannot be targeted
by Action Cards.
When you claim a
planet, you gain it
refreshed.

5
INTEGRATED
ECONOMY

When producing units


place them in any
activated, adj. system that
is empty or friendly.
Place PDS and
GF on any friendly
planet in range.

4
3

GEN
SYNTHESIS

7
ADVANCED
FIGHTERS
Fighters don't need
carriers. Their movement
is 2, Combat rolls +1, and
they block enemy ships.
Excess fighters
count towards
Fleet Supply.

Fighters receive +1 on all


combat rolls.

MANEUVERING
JETS

ASSAULT
CANNON

STASIS
CAPSULES

TYPE IV DRIVE

Dreadnoughts and War


Suns may destroy all enemy
GF on the planet. Then
discard all of your
Action Cards.

No roll for ships moving


out of a Gravity Rift.
Ship movement +1 when
starting from a system
adj. to a Gravity Rift
or a Wormhole.

ENVIRO
COMPENSATOR

Space Docks receive +1


production capacity.

Carriers receive +1
movement.

All ships may move


through asteroid fields,
but not stop in one.

XRD
TRANSPORTERS

Twilight Imperium
Shattered Empire
Shards of the Throne

ANTIMASS
DEFLECTORS

GRAVITY
DRIVE

PDS get one re-roll for


each missed combat
roll.

Destroyers receive +2
and roll 1 additional die
on all Anti-Fighter
Barrage rolls.

TRANSFABRICATION

OR
AN
D

HYLAR V
ASSAULT LASER

Ground Forces receive


+1 on all combat rolls.
When destroyed, roll 5+
to return to home
system.

Draw one extra Action


Card during each Status
Phase.

DACXIVE
ANIMATORS

4
HYPER
METABOLISM
During Status Phase
gain 1 extra CC. Before
drawing Action Cards,
you may discard one
to draw 1 additional
card.

NEURAL
MOTIVATOR

If you win an Invasion


Combat, roll for every
GF unit killed (yours
and opponent's) and
revive them on 6+.

4
4
NEURAL
COMPUTING
Your cost to purchase
new Technologies is
reduced by 2.

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