Technology Tree
WAR SUN
DEEP SPACE
CANNON
PDS units may fire at
adjacent hexes.
2
AUTOMATED
DEFENSE
TURRETS
GRAVITON
LASER SYSTEM
MAGEN
DEFENSE GRID
PDS receive +1 on all
combat rolls.
Defending GF with a
PDS receive +1 on
all combat rolls.
DURANIUM
ARMOR
LIGHT/WAVE
DEFLECTOR
TRANSIT
DIODES
Opponents receive 1 to
all PDS rolls, 2 from adj.
systems. You receive 1
to Space Mine rolls.
Ships dont have to
stop in Ion Storms.
X-89 BACTERIAL
WEAPON
GRAVITON
NEGATOR
Dreadnoughts may
bombard despite PDS.
Fighters may join an
Invasion Combat but
return to space
after combat.
Cruisers and
Dreadnoughts receive +1
movement.
SARWEEN
TOOLS
Cruisers and
Dreadnoughts may carry
one Ground Force unit.
FLEET
LOGISTICS
When taking a Tactical
Action, you may take 2
Tactical Actions, one
after the other,
before your
turn ends.
MICRO
TECHNOLOGY
+1 Trade Good from all
trade agreements.
3
2
CYBERNETICS
NANO
TECHNOLOGY
Dreadnaughts and War
Suns cannot be targeted
by Action Cards.
When you claim a
planet, you gain it
refreshed.
5
INTEGRATED
ECONOMY
4
3
GEN
SYNTHESIS
7
ADVANCED
FIGHTERS
Fighters don't need
carriers. Their movement
is 2, Combat rolls +1, and
they block enemy ships.
Excess fighters
count towards
Fleet Supply.
MANEUVERING
JETS
ASSAULT
CANNON
STASIS
CAPSULES
TYPE IV DRIVE
ENVIRO
COMPENSATOR
Carriers receive +1
movement.
XRD
TRANSPORTERS
Twilight Imperium
Shattered Empire
Shards of the Throne
ANTIMASS
DEFLECTORS
GRAVITY
DRIVE
Destroyers receive +2
and roll 1 additional die
on all Anti-Fighter
Barrage rolls.
TRANSFABRICATION
OR
AN
D
HYLAR V
ASSAULT LASER
DACXIVE
ANIMATORS
4
HYPER
METABOLISM
During Status Phase
gain 1 extra CC. Before
drawing Action Cards,
you may discard one
to draw 1 additional
card.
NEURAL
MOTIVATOR
4
4
NEURAL
COMPUTING
Your cost to purchase
new Technologies is
reduced by 2.