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THE GREAT MODRON MARCH

A 5th Edition Conversion


DM: Jacob Wagner

GUIDELINES FOR INQUIRING PLAYERS


THE ESSENCE OF A ROLE -PLAYING GAME IS THAT IT IS A GROUP, COOPERATIVE
EXPERIENCE . There is no winning or losing, but rather the value is in the experience
of imagining yourself as a character in whatever genre youre involved in, whether
its a fantasy game, the Wild West, secret agents or whatever else. You get to sort of
vicariously experience those things.
Gary Gygax

Dungeon Master
HELLO! I have been a Dungeons and Dragons player since I was young and have
over 16 years of experience. I went several years without a gaming group until I
became aware of Roll20. I have been a player in one campaign on Roll20 but I
would like to return to being a DM as I was used to doing when I was younger.
This will be my first DMing experience on the Roll20 platform.

Campaign Setting
PLANESCAPE. The Planescape campaign setting was always a favorite for me
growing up and I have plans to run many campaigns through this wonderful
setting. Without actual 5th edition material published by Wizards of the Coast
there has to be a bit of home brewing involved to make this work. If you would
like to familiarize yourself with the campaign setting I would direct you to the link
below. I will also allow most of the optional rules/classes/races/backgrounds. Due
to the odd nature of Planescape I encourage players to create characters with lots of
personality and role-playing flair. For this reason, I will consider any additional
homebrew classes/races/rules if you want to bring them to my attention.
PLANESCAPE 5TH EDITION INFORMATION:
http://www.adnd3egame.com/documents/Planescape%205th%20Edition.pdf

Meeting Times
SATURDAYS AT 7:30 PM. There are several holidays this year that fall on a
Saturday so we will either cancel or reschedule the session based on how everyone
feels.

Attendance
DUNGEONS AND DRAGONS IS A GROUP GAME! I will be running a group of 5
players in order to maintain a consistent group of 4 adventures. This game requires
a group to play and your attendance is needed to maintain the feel and balancing of
the game. I understand however that family comes first and that things come up
out of your control. If 2 or more players cannot make it we will cancel or
reschedule.
WHEN YOU ARE NOT ABLE TO ATTEND PLEASE LET ME KNOW AHEAD OF TIME.
People block out their time in order to schedule gaming night. When you are a no
show or cancel at the last minute, you inconvenience everyone else in the group.
PLAYERS WILL BE GIVEN ONE ABSENCE AND/OR LATE PER MONTH. If attendance
becomes an issue or you miss more than one session in a month, you may be asked
to leave the group so that we can find a more reliable player. Everyone needs you
at the session to play.
IF YOU CANNOT COMMIT OR HAVE RELIABILITY ISSUES PLEASE MOVE ON. There
are plenty of one-shot adventures and whimsy campaigns out there. If you are not
able to commit to about 25 sessions of consecutive Saturdays (barring holidays)
please do not apply.

Campaign Flavor
I HAVE CHOSEN PLANESCAPE BECAUSE IT HAS A STRONG ROLE-PLAYING SIDE TO
IT. I like combat just as much as any other tabletop player. However, what sets
Dungeons and Dragons apart from simply rolling dice is roleplaying. I encourage
and reward role-playing in my games. I expect players to at least attempt to talk in
character and avoid meta-gaming. I am working on systems to reward excellent
roleplaying as well.

Platform
WE WILL BE USING ROLL20 AS OUR TABLETOP AND DISCORD FOR
COMMUNICATIONS. Please have Discord downloaded and get an invite from the
DM prior to Session 0.

PLAYER CHARACTERS
What is this page?
THIS PAGE WILL LIST ALL OF THE PC'S IN THE CAMPAIGN. Each player will
contribute a character portrait and one-paragraph backstory summary.

Player 1
LEVEL RACE CLASS ARCHETYPE. Short paragraph backstory.
Additional important character development as the campaign
progresses.

Player 2
LEVEL RACE CLASS ARCHETYPE. Short paragraph backstory.
Additional important character development as the campaign
progresses.

Player 3
LEVEL RACE CLASS ARCHETYPE. Short paragraph backstory.
Additional important character development as the campaign
progresses.

Player 4
LEVEL RACE CLASS ARCHETYPE. Short paragraph backstory.
Additional important character development as the campaign
progresses.

Player 5
LEVEL RACE CLASS ARCHETYPE. Short paragraph backstory.
Additional important character development as the campaign
progresses.

NON-PLAYER CHARACTERS
What is this page?
THIS PAGE WILL LIST SIGNIFICANT NPC'S IN THE CAMPAIGN. In order to keep
track of all the moving parts in the campaign we will be listing them here along
with portraits for each one. This document will serve as a primer for pre-session
recaps and as a way to keep all of the NPC's in order.

LOCATIONS
What is this page?
THIS PAGE WILL LIST SIGNIFICANT LOCATIONS IN THE CAMPAIGN. This page will
include brief descriptions of any planes the players are in, as well as any special
effects on the players in those planes. We will also be listing any significant
towns/villages/strongholds found in those planes.

Sigil, City of Doors


SIGIL IS LOCATED ATOP THE SPIRE IN THE
OUTLANDS. It has the shape of a torus with the
city itself located on the inner surface of the ring.
There is no sky, simply an all-pervasive light that
waxes and wanes to create day and night. Sigil
cannot be entered or exited save via portals;
although this makes it quite safe from any wouldbe invader, it also makes it a prison of sorts for
those not possessing a portal key. Thus, sometimes
Sigil is called "The Cage." Though Sigil is
pseudo-geographically located "at the center of the
planes" (where it is positioned atop the infinitely
tall Spire), scholars argue that this is impossible
since the planes are infinite in all dimensions, and
therefore there can never truly be a center to any
or all of them; thus, Sigil is of no special importance. Curiously, from the Outlands
one can see Sigil atop the supposedly "infinite" Spire.

SESSION RECAPS
What is this page?
THIS PAGE WILL HAVE A RECAP FOR EACH SESSION. This will allow absent
players to get caught up on the story and also assist players in pre-session story
recaps.

Saturday, October 15 th
SESSION 0. We will be going over the following during our Session 0:
Player Introductions
The Planescape campaign setting
DM and Player expectations
House rules
Character creation
Character introductions

Saturday, October 22 nd
CHAPTER 1 - THE MARCH BEGINS. Wherein the heroes begin their journey.

Saturday, October 29 th
CHAPTER TBD. Wherein the heroes continue their journey.

Saturday, November 5th


CHAPTER TBD. Wherein the heroes continue their journey.

Saturday, November 12th


CHAPTER TBD. Wherein the heroes continue their journey.

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