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10 Charms Dice
10 Ceremonial Dice
10 Illusions Dice
10 Natural Dice
1 First Player Token
1 Rulebook
Phoenixborn
ARADEL SUMMERGAARD
Phoenixborn of Evermist Valley
1. Name
2. Life Value
3. Battlefield Value
4. Spellboard Value
5. Ability
6. Activation Cost
3
Battlefield 8
4
Spellboard 4
Water Blast:
1 :
Deal 2 damage to a target unit.
Spell Cards
2
ROOT ARMOR
Alteration Spell
Unit
Power
symbol
4
7
Charm
die
Respark: 1
Life +2
1. Name
5. Activation Cost
2. Type
6. Effect
3. Placement
7. Inexhaustible Effect
4. Play Cost
8. Value Bonus
Ceremonial
die
Illusion
die
Unit Cards
1
ANCHORNAUT
Ally
Battlefield
Conjuration
Recover 1
5
11
Attack 1
Life X
Recover 1
1. Name
7. Recover Value
2. Type
8. Activation Cost
3. Placement
9. Ability
4. Play Cost
5. Attack Value
9
9
or
or
Reference Card
Can be used as...
Symbol
Symbol
Can be used as...
or
or
or
or
or
10
Symbol
Can be used as...
Symbol
Life 1
CEREMONIAL MAGIC
ILLUSION MAGICReference Card
NATURAL MAGIC
Reference Card
CHARM MAGIC Reference Card
Attack 0
Battlefield
4
8
Dice showing a
power symbol can
be exhausted as
a side action to
activate a power
effect. These
cards describe
each die types
power effect.
BUTTERFLY MONK
Basic
symbol
Natural
die
5
6
: Place an Iron Rhino
conjuration onto your battlefield.
Class
symbol
or
or
or
or
or
1
: Choose an ally in your
1 to : Place the die used to
discard pile. Add that ally
1
: Move 1 dieyour
fromhand,
an then deal
cast
this ability onto a target unit 1
damage
: Deal 1
opponents Active Diceequal
Pool to
you control.
is on
tothat
that allys attack
value While this diedamage
to a target unit.
that unit, that unit is considered to
opponents Exhausted DicetoPool.
your Phoenixborn.
have +1 to its Attack Value and
Life Value. Put all dice placed
this way into your Exhausted Dice
Pool at the end of the round.
Tokens
Wound
Exhaustion
6. Life Value
First Player
3
Status
Spellboard
Ready Spell
Dice
1. Recover
1
: Move 1 die from an
opponents Active Dice Pool to that
opponents Exhausted Dice Pool.
1
: Deal 1
damage to a target unit.
2. Remove exhaustion
3. Exhaust dice
Phase 3: Recovery
Pass
Spellboard 4
or
or
Symbol
Phoenixborn of Evermist Valley
Water Blast:
1 :
Deal 2 damage to a target unit.
Battlefield 8
or
or
or
Symbol
Reference Card
ARADEL SUMMERGAARD
Meditate
Attack a Phoenixborn
Pay a
Pay a
cost
Main Actions:
cost
Side Actions:
or
1. Roll dice
2. Discard cards
3. Draw cards
Phase 1: Prepare
NATURAL MAGIC
Attack a unit
Reference Card
PHASES OF PLAY
ILLUSION MAGIC
Reference Card
or
Spellboard 5
Slash:
1
: Deal 1 damage to a
target unit. If an opponent has no
units in play, you may deal 1 damage to
their Phoenixborn instead.
2
Battlefield 6
Symbol
or
or
PHASES OF PLAY
Reference Card
or
NATURAL MAGIC
Reference Card
Phoenixborn of Rustwatch
Phase 1: Prepare
1. Roll dice
or
or
COAL ROARKWIN
2. Discard cards
3. Draw cards
Main Actions:
Pay a
cost
Side Actions:
Pay a
cost
Attack a Phoenixborn
Meditate
Attack a unit
Pass
1
: Deal 1
damage to a target unit.
Phase 3: Recovery
1. Recover
2. Remove exhaustion
3. Exhaust dice
Game Setup
1. Choose a deck to play with (see page 14-15 for
suggested decks). Or build a deck to play with
(see page 14 for deck building rules). Or draft a
deck to play with (see page 16 for drafting rules).
Play Area
IRON WORKER
Ally
HAMMER KNIGHT
Battlefield
Ally
IRON RHINO
Battlefield
Conjuration
IRON RHINO
Battlefield
Conjuration
Battlefield
1
1
1
Attack 2
Life 2
Recover 1
Attack 4
Life 3
Recover 1
Attack 5
Action Spell
Ready Spell
Discard
1. Phoenixborn
Life 4 Recover 0
Attack 5
Life 4 Recover 0
PROTECT
Spellboard
Ready Spell
EXPAND ENERGY
Spellboard
Ready Spell
Spellboard
Symbol
Spellboard 5
Slash:
1
: Deal 1 damage to a
target unit. If an opponent has no
units in play, you may deal 1 damage to
their Phoenixborn instead.
Round Order
or
or
or
Symbol
9. Conjuration Pile
Battlefield 6
7. Battlefield
Reference Card
or
NATURAL MAGIC
Reference Card
Phoenixborn of Rustwatch
CEREMONIAL MAGIC
COAL ROARKWIN
or
or
4. Dice Power
Reference Cards
6
: Place an Iron Rhino
conjuration onto your battlefield.
Focus 1: Reduce the activation cost
of this spell by 1 .
1
: Deal 1
damage to a target unit.
Prepare Phase
Main Actions
After you have taken both a main action and side action
(or have taken a main action and chosen not to take a
side action) play passes clockwise to the next player.
Play continues to pass clockwise until all players have
consecutively chosen pass as their main action. When
that happens, the player turns phase is over and players
move on to the recovery phase.
Pay a
Cost
Recovery Phase
Attack a Phoenixborn
Spellboard 4
Battlefield 3
Spellboard 4
Targeted
Phoenixborn!
Phoenixborn of Silverwood
Phoenixborn of Silverwood
Conjuration
GILDER
Attack X
Life 4
Recover 3
Attack 1
Battlefield
Conjuration
SILVER SNAKE
Life 2 Recover 0
Conjuration
Ally
IRON RHINO
Battlefield
Conjuration
Battlefield
Conjuration
GILDER
Ally
Battlefield
Battlefield
Attacker!
Attack 2
Life 2
Life 4 Recover 0
Attack 2
Throw 1: During your turn, you
may place 1 exhaustion token on this
unit to deal 1 damage to a target unit.
Attacker!
Attack 5
Attack 0
Life 4 Recover 0
Life 1
Recover 1
Attack 2
Attacker!
Recover 1
Life 2
Recover 1
Life 2
Attacker!
Battlefield 3
Spellboard 4
Spellboard 4
Phoenixborn of Silverwood
Phoenixborn of Silverwood
MAEONI VIPER
MAEONI VIPER
Life 4
Recover 3
Attack 1
Life 4
Conjuration
Conjuration
Battlefield
Life 4
Recover 3
Recover 3
Battlefield
Conjuration
GILDER
Battlefield
Battlefield
Conjuration
SILVER SNAKE
Conjuration
GILDER
SILVER SNAKE
Attack X
SILVER SNAKE
Battlefield
Recover 3
Life 4
Attack X
3 guard
Life 2 Recover Unit
0 Guard: This unit may
Attack X
GILDER
Life 2 Recover 0
Battlefield
SILVER SNAKE
Battlefield
SILVER SNAKE
Recover 1
Attack X
Attack 1
Life 1
IRON WORKER
Battlefield
Ally
IRON RHINO
Battlefield
Conjuration
Battlefield
ANCHORNAUT
Ally
Battlefield
1
Resourceful 1: When this unit comes into
play, place 1 status token on this unit. At the
beginning of the player turns phase, place
1 status token on this unit.
Attack 2
Attack 0
Blocker!
3
Recover 3
Ally
Life 4
IRON WORKER
Battlefield
Battlefield
Attack X
Conjuration
ANCHORNAUT
Ally
Blocker!
IRON RHINO
Battlefield
Blocker!
IRON WORKER
Ally
Attacker!
Targeted
Phoenixborn!
Blocker!
Battlefield
Life 4 Recover 0
Ally
Attack 5
Targeted
Phoenixborn!
IRON WORKER
Recover 1
Conjuration
Recover 1
Attack 5
Life 2
Battlefield
SILVER SNAKE
Recover 0
Conjuration
Life 2
Battlefield
Attack 1
Recover 3
Life 4
Life 2
Recover 1
Attacker!
Attack 2
Life 2
Recover 1
Attacker!
Attack 5
Life 4 Recover 0
Attack 2
Throw 1: During your turn, you
may place 1 exhaustion token on this
unit to deal 1 damage to a target unit.
Attacker!
Attack 0
4
7
Life 1
Recover 1
Life 2
Recover 1
Attacker!
Attack 2
Life 2
Recover 1
Attacker!
Attack 5
Life 4 Recover 0
Attacker!
Attack X
SILVER SNAKE
Attack 2
Battlefield
Battlefield 3
Recover 3
Battlefield
Life 4
SILVER SNAKE
Attack X
Conjuration
Conjuration
IRON WORKER
Battlefield
ANCHORNAUT
IRON RHINO
Battlefield
Recover 1
Recover 3
Life 1
Life 4
Attack 0
Attack X
Ally
Attacker!
Ally
IRON WORKER
Battlefield
Ally
IRON WORKER
Battlefield
Ally
Recover 0
ANCHORNAUT
IRON WORKER
Battlefield
Life 2
Conjuration
Attack 1
IRON RHINO
Battlefield
Ally
IRON WORKER
Battlefield
MAEONI VIPER
Ally
MAEONI VIPER
IRON WORKER
Battlefield 3
Example:
Attacking a Phoenixborn
Spellboard 4
Battlefield 3
Targeted
unit!
Conjuration
GILDER
Attack X
Life 4
Recover 3
Attack 1
Battlefield
Conjuration
Life 2 Recover 0
Conjuration
Recover 3
Battlefield
Conjuration
GILDER
Attack X
Life 4
Recover 3
Battlefield
Life 4
SILVER SNAKE
Attack X
SILVER SNAKE
IRON RHINO
Battlefield
Conjuration
Battlefield
Conjuration
SILVER SNAKE
Battlefield
SILVER SNAKE
Life 2
Attack 2
Throw 1: During your turn, you
may place 1 exhaustion token on this
unit to deal 1 damage to a target unit.
Attacker!
Recover 1
Attack 2
Life 2
Battlefield
Attack 2
Conjuration
Recover 3
Ally
Battlefield
Recover 1
Attack 5
Attack 0
Life 4 Recover 0
Life 4
Recover 1
Attack X
Life 1
Attack 0
Conjuration
Attacker!
Battlefield
ANCHORNAUT
IRON RHINO
Battlefield
Ally
Ally
IRON WORKER
Battlefield
Ally
IRON WORKER
Battlefield
IRON WORKER
Battlefield
Recover 0
Ally
Life 2
IRON WORKER
Battlefield
Attack 1
Ally
ANCHORNAUT
Ally
Phoenixborn of Silverwood
MAEONI VIPER
IRON WORKER
Battlefield
Phoenixborn of Silverwood
Ally
MAEONI VIPER
Spellboard 4
IRON WORKER
Battlefield 3
Example:
Attacking a Unit
Life 1
Life 2
Recover 1
Attack 2
Attacker!
Recover 1
Life 2
Recover 1
Attacker!
Attack 5
Life 4 Recover 0
Battlefield 3
Battlefield 3
Spellboard 4
Phoenixborn of Silverwood
Target
unit
counters!
MAEONI VIPER
Attack 1
Life 2
Recover 0
Attack X
Life 4
Spellboard 4
Targeted
unit!
Phoenixborn of Silverwood
MAEONI VIPER
Attack X
Life 4
Recover 3
Attack 1
Recover 3
Life 2 Recover 0
Life 4
Recover 3
Life 4
Recover 3
Attack X
Attack X
Battlefield
Conjuration
GILDER
Battlefield
Conjuration
SILVER SNAKE
Conjuration
Battlefield
Conjuration
GILDER
Battlefield
Conjuration
SILVER SNAKE
Battlefield
SILVER SNAKE
Battlefield
SILVER SNAKE
IRON WORKER
Ally
IRON WORKER
Battlefield
Ally
IRON WORKER
Battlefield
Ally
Conjuration
Ally
Battlefield
Life 1
Recover 1
IRON RHINO
Conjuration
Battlefield
1
Resourceful 1: When this unit comes into
play, place 1 status token on this unit. At the
beginning of the player turns phase, place
1 status token on this unit.
Attack 2
Attack 0
Battlefield
Battlefield
ANCHORNAUT
IRON RHINO
Battlefield
Ally
ANCHORNAUT
Ally
IRON WORKER
Battlefield
Life 2
Recover 1
Attacker!
Attack 2
Life 2
Recover 1
Attacker!
Attack 2
Throw 1: During your turn, you
may place 1 exhaustion token on this
unit to deal 1 damage to a target unit.
Attack 5
Attack 0
Life 4 Recover 0
4
8
Life 1
Recover 1
Life 2
Recover 1
Attacker!
Attack 2
Life 2
Recover 1
Attacker!
Attack 5
Life 4 Recover 0
Attack a Unit
Attack a target unit with 1 or more of your units. When
you attack a unit, resolve the following steps in order
(see Example: Attacking a Unit on page 8):
1. Declare Attackers: Declare which of your units are
attacking by pushing them forward on the battlefield.
2. Choose Target: Choose a single unit to target on an
opponents battlefield. All of your attacking units will
attack the targeted unit.
3. Declare a Guard: The defending player may choose
to have her Phoenixborn guard the unit being
targeted by moving her Phoenixborn in front of that
unit. The Phoenixborn is now the target of the attack.
Note: A Phoenixborn can guard even if it is exhausted.
Pass
Side Actions
Pay a
Cost
Meditate
When you meditate, discard any number of the following:
cards in your hand
cards from the top of your deck
ready spells from your spellboard.
For each card discarded, change a die in your active die
pool to a side of your choice.
Playing a Card
Ready Spell
Action Spell
Discard
Spellboard
SEAL
Action Spell
1
6
: Place an Iron Rhino
conjuration onto your battlefield.
Focus 1: Reduce the activation cost
of this spell by 1 .
Focus 2: Reduce the activation cost
of this spell by an additional 1 .
Paying Costs
Cards have a cost to play. Most ready spells have a cost
to activate their effect. Some units and Phoenixborn
have a cost to activate their ability. These costs must be
paid to play that card or activate that effect or ability.
See Example: Paying Magic Costs in next column.
Reaction Spell
SHADOW COUNTER
Reaction Spell
Discard
To activate
cards
6
: Place
an Ironthis
Rhino
effect and place an Iron
conjuration onto your battlefield.
Ally Unit
HAMMER KNIGHT
Ally
Battlefield
Alteration Spell
ROOT ARMOR
Alteration Spell
Unit
Ready Spell
Summon Silver Snake is
a ready spell (1). To play
Summon Silver Snake, Doug
first pays its cost (2) of ,
using his main action for the
turn to play Summon Silver
Snake. Next, Doug places
Summon Silver Snake on his
spellboard as directed on
the placement section (3) of
Spellboard
1
1
: Place a Silver
Snake conjuration onto your battlefield.
Focus 1: Place 1 status
token on that Silver Snake.
Focus 2: Place 1 additional status
token on that Silver Snake.
Spell Guard: This spell cannot be
affected by an opponents spell.
11
Spellboard
Spellboard
1
1
: Place a Silver
Snake conjuration onto your battlefield.
Focus 1: Place 1 status
token on that Silver Snake.
Focus 2: Place 1 additional status
token on that Silver Snake.
1
1
: Place a Silver
Spell
Guard: This
spell
cannot
be
Snake
conjuration
onto
your
battlefield.
affected by an opponents spell.
Focus 1: Place 1 status
token on that Silver Snake.
Focus 2: Place 1 additional status
token on that Silver Snake.
Spell Guard: This spell cannot be
affected by an opponents spell.
Exhaustion Tokens
Discarding Cards
Attack 1
Life X
Recover 1
Respark
Inexhaustible ability
Status Tokens
Status tokens only come into play when a
card brings them into play. That card will
detail how status tokens are used in that
instance.
BRING FORTH
Alteration Spell
Unit
Attack +2
Life +1
Respark ability
12
Credits
13
MAEONI VIPER
Phoenixborn of Silverwood
1. Choose a Phoenixborn.
Phoenixborn
Coal Roarkwin
Battlefield 3
Spellboard 4
Dice Pool
5 x Natural,
1
1
: Place a Silver
conjuration
onto
your battlefield.
YouSnake
cannot
include
conjuration
unit
5 x Ceremonial
Cards
3 x Expand Energy
Focus
1: Place
1 status
your
deck.
Conjurations
token on that Silver Snake.
cards in
are
only brought into play by the effects and
Focus 2: Place 1 additional status
abilities of
other cards.
token on that Silver Snake.
3 x Strengthen
3 x Protect
3 x Chant of Revenge
Spell
Guard:
This spell cannot be
You can
only
include
affected by
an opponents
Phoenixborn
unique
cards spell.
in your deck if you chose the
associated Phoenixborn. The
Maeoni Viper
Phoenixborn unique icon
unique icon
is located in the lower right
corner of cards unique to that Phoenixborn.
3 x Iron Worker
3 x Hammer Knight
3 x 100 Blades
3 x Spiked Armor
Conjurations
5 x Iron Rhino
Example: 3
Natural dice
Charm dice
Illusion dice
Phoenixborn
Maeoni Viper
Ceremonial die
10 total dice
Dice Pool
5 x Charm,
5 x Natural
Cards
3 x Call Upon the Realms
14
3 x Molten Gold
3 x Transfer
3 x Golden Veil
3 x Summon Gilder
Conjurations
5 x Gilder
3 x Silver Snake
Phoenixborn
Aradel Summergaard
Phoenixborn
Dice Pool
Dice Pool
5 x Natural,
Saria Guideman
5 x Charm,
5 x Illusion
Cards
3 x Shifting Mist
Cards
3 x Abundance
3 x Mist Typhoon
3 x Hidden Power
3 x Seal
3 x Root Armor
3 x Strange Copy
3 x Purge
3 x Steady Gaze
Conjure a horde of
creatures to fight
for you, then strike
from out of the
swirling mists with
Aradel
Summergaard!
5 x Illusion
3 x Massive Growth
3 x Summon Butterfly Monk
Conjurations
5 x Blue Jaguar
10 x Mist Spirit
3 x Sympathy Pain
3 x Rose Fire Dancer
3 x Enchanted Violinist
Conjurations
5 x Three-Eyed Owl
2 x Seaside Raven
5 x Butterfly Monk
Dice Pool
5 x Illusions,
Dice Pool
5 x Charm,
5 x Ceremonial
Cards
3 x Small Sacrifice
5 x Ceremonial
Cards
3 x Fear
3 x Blood Transfer
3 x Sleight of Hand
3 x Bound Soul
3 x Bring Forth
3 x Undying Heart
3 x Redirect
3 x Shadow Counter
3 x Final Cry
3 x Blood Archer
3 x Living Doll
3 x Leech Warrior
Conjurations
5 x Blood Puppet
15
3 x Fade Away
3 x Stormwind Sniper
Conjurations
5 x Masked Wolf
5 x False Demon
6 x Sleeping Widow
Drafting
Draft
COAL ROARKWIN
Phoenixborn of Rustwatch
Battlefield 6
Battlefield 8
Spellboard 4
Spellboard 5
JESSA NA NI
Battlefield 5
Spellboard 4
Water Blast:
1 :
Deal 2 damage to a target unit.
Slash:
1
: Deal 1 damage to a
target unit. If an opponent has no
units in play, you may deal 1 damage to
their Phoenixborn instead.
MAEONI VIPER
NOAH REDMOON
SARIA GUIDEMAN
Phoenixborn of Silverwood
Battlefield 3
Spellboard 4
Phoenixborn of Viros
Battlefield 6
Spellboard 3
Battlefield 5
Spellboard 4
Shadow Target:
1 :
Place 1 exhaustion token on a target ready
spell on an opponents spellboard.
Hearts Pull:
1
: You may draw 1 card.
If you do, you may choose a target player to
discard 1 card off the top of their draw pile.
Set-Up
1. Gather each Phoenixborn in your collection and
place each into a separate pile with 3 copies of
each of their corresponding Phoenixborn unique
cards under them.
Glossary
Ability: An effect that a Phoenixborn or Unit has on the
game that in some cases is constant and in other cases
needs to be activated.
Dice Power: Each dice type has a unique ability that can
be performed by spending a side action and a die of
that type that is power symbol side up.
Draw Pile: The pile of cards that you draw from during
the game.
Spell: Any card that has the word spell as a part of its
card type. Example: Ready Spell
Spellboard: The part of your play area where ready
spells are placed.
Type: Each spell and unit card has a type. Examples: Ally,
Conjuration, Ready Spell, Alteration Spell, Action Spell,
Reaction Spell.
EX HAUSTI ON
-exiled players
= number of non
+
5 non-exiled
wound on uence.
1 frostbite
FAIL: Place with the highest infl
survivors
EQUIP: Once per
round, when this survi
vor
performs an attack
kill 2 zombies instea
cards ( )
d of 1.
2 additional the crisDo
is not roll for exposure.
tional: Add
ting
Op
If possible place 1 noise
ven
Truck Driver
token at this survivors
ale for pre
to gain 1 mor
current location.
Teacher
ROD MILLER
40
3
3
n moving Rod,
ANY WHERE: Whe
sure.
do not roll for expo
FN SLP SHOTGUN
MARIA LOPEZ
POLICE STATION
48
4
2
Index
Symbol Guide
Action Spell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Alteration Spell. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Ally Unit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Attack a Phoenixborn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 7
Attack a Unit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 9
Battlefield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 12
Blocking. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 7
Countering. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 7, 8, 9
Dice. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Discarding. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Drafting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Focusing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Exhaustion Tokens. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Game Setup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Guarding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 9
Main Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 7, 8, 9
Meditate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Pass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Phoenixborn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2, 13
Paying Costs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Player Turns Phase. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 6
Playing a Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 11
Respark. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Reaction Spell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 11
Ready Spell. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Recovery Phase. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Round Order. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Side Actions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Spell Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Spellboard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 12
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Status Tokens. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Timing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Tokens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Unit Cards. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3, 13
Winning. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
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