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FAQ of the Month Winner for May 2014!!


O=======================================================O
| Guide: Final Fantasy X HD Remaster
|
| Author: Marc Charbonneau AKA beefybuffalo
|
| E-mail: beefybuffalo (at) live (dot) com
|
|Version: 1.3
|
|YouTube: charbie (direct link below)
|
O=======================================================O
Check out my new YouTube channel, which has a full beginning to end play
through of FFX HD along with many other of my favourite games!
https://www.youtube.com/channel/UC6piYYIaaId2wOAkvoYqlog
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Legal
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Copyright 2014 Marc Charbonneau
This guide is copyright to me, Marc Charbonneau and may be not be reproduced
under any circumstances except for personal, private use. It may not be placed
on any web site or otherwise distributed publicly without advance written
permission. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This guide is only available on:
Gamefaqs.com
Neoseeker.com
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Overview
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Previously I had both games covered under one guide but things got messy and it
was hard to navigate so I chose to split them into two separate documents for
this update. This guide will cover all the FFX HD content. With this update
(Version 1.2) I am completely done with this game as I have covered everything
I intended to cover. Any further updates would only involve minor revisions and
corrections to any mistakes I have made.
(Version 1.3) I apologize to those that have sent info and missed items to me
in the last five months, I have not been guide writing at all and thus didn't
take the time to update this one. I thank you for your continued support and
help in making this the most complete and accurate guide it can be.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Table of Contents
|FX00
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Introduction to Final Fantasy X HD Remaster
|FX01
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Main Characters
|FX02
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Basics of the Game
|FX03
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Turn Based Combat and what you need to know
|FX04
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Weapons, Armour and Auto-Abilities
|FX05
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stats and Elements
|FX06
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub Battle Menus (Both Character and Aeon)
|FX07
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Overkills and Grinding
|FX08
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Status Effects
|FX09
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sphere Grids
|FX10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Standard
|FX11
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Expert
|FX12
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Major Changes from the Original PS2 Release
|FX13
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Walkthrough
|FX14
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Zanarkand
|FX15
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Submerged Ruins / Salvage Ship
|FX16
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Besaid Island
|FX17
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

S.S. Liki
|FX18
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kilika Island
|FX19
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
S.S. Winno
|FX20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Luca
|FX21
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mi'ihen Highroad
|FX22
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mushroom Rock Road
|FX23
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aftermath / Djose Highroad
|FX24
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Djose Temple
|FX25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Moonflow
|FX26
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Guadosalam
|FX27
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thunder Plains
|FX28
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Macalania Woods
|FX29
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lake Macalania / Macalania Temple
|FX30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sanubia Desert / Home
|FX31
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Airship
|FX32
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bevelle
|FX33
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Via Purifico / High Bridge
|FX34
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Calm Lands
|FX35
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cavern of the Stolen Fayth
|FX36
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mt. Gagazet
|FX37
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Zanarkand
|FX38
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Airship
|FX39
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Battle with Sin
|FX40
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Within Sin
|FX41
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Extra Locations
|FX42
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Baaj Temple
|FX43
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Remiem Temple
|FX44
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Omega Ruins
|FX45
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All other Password / Coordinate locations
|FX46
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Celestial Weapons
|FX47
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Getting the Cloudy / Celestial Mirror


|FX48
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tidus' Caladbolg
|FX49
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yuna's Nirvana
|FX50
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wakka's World Champion
|FX51
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lulu's Onion Knight
|FX52
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kimahri's Spirit Lance
|FX53
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Auron's Masamune
|FX54
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rikku's Godhand
|FX55
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Monster Arena
|FX56
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Basics
|FX57
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Capture Lists / Capture Help
|FX58
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Reward Lists
|FX59
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Battle Rewards
|FX60
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nemesis Fight
|FX61
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Aeons
|FX63
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Valefor
|FX64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Ifrit
|FX65
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Ixion
|FX66
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Shiva
|FX67
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Bahamut
|FX68
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Yojimbo
|FX69
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Anima
|FX70
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Magus Sister's
|FX71
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Penance
|FX72
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Customizing
|FX73
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Character Weapons and Armour
|FX74
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aeon Skills
|FX75
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Blitzball (Very Basic Overview)
|FX76
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Overdrives
|FX77
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Character Overdrives
|FX78
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Overdrive Modes
|FX79
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Key Item Locations
|FX80
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trophies
|FX81
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trophy List
|FX82
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Credits
|FX83
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Version History / Contacting Me
|FX84
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Introduction to Final Fantasy X HD Remaster
|FX01
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This is a guide for the recently re-released version of Final Fantasy X. Final
Fantasy X set the bar high for what a videogame could be and now we get to
enjoy it all over again, this time on our PlayStation 3's with updated HD
graphics, a remixed soundtrack and a slew of features, bosses and other changes
that were only released in the International version (ironically only sold in
Japan). These extras can easily spice up the game for seasoned veterans that
have played through the original version of the game many times over.
Although the story has been around for over a decade I tried not to list too
many spoilers but like in most of my guides I list locations and boss names
freely so if this is your first time and you don't want to get spoiled do not
read any further than the part of the game that you are currently in.
SPOILER ALERT!!! YOU HAVE BEEN WARNED!
My guide for the Final Fantasy X portion was written from scratch after
purchasing the game two days after the official North American release. I never
use other Official Guides (Brady, Piggyback ,whomever) and I don't have the
knowhow to open up the game to reveal what stats and attack patterns enemies
have so everything you see written is the same as you would see it yourself. I
use sensor and/or scan to get weaknesses and HP levels for bosses, though I
chose to leave out the Strength, Magic and Immunities. Strength and Magic felt
like incomplete stat listings and most bosses are immune to the same things,
instead in my strategy parts I'll mention what statuses will actually work. I
put a lot of time and work into both this and X-2 so I hope you enjoy it and
get something out of reading it.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Main Characters
|FX02
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Tidus - Tidus is the main character of the story and the only characters whose
name you can change in the game. He is a rather balanced player except in magic
categories and his final overdrive is one of the best in the game. He can also
battle underwater, meaning certain parts of the game you are forced to use him.
Yuna - Yuna is a summoner on a pilgrimage to collect all the Aeons to receive
the Final Aeon to defeat Sin. Her Agility and magic make her great for both
healing and offensive magic's and she is the only character who can summon
Aeons to assist in battles. She lacks in the physical departments but her high
evasion can offset that somewhat. Her overdrive consists of summoning an Aeon
with their overdrive bar full, allowing for the instant use of an overdrive.
Wakka - Wakka is a Blitzball player and guardian to Yuna. He uses a blitzball
in battle to attack and is the most accurate of all the characters. He has one

of the best overdrives in the game and overall has very balanced stats in both
magic and physical categories. He is one of three characters that can fight
underwater so you will be forced to use him on occasion.
Lulu - Lulu is a black mage and guardian to Yuna. She learns a variety of
elemental spells throughout the game to go with her high evasion, magic and
magic defense. Like most mages she lack in the physical categories and is a
little on the slow side.
Kimahri - Kimahri is a Ronso and guardian to Yuna. Easily the most balanced of
the characters, his stat growth depends on what path you take him down the
sphere grid as he has no defined path of his own. He learns overdrives from
enemies, some not that great and others very useful.
Auron - Auron is the physically strongest character in your party. By then end
of the story he can be hitting for anywhere from 6000 - 8000 per turn, this is
offset by a slow Agility stat however. His magic categories are low and
although he gets some useful skills, he doesn't have much MP to actually use
them frequently. His overdrives are average at best.
Rikku - Rikku is an Al Bhed and guardian to Yuna. The fastest character in your
party, she has rather balanced stats when it comes to physical and magic
categories. She starts off with the ability to Steal and Use special items,
both of which make the game a lot easier. Her overdrive allows her to mix two
items to create a new item or effect, some not very helpful and many that can
turn the tide of battle. With over 60 different outcomes there is always
something that could come in handy.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Basics of the Game
|FX03
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
In this section I will cover some of the things you need to understand to have
any success in this game. Some are very basic, others require a little playing
to help understand.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Turn based combat and what you need to know
|FX04
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So this game uses a turn based combat system. This means when a character or
enemy has a turn no other characters or enemies can enter or execute commands.
Many fans know this differs greatly from the PS1 final Fantasy's as well as the
Final Fantasy's that come after this addition. Agility decides the turn order,
which is shown in the window in the top right of the battle screen. There are
ways to increase or decrease turns, such as using Haste to speed up characters,
using Slow to slow down enemies and using attack with a Delay effect to push an
enemy's turn back. Be aware that enemies can do these as well to your party and
change the turn order themselves.
Each character can perform one action per turn, some actions require more
recovery time than others. Recovery time refers to how long it take after an
action to get your turn back, this works in conjunction with Agility. For
example after using an Overdrive it will take longer to get that characters
next turn than if you just used the attack command. Other commands like
Defending or switching gear have high recoveries and will result in you getting
another turn faster. Note that Agility is the main factor, as even if a slow
character defends that just changes their turn priority, the other characters
Agility combined with this still determines the overall turn order. But now we
are getting too complicated.
Other things to note include you do not have a time limit to execute a command,

you can leave the controller along for an hour and the same character that had
a turn will still have it. You also HAVE to make a command, you cannot just
skip their turn. However if you do not want to attack or use an item you can
always Defend using the Triangle button, it reduces physical damage by 50% but
is most commonly used as a way to pass that characters turn. If you're setting
up an overkill sometimes you need a specific character to attack so you defend
with the other two until the desired characters turn comes up. Pay attention to
the order turns as enemy turns are shown as well, killing off a character that
attacks next turn can help your party stay healthier longer.
Ambushes mean the enemies all get one turn before the natural progression of
the turn order starts, this can be very deadly especially if you do not start
the battle at full health. Pre-emptive Strike by contrast means your party gets
a turn before the natural progression of the turn order occurs. Note that a
character with first strike still gets to move first even when getting
ambushed, giving your party a change to escape before they get wiped out (if
they were close to dying).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Weapons, Armour and Auto-Abilities
|FX05
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Characters can equip one weapon and one armour in battle. These weapons and
armour do not directly affect the attack or defense values like they have in
previous (and future) versions of Final Fantasy but instead add abilities to
the characters. Some of these abilities can increase stats, for example
Strength +5% raises that characters strength value 5% while the weapon is
equipped. Each piece of equipment has a maximum amount of slots you can have
abilities in, but the most any piece of equipment can have is four. This means
a grand total of eight abilities can be in effect for any one character.
Weapons typically involve Auto-Abilities that matter on offense: raising
strength or magic stats, adding abilities that make a weapon a certain element
or inflict specific status effects on attack or allowing you to see enemy HP
and weaknesses. Most of these abilities are stackable, meaning they will add
values together. A sword with Strength +3% and Strength +5% will have a total
of Strength +8%. A weapon with Darkstrike and Siliencestrike will hit an enemy
for both statuses, barring resistances to these statuses. Finally Firestrike
and Icestrike work together as well. If an enemy is weak to one it does 1.5x
damage, if they are weak to both it does 2x damage. However if they Absorb or
are Immune to one of the two elements on a dual element weapon they will Absorb
or Block the damage (even if the other element would hit a weakness). For that
reason I advise against Dual or Triple element weapons.
Armour focuses on the defensive side of things, adding stats to HP, MP, defense
or magic defense, reducing, absorbing or blocking elemental damage and blocking
status effects. Like weapons the effects are almost always stackable ad most of
the abilities do not conflict with each other like some on the weapon abilities
do. The amours have a notion called SOS, which means when you HP drops below
50% an ability will trigger. For example SOS Nul-Tide will trigger and block
all water damage while you HP is below 50% (Yellow). When your HP goes back
above 50% the effect disappears until it drops again. These are useful early to
mid-game but become pointless later on. These abilities are a little clearer
cut and it won't be until late in the game (by which point you will be a master
with Auto-Abilities) that you start seeing more useful abilities like the AutoPhoenix anyways.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stats and Elements
|FX06
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Each stat that see under the status menu has a specific function.

HP - How much damage you can take in battle before you are knocked out.
MP - How many points you have to perform magic and skills outside of the basic
physical attack.
Strength - Directly relates to how much damage you deal with physical attacks,
skills and physical based overdrives. Increase this to deal more physical
damage.
Defense - Directly relates to how much damage you receive from physical
attacks, the higher you defense the less damage you receive.
Magic - Relates to how much damage and/or how much healing your spells do, both
White and Black Magic as well as any magic based overdrives. Raising this
raises the damage / healing done by both types of magic.
Magic Defense - The higher this stat, the less damage you take from offensive
magic's, does not lower the healing power of white magic skills cast on you.
Agility - How fast the characters are. Raising this allows them to move sooner
and more frequently in battle.
Accuracy - How accurate you attacks and skills are. This stat, combined with
your luck value, determines if your attack will successfully hit the target.
Note magic spells and overdrives cannot miss their targets.
Evasion - This represents your ability to evade physical attacks. This stat,
combined with your luck stat, determines if an enemy attack hits.
Luck - Affects your steal rate, rare item drop rate and the Accuracy and
Evasion stats.
A quick breakdown on luck, accuracy and evasion: When you attack your accuracy
stat gets added to your luck stat, if that value is higher than an enemy's
evasion plus luck stat that attack always hits, if it is below it becomes a
game of odds and percentages. The same goes for when an enemy attacks you,
their accuracy plus luck goes against your evasion plus luck. Unless you're
stat maxing this is not that significant as it is difficult to raise your luck
due to a lack of fortune sphere before the end of the game, but none the less I
thought it should be said.
Elements
--------Elements work in a sense that elemental enemies (Flans and Elementals) are
always weak to the opposite element to them. Many other enemies have this as
well but it is most prevalent in those two types. The opposites are:
Fire <---> Ice
Thunder <---> Water
There are many enemies that are just generally weak to an element or by
contrast, halve, block or absorb other elements so while the element of an
enemy seems like a good indicator, the sensor ability is the best way to
exploit elemental weaknesses. Note that you can also alter your characters
elemental affinities through armour auto-abilities.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub Battle Menu's (Both Character and Aeon)
|FX07

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are five sub-menu options for characters and four for Aeons.
Characters
---------Overdrives - Found by pressing the left button, these are powerful abilities
can are exclusive to each character. This icon will flash above the normal menu
if your overdrive gauge is full.
Trigger Command - Also found by pressing left when relevant, these make up
special context / battle specific commands. The two common ones are talk which
allows you to talk to an enemy and raise that characters stats and Move in/Pull
Back which are used when fighting on the deck of the airship, something you do
quite a few times. When a trigger command is available to be used it will flash
about the normal menu similar to how overdrives flash. If you have both, both
with flash.
Weapon - Pressing right on the controller brings you to this menu and allows
you to switch your weapon during battle. Useful if an enemy is strong against
an element or you just got into a boss fight and didn't change to better
weaponry (believe me it happens more than you think).
Armour - This option allows you to change the armour you have equipped. Useful
if an enemy uses status attacks you can guard against or elements you can guard
against.
Escape - Character attempt to escape. Note each character has to escape to
finish the battle. As long as one character escapes you will not get a game
over so if Rikku runs away and the other two characters get KO'ed you go back
to the field, not the game over screen. Escape is not available for bosses and
does not work 100% of the time so keep this in mind.
Aeons
---------Overdrive - Overdrive works the same with characters.
Shield - Pressing right on the controller brings you to the Aeon specific submenu. Shield blocks a significant amount of damage but stops the overdrive
gauge from charging. Useful for guarding against powerful attacks and other
Aeon's overdrives.
Boost - By contrast to Shield, boost increase the damage you receive but also
increase the amount the overdrive gauge charges up. A great way to charge the
overdrive gauge while fighting weaker enemies, wouldn't recommend for boss
fights.
Dismiss - Voluntarily sends the back and revert to the basic three character
party set up.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Overkills and Grinding
|FX08
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Overkills are a great way to obtain additional AP and items as it doubles both.
The best way to level up is to always aim for overkills by either exploiting
elemental weaknesses or using overdrives, both character and Aeon. Aeon
overdrives are the best way to Overkill bosses and double their AP and items,
which are usually better or harder to obtain than regular enemies.
Grinding refers to a practice where a player stays in one area and just
continually fights fiends for the sole purpose of leveling up. Granted you

could grind for items to, it's mostly to level up. Regardless of which sphere
grid you choose (more on that later) the game is designed to be played by most
average players without too much difficulty. If you don't flee from many
battles and at the very least rotate party members in for boss fights you
should have no problem getting through MOST of the game. Many players start
having trouble on Mt. Gagazet and if they do get through to the airship, they
are to underpowered to proceed to the endgame without first doing some training
or grinding in other areas. When you get to these area you may have to do some
grinding but for the most part good strategy and preparation can get you
through. Feel free to stop and grind it out whenever you feel like it, being
overpowered is always better than being underpowered.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Status Effects
|FX09
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
These are the major status effects that you will encounter during the course of
the game.
O==========O
| Negative |
O==========O
Here I will list the major negative status effects and how to cure them.
KO - Member's HP was reduced to Zero. Cure with a Phoenix Down or Life magic.
Petrification - Turned to stone. If physically attacked while in stone there is
a chance of that character being shattered, removing them from battle
completely (you can't revive them) cure petrified allies with a Soft, Remedy or
Esuna.
Sleep - Character fell asleep and cannot take action. Cure by being physically
attacked, Esuna or Remedy.
Silence - Character cannot use magic. Cure with Echo Screen, Remedy and Esuna.
Darkness - Character cannot see properly, lowering the accuracy of physical
attacks. Cure with Eye Drops, Remedy or Esuna.
Poison - Character takes 25% max HP damage after their turn. Cure with an
Antidote, Remedy or Esuna.
Confusion - Character becomes uncontrollable and may attack allies or self.
Cure by being physically attacked, Remedy or Esuna.
Berserk - Character will only use attack, increased strength. Cure with Remedy
or Esuna.
Curse - Character cannot use overdrives. Cure with Holy Water or Dispel.
Doom - Starts a countdown, KO'ed when timer reaches zero. No cure.
Slow - Slows down the character, making turn come later. Cure with Haste,
Remedy or Esuna.
Zombie - Character takes damage from healing magic and items. Cure with a Holy
Water or Remedy.
Power Break - Lowers Strength. Cure with Dispel.

Armour Break - Lowers Defense. Nullifies Armour on enemies. Cure with Dispel.
Magic Break - Lowers Magic. Cure With Dispel.
Mental Break - Lowers Magic Defense. Cure with Dispel.
With the exception of KO and Curse all these can be inflicted on enemies,
subject to status resistances.
O==========O
| Positive |
O==========O
Now for the more positive status effects.
Shell - Reduces Magic damage by 50%.
Protect - Reduces Physical damage by 50%.
Reflect - Bounces magic attacks back at the caster.
Regen - Recovers HP at set intervals.
Haste - Speeds up the characters making turns come sooner, also speeds up
character animation time.
Defend - Halves Physical damage until characters next turn.
All of these can occur on both characters and enemies so watch out for them.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sphere Grids
|FX10
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
With the addition of the International content comes a new Sphere Grid as well
as a Small Revision of the Standard Sphere grid. Neither really limits the
player in terms of final stat maxing (if your into that kind of thing, I'm not)
so neither can be considered a bad choice. The expert grid makes it harder to
max out on but certainly not impossible, you just have to understand how the
stats work which would be far better explained in a stat maxing guide than
here.
For the average player or someone who doesn't need 99,999 HP and 9,999 MP, both
have pros and cons as to which one to pick. Below I'll break down a few of the
things that I have noticed, none of which are make or break mind you, just a
matter of personal preference.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Standard Sphere Grid
|FX11
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The standard sphere grid is very similar to the original version except that it
has a few new skills added to it that were added to the International version.
This is good as you won't lose out on extra skills because you chose this grid.
There are ample nodes on the grid for adding extra spheres (like Strength,
Magic spheres etc.) and more than enough to completely max out your stats. In
addition to this each character except Kimahri has a very set path to take, as
most of the path is blocked off by Sphere Locks.
The pros for this grid include easy identification of a characters typical path
and stat progression. This keeps characters useful in specific circumstances as
the game sets you up for: Lulu does the black magic, Wakka hits the Aerial
enemies etc. It also has more sphere nodes making adding extra spheres easier.

Cons include the inability to take a character down a different path from the
start of the game. The stat increases also seem slightly smaller, my characters
seemed a little more powerful on the expert grid than the standard at the midgame area, but that might just be me.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Expert Sphere Grid
|FX12
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The expert grid is the new grid added to give a challenge to the "elite"
players out there. It has fewer overall nodes but can still be stat maxed. It
includes all the new skill and rearranges both where characters start their
paths, where they end and where they can branch in between.
Pro's for this grid include the ability to move characters away from their
paths at multiple points without requiring (or not as many) Key Spheres to
unlock the locked nodes. The stat increases seemed larger, which makes sense
since there are fewer nodes they would need to increase some to make some kind
of counter balance. It is also much easier to cross train characters with this
grid. Cross training can help prevent the need to switch in characters for
specific enemies.
Con's include the inability to easily identify a characters normal path and the
ability to get lost and end up going backwards. Going backwards can be bad as
the more you progress generally the better the upgrades per node (going from
Strength +1 in the beginning to Strength +4 near the end) so I can see that
getting difficult to deal with. A con with cross training that should be
mentioned is that characters you don't use will become too weak later on to
ever switch in. Lulu had under 1,500 HP by the end of the game because I taught
Yuna and Rikku black magic instead and she became a complete lost cause. If you
don't care that's fine, but for people who like balanced parties it can create
problems.
Overall it is your choice, I like using a set three (sometimes four) characters
so I prefer the expert grid to cross train easier but either way works just as
well.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Major Changes from the Original PS2 Release
|FX13
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
There are several major changes between this version and the original North
American PS2 release. The major ones include:
-

Dark Aeons
Penance
Remixed Soundtrack
Remodelled Characters plus HD upgrade
Menu Background looks a lot better as do the in game battle menu's
New expert sphere grid

Some of the more minor changes include:


- Omega Weapon's HP changed from 99,999 to 999,999 making him a lot more
challenging. Rightfully so however as many players know he was something of a
letdown in the original version.
- Addition of the Ribbon ability
- New abilities including: Full Break, Nab Gil, Pilfer Gil, Power Extract, Mana
Extract, Speed Extract, Ability Extract.
- Quick Hit needs 36 MP now
- Anima's Overdrive hits for 16 hits (of smaller power) instead of one (for
massive power) which allows him to deal damage in excess of the upper limit of
99,999 since each individual hit is given the upper limit and not the total of
all hits.

Those are all the ones I have encountered so far, I'm sure I'm missing a few so
let me know what they are and I'll add them to the list.
NEW AS OF VERSION 1.3!!!
This game and its sequel are now also on the PS4 as (another) remastered set.
Some addition include improved graphics of NPC characters and the option to
switch back to the Original soundtrack instead of being forced to use the
remastered one. Trophies and save data can be "cross-saved" between the PS3,
PS4 and PS Vita, meaning you can't double up your trophies here but you can
access your old save files.
As I did not bother to buy this game a third time (PS2, PS3 being the other
two) I cannot speak about anything more added. In my opinion these upgrades
should have been included in the initial PS3 release and while I love and
support Square-Enix more than I probably should, I'm not spending 59.99 on a
game I bought for 29.99 on the PS3 for slightly upgraded NPC graphics and a
soundtrack I already own on Itunes.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Walkthrough
|FX14
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This is the main guide that will cover all the story aspects of the game. All
post game material (stuff you can do after you get access to an Airship) has
its own sections so jump down there if that falls under what you are looking
for.
For those interested I used the Expert Sphere grid while writing this. My party
consisted of Tidus, Yuna and Wakka until I got Rikku, who switched back and
forth with Wakka depending on what I was trying to do. When I got to Bikanel
everything changed as Auron (who had only been switched in on boss fights to
get AP) was hitting for more damage than Wakka who was in almost every battle
until this point. From this point I taught Rikku black magic and my party
became Tidus (who turned off his path and went down Rikku's), Rikku (who
learned the AGA spells and the defensive white magic's like protect going down
those paths to increase her magic) and Auron (who stayed on his path and was
hitting for over 6,000 by Mt. Gagazet).
I encourage you to try out whichever character you want and develop them
whichever way you want as well. You'll have a lot more fun and get more out of
the game by doing things your way. Many of my boss strategies do not name
specific characters because as the nature of the game is anyone can learn
anything with a little effort.
All that being said lets fire up Final Fantasy X and start a new game!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Zanarkand
|FX15
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you have control of the main character move towards the crowd and talk to
either the kids or the girls, doesn't matter which is first. You will have the
opportunity to name the main character, his default name is Tidus (which is
what I will use for my guide) but feel free to name him whatever you want. He
is the only character whose name you can change in the game. Once you have
named him talk to the other group of people (kids or girls), then try to walk
past them for a scene. When you have control again make your way east across
the bridge until you get to the next area. Move up through the crowd into the
blitzball arena for a scene.
When Tidus wakes up walk down a little to find Auron. Follow him off the scene
and watch the scenes that follow. Eventually Auron will hand you a longsword

and you will enter a battle with some Sin Scales. They are not difficult at all
so just get accustomed to the battle system and the screen. Eventually you will
end up in another battle with some Sin Scales and a Sinspawn.
O=============================================================================O
Sinspawn Ammes
The game will force you to use an overdrive to teach you how they work so go
ahead and use it, it will kill off the Sin Scales, then just focus your normal
attacks on the Sinspawn. It only uses Demi which can never actually kill you,
meaning you can't lose this battle
O=============================================================================O
After the battle you will see a save sphere. Touching these fully heals your
parties HP and MP and allows you to save your game. Do so and proceed east to
the next area. Another boss type battle occurs.
O=============================================================================O
Tanker
Attack a few of the Sinscales and Auron will tell you to aim for the Tanker, so
keep attacking it. On the extreme off chance your HP gets low with Tidus toss a
potion and continue attacking, don't worry about the Sinscales at all.
O=============================================================================O
After the battle watch the scenes to end up in the Submerged Ruins.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Submerged Ruins
|FX16
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you wake up start swimming north and keep to the right, find some stairs
to climb up and grab the 200 Gil from the chest. Now swim all the way to the
left side and up some stairs there to grab Potion x2 from the chest. The little
sphere here will let you import an Al Bhed Primers you have in other save
files, but odds are you don't have any yet. Now head north in the middle of the
water and up those stairs to the next area. Use the save sphere and proceed
north, taking the left turn off when you get the chance to grab a Hi-Potion.
Now go back and keep heading north, you'll end up falling into the water. Swim
around for a little bit to enter a battle with three Sahagin, kill two to
trigger a boss fight.
O=============================================================================O
Geosgaeno
This boss will attack you twice before the battle automatically ends for cut
scene purposes. The attacks do 50% of your current HP so you can't lose this
battle either.
O=============================================================================O
After the fight you end up in some kind of ruins. Walk forward into the next
area. You'll see a fire pit and decide to try and make a fire. Taking the door
next to the save sphere, look around here when the "examine" prompt shows up
(press X to examine) to collect Flint (a key item). Turn around and head back
to the hall. Cross the room and enter the door here, climb up the stairs and
before you enter the next area look to the wall on the right (camera should
focus in as you walk by) to collect Withered Bouquet (Key Item). Deivydshock
added "in the door before the stairs to the withered bouquet is a chest behind
the character, walk in the opposite direction of the stairs to find an Ether!"
Continue into the next area to find a Hi-Potion at the end of the path. Now go
back to the Hall, save your game and examine the wood in the middle of the room
(Red X on the mini-map) for a set of scenes and a boss fight.
O=============================================================================O

Klikk
Finally a battle you can actually lose. You are basically going to trade
physical attacks with it, use a potion when you HP drops below 200 and watch
the turn counter to make sure he doesn't ever get two turn. After you deal
enough damage a small scene will occur.
??? Will come and join you in your battle. She can steal and Use special items
like grenades so steal a few and use them back. Watch her HP and help heal her
if her HP drops below 150 or so. With two people and her grenades it should be
an easy fight.
O=============================================================================O
Eventually you will end up on a Salvage Ship. When you get a chance to move
look in the top right corner of the boat (opposite side from where you are
standing) for Al Bhed Primer vol. I. You will get a Trophy "Speaking in
Tongues" for collecting the first Al Bhed Primer. Talk to Rikku to get a
tutorial on how the sphere grid works then talk to her again to dive into the
water.
Use the circle button to dive and descend into the water. The piranha enemies
here will not pose much of a challenge to you. You need to enter the underwater
ruins by the opening in the wall, a Red Target icon (I might call it a mission
marker) will help you find your way on the mini-map, just make sure to descend
all the way.
When you enter use the save sphere, then head forward and examine the panel
looking thingy. Once you are inside keep moving to the right towards the Red X
on the mini-map. Examine this panel thingy and try heading back where you came
from to engage with another boss.
O=============================================================================O
Tros
Tros Attacks:
Physical Attack ~60 Single/Physical
Tentacles ~85 Single/Physical
Nautilus Charge ~165 All/Physical
This Octopus looking thing has a few different attack, the most troublesome is
when he swims away from you. The game will teach you about trigger commands and
let both ??? and Tidus use Stand By which will recover 50 HP. He will hit you
with Nautilus Charge for around 165 damage to both characters. After a few more
attacks he will try this again, but this time Tidus will get the trigger
command Pincer Attack so select that to have both ??? and Tidus ambush him from
both sides, preventing him from using Nautilus Charge ever again. With that out
of the way just keep attacking until you kill him.
O=============================================================================O
After the battle swim out the hole to the north and follow the mission marker
once you get outside, descending while you're moving towards it. You will end
up on the Salvage Ship again. After some scenes you will get control of Tidus
again save if you want, make sure you grabbed that Al Bhed Primer and then talk
to Rikku again. Save your game when prompted to
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Besaid Island
|FX17
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This time you will wash up on the Beach of Besaid Island. When you have control
of Tidus don't go right to the beach but instead swim to the right and find a
chest all by itself, open it to get the Moon Crest. Now head back into the

water and talk to Wakka follow him when he runs off for more scenes. Save your
game and head south.
Follow Wakka to the right, he will eventually knock you into the water below.
Follow the stream around, it's not that difficult. Wakka fights underwater with
you so you should have no problem dealing with the fiends here. You can grab a
Hi-Potion just after you start swimming if you dive down, there should also be
a Phoenix Down here on the south east of the map just after you land in the
water and Antidote x2 is also underwater if you want to stay down there for a
bit. Eventually the game will take over and you will end up on dry land. When
you have the chance head down the slope to enter Besaid Village.
Here in the village Wakka will tell you to go to the temple. First though lets
head to the Crusaders lodge, it's the second on the left. Talk to both and look
on the ground (sort of hidden by Luzzu) near the person asking if you want to
take a nap for Al Bhed Primer vol.II. Look to the south-west of the Crusader
lodge to find a small path that will take you to three treasure chests
containing a Hi-Potion, Potion x2 and 400Gil. Now make your way to the temple.
Once inside walk up to the priest (the guy next to the stairs) to trigger a
scene. After it finishes head back out and go visit Wakka, he lives in the
second tent on the right side of the village. Take a nap, then head back into
the temple to talk to Wakka. You will be thrust into the Cloister of Trials.
O=================O
Cloister of Trials
O=================O
These are little puzzles that must be completed to get to the Chamber of the
Fayth, where the summoner is. Run up and touch the Glyph (green icon looking
thing) that is straight ahead of where you are. Go through the opened door and
grab the Glyph Sphere. Place it in the door at the bottom of the stairs. Gab
the Glyph Sphere from the door that just opened and place it in the next hole
in the wall you see on the right. Leave this for now and go around the corner,
touching the white writing on the wall. Go inside and grab the Besaid Sphere,
then place it in the pillar directly across from the room entrance. Now go back
and grab the Destruction Sphere and place it where you just took the Besaid
Sphere. Go grab the hidden treasure Rod of Wisdom, these hidden treasures are
required to get a hidden Aeon later on in the game and doing them now save you
a lot of time. Now go back and push the pillar forwards until the game takes
over. When you get a chance follow everyone outside for a scene.
Eventually you will end up outside at night. Go talk to Yuna then back to Wakka
to trigger another scene.
When you wake up in the morning Wakka will give you the Brotherhood sword, you
can't sell this sword but you probably wouldn't want to anyways. Right now it
only has Strength +5% but it will get upgraded later on. For now that's more
than anything else you got so be sure to equip it when you get the chance.
When you head out of town you will have to climb up the slope. There are two
random battles that are forced and teach you how to battle more efficiently.
Basically Tidus can handle the dingo and Wakka can handle the condor. The
second one will teach you about elements so pay attention to it. After those
two head to the next area. Here you can pray if you want, then head to the
north. Proceed a little to fight another boss.
O=============================================================================O
Kimahri
Attacks:
Physical Attack ~55 Single/Physical

Jump ~115 Single/Physical


This is a pretty basic battle so just keep attacking and when you HP drops
below 170 use a potion. His jump attack is stronger, but nothing to really
worry about.
O=============================================================================O
Basically make your way all the way down the bridge here, it's a straight path
with nothing going on. You will fight two Garuda, one will introduce you to
using Aeons and another will introduce you to how useful Darkness can be,
especially this early in the game with many enemies using mainly physical
attacks. After the two forced battles you will start encountering fiends on a
random basis, they aren't strong don't worry (and you won't meet another Garuda
here). See if you can get Valefor a full Overdrive bar before you leave this
area, we'll use it in a bit. Head down the next area to the south to get back
to the beach. Save and talk to the people here to get a variety of items
including Ether, Seeker's Ring and 400Gil. Join Yuna on the boat to leave
Besaid.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
S.S. Liki
|FX18
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you have control of Tidus head downstairs, you will meet O'aka. He will
sell you items at various points in the game. From here enter the doors to the
south of O'aka to enter the power room. Look around on the floor here to find
Al Bhed Primer vol. III. The door to the west of O'aka has a chest with some
Potion's in it, I believe it gives you as many as you need to reach 20 total
potions (Thanks to X for this). Now head back upstairs and talk to Wakka, then
go try to talk to Yuna and listen in on the crowd, then go back to Wakka, then
finally go talk to Yuna. After the scene a boss fight will trigger.
O=============================================================================O
Sin Fin
HP = 2,000
Weakness: None
The Sin Fin can only be attacked by Magic and Wakka's ball. The sinspawn that
accompany the boss are infinite and return after you defeat all three. The
trick is to leave one alive then start focusing on attacking the fin with both
Lulu and Wakka or summoning Valefor. Either way when his HP gets below 1000
summon Valefor anyways and use an overdrive to get an Overkill here. Make sure
to target the Fin, even though overdrives hit all this is a unique battle so
you can attack all the sinspawn or the Fin but not both.
O=============================================================================O
Directly after that fight another ensues.
O=============================================================================O
Sinspawn Echuilles
HP= 2000
Attacks:
Drain Touch ~55 Single/Physical/Absorbs HP
Blender ~115 All/??
Sinscale Attacks ~ 65 Single/Physical
I do not have anyone with Sensor or scan so I'm not sure about the HP for this
boss. You fight with only Wakka and Tidus here. Use Dark Attack on the boss as
soon as you can to help avoid its attacks. Don't worry about the sinscales as
they attack once then disappear with new ones taking their place (they're
infinite again) and just focus on attacking the Sinspawn. You only get two Dark
Attacks with Wakka so you will only get six turns with the boss under Darkness
but it's better than nothing. His drain touch steals some of your HP which is
what we are trying to avoid, his Blender attack will always hit you. Make sure
to toss some potions when your HP gets around 200 to stay on the safe side.

Just keep attacking and you will be victorious, it's not a hard fight.
O=============================================================================O
After the scenes you will arrive in Kilika Port.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kilika Island
|FX19
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you get off the boat save you game and head north and hang a left to go to
the next area. Proceed forward for a scene, you will rest afterwards. When you
wake up
Leave the inn and take the right path back to the dock area. Enter the only
building here to find the bar, look on the counter here for Al Bhed Primer vol.
IV, then leave and continue right to find Wakka and the Auroch's. When they
join you head back towards the inn but keep going and exit north to Kilika
Forest. A little girl is in a broken down home and if you try to talk to her
Tidus will save her, if you go back to the Inn her sister will give you an
Ether (thanks to X for this information)
Use the save sphere here and head north a little to trigger another forced
battle teaching you how to learn more Overdrives for Kimahri. If you proceed
north you will have to fight an Ochu, while they are not that powerful if you
are new to the game you might have some trouble (you can escape if things go
bad as well). Fortunately you can take the long way around by going back to the
save sphere and proceeding to the left, which will eventually take you around
and behind it. Regardless of which way you go head directly north from the Ochu
to the end and grab the Luck Sphere, then back up a little and take a path
going right and eventually you will end up at the stairs. Start heading up and
watch then scene, save your game when you get the chance and then proceed to
the top for a boss fight!
O=============================================================================O
Sinspawn Geneaux
HP = 3,000
Weakness: Fire
Absorbs: Water
Attacks:
Sigh ~125 All/Magic
Venom ~130 Single/Poison
Water ~85 Single/Magic/Water
Staccato ~120 All/Physical
Geneaux Tentacles:
HP = 450
Weakness: None
Halves: Lightning, Ice
Absorbs: Water
Attacks:
Physical Attack ~100 Single/Physical
You are going to want to start by taking out the two tentacle enemies, they
only have 450 HP but they will absorb any magic attacks aimed at the boss. This
is significant because his defense while he is in this shell mode is really
high, your characters will only do about 50 damage per attack so you need Lulu
or Valefor's fire spell to really do any damage to the boss.
When his HP reaches 2,500 he will come out of his shell, which is good for your
physical attackers because he will now take normal amounts of damage from them
while still being weak to fire. He also gets three new attacks however with

Venom being the most troublesome as it will poison your characters. You need to
heal this as soon as possible either with an Antidote or Yuna's Esuna skill. As
long as you heal the poison you shouldn't have too much trouble with this boss.
You can always summon Valefor, he is immune to most status effects and has the
fire skill as well.
O=============================================================================O
When it is all said and done head up the stairs to the temple area. After the
scene enter the temple and walk up to Wakka as he is praying (pray with him or
don't it's your choice). After you meet Dona head up the stairs towards the
cloister of trials and try to get on the lift. When Kimahri pushes you off wait
for the lift to come back up and step on it to trigger another (somewhat weird)
scene. When you are downstairs head north and choose to proceed to the Cloister
of Trials.
O=================O
Cloister of Trials
O=================O
Take the Kilika Sphere from the Pillar and place it in the void by the door.
Then take it out to open the door and proceed. In this next room place the
Kilika Sphere in the north recess to make a Glyph appear, then place it on
either side recess in the room. Touch the glyph that appeared to open the door.
Move forward and grab the next Kilika sphere and place it in the previous room
opposite of where you placed the first one. Grab the Glyph sphere and place it
where you just took the Kilika sphere from. Step on the shiny Glyph on the
floor, then grab a Kilika sphere and place it in the pillar. Push the pillar
where the shiny Glyph is to open up another sphere. Grab this Kilika sphere and
place it in the door to the north but do not remove it yet. Go grab the
Destruction sphere from where you used the Glyph sphere and place it where you
just took the Kilika sphere from (in the bottom area) to reveal the Hidden
Treasure Red Armlet. Now take out the sphere in the door to the north and enter
the doorway to finish this trial (you can take the sphere with you it will
magically disappear). Talk to Lulu and Wakka once, then try to leave to have
Yuna appear with your new Aeon Ifrit.
When you end up outside the temple you are going to need to head all the way
back to the dock where you got off the boat. I trust you know your way back, so
I'll move right along. Everyone on board the S.S Winno!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
S.S. Winno
|FX20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you have control of Tidus head up to the deck and enter the door right
next to the stairs down. You will be in the bridge, look on the ground behind
the guy in Yellow to find Al Bhed Primer vol. V, then head out and go try to
talk to Yuna. When that finishes move to the left a little to find stairs going
up to an observation area. Lulu and Wakka will be talking, keep going back
until you don't see a cut scene (should be four times).
Once you finish that head toward the front of the deck to find a blitzball,
examine it to try the Jecht Shot. When a sentence appears on the screen press
the analog stick in that direction and press X, the game will give you a small
tutorial on it. If you are successful you will learn the blitzball technique
Jecht Shot, which is a pretty awesome move to have at early blitzball levels.
Regardless of how it turns out watch the scenes afterwards, then go talk to
Yuna. Save your game here and get ready for Luca!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Luca
|FX21
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you arrive and have control of Tidus head north to dock number 3 to watch

another set of scenes. You can go through comprehensive tutorials for how
blitzball works here, if you haven't played before I suggest you try it.
Yuna will come get you and want to go looking for Auron, the guy from earlier.
When you have control leave the locker room and go south for a scene with the
Al-Bhed psyches. When you get to the main dock area head south to start towards
the city. After another scene continue east across the bridge, note that going
north here will lead you to the theatre area where you can buy movies and music
that you have already experienced while playing the game. After yet another
scene move north into the cafe area (red door) for another set of scenes.
With Yuna missing and Wakka playing blitzball your party is forced to be Tidus,
Lulu and Kimahri. Head back west to the main dock area and take the path to the
left to get to dock 1. O'aka is here and will sell you some weapons and armour
if you need it, but you shouldn't. Move to the north to get to dock 2 where you
will fight some machine, they are weak to electricity so have Lulu zap them
with a thunder spell which should one hit kill them. After dealing with them
head to dock 3 and engage another set of machine. Beat them and head to dock 4
to battle a series of six machine. Use the save point here and move towards the
end of the dock to trigger a scene and a boss fight.
O=============================================================================O
Oblitzerator
HP = 6000
Weakness: Lightning
The first thing you should do is the trigger command for Tidus to try and use
the crane. Lulu will comment that it is probably out of power so have her hit
it with three thunder spells to get it working (Tidus can haste her to speed
things up), then use it to almost completely deplete the boss' HP. Either use a
thunder spell or Tidus spiral cut if you have one saved up to finish the boss
off. Note that the crane does a percentage of the remaining HP as damage, so at
6000 HP left it will do something like 5,450 but at 3000 HP left it will do
2,725 so you cannot use the crane to deliver an overkill.
If you insist on doing this battle the harder way (not using the crane) take
note that the boss will counter your physical attacks with a darkness inducing
attack, your magic with a silence inducing attack and overdrives with a sleep
inducing attack. For the struggles you will face from the counter attacks
(since at this point you cannot really defend against most statuses), you might
as well just use the crane.
O=============================================================================O
After the scenes you will get to play your first Blitzball game, no biggie if
you lose but you will get a Strength Sphere if you win, and you can win this
game. When it ends you will end up fighting 20 Sahagin creatures with just
Wakka and Tidus. If Tidus has a Thunder Sword use cheer twice then have him
attack them all for 20 overkills, if not then dispose of them normally. After
that you get to use Auron again, followed by a battle with another Garuda with
Auron, Wakka and Tidus. Make sure to use Dark Attack and Power Break to help
make the battle a lot easier.
A slew of scenes will occur and eventually you will get control of Tidus on
dock 5. Follow Auron to the main blitzball area but instead of following him
south head to the locker rooms on the left side. Look around the ground about
midway down the hall on the left for Al Bhed Primer vol. VI. Now leave the
locker room and head south, in this next area take the north exit to where I
told you the Theatre is. Make your way up three screens to where the counter is
and look around on the ground here for Al Bhed Primer vol. VII. Head back to
the path split and head right, then take the stairs up to trigger a scene. When

you have control again to talk to Yuna for a famously annoying scene.
Eventually you will end up on the Mi'ihen Highroad.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mi'ihen Highroad
|FX22
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you touch the save sphere here it will inform you that you can use it at
any time to play blitzball and that you can recruit other players by going up
to them and pressing the square button to see their blitz information. If you
are interested there are a few pretty good players back in Luca that you should
go back for, if you're not interested or are willing to wait until you can
return there (which won't be for a while) or want to recruit on the road then
continue ahead until a battle occurs (it is a forced battle now that you have
Auron on the team).
O=============O
South Road
O=============O
You start on the South Road, move north a little past the save sphere and a
forced battle will occur. After the tutorial on the piercing ability, which is
quite a useful ability to know about, continue moving north along to the path.
You will meet Machen in a scene, he pops up from time to time on your journey.
Continue along until you meet Lucil of the chocobo knights, when the scene ends
look for a small outlet path on the right and talk to the woman there. An aeon
vs. aeon battle against Belgemine.
O=============================================================================O
Ifrit
Immune to sensors
This is probably your first fight with another Aeon so let me explain a few
things. First is that you cannot summon the same Aeon as your opponent which in
this case means you have to use Valefor. Second is that the black bar under
enemy aeons is their overdrive gauge, when it fills all the way up and turns
orange they will use their overdrive attack on the next turn. Using the shield
function from the sub menu (hitting the right arrow key) will block a
significant amount of damage and since you will always know when to expect an
overdrive be sure to use it properly.
For the battle itself start by using a blizzard spell and you will get a small
tutorial of what I basically just said. Alternate using shield when you are
expecting a meteor strike and blizzard when you are expecting a normal physical
attack (they alternate so there are no surprises here). Continue this pattern
until you build up an overdrive gauge but only use it if A) You will not last
another hit or B) If Ifrit starts to look injured. If you do enough damage you
will win, if she defeats you it will not result in a game over however so don't
worry about it too much. You receive no AP, Gil or items from this battle,
though she will give you an Echo Ring if you do manage to win.
O=============================================================================O
After this battle head the rest of the way north to the next area. Talk to the
first guy you see here to get a Red Ring, then move up a bit and in the small
path to the left grab a Remedy. Talk to the little girl you see for a small
scene. Basically you just need to make your way all the way down the road to
the next area. Talk to the first guy you see walking in this area for a LV.1
Key Sphere, then head further up the path. Make sure you're fighting in all the
battle and not running away, I know it's a long stretch of road but it's fairly
easy AP, which every two to three battles giving you a level up. Grab the 2000

Gil of the small path on the right and make your way north until you witness a
scene with Luzzu and Gatta, then head over and talk to them. Make your way the
rest of the way north to get to the next area.
O=============O
Rin's Travel Agency
O=============O
You will arrive at Rin's travel agency a scene will occur followed by you
resting. When you have control of Tidus use the save sphere and leave the shop
for a lengthy cut scene. When you wake up save again start trying to leave, a
man will give you a LV.1 Key Sphere and offer to show you a tutorial on how
they work. Watch it if you need to, then try to leave again to run into Rin. He
will give you Al Bhed Primer Vol. VIII and two Mega-Potions, then leave the
shop for a boss battle.
O=============================================================================O
Chocobo Eater
HP = 10,000
Weakness = Fire
First thing is first use Power Break and Darkness Attack on it to weaken it. It
has an attack that hits your whole party and knocks them back towards the
ravine. When it uses this you have to damage it so it falls on its back and
then deal more damage to push it back. Use fire spells and equip any weapons
you have with the Firestrike ability to help add to the damage. Ifrit is very
effective here as well, and Aeons cannot be pushed back. Try to have an Aeon
use an Overdrive attack to finish the boss off for an overkill.
Note that if he does push you off the cliff you do not get a game over but
instead do not gain and AP, Gil or items and have to start on the North Old
Road, so if that happens to you jump down to that area of the guide.
O=============================================================================O
Rin will offer you a free chocobo rental for winning the battle. You can use it
or just run along the North New Road and battle the enemies it's up to you,
though there are a few items that you need to be riding a chocobo to get.
Whichever you choose continue north to the next area.
O=============O
North New Road
O=============O
If you won the Chocobo Eater battle then you will be moving along to the North
New Road. Move across the bridge to the next area. You should see a chocobo
(yellow) feather on the ground as you come around the first corner, if you are
on a chocobo examine it and the chocobo will jump up to a new area and grab you
a Heat Lance. As soon as you land look on the ground not far from you for an Al
Bhed Primer vol. IX. Follow the path here to the next area. In this crossroad
area if you are still on the chocobo take the path to the right and explore the
Old Road until you get to the end and get the Mars Crest, keeping your eye out
for more feathers that will net you a Thunder Blade, Scout, and the semi-rare
Fortune Sphere. Then head back to the Road Junction.
O=============O
North Old Road
O=============O
If you got knocked off the road during the Chocobo Eater fight
at the end of the North Old Road area. Here at the end you can
that contains a Mars Crest, use the save sphere are follow the
get to the road junction, you need a chocobo to get any of the

you will end up


open a chest
path until you
other prizes.

O=============O
Road Junction
O=============O
Walk up to Gatta and Luzzu to trigger a scene. The guy on the left will take
donations: 100Gil get you a Scout, 1000Gil gets you an Ice Lance and 10,000Gil
gets you a Moon Ring. Try to advance and a guard will stop you, now try to go
back to the highroad and a scene will occur. You will now be allowed to
advance, so use the save sphere if need be and move forward to Mushroom Rock
Road.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mushroom Rock Road
|FX23
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Head forward and talk to the people here to get a few items. Run forward a
little more and Clasko will tell you to go to the command center. Take the path
to his left an exit to the next area. Use the save sphere here and head to the
lift and activate it. The path here is very basic so follow it all the way to
the end.
Beware of the Lamashtu enemies as they move pretty fast and have a very strong
physical attack and also be aware of the Funguar as they will counter-attack
any physical attack with Pollen, which puts your entire party to sleep. Also be
sure to grab the 1000 Gil from the chest and potion x10 from the guy standing
next to said chest. You will see a save point in the ravine below but you can't
get there yet so ignore it for not. Further down the path is a Remedy in a
chest as well as a Hi-Potion further down. When you finally reach the left at
the end use it and talk to the first guy you see for an X-Potion. Make your way
right and find the next lift but before getting on look to the left for a small
pathway. Take it around to find Al Bhed Primer vol. X. Now go back and get on
the lift. Talk to the first guy you see to get a Mega-Potion, then follow and
go talk to Gatta and Luzzu and watch the scene. Once you are done all that save
your game and head up the large blue lift next to it.
From here you don't have to worry about random encounters, head to the next
area and move forward a bit for a scene. Once it's done head to the red target
marker to get to the next area, then head forward a bit for another scene. Once
it's done make your way to the command center. You can talk to the soldier next
to the chocobo for info on the operation, talk to O'aka just north of the save
sphere to buy any weapons or items you feel you might need, if you can afford
it the Avenger for Tidus has the counter-attack ability which for 8,100 Gil
isn't too bad at this point in the game. Save your game and head into the
command area. Watch the scenes and when you get the chance check your
equipment, use any sphere levels you still have, grab the Mega-Potion and
Serene Bracer from chests next to Yuna and go talk to the lead solider. A few
scenes occur and you end up in a boss fight.
O=============================================================================O
Sinspawn Gui
(Body) HP = 12,000 Weakness: None
(Head) HP = 4,000 Weakness: None
(Arms) HP = 800
Weakness: None
Body Attacks:
Physical Attack ~700 Single/Physical
Demi - damage equal to 25% of current HP/All/Magic
Head Attacks:
Thunder ~ 220 Single/Magic/Lightning
Head begins moving suspiciously - Readying Venom attack

Venom ~550 Single/Poison


A little explanation: this boss has four different body parts: A body which is
what you have to defeat, a head, and two arms. Each body part can be targeted
separately and each has its own HP. The arms block attacks that are aimed at
the body and are armoured. You will need piercing weapons or magic to defeat
the arms to be able to attack the body. The head can only be targeted by
Wakka's blitzball attack and magic, but it only has 4,000 HP. Only the body and
head actually attack you in this battle. Finally the arms regenerate after some
time and you will have to defeat them again to continue attacking the body.
As for strategy immediately use power break on the body to help reduce the
damage he does with his physical attack. From here you can start on the arms
while having your magic caster start using spells on the head area. If the head
starts moving suspiciously IMMEDIATELY attack its head with either a spell,
Wakka's ball or Kimahri's lancet to stop it from using its venom attack. If it
does end up using Venom use Esuna or an antidote to heal the poison as it takes
25% of your health off every turn. This boss looks a lot harder than it really
is as long as you are stopping the head and used power break to weaken the
crazy strong physical attack you should make it out of this with very few
problems. Use any and all your overdrives here but save your Aeons until the
boss has only about 1000 HP left. Try to use an Aeon overdrive on the boss. If
you can't that's fine, but the extra AP would have been nice.
O=============================================================================O
When you beat it a few scenes occur, followed by round two!
O=============================================================================O
Sinspawn Gui (round two)
(Body) HP = 6,000 Weakness = None
(Head) HP = 1,000 Weakness = None
(Arms) HP = 800
Weakness = None
Body Attacks:
Physical Attack ~150 Single/Physical
Demi - damage equal to 25% of current HP/All/Magic
Head Attacks:
Thunder ~ 220 Single/Magic/Lightning
Head begins moving suspiciously - Readying Venom attack
Venom ~450 Single/Poison
Your party consists of Yuna, Auron and Seymour against a considerably weaker
Sinspawn Gui. Seymour knows Fira, Watera, Thundara and Blizzara, all of which
can easily kill both the arms and head in one shot. You can have Auron and Yuna
attack if you want or have Yuna heal and Auron chip in on the body after
Seymour takes out the arms, it's up to you. You would have to try pretty hard
to lose this battle, it's more a token battle than anything else. Both his
spells and/or an aeon overdrive from Yuna can net you overkills here.
This is the only time you battle with Seymour in your party so if you want to
see his overdrive you are going to have to take A LOT of damage to trigger it.
Also you cannot summon Anima here, even though he clearly knows the spell from
the events at Luca.
As another side note characters that participated in the first battle get AP
from both battles, and Seymour even gets some AP and S.LV's even though you
can't upgrade him. You should get anywhere from 3 to 6 Lv.1 Key Sphere's after
this battle, depending on how many overkills you got on the body's.
O=============================================================================O

After the scenes you will have control of Tidus. Walk around and find either
Luzzu or Gatta (you can only find one) and talk to them to trigger a few more
scenes. You end up in the aftermath part next.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aftermath / Djose Highroad
|FX24
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you have control to Tidus go save the game and walk up to Auron. After he
has a conversation with Kenoc go talk to him. Head up to the mission marker now
but before you join up with the party talk to O'aka and buy a few Soft's from
him. Then meet up with everyone and watch the scene.
You end up on the Djose Highroad. Save your game and talk to the first guy you
see to get a Soft Ring, this makes you Immune to Petrification. The monster
Basilisk has a move that petrifies you so equip the Soft Ring and use those
Softs of you need to because petrification acts like KO, if all you party
members are petrified (or a combination of KO and petrified) it's game over for
you. If you get into a bind do not forget that Aeons are Immune to pretty much
everything.
As dry as this is going to sound the highroad is a long and uneventful road
that you must travel down until you get to the end, which leads into the Djose
temple. Along the way grab the Phoenix Down x2, Bright Bangle, Ether, Hi-Potion
and Mega-Potion from the chests and people along the way. Also about midway
down look for an Al Bhed Primer vol. XI on the ground behind a spiky looking
rock on the right. It is before you get the chest with the Bright Bangle (which
is on the left) so if you collect that go back because you went too far. When
you get to the end and after the scene occurs take the path on the right to go
to the Djose Temple.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Djose Temple
|FX25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Make your way across the bridge and talk to Lucil. Then continue forward and
watch the scene. Save if you like and talk to either Luzzu or Gatta (whoever
you saw on the beach in Aftermath) on the right of the temple entrance, then
head inside. You'll meet Issaru, another summoner, in a scene. After it ends
head into the Cloister of Trials.
O=================O
Cloister of Trials
O=================O
Again this cloister will be very matter of fact. Grab the Djose Sphere on the
right and put it in the door in front of you, then grad the Djose Sphere on the
left and place it in the door so the door opens. From here you will see a
pillar in the middle of the room with a Djose sphere and two more behind it,
one each on each side of the wall. Grab both from the wall and place them in
the slots to the far right to charge up the pillar-thing above. Now push the
pillar with one sphere in it underneath the charged pillar to super-charge that
sphere. Move to the far left and step on the shiny thing to move the pillar
into the middle of the room again. Now take out the supercharged sphere and
place it in the hole behind the pillar on the right to open up the door. Now
take the two Djose spheres out of the charging area and place them both in the
pillar (it has holes on both sides). Now push the pillar forward through the
open door and into the electric field. With two spheres in the pillar it will
float, allowing you to cross the gap. Do so and push the pillar at the end to
charge up another part of the ground. Now head back and step on the shiny thing
to re-center the pillar. Take the supercharged Djose sphere out and place it

behind the pillar on the other side to light up a third symbol on the floor.
Now take both spheres in the pillar and put them back into the holes in the
first room (where you had to open the first door). If you did everything right
the symbol should be fully lit up and the pillar should have turned into a
platform. Before going up look near the shiny thing on the ground and touch the
Glyph on the wall to open it up and reveal the Destruction Sphere. Grab it and
take the platform up to the next level. In this area push all five of the
pillars back to open the final door and create another pillar. Before you leave
insert the destruction sphere into the pillar and grab the Magic Sphere from
the chest, then exit the trials.
Yuna will go pray and Dona will appear for a bit. Try to leave after the scene
and Yuna will come out. You will get Ixion for your troubles and up resting in
the Temple. When you wake up go back inside the temple and enter the room on
the right to grab a Mega-Phoenix, then enter the room on the left, grab the
remedy and wake up Yuna.
Head back to the Djose highroad and take the other (left) path to go to the
Moonflow.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Moonflow
|FX26
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is another of those roads where you options involve going forward or
backwards. Not much going on in the first area here, you can talk to Shelinda
if you like and be sure to grab the LV.1 Key Sphere x3 in the chest next to
her. Watch out for the Ochu's here, they are stronger than the one you fought
in Kilika, though the same strategy applies. Eventually you will run into Biran
and Yenke, once they are done grab the X-Potion from the chest next to them and
continue along. A small path on the right will net you another LV.1 Key Sphere
x3. Eventually you will run into Belgemine again and she will want to battle
your Aeons again. She will heal your Aeons as well.
O=============================================================================O
Ixion
Immune to Sensors
Ixion's Attacks:
Aerospark ~360 Single
Physical Attack ~300 Single/Physical
Haste - casts Haste on Itself
This time she chose to use Ixion, so I suggest you use Ifrit because of its
higher HP and Defense. Just use attack, don't use Meteor Strike at all. If you
see Ixion will get two turns in a row be sure to use Shield to block the damage
from both attacks. Ixion will eventually get your HP down below 350 which is
when you should use your overdrive. Be careful as when it uses haste it
significantly speeds up, to the point it might get three turns to your one. As
long as Yuna has leveled up a little (as her stats are tied to her Aeons) you
shouldn't have much trouble here. Like the last battle if you lose it is not a
game over.
O=============================================================================O
If you win you will get Dragon Scale x2 and Summoner's Soul, a Key Item that
allows you to teach your Aeons new abilities like Cure, Dark Attack and Fire by
using items. The game will give you a basic tutorial when it gives you the item
so pay attention to it. Move forward a little and take the skinny path just
left of the battle you just fought to grab a Magic Def Sphere, then continue
along to the next area.
Move up and watch the scene. Then head to the left to go to the next area.

After the scene grab the Phoenix Down x2 and buy anything you need from O'aka.
Talk to Yuna, then head left to the next area and talk to Auron. Move to the
left again and after the scene use the save sphere, grab the 5000 Gil from the
chest behind Lulu and go back to where Auron was. Talk to the blue guy (known
as a Hypello) to cross on the Shoopuf. After a small scene a boss fight occurs.
O=============================================================================O
Extractor
HP = 4,000
Weakness = Lightning
Halves = Fire, Water, Ice
Extractor Attacks:
Aqua Shooter ~200 Single/Magic
Readying Depth Charges -prepares to use Depth Charges
Depth Charges ~380 All/Physical
If Tidus knows haste cast that on both him and Wakka, also switch to any
lightning strike weapons you may have and if you don't have any, to weapons
without an element as the rest only do half as much damage. For the most part
just attack and you will do fine. When the Extractor rises up and readies Depth
Charges attack it a few times and it should come back down. Not much of a boss
fight, but that's because it' forcing you to use two characters you might not
have used since Luca. You can score a Mega-Phoenix after the battle if you are
lucky.
O=============================================================================O
After the fight you end up on the North Wharf. Save your game and head to the
left. Look to the platform to the right of O'aka next to the spinning wheel for
Al Bhed Primer vol. XII and then head left again to head to the next area. Grab
the Ether here and continue along. Continue forward a little bit to meet up
with Rikku who, after a few more scenes joins the party permanently. You will
earn the trophy "All Together" after she joins. Continue further up the road
and a forced battle will occur with Rikku showing off her Steal ability. Chest
in the battle field can be opened to get items. Also from here on out I will be
mentioning items to steal from either enemies or bosses that can be extremely
useful however you should try to steal from many different enemies yourself out
of principle. Between the Aeons that you can teach new skills and the
customization that will open up in Guadosalam even items you might not have
much use for will suddenly be useful. Continue along to the next area, and
proceed all the way until you end up watching a scene about entering
Guadosalam.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Guadosalam
|FX27
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you enter you will get a scene as well as Rikku giving you a tutorial on
weapon customization, watch it as this will become very useful later on in the
game. Grab the mega-potion to the right of the Manor entrance, then enter the
mansion. Walk up to the door on the first floor and Tromell will open it for
you. While you are waiting talk to everybody in the room, when you finish that
Seymour will show up. A series of scenes will occur.
Eventually you will have control of Tidus. Leave the mansion and meet up with
the party. Yuna will want to go the Farplane, which happens to be in
Guadosalam. Head up the pathways to the top to enter the Farplane. Proceed
through both corridors until you actually enter the Farplane.
Here start by talking to Wakka. Your Brotherhood sword will get powered up and
now includes Strength +5%, Strength +10%, Waterstrike and Sensor which is all
round pretty good as long as the enemies do not resist or absorb water. Next go

talk to Yuna.
After the scenes head down the slope and enter the house on the far left to
grab the 3000Gil and the Al Bhed Primer vol. XIII, then leave the house and
find the chest to the south of the house for an Elixir. Go meet up with the
party in front of Seymour mansion. After the scene go back down and talk to
Lulu again, and once more for good measure. After that go talk to everybody and
try to leave to go to the thunder plains (which is left of where you entered
from) to meet up with Shelinda again. Go and find Auron and tell him the news
to trigger a scene. You can leave for the Thunder Plains now but first go back
to the Farplane and open a chest of the left for a Venus Crest. You can talk to
the two people here for a little backstory development for later. Visit the
shop on the second level if you want, they sell Armour for the entire party
that has Lightning Ward built in, and one would expect the Thunder Plains to
have a lot of Lightning elemental creatures on it. When you are ready leave for
the Thunder Plains.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thunder Plains
|FX28
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As you enter the thunder plains you will be taught how to dodge lightning bolts
on the plains. This is actually a mini-game, though quite possibly the worst in
the game. You get prizes based on how many successful dodges in a row you can
string together, with the grand prize being the Venus Sigil for dodging 200 IN
A ROW. At this point I wouldn't worry too much about it, you can get a NoEncounters armour later on to make it easier without the battles interrupting
you all the time.
You start off on the south plain, move up to the save sphere and save your
game. The fiends here are tougher here so watch your HP and heal outside of
battle if you need, an ambush here is deadly enough without being half dead to
start with. Move up the left side of the plain and find the glowing rocks with
a picture of a cactuar on it and press the square button to "pray" at it. This
unlocks one of three seals and also unlocks the Qactuar enemy on the plains.
Grab the 5000 Gil from the chest behind the rock and continue moving north, you
can talk to Machen who is off on the right if you like. Further up from Machen,
you can talk to Shelinda off on the left side under a lightning rod tower. If
you look at the mini-map after talking to her you will see a small path on the
right that looks boxed in a little. Head over there to find the second of three
cactuar stones and a chest with a Waterball for Wakka (can be useful here) and
continue north again, moving back to the left side and sticking with this until
you get to the top of the map. A scene will occur and you will end up at the
travel agency.
When everyone starts walking away just stand by Rikku and wait until they all
go inside. Go talk to Rikku and Rin will appear, then go talk to him. When he
asks you how the study of their language is answer "Good" to get Al Bhed Primer
vol. XIV from him. Then go down the hallway on the right and a scene will
appear. When it finishes save your game and head out. Some guy will take your
picture and drop something so pick it up to get a Yellow Shield which has the
Lightning Proof ability on it, perfect for your remaining trek across the
thunder plains. Exit to the north to reach the North plains. As a side note
inside the thunder plains travel agency on the right there is a book that
catalogues the amount of lightning bolts you have dodged and how many
consecutively. You have to view this book to get your prizes, which appear in a
chest outside the travel agency where you got the Yellow Shield just now.
When you start on the North plains look to your left to find the third cactuar
stone and pray at it, you may have to wait for this one to start glowing in
order to pray at it but it shouldn't take long. Proceed north all the way to

the save sphere and save your game. Keep going north a little further and a
scene will occur. When it finishes keep heading north, grab the Remedy from the
chest on the left and exit to the Macalania Woods.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Macalania Woods
|FX29
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you enter here a scene will occur, then head up the path to the save point
and save your game. Head up the wooded path and on the turn northward there is
a Sleepy Cait Sith hiding behind the tree, press X a few times to get it, then
move along. The fiends here are more manageable and give out a fair amount of
AP so if you're feeling a little on the weaker side it couldn't hurt to stay
here and grind out a few extra levels before proceeding. Follow the pathway to
the next area.
Here you will find the butterfly mini-game. This is the second most annoying
mini-game in the game (in my opinion anyways, since I love blitzball). Right
now you can complete it for a few items but later on you will have the
opportunity to come back and do this for the Saturn Sigil. As for now just make
note of where it is and feel free to try it, there are two courses one south
(where you should be now), and one north which would be the next area.
There isn't much variation to this path so make your way through the next two
area's (with the buttery games) until you get to a save sphere at an X-looking
type of junction. Be sure to grab the 2000 Gil, and Remedy from the chests.
Talk to O'aka but don't buy anything, just leave the menu. He will ask what you
think of these prices, reply with "Too Pricy" and he will drop the prices
considerable (at least 25% I think). Now start moving to the right near the
path that exits to the bottom right (but stay in this area) while pressing the
X button to pick up Al Bhed Primer vol. XV. Move forward a bit and Auron will
take you a specific way so follow him and after a small scene you will be
thrown into a boss battle.
O=============================================================================O
Spherimorph
HP = ~12,000 (Immune to Sensors)
Weakness = Changes
Absorbs = Changes
Physical Attack ~250 Single/Physical
Fire
~ 240 Single or All/Magic/Fire
Thunder ~ 240 Single or All/Magic/Thunder
Water
~ 240 Single or All/Magic/Water
Blizzard ~ 240 Single or All/Magic/Ice
Press
-Does damage equal to 50% of your current health/Physical
Elemental Shift - Changes its elemental affinities
First thing is first, steal the Turbo Ether from him. This boss is immune to
sensors so don't bother unless they are normally apart of your equipment. The
boss' elemental weakness and absorptions change every time it uses elemental
shift but you can tell what it is by watching what spells he counters with. If
he uses fire than he will absorb Fire, Water and Lightning but be weak to Ice
spells. You will need to take advantage of this because this boss's defense is
extremely high but its magic defense is fairly low. You need to attack it
physically to see what spell it counters with and then use your black mage to
hit it with a spell opposite that (you should know your opposites this late in
the game). That way it changes its elemental affinities is random so you can't
just assume what it might be. It will change it after every successful attack
on its weakness so just stick in there and you should have no problem. If you
need a little more help it is not immune to Magic Break or Power Break so feel
free to inflict those (assuming you got Magic Break with Auron). Also press is

classified as a physical attack not a special one meaning you can guard against
it and even cast protect to halve the damage, if you have the spell or Light
Curtain saved up in your inventory. You get a LV.2 Key Sphere (2 if you
overkill it) after the battle.
O=============================================================================O
You will receive Jecht's sphere and Auron will learn a new overdrive skill.
There are nine more you can collect, three more gets you his third overdrive
and all ten get you his final overdrive. There will be more on his overdrives
in the overdrives section of the guide, most of them require backtracking which
will be loads easier near the end of the game. Leave this area, going back to
the X intersection and take the North West (top left) exit to get to Lake
Macalania.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lake Macalania / Macalania Temple
|FX30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enter here and go talk to Clasko, tell him he should be a chocobo breeder, then
enter Rin's Travel Agency and save your game. Leave the agency and look on the
ground right next to the door for Al Bhed Primer vol. XVI, then continue to the
left to meet up with Tromell and subsequently trigger another boss fight.
O=============================================================================O
Crawler
HP = 16,000
Weakness: Lightning
Halves: Fire, Water, Ice
Negator
HP = 1,000
Halves: Fire, Water, Ice
Crawler Attacks:
Gatling Gun ~110 each hit/Eight Hits/All/Physical
Assault ~900 Single/Physical/Counter Attack
Mana Beam ~1,650 All/Magic
Begins Charging Mana Beam - Will use Mana beam in three turns
This can be quite a tough battle. The Negator can only be attacked with Wakka's
ball or special items like Grenades, while Negator is on the field you cannot
use any magic or Aeons so take care of this first. Once that is destroyed you
can start spamming Thundara on the Crawler. Switch to any Thunderstrike weapons
you have for your physical attackers to amp up their damage. If you have
learned either Shell and/or Protect it might be a good idea to cast them on
your entire party for this battle so things don't get to far out of hand, using
haste on the party never hurt anyone either.
When Crawler starts its countdown stop attacking, make sure everyone is healed
up and try to get Shell on everyone if you can to further reduce the damage.
Note that shell also reduces healing spells power so use Items to heal if you
need, you should have quite the stock of Hi-Potions by now. Be sure to revive
any character you need to right after Mana Beam and heal back to full health
before you start attacking again.
Alternatively you could summon an Aeon and use Shield to have them take a
significantly reduced amount of damage from the attack and save your party
members. This is especially useful if you don't have the ability to Shell
characters as only two or three will have enough HP at this point in the game
to survive that powerful of an attack. Be sure to kill off any Negators that
pop back up as the battle progresses. Thundara is the best damage dealer here
and unless you are not training anyone in the Black Magic parts of the sphere
grid you should have this spell by this point in the game. You might need to

use an Aeon overdrive to overkill it if you want. You can get an Elixir (or
two) after the battle.
O=============================================================================O
After the battle a scene occurs and you will end up at the temple entrance,
grab the Mega-Potion and head down, following the path all the way to temple
doors for a scene. Once you are inside you will have a chat with Shelinda, when
it ends another will happen. Save your game and follow the party into the room
on the right of the stairs. Watch the sphere, grab the Remedy x2, and then head
into the Cloister of Trials. Run straight through as the challenge actually
begins on the return trip. You will end up in the Antechamber. After a short
scene you will have a boss fight!
O=============================================================================O
Seymour Guado
HP = 6,000
Weakness: None
Seymour Attacks:
Blizzara ~ 750 Single/Magic/Ice
Thundara ~ 750 Single/Magic/Lightning
Watera
~ 750 Single/Magic/Water
Fira
~ 750 Single/Magic/Fire
Summon - Summons Anima
Blizzaga ~ 1,500 Single/Magic/Ice
Thundaga ~ 1,500 Single/Magic/Lightning
Waterga ~ 1,500 Single/Magic/Water
Firaga
~ 1,500 Single/Magic/Fire
Multi-Blizzara ~ 800 All/Magic/Ice
Multi-Thundara ~ 800 All/Magic/Lightning
Multi-Watera
~ 800 All/Magic/Water
Multi-Fira
~ 800 All/Magic/Fire
------------------------Guado Guardian
HP = 2,000
Weakness: None
Guado Guardian Attacks:
Auto-Protect - Casts protect at the start of battle
Auto-Potion - Uses Hi-Potion when damaged
Shremedy - Single/Causes Confusion
Thunder ~ 150 Single/Magic/Lightning
------------------------Anima
HP = 18,000
Weakness: None
Anima Attacks:
Boost - Increases her Overdrive Gauge
Pain ~500 (when death is ineffective) Single/Magic/Instant Death effect
Oblivion ~2,000 All/Magic
As this battle starts the two Guado Guardians will cast protect on themselves
and Seymour will cast Shell on himself. The two Guado guardians will run in
front of and take damage for Seymour if you try to attack them physically, and
they have the Auto-Potion ability which means they will heal themselves by
1,000 HP. The best way to get around this is summoning an Aeon and getting them

to use an overdrive as that should kill off both Guado Guardians. At the start
of the battle Tidus, Wakka and Yuna will have the trigger command to talk to
Seymour, doing so will raise Tidus' Strength and Yuna and Wakka's Magic
Defense.
As for Seymour if you have Sensor equipped in the help box it tells you he
cycles through elemental magic in order of Ice, Lightning, Water and Fire, then
repeats. You can use this to your advantage and have someone casting Nul(whichever) to negate the damage. Once the Guado Guardians are defeated he
should not last too long after that. When his HP reaches 0 he will summon his
Aeon, Anima.
Anima has three attacks, Boost which increases his Overdrive gauge, his
Overdrive that you will know is coming and his most deadly attack called Pain.
Pain instantly kills a character. Although Anima is slow this can still cause a
problem as far as reviving and healing can go. Your best bet is to use an Aeon
to fight him as Aeons are immune to the Instant death part of his skill. You
just acquired a new Aeon or you can use one of your previous ones, odds are you
will need two Summons to put down Anima even with an Overdrive from the first.
As long as you don't let Pain's death catch up to your characters you should do
fine here.
When you defeat Anima you will have to fight Seymour again (from full HP too)
and his magic skills have gone from the -a to the -aga, which cause twice as
much damage as before. He also starts using his Multi- skills to hit two party
members in one turn. This would be a good time to hit him with a Magic Break
attack (if you did this earlier you will have to again) to cut the magic in
half. You can steal Turbo Ethers from him both times you encounter him.
If you Overkill both Anima and Seymour as well as his Guards the first time you
can net well over 7,000 AP, 2 Black Magic Spheres and quite a few different
weapons/armour (I got Four different kinds).
O=============================================================================O
After naming your new Aeon (whom I will call Shiva) you end up in the
Antechamber again, use the Save Sphere that popped up and exit to the Cloister
of Trials. Try to cross to trigger the trial.
O=================O
Cloister of Trials
O=================O
When the door on the left opens up head down, find the pillar and push it to
the right into the snow. When it hits the snow will disappear, grab the
Macalania Sphere on the far right (where the line to the snow was) and place it
inside the pillar. Push the pillar north into the next snow covered area to
reveal the bottom level. Push the pillar to the right to have it join with the
tower (what I'm calling the large poles that need Macalania spheres to remake
the passage across). Go back upstairs and grab the Glyph Sphere from the middle
tower and bring it down stairs. Place it in the far left hole to revel a new
platform upstairs with a Macalania Sphere. Go grab it and bring it back
downstairs, placing it in the tower recess on the left. Now go upstairs and
grab the Macalania Sphere by the ramp between the upper and lower levels and
place it in the center tower here to complete the puzzle. If you want the
Hidden Treasure go to the passage area and step on the shiny thing that appears
to bring the Pillar with the Macalania sphere up to the top level (this will
require you to get it back downstairs again but it is worth it). GRAB THE
MACALANIA SPHERE from the pillar THEN PUSH it down the ramp and it will fire
off into a Destruction Sphere. Go down to the lower level and step on the shiny
thing there to bring it down to this level. From here place the Macalania

sphere near the ramp to the lower area and take the Destruction Sphere down,
placing it in the hole to the right of the Glyph Sphere to unlock a Luck Sphere
and hopefully the fourth hidden prize from the temples. From here you have to
re-do the original challenge to get all three powers powered up. Note if you
didn't take the Macalania sphere out before you pushed it into the Destruction
sphere you will have to leave and Re-Enter the area to reset the whole puzzle.
When you exit the Trials you will watch a scene then have to run for your
lives. O'aka will sell you stuff outside here and you can use the save sphere
if you like, then start running back up the path you can down earlier. The
Guado will start chasing you and when they catch you they will initiate a
battle and Summon some fiends to help them, none of which are powerful enough
(or new for that matter) to do any real damage to you. When you get to the next
area the Guado will stop chasing you but you still have to fight regular fiends
here while making your way back up to the Travel Agency. The path is pretty
straight forward but be sure to stick to the skinny path on the right to grab a
LV.1 Key Sphere. Use the Save Sphere to save your game and when you get to the
area you fought Crawler another boss will attack you.
O=============================================================================O
Wendigo
HP = 18,000
Weakness: None
Wendigo Attacks:
Physical Attack ~1,900 Single/Physical
Guard - Sets a Defensive stance and Counter-Attacks all physical attacks
------------------------Guado Guardian x2
HP= 1,200
Weakness: None
Guado Guardian Attacks:
Auto-Potion - Uses Hi-Potion whenever damage is inflicted
Berserk - Inflicts Berserk Status on Wendigo
Blizzara ~ 290 Single/Magic/Ice
Thundara ~ 290 Single/Magic/Thunder
First thing is first if you get a chance to Summon an Aeon with an Overdrive
take do it to take out the two Guado Guardians so they don't cast Berserk on
Wendigo. If you can't stop them from casting Berserk you will need the spell
Esuna or use a Remedy to heal it, when he is berserked his attack goes up quite
a bit and as you can see above without Berserk he is still hitting for almost
2,000 HP. Hopefully you now have access to the Protect spell or at the very
least a few Light Curtains in your inventory to protect everybody. You will
need protect to reduce the physical attack damage because many of your
characters HP are not even that high when fully healed. When the Guado
Guardians are defeated they will cast Protect and Shell respectively. On the
off chance you have the dispel spell use it here, otherwise things just got
even harder.
For Wendigo itself it is susceptible to Power Break and Dark Attack/Buster.
When you do enough damage it will put its hands up in a defensive stance. DO
NOT ATTACK during this phase as he will counter attack you, take this
opportunity to heal, re-buff and switch in other party members to get AP. If
all else fails just use the defend (Triangle) command and wait until he lowers
his arms. You can still attack with Magic so if you're using your mages a lot
(like you should be) keep attacking with them. Don't forget about Cheer and

Reflex (special skills), since you have nothing better to do these will bump up
your Defense and Evasion respectively. As long as he is not berserked this
becomes a battle of patience and magic. Note that if he is berserk he will not
take up the Guard stance because the Berserk status forces you to attack and
only attack. No real goodies to report here item wise.
O=============================================================================O
After the battle you will be under the lake. Go talk to everybody here after
the scene go look to the south of where Kimahri is standing and hit X a few
times to find a LV.2 Key Sphere. Then go by Auron and to his left grab the
Avenger from another well hidden chest. Go talk to Lulu and Auron after this to
trigger the next scene. Walk back to the middle to trigger the last scene of
this area.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sanubia Desert
|FX31
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Okay so this area is kind of large and difficult to direct in so I will be
using the actual names of the area as found when you bring up the menu. Also if
you missed Al Bhed Primers I, III, V and XIV they can be found here along with
two more new ones.
You will wake up in Oasis by yourself (Tidus, I always play through the main
character). Go into the water and grab the Remedy x4, use the save sphere and
move forward a little to trigger a non-boss but still difficult fight.
O=============================================================================O
Zu
HP = 12,000
Weakness: None
What makes this fight so hard is you start out with just Tidus, which isn't bad
if you use him a lot but sucks if you don't. Use haste and defend for a few
turns. Eventually Auron will come join you, use power break immediately to
weaken Zu and start attacking, eventually Lulu will enter with a Thundara (a
rather weak one at that) and she will join you to make a full party. The rest
becomes a normal battle after this.
O=============================================================================O
Move forward a little bit to find Wakka. In the chest next to him are Al Bhed
Potion x8. These things are amazing, they recover 1,000HP, poison, silence and
petrification to ALL PARTY MEMEBERS. Easily the best way to heal until the very
end of the game, though they are a special item and therefore can only be used
by characters with the Use command available. Normally that's only Rikku but if
you moved some characters around (especially on the Expert Grid) you can easily
have multiple characters with Use at this point in the game. In the Oasis area
you can find Al Bhed Primers vol. I (if you missed in on the Salvage Ship) and
III (if you missed it on the S.S. Liki), look around by where Wakka was both
should be nearby. Exit to the North east to go to the Sanubia Desert East.
In the East area move to the right to start to find Kimahri and add him back to
the party. Look around here for Al Bhed Primer vol. V if you missed it on the
S.S. Winno. Follow the path to the left around until you meet up with Rikku,
who will show you to her Home. Grab the Ether x2 and the Al Bhed Potion x8 and
use the save sphere to save your game. Follow Rikku and a forced battle with
two machine will occur, this battle will teach you that using Steal on Machina
will cause terminal malfunction (instant death). Finish the battle and follow
the path, it's pretty basic and dry. You will see a split where one path goes
north and the other goes south (small south path), take the south path and grab
the Al Bhed Primer vol. XIV from the hill (if you missed it from Rin in the
Thunder Plains) and the Hi-Potion x4 from the chest. Then head north to Sanubia
Desert - Central.

In the central area go north until you find the save sphere and use it. Now
head west as far as you can go until you see some ruins in the area, search
these ruins for Al Bhed Primer vol. XVII as well as a LV.2 Key Sphere and
10,000Gil in a hidden enclave on the ruins south of the Primer. The primer is
in the north east corner, to the right of the exit to the next area. Before you
leave however head back to the save point but this time head north and look for
a post in the middle of the sand. Walk up to it and look around it to find Al
Bhed Primer vol. XVIII, then exit to the north to go to Sanubia Desert - West.
Here in the west lies the cactuar village, somewhere we will come back to later
on in the game. For now look around the far left for a chest in a sandpit with
no fiends in it to find the Mercury Crest. Now head north towards the target
marker (Red marker on mini-map). If you see a few sandpits with plant like
fiends in them you can enter and challenge the fiends for the treasure boxes
they have. I would recommend doing all three of these battles. The Sandragora's
are armoured and absorb water so switch out the Brotherhood and use either
armour break, piercing weapons or magic to kill them, be sure to heal the
confusion when it occurs as well. You will get Megalixir x3, Teleport Sphere x2
and the third in forced as you need to beat them to be able to advance in the
story. After you do beat the third you will advance to the Home area.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Home
|FX31
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are three Al Bhed Primers here that you can never get back if you miss
them so pay attention here, the first is right away.
As soon as you have control move to the far left and pick up the Al Bhed Primer
vol. XIX, then go use the save sphere. Enter the door to the left of the save
sphere and head forward for a battle, then follow Rikku to the next room for
another battle. Head down the stairs and at the fork in the road take the path
in the middle to grab Al Bhed Potion x6. Now go back the way you can and enter
the door on the left you couldn't see earlier (you have to flip the camera
around which is why you couldn't enter this room to begin with). After a battle
you will see two password protected treasure chests. The one on the left asks
you to choose and item of nine-available (though some are fiend battles), I
would take the Elixir which is the top-middle choice. The chest on the right
ask you enter the same word as it show you in Al Bhed, the first is the middlebottom, the second choice is right column middle row, third option is middlemiddle to get a friend sphere. Look on the right of this chest to grab the Al
Bhed Primer vol. XX.
Now go back to the fork and take the right path (opposite the save sphere) and
grab the Al Bhed Primer vol. XXI at the end of the hall. Enter the room on the
right here for a battle, finish it and you will see two password protected
chests. The one on the right requires picking the third option (Yes) followed
by the fourth option (Brother) then the second option (Bikanel Island and
finally the first option (Al Bhed) to get a skill sphere. The chest on the left
need a numerical password so enter 5633 to get a special sphere.
Now go back to the save sphere and save you game. Ensure you grabbed both Al
Bhed Primers in this area and all the goodies from the password chest and then
enter the door on the left of the save sphere, you can't return once you pass
this point. Walk through to watch some scenes and have a few battles. Keep
following the party to get scenes and battles until you end up leaving Home.
It's pretty straight forward just make sure you grab the LV. 2 Key Sphere at
the bottom of the stairs AS WELL AS the LV.4 Key Sphere to the left of the
screen, somewhat hidden by the stairs (thanks to Mallow and papercut for this
tip). Grab the 10,000 Gil in the Summoner's sanctum and eventually you will end
up on an airship.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Airship
|FX32
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you have control of Tidus talk to everyone on the bridge including Cid,
then go talk to Auron just outside of the bridge. Leave and talk to Kimahri and
Issaru, then head south and find Rin, who will sell you Weapon's and Items. I
needed to stock up on Phoenix Downs after Home so make sure you have a healthy
supply as well (at least 20). From here go back to Cid and a scene should
occur, after which go talk to Brother (he is the pilot at the very top of the
screen) to find out where Yuna is. Try to leave the bridge area and you will be
notified some fiends made it on board. Make your way south through all three
corridors until you get to the cabin area (it has the big windows). Save your
game here and head up the stairs. One of the guys on the left will give you an
Al Bhed Potion x4, then move to the right and try heading north for a scene.
Afterwards head north to the platform to take you to the deck and Rin will be
standing there, giving you one last chance to buy something from him. If you
have enough use the lift to head to the deck and fight the boss Evrae.
O=============================================================================O
Evrae
HP = 32,000
Weakness: None
Halves: Fire, Lightning, Water, Ice
Evrae Attacks:
Physical Attack ~900 Single/Physical
Swooping Scythe ~ 700 All/Physical
Stone Gaze - Causes Petrification
Inhales - Will use Poison breath next turn
Poison Breath ~1,650 All/Magic/Poison Status
This can be a very difficult boss. You're going to want at least one of Tidus
or Rikku in your main party (though both can't hurt either) because they are
the two that will have the trigger commands to move the ships closer or further
away from the boss. When the boss is far away only magic and Wakka's ball can
hit it so keep that in mind.
For strategy you're going to like knowing that you can hit it with Darkness,
though only Darkness Buster has any reliability to it. You could also toss a
Smoke Bomb if you have a few left over from the desert as this will give him a
permanent Darkness status from the rest of the battle, making your life a lot
easier. Power break also works, though Magic and Armour Break do not. Don't
bother with Mental Break if you learned it as he halves all elemental damage
and you don't have any powerful non-elemental magic yet (drain doesn't count).
Slow also works on this boss which I would strongly recommend if you learned
it, you'll see why later.
Poison Breath is one of the major attacks you need to worry about. You can
avoid it by pulling back the airship before he is able to attack you however
there are times that Cid's next turn will come after the boss' next turn
meaning you're taking a hit. Everyone needs to have over 1,800 HP to survive
it. The entire party will be poisoned, however this is where Al Bhed Potions
will come in handy. Your party recovers 1,000 HP and recovers the poison
status. If you haste Rikku there will be a good chance she takes a turn one or
two after a Poison Breath to heal, or if you taught someone else the Use
command (I moved Tidus down that path on the expert grid actually) they can
help heal a well. You should have well over 60 from the desert so don't
hesitate to use them. These will also heal a petrified character from a Stone
Gaze, if your Use command person is petrified you will have to use a soft or a

Remedy though you should still have some kicking around in your inventory.
Pulling back can be a good idea for a bit but don't stay out there too long as
he has an attack called Swooping Scythe that hits you when he is far away and
brings Evrae back onto the edge of the Airship (close range). You should pull
back to avoid Poison Breath and move in afterwards. Casting Slow on him and
Haste on your party will give you far too many turn between his allowing you to
pull back successfully after he inhales. This will also let you get in a slew
of attacks in a row you can easily cut 10,000 HP between his turns with Tidus
and Auron attacking.
When his HP drops below 11,000ish he will use Haste, you can counter this by
either using Dispel or just making sure your characters are under Haste as well
to match his speed. At this point use any overdrives and try hitting hit with
Darkness again if you were unsuccessful the first time. Stay close to him with
Darkness and the only attacks he can hit you with are Poison Breath and Stone
Gaze, both of which just required an Al Bhed Potion to heal with. If you can
control his speed and amount of turns you can easily control the entire battle.
As a side note if you are pulled back every now and again Cid will fire some
rockets at him for a few consecutive hits of fair damage (like 300 each). It's
a nice gesture but if you're staying pulled out that long odds are you're going
to get hit with a Swooping Scythe anyways, which is harder to avoid than the
regular physical when you are up close.
After the win you can collect a Black Magic Sphere (or two with an overkill)
and some soft Armour for a character.
O=============================================================================O
After that battle watch the scenes and eventually you will end up in Bevelle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bevelle
|FX33
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you land heal up and head forward. Defeat the waves of enemies here. Watch
out for the Warrior Monks as there flamethrower attack hits the whole party for
~450, when there are two that's 900 damage per turn between the two of them.
Also the YKC-63 has an attack called thrust kick that ejects your character out
of battle if it is the last enemy standing so defeat them first to avoid having
a character lose AP. Kimahri can learn this skill actually so feel free to
Lancet it with him to pick this up. Also the YAT-99 have a physical attack that
does upwards of 1,800 damage so watch out for that and heal immediately. After
five battles a scene occurs. Use the machina here to take a short cut down and
move through where the waterfall was to get to the next area
In this next area absolutely make sure to grab the Al Bhed Primer vol. XII that
is on the ground just to the right of where Auron is standing when you walk in.
DO NOT ADVANCE until you grab it as you can never come back to get it. Now move
ahead and save the game. Head through the door to start the cloister of trials.
O=================O
Cloister of Trials
O=================O
Terminology:
Lift: The thing Tidus rides on
Glyph: The Glyph arrows that are along the path, they work by pressing X as you
go by when they are pointing the direction you want to go. You don't
always stop at them so you may need to mash X to get where you want to
go.
Reset: When you run off the edge you end up at the start of that row

This cloister can get quite annoying. Run forwards and push the pillar in to
create a platform that you will ride around. It will take you forward to a
Glyph that asks you to confirm your direction. When I'm telling you what
direction to go it will be based on where the arrows point. Go straight and
pass the first Glyph and press X when the arrow points left on the second one.
Take the Bevelle sphere and get back on the lift. Use the next arrow to turn
around, then go left at the next one (which should be the opposite side that
you got the sphere from. Place the Bevelle sphere here and get back on the
lift. Use the arrow to turn around and go left at the second Glyph, then go
straight at the first Glyph. Grab this Bevelle sphere and go back to the
previous Glyph. Now go right and turn off at the third Glyph and place the
Bevelle sphere in here. Get back on the lift and you will be reset to the start
of this row. Now go straight and turn off on the second Glyph this time. Grab
the Glyph Sphere here and get back on the platform. Turn off at the next one
(the third one that you just deposited the Bevelle sphere in) and place the
Glyph sphere in there. Grab the Destruction Sphere and get back on the lift and
get reset again. Now go straight and turn off on the second turn and put the
Destruction sphere where you took the Gylph Sphere from to open up the new
path. Take the next turn (third) and remove the Bevelle sphere from the wall
(which will destroy the path to where the destruction sphere was, we don't need
it anymore). Now go get reset and take the first turn. Push the pillar across
and ride it to the corner, which should let you through the new path.
In this area of the trials head up the stairs and place the Bevelle sphere you
should be holding in the slot on the wall to activate the area to your left.
Now open the chest on your right to get the Hidden Treasure HP Sphere. Yes that
was the hidden treasure for the purposes of obtaining Anima later on, you can't
miss this treasure as you will not be coming back here ever again. Now step on
the shiny thing to transport the pillar, push it to the left to cross and
obtain the Knight Lance. Now go back and leave the area past the shiny thing.
You will watch a plethora of scenes and eventually end up in Via Purifico! Be
sure to save your game here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Via Purifico / Highbridge
|FX34
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
O=================O
Yuna Land Section
O=================O
First off you need to find another party member as Yuna starts solo and the
fiends are not that easy to kill yet. Run forwards and save your game. Head to
the left path and make your way around turning north when given the chance
until you see Lulu. In any battles you enter immediately summon Bahamut, his
impulse attack his all enemies making it a lot easier to kill them all here.
Once you have Lulu open the chest behind her to get a White Magic Sphere. Head
back and take the south path here for a chest containing an Elixir. Touch the
Glyph here (looks like a Destruction Sphere) and make your way back to the save
point.
This time take the right path around and go north (nothing to
add Kimahri to your party. Grab the Mega-Potion here and make
again until you find Auron and a save sphere. Save your game.
find a few other treasures go back to the beginning where the
was.

the south) and


your way north
If you want to
first save sphere

Move north to find the warp teleporter pad. Take it in all four directions and
return here. Alternatively you could even do this for picking up your party
members instead of doing all that walking. Anyways once you hit all four areas
return to the middle one and head north and a little to the right. If you found

the Destruction Sphere Glyph earlier (by walking) it should be lit up, grab the
Black Magic Sphere from the chest and step on the teleporter. It will launch
the previous teleporter to an area left of where Auron was so make your way
there and step on the pad (you can turn north as a shortcut to Auron's area
opened up). Wait until it can teleport you west (towards the barrier) and step
on it then. Grab the Skill Sphere and the Lucid Ring here.
Now go back to the second save sphere and head north to trigger a series of
Aeon battles.
O=============================================================================O
Ifrit
Valefor
Bahamut
You will fight these three in separate battles but I grouped them together here
to save space. Ifrit starts with a full overdrive gauge so summon an Aeon and
use shield immediately to block the Hellfire. Alternatively you could summon
Shiva and cast Nul-Blaze (or any Aeon you taught Nul-blaze too), which will
both block the damage and charge 75% of your overdrive gauge. From here cast
magic's and/or use normal attacks. Depending on how powerful Yuna is this could
be a breeze or very difficult (if you have not levelled her up) since her Aeons
stats are tied to hers. After you defeat him Valefor is up next.
You should Summon Bahamut for this because you can't summon him next round. Use
a few physical attacks and or AGA spells. If his overdrive gauge fills up
either Shield or fire off your own to finish him off.
After this Bahamut is next. I like Shiva for this fight because she
fastest Aeon you have so far. Bahamut will start a countdown to his
watch how many turns he has and watch for double turns if any. Make
Shield beforehand to reduce the damage. He only ever counts down to
Overdrive so you shouldn't have too much trouble with him.

is the
Overdrive,
sure you
his

After you beat all three you get some AP for Yuna and a fair amount of Gil.
O=============================================================================O
Now you take control of Tidus.
O=================O
Tidus Underwater
O=================O
Swim over and save your game. Swim around to the next save sphere and save
again. Now proceed a little further and fight the boss here.
O=============================================================================O
Evrae Altana
HP = 16,348
Weakness: Healing
There are two ways to fight this boss. The first and easiest is to throw two
Phoenix Downs at it. Each will do 8,192 damage (Half his max HP) because Evrae
Altana is undead and suffering from the Zombie status. It nets you an Overkill
as well.
The second way is to use the trigger command to open the lock twice and proceed
to the next area. He will give chase and you have to do this twice before you
get to the end path. Here you can attack him but he cannot attack you
physically. He can still use Stone Gaze and when you are in water not only does
it petrify you, it also shatters you and removes the character from the battle

complete (meaning no revive either). If you have stoneproof armour then go for
it otherwise you can use the two turns you need opening the locks throwing
Phoenix downs. I didn't bother with listing his attacks because you shouldn't
be seeing them. Case in point take option one, it also gets you an overkill.
You can get a Black Magic Sphere (or two) after the battle.
O=============================================================================O
If you threw the Phoenix downs swim forward, grabbing the Rematch and Avenger
from the chests and keep swimming until your reach the exit to the High Bridge.
If you fight to the third zone you will automatically enter the High Bridge and
miss out on the two counter-attack weapons.
After scenes save the game and head back down the High Bridge fighting enemies
until you get to the next save sphere and save again, then charge into a boss
battle.
O=============================================================================O
Seymour Natus
HP = 36,000
Weakness: None
Seymour Attacks:
Multi-Blizzara ~1,100 Two Hits/Magic/Ice
Multi-Thundara ~1,100 Two Hits/Magic/Lightning
Multi-Fira
~1,100 Two Hits/Magic/Fire
Multi-Watera ~1,100 Two Hits/Magic/Water
Flare ~ 2,500 Single/Magic
Break - Causes Petrification
Protect - Casts protect on self
Banish - Instantly defeats an Aeon
Mortibody
HP = 4,000 then 3,000 then 2,000 then 1,000
Weakness: None
Mortibody attacks:
Blizzard ~250 All/Magic/Ice
Thunder ~250 All/Magic/Lightning
Water
~250 All/Magic/Water
Fire
~250 All/Magic/Fire
Cura - Heals about 1,100 HP for Seymour
Shattering Claw ~400 Single/Physical/Shatters Petrified target.
Mortisorption - Drains HP from Seymour
First thing to tell you is that if you summon an Aeon you have one turn with
them before Seymour uses Banish, which is an instant death spell that works
only on Aeons. If you summon you better have an overdrive to use right away
otherwise it is not worth it. Secondly is that every time Mortibody's HP gets
to 0 it will absorb a set amount (in the order shown above) from Seymour. Now
in saying that I wouldn't target the Mortibody but if you use Overdrives or
Aeon overdrives this comes in handy as it is an extra 4,000 or 3,000 damage you
are doing.
Use the Talk trigger command with Tidus and Auron to increase their strength
and Yuna to increase her Magic Defense. If you have Shell apply it to your
entire party. Don't worry too much about other buff spells because his break
attack will petrify you and when you recover from it you will no longer be
buffed. Speaking of which you need to heal petrification immediately because if
Mortibody hits it's shattering claw attack on a stoned character it will
shatter them and they will be removed from the battle permanently. Al Bhed

Potions still work the best for recovery here.


All Seymour's Multi-Attacks hit two characters so having armour that halves or
blocks specific elements (even if it's just two elements) can go a long way in
helping keep your team alive. You can steal a Tetra Elemental or two from him
if you find the time to steal at all. He will put up protect mid-way through
the battle. Aeons with overdrives are great damage dealers and have someone use
Dispel on him to remove protect. You can get two (or four with an overkill)
LV.2 Key Spheres after the battle is over.
O=============================================================================O
You will end up back in the Macalania Woods. South exit and once more to find
Yuna, go talk to her for a scene. You'll get the "Heartstrings" Trophy for
watching this scene (not that you have a choice). When you have control head
back to Auron. When you are ready to leave south exit, then go back and grab
the Lucid Ring. Now leave and hang a right. Save your game if you want and
continue forward to enter the Calm Lands.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Calm Lands
|FX35
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Watch the scene when you enter. In this vast expanse of grassland there are a
few different things to do. For starters make your way left down the slope and
start heading north, looking for the Travel Agency here. Head inside and a few
scenes will occur. Take this opportunity to save your game, you can finally
start playing blitzball again (I think it's been unavailable since Macalania).
Now we are going to head for the Monster Arena, which will allow us to start
another side-quest that will take quite a few hours to complete, plus another
few to beat all the reactions. From the travel agency you are going to want to
head East (right) all the way until you find the wall/cliff/whatever you want
to call it. There should be a small inlet with a green square (the entry sign
on the map). Enter here and speak to the guy standing there, he will tell you
his story and then ask you to help him capture all the fiends in the Calm
Lands. You will need to buy special weapons from him that have the Capture
Auto-Ability, these weapons need to be equipped while delivering the final blow
to fiends in order to capture them. Note that the final blow must be a physical
attack, it can be a skill like Mug or Dark Attack but it cannot be any type of
magic, item or overdrive. I have created a whole section devoted to the Monster
Arena, for right now I just wanted you to buy some weapons to get started with
and make life a little easier down the road. You can only customize one ability
to each Capture weapon, make sure at least one party member has first strike as
there are a few fiends that will always ambush you and First Strike takes
priority over an Ambush.
You will need to capture at least one of each fiend in the Calm Lands before he
will open up other areas. You can do this now or skip it and come back to it at
a later point in the game, it's up to you. The extra sphere levels you will get
hunting down these fiends can't hurt you in the long run so if you're not in
too much of a rush I would suggest at least completing catching one of
everything in the calm lands. Once again because I have an entire section
devoted to the monster arena you should check that out for help with catching
and keeping track of all the fiends in the game.
When you have done as much as you feel like doing the target is the exit to the
north east or directly north of the calm lands. Take note that in the far left
corner (North-West on the map) there is an Al Bhed Primer vol. XXIII kind of
lying near the edge of the cliff so make your way over there to grab it. It's
left of a chocobo if you can find that.

Speaking on that Chocobo in the North West Corner, if you talk to the person
sitting on the chocobo she will (after a few conversation choices) let you
train a chocobo. How to do it is rather basic and shown to you in game so I
won't cover it here but if you complete the first training session you will be
able to ride a chocobo across the Calm Lands. Doing this not only makes it
easier to cross without getting into a million battles but it also open up
access to the Remiem Temple. To get there go back to the entrance you entered
from (Macalania Side) and look for the chocobo feather on the ground to the
right of the entrance. Examine it to have the chocobo jump across. The pathway
there leads to the Remiem Temple. You can't finish anything there yet so I'll
wait to cover it in the extra locations section of the guide when you can
finish everything there. If you really want the Al Bhed Primer head there and
make your way across the bridge and down the path outside the temple to the
left to find Al Bhed Primer vol. XXIV.
When you do make it to the North East corner and take the exit there you will
end up in Calm Lands - Near Bridge. Use the save sphere and cross the bridge
for a boss fight.
O=============================================================================O
Defender X
HP = 64,000
Weakness: None
Defender X Attacks:
Physical Attack ~2,000 Single/Physical
Haymaker ~4,000 Single/Physical
Blast Punch - Counter-Attack that does 50% of current HP/Delay
Mighty Guard - Cast Protect, Shell, Null-All on self
You are going to want to cast Protect on everyone in your party, Haste doesn't
hurt either. It's rather reasonable to assume someone in your party has the
Protect spell by now. He hits for 2,000 and 4,000 normally so you need to help
reduce that damage and protect is the best way to do so. Something I have not
used yet but felt was rather useful here to help reduce damage was to have
Auron use guard to take the damage from the other two party members. With his
high HP (mine was over 4,000 without grinding) and protect he can easily take
damage for the team. Then they only have to worry about healing after the blast
punches he counters with, which can never kill you so as long as Auron (or
someone with Guard) stays healed and Guarding the other two characters who
should at the very least have haste can chip away at his Health.
Armour Break goes a long way here to remove the Armour trait from the boss and
all your characters to hit for normal damage. Mental Break can also be useful
if you're using a mage to damage him. When his HP drops to below 10,000 he will
use Might Guard which gives him Protect, Shell and Null-All (one time use like
your Null-Spells). If you can use dispel, otherwise just work through it
because you don't have many other options. Aeons are not advised here unless it
is to use an Overdrive to get an overkill as none have over 5,000 HP yet and
they cannot protect themselves. With his lack of attacks just keep Auron
healthy and protected and any other two characters and defeat him without ever
needing to recover themselves.
As usual you can get a LV.2 Key Sphere or two with an overkill after the
battle.
O=============================================================================O
The path on the right that heads down will take you to the Cavern of the Stolen
Fayth. If you want to head down there now then by all means go for it, it's not
mandatory but it will help in your leveling and you can have a chance at
getting another Aeon, though you'll need at least 220,000 Gil to get them. If

you don't want to do that head across the bridges for a scene and then proceed
to Mt. Gagazet.
Going down to the entrance of the cave you will see a save sphere. If you take
the path to the bottom right all the way to the end you can find the Rusty
Sword on the left of a Crusader swinging his sword. This is a Key Item useful
for Auron and his Celestial Weapon later in the game. Now head inside the
Cavern entrance to the left of the save sphere to enter the Cavern of the
Stolen Fayth.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cavern of the Stolen Fayth
|FX36
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Unlike the Remiem Temple which I chose to save until the extra location
section, you can actually finish everything there is to do here as soon as the
area becomes available. On a side note there is a very weird enemy here called
the Magic Urn, it never attacks and has several "eyes" that you can attack.
Attacking the correct eye nets you an item while attacking the wrong causes it
to self-destruct and cause about 2,000 damage to the entire party. You can run
away at any time so unless you really want a few items (things like Phoenix
Downs not super rare items) I would suggest you just run for now.
This area is more or less a straight path with small outlets off of the path
that usually contain an item. If you start going along the path the first
outlet to your right contain a Megalixir. Proceed a bit further for a scene. In
the path split take the path on the right for a LV.2 Key Sphere. This is a good
place to hunt for Tonberry's in the future, just so you know. Head back and
take the left path this time, following it around until you get to a four-way
split. Go north and grab the Fortune Sphere, then go back and take the left
path (nothing on the right) around , grabbing the Mega-Potion x2 in the split
before the save sphere. Tae the left path from the Mega-Potions and search the
ground and the end to find Al Bhed Primer vol. XXV. Now save your game here and
proceed forward to engage in a boss battle.
O=============================================================================O
Yojimbo
Immune to Sensors
Yojimbo Attacks:
Daigoro ~550 Single/Physical
Kozuka ~1,000 Single/Physical
Wakizashi ~1,800 Single/Physical
Zanmato - Instantly kills all party members, including Aeons.
The most important thing to remember here is that his Overdrive is an instant
kill on the entire party. If you see his overdrive near full you need to summon
an Aeon to take the hit for you, your Aeon will die but you will not get a game
over. His HP is unknown as he is Immune to sensors but I was able to defeat him
rather easily all things considered. Don't bother with overkills as you get no
AP or items after the battle.
O=============================================================================O
After the battle you can use the teleporter pad to move throughout the cave.
Take the teleporter left to get a Flexible Arm, then go back and take it right
to get an MP Sphere and X-Potion x2. Now go back and take it to the chamber of
the Fayth.
Here the Fayth will ask you to pay for his services. You can lower his price by
choose the third option when you talk to him, then bidding half his asking
price plus one Gil. He will lower his price once again so offer him half plus
one. If you did this right he should be asking just over 200,000 Gil so offer

him exactly 200,000 Gil to earn him as an Aeon. Note that picking the first or
second option will cause him to start offering a higher price, but you can
bring it down the same way. You may end up paying 225,000 with other options, I
just felt your Gil can be better spent elsewhere. You will earn the Trophy
"It's All About the Money" for obtaining Yojimbo. From here you can stay and
capture monsters or leave the Cavern of the Stolen Fayth and head up to Mt.
Gagazet.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mt. Gagazet
|FX37
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Head all the way forward until a scene occurs. Once it finishes use the save
sphere and head forward along the path for a Kimahri only boss fight.
O=============================================================================O
Biran
HP = Changes
Weakness: None
Bulldoze - Single/Physical
Thunder - Single/Magic
Blizzard - Single/Physical
Berserk - Cast berserk on self
--------------------------------Yenke
HP = Changes
Weakness: None
Yenke Attacks:
Bulldoze - Single/Physical
White Wind - Heals Biran and Yenke
Fire Breath - All/Magic/Fire
Aqua Breath - All/Magic/Water
The difficulty of this fight changes as you progress through the sphere grid so
if you have never leveled up Kimahri do not worry, it won't be as hard as you
think. You will want to target Yenke first as he guards Biran. Using Lancet on
these enemies can net you eight Ronso Rage skills if you have not learned them
already. The nice thing too is that every time you learn a skill your Overdrive
Gauge powers up to full so you can use an overdrive right after.
From Yenke you can learn: Stone Breath, Aqua Breath, Fire Breath, and White
Wind.
From Biran you can learn: Self-Destruct, Thrust Kick, Doom and Might Guard.
Note that they both have to use either White Wind or Might Guard for you to be
able to learn it, use a Lancet after these skills to pick them up. This just
leaves Bad Breath and Nova to learn to complete his overdrives.
Also on the off chance you taught Kimahri Steal, you can snag LV.3 Key Sphere's
from both of them, this is (at least I think it is) you first opportunity to
get one, and I'm sure this late in the game you could use a few. You can earn a
friend sphere and return sphere (or two each with Overkills) after the battle.
O=============================================================================O
After the battle watch the scene, then proceed to the next area and watch that
scene. From here the path up the side of the mountain is extremely linear, so
follow it while fight/capturing fiends. Take the north path after you see the
second memorial to grab a Defending Bracer, then proceed along normally, you
should see someone standing there.

This is Wantz, O'aka's brother and like O'aka he will sell you stuff. You need
to talk to him here to have him appear in Macalania later on so make sure to do
it, you won't regret it trust me. Although both are expensive the Booster
Cactuar can be very useful if you have been using Lulu constantly as Magic
+10%, Magic +5% and Magic Booster will jack up the power of her Black magic
quite considerably. Secondly Rikku's Survivor has the Alchemy ability which
double the power of healing items. If you are using her and constantly healing
with Al Bhed Potions, the power of each would go up from 1,000 for the entire
party to 2,000 HP Recovery for the party and Strength +10% can't hurt either,
with two open slots for whatever you want to put there. They are both very
expensive and if you bought Yojimbo you probably won't have enough Gil for
both, nor do you need to buy any even if you use both characters. I just wanted
to point out those items because they are actually worth the Gil you will
spend, the others are not that great. Go to the items side and buy at least
five holy waters as well, you'll need them later. Just a little after Wantz
look for a small path to the left (looks south on the map) and go down it to
grab an HP sphere and a LV.4 Key Sphere.
Make your way up to the save sphere and SAVE YOUR GAME. Proceed to the next
area and get ready to fight the hardest boss you've faced so far.
O=============================================================================O
Seymour Flux
HP = 70,000
Weakness: None
Seymour Attacks:
Lance of Atrophy ~ 650 Single/Physical/Zombie Status
Cross Cleave ~2,500 All/Physical
Total Annihilation ~3,600 All/Magic
Flare ~2,000 Single/Magic
Reflect - Cast Reflect on self
Protect - Casts Protect on self
Dispel - Casts Dispel on all party members, removing positive status effects
---------------------------Mortiorchis
HP = 4,000 then 3,000 then 2,000 then 1,000
Weakness: None
Mortiorchis Attacks:
Full-Life -Uses on Zomibified party members to cause instant Death
Mortiorchis enter Auto-Attack Mode Mortisorption - Drain's HP from Seymour (4,000 or 3,000 or 2,000 or 1,000)
Ready to Annihilate - Preparing to use on next turn
First off use talk for anyone in your party to raise their stats a little. The
first thing you might encounter is the Zombie status, which cause all healing
spells to do damage to you. If you are under Zombie and Mortiorchis uses its
life spell it turns into an instant death attack and even if by some miracle
you have Death proof on it should still do 9,999 damage which will kill you
anyways. You could use some of those Holy Waters I told you to buy or you could
just Phoenix Down the character afterwards. I suggest at the beginning of
battle (Seymour HP is over 50,000 still) to just use a phoenix down, after that
start using Holy Waters since his offense kicks up its intensity as the battle
progresses. He still has Banish so Aeons are a no go here, except for
Overdrives.
The battle to 40,000 HP is not that hard and can be done with normal physical
attacks and AGA magic. After that point you have two options. One is to cast

protect on everyone and continue battling the way you are, recasting it every
time he uses Dispel on your party. This is the harder of two way because you're
still going to be dealing with Zombie every now and again. He will cast Reflect
on himself and start casting Flare, bouncing it off himself to hit your party
members (this gets around you casting reflect to bounce it back at him). If you
can dispel his Reflect go for it, as he will try to Reflect himself again. He
may even Flare himself once or twice.
When you see ready to Annihilate you need to cast Shell on everyone, Heal them
to Full HP. Bring in all your characters with 3,000 HP or over (which might
just be Auron at this point) to take the brunt of the damage.
Option two is to bring in all five (minus Yojimbo if you got him) Aeons with
Full overdrive gauges, Hasting Yuna, and summoning and Overdriving each turn.
He still knows Banish so you only get one turn which is why you need to come
into it with Full overdrive gauges so you can fire. Hopefully you have been
working Yuna around the sphere grid somewhat to help with their stats. I think
they need a magic above 45 (maybe 50) for their overdrives to hit the 9,999
damage cap. Bahamut does not have a damage cap but he also has lower magic than
the rest so I doubt he will even do that much, probably closer to just 9,000.
Either way if you bring his HP down to the 40,000 to 50,000 range you can
easily finish him off this way. Don't forget Mortisumption takes off 4,000 or
3,000 HP each time as well since your Overdrives hit both of them. If your
party is having trouble with Seymour use this method and then spend some
quality time training on Gagazet because the bosses get harder from here.
You can steal Elixirs from him and you will earn a LV.4 Key Sphere (two with an
overkill) in addition to 7,500 (15,000) AP.
O=============================================================================O
When you have control start heading forward and when you see all the pillars
before the save sphere check between them on the left to find the Saturn Crest.
Now go save and proceed to the next area. When you have control of Tidus
proceed inside the only door you can see. Walk in the middle to trigger a
scene. Follow the little boy around in this dream sequence until it ends. When
you wake up walk through the Fayth Cluster to the Mountain Cave area.
When you enter this area move up to the save sphere and save your game. Take
the path on the left here and enter the water, while in the water your party
can only consist of Tidus, Rikku and Wakka. On the off chance you don't use
either three just run away for now. Swim to the next area and take the path on
the left to find the puzzle you need to complete. For this puzzle you need to
throw Wakka's ball to hit the target in the middle. Throw the ball once not
really trying to get a feel for how long it takes after hitting X to actually
throw the ball, then try to aim. It shouldn't be too hard. When that is
finished go back, meet up with the party and save again.
On a side note this patch of water and the one for the next puzzle are the only
place to capture Splasher, Achelous and Maelspike for the Monster Arena. While
you're here try to capture five of each as it will unlock a new original
monster.
Any who from the save point head north up the path and at the split take the
left path first and at the next split take the right path this time, dropping
into the water and swimming to the next area. Make your way to the end to find
the puzzle for this area. You need to swim each character into their respective
colours: Rikku goes into the green hole, Tidus into the Blue and Wakka into the
Red. Grab the Fortune Sphere from the chest that appear below the puzzle area
the head back to land. This time take the left path up to the next save sphere.
From here you can either proceed ahead to the boss battle or go back to the

previous save sphere and take the right bath this time (you will come from the
left on the return trip. If you're going back save first, then enter the water
and swim a little to get a Return Sphere and a Recovery Ring. After this you
can continue along and fight the boss.
O=============================================================================O
Sanctuary Keeper
HP = 40,000
Weakness: None
Sanctuary Keeper's Attacks:
Physical Attack ~1,200 Single/Physical
Tail Sweep ~ 800 All/Physical/Dispel Haste Effect, Delay Effect
Photon Wings ~1000 All/Magic/Confusion, Sleep, Silence, Darkness, Curse
Mana Breath ~2,500 Single/Magic
Protect - Cast Protect on self
Regen - Casts Regen on Self
Reflect - Casts reflect on a party member
Curaga - Casts Curaga on a reflected party member to heal self
This boss has quite a few moves to it and all of them are bad for you. For
starters don't bother with Haste/Hastega as Tail Sweep his everyone and dispels
it, though it only dispels haste so both Protect and Shell should be used here.
Secondly Armour break is needed here so either have Auron use it or try using a
Frag Grenade/Mixing a Frag Grenade to get it because it will be a rough battle
without it.
The biggest problem with this boss is Photon Wings, which it uses quite often.
In addition to all the status effects listed above the problem is curse. Curse
blocks you from using your Overdrives. Funny thing about Curse is that even
Aeons can be affected by it (It's like the only status they can be hit with).
That wasn't funny enough? Okay how about remedies and Esuna don't cure curse,
you actually need Holy Waters to cure it. You can fight the while battle under
curse if you want but not having overdrives can make it a little more
difficult. The other big problem is Mana Breath, which hits for 2,500 - 3,000
depending on Magic Defense. You can easily heal afterwards but if you had shell
or protect on your characters you'll have to redo those buffs if the character
died.
After his HP drops he will cast Protect and Regen on itself then Reflect on
you. He will then cast Curaga on you to heal himself through reflect. If you
can't dispel the Regen you're not going to have a fun battle and might need to
use the Summon-Overdrive-Dismiss method with Auron attacking to have a shot at
beating this boss, but it will be an ugly loss. You may have to go back and
level someone up until they learn dispel before this fight.
You can steal Turbo Ethers and he drops a Return Sphere (two with overkill).
O=============================================================================O
Head forward and watch the scene. When it finishes grab the sphere that fell
out of Yuna's (pocket?), then after the scene follow the path down to
Zanarkand.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Zanarkand Ruins
|FX38
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the scene ends, use the save sphere on the right and follow the party to
the next area. This next road features capturable fiends from Gagazet, nothing
new to capture but there are some Undead that you can steal Purifying Salt's
from, they are a rare steal but these can be used as items to cast Dispel and
30 of them are needed to add No-Encounters to an armour, you'll probably want
that for later so see how many you can grab now while you have the chance.

Along the way down this road grab the Fortune Sphere and Spiritual Targe from
the chests. When you reach the dome use the save sphere, head forward into the
Dome Interior.
In addition to the Undead Warrior Monks you'll see some of those larger Mech
guys similar to the ones from Bevelle. You can steal three Holy Waters from
them each time you steal, this is a great way to stock up on them as you're
going to need them before you leave Zanarkand. Also Defender Z can drop LV.3
Key Spheres (I think it's a rare drop though) and unless you stole some with
Kimahri these might actually be the first ones available to you, overkill them
for a chance a two. When you enter the area with a roof over top (and a chest
you can see, before the save sphere) look to the right to find a small ramp to
take you up and grab the 10,000Gil from the chest, then head back down and make
you way to the save sphere.
After the scene take the North West path and take the north-east small path to
get a Friend Sphere, then head north and follow it to the Dome - Corridor.
Inside the Dome - Corridor grab the Luck Sphere and make your way to the save
point. Enter the Cloister of Trials (yup even here).
O===================O
Cloister of Trials #1
O===================O
The goal here is to step on the glowing dots to colour the blocks around them.
Each Dot is part of a specific shape, what you need to do it A) learn the
specific shapes and B) Learn to look at the screen and identify the ones you
need right now. By this I mean actually walking up to the screen and examining
it because it will pan out the camera and show exactly which ones you need by
lighting them up on the floor, you'll see what I mean when you actually try it
in game. Now I don't have what it takes to recreate this map in text form so
you're going to have to try and figure this one out yourself. The first six are
in this room, after you get them all six pillars will reveal themselves and the
door opens. You need to push the pillars in to trigger the next puzzle. The
goal is to get all six seals lit up to activate the platform in the second
room. The two pillars in the first room require spheres that you can already
see, save them for last however because you need the spheres to keep the screen
powered up.
After you finish those four grab the Kilika Sphere and head into the first
room, place it in the pillar on the left, then grab the Besaid Sphere and place
it in the Pillar on the Right. SAVE YOUR GAME, then proceed into the next room
for a boss battle.
O=============================================================================O
Spectral Keeper
HP = 52,000
Weakness: None
Spectral Keeper's Attacks:
Swipe ~ 2,300 All Frontal Targets/Physical
Berserk Tail ~1,100 Single/Physical/Berserk Status
Glyph Mine - Plants mines in three circles, will explode on their own turn.
The bosses are getting more creative and complex, this battle has you placed on
three of six "Circles" as they are called in game. The first thing you should
do is use the Trigger Command Move to move whichever character is in the middle
of your starting three across so that there is one space between each of your
characters. He will ALWAYS counter EVERY attack with swipe which hits the three
circles in front of him. If say Lulu attack him from behind he will not turn
around, just attack his front so keep that in mind. Protect everyone because

his counter attack hurts a lot.


There are a few ways to do this, the first is to cast Hastega and constantly
move characters out of the way, attack then move then back into a one space
between formations before he attacks again. This means you have to start and
end every chain of attacks between his with a move. The second is to have one
person attack (for me Auron is hitting over 7,000 so I chose him) have another
defend and/or straight up die and a third to either heal or if the second
character died attack or use buffs. This can be interrupted by Berserk if it is
successful as you'll lose control of your character and require a healing turn
to remove it, which can be easily done with the third characters but still if
the Berserked character attacks it could mess things up a lot.
The next thing we need to discuss is Glyph Mines which are essentially bombs
place on the circles. If it goes off and a character is on it, it is an instant
kill for that character. You need to move off the that Circle as soon as
possible, though sometimes you either can't move fast enough or the character
is Berserk and couldn't move if you wanted to and you'll need to revive them.
Something else I noticed is you cannot use Guard or Sentinel for this fight, so
if that has been a part of your strategy recently you're going to have to
switch it up a little.
You can get a LV.4 Key Sphere (or two) and a fair amount of AP for this battle.
O=============================================================================O
Save and proceed to watch the scenes. After you meet with Yunalesca go back and
save your game, then follow her into the doorway. Eventually you will end up in
a major boss battle.
O=============================================================================O
Yunalesca Form 1
HP = 24,000
Attacks:
Physical Attack ~300 Single/Physical/Dispel Effect
Absorb -Absorbs half you Max HP and heals herself with hit.
Blind - Counters physical attacks with Darkness
Silence - Counters magic with Silence
Sleep - Counters Overdrives and Special moves with Sleep
This form is meant to annoy you more than anything else. She counters with
something that will prevent you from successfully attacking her again. Just
keep healing after attack and you should get her HP down to Zero in time.
Yunalesca Form 2
HP = 48,000
Attacks:
Physical Attack ~250 Single/Physical/Counter Attack
Hellbiter ~350 All/Physical/Zombie
Cura - Casts on Zombified party members for ~1,400 damage
Regen - Casts on Zombified characters
Now things are getting interesting. Zombie creates a problem with healing so
you can either constantly heal the Zombie status or heal one character fully
(mine was Rikku) and let the other two die and revive them. I chose Rikku
because back in Gagazet I bought the weapon with the Alchemist ability so her
Phoenix Downs fully recover HP otherwise revive and heal quick before the next
Hellbiter. Yunalesca will cast Cura on your characters to damage them for about
1,400, ironically the most damage she has done to you thus far. Regen does the
same thing but for damage each turn (usually it heals a small amount each

turn). Note she will heal non-zombies with Cura but Regen will miss nonzombies. You can dispel Regen from your own party members if need be, keep that
in mind as well.
Again don't bother with buffs because her counter-attack dispels them. When you
get her HP close to Zero wait for a bit and make sure your characters are close
to full Health but all in Zombie status, from this point on you CANNOT heal the
Zombie status, I'll explain why below. Deal that final blow and let's head to
round 3.
Yunalesca Form 3
HP = 60,000
Attacks:
Physical Attack ~250 Single/Physical/Dispel Effect/Counter-Attack
Hellbiter ~ 350 All/Physical/Zombie
Mind Blast ~600 All/Magic/Curse, Confusion
Absorb - Steal half of your Max HP
Osmose - Steal MP
Mega Death - Instantly kills all non-zombie party members
Curaga - Casts on Zombie characters for ~4,200 damage
The reason I told you to keep everyone in Zombie is because her Mega-Death
attack instantly kill all NON-ZOMBIE characters, so if no one is in Zombie it's
game over like that. It might help to switch out a zombie character in case she
kill off the other two and you have to revive them because then you would
simply be hoping that a Hellbiter comes before Mega Death and that might not be
the case. The challenge to surviving this battle is learning how to deal with
the Zombie status. Using Aeon Overdrives can help bring her HP down without
leaving you too exposed to her attacks.
Note that even hitting her with 9,999 does not get you an overkill here so if
you really want have Bahamut blast her with a Giga-Flare or just accept it for
now. You get a LV.3 Key Sphere (or two with the overkill).
O=============================================================================O
You will earn the Trophy "Overcoming The Past" for winning that fight. When you
have control of Tidus walk to the north end of this area and head down the
stairs, you will end up in the west side of this same area (Dome - The Beyond).
Now run back to the north stairs and open the chest that just appeared to the
left of the Stairs for the Sun Crest. Leave here and a scene with Auron will
occur. Once that finishes use the lift by the save sphere. Make your way back
through the Cloister of Trials and though the corridor in order leave Zanarkand
and get on Cid's Airship!
Later on when you can, return here to redo the Cloister of Trials to get the
hidden destruction sphere treasure for opening up a new Aeon later.
O===================O
Cloister of Trials #2
O===================O
This time you need to find all the white squares. They are actually squares too
not funky shapes like before. You will not get the screen to show you where
they are this time so you are going to have to memorize them as you go along,
there are seven in total, three in the first room and four in the second. When
you get them the screen will open up and reveal the final destruction sphere.
Go place it in the blue sphere recess to open up the last hidden treasure, the
Magistral Rod.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Airship
|FX39

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you arrive on the airship your first order of business is heading to the
Cabin (where the glass windows are) and talking to Kimahri to trigger a
location for you to go to. Also once you can land somewhere any save sphere
will warp you back to the Airship. Go find Cid again and he will let you decide
where you want to go. You can return to most major areas in the game and a few
that you have not found yet. For now let go to the High Bridge.
When you enter walk up to the guards to trigger a host of scenes. When they end
you will be back on the airship.
From here there are a plethora of things to do as the game opens up now. These
include:
Sin - Proceeding to the end of the game (though you can come back)
Celestial Weapons
Omega Ruins
Baaj Temple
Remiem Temple
Monster Arena
Dark Aeons
And that's just what I can think of off the top of my head. I would recommend
at least starting some of these locations, the bosses at the Omega Ruins might
be too difficult but the normal fiends give a lot of AP, Gil (I'll show you
how), some decent items and the dungeon itself has some nice items as well. The
two temples have secret Aeons, I recommend you get both before you battle Sin.
I wouldn't mess with the Dark Aeons yet but you can also capture some more
fiends from previous areas and train for AP and Items against the area and
species conquest monsters the monster tamer creates. If you need help with any
of those sections you are going to need to jump down to those areas since I
made separate sections for all those and more. When you think you're ready
select Sin to engage with Sin's exterior, listed here as the Battle with Sin.
On a side note after you collect all 26 Al Bhed Primers speak to Rin and he
will give you Underdogs Secret x99 for your troubles (you need to visit the
Omega Ruins to get the final one).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Battle with Sin
|FX40
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Select Sin from the destination list to get a cut scene. Head to the deck
(saving along the way) to trigger a series of boss fights.
O=============================================================================O
Left Fin
HP = 65,000
Weakness: None
Right Fin
HP= 65,000
Weakness: None
Attacks:
Physical Attack ~1100 All/Physical/Delay Effect
Core Gathers Energy - Will use Gravija next turn
Gravija - All/three quarters of your current HP
Negation - Dispels all status effects from your party / Remove Armour Break
Ranged Claw Attack ~ 1500 All/Physical

You fight each fin separately but because nothing really changes from battle to
battle I'm doing both here. You have the pull in/move out commands here again
like the last time you fought on the airship and you will need to use them
properly here as well to avoid Gravija.
Cast Protect and Haste on your party, then move in close to be able to use
physical attacks on the Fin. Hit it with an Armour Break or Frag Grenade to get
rid of the armour property and start unloading with physicals until Sin starts
charging for his Gravija attack. Every now and again he will use Negation to
remove your Protect and/or Haste. When you are far back and out of range for
attacking it might be worth it to rebuff but it's your call. If you can't
attack and don't need to heal its better than wasting a turn defending. If you
have AGA magic use it while you are at a distance to chip away at his HP while
he does little to you.
If you stay out of range to long he will use his ranged ship physical attack
which does about as much as the normal one without the Delay effect so if you
have taught a few people some strong magic it might be in your better interest
to stay back. His negation will not be triggered so you can stay in Haste and
Protect this way as well, nor will Gravija be used.
When you defeat the Left Fin a scene will occur and you will get to fight the
Right Fin. It is exactly the same fight as the Left Fin except that you won't
be starting at full HP and MP this time around.
You can get an HP sphere from the Left Fin and a LV.3 Key Sphere from the Right
Fin (two with overkills). Try to end both battles fairly healed as you won't
get a chance to heal in between.
O=============================================================================O
After that set of battles and a scene, you fight another without a break in
between!
O=============================================================================O
Sin (Core)
HP = 36,000
Weakness: None
Attacks:
Gathering Energy - Will use Gravija next turn
Gravija - All/Three fourths of your current HP
Fire ~440 All/Magic/Fire/Magic Counter
Blizzard ~440 All/Magic/Ice/Magic Counter
Thunder ~440 All/Magic/Lightning/Magic Counter
Water ~440 All/Magic/Water/Magic Counter
Negation - Removes status effects from party / removes Armour Break
----------------------Sinspawn Genais
HP = 20,000
Weakness: Fire
Absorbs: Water
Attacks:
Waterga ~2000 Single/Magic/Water/Magic Counter
Venom ~1500 Single/Magic/Poison
Cura - Heals itself for 1500 or so HP
Your first target is the Sinspawn. It is weak to Fire but it will counter all
magic attacks with Waterga so unless you have waterproof or Water Eater you
might want to stick with Physicals here. When it enters its shell you will want

to switch to magic as physicals are all but useless at that point. You will
also want to heal up because the core will star gathering energy for a Gravija
that you can't avoid anymore. The Cura the Sinspawn casts on itself should be
far less than the magic you're dealing to it so don't worry about it too much.
Once you take care of the Sinspawn you can move up to the Core.
Once you defeat the Sinspawn the Core is easy pickings as its major attack
can't kill you and the counter attacks do piddily damage at this point. Just
keep hitting it with physicals and it will drop soon enough. Use a Bahamut,
Anima or Magus Sisters overdrive for an overkill here (or your celestial
weapons if you took the time to power some up). You can get a Return Sphere and
an MP sphere from this battle.
O=============================================================================O
Now you will get a break in the battles save your game and talk to everybody on
the bridge, then exit south and head all the way up to the Deck and talk to
Yuna. When that ends you end up outside the bridge so go back to the Deck again
to trigger the next boss fight.
O=============================================================================O
Sin Overdrive
HP = 140,000
Weakness: None
Attacks:
Gravity Attack ~800 All
This is a very unique boss as you need to defeat him before his overdrive gauge
fills or you get a game over (you can't block it with an Aeon, its automatic).
You will need to haste your entire party and bring out your strongest members
to constantly attack him. Only use Aeon overdrives that can break the damage
limit as the rest will give Sin too many turns afterwards. You will not be in
physical attack range until the third time he pulls you in so start with
buffing and magic until you can start delivering hits. You are going to need
everyone hitting for over 6000 at least in order to be able to finish this on
time, if you are doing this straight after Zanarkand you may need the second
strategy.
Alternatively you can have Rikku mix a Trio of 9999 using two Door to
tomorrow's and have your characters start attacking that way, you would only
need 14 hits. Throw some Fire or Water Gems at him to deal five hits of 9,999
damage. You could also use Attack Reels, Slice and Dice or any of the Basic
Fury overdrives (like Fire Fury). The basic ones will allow you to get more
spins in and therefore more hits of 9,999 in.
You will get a LV.3 Key Sphere after the battle.
O=============================================================================O
When you finish that you will end up Within Sin!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Within Sin
|FX41
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Use the save sphere and proceed. Note that you can return to the Airship and
the rest of Spira at any time, you're not stuck here and when you return you
will start back here. This next area is quite possibly the most annoying area
of the entire game. Your mini-map will fill as you walk along the path (similar
to the Omega Ruins) but the path to actually walk on is hard to see. Your
target is the staircase on the opposite side of where you start. It is
extremely hard to direct you here so you are going to have to figure it out on
your own. You want to try and head north in the middle area until you can see

the save sphere next to the staircase, then sort of head north east after that
in order to get there (you will end up going along the right side).
While running around here you can find an Elixir to the North West corner,
south from there you will find a Phantom Ring and a little further south you
will find a Special Sphere just above a waterfall. On the right side you can
find a LV.3 Key Sphere south from the target staircase and a Wizard Lance just
around the corner from the Key Sphere, next to another waterfall.
If you are having trouble with the Fiends here you should seriously consider
going back somewhere like Gagazet to level up a little more before proceeding,
the bosses here will rip you a new one if you're struggling against the normal
monsters.
When you do get to the staircase save your game and head up. Move forward a
little here to engage this boss for the last time!
O=============================================================================O
Seymour Omnis
HP = 80,000
Weakness: Changes
Halves: Changes
Nullifies: Changes
Absorbs: Changes
Attacks:
Fira
~600 All/Magic/Fire
Thundara ~600 All/Magic/Lightning
Watera ~600 All/Magic/Water
Blizzara ~600 All/Magic/Ice
Firaga ~2200 All/Magic/Fire
Thundaga ~2200 All/Magic/Lightning
Waterga ~2200 All/Magic/Water
Blizzaga ~2200 All/Magic/Ice
Ultima ~3500 All/Magic
Dispel - Dispels all status effects from all party members
So this battle works a lot like the Spherimorph battle back in Macalania where
his weaknesses, halving's, immunities and absorbing changes, this time it is
dependent on what the four Mortiphasms are.
Each has a colour representing an element. When all four are the same he will
use that elements AGA magic and absorb that element while being weak to its
opposite. When three are the same he absorbs that element and halves the
remaining one. When they are two sets of two he blocks both elements and only
casts second tier black magic. When two are the same he blocks that elemental
and halves the other two and if all four are different he halves that damage.
You can attack the mortiphasms with Wakka's ball or magic to turn them to
another element. Basically it looks like this:
Four of the same: Absorbs element, 4 attacks of -AGA magic.
Three and one: Absorbs three element, halves the one. 3 attacks of -AGA, one
attack of -A magic.
Two and two: Blocks both elements, 2 attacks of -A magic for each element.
Two, one and one: Blocks the two element, halves the ones. Two, one and one of
-A magic.
All different: Halves all elements, one of each -A magic.

Just be aware that every now and again he will reset his mortiphasms back to
four of the same element meaning you will have to move them all around again.
It is easiest to just hit two different ones once each so that he is only using
-A magic.
-----------------Start by using armour break to take his armour off, then throw up Shell on
anyone who doesn't block or eat any of the four elements. If you are not immune
to all elements then make sure to change the mortiphasm's to an element you
like. If you're going to attack with magic inflict Mental Break as well, then
start going to town. With Shell up (and maybe Haste too) that attacks he is
hitting you with will not do much damage, especially if you have him using
second tier magic. When he speaks and uses dispel get everybody as healed as
you can because Ultima is coming, which will hit your entire party for about
3500. Don't bother with shell as it does nothing to help (which makes him using
Dispel beforehand kind of pointless outside of warning you it is coming).
That's covers the basics. The easiest wins here come two way, first bring your
party of three into it with all Fireproof, since he always starts on Fire
first. You can probably do enough damage to defeat him before the mortiphasms
change themselves to another element. The second is if you use Rikku and picked
up the Alchemy weapon and the Victorious from the airship passwords add
waterproof to her armour and have her throw Al Bhed Potions every turn to heal
for 2000. If you haste her she can get two turns in to Seymour's one which
means healing 4,000 HP, just make sure to hit two of the mortiphasms once each
so that he is only using second tier magic and you won't even need to heal both
times. Obviously the difficulty of this goes down them more stuff you do
between Zanarkand and here.
You can get a Level 3 Key Sphere here after the battle as well as the trophy
"The Destination of Hatred".
O=============================================================================O
You will end up in City of Dying Dreams, you will notice two different target
markers. They are both going to the same area but take different paths there.
Looking to your right just a little after you enter you will see a Glyph
stating that ten fiends seek repose. Basically you can fight ten fiends here to
open the door to find another door needing you to defeat ten more fiends.
Following that you have to defeat another twelve to finally reveal a LV. 4 Key
Sphere behind the wall.
Continue along and when you cross a blue platform thingy hit X to have it rise
up and reveal a chest with the Four-on-One, then go back down. Now look to the
left, there will be a blue square looking thing next to a wall. Examine the
wall to push down a bridge with a Defending Bracer in a chest. Continue where
you were going until you get to a large area with smaller walkway kinds of
things go to the far left and open the door using that Glyph to grab a
Megalixir. In this same area look to the middle to see a ramp down. Collect the
20,000 Gil and step on the platform to have it raise up to reveal a chest with
an HP sphere inside as well as a Defense Sphere in the chest after it. Use the
platform at the end to go back down.
After this there will be the two way split. Taking the left path (when the
floor starts rising up and blocking you) will take you the short way to the
Tower of the Dead. Taking the right path (which is hidden a little before the
rising floor part, you're looking for a slide) takes you the long way around
which nets you Laevatein. Climb up the side here to get to the Tower of the
Dead area.

Whichever way you come from when you reach the tower of the dead you will see a
save sphere. This is the last save sphere of the game, moving forward from here
will cause you to go past the point of no return. You can head back to the
Airship from here and go do whatever you feel like doing, or if you want to
proceed to the endgame head north and enter the tower that appears.
Equip all your strongest weapons, AP and Monster Catching no longer apply once
you're inside the Tower of the Dead. Your goal here is to obtain ten items,
they are the glowing rock looking things. Avoid the ice pillars as best you can
as getting hit by them triggers a battle. You will get the following:
Prism Ball, Stillblade, Skill Sphere, Mage's Staff, Knight Lance, Infinity,
White Magic Sphere, Attribute Sphere, Wicked Cait Sith and a Hrunting. You will
be teleported to a new area after this. Use some of those Spheres to teach your
party members useful skills like Quick Hit, Curaga (assuming your learned both)
and maybe increase someone's strength or agility or something. Heal fully if
you had a lot of battles in the tower and proceed ahead. Watch the scene and
prepare for the boss!
O=============================================================================O
Braska's Final Aeon First Form
HP = 60,000
Weakness: None
BFA's Attacks:
Physical Attack ~2200 Single/Physical
Jecht Beam ~800/Single/Magic/Petrification
Ultimate Jecht Shot ~3800 All
You have to start with Tidus, Yuna and Auron so if these are not the characters
you want to use you will have to switch them out pretty quickly. Protect is
your friend here as many of his attacks are physical in nature. He can be hit
with Power Break to further weaken him.
The Yu Pagoda have interesting stats, every time you defeat them they will
eventually revive with the amount of HP equal to the damage you inflicted. They
start with 5,000 so if you deal 5,500 total damage that will be there HP when
they get revived. For what should be obvious reason do not use weapons with
Break Damage Limit on them or else they will have a lot of HP when they get
revived. They will use Power Wave to heal BFA for 1,500 HP each (they will go
twice) and recover any breaks you place him under so be sure to deal with them
before you actually try to fight the Aeon itself. This will also charge his
Overdrive gauge so be careful of that. When only one is working they will use
mostly status moves like Osmose and Curse (which is curse plus poison, sleep
and I think darkness) so make a point of taking both out to make your life a
lot easier.
As for the Aeon itself it hits for about 2,000 each attack, with the exception
of its beam attack that only does 500 but can cause Petrification, so have an
Al Bhed Potion ready or else bring Stoneproof armour. These are really its only
two attacks outside of the overdrive for now.
When its overdrive gauge fills Tidus can talk to him to get it to deplete but
this will only work twice, so you might want to save it for later in the
battle. His overdrive, the ultimate shot does around 3500-400 damage and cannot
be blocked or reduced.
When you hit it for 60,000 Damage round two will begin!

-----------------------------------------Braska's Final Aeon Second Form


HP = 120,000
Weakness: None
BFA's Attacks:
Physical Attack ~2200 Single/Physical
Sword Attack ~2800 All/Physical
Jecht Beam ~800 Single/Magic/Petrification
Ultimate Jecht Shot ~3800 All
The battle continues as it was when you struck the final blow in round one,
except now he has a sword and twice the HP. His new physical attack hits one
person for 2000 and his sword attack hits everybody for 2500 without protect so
get that up if you didn't already. His beam attack still tries to cause
petrification, but no extra damage. You will still have to deal with the Yu
Pagoda's as you were so be quick about it. It may help to have one dedicated
healers. Use any and all items you need to here. The Adamantoise you fought on
the way had Healing Waters that hopefully you stole so use those to fully
recover your HP as well as any Megalixirs. You won't need them after this
fight.
In addition to fighting him normally he can be hit with Zombie. While a Phoenix
Down will not kill him it will do 9,999 each time you throw one. It may take
some attempts to get it to stick but once it does just keep throwing them and
X-Potions to deal massive damage each turn. Make sure the Yu Pagoda's don't
heal him though as it will take the Zombie away and you'll have to try to
inflict it again.
Don't forget Aeons can be used to block the Overdrive if you need and you can
mix Trio of 9999 if you are really having trouble with this boss.
O=============================================================================O
After you defeat this Aeon a scene will occur, then you will fight the final
string of battles!
O=============================================================================O
Final Fights
All of these fights you will have Auto-Life on all your characters constantly,
meaning you can't lose. You will have to fight all the Aeons you have and
defeat them to trigger Yu Yevon to fight you. From here finish him off (try
casting reflect on him) and enjoy the ending.
O=============================================================================O
You will receive the Trophy "The Eternal Calm" for finishing that battle. This
marks the end of a long journey. You will not be given an option to save the
game, so the file you saved before the Tower of the Dead will still be active.
Load it up and finish off any side quests you have yet to complete, or move on
to FFX-2!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Extra Locations
|FX42
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
These locations are all extra and not required to be explored during the main
course of the game. Many of them you have to find yourself so they could be
quite missable during a play through as well. While on the airship you can find
9 of these, 3 through the password section and the rest through searching
coordinates. Enter the following passwords and coordinate location to find the
following locations.
Passwords:

GODHAND = Mushroom Rock


VICTORIOUS = Besaid Ruins 1
MURASAME = Besaid Ruins 2
X,
12,
71,
14,
33,
41,
30,

Y
57
36
43
59
56
75

=
=
=
=
=
=

Baaj Temple
Omega Ruins
Sanubia Sands
Mi'ihen Ruins
Battle Site
Besaid Falls

The Cavern of the stolen Fayth and Remiem Temple are both found in the Calm
Lands, the cavern is at the bottom path where you fought the Defender X boss
and the Remiem temple requires a chocobo. When you have one go back to the main
entrance of the calm lands (where you enter in the story) and look for the
chocobo tracks to get it to jump across the gap. Head up the path to the north
to find the temple. Staring off with the secret Aeons, lets visit Baaj first.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Baaj Temple
|FX43
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you arrive here by airship it will look strikingly familiar, yes these are
the ruins from the beginning of the game. Head forward and jump into the water
to go looking for the fiend that almost ate you. Eventually he will find you...
O=============================================================================O
Geosgaeno
HP = 32,767
Weakness: Fire, Lightning, Water, Ice
Attacks:
Stone Punch -Petrifies and shatters a character.
Stone proof here is an absolute must as his stone punch will stone and shatter
you since you are underwater. At the very least have two character with stone
proof. Once the threat of petrification is gone the only real attack you have
to worry about is when he swallows a character because when he spits them out
they will receive a lot of damage. Beyond that hit him with elemental weapons
and magic and he will go down pretty easily.
You can fight him normally, or you can mix a Trio of 9999 and use either Attack
Reels or Slice and Dice to basically one hit KO this boss, it's your call. If
you have Rikku and Tidus with full overdrives and first strike you can kill him
before he even gets a turn this way. If you don't have (and don't want to get)
stoneproof armour's this is probably your best bet.
Sometimes he will drop a No Encounters weapon which is unique because it is an
armour ability. Regardless of who gets it you only need to equip it (even on a
reserve member) and all random battle will not occur. This is useful for quite
a few reason including thunderbolt dodging, cactuar collecting and the like.
O=============================================================================O
After you beat him you can swim freely here. In the bottom right corner you
will find the chest for the Onion Knight, though you need the Celestial Mirror
to open it. The camera will shift a little to show a hole in the wall, press X
around here to find it. Now enter the temple doors underwater to pop out in a
lobby, head up the ramp and into the Antechamber. This area shows you how many
Hidden Treasures you have found in the six Cloister of Trials (remember you
have to back to Zanarkand to get the Sixth and that no matter what you got
Bevelle's since you can't return there). If you can light all six up you will

unlock the seal and be able to claim Anima as your own. You will receive the
Trophy "Feel the Pain" for unlocking her. Be sure to grab the Megalixir and
Mega Phoenix x4 from the Antechamber before you leave.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Remiem Temple
|FX44
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you enter this location from the Calm Lands cross the bridge to the save
point to save your game. There are two major things here, the first is the
temple and the second is the chocobo race. Let's look at the Chocobo Race
first.
Move left of the save sphere towards the chocobo there. Look around the end of
the path first and you will find Al Bhed Primer vol. XXIV. Check the sphere on
the ground to learn about the Chocobo races. Now move to the other side of the
temple and get on that chocobo to start the race. The races work by you
controlling the chocobo and trying to get to the bottom of the track the
fastest. You in specific prizes depending on how many chests you open on the
way down. Note you can only win each prize once. The most important is the
Cloudy Mirror, which with a little work will turn into the Celestial Mirror and
allow you to open chests with the almighty Celestial Weapons in them, but more
on that in the Celestial Weapon section.
Prizes:
No Chest
1 Chest
2 Chests
3 Chests
4 Chests
5 Chests

Cloudy Mirror
Elixir
Megalixir
Wings to Discovery x 30
Pendulum x30
Three Star x60

You will really need to learn how to race the course properly to get the Three
Stars x60 but it is one hell of a reward if you do manage to get it.
-------------------------------If you enter the temple you will met Belgemine again. She will battle your
Aeons with hers. You will get a slew of prizes for beating them as you might
each one (there are eight in total, even though you don't have them all yet.
You start off battling Valefor and progress in the order you acquired them
(Yojimbo before Anima since that could have been reversed). You can call Aeons
after one is defeated but be careful as Yuna can be attacked by Aeons in
between turns. In theory she would have to kill off all your Aeons to win the
battle, which is difficult when you have five or more with you. I was going to
give pointers for each Aeon fight but I'm not making a bunch of boss battle
boxes for them. To be honest get Anima first, then use Anima until you have to
fight Anima and use the Magus Sisters (since you can get them after Bahamut).
You should know what to do and half the battle is just leveling up Yuna to
increase the stats for your Aeons.
Thanks to Madness, I have the HP values of the Aeon here:
Valefor - 20,000
Ifrit - 28,000
Ixion - 30,000
Shiva - 20,000
Bahamut - 35,000
Yojimbo - 32,000
Anima - 54,000
Cindy - 48,000
Sandy - 35,000

Mindy - 20,000
This is a small list of all the items you can earn by fighting the Aeon's:
Valefor - You will receive Lightning Gem x4 the first time you win and the
Summoners Soul if you did not beat her on the Moonflow or Aeons Soul if you
did. After the first time you will receive Power Sphere x4.
*Aeon's soul is rewarded the first time you beat Valefor and allows you to
increase your Aeon's stats using spheres. Watch the Tutorial on how it works,
it pretty much shows you all you need to know.*
Ifrit - First Time: X-Potion x30
After First: Mana Sphere x5
Ixion - First Time: Chocobo Feather x10
After First: Power Sphere x8
Shiva - First Time: Mega-Potion x60
After First: Star Curtain x6
Bahamut - First Time: Flower Sceptre
After First: Mana Sphere x8
Yojimbo - First Time: Shadow Gem x8
After First: Power Sphere x10
Anima - First Time: Stamina Spring x60
After First: Mana Sphere x10
Magus Sisters - First Time: Shinning Gem x40
After First: Power Sphere x12
Sending Belgemine will get you the Moon Sigil for Yuna.
O===========================O
| Getting the Magus Sisters |
O===========================O
To get the Magus Sisters you need the Blossom Crown and Flower Sceptre. The
Blossom Crown is obtained by catching one of each type of fiend in Mt. Gagazet.
The Flower Sceptre is obtained by defeat Belgemine's Bahamut the first time.
You also need to have collected Yojimbo and Anima before you can obtain these
Aeons. You will get the Trophies "Delta Attack" for getting the sisters and
"Summon Master" for obtaining all the Aeons in the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Omega Ruins
|FX45
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The boss at the end of the ruins has had his HP increased from 99,999 in the
original release to 999,999 in the Remaster version. It is possible to fight
him after the airship and win (it's a little more challenging this way) but
getting the Celestial Weapons first would be recommended unless you already
know what you're doing. Also know that the save sphere you start next to is the
only save sphere in the area, meaning to leave and/or heal fully you're going
to have to make it back here. Having a No Encounters equip could be useful in
case you start struggling deep in the cave, you would be able to get back to
the save sphere to recover/save/leave.

There are chests in this area that are part of a mini-game I don't really
understand. Madness however, has figured it out and sent me the list of prizes
in order for this mini-game. Each chest has either a Monster or an Item, if you
get the item you get to keep the item, if you open a chest with a monster then
you fight a monster and the remaining chests in the area (usually four) will
disappear. They are in order: LV.4 Key Sphere, Turnover, 2x LV.3 Key Sphere,
Defending Armlet, 2x Friend Sphere, LV.4 Key Sphere, Phantom Ring, Cactuar
Wizard, Warmonger, 2x Teleport Sphere, 99x Warp Sphere. Saving resets the
counter back to zero so to get the 99x Warp Sphere you need to get all 12 chest
in a row. Save before opening the first chest if you want to be able to try
again. Thanks again to Madness for submitting this.
Finally there are chests in battle that you can steal from, the problem is most
will not have anything and instead an enemy called mimic will appear. They
cannot be captured and are rather tough, but you can earn 50,000 Gil from them.
If you have Rikku's Godhand you can make that 100,000 Gil per battle. They are
slow and only have around 35,000-40,000 HP so if your leveled up and hitting
for 9,999 often they will be no match for you. This is one of the best ways to
earn Gil in the game.
This is a large area and you are free to explore it as much or little as you
want. There are two goals here: capture fiends and defeat the two bosses.
Capturing fiends I'll leave to your discretion. To get to the bosses from the
save sphere head left immediately (it won't look like there is a path there but
there is. Follow it around past the first two area with chests until you get to
a left/right split. The left leads to more chest so take the right path and
take note of the Glyph on the wall (it will not react yet). Continue along
until you get to a purple space with four chests in a square formation.
Head left and take the next left you can to find another Glyph, examine and
activate this one. Now go back and activate the first one, crossing the bridge
it creates to find a Teleport Sphere (this chest is not part of the mini-game).
Back in the purple area with the four chests look around on the ground next to
the blue torch on the top left side of the screen to find Al Bhed Primer vol.
XXVI. If this is the final Al Bhed Primer you needed you will get the trophy
"Master Linguist" for your troubles.
From here you can now take either the left or right path here (though the right
path is shorter) as they will meet up in the same area. You are looking for a
lift/platform type of thing on the ground. This will take you up a level.
Proceed forward and head to the back towards the next lift thing to find this
bad boy...
O=============================================================================O
Ultima Weapon
Immune to Sensors
Estimated HP of around 70,000
Ultima Weapons attacks:
Physical Attack ~ 2500 Single/Physical
Break - Petrifies one character
So I came into this way overpowered and didn't get to see many attacks. That
being said if you want to have any chance at beating Omega you're going to have
to be the same way. Use Celestial weapons to hit this guy a few times and take
him out. Attack over 85 is recommended, as is HP over 60000.
You can also bribe him for 1.4 Million Gil like in the original version however
you only get 70 Pendulum (or at least that's all I got when I tried this). 1.4

Million seems like a lot until you realize that's 14 mimic battles (which are
fairly common) with Rikku's Godhand. You can also steal 10 Door to Tomorrow
from him (and multiple times at that) as well as Receive 3 LV.3 Key Sphere's if
you beat him the normal way.
O=============================================================================O
Step on the teleport pad to warp to the second area. Here it is a lot lighter
and you can see your path better. From where you start take the left path.
Every time you enter a circled area you will encounter fiends regardless of No
Encounters. Head all the way to the left and grab the Friend Sphere, then go
back and take the right path. You are going to want to take on all the fiends
here. You will eventually see a sphere of purple engulfing the last area of the
path, this is where Omega is. When you are ready enter the purple sphere. By
ready I mean HP at or near 9,999, strength at least over 85 as well as defense
and magic defense over 60 with fully powered Celestial Weapons. Feel free to
challenge yourself and fight him weaker, it should just take longer that's all.
O=============================================================================O
Omega Weapon
Immune to Sensors
HP = 999,999
Absorbs: Fire, Lightning, Water, Ice
Omega's Attacks:
Physical ~ 3500 Single/Physical
Shimmering Rain ~5000 All/Magic
Core Energy ~1200 Single/Magic
Ultima ~ 7000 All/Magic
Nova ~ 9,999 All/Magic (7,200 with Shell)
Break - Petrifies one character
Confuse - Confuses one character
This bad boy has gotten a lot stronger since we last saw him over twelve years
ago. Start the battle with Rikku mixing a Hyper Mighty G using a Lunar Curtain
and either a Gambler's Spirit or Wings to Discovery (there are more ways to
make it but you should have both of these and you can steal Gambler's Spirits
from him). If you have Stoneproof and Confuseproof Armours equip them to save
yourself the healing. From here you're just going to want to keep attacking
with non-elemental attacks since he now also absorbs all elements. Hyper Mighty
G ensures two things: That you will take reduced damage and heal a little bit
of that damage each turn and that if thing go bad you will Auto-Revive. As lame
of a strategy this seems that's about all that there is to this battle,
preparation goes a long way here.
The only real damaging attack is Nova and honestly it's not strong enough to
take you out if you use the Hyper Mighty G and have over 8000 HP.
You can steal Gambler's Spirit x30 from him. Kimahri can learn Nova from him,
which happens to be Kimahri's strongest overdrive as well.
You get 50,000 AP, 30,000 Gil, LV.4 Key Sphere x3 and you can get an amour with
Break HP limit and a blank slot.
O=============================================================================O
When you defeat him you will be warped back to the save sphere. Go all the way
back and open the chest where Omega was to get a Magic Sphere. Congrats on
defeating what might be your first opponent with a million HP! You might be
ready to start taking on the Dark Aeons now!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All other Password / Coordinate Locations
|FX46

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Besaid Ruins 1 - You can collect the armour Victorious (Lightning Proof, Fire
Proof, Ice Proof, Blank) for Rikku.
Besaid Ruins 2 - Here you can collect the Weapon Murasame (Piercing, One MP
Cost, Blank, Blank) for Auron.
Besaid Falls - You can get the Dragoon Lance (Magic Counter, Evade and Counter,
Blank, Blank) for Kimahri here.
Mi'ihen Ruins - You can get the Sonar (Initiative, Poisonstrike, Blank) here, a
weapon for Rikku.
Mushroom Rock - You can get the Godhand, Rikku's Celestial Weapon, here if you
have the Celestial Mirror.
Battle Site - Here you can receive the Phantom Bangle (Ice Eater, Fire Eater,
Water Eater) for Lulu.
Sanubia Sands - You can get the Ascalon (Double AP) for Tidus here.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Celestial Weapons
|FX47
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The celestial weapons are the strongest weapons in the game. They are such
because each has a special ability that only that weapon has, meaning even if
you made your own custom weapon with the same abilities, it would not be as
strong as these weapons. You will obtain the trophy "Weapons Master" for
collecting all the weapons, you do not need to power them up either just
collect them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Getting the Cloudy / Celestial Mirror
|FX48
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To get the Cloudy Mirror you must win the chocobo race at the Remiem Temple
without opening any of the chests, which is super easy. Look at the Calm Lands
or Remiem Temple sections if you need directions on how to get there.
Once you have the cloudy mirror take the airship to the Lake Macalania travel
agency and head south to the road that had the four-way X crossing, take the
south east path and you should be on a crystal like pathway that you haven't
taken before. Follow it to the next area and you will see a woman standing
blocking the north turn off, talk to her then continue along. You will end up
at the save sphere at the beginning of the woods. Talk to the woman and child
here to find out there dad is missing. Head to your right, past the area with
the Bevelle guard and take the next north path (where your party camped out
after the first Bevelle visit). Talk to the man here and tell him his family is
over there. Go back to them and talk to them twice to find out that the Son
wandered off. Go back up the crystal path to find that the woman who was
blocking the way earlier has left, the boy is at the end of this path. Talk to
him and use the Cloudy Mirror to have it power up into the Celestial Mirror.
You can now go obtain the seven Celestial Weapons!
Note that to power up the weapons after you find them you need to return here
with the Crest and then the Sigil. It has to be the crest first, then the
Sigil. The crests are all found in treasure chests in Spira. I pointed them out
during the guide but I will also list them in the upcoming sections. The Sigils
all have to be earned by doing some specific task, those will also be pointed
out in the upcoming sections.

Every weapon start with No AP. When you use the Crest the Weapon will have No
AP and Double Overdrive. You cannot customize these weapons so the only way to
add abilities is through using the Crest and Sigil. I'll list the final
abilities of the fully powered up weapons in there sections.
Finally powering up five of the weapons (Yuna, Wakka, Lulu, Kimahri, and Auron)
with the Crest will allow specific Aeons to Break Damage Limit. Bahamut, Anima
and the Magus Sisters can already do that but the other five need these half
powered weapons to be able to do that, again it will be listed under the fully
upgraded skills.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tidus' Caladbolg
|FX49
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To get Tidus' Caladbolg you need to head to the Calm Lands and talk to the
Chocobo trainer. What you need to do is complete the level four training called
"Catcher Chocobo". What you need to do is win this race, then immediately take
a chocobo to the far North West corner and look for the slope heading down
where a guy is usually guarding the way. Head down the slope and use the
Celestial Mirror to open the seal and reveal the Caladbolg. Note if you try the
race again and lose the guy goes back to guarding the slope so you can't go
down, you will have to beat her again. You will earn the Trophy "Chocobo
License" for completing this challenge.
To get the Crest you need to go down the steps in Zanarkand - The Beyond (where
you fought Yunalesca) to make a chest with the Crest in it appear next to the
stairs. I hope to god you got this while you were there after you fought her
because now Dark Bahamut will be waiting for you when you enter the area, which
will be a tough fight without this Celestial Weapon if you got used to using
Tidus in your party.
To get the Sigil you need to go back to the Catcher Chocobo challenge but this
time you need to finish with a time better than 0:00. This is pretty hard to do
and a part of this is pure luck with the position of the flying birds and
balloons but stick with it and eventually you will get it. You will get the
Trophy "Chocobo Rider" in addition to the Sigil.
The powered up Caladbolg looks like this:
-Break Damage Limit
-Triple Overdrive
-Evade and Counter
-Magic Counter
Hidden Ability: Does more damage the fuller his HP is.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yuna's Nirvana
|FX50
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yuna's Nirvana is inside a chest that the Monster Arena guy gives you after you
capture one of every fiend in the Calm Lands. It is just to your left, use the
Mirror to open it and Voila!
The Moon Crest is located on Besaid Island's beach where Tidus wakes up at the
start of the game. Swim to the right when facing the beach (left when entering
the water from the beach) to find a small area with a single chest on it. Open
it up to obtain the Moon Crest.
The Moon Sigil is awarded for sending Belgemine in the Remiem Temple. To do
this you must collect all the Aeon's yourself, then defeat all of her Aeons in
order. When you defeat the Magus Sisters you will be given the option of
sending her, choosing to do so will net you the Moon Sigil. If you need help

with the Aeons look to the Remiem Temple section of the guide.
The powered up Nirvana looks like this:
-Break Damage Limit
-Triple Overdrive
-Double AP
-One MP Cost
Hidden Ability: Does more damage the fuller her MP is.
Allows Valefor to Break Damage Limit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wakka's World Champion
|FX51
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To get Wakka's World Champion you need to head back to Luca and go into the
Cafe (where Kimahri had his little scuffle) and talk to the guy behind the
counter after you win five blitzball games. He will give you the World
Champion.
The Jupiter Crest is also in Luca, head back to the Aurochs locker room and
examine the lockers until you find the Crest (you can get this as soon as the
story stuff in Luca is done as well).
The Jupiter Sigil is a blitzball prize after you have won all three of Wakka's
slot overdrives. You will need Wakka to appear in 450 battles (as that is the
requirement for Aurochs Reels) and earn said Reels, then the Jupiter Sigil will
appear as a top prize. I love blitzball, but if you don't this can be a very
annoying and time consuming quest. A trick I don't recommend but you are free
to use is the Reset data trick where you just keep resetting the data until you
see the prize you want in either the tournament or league prize listing, play
through it and reset after you win your prize until the next one you are
looking for appears. You will consistently lose all your blitz stats but if you
don't like playing blitz this is a lot faster than playing through leagues and
tournaments normally.
The powered up World Champion looks like this:
-Break Damage Limit
-Triple Overdrive
-Double AP
-Evade and Counter
Hidden Ability: Does more damage the fuller his HP is.
Allows Ifrit to Break Damage Limit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lulu's Onion Knight
|FX52
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Onion Knight can be obtained in the Baaj temple after you defeat the boss
there. In the water in the bottom corner is a chest that contains the Onion
Knight.
To get the Venus Crest you need to go back to the Farplane after the storyline
stuff is done there, open the only chest you see to obtain the Venus Crest.
To get the Venus Sigil you need to dodge 200 lightning bolts IN A ROW on the
thunder plains. Outside of having No Encounters on I really don't know any
other tips other than to be patient and perhaps mute the volume so that the
background noise doesn't throw you off. You cannot touch a save sphere or leave
the screen you're on (if you're on the North Bank stay on the North Bank!) so
keep those in mind as well. You will also get a Trophy "Lightning Dancer" for
getting to 200 and claiming the prize. It might actually be smart to go a few
past 200 like 210 for example in case your counting was a little off at some

point, it could save you the heartbreak of finding out you dodged 198 only.
The powered up Onion Knight looks like this:
-Break Damage Limit
-Triple Overdrive
-Magic Booster
-One MP Cost
Hidden Ability: Does more damage the fuller her MP is.
Allows Shiva to Break Damage Limit
*Thanks a ton to rliberty96 from Gamefaqs for filling me in on the abilities of
the Onion Knight, I hate dodging lightning bolts and actively chose not to do
it, so he saved me a lot of time and frustration later on.*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kimahri's Spirit Lance
|FX53
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To get the Spirit Lance you must pray at three Cactuar Stones on the Thunder
Plains. Then head to South plain and follow the ghostly looking cactuar to a
small leaning tower on the right side of the map, just south of the little dead
end area with a Cactuar Stone in it. Press square to pray at this to reveal a
chest. Open it up to obtain the Spirit Lance.
The Saturn Crest in on Mt. Gagazet. In the same area you fought Seymour it is
hidden on the left between the pillars, just south of the save sphere in this
area. You can grab this as soon as you defeat Seymour.
To get the Saturn Sigil you must complete the butterfly mini-game in the
Macalania Woods twice. The first time you do it you will get a Teleport Sphere
so do it again to get the Saturn Sigil. Just learn the path and memorize where
everything is, many people complain this is hard but really if you just keep
going at it you will learn where everyone is, just be sure you collect your
prize before you leave the area as the chest will reset if you leave. And
remember to do each set of butterfly's once, not one twice as you won't get the
prize the second time. The second set of butterflies is harder than the first
but don't give up and remember the first butterfly is actually behind where you
start.
The powered up Spirit Lance looks like this:
-Break Damage Limit
-Triple Overdrive
-Double AP
-Evade and Counter
Hidden Ability: Does more damage the fuller his HP is.
Allows Ixion to Break Damage Limit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Auron's Masamune
|FX54
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To Obtain Auron's Masamune you need to collect the Rusty Sword. This is found
in the Calm Lands, head down to the valley where the entrance to the Cavern of
the Stolen Fayth is but follow the path on the right. When you get to the end
examine the sword on the right to obtain the Rusty Sword. From here you need to
take it to Mushroom Rock Road, head to the Mi'ihen highroad and rent a chocobo.
Head all the way to the north and get to the gate leading to Mushroom Rock Road
and enter. Here you will get ambushed by the Dark Magus Sisters so run to the
first left and save the game. Now soft reset the game and reload (you will need
to do this to avoid the Dark Aeons) and head back to the main road and proceed
along. Keep going straight and take the first left after the Valley area. You
will find a lift, take it and examine the statue. Place the Rusty Sword in it

and examine the Glyph that appear to obtain the Masamune.


To obtain the Mars Crest head to the very end of the Mi'ihen Old road and open
the chest there. This is easiest done with a chocobo if you didn't already nab
it during the story.
To obtain the Mars Sigil you need to unlock any combination of 10
area/species/original creations in the Monster Arena. Doing so will net you the
Mars Sigil as your prize.
The powered up Masamune looks like this:
-Break Damage Limit
-Triple Overdrive
-First Strike
-Counter Attack
Hidden Ability: Does more damage as his HP decreases.
Allows Yojimbo to Break Damage Limit.
Note you can still do max damage with this weapon at full HP with maxed out
strength, just if you have say 150 for strength your damage will go up further
as you take damage. It's weird like that, I guess they didn't want to penalize
players for keeping him healed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rikku's Godhand
|FX55
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To obtain the Godhand you need to enter a password on the Airship as GODHAND to
open up the Mushroom Rock area on the destination list. Enter it and head to
the end of the path to find the Godhand in a chest.
You can find the crest in the Bikanel Desert on the screen labelled Sanubia
Desert - West in a sand pit on the far left side of the screen.
To get the Sigil you will have to complete a quest in the Bikanel Desert with
the Cactuar Stones. It is located in the same place as the Crest (Sanubia West) just on the far right instead. I would recommend a No Encounters equip
for this challenge but you could also use this opportunity to do some monster
catching, it's up to you. You need to find ten Cactuar and defeat them to get a
sphere to place back at the Cactuar stone you find at the south of the Cactuar
Village. Find the southernmost entrance to the village and head southeast from
there to find the Stone. Here are the ten locations you need to go to:
First: Oasis, by the water
Second: East, as you enter from Central go southwest into the dead end.
Third: West, from the Stone head North West and examine the second Sign post.
It should talk about 20% off.
Fourth: Central, where the "powerful fiends to the left" are. Use the exit
northwest of the Stone to get here fast.
Fifth: East, use the save point here and the Cactuar will pop out.
Sixth: Central, southwest corner. From the exit to East head directly west and
open the chest here.
Seventh: West, but you have to leave and come back to trigger him. He is
hanging around one of the sand pits to the north.

Eight: Oasis, at the save sphere find him and he will warp to the Airship.
Board the Airship and head up to the Deck to challenge him.
Ninth: BAM! He's right behind you.
At each location you will have a little mini-game against the Cactuar where you
need to sneak up behind them. They will yell out NEEDLETIME when they are
turning around which is your cue to stop running. When they face away start
running at them again. You also have a time limit to worry about. If you get to
them you will battle them. You have three trials to get to them. After the
battle you will get there named sphere, if you fail to sneak up on them you
will get a Sphere del Perdedor. Either way take it back to the Stone outside
the Village to complete that round and start the next one. There are nine total
(one has two cactuars). You don't actually need to get any of the named spheres
if you don't want to as you will still open up the Village, you just won't get
a good prize. The best prize is a Friend Sphere, the rest are just recovery
items so use that to gauge the amount of effort you put into the sneaking.
Once you can enter the Cactuar Village do so and grab the Mercury Sigil and
whatever item you earned from the named sphere's from the chests here. That
wraps this up.
The powered up Godhand looks like this:
-Break Damage Limit
-Triple Overdrive
-Double AP
-Gillionaire
Hidden Ability: Does more damage the fuller her HP is.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Monster Arena
|FX56
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The monster Arena is a side quest that requires you to go out and capture
fiends from all over Spira to use for training at the monster arena location.
The monster arena is located in the Calm Lands, directly east of the Travel
Agency sort of built into part of a cliff. The monster arena serves as a great
area to gain AP post Zanarkand, and many of the stronger fiend creations can
drop extremely useful equipment and items like Strength Spheres (and the
related family). Every time you get a new creation, whether it be from catching
all the fiends in an area, a specific number of a specific type of fiend, or
other conditions you get a set of items and quite a few at that.
The following sections break down the actual capturing aspects, what you get
for each creation, and then battle help for each creation you can face.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Basics
|FX57
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To start off you need to visit the Monster Arena and agree to help the old man
catch all the fiends in Spira. From here he requires you to start in the Calm
Lands, you must catch one of each of the nine different fiends there.
You need special weapons (that only he sells) that have the capture ability on
them, plus on extra open slot. What you fill this slot with is up to you but
Piercing, First Strike, Counter Attack, Magic Counter and Evade and Counter are
all good choices. First Strike will be important when going to the Omega Ruins
and to a lesser extent Within Sin as many enemies will ambush you there.
To capture a fiend you must defeat it with a capture weapon equipped with a
PHYISCAL attack. This means either using attack or a Skill with Mug, Dark

Attack, whatever. Using magic, items or overdrives will not capture the fiend
so keep this in mind. You might not want to use any characters with
underdeveloped strength stats like Yuna and Lulu while doing this, unless you
want to weaken an enemy with magic first and then finish it off with a physical
character.
I got a tip from "Dave" about Stonestrike. "One thing I would add though. When
collecting monsters for the monster arena, you can customize the capture
weapons with stone strike, which makes capturing most enemies go much more
quickly. Just capture one anaconduar in the calm lands and steal petrify
grenades from him in the monster arena. It took me about an hour to get stone
strike on three weapons (I used Rikku, Wakka and Khimari), and I saved hours
and hours collecting creatures. You may also want to warn people not to use
stone touch, as it hardly ever hits. " Deathstrike should work as well but
Stonestrike is effective against far more enemies. This could help make Yuna
and Lulu more effective if you do choose to use them in monster catching.
You can capture a maximum of 10 of each fiend, and to complete the Monster
Arena fully you will need to capture all ten of each fiend. Whether you stay in
an area until you catch all ten of however many you need or break it up into
waves is entirely up to you. Smaller areas like Besaid, Kilika, Mushroom Rock,
Thunder Plains and Bikanel I like to stay and capture everything so that I
never have to go back again, other larger areas I tend to do in waves. That's
pretty much it for the basics. Next I'll make a list of the fiends you need to
capture in each area.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Capture Lists / Capture Help
|FX58
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Besaid
------Dingo
Condor
Water Flan
Nothing too difficult to find here.
Kilika
------Dinonix
Killer Bee
Yellow Element
Ragora
Also nothing too difficult to find here.
Mi'ihen Highroad
---------------Mi'ihen Fang
Ipiria
Floating Eye
White Element
Raldo
Vouivre
Bomb
Dual Horn
The Vouivre, Bomb, Dual Horn and Floating Eye can all be found on the North

roads as well as the main road to


Dark Magus Sisters if you go this
Raldo are only found on the three
be found on the Old Road areas. I
be collected in the Mushroom Rock

Mushroom Rock, just make sure to avoid the


way. The Mi'ihen Fang, White Element and
roads south of the Travel Agency. Vouivre can
never once found an Ipiria here but they can
- Aftermath Area.

Mushroom Rock Road


-----------------You cannot enter here from Mi'ihen Highroad because the Dark Magus Sisters are
waiting for you here, instead use the GODHAND password and select Mushroom Rock
from the destination list in order to capture fiends here. A second option is
when they start to ambush you run to the left and save your game, then reset
and load from here, as long as you do not go back to the main road you should
be able to catch fiends here and use the save sphere to teleport back to the
airship.
Raptor
Gandarewa
Thunder Flan
Lamashtu
Funguar
Garuda
Nothing too hard to find here except the Thunder Flans as they seem to like the
main road (road from Mi'ihen) more than the Valley area. If you do the save and
reload trick from above you can walk along the road as long as you don't try to
exit the Mi'ihen way.
Djose Highroad
-------------Garm
Simurgh
Bite Bug
Snow Flan
Bunyip
Basilisk
Ochu
The Ochu as well as most of the fiends listed here can also be found on the
South Bank of the Moonflow (Ochu is only here). The Simurgh here can be very
difficult to find, but I can't seem to find an area that they spawn in more
frequently so just try to be patient. I have noticed they do not appear on the
Moonflow so stick to the Djose Highroad area.
Thunder Plains
-------------Melusine
Aerouge
Buer
Gold Element
Kusariqqu
Larva
Iron Giant
Quactar
You need to pray at the Cactuar stones to unlock the Quactar enemy. If you pray
at multiple stones you will fight more per battle, up to a total of three. Iron

Giants are found on the North Plain.


Macalania Woods
---------------Snow Wolf
Iguion
Wasp
Evil Eye
Ice Flan
Blue Element
Murussa
Mafdet
Xiphos
Chimera
The Snow Wolf, Ice Flan, Evil Eye and Mafdet are actually found in the Lake
Macalania Area where you fought Crawler. The rest are fought in the woods area.
Bikanel
-------Sand Wolf
Alcoyne
Mushussa
Zu
Sand Worm
Cactuar
Sandworms and Zu are easy to find in the area West of the Save sphere in the
Central region, near the ruins and all that. The cactuars are found in the West
region near the Cactuar Village. As well you can catch the Cactuars you battle
as part of the Side quest to get Rikku's Mercury Sigil.
Calm Lands
-----------Skoll
Nebiros
Flame Flan
Shred
Anacondaur
Orge
Coeurl
Chimera Brain
Malboro
As the monster tamer
to find in the North
weapon as well as an
of the Cavern of the
fight Tonberries.

suggests, the Malboro, Coeurls and Basilisk are all easier


West region. This area is where you find Tidus' Caladbolg
Al Bhed Primer. You can also find Coeurls in the back area
Stolen Fayth and Malboro's in the green area where you

Cavern of the Stolen Fayth


--------------------------Yowie
Imp
Dark Element

Nidhogg
Thorn
Valaha
Epaaj
Ghost
Tonberry
Tonberries are easiest found in the green area which is the second right turn
off after entering the cavern. Ghosts do not have a special place so just hope
to get lucky finding those.
Mt. Gagazet
-----------Bandersnatch
Ahriman
Dark Flan
Grenade
Grat
Grendel
Bashura
Mandragora
Behemoth
The Splasher, Achelous and Maelspike are only found in the swimming areas on
the back half of the area. Mandragora, Behemoth and Dark Flan are found both in
the back half (in the cave on land) as well as on the road to Zanarkand area,
between where the party stops and the entrance to the dome. Ahriman and Grendel
are also found in the cave portion and road to Zanarkand, though you can also
catch Ahriman Inside Sin.
Omega Ruins
-----------Zaurus
Floating Death
Black Element
Halma
Purboros
Spirit
Machea
Master Coeurl
Master Tonberry
Varuna
Great Malboro's will (like 90% of the time) ambush you so make sure to have a
character with First strike as well as protection against confusion, berserk
and or poison (the best part is that they are not even part of this area
collection!). You can also catch Demonolith's, Adamantoise, Gemini (Both) and
Wraith from Within Sin here.
For the most part your just going to be here a while looking for the rarer
fiends as they do not come out in multiples (two in one battle). After beating
Omega you can fight a few of the rarer fiends in the second area as the more
common Zaurus is not found there. Black Elementals took me forever to find so
if you seem to be running into them a lot be sure to capture ten while you have
the chance.
Within Sin
----------

Exoray
Wraith
Gemini A
Gemini B
Demonolith
Great Malboro
Barbatos
Adamantoise
Behemoth King
There are two types of Gemini, one has a sword and the other has a club so you
need to catch ten of each type. Everything except the Wraith and Demonolith are
found in both areas here, the aforementioned two are only found in the City of
Dying Dreams area. I never once found a Barbatos here on my first round through
Sin, but a second time I found them in the second area, City of Dying Dreams.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rewards List
|FX59
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a list of all the rewards you will receive for completing each
requirement to unlock a creation monster. Area creations require one of each
type of fiend in the area to unlock while species creation requires a specific
number of each fiend of a specific species (All Flans for example). Original
monsters have their own unique requirements.
Area Creations
--------------Stratoavis (Besaid Island)
Malboro Menace (Kilika Island)
Kottos (Mi'ihen Highroad)
Coeurlregina (Mushroom Rock Road)
Jormungand (Djose Highroad)
Cactuar King (Thunder Plains)
Espada (Macalania Woods)
Abyss Worm (Bikanel Island)
Chimerageist (Calm Lands)
Don Tonberry (Cavern)
Catoblepas (Mt. Gagazet)
Abaddon (Within Sin)
Vorban (Omega Ruins)

Species Creations
---------------Fenrir
- Chocobo Feather x99
Ornitholestes - Stamina Spring x99
Pteryx
- Mega Phoenix x99
Hornet
- Mana Tonic x60
Vidatu
- Mana Spring x99
One-Eye
- Stamina Tablet x60
Jumbo Flan
- Twin Stars x60
Nega Elemental - Star Curtain x60
Tanket
- Gold Hourglass x99
Fafnir
- Purifying Salt x99
Sleep Sprout - Healing Spring x99
Bomb King
- Turbo Ether x60
Juggernaut
- Light Curtain x99
Ironclad
- Mana Tablet x60

Stamina Tonic x99


Poison Fang x99
Soul Spring x99
Candle of Life x99
Petrify Grenade x99
Chocobo Wing x99
Shining Gem x60
Shadow Gem x99
Chest with Nirvana in it (Celestial Weapon)
Silver Hourglass x40
Blossom Crown (Key Item)
Lunar Curtain x99
Designer Wallet

Original Creations
------------------Earth Eater
Greater Sphere
Catastrophe
Th'uban
Neslug
Ultima Buster
Shinryu
Nemesis

Three Stars x60


Supreme Gem x60
Door to Tomorrow x99
Gambler's Spirit x99
Winning Formula x99
Dark Matter x99
Megalixir x30
Master Sphere x10

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Battle Rewards
|FX60
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These are all the items you get for beating the Creation bosses. Every Creation
boss has a small chance of dropping a Dark Matter instead of the item listed.
Note that these are all doubled with an Overkill.
Area Conquest
-------------Stratoavis
Malboro Menace
Kottos
Coeurlregina
Jormungand
Cactuar King
Espada
Abyss Worm
Chimerageist
Don Tonberry
Catoblepas
Abaddon
Vorban

Species Conquest
---------------Fenrir
Ornitholestes Pteryx
Hornet
Vidatu
One-Eye
Jumbo Flan
Nega Elemental Tanket
Fafnir
Sleep Sprout Bomb King
Juggernaut
Ironclad
-

Amulet x2
Mana Tonic x2
Healing Spring x20
Shining Gem x3
Supreme Gem x2
Blessed Gem x3
Rename Card x2
Stamina Tonic x1
Return Sphere x1
Farplane Wind x3
Three Stars x1
Mana Tablet x1
Friend Sphere x1

Agility Sphere x1
Gambler's Spirit x2
Evasion Sphere x1
Accuracy Sphere x1
MP Sphere x1
Magic Def Sphere x1
Magic Sphere x1
Twin Stars x2
Defense Sphere x1
Light Curtain x20
Teleport Sphere x1
Door to Tomorrow x1
Strength Sphere x1
HP Sphere x1

Original Conquest
----------------Earth Eater
- Fortune Sphere x1
Greater Sphere - Luck Sphere x1
Catastrophe
- Designer Wallet x1
Th'uban
- Underdog's Secret x1

Neslug
Ultima Buster
Shinryu
Nemesis

Pendulum x1
Winning Formula x1
Wings to Discovery x1
Warp Sphere x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nemesis
|FX61
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In order to unlock Nemesis you must capture 10 of every fiend that you can
capture in the game. You also need to have defeated each of the creation
monsters once.
My Recommendations:
------------------If you have fought the Penance battle than this one will be very similar, as I
believe they both have ten million HP. That being said you have two options,
the first is to get enough HP spheres to get past 35,000 HP, or train Yuna so
that her Strength, Agility, Defense and Magic Defense is at 255. Your other two
fighters should already be at those numbers if you fought Penance, if you
haven't done that yet then finish getting their stats that high. If you are
doing it the high HP way you will need armour with Break HP Limit and AutoHaste.
Personally I just maxed out Yuna's agility (because I put all the added agility
nodes close together in one area of the sphere grid) and switched her in and
out when an Ultra Spark was coming. I used my Dark Aeon armour with Auto-Haste,
Auto-Protect, Auto-Phoenix and Ribbon (plus one stoneproof), though you could
also use the Penance Armour with Auto-Potion to heal yourself after Physicals
and Ethereal Cannon.
The Battle:
----------Nemesis Attacks:
Physical Attack ~7500 Single/Physical
Ethereal Cannon ~10,000 Single/Magic
Ultra Spark ~30,000 All/Special
Armageddon -99,999 All/Fixed Damage
The reason you need either insanely high HP or Yuna at equal stats is because
of an attack called Ultra Spark which hits for 30,000 damage and a few status
effects as well.
So far (aside from Zanmato) the easiest way to win this battle has been to have
Yuna summon an Aeon to block the Ultra Spark, which always comes the turn after
Ethereal Cannon. The reason you need Yuna at equal stats (or at least Agility
if you just want to switch her in to summon and then switch out) is to keep her
in pace with the other party members as well as the boss, you'll lose out on
precious turns if she is still really slow (and I doubt you would have AutoHaste armour as well). You can also get caught out of position with her on the
field but with no turns coming and a strong attack on the way.
Start my making a Hyper Mighty G. From here it is all about Quick Hitting and
keeping your HP up. In theory using this you don't even need Yuna or Break HP
Limit, but the recovery after an Auto-Life can get messy especially when he
uses Ultra Spark followed next turn by an Armageddon or vice-versa. If you do
not want to use Yuna this is the next best way to go. Use as many Elixirs and
Megalixirs as you need. As lame and basic as this strategy sounds once you get
to know his attacks he isn't all that difficult.

Speaking of Armageddon you need to count Nemesis' turns as well, as every eight
turns he uses Armageddon, which does a fixed amount of damage at 99,999. This
means game over unless you block it with an Aeon or Auto-life, though Auto-life
makes it hard to come back as you lose your buffs and spend extra turns
rebuffing and healing like noted above.
Once you get to know his abilities this becomes a lot easier than the Penance
battle since you only attack him and no other targets. Ten million HP means 101
quick hits so this will take some time, just not as much as Penance. I had
Tidus and Rikku with a Break HP Limit (HP of 21,000ish) and Auto-Haste armour
but not Auron just so that they could survive an Ethereal Cannon and not burn
an Auto-Life, but if you don't want to do that just make sure to re-apply AutoLife manually before Nemesis' next turn.
You get the trophy "Overcoming the Nemesis" for your victory as well as a small
scene and the Mark of Conquest key item, which does nothing but commemorate
your victory.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dark Aeons
|FX63
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This section is devoted to fighting the Dark Aeons that were added to the HD
Remaster version. All Dark Aeons have over 1 Million HP so use that as a gauge
for how ready you are. You are going to need the Celestial Weapons as they
ignore defense and allow you to (eventually) hit for 99,999 consistently.
Furthermore I would recommend changing your overdrive mode to Comrade so that
your Overdrive Gauge charges quickly (many bosses hit for extreme amount of
damage).
My favourite armour was both Tidus and Rikku using Auto-Phoenix, Auto-Protect,
Auto-Haste and a blank slot that I filled in later on. Auron had Auto-Protect
and Auto-Haste for most of the Dark Aeons. You could easily switch Wakka for
Auron and use Attack Reels to get a 12 hit attack in every now and again and I
encourage you to do so if you used Wakka, I liked Auron more so I stuck with
him. I ended up adding Stoneproof to Rikku and Auron's armour while giving
Tidus the Ribbon Accessory (I had 99 Dark Mater from unlocking Ultima Buster)
Finally you are free to use Break HP Limit whenever you like, I didn't but it's
not like this is the only way to fight them.
All Dark Aeons will drop a Dark Mater or VERY Rarely a Master Sphere, both of
which can be doubled with an overkill. All Dark Aeon overkill amounts are
99,999. Each also has a small chance of dropping Armour with a Ribbon ability
built into it. The rest of the drop will have three or four different potential
abilities and can include both weapons and armour. Many have Break HP Limit and
Break Damage Limit abilities, though none are particularly worth fighting them
over and over to get. You will get 10,000-40,000 AP and no gil for each battle.
On a final note a huge thank you goes out to Madness as he was kind enough to
email me all the HP values of the Dark Aeon's as well as a few other enemies
that were immune to sensors.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Valefor
|FX64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Estimated HP - 800,000
Location:
----------

This Dark Aeon is found entering Besaid Village. There is no way to get into
the Village without taking him on so if you didn't get the Hidden Treasure from
the Cloister of Trials your screwed until you are strong enough to beat this
guy. You also will not be able to collect the Jecht Sphere here and get Auron's
final overdrive until you win this battle.
My Recommendations:
------------------Two characters with Auto-Phoenix, Magic Defense over 200 and 9,999 HP with over
700 MP for your quick hitters. Auto-Haste would be useful here but is not
mandatory as this is an easier battle.
The Battle:
----------Dark Valefor has three attacks: A Physical that hits for 9,999 damage, Energy
Ray that his the whole party for 7,000 at over 200 magic defense and Energy
Blast that hits for around 30,000 at 200 magic def. What you want to do is
quick hit him as much as possible while having Rikku use a Hyper Mighty G
(Lunar Curtain + Gambler's Spirit is my way of making it) to get Shell and
Auto-Life on your characters to help reduce Energy Ray's damage. You can use
any Healing Waters you may have obtained (they can be stolen from Adamantoise)
to heal the entire party after an Energy Ray, Auto-Phoenix will deal with the
character killed off by the physical attack. If you can hit for 99,999 then you
only need ten or so attacks to finish this battle, as your attacks get weaker
the battle drags on more. If you see an energy Blast coming be sure to swap in
Yuna (if you're not using her) to summon an Aeon to take the damage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Ifrit
|FX65
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Estimated HP - 1,400,000
Location:
--------This Dark Aeon is found in Bikanel Island, where you exited to find Home during
the story there will a person standing there. Talk to her and offer to help
find her kid. Walk up to the cliff to engage with this boss.
My Recommendations:
-----------------Two characters with Auto-Phoenix, Agility over 100 and the ability to hit for
over 50,000 at half HP with all three of your attacking characters. Most other
stats will not matter. Keep well over 80 Phoenix Downs on you as well.
The Battle:
----------Dark Ifrit counters any attack with his physical attack that does 99,999 damage
to a single target. His Meteor Strike does around 20,000 damage at 200 Magic
Def while Hell Fire hits your whole party for 30,000 damage and cannot be
blocked with Fireproof/Absorbing equipment. Auto-Life can revive you after a
Hell-Fire but mixing a Hyper Mighty G will not be that useful with his constant
counter attacks. Quick Hit is pointless for this battle as will since every
time he counter-kills you and you get revived your turn order gets redone,
which negates quick hits effect.
Basically this battle is going to consist of you attacking, him counter-killing
you and you getting revived by your Auto-Phoenix characters. His Meteor Strike
will probably kill off another character that will also get revived without
losing a turn. Only hell-fire presents any type of threat with Auto-Phoenix

active, and even then you have Auto-Life and can even summon an Aeon to take
the hit for you. All in all this may be an easier fight than Dark Valefor since
he cannot hit your whole party without you knowing it is coming.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Ixion
|FX66
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Estimated HP - 1,200,000
Location:
--------Thunder Plains, North Plain. You will find it and its summoner just north of
the travel agency, he will be standing next to a Lightning tower.
My Recommendations:
------------------Two Auto-Phoenix, all three with Auto-Haste and Auto-Protect. Defense and Magic
Defense should be maxed out by now and your attack should be very close to
maxed as well.
The Battle:
----------His physical attack (which he uses to counter your attacks) does around 2500
with protect and puts you to sleep unless you have armour blocking that as well
as inflicting Armour Break and Mental Break. Thundaja does 4000 damage every
time and Aerospark will only hit one character for like 5000 damage (he didn't
use Thor's Hammer in the first battle).
What you are going to need to do is attack with a character and heal their
sleep with the next character. When that character attacks again Dark Ixion
counter attack will do like 80,000 damage and kill them, which will cause your
other characters to Phoenix down them. Keep doing this as a rotation and you
will end up on top. The reason you need to heal the sleep is that your AutoAbilities do not activate when you are asleep so if one Auto-Phoenix character
is asleep and the other is KO'ed they will not get revived. Also he never
physically attacks you so the only way to wake up is to get healed. It is
probably best to have a dedicated healer that never attacks that way they never
get affected by Armour and Mental Break.
After you defeat him the first time you need to head south and find the
summoners again. This will trigger the second of two battles with Dark Ixion.
Feel free to use the save sphere before you engage again.
The Second Battle:
-----------------During the second battle he no longer counter attacks and when he does use his
physical attack it will confuse you instead of put you to sleep. He will also
use Thor's Hammer as his overdrive which will hit your entire party for massive
damage. He is actually a lot easier this time around if you are hitting for
99,999 damage consistently.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Shiva
|FX67
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Estimated HP - 1,100,000
Location:
--------Entrance to Macalania Temple. Head back to the temple and you will be attacked
by a Guado with this Dark Aeon.

My Recommendations:
------------------Two Auto-Phoenix, all three with Auto-Haste and Auto-Protect. Defense and Magic
Defense should be maxed out by now and your attack should be very close to
maxed as well. You should also have over 100 Accuracy and over 160 Agility.
The Battle:
----------She is very Evasive and her Overdrive Gauge charges rather quickly. At 135
Accuracy and 45 Luck I was missing her at least 40% of the time. Her physical
hits for 4500 on a protected character while her Heavenly Strike instantly
kills a character (unless you block it with Deathproof/Ribbon). As usual
Diamond Dust does far too much damage to the entire party to not block with an
Aeon. She has low HP and doesn't counter so as long as you are hitting half
your attacks you should be able to defeat her with ease.
When you win you will get a Dark Matter and an Armour with Break HP Limit
and/or Ice Eater. You will have to run back to the entrance the same way you
did during the story. When the Guado catch you they will summon some normal
fiends, again like they did earlier in the story.
I would recommend you raise your stats too above 200 (except Luck) because the
remaining Dark Aeons are not pushovers. Also adding stoneproof to your Armour
will be necessary as almost all the Dark Aeons past this point can
petrify/shatter your characters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Bahamut
|FX68
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Estimated HP - 4,000,000
Location:
---------Dark Bahamut is located in Zanarkand - The Beyond which is where you fought
Yunalesca. If you didn't get the Sun Crest the first time you came through here
(right after you defeated her) you are SOL until you are strong enough to defat
this Aeon (which might be the hardest of them all).
My Recommendations:
------------------Two Auto-Phoenix, all three with Auto-Haste and Auto-Protect and Stoneproof.
Strength, Defense, Magic Defense, and Accuracy should all be maxed out at this
point. Luck at over 75 and Agility over 170 are recommended as well. 99 Phoenix
Downs, 15 Healing Waters and at least 5 Turbo Ethers, this is going to be a
long fight.
The Battle:
----------His physical attack does 6500 or so with Protect but he gets criticals often,
Auto-Phoenix should take care of this anyways. Every five or six times you
attack him he will counter your attacks with Impulse, which does around 6500
damage and Petrification, Power Break, Armour Break, Magic Break and Mental
Break to all characters. You need Stoneproof or Ribbon here or you will not
last long. Remember that Ribbon does not block the breaks. Finally his MegaFlare does around 40,000 damage to all party members.
Having a designated healer/dispeller would be wise for this fight since Armour
Break and Mental Break will make the next impulse kill everyone off. I had

Rikku always making sure that no more than one character had either the breaks
or low HP while Auron and Tidus chipped away at his HP.
Setting your Overdrive Mode to Comrade will give you an overdrive pretty much
every two of his attacks. This will also help Rikku with making an endless
supply of Hyper Mighty G mixes as you will likely face more Mega-Flares than
you have Aeons and thus Auto-Life will be extremely important. My Rikku also
kept making Hyper Mighty G's since she was getting overdrives often. Remember
not to dispel anyone with Auto-Life, just let them get KO'ed instead and recast
Auto-Life if a Mega-Flare is coming.
Even with Accuracy at 255 and Luck at 60 he still evaded a few attacks and he
can counter after evading as well so keep this in mind. If you are having
trouble with Accuracy using Wakka's Attack Reels and/or Tidus' Blitz Ace could
be useful as they cannot miss. This would require you to have Wakka and/or
Tidus as powered up as the rest of your characters though. If you're going to
have Yuna use Aeons to block attacks her Agility needs to be over 150 or she
will never get a chance to switch back out for your main party members. As a
final note do not forget about Guard/Sentinel as these skills can help you
manipulate which character he hits with his physical attack. Knowing that he
only has three attacks and when they are coming will be your key to victory
here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Yojimbo
|FX69
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Estimated HP - 1,600,000
Location:
---------Cavern of the Stolen Fayth. Enter the cave and make your way to the back to
find him. Try heading south from the teleporter to find his summoner, you need
to walk into him to engage him so if you want to flee now is the chance.
My Recommendations:
------------------Two Auto-Phoenix, all three with Auto-Haste and Auto-Protect and Stoneproof.
Strength, Defense, Magic Defense, and Accuracy should all be maxed out at this
point. Luck at over 75 and Agility over 170 are recommended as well.
The Battle:
----------You battle him five times and they are all the same except for one thing, he
will ALWAYS ambush you on the first battle. Use Auron to get a first strike and
have him cast auto-life on either himself or another fast character. This is in
case he Wakizahsi's your party on his first move.
His moves go like this, Daigoro does 6000 damage, petrify/shatter and poison to
one character, Kuzuka does about 6000 and Full Break, Wakizashi hits your
entire party for 12,000 and Zanmato instantly kills your party with no chance
of Auto-Life working. This is all with protect up.
You need maxed accuracy and at least 75 Luck to be able to hit him so if you
don't have these things do not waste your time here. What you need to do is
keep Mixing Hyper Mighty G to keep Auto-Life on your party while quick hitting.
If he does a Wakizashi it will fully recharge Rikku's overdrive gauge allowing
you to make another to recast Auto-life again. Use a Healing Water afterwards
so that you have full HP again.
If you make armour with break HP limit for this fight be sure to give it Auto-

Protect and Auto-Phoenix. This can be done without it but some people might
prefer the extra HP over casting Auto-Life.
After you defeat him you need to search the Cavern to find him again. He slowly
progresses south.
Note that using the teleporter in the back of the cavern, leaving through the
entrance or going back to the airship resets the battles, meaning when you
return you have to start from the first battle again. You can use the save
point but if you reload you also start from the beginning.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Anima
|FX70
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Estimated HP - 8,000,000
Location:
---------Mt. Gagazet. You need to redo the challenge with Wakka's ball in the cave part
of the game (where you have to swim) to trigger Dark Anima to appear at the
beginning of the Mountain where the Airship drops you off. Run into him to
engage him.
My Recommendations:
------------------Two Auto-Phoenix, all three with Auto-Haste and Auto-Protect and Stoneproof.
Strength, Defense, Magic Defense, and Accuracy should all be maxed out at this
point. Luck at over 75 and Agility over 170 are recommended as well. IF you can
manage it one character (preferably an Auto-Phoenix one) should have the Ribbon
ability. You can get 99 Dark Matter from catching five of every fiends and
unlocking Ultima Buster in the Monster Arena, as well the Dark Aeons all have a
small chance of dropping a Ribbon Armour, but that would require you to
recustomize it with the other three skills. It's your call.
The Battle:
----------She has four attacks: her Physical that does around and causes
Petrification/Shatter, Poison, Curse and Zombie. Pain that kills a character
regardless of immunities. Oblivion that hits the party for too much damage to
survive but also does MP damage. The fourth is Mega-Graviton, an attack that
hits you for 4374 damage and adds sleep, darkness, silence and doom. This is
why I said bring a Ribbon equipped character as you cannot heal Doom but you
can block it with Ribbon. Auto-Phoenix will revive a character killed by doom.
You're going to want to try avoiding getting hit by Oblivion in the early parts
of the battle because the MP damage will mess you up more than you think. Once
you're down to 200 MP or so you could just Auto-Life through his Oblivion and
use Turbo Ethers if you wanted.
Despite being large and immobile, her Evasion is rather high even with 225
Accuracy so a few Aims might be needed to get all your attacks to hit. Beyond
that it is just going to be a lot of quick hitting and healing the status
effects from the Mega-Graviton. Luckily you will revive with 4,999 and mega
Graviton does 4374 so you will not die from it after a revival from doom. Note
that 4374 damage is if you have 9,999 max HP, if you are breaking the HP limit
it will do a lot more. As long as you pay attention and keep your head about
you, you should come up with a win here. Anima has the Highest HP of any of the
Dark Aeons so prepare for a long battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Magus Sister's
|FX71
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Location:
---------Mushroom Rock Road, enter from the Mi'ihen Highroad and you will get ambushed
by three summoners who will chase you. You can fight all three at once, or you
can run to the left (save your game/warp back to the airship) and run all the
way back to the lift to the command center. Doing this will allow you to fight
them one at a time starting with Sandy, then Mindy then Cindy.
My Recommendations:
------------------Two Auto-Phoenix, all three with Auto-Haste and Auto-Protect and Stoneproof.
Strength, Defense, Magic Defense, and Accuracy should all be maxed out at this
point. Luck at over 75 and Agility over 170 are recommended as well.
The Battle:
----------Sandy:
-----Estimated HP - 2,500,000
Equip your stoneproof armour because her physical attack causes petrification
and shatters a character while Razzia will kill a character and nullify AutoLife if you have it on (luckily Auto-Phoenix still works) Her evasion is High
but her HP is not that high so it evens out. Any Multi-Hit Overdrives would be
useful here. Her overdrive is Mega-Graviton which hits for 4374 damage but adds
sleep, darkness, silence slow and Doom. If you could hit Yojimbo or Anima with
ease then her evasion will not bother you. After this battle remember to fully
heal yourself and restore your MP if it got below 500, there are no save
spheres around. When you are ready head back to the lift to face Mindy.
Mindy:
-----Estimated HP - 2,000,000
Her Evasion is more on par with Yojimbo's so you may be missing some more
attacks here. Her Passido's will kill off a character. Calamity cause Full
Break and Curse and Mega-Graviton is the same as Sandy's. To be honest I think
I landed two regular attacks on her and had to keep using Blitz Ace and Tornado
to get any kind of offense on her so if you are struggling perhaps raise your
luck even further than 75. The nice thing is only Mega-Graviton can kill all
your characters so just keep them status free and you should do fine. When she
is defeated head down the lift and go back to challenge Cindy!
Cindy:
-----Estimated HP - 3,000,000
Finally one without crazy evasion. Her Physical Attack hits for around 5000 and
Camiside hits for 60,000+ as well as over 1,000 MP Damage so use those Turbo
Ethers hanging around your inventory. Finally her overdrive is Mega-Graviton
again which does 4374 damage and various status effects including Doom. Despite
not having much evasion she doesn't have crazy high HP either so this battle
shouldn't take very long.
So if you decide to challenge them all together know that all when all three

overdrive gauges fill up they will use Delta Attack which kills your characters
and I'm pretty sure Auto-Life will not revive them (like Zanmato) so use an
Aeon to block the attack. They also start with a full overdrive gauge so you
either need Yuna to summon the Magus Sisters to block the attack or kill one
off before they get a turn (which is extremely hard). The reason you need to
summon the Magus Sisters is because Cindy initiates the overdrive but she
usually gets the third of the sisters turn, meaning your Magus Sisters are the
only ones that will survive the first two attacks by the other sisters.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Penance
|FX72
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Estimated HP - 12,000,000
Penance is the super boss of the game and can only be fought after you defeat
all the Dark Aeons. After you defeat the Dark Aeons Penance will become a
location that you can choose from the Airship menu.
So it was brought to my attention that Auto-Potion and Defense +20% give you an
opportunity to defeat Penance without the use of Break HP Limit. You will need
probably close to 60 X-Potions to do this or use trio of 9,999 and a few
regular potions to make up a set of 60.
Location:
---------Once you defeat all the Dark Aeons you can select Penance from the airship
menu, which automatically triggers the battle.
My Recommendations:
------------------Strength, Defense, Agility and Accuracy at 255 with Luck around 80-100. Magic
Defense does not matter as the attacks you will get hit by are all physical in
nature. Armour with Auto-Protect, Auto-Haste, Auto-Potion and Defense +20% and
at least 60 X-Potions. If you can mix trio of 9,999 you may want to bring about
30-40 regular potions as they will get used first. Any extra potions or high
potions need to be discarded since auto-potion works by going Potion-> HiPotion -> X-Potion. Your entire team should know Quick Hit, Entrust, Guard and
Dispel. You should bring a few Three Stars into this battle as well so that
your MP Cost for Quick Hit is reduced to zero. You could heal your MP with a
Turbo-Ether or Elixir but you may be wasting a critical turn later on in the
battle, where as you will have some free turns near the beginning of the
battle. Finally have everyone's overdrive gauge set of Comrade, most of
Penances attacks will almost fully charge the gauge each attack.
Useful Mixes Include:
Hyper Nul-All: Lunar Curtain and Stamina or Mana Spring
Ultra Nul-All: Lunar Curtain and Healing Spring
Trio of 9999: 2 Wings to Discovery
Hot Spurs: Blessed Gem and Twin Stars
Eccentrick: Mana Tonic and Gamblers Spirit
The Battle:
----------The first phase of this battle involves the body using the attack Obliteration,
which hits the team for over 9,000 but below 9,500 damage. As soon as Rikku
gets a turn use trio of 9999 so that the potions that everyone throws heal for
9,999 instead of 200, this is why I told you to bring 30-40 regular potions
with you. Since your entire party gets hit that three potions per a Penance
turn and you are not using dispel yet so trio of 9999 helps save your X-Potion
supply. Now that we have covered healing in the first phase let's talk attack

plan. You need to destroy the arms as soon as possible every chance you get
throughout the whole battle. Much of your success here will come from never
letting the arms gets a single attack in. They have something like 550,000 HP
so you shouldn't have trouble getting enough attacks in to defeat them before
they get a turn, though you can rarely miss them. Save your overdrives for
instances where you will not get enough turns in before the arm gets a turn as
a last ditch effort. Blitz Ace can hit for around 300,000, Tornado can hit for
150,000-200,000 on all body parts and Wakka's Attack Balls (if you're using
him) hit for 20,000 each hit (and hopefully you get 12 hits with it). If the
Arms are both alive when the body gets a turn he will use Judgement Day which
does 99,999 damage to the party, an instant game over.
Any who start with Quick Hits from everyone targeting both arms. When they are
destroyed throw a Three Stars to reduce MP Cost (mostly of Quick Hit) to 0 and
start chipping away at the body. Since your Auto-healing yourself your main
priority is to keep attacking. The arms will eventually regenerate, as soon as
they do refocus your attacks on them. Like I said earlier you need to stop them
from ever attacking if you want to survive this fight. One of the arms has
Mega-Graviton and since you no longer have any Ribbons equipped it would spell
a certain game over for you if it hits.
You will want to mix Trio of 9999, Hyper/Ultra Nul-All and Eccentrick in that
order with your first few mixes with Rikku. This will prep you for the long
run. Do this while in the first phase to make life easy for you.
In the second phase his lower shell drops off and he start using Immolation,
This is your cue to start mixing Hyper and/or Ultra Nul-all. These will give
you cheerx5 which further raises your defense to the point of surviving this
attack. You will need lunar curtains and either stamina, mana or soul springs
for hyper Nul-all and healing springs for Ultra Nul-all. With these up
Immolation hits one character for 7,000 damage, over 1000mp damage and will
inflict Armour and Mental break on them. Dispel Penances Haste as well which he
gets when his shell drops off.
You will need to dispel this character so that they can survive the next
attack. From here it is just a lot of rinse and repeating. The Cheer should
stay on through dispels so as long as you do not get KO'ed the extra Cheers,
Three Stars, Trio of 9999 and Eccentrick should never go away. You can also use
Guard to ensure a certain character gets hit by immolation therefore allowing
you to manipulate who gets hit by what and help you control your mixes, dispels
and overdrive charges.
Remember if you need an overdrive to help finish off an Arm to entrust your
overdrive to Tidus and have him fire off a Blitz Ace (if he didn't have one
already). Again only use overdrives if you absolutely must because the recovery
time for them is massive and in the long run you will do more damage quick
hitting than you will with the overdrive.
He has something along the line of 12 million HP and the shell drops off before
the half way mark so you have 7-8 million HP to contend with so prepare for a
45 minute to 1 hour long battle. The nice thing is his evasion (if he has any)
in not an issue at this point so all your attacks hit (Though the arms might
avoid a few) but it is still 100 plus hits against the body, which takes time.
As long as you enter this battle with a good set-up and never let the arms
attack you should have no trouble winning this fight. Do not forget that you
can flee/escape from this fight and will get some items if you do (for
defeating the arms multiple times), if things start going bad this is a better
option that getting a game over.
Winning this fight nets you a lot of Dark Matter, some Master Spheres and the

Trophy "Perseverance". Congrats!


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Customizing
|FX73
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After you reach Guadosalam you will have the ability to customize your weapons
by adding abilities to empty slots in your gear. This is a great way to help
adapt to different situations and allow yourself to get the upper hand in
battles. Slow character? Try adding First Strike. Constantly getting Petrified?
Add stone ward/proof to help deal with that.
Adding abilities requires a certain amount of a specific item to be used. For
example adding Fireward requires that you use four Bomb Fragments to add the
ability. The two best ways of collecting items are to steal them from enemies
once you get characters to learn the Steal/Mug Commands as well as earning them
as prizes from the Monster Arena side quest, though this applies more to
advanced abilities. Below I will list all the abilities I found I could
customize and what items/how many you need to make the addition. I may have
missed one or two but not many. Any areas left blank mean I had not earned
enough items to learn that skill and thus are not 100% sure of the requirement.
Once you defeat Belgemine in the Moonflow (or Remiem temple if you didn't win
on the Moonflow) you will have the option to teach Aeons new skills. These work
very similar in that you need to use items to teach these skills to the Aeons.
For the most part your Aeons come fairly well equipped but none the less I will
list all the skills you can learn and what items you need.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Character Weapons and Armour
|FX74
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
O=========O
| Weapons |
O=========O
Sensor
|Ability Sphere x2
Piercing
|LV.2 Key Sphere x1
First Strike
|Return Sphere x1
Initiative
|Chocobo Feather x6
Firestrike
|Bomb Fragment x4
Lightningstrike
|Electro Marble x4
Waterstrike
|Fish Scale x4
Icestrike
|Antarctic Wind x4
Darktouch
|Eye Drops x60
Darkstrike
|Smoke Bomb x20
Silencetouch
|Echo Screen x60
Silencestrike
|Silence Grenade x20
Sleeptouch
|Sleeping Powder x10
Sleepstrike
|Dream Powder x16
Poisontouch
|Antidote x99
Poisonstrike
|Poison Fang x24
Stonetouch
|Petrify Grenade x10
Stonestrike
|Petrify Grenade x60
Deathtouch
|Farplane Shadow x30
Deathstrike
|Farplane Wind x60
Zombietouch
|Holy Water x70
Zombiestrike
|Candle of Life x30
Slowtouch
|Silver Hourglass x16
Slowstrike
|Gold Hourglass x30
Distill Power
|Power Sphere x2
Distill Mana
|Mana Sphere x2
Distil Speed
|Speed Sphere x2
Distill Ability
|Ability Sphere x2

Strength +3%
Strength +5%
Strength +10%
Strength +20%
Magic +3%
Magic +5%
Magic +10%
Magic +20%
Counterattack
Evade and Counter
Magic Counter
Magic Booster
Alchemy
Half MP Cost
One MP Cost
Double AP
Triple AP
Overdrive = AP
SOS Overdrive
Double Overdrive
Triple Overdrive
Gillionaire
Break Damage Limit

|Power Sphere x3
|Stamina Spring x2
|Skill Sphere x1
|Supreme Gem x4
|Mana Sphere x3
|Mana Spring x2
|Blk Magic Sphere x1
|Supreme Gem x4
|Friend Sphere x1
|Teleport Sphere x1
|Shinning Gem x16
|Turbo Ether x30
|Healing Water x4
|Twin Stars x20
|Three Stars x20
|Megalixir x20
|Wings to Discovery x30
|Door to Tomorrow x10
|Gambler's Spirit x20
|Underdog's Secret x30
|Winning Formula x30
|Designer Wallet x30
|Dark Matter x60

O=========O
| Armours |
O=========O
Fire Ward
Fireproof
Fire Eater
Lightning Ward
Lightningproof
Lightning Eater
Water Ward
Waterproof
Water Eater
Ice Ward
Iceproof
Ice Eater
Dark Ward
Darkproof
Silence Ward
Silenceproof
Sleep Ward
Sleepproof
Poison Ward
Poisonproof
Stone Ward
Stoneproof
Death Ward
Deathproof
Zombie Ward
Zombieproof
Slow Ward
Slowproof
Confuse Ward
Confuseproof
Berserk Ward
Berserkproof

|Bomb Fragment x4
|Bomb Core x8
|Fire Gem x20
|Electro Marble x4
|Lightning Marble x8
|Lightning Gem x20
|Fish Scale x4
|Dragon Scale x8
|Water Gem x20
|Antarctic Wind x4
|Arctic Wind x8
|Ice Gem x20
|Eye Drops x40
|Smoke Bomb x10
|Echo Screen x30
|Silence Grenade x10
|Sleeping Powder x6
|Dream Powder x8
|Antidote x40
|Poison Fang x12
|Soft x30
|Petrify Grenade x20
|Farplane Shadow x15
|Farplane Wind x60
|Holy Water x30
|Candle of Life x10
|Silver Hourglass x10
|Gold Hourglass x20
|Musk x16
|Musk x48
|Hypello Potion x8
|Hypello Potion x32

Curseproof
SOS NulBlaze
SOS NulShock
SOS NulTide
SOS NulFrost
SOS Shell
SOS Protect
SOS Reflect
SOS Haste
SOS Regen
Auto-Shell
Auto-Protect
Auto-Reflect
Auto-Haste
Auto-Regen
Defense +3%
Defense +5%
Defense +10%
Defense +20%
Magic Def +3%
Magic Def +5%
Magic Def +10%
Magic Def +20%
HP +5%
HP +10%
HP +20%
HP+30%
MP +5%
MP +10%
MP +20%
MP +30%
Auto-Potion
Auto-Med
Auto-Phoenix
Pickpocket
Master Thief
HP Stroll
MP Stroll
No Encounters
Break MP Limit
Break HP Limit
Ribbon

|Tetra Elemental x12


|Bomb Core x1
|Lightning Marble x1
|Dragon Scale x1
|Arctic Wind x1
|Lunar Curtain x8
|Light Curtain x8
|Star Curtain x8
|Chocobo Feather x20
|Healing Spring x12
|Lunar Curtain x80
|Light Curtain x70
|Star Curtain x40
|Chocobo Wing x80
|Healing Spring x80
|Power Sphere x3
|Stamina Spring x2
|Special Sphere x1
|Blessed Gem x4
|Mana sphere x3
|Mana Spring x2
|White Magic Sphere x1
|Blessed Gem x4
|X-Potion x1
|Soul Spring x3
|Elixir x5
|Stamina Tonic x1
|Ether x1
|Soul Spring x3
|Elixir x5
|Mana Tonic x1
|Stamina Tablet x4
|Remedy x20
|Mega Phoenix x20
|Amulet x30
|Pendulum x30
|Stamina Tablet x2
|Mana Tablet x2
|Purifying Salt x30
|Three Star x30
|Wings to Discovery x30
|Dark Matter x99

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aeon Skills
|FX75
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Attack
Silence Attack
Sleep Attack
Dark Buster
Silence Buster
Sleep Buster
Zombie Attack
Triple Foul
Delay Attack
Delay Buster
Extract Power
Extract Mana
Extract Speed

|Smoke Bomb x6
|Silence Grenade x3
|Sleeping Powder x3
|Smoke Bomb x12
|Silence Grenade x10
|Sleeping Powder x10
|Holy Water x99
|Skill Sphere x4
|Silver Hourglass x20
|Gold Hourglass x30
|Power Sphere x20
|Mana Sphere x20
|Speed Sphere x20

Extract Ability
Power Break
Magic Break
Amour Break
Mental Break
Full Break
Pray
Cheer
Aim
Focus
Reflex
Luck
Jinx
Lancet
Doublecast
Cure
Cura
Curaga
NulBlaze
NulShock
NulTide
NulFrost
Scan
Life
Full-Life
Haste
Hastega
Slow
Slowga
Shell
Protect
Reflect
Dispel
Regen
Holy
Fire
Thunder
Water
Blizzard
Fira
Thundara
Watera
Blizzara
Firaga
Thundaga
Waterga
Blizzaga
Bio
Demi
Death
Drain
Osmose
Flare
Ultima

|Ability Sphere x20


|Stamina Spring x8
|Mana Spring x4
|LV.2 Key Sphere x2
|Shining Thorn x4
|Dark Matter x2
|Healing Water x5
|Power Sphere x5
|Speed Sphere x5
|Mana Sphere x10
|Speed Sphere x10
|Fortune Sphere x2
|Fortune Sphere x2
|Soul Spring x20
|Three Stars x5
|Hi-Potion x99
|X-Potion x30
|Mega-Potion x60
|Bomb Fragment x2
|Electro Marble x2
|Fish Scale x2
|Antarctic Wind x2
|Ability Sphere x10
|Elixir x8
|Megalixir x1
|Chocobo Feather x10
|Chocobo Wing x16
|Silver Hourglass x4
|Gold Hourglass x9
|Lunar Curtain x4
|Light Curtain x6
|Star Curtain x3
|Purifying Salt x3
|Healing Spring x60
|Blessed Gem x60
|Bomb Fragment x1
|Electro Marble x1
|Fish Scale x1
|Antarctic Wind x1
|Bomb Core x2
|Lightning Marble x2
|Dragon Scale x2
|Arctic Wind x2
|Fire Gem x4
|Lightning Gem x4
|Water Gem x4
|Ice Gem x4
|Poison Fang x8
|Shadow Gem x8
|Farplane Shadow x30
|Stamina Spring x60
|Mana Spring x10
|Shining Gem x60
|Supreme Gem x99

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Blitzball (Very Basic Overview)
|FX76
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I'm not going into everything there is to know about Blitzball, there is a lot.
The few things I want to talk about are prizes, the special shots and the

players.
The best prizes you will win that will affect the main non-blitzball part of
the game include Wakka's Slot overdrives, Wakka's Sigil, Dark Matter and Return
Spheres. Everything else is either a small item like an Ether or X-Potion or a
Blitzball tech (which are actually pretty useful if you like playing blitz).
I'll say it now this is not a good way to earn Dark Matter and while return
spheres are nice there are also better ways of getting those. As far as
blitzball goes if you don't like it play until you earn the Overdrives and
Wakka's Sigil then retire from the game. If you do enjoy the game many of the
top prizes after the Sigil will be blitz related prizes like the Jecht Shot 2,
Anti-Venom (and all the related skills), Elite Defense, etc.
The special shots include the Jecht Shot and Jecht Shot 2 which can only be
learned by Tidus and the Aurochs Shot which can only be learned by Wakka (if
you recruit him from the Airship). These are exclusive and no other player
can/will learn these skills. Everything else is fair game and depends on the
final tech list and Key Techniques learned of each individual player.
If you missed the Jecht Shot the first time you can go back to the S.S. Winno
and try the mini-game again. Complete it to earn the Jecht Shot. The Jecht Shot
2 will be a blitz prize after Tidus gets to lv.16 and will require Tidus to
have learned all three of his Key Techniques (Venom Tackle, Drain Tackle 2 and
Anti-Venom 2) to be able to teach it to him. I believe Wakka's skill has the
same parameters as far as learning the skill goes, but I don't use Wakka enough
to confirm this.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Player Locations
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is by no means a complete list of players but more so players that I know
of and like using every now and again. They are broken down by area and the
position they are "meant" to play is in brackets net to their name. FW means
forward, MF means Mid Field, DF means Defense and GL mean goalie.
Besaid
---------Vilucha (FW) - She can be found outside the first tent on the right as you
enter the village.
Kilika Port
---------Tatts (MF) - Shirtless guy just south of where the boats are, sitting on some
boxes.
Larbeight (FW) - The Kilika Beasts forward is found on the dock just right of
the boat landing.
Varoja (MF) - The Kilika Beasts midfielder is found swimming in the water to
the right of the boat landing.
Kulukan (DF) - The Kilika Beasts defender in located in the bar, which is the
house right next to the save point. She is the bartender.
Isken (FW) - The Kilika Beasts forward is found in the last house before
entering the Kilika Jungle.
Kilika Temple
---------Mep (MF) - when entering the temple you will see three doors with the middle on

going down, he is the Monk in the room to the left.


Nizarut (GL) - The Kilika Beats goalie is found in the Temple Great Hall.
Deim (DF) - The Kilika Beasts defender is found in the Temple Great Hall.
Luca
---------Biggs (FW) - Standing Guard to the entrance of the spectator area between the
two locker rooms. He is the guy on the left.
Wedge (FW) - Standing Guard to the entrance of the spectator area between the
two locker rooms. He is the one on the right.
Besaid Aurochs - All the Besaid Aurochs (Datto, Letty, Jassu, Botta and Keepa)
are located in the locker room on the right, it's the same place you used
during the game.
Luca Goers - All the Luca Goers (Bickerson, Abus, Gravv, Doram, Balgera, Raudy)
as located on dock number 3.
Ronso Fangs - All the Ronso Fangs (Basik, Argai, Ganza, Nuvy, Irga, Zamzi) are
located on dock number 4.
Zev Ronso (GL) -This Ronso in located on Dock number 5.
Nedus (FW) - This Al Bhed player is found on Dock number 1.
Shammi (FW) - Luca, Bridge. She is the women in yellow in front of the camera
man (like a reporter).
Zalitz (DF) - North of the Bridge area, he is sitting on the ledge to the right
of the screen when you enter.
Jumal (GL) - Luca, Square. He is sitting on a bench on the left of the monument
in the middle of this area.
Shu (DF) - Shu is inside the cafe you visit during the story, she is on the
right. I have her listed as defense since the Luca Goers recruited her as a
defense player, but her stats are more midfield/forward in my opinion.
Mi'ihen Highroad
---------Ropp (DF) - He is the male counter attendant in the travel Agency.
Djose Temple
---------Kyou (DF/GL) - He can be found on the bridge south of the temple entrance. He
is wearing blue cloths and one of those weird face masks. At low levels his
catch is high enough (12 or 13) to be a decent goalie until you get to the
lv.15's or so, afterwards you should move him to defense.
Moonflow
---------Miyu - She is found on the North Bank just left of the shoopuf area. She is in
red armour.
Guadosalam
----------

Guado Glories - All the Guado Glories (Giera, Zazi, Nav, Pah, Auda, Noy) are
located around Guadosalam, should not be hard to find them.
Yuma Guado - He is in the house to the Right of where you can find Giera Guado,
at the back of the house.
Macalania Temple
---------Svanda - She is located on the front steps leading from the ice bridge to the
main hall of Macalania Temple.
Calm Lands
---------Naida - She is the Attendant at the counter of the travel agency in the middle
of the Calm Lands.
Airship
---------Brother (MF) - He is the guy piloting the airship.
Wakka (FW) - You should be able to find Wakka quite easily.
Rin (MF) - You should be able to find Rin quite easily.
Al Bhed Psychs - The Al Bhed Psychs (Eigaar, Blappa, Berrik, Lakkam, Judda,
Nimrook) are all located in the room to the North of where Rin and Kimahri are
standing.
Right after the events from Luca if you are looking for a quick team to earn
Attack Reels and Status Reels (you probably can't learn Aurochs Reels for a
while) I recommend Tidus, Shammi, Letty, Zaltz, Jassu and Jumal while switching
Jassu for Ropp when you get to the Mi'ihen travel agency. Even an inexperienced
player will have a shot at winning every game with this early game set up.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Overdrives
|FX77
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Overdrives are powerful attacks that are unique to a specific character. Each
character has a set of overdrives they can learn and requirements to learn
those overdrives as well. Aeons also have overdrives but because they only have
one (except Valefor who has two) I won't bother listing them here. Below are
all the character overdrives, what they do and how to earn them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Character Overdrives
|FX78
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tidus - Swordplay
-----------------Tidus' overdrives activate a bat with a sliding icon that you need to stop in
the middle area to get the added effect to trigger. You have a set time limit
to do this and can try as many times in the time limit to get the cursor to
stop in the middle but once the timer is up you lose out on the added effect.
Spiral Cut - Deal damage to a single enemy, added effect of extra damage.
Slice and Dice - Deal damage to all enemies with three separate hits, added
effect of an additional three hits (for six total) to all enemies.
Energy Rain - Deals damage to all enemies. Added effect of additional damage.

Blitz Ace - Deals eight hits of damage to a single enemy, added effect of a
ninth more powerful hit.
To learn more overdrives you have to perform his already learned overdrives.
The numbers listed are total overdrives and include the previous number.
Slice and Dice - Use ten overdrives.
Energy Rain - Use thirty overdrives (Twenty more from Slice and Dice).
Blitz Ace - Use eighty overdrives (Fifty more from Energy Rain).
Yuna - Grand Summon
------------------Yuna's overdrive summons an Aeon with a full overdrive gauge. She can Grand
Summon any Aeons that she has in her possession. Earn more Aeons to get more
overdrive options here.
Wakka - Slots
-------------Wakka's Slots trigger a slot machine to show up. Ideally you want to line up
three in a row of whatever you're spinning to get the maximum effect. He has
four sets of Reels, the first one you start with and the remaining three you
need to win playing Blitzball.
Elemental Reels
here. Lining up
enemies, two of
three different

- The four elements are represented by their respective colours


three in a row gives you an elemental attack against all
the same gives you an elemental attack against one enemy and
elements gives you a basic attack against one enemy.

Attack Reels - There are three icons: 1 hit, two hits and miss. Lining up three
"Two Hits" nets you twelve hits against all enemies, three "One Hit' gets you
six hits against all enemies and any combination on one and two hits gets you
the sum of those numbers (2,1,1 =4 Hits). This is the first blitzball prize you
can earn.
Status Reels - Hits the enemy with a status effect. Three different logos does
normal damage, two of the same hits a single enemy with that status and three
of a kind hits all enemies with that status effect. This is the second
blitzball prize you can earn. Wakka needs to be involved in I believe its 250
battles.
Aurochs Reels - This is a combination of status and element reels with an added
bonus flashing logo. The element and status icons behave as before, the Aurochs
symbols are unique. Land three and you will hit all enemies with a very
powerful attack, looks like it hits for twice the normal damage. Lining up only
two Aurochs logos does not do anything special, just a regular overdrive hit
against a single enemy. This if the final overdrive prize in blitzball and I
believe Wakka needs to be involved in 450 battles before you can earn it as a
prize.
When you earn the Aurochs Reels you will get the trophy "Blitzball Master".
Lulu - Fury
-------------Lulu's overdrive allows her to cast a flurry of magic spells at once. Each
spell hits for only about a third of its normal power but can be used while
under silence. You have to rotate the right stick around during a timer to
determine how many times she will cast a spell, the higher her magic the easier

it is to spin the stick. However the stranger the spell the harder it is. Fire
Fury will have more casts than Fira Fury as an example. She can do this with
all the black magic skills as she learns them. I find eight to be the normal
number for most spells outside of Ultima and Flare so there is still some use
over using her overdrive vs. just casting the spell. Don't forget even though
they are part of Wakka's path Drain and Osmose are black magic's and can be
used with her overdrive.
Fire Fury, Thunder Fury, Water Fury, Blizzard Fury
Fira Fury, Thundara Fury, Watera Fury, Blizzara Fury, Drain Fury, Osmose Fury
Firaga Fury, Thundaga Fury, Waterga Fury, Blizzaga Fury
Bio Fury, Demi Fury, Death Fury, Flare Fury, Ultima Fury
Kimahri - Ronso Rage
-------------------Kimahri Learns overdrives by using "Lancet" on enemies that have a learnable
skill. The following is a list of skill and enemies that you can learn them
from. With the exception of Nova remember that you can fight enemies and learn
skills from them in the monster area so near the end of the game this is an
easy way to learn his overdrives if you haven't already.
You can also learn eight of the ten skills from Biran and Yenke when you fight
them on Mt. Gagazet. They are as follows:
From Yenke you can learn: Stone Breath, Aqua Breath, Fire Breath, White Wind.
From Biran you can learn: Self-Destruct, Thrust Kick, Doom and Might Guard.
Jump - Damage to a single enemy. You start with this.
Flame Breath - Deal Fire damage to all enemies. Learn from Dual Horn, Valaha,
Grendel, Yenke Ronso.
Seed Cannon - Single damage to an enemy. You learn this automatically.
Self-Destruct - Deals massive damage but causes the character to be removed
from the battle (cannot revive). Learn from Bomb, Grenade, Puroboros, Biran
Ronso.
Thrust Kick - Ejects an enemy from battle. Learn from Biran Yenke.
Stone Breath - Petrifies all enemies. Learn from Demonolith, Yenke Ronso.
Aqua Breath - Water damage to all enemies. Learn from Chimera, Chimera Brain,
Chimerageist, Yenke Ronso.
Doom - Cast Doom on one enemy. Learn from Ghost, Wraith, Biran Ronso.
White Wind - Recover half your max HP to all party members. Learn from Dark
Flan, Yenke Ronso.
Bad Breath - Causes all kinds of status ailments on all enemies. Learn from
Malboro, Great Malboro.
Mighty Guard - Casts Protect, Shell. Learn from Behemoth, Behemoth King, Biran
Ronso.
Nova - Causes massive damage against all enemies. Learn from Omega Weapon,
Nemesis.
When you get all twelve you will get the trophy "Learning".

Auron - Bushido
---------------Auron's Overdrives require you to input a button sequence within the time limit
to trigger the added effect. The sequence appear for you and never changes so
outside of the first few times you use an overdrive you will not have any
difficulty with this.
Dragon Fang - Deals damage to all enemies, added effect of Delay attack.
Shooting Star - Damages a single enemy, added effect of Eject.
Banishing Blade - Damages an Enemy, added effect of Full Break
Tornado - Damages all enemies, added effect of a second hit on the enemies.
Auron learns overdrives as you collect Jecht Sphere's the first one will get
you Shooting Star, three gets you Banishing Blade and all Ten get you Tornado.
The locations are as follows:
- After the Spherimorph battle you will obtain the first one.
- Besaid Island, Village. Next to the temple entrance (the grass on the right).
- S.S. Liki, Bridge. On the floor behind the captain.
- Luca, Basement A. It is just outside of the Besaid Aurochs locker room.
- Mi'ihen Highroad, Old Road. At the end of the Old Road where you get the Mars
Crest.
- Mushroom Rock, Precipice. It is south of the save sphere before the command
center where you should have talked to Luzzu during the story.
- Moonflow, South Wharf. The area left of the crossing to the north.
- Thunder Plains, South. Midway on the south plain, a little to the right. A
lightning tower is right beside it.
- Macalania Woods entrance, just right of the save sphere.
- Gagazet, Mountain Trail. In a dead end area on the right side of the screen.
You can get this on your first trip through here.
When you collect all ten you will receive the Trophy "Messenger from the Past".
Rikku - Mix
----------Rikku can mix two different items together to create a new item or effect.
There are far too many items for me to find and list and even more ways of
making those items so either experiment for yourself or look up a Rikku Mix
guide.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Overdrive Modes
|FX79
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Overdrive modes change the rate and conditions that your characters overdrive
gauges charge at. Learning them requires you to complete the action that you
would get an increase in overdrive for. An example being you need to cause
damage to an enemy to unlock Warrior, which charges when you deal damage.
Note that each character need to spend a different amount of turns/actions to
earn each overdrive. This means Tidus may need to cause damage 100 times while
Yuna needs to cause damage 60 times (those are not the actual numbers just
random to prove a point). As a general rule of thumb more turns or actions are
required by character that are "naturally inclined" to a specific role. Again
as an example Tidus attacks more and requires more for Warrior while Yuna heals
more and requires more turns healing to Unlock healer than Tidus. I did not
count the turns for each character because A) I don't use all characters and B)
it would be very time consuming for me. I am aware that a few are missing, but
I haven't unlocked them yet.
Stoic - Charges when an enemy damages that character. Default overdrive mode.

Warrior - Charges gauge as you deal damage.


Comrade - Charges gauge when other party members take damage.
Healer - Charges gauge when you heal allies.
Victim - Charges gauge when character gets hit with a status effect.
Avenger - Charges gauge when allies are KO'ed.
Slayer - Charges gauge when character defeats an enemy.
Hero - Charges gauge when character defeats a strong foe.
Victor - Charges gauge when the party wins a battle.
Ally - Charges gauge on characters turn.
Sufferer - Charges while character suffers status ailments.
Daredevil - Charges gauge on turns where the characters HP is low.
Rook - Charges when character magically blocks attacks. (Note this means
nullifying status effects and/or elemental damage)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Key Item Locations
|FX80
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need to find a Key Item? Here is where to look!
Cloudy Mirror - Win the chocobo race at Remiem Temple without opening any
chests to win this.
Celestial Mirror - Take the Cloudy Mirror to the power up area in Macalania (on
the crystal path) to turn the Cloudy Mirror into the Celestial Mirror.
Withered Bouquet - Found in the submerged ruins, it is part of the story.
Flint - Found in the submerged ruins, it is part of the story.
Summoner's Soul - Given to you for beating Belgemine on the Moonflow.
Aeon's Soul - Given to you for defeating Valefor in the Remiem temple.
Jecht's Sphere - Obtained after you defeat Spherimorph.
Rusty Sword - Can be found in the Calm Lands Gorge area (I think it's called
Valley). The entrance to the cavern of the Stolen Fayth is to the left but take
the path on the Right to find the sword at the end of the path.
Sun Crest - Found in Zanarkand - The Beyond. If you do not grab it the first
time you visit you need to defeat Dark Bahamut to get access to it again.
Sun Sigil - Win the Chocobo Catcher race with a time better than 0:0:0 to earn
this Sigil.
Moon Crest - Found in Besaid - Beach. Swim in the water and find a small land
inlet to the right of where Tidus wakes up to find a chest with this Crest in
it.

Moon Sigil - Defeat all of Belgemine's Aeons at Remiem Temple and send her to
obtain this Sigil.
Mars Crest - Found in a chest at the end of the Mi'ihen Old road.
Mars Sigil - Given as a prize after unlocking ten different creations in the
Monster Arena.
Saturn Crest - Found on Mt. Gagazet just past where you fight the boss, it is
hiding between some pillars to the left.
Saturn Sigil - Complete both Butterfly challenges after you obtain the Airship.
When you finish the second one you will receive this Sigil as your prize.
Jupiter Crest - Found in Luca - Basement A in the Aurochs locker room. Search
the lockers in this area to find this in one of them.
Jupiter Sigil - Won as a blitzball prize after obtaining Aurochs Reels.
Venus Crest - Found in Guadosalam on the Farplane in the only chest here.
Venus Sigil - Dodge 200 lightning bolts in a row on the Thunder Plains to
receive this Sigil as a prize.
Mercury Crest - Found in Sanubia Desert - West in a chest on the left side of
the map.
Mercury Sigil - Complete the Cactuar quest in Bikanel - West. It is in a chest
in the Cactuar Valley.
Al Bhed Primer vol. I - Salvage Ship, in the top right corner. If you miss this
you can get in again in the Sanubia Desert. Can also be found in the Sanubia
Desert - Oasis.
Al Bhed Primer vol. II - Besaid Village, in the Crusader's Lodge on the floor
where you walk in.
Al Bhed Primer vol. III - S.S. Liki in the power room, on the floor to the
right. Can also be found in the Sanubia Desert - Oasis.
Al Bhed Primer vol. IV - Kilika, in the bar to the North of where the boat
lands. Check the counter.
Al Bhed Primer vol. V - S.S. Winno, in the bridge behind the captain. Can also
be found in the Sanubia Desert - East.
Al Bhed Primer vol. VI - Luca, left side locker rooms on the floor. Look about
midway down.
Al Bhed Primer vol. VII - Luca, on the counter in the theatre area. This is
three screens north of the bridge area.
Al Bhed Primer vol. VIII - Mi'ihen Highroad, Received from Rin in the Travel
Agency.
Al Bhed Primer vol. IX - Mi'ihen Highroad, North New Road. It is on the ground
after the bridges heading north.
Al Bhed Primer vol. X - Mushroom Rock, Precipice look around a dead end path

that curls around to the left of the lift. This is the area after the Ravine
area.
Al Bhed Primer vol. XI - Djose Highroad, midway down the path look to the right
(or south) of the screen to find this on the ground next to a spiky looking
rock.
Al Bhed Primer vol. XII - Moonflow, North Wharf. After getting off the shoopuf
look around the spinning thing on the elevated platform to find this one.
Al Bhed Primer vol. XIII - Guadosalam, enter the house on the far left to find
this on the ground.
Al Bhed Primer vol. XIV - Thunder Plains, talk to Rin and tell him your study
is going "Good" to receive this one. Can also be found in the Sanubia Desert East.
Al Bhed Primer vol. XV - Macalania Woods, X path. Look to the right of the
screen just below the pathway to the crystal walkway.
Al Bhed Primer vol. XVI - Lake Macalania, look just to the left of the Travel
Agency doors to find this on the ground.
Al Bhed Primer vol. XVII - Sanubia Desert - Central in the ruins to the left
(where the stronger fiends are). It is inside the ruins not outside.
Al Bhed Primer vol. XVIII - Sanubia Desert - Central. Head north from the save
sphere and look around the sign you see before heading to the next area.
THESE NEXT FOUR CAN BE MISSED FOREVER IF YOU DO NOT GET THEM THE FIRST TIME!
Al Bhed Primer vol. XIX - Home, as soon as you find Home after the scenes look
to the left to find it on the ground.
Al Bhed Primer vol. XX - Home, after getting attacked by the Horned Beast move
forward a bit, then go back to turn the camera around and reveal a room that
has this Primer in it. (This is in the same area as the three-way split, but
you have to turn around to find the extra rooms). It is on the right of the
chests.
Al Bhed Primer vol. XXI - Home, at the end of the hall with the three way
split, take the right path which is the side opposite the save sphere.
Al
on
is
is

Bhed Primer vol. XXII - Bevelle, after the party flees the wedding area look
the ground when entering the Trials. It should be just right of where Auron
standing. This is the area after the spiral staircase and waterfall. There
a save sphere here so do not advance past it until you have this one.

Al Bhed Primer vol. XXIII - Calm Lands, Far North West area near the edge of a
cliff. This is left of the slope to get the Caladbolg sword, if you know where
that is.
Al Bhed Primer vol. XXIV - Remiem Temple, left side around the temple where the
champion chocobo sits. If you don't know what I'm talking about find the save
point outside the temple and head left to the end.
Al Bhed Primer vol. XXV - Cavern of the Stolen Fayth, the left most dead end
when moving left of the save sphere. Search around the area you can't see to
pick this one up.

Al Bhed Primer vol. XXVI - Omega Ruin, where the four chests are before the
lift to Ultima Weapon. Look around the light pillar on the top left part of the
screen.
Blossom Crown - Awarded as a prize for capturing one of each type of fiend on
Mt. Gagazet from the Monster Arena.
Flower Sceptre - Defeat Belgemine's Bahamut in the Remiem Temple to get this.
Mark of Conquest - Defeat Nemesis to earn this.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Trophies
|FX81
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Trophies have been added to the game to give gamers a little more to strive for
if they so choose. Some are basic and earned throughout the game while others
have very specific requirements to obtain.
There are a total of 34 Trophies: 1 Platinum / 5 Gold / 8 Silver and 20 Bronze.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trophy List
|FX82
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Completion (Platinum)
Obtain all available trophies.
------------------Speaking in Tongues (Bronze)
Find 1 Al Bhed Primer
------------------Teamwork! (Bronze)
Win a Blitzball match
------------------The Right Thing (Bronze)
Clear the Besaid Cloister of Trials
------------------A Talent for Acquisition (Bronze)
Steal successfully with Rikku 200 times
------------------All Together (Bronze)
All party members come together
------------------Heartstrings (Bronze)
View the "Underwater Date" scene
------------------Show Off! (Bronze)
Win a Blitzball tournament
------------------Striker (Bronze)
Learn the Jecht Shot
-------------------

Chocobo License (Bronze)


Pass all the Chocobo training
------------------Overcoming the Past (Bronze)
Defeat Yunalesca
------------------The Destination of Hatred (Bronze)
Defeat Seymour Omnis
------------------Lightning Dancer (Bronze)
Dodge 200 lightning strikes and obtain the reward
------------------Feel the Pain (Bronze)
Obtain Anima
------------------It's All About the Money (Bronze)
Obtain Yojimbo
------------------Delta Attack! (Bronze)
Obtain the Magus Sisters
------------------Theater Enthusiast (Bronze)
Buy every sphere at the Luca Theater
------------------Chocobo Rider (Bronze)
Win a race with a catcher chocobo with a total time of 0:0:0
------------------Power Strike (Bronze)
Do 9999 damage or more in a single attack
------------------Under the Table (Bronze)
Spend 100,000 gil or more in bribes
------------------Messenger from the Past (Bronze)
Obtain all Jecht Spheres
------------------Mega Strike (Silver)
Deal 99999 damage with one attack
------------------Chocobo Master (Silver)
Get 5 treasures during the Chocobo Race at Remiem Temple and win the race
------------------Sphere Master (Silver)
Complete a Sphere Grid for one character
-------------------

Blitzball Master (Silver)


Unlock all slot reels
------------------Learning! (Silver)
Learn to use all enemy abilities
------------------Summon Master (Silver)
Obtain all Aeons
------------------Weapon Master (Silver)
Obtain all Celestial Weapons
------------------Master Linguist (Gold)
Find all 26 Al Bhed Primers
------------------Perfect Sphere Master (Gold)
Complete the Sphere Grid for all main characters
------------------Perseverance (Gold)
Defeat Penance
------------------Overcoming the Nemesis (Gold)
Defeat Nemesis
------------------The Eternal Calm (Gold)
Defeat Yu Yevon
------------------A Journey's Catalyst (Silver)
View "Eternal Calm"
Note for Sphere Master and Perfect Sphere Master you need to activate every
node on the grid, even the empty ones by filling them in with Attribute
Spheres. You do not need to activate (highlight) every pathway but you need
EVERY node filled in and activated on the grid to get these trophies. All the
other trophies are pretty self-explanatory.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Credits
|FX83
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Gamefaqs for hosting this.
Rliberty96 from Gamefaqs for the Onion Knights abilities when powered up.
Madness for his help with the HP values of the Dark Aeons, Penance,
Spherimorph, Sinspawn Echuilles, Ultima Weapon, the Omega Ruins chest mini-game
and all the HP values of Belegmine's Aeons in the Remiem Temple.
"X" for giving me info on the little girl in Kilika and the extra Potions in
the S.S. Liki.

Deivydshockk for the tip about the Ether in the Submerged Ruins.
"Dave" for the tip on using Stonestrike for monster hunting.
Mallow and papercut for pointing out the LV.4 Key Sphere in Home.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version History / Contacting Me
|FX84
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version 1.3 - Released May 5th, 2015
Added a few reader tips and things I missed, added the extra stuff that
was added to the PS4 version. I will not be purchasing the PS4 version as
it is the same game with a few minor tweaks.
Version 1.2 - Released November 4th, 2014
Added more content to the Dark Aeons section (since I battled them all
again), added a few other minor things and fixed a fair amount of typos
and other general errors. Added a link to my YouTube account for those
interested in video over text. I also was contacted by Madness and sent
a ton of information including Dark Aeon HP's and the Omega Ruins treasure
mini-game.
Version 1.1 - Released June 16th, 2014
Added the Penance and Nemesis fights, finished up the Overdrives
Customizations, Lulu's Onion Knight Skills and Monster Arena info. With
exception to corrections that need to be made this is most likely the
final version with no new original content being added past this point.
Version 1.0 - Released May 7th, 2014
Added the Dark Aeons, Customizing List, Key Items, Blitzball, Overdrives
and separated the guide into two making this exclusively FFX HD material.
Version 0.8 - Released April 19, 2014
Includes main guide, celestial weapons, extra areas, some monster arena,
Trophies and no Dark Aeons.
If you wish to contact me feel free to use the email at the top of the guide:
beefybuffalo (at) live (dot) com to get in touch with me. I don't usually
accept alternate strategies for bosses, but if you noticed something I missed
(like a boss weak to Silence that uses magic for example) feel free to let me
know about that. Otherwise if you notice any spelling mistakes or general
errors let me know so I can try to clean up the guide a little.
If you do contact me for any of the above reasons leave a name or alias (such
as a GameFaqs username) that I can credit you by as I will never publish
anyone's email address but my own.
The End

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