3/12/2016
Horse Doctor
Overview:
1. Introduction
2. Projects released with this guide
3. Recovered work
4. Work not Recovered
5. Not pertaining to League directly
6. Core Concepts
7. Before the Game
8. During the Game
9. After the Game
10. Replay Review
11. More on goal setting
12. Practice partners
13. Dealing with Loss/Tilt
14. Notes on Laddering
15. Gameplay advice
16. Specific advice for each role
17. Streams/Youtubers
18. Pro play
19. Survey Report
1. Introduction
a. Questions (http://goo.gl/forms/dMctwRIEJv)
b. This is a live Doc. I may update it as needed. I may not.
2. Recovered work
a. Guide to drastic Improvement
(https://drive.google.com/file/d/0B6Z1FHcqBq5hbHNleTVFMGZ
mTDQ/view?usp=sharing)
b. Understanding the Ladder System
i. Video
(https://drive.google.com/file/d/0B6Z1FHcqBq5hdWt0czdv
U004M1E/view?usp=sharing)
ii. Slideshow
(https://drive.google.com/open?id=1XWzWY0t5lGGMfT1u
U1apMIgRqAYygjAeGPOqZHH7ZO4)
c. Fiddlesticks lesson
(https://drive.google.com/file/d/0B6Z1FHcqBq5hRXZHbTFlZm
MtTk0/view?usp=sharing)
d. Rage method Slideshow Link
(https://drive.google.com/open?id=1MWMKzxt7CzyRJqoM07ss
xSlxCHQHsIGY8Uh3JU2-xjU)
e. Trinity Force Podcast Episodes 282-297
i.
f.
5. Core Concepts
a. Gold + Snowball
i.
Useful league formulas
ii.
Starting items comparison
iii.
Item Optimizer
iv.
Sources of Gold (Kills, Objectives, Ambient, Creeps)
b. Timers
i.
Jungle Camps
1. Small. 1:40 Initial + Spawn
2. Big. 1:40 Initial + 5:00 Spawn
3. Rift Herald. 4:00 Initial + 5:00 Spawn
4. Dragon. 2:30/6:00
5. Baron. 20:00/7:00
6. Scuttler. 2:30/3:00
ii.
Summoners
1. http://leagueoflegends.wikia.com/wiki/Spells
2. https://drive.google.com/file/d/0B6Z1FHcqBq5hRUt6ajZ0TjUtV
VU/view?usp=sharing
3. Its important to understand how summoners relate to each other,
and what they mean. Timing is a good introductory step, but it
doesnt mean anything if you dont know what to do with it.
4. TP: Abusing TP advantage, and ganking lanes with/without TP.
5. Flash:
a. Jungling tricks
b. Abusing flash in melee vs. Range
g. Mechanics
i.
Muscle memory
ii.
Learning correctly
1. Streams/Op.gg Replays (Skill usage, AA resets, Etc.)
2. League Wiki champion page (Nasus)
iii.
Keybinds
1. (Link to changing attack move)
2. Explanation
3. F-Keys
4. Differences between league defaults and other
MOBA/Competitive
iv.
Mouse/Keyboard Article
v.
Clicking a lot. Lessons from SC2
vi.
Dont play Garen
h. Author note: This section is largely based on an academic Learn and Apply
theory. Similar to an academic class, you dont begin lab work without
background. If you want to play league (Or any game) at a high level, I beleive it
is very similar. Although unlike an academic environment, almost all of your time
should be spent playing. That being said, your time is largely being wasted if you
dont know what you should be doing/practicing. I come from a wrestling
background as well, and its very similar. You learn the technique then practice x
Infinity. I believe that almost every competitive discipline follows this format.
i. Author note II: Last hitting and laning are very important, and you shouldnt
expect to climb without mastery of these skills. Lets take a step back and
compare league to other games. In league when you win, you are given more
tools to win as a reward. (Snowball) This isnt true in many other games, and
early game is integral to success at a high level. This is by far the fastest way to
improve at League if you are serious about laddering. Improving game
knowledge takes a long time with considerably less payout, and if you have a BF
sword on your opponent it probably doesnt matter how smart he is.
j. Author note III: Ive been asked 100 different versions of mechanics vs.
knowledge for league of legends. I think we often dont think about the
intermediates. Pattern recognition, intuition, foreknowledge, and perception
i.
Comparing HS to League, and my initial struggle.
ii.
You cant memorize every situation. Knowledge is only so valuable.
iii.
iv.
In high elo games people are on the same page because of pattern
recognition. Not having played that same scenario before, its almost
statistically impossible.
League isnt about knowing everything. Its about knowing the
things you need to know, practicing them, and being able to do them
very well.
iv.
v.
vi.
b. Timers
i.
Does every challenger player time summoners. No
ii.
Is it necessary to do this. No
iii.
Why do I think this is important?
1. I dont see how it will make you worse. Just time them all game
and dont be somebody who only times them to passive
aggressively ask for ganks.
2. I think it helps you understand gameplay interactions and game
flow
a. Timing summoners
b. Timing Jungle camps
3. You will get to a point where you wont time everything. If you
dont understand game flow I think timers are a very useful tool to
get you headed in the right direction. When stuff is up/down it
dictates the pace of the game at most points.
8.
viii.
Relevent Video: https://www.youtube.com/watch?v=0lu2e-q8ntM
d. Author note: I am not a psychologist. I can only speak on what works for me,
and that does not work for everybody. Personally I think its important to make
sure you are eating/drinking enough and putting reasonable fuel into your body.
When I have a few bad games I find that exercise helps after a few bad games,
as it gives me a chance to cool down and think about things. Especially running.
e. Author note II: Level of investment has been shown to improve how quickly and
thoroughly you learn a subject. If you are upset, youre probably invested.
i.
What is making you upset. (Playing to win/improve)
ii.
What is your reaction when upset. (Practice vs. Rage)
iii.
My take on psychological corrections
3. Positioning
4. Did you identify the correct play in the game? What pattern did
you miss and how will you identify it next time.
vii.
Macro play
1. Wards
2. Objectives
3. Buys (Correct, Extra gold, trinkets)
viii.
Mechanical play
1. Spacing autos
2. Missing CS
3. Ability to use (AA resets, skillshots, etc)
4. Clipping spells
ix.
Learning to use fog of war
1. F-keys
2. Common mistakes
d. Feynman technique: (https://www.youtube.com/watch?v=FrNqSLPaZLc)
e. Author note: You cant memorize everything. Look for patterns. Pattern
recognition is very important in league. Also do not focus on macro play too
much. Micro play is very important in League, when of the biggest mistakes I see
when working with players during lessons is overanalyzing very specific macro
plays. Look for patterns, choices, and mechanics. What should I be doing
now? Did I identify this?
f. Author note II: Read the first article. Always be asking yourself open ended
questions, specifically why? Understanding fault/success analysis is very
important for long term growth.
10.
j.
11.
iii.
Reduce anxiety
iv.
Can I break this down into more pieces??
Author Note: To improve you must get better. You can win/lose and go on
streaks due to variance. To improve, and continue to improve you must continue
to improve as a player.
Practice partners
a. Good discussion on intrinsic/extrinsic learning styles:
(https://youtu.be/KUjQM_zaSt0?t=1m37s)
b. Surround yourself with people better than you
i.
Advocating for yourself
ii.
Are higher elo players smarter???
c. Rounded MMR and issues with normals
d. Taking the game seriously, and tryharding.
e. Communities and who you will meet online
i.
Be realistic
ii.
Dealing with the bad, and when this can be good
iii.
Communities
1. https://www.reddit.com/r/summonerschool/
2. https://www.reddit.com/r/tforcenetwork (In game = Tforce)
3. Platinum vs Silver (In game)
4. (Add more if you find them)
f. Leading by example, and holding yourself accountable
i.
Remember. These are strangers online. Mostly introverted white males
too.
g. Voice communication
i.
Clear communication
ii.
Good video by Vanguards (WoW):
http://www.arenajunkies.com/strategy/3v3/2-communication-and-dealingwith-losses/ (Really amazing communication. Clear/Compact/Etc.)
h. Replay review with a partner
i. Author note: I think replay review with a partner is by far the most underutilized
free tool in the league community.
12.
Notes on Laddering
a. (Link to Ladder Video)
b. Focus on improving. Dont harp on winning/losing.
c. Your champion pool should stay as small as possible while still being effective.
i.
You also should stick with it. Play stuff you like so this happens.
ii.
People hit Masters with pretty much everything. Dont worry about picks
so much. (Not Garen though)
iii.
One tricks are famous. There are 100 lee mains in masters :)
d. You have to play ranked to improve
e. Find a cycle of sets/review that works for you
i.
What is a set.
ii.
I found that 3-5 games followed by exercise works well for me.
f.
13.
Gameplay advice
a. Learning champions
i.
http://leagueoflegends.wikia.com/wiki/League_of_Legends_Wiki
ii.
http://na.op.gg/ranking/champions/
1. Builds/Replays/Runes
iii.
http://champion.gg/
1. Building understanding. (Not winrate)
iv.
Learn to CS (Mechanics guide from earlier in guide)
v.
Practice abilities/combos.
1. Clipping spells (Brand)
2. Auto cancels
3. Etc.
vi.
1v1s (Lane phase is the most important part of league, 1v1s with
somebody who can give you feedback are one of the fastest way to
improve.)
vii.
Focus on mechanical/technical improvements when analyzing ranked
games until you can play the champion at a high level technically.
b. League is not an RPG
i.
Buys + Backs
1. The Pickaxe lesson (Forgiven w/ powerspikes)
2. Extra gold in inventory
ii.
The Nasus lesson
c. Matchups (Touched on elsewhere in guide as well)
i.
Planning ( Interactive skills and how will you trade)
ii.
What levels are you stronger, what do you want to do with the wave?
iii.
How do junglers impact this matchup, and lane control? When do you
ward?
d. Eye for error
i.
Human vs. Human games
ii.
Important to plan moves and think
iii.
Also important to be aware of opponents errors, and how to capitalize on
them so that you can when given the chance.
e. Planning around the jungler
i.
Where did they leash. When should you expect jungler?
ii.
When jungle leaves fog of war, when can they gank you again?
iii.
Playing around your summoners. (Freeze near tower w/o escape, etc)
iv.
Camp theory
v.
Think about what skill/when you need to flash on a gank. Panic flashing
and dying is an easy way to lose games.
f. What should I be doing now?
g. Champion experience and internalization (Again. This is important)
h. Author Note: Focus on tight gameplay and mechanics while learning. Its
important to establish muscle memory and good habits in any game that you
play. Macro knowledge has a very low payout per time spent learning. You will
also naturally pick up macro knowledge as your rank improves. Most people
consider me very knowledgeable when it comes to macro gameplay and I picked
everything playing at D1+ for 3+ seasons. I dont want watch LCS, and I dont
think LCS is very applicable to solo Q at any level.
14.
vi.
vii.
viii.
b. Top
i.
ii.
iii.
iv.
c. Mid
i.
ii.
iii.
iv.
v.
vi.
Art of Jungle:
(https://www.youtube.com/watch?v=Q6qHEuB6ZUo&index=8&list=PL5qi
MA6E5ZR8X3GuyhB4YoinuQydNKWvP)
Author Note: Know your champion and look at lanes that can be ganked,
and lanes that have assist. Have a plan for your first clear, and a general
plan for the game. If your plan becomes unrealistic due to gameplay,
adapt and think about what you need to be doing to win the game. Jungle
requires you to be flexible. Having a plan is always better than having no
plan.
Author Note: There are many playstyle for jungle. Its best to find
champions that fit yours, and play it to the best of your ability. There are
greedy/economy junglers (XJ9, Meteos, NB3) aggressive/impact junglers
(Rush/Me), Toxic junglers (Trick2g, Nidhogg) and controlled junglers
(Oddone, Nk Inc, Hai, Etc.) They all work (Except toxic). People have got
top 10 on ladder with all of them as well. Nobody plays a controlled lee, or
an economy jarven though.
Teleport (My experience in Soloq)
Level thresholds
Playing around jungle, and wave management.
(https://www.youtube.com/watch?v=IraqH1-VwYw)
Art of Top:
(https://www.youtube.com/watch?v=rzgCh7iDGlQ&index=24&list=PL5qiM
A6E5ZR8X3GuyhB4YoinuQydNKWvP)
Level thresholds
Lane control
Staying strong
1. Primary source of AP
2. Dont roam for the sake of roaming. Keep income high unless its
smart to roam.
3. Understanding important level thresholds. (6/11/16, level 9 vlad,
Etc.)
4. Understand general 2v2 strength
Roaming
1. Roaming with jungler/TP
2. When to roam
Vision control
1. Pushing and hiding
2. Using wards to sniff out enemy jungler
3. Asking jungler to ward one side
4. Sweeper for roam/pressure
Champion picks
1. Counters. Counters to counters
vii.
viii.
d. AD
i.
Gameplay review
(https://www.youtube.com/watch?v=ot0LMD7U6KE&list=PL7IOPlaG6caF
S-c7jdIYWRuspGtZubFay)
ii.
Maximizing damage
iii.
Pros and Cons of peel
iv.
Position with support, keeping an even line with them
1. Poke more. (AS quints)
v.
Understanding win conditions and outplay potential. (Super Saiyan)
vi.
Same as most lanes, mostly champion mastery, knowledge, and fast
twitch mechanics.
e. Support
i.
Position so that your threat zone (Your zone of influence with autos/skills)
overlaps with your adc's so that you're both able to poke and retaliate if
one of you goes all in or is attacked.
ii.
Do krugs/Gromp if possible
1. Dont push until you know if they did monsters. They will freeze
2. If enemy shows up without monster, go for 2 first.
iii.
Rush sightstone when possible
iv.
Avoid warding alone midgame. You are usually weakest
v.
Eat skillshots for ADCs during skirmishes (ezreal/etc)
vi.
If their support is melee often best to focus on pokes, but not all In.
vii.
Understand that most champions can only hit one target at a time. If your
ADC is being attacked use autos/skills to retaliate and/or alleviate
pressure.
viii.
Use bush to reset minion aggro, and check for wards.
ix.
Use attack move to avoid missing wards when walking.
x.
When clearing wards be ambiguous in your movement to dodge
skillshots. When the ward is one hit from dying you dont need to
telegraph your movement.
xi.
Abuse level thresholds. 2,3 and understanding 6 wave.
xii.
When you push to level first, you will push the wave. Understand how to
reset the wave and freeze (More ADC). Especially when playing
aggressive junglers.
xiii.
Understanding summoner advantage and how it impacts your matchup
1. Melee vs. Range
xiv.
Auto attacking, and Dota drill for landing autos/skills.
xv.
When to roam
xvi.
xvii.
xviii.
xix.
xx.
15.
Streams/Youtubers
a. How to learn from streams
i.
Advantages of educational streams
ii.
Disadvantages
iii.
Nitpicking differences in play. Dont autopilot
iv.
Find small streams. You are much more likely to get feedback. There are
a lot of masters+ streamers without many viewers.
b. Youtubers
i.
Hard to pinpoint anybody I respect as an effective teacher in the league
community.
ii.
Some very knowledgeable players. Respect that most players are
relatively uneducated and young. I think its best to take a gameplay only
approach from league content.
iii.
Author Note: Most of what I know about league was not learned from
league. Note taking, goal setting, etc. These came from established
disciplines with much better teachers, and its much more useful for me to
draw parallels. A famous teacher/professor/coach can teach me much
more about review, goal setting, etc than NB3 or Foxdrop. I just relate it to
league myself, which isnt exceptionally difficult. That is what Ive done,
and thats why I seem somewhat knowledgeable.
1. TLDR: Seek out knowledgeable teachers in similar fields. (Chess,
Poker, Academia) There are no knowledgeable teachers in league
outside of gameplay as far as Im concerned. I do not consider
myself knowledgeable, and the community does. That only further
proves my point.
16.
Other/Opinion section
a. Playstyles
i.
My biggest regret as a teacher/mentor in league
ii.
Embracing your playstyle
iii.
My play style
iv.
Not using your playstyle as an excuse
b. Elo Hell
i.
Entitled millennials.
c. BM
i.
Use broken english to avoid chat filter
ii.
Be creative, not toxic
iii.
If you dont Bm do you really play league of legends?
d. Learning outside of the game
i.
http://trinityforcenetwork.com/#/
ii.
Skype/Slack groups
iii.
Reddit
e. Elo/How good are you really. (https://awwapp.com/draw.html)
f. Patch notes
i.
Garen problem
ii.
Riven problem
iii.
Base vs. Scaling
17.
18.
Survey Report
a. Logistics
i.
2000 responses. Not all usable for each response.
ii.
Rough estimate (100-200 twitter/retweets, 1000-1200 summoner school,
200-300 tforce, rest unaccounted for.)
iii.
May 2015
iv.
https://drive.google.com/file/d/0B6Z1FHcqBq5hd3BOc2Roa1ZQS0U/view
?usp=sharing (My secret nudes collection)
v.
Thanks to daysuntold and haberdashing
vi.
Author note: Higher elo usually means D5+ (Explanation)
b. Are You Involved in Any League Related Activities? If so Specify.
i.
Mostly in image link. Not much to analyze
ii.
Large communities near the mean
iii.
In person communities (LAN, College groups, etc.) show higher rank and
growth.
c. How Long Have You Been Playing League of Legends?
i.
Not the best sample of league community.
ii.
Good sample for learning communities. Tforce/Summoner school.
iii.
Good reflection of new players and what I assume to be the two big
d.
e.
f.
g.
h.
vii.
viii.
ew?usp=sharing)
viii.
Author note: Not much uniformity in responses, difficult to observe
trends. What I did observe is low elo players seem to give a lot of advice
to new players that would suggest that they are above things such as last
hitting, champion pool, etc.
(https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect)
l. In Order, What Three Things are Holding you Back From Improving 5+
Divisions. (200+ Lp for D1+)
m. Takeaways
i.
Spectrum based approach
ii.
Nothing is absolute. Every trait increases with elo, in frequency in
amplitude. With that being said, frequency is never 0% or 100% for any
observed skill.
iii.
Higher elo players tend to identify concrete differences
iv.
Mechanics overstated in lower elo
19.
f.
If you want better content, support those who are attempting to creative
innovative/educational content. I was asked by a friend in Low plat where to go
for educational content, and I didnt have many places to send them. The League
community has an issue with clickbait and putting out the bare minimum needed
for views, the general population has this issue as well. (Aspartame example) If
you want change, educate yourself and those with the capacity to produce
exceptional work.
g. Diet coke will make you better at league of legends.
20.
Resources/Links
a.
b.
c.
d.
e.
f.
g.
21.
https://drive.google.com/folderview?id=0B6Z1FHcqBq5hRXU1Zi1TdklfVWc&usp
=sharing (Reading folder. Will update with stuff I am reading and can legally
share if people are interested. If not I will just leave articles relevant to this
subject.)
https://www.reddit.com/r/leagueoflegends/comments/2zte89/champion_experien
ce_and_win_rate_correlation/
https://www.reddit.com/r/leagueoflegends/comments/2090oi/elyndars_guide_to_
cs_like_a_challenger_graphic/
http://trinityforcenetwork.com/#/
http://leagueoflegendsmath.com/
https://www.reddit.com/r/summonerschool/comments/3a2g92/lots_of_links_to_he
lp_you_climb/
https://www.youtube.com/user/unswlolsoc/videos
Goodbye :)
a. @Horsedoctorlol
b. @whale_calls