3 Changes---------------------------------------------------------------------------------------------Changes:
Improved performance during blizzards and sandstorms on some machines
Fixed an issue on Mac OS X where Steam's overlay would not work
Fixed snow sometimes not appearing during blizzards
Added
Added
Added
Added
Added
Added
Added
Added
Added
Added
Mandible Blade
Spirit Flame
Pocket Mirror
Djinn's Curse
Lamia Vanity Set
the Ancient Vanity Set
Desert Spirit Lamp
Magic Sand Dropper
several new banners
Music Box (Sandstorm)
Changes:
Sand Poachers now
Dune Splicers now
Dune Splicers and
ndstorms.
Added multiplayer
Upped spawn rates
Bug Fixes:
Fixed sliders in the gamepad settings not being "locked on" when dragged aro
und
Fixed certain textures loading wrong at random, and producing weird artifact
s
Fixed underground desert worms being too rare
Fixed a number of exploits
Fixed Portal Gun secondary fire conflicting with Grappling Hooks on Game
pad
Fixed rain, water, and lava sounds persisting when the game window is inacti
ve
Drills no longer shoot confetti at supersonic speeds when under the effects
of Flask of Party
Added
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Added
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Added
Added
Added
Added
Added
Added
Changes:
Nerfed beehive-type bees in expert mode
Significantly reduced count of unnecessary player synchronization calls,
which hindered servers with a high player count
Trees now grow with a poof! even when visible on a player s screen
Rain Clouds are now craftable
Clinger Staff can now use platforms as its resting point
Made improvements to chat tags, and they should no longer break over lon
g lines
Town NPCs will TRY to avoid falling into cliffs away from their home are
a
Bug Fixes:
Fixed XNOR being named NXOR
Fixed Title text not refreshing from the language menu's use
Fixed Cooking Pot & Skeleton Lantern (off)'s wrong light display
Fixed weather not updating on server properly (blame framerate fixes)
Fixed Grand Design selling for way too much gold
Fixed Scutlix mount aiming issues
Fixed Stardust & Nebula Wings having 2/3 and 1/3 extra fly time more tha
n intended, respectively.
Fixed crashes related to Ice Rod and Dressers
Fixed cursor showing over an item slot for a frame when closing inventor
y on gamepad use
Fixed random bad texture loading
Fixed Duck hunt exploit
Fixed Town NPCs spazzing if there's lava underneath them
Fixed Travelling Merchant not being able to attack at night
Fixed Extremely long-timed buffs not updating properly in multiplayer
Fixed Phasesabers in weapon racks creating unbreakable weapon racks (Thi
s fix is not retroactive and will not fix old worlds impacted by the issue, we a
pologize for any inconvenience - we may add retroactive fix in the future)
Fixed Team Platforms not acting as viable doors for housing.
Fixed Ice Rod blocks causing making backwalls invisible
Fixed On Fire! bosses not being extinguished by water
Fixed Summoner Emblem not having an updated sprite
Fixed Some configuration settings not saving correctly
All liquid & logic sensors aside "player above" now allow teleportations
Added a third frameskip option for those with high-end PCs who got perfo
rmance issues in 1.3.1 (current "Off" got renamed to "Subtle", old "Off" from 1.
3 is back as "Off")
Bug Fixes:
Fixed liquids getting frozen in the air until a game restart (hopefully)
Fixed gamepad instructions getting frozen on virtual keyboard instructio
ns
Fixed two duplication exploits
Fixed cannons not shooting cannonballs when pulsed via non-player trigge
red
Fixed slightly inccorect display for "player above" logic sensor (was 1
pixel too small in every direction)
Fixed incorrect text at the gamepad options ("Thumbstick Hotbar / "Thumb
stick Cursor Snap" should've been "DPad Hotbar" & "DPad Cursor Snap")
Fixed training dummies potentially getting permanent invisible corruptio
n
Fixed mouse clicks not getting detected until you click a keyboard butto
n on game startup (hopefully)
Fixed many furnitures breaking instantly when they're placed aboved plat
form stairs
Fixed multiple issues with geyser placement
Fixed particles not drawing in capture mode if background is disabled
Fixed the Guide's help tips not detecting the demolitionist nor the gobl
in tinkerer properly
Fixed Grasshopper Statue having no recipe
Items:
Added
Added
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Added
Added
Added
Added
Added
Added
Added
Added
Added
Added
Added
Added
Added
Added
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Added
Miscellaneous:
Critters spawned from statues are no longer catchable.
Highly increased Duke Fishron's "run away" distance.
Medusa can no longer petrify players directly above her.
Medusa is now Hardmode-only.
Added NPC names for the painter, wizard, and skeleton merchant, based on
contest results.
You can now find Beehives in the Jungle - Not the bees!
Lowered the volume of the Solar Eruption's use sound.
Torches can now be put on actuated tiles.
Slimes should no longer be able to go through 1 block high gaps.
Target dummies no longer benefit from lifesteal or spectre set.
Bug Fixes:
Fixed Frostbite hiding time left when wet under certain circumstances.
Fixed Desert Spirit hitbox to match sprite size.
Fixed NPCs not recognizing kills / interactions properly if they have mu
ltiple segments.
Fixed music boxes not emitting music notes while open.
Fixed Flesh Grass spreading under Sunflowers.
Fixed Tally Counter not showing information for enemies hit with mounts
or special attacks.
Fixed player leg skin colors mismatching the rest of the body when in st
ealth.
Fixed Seedler not dropping from Boss Bags.
in general.
Fixed
kbenches.
Fixed
Fixed
Tiles
defeated.
Fixed
Fixed
when sold in
se
Fixed
ng into
Fixed
it
Fixed
Fixed
Fixed
Fixed
sh
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
'allow mounting' check not taking player's velocity into account (mounti
ceiling exploit)
breathing meter appearing when hanging on to a ceiling that has water in
content files not being compressed
umbrella art not being consistent
solar eruption item stray pixel
jellyfish expert mode counter hitting you when you can't hit the jellyfi
drill containment unit being able to mine demon altars before hardmode
centain penguins not counting tally
dryad not selling vicious powder on bloodmoon in crimtane worlds
issue where shroomite and psycho knife stealth would work on mounts
issue where martian probe would trigger martian invasion clientside
cultist boss summoning spells badly in multiplayer
Fixed an issue where world and player names containing various character
s would causes crashes and strange behavior when using cloud saving and favoriti
ng.
Fixed an issue where corrupt configuration files would cause crashes.
Fixed an issue where you could invite players to your previous game whil
e in single player.
Fixed an issue where joining a game from outside of the game would cause
an uncancellable joining screen to display.
Fixed an issue where the password box would sometimes not show up.
Setting your resolution while in fullscreen mode will now apply correctl
y.
Fixed numerous potential multiplayer exploits
Fixed issue where players could hack themselves "difficulty 3".
Version 1.3.0.2 Changes---------------------------------------------------------------------------------------------Core Game Fixes:
Multicore lighting will now be disabled for everyone, although you may reenabl
e it in the settings.
Fixed issue with bubbles and reversed gravity.
Fixed several crashes.
"Star Power" and "Get A Life" achievements will no longer be granted upon ente
ring a world.
Fixed an issue with black squares appearing on backgrounds when using retro li
ghting.
Capture mode will now disable itself if your computer cannot handle it.
Fixed a stacking issue with wires.
Made the "Rock Bottom" achievement slightly easier to get.
Various balance tweaks.
Multiplayer Fixes:
You will now be able to enter the password every time when entering or
g a server.
Many issues with the dedicated server and its configurations have been
d.
Fixed an issue where users would be unable to invite eachother when in
Only" mode.
Due to some changes in this hotfix, multiplayer will not be compatable
1.3.0.2 and previous versions.
creatin
resolve
"Invite
between
Your abilities while mounting have been enhanced - fishing and attacking while
mounted are now possible..
Added the option to disable Blood and Gore.
You can now find the Skeleton Merchant underground. He has some unique items t
o sell, if you catch him at the right time.
There are several new appearance options available during character creation.
Enemy Banners now empower players nearby when facing the same enemy displayed
on the banner.
Worlds now keep track of how many enemies have been killed and reward banners
for every 50 kills.
The server will announce which player got the 50th kill.
When chatting with other players using the Chat Bar, you can now link items by
pressing Shift+Left Click on the item you wish to share.
The angler always rewards money.
You can now remove spawn points by right clicking your bed.
You now get fishing rewards for every 5 turn ins, versus the previous requirem
ent of 10.
The game will now tell you how much money you dropped upon death.
The player s last death location is now shown on the map, aiding the retrieval o
f lost money and/or items..
Strange Plants can now be located and given to the Dye Trader for new dye rewa
rds.
Information Accessories now work from the player s inventory (versus needing to
be equipped), and stats can be shared with players around you.
Dressers can now be used as chests. Clicking the bottom of the dresser will st
ill open the color changing menu.
You can now purchase items using all money in your character storage - includi
ng money in your inventory, Piggybank, and Safe.
You can now hammer traps to change their direction of fire.
Deleting a world or character will now move it to the recycle bin versus perma
nent deletion. (Windows Only)
Added Minecart, Mount, Pet and Grappling Hook slots.
Bosses now have minimap icons.
Bubbles and lava immunity bars now appear above your head.
Added ability to favorite items by pressing Alt+Left Click. Favorited items ca
nnot be quick-trashed, quick-stacked, or deposited.
Added an inventory button to Quick Stack to All Nearby Chests, making inventor
y management much quicker.
Quick stack now creates new stacks in your chests for items you have in invent
ory if applicable.
The Dye System has been overhauled to improve the general appearance of all Dy
es.
Crafting Grid button now has new graphics for toggling.
Smart Cursor now also works for Paintbrush, Paint Roller, Paint Scraper, Bucke
ts, Alchemy, Acorns, and Actuators.
Platforms will now automatically place as stairs if placed appropriately using
Smart Cursor.
You can now right click clickable tiles when the mouse is hovering on them in
Smart Cursor.
Expert Mode:
Expert mode can now be toggled in the World Creation Menu. This will trigger a
host of changes, all designed to provide a greater challenge with the promise o
f greater rewards. Some of those challenges are listed below:
You stay dead longer before being able to respawn during boss fights.
Boss health scales in multiplayer depending on the number of players.
Weaker enemies gain increased stats as the players progress, starting in hardm
ode.
You drop 75% of your gold upon death.
Enemies can pick up your gold when you die and attempt to run off with it. Kil
l them to retrieve your loot.
Monsters have a small chance to spawn in towns.
Some normal enemies have been given new AI.
Bosses have been given new AI.
Bosses will drop Treasure Bags containing powerful expert exclusive items to r
eward those up to the challenge.
Pots now drop more stuff when broken.
Ice Monsters gain an additional chance to freeze upon hitting the player.
Quest rewards give more money.
Bats have a chance to give the new Feral Bite debuff. This debuff will increas
e player damage but lower player health regen. This debuff will also cause other
random debuffs to be applied to the player
Life Regen isn t as effective unless the player has the Well Fed buff.
Vampire and Spectre healing is slightly less effective than in normal mode.
The Defense statistic is more effective than in normal mode.
Events:
Invasion Events now have a progress bar, showing how far along the player is t
owards completion.
The new randomly-triggered Slime Rain event is now included.
The Goblin Invasion event has been graphically updated and will have a new min
i boss enemy in Hardmode.
The Pirate Invasion has a new mini boss.
The Blood Moon has a new graphical effect as well as several new enemies.
The Solar Eclipse can now be triggered with the Solar Tablet summoning item. T
his event also has several new enemies and rewards.
The new Martian Madness event can be triggered after the player defeats The Go
lem.
Cultists will now begin to spawn outside the Dungeon after the player defeats
The Golem. Defeating them will start the beginning of the end.
Crafting:
You can now craft items from a chest while it is open without having to place
its contents in the player inventory beforehand..
There is a new Alchemy Table that has a chance to reduce potion crafting cost.
Crafting Wooden Arrows now gives 10 per recipe instead of 5. Their cost has be
en reduced to 5 copper.
You can now craft Bone Platforms.
Greater Healing Potions now cost less to craft.
Holy Water is now slightly easier to craft.
You now craft Cursed, Demon, Frost, Ichor, and Ultrabright Living Fire Blocks.
You can now craft Gender Change potions.
You can now craft the Wormhole Potion. This potion allows you to teleport to a
ny player on your team by clicking them on the map.
You can now craft Honeyfall Blocks and Walls.
You can now craft Chlorophyte Bricks and Walls.
You can now craft Crimtane Bricks and Walls.
You can now craft Shroomite Plating and Walls.
Beenades can now be crafted.
Water Candles can now be crafted.
You can now craft Crisp Honey Blocks.
You can now craft Sunplate Blocks and Disc Walls.
You can now craft Keys of Light and Keys of Night.
Pink Gel - and several items that are crafted from Pink Gel - have been added.
You can now craft Magic Water Droppers.
You can now craft Meteor Bricks and furniture.
You can now craft Granite and Marble furniture.
You can now find the Sparky Painting in the Dungeon. R.I.P Sparky Doo.
Molotov Cocktails now do significantly less damage.
Bottled water now stacks to 999.
Improved Spider Minion AI. They now latch on to enemies and follow the player
better.
Fountains now cost 4 gold each and are available as soon as you get the Witch
Doctor.
The Recall Potion recipe now utilizes Daybloom instead of Deathweed.
Spectral fish are a bit easier to catch.
Bait now lasts a bit longer.
The Snowball Launcher and Snowball Cannon now have more damage and knockback.
Ice Blade does slightly more damage.
Increased critical hit bonus from Jungle Armor and Ancient Cobalt Armor
Shiverthorn grows a little faster.
Deathweed now also blooms on full moons.
Fireblossom now blooms during the evening.
Ice Rod is less expensive, and the blocks have a longer duration.
Mana potions are less expensive and stack higher.
Shadow Chests now contain a new item.
Several new fishing rewards have been added.
You can now catch Specular Fish in the Ice Biome.
You can now fish for biome-exclusive crates in their respective biomes.
Wooden Chests contain several new items.
You can now craft Web and Silk Rope.
Snow Balls now do more damage.
Snowball Launcher and Cannon have had their values adjusted .
Boomerangs have a smaller collision box for tiles.
Dynamite s value has been lowered.
Jungle Bats, Ice Bats, and Giant Bats now drop Depth Meter.
Mother Slime, Snow Flinx, Undead Viking, and Armored Viking now drop the Compa
ss.
Beach Ball is now sold by the Party Girl.
Ice Boomerang and Ice Blade have been buffed.
Baby Jellyfish now have a sell price.
Rotten Eggs are now less common in Goodie Bags.
Pinky has an increased chance to drop the Slime Staff.
Lesser Restoration Potions are now just Restoration Potions.
The Solidifier now drops from King Slime.
Gold Ring now drops from the Pirate Invasion.
Uzi droprate has been increased.
Sniper Rifle now does more damage and has an increased fire rate.
Venus Magnum now fires faster.
Invisibility Potions now give full invisibility and reduce aggro when not atta
cking.
Adamantite and Titanium Forges are now animated.
Dye Vat is now animated.
You can now place fishing crates.
Jungle Grubs now fall out of Jungle Plants and can be used as bait.
Star in a Bottle now gives the Mana Regen buff.
Extractinators can now be found in Fishing Crates.
You can now place torches on platforms.
Increased Antlion Mandible drop rate significantly.
Increased Mining Potion duration.
Sickle is now sold year long.
Planter Boxes are now sold by the Dryad.
Cobalt, Obsidian, Mythril, Adamantite, Mythril Brick, and Adamantite Brick all
have new textures.
Fire Gauntlet has been buffed.
Buffed Ice Sickle and its drop rate.
Increased the drop rates for most Hardmode Dungeon items.
There is a 1 in 7 chance that a Hardmode Dungeon monster will spawn on any Har
dmode Dungeon backwall.
Dungeon Spirit spawns have been slightly increased.
Hydra and Spider Turret can now be placed on platforms.
Keys to Biome Chests are now dropped instead of molds. Biome Chests can only b
e opened after Plantera has been defeated.
Added Fallen Tuxedo. This is sold by the Clothier on a Bloodmoon.
Campfires can now be turned on/off.
Lihzahrd Furnace is now guaranteed loot in every Jungle Temple chest.
Steampunk Wings are now obtainable.
Staff of Earth has been buffed.
Golem Fist has been buffed.
Xmas Tree Sword has been buffed.
Flamelash has been buffed.
Spectre Staff has been buffed.
Flower Pow has been buffed.
Frost Staff has been buffed.
Trident has been buffed.
KO Cannon has been buffed.
Flower of Frost has been buffed.
Flower of Fire has been buffed.
Keybrand has been buffed.
Magnet Sphere has been buffed.
Possessed Hatched has been buffed.
Razorblade Typhoon now uses more mana.
Flamelash and Flower of Fire now use less mana.
Ice Rod blocks are now slippery.
Hardmode Ore crafted swords and Excalibur are now auto swing and do 15% more d
amage.
Chlorophyte Swords have been buffed.
Bait can be put in ammo slot.
Music:
Pirate Invasion now has a new track.
The Underworld now has a new track.
Goblin Invasion now has a new track.
Added Martian Madness track.
Added Lunar Event track.
Added Final Boss track.
Atmosphere:
Added several new mini biomes to world gen.
New Biome - The Underground Desert.
Liquid Visuals have been revamped.
Sky Lakes now spawn.
Added a light effect to the Glass Kiln.
Slimes can now have items visible inside them that will drop when they die.
Wall of Flesh will now spawn a cage of Crimtane Bricks when slain in a Crimson
World.
Accessory dyes now apply to particle effects spawned from them.
Changed player animations to be less bouncy.
Trees now drop Acorns alongside actual tree items (rather than either/or).
Palm tree tops now drop Acorns.
The Crimson now has aligned fauna: Vicious Mushrooms, Vicious Powder, and Crim
tane Thorns.
Game default cave parallax is now 60 , rather than 0.
NPCs will not climb stairs into another room anymore.
Goblins now have gore unique to each goblin.
Fixed bug where Palm Wood and Boreal Wood wouldn t merge with other wood t
ypes.
Fixed bug where Palm Wood and Boreal Wood were not blocking light.
Fixed a bug where Lamp Posts would emit blue light when they are off.
Fixed a leak in the net code.
Fixed bug where the Minecarts could go ultra-speed using boosters. (sorr
y guys :P )
Fixed bug where the player would stay rotated when leaving a Minecart.
Elf Vanity now drops from Zombie Elves during a Frost Moon.
Sails now cost 50 copper a piece.
The proper items will now drop on Mediumcore/Hardcore deaths.
You can now place Fishing Rods, Rod of Discord, and the Coin Gun in the
Weapon Rack.
The Traveling Merchant now sells animal skins at random.
Cooked Fish and Cooked Shrimp are now crafted at a Cooking Pot rather th
an a Furnace.
Pressure Plate Tracks will no longer change to regular tracks in certain
setups.
You can now craft Steampunk Candles.
Fixed bug where High Test Fishing Line accessory did nothing. It now mak
es sure the line won t snap.
Fixed bug where pressing Reset to default in controls would reset the quic
k mana key to M rather than J.
Booster Tracks and Minecart Track intersections can no longer be trigger
ed as rapidly.
Fixed bug where the players hand would draw behind the head when wearing
Bee Armor.
Fixed a typo in one of the Merchant s first names.
Living Fire Blocks no longer die if they are dropped in lava.
The Anchor weapon now comes back to the player if it gets too far away.
Fixed bug where fishing bobbers would not disappear when you die.
Fixed bug where Palm Wood weapons could not get prefixes.
Fixed bug where hardmode dungeon casters would shoot more than 1 project
ile in multiplayer.
Fixed a bug where the Hornet, Imp, and Slime minion buffs did not disapp
ear upon leaving a world.
Added the missing Boreal Wood weaponry.
Fixed issues where the Truffle Worm would be consumed without summoning
Duke Fishron.
Only one Duke Fishron can be summoned at a time. The bobber will not bob
if one is already alive.
Reverted a floating character fix. Platform elevators will work again.
Ocean mobs can now spawn on biome oceans, this applies to the Sleeping A
ngler Kid as well.
Turtle and Spider armors now dye properly.
Fixed bug where glowsticks will not be selected when the mouse is near t
he player in a dry area.
Zephyr Fish now has a proper tooltip.
Crimson Axe Banner has a new (fixed) look.
Mannequin and Womannequin have a new item icon.
Fixed the Ebonwood/Shadewood clock mixup.
Using Paint Sprayer with Brick Layer or Cement Mixer now places at the p
roper speed.
You can now turn when placing Minecart tracks.
Obsidian Chest recipe actually works now and Dungeon chests have recipes
.
Fixed a bug that would make recently summoned minions vanish in some cir
cumstances.
Fixed bug that made the game crash when using the anchor under certain c
ircumstances.
Fixed bug where Frost Moon waves 14 to 19 had "Santank" instead of "Sant
a-NK1" for the name.
Fixed bug where upon loading the player might sometimes have empty space
s between their buffs.
Frost Armor now correctly plays a special sound when hit.
Coralstone Blocks now show up on the map.
Fixed bug where Twin Minion pairs could go uneven / re-summoning would f
ail.
Fixed bug where trees won't grow behind biome wooden fences.
Right-clicking to open a chest, Piggy Bank or Safe will no longer pick u
p an item from the stack where the cursor is.
Fixed bug where Wyverntail was named Whyverntail.
Fixed crafting exploit when you right click items in the inventory.
Golden Clock now correctly drops from pirate invasions.
Flesh Blocks now have a squish sound when hit.
Added Glass Chest.
Fixed bugs where swinging coins could do damage.
Fixed an issue where some cloaks were drawing over the Minecart.
Version 1.2.4 Changes-----------------------------------------------------------------------------------------Features and Mechanics:
You can now get quests from the Angler NPC for cool rewards. Each time y
ou complete a quest, the rewards progressively get better.
You can now use critters as bait for fishing.
You can now ride around in style on the new Minecart system.
Beaches no longer feel so empty.
Truffle Worms now spawn in hardmode Mushroom biomes. Be weary using this
bait near the Ocean.
You can now place weapons and tools on the craftable Weapon Rack. (Thank
you Goryo for your suggestion!)
Added Smart Cursor. This can be toggled using control and has an interfa
ce option. Smart Cursor makes digging, chopping, placing, and breaking much fast
er and easier.
You can now craft stone letters and numbers with a Heavy Workbench.
Lihzahrd Powercells drop more commonly from enemies in the temple.
Rain is now red during a Blood Moon.
Updated Gemspark tiles to make the inner border complete.
You can now place coins to create Coin Piles. (Thanks Omnir!)
Added several new underground cave wall graphics.
Moss backgrounds have been updated with new textures.
Replaced grass graphics for when they are surrounded.
Grass is now killed when a player covers it in solid tiles.
You can now find shark statues in worldgen , they spawn sharks when ther
e's enough space.
It is now much more likely that you will spawn on a flat clean surface w
hen creating a new world.
Added some world gen cleanup to remove small segments of floating blocks
.
Worms now spawn when breaking rock and dirt piles.
Grasshoppers can now be found when you cut grass.
Rainbow Bricks and Brick Walls now go through the entire spectrum.
Hives are now more common.
The Abeemination no longer requires Obsidian, Crisp Honey, or a Demon Al
tar to be crafted.
Not destroying a Shadow Orb at all will no longer block Natural Pirate i
nvasions.
Painted walls show up properly on the map.
Fixed issue where holding binoculars with mouse would still move your ca
mera , making it annoying to move them to chests and the likes.
Fixed bug where you couldn't dye the Flying Carpet accessory.
Fixed exploit where you could buy and sell stackable items for profit.
Fixed bug where glass would not let sun through properly.
Fixed bug where wings wouldn't work after getting out of water with Merm
an accessories equipped.
Fixed a bug where you would die on entering a world from fall damage.
Fixed exploit where you could duplicate buckets on Mannequins.
Purification Powder now says 'cleanses the evil' rather than 'cleanses t
he corruption' (to make it crimson compatible)
Fixed bug where magic missiles, drills and dirt rods would not function
properly in reverse gravity.
Fixed bug where the player would float when standing between a downwards
slope and a halftile.
Fixed bug where close dropped wires wouldn't merge with each other.
Fixed the problem with the familiar wig and missing hair.
Added Butterfly Bottle recipes.
Fixed non-animating critter cages.
Due to layering issues, you can no longer show a shield and a cloak at t
he same time.
Gemspark blocks now properly glow when dropped as items in the world.
Fixed bug where hidden accessories still applied their dye color (wings
still apply it if hidden but in the air).
You can only equip one pair of wings at a time.
Face accessories that shouldn't show hair no longer show hair.
Fixed the Cthulhu typos in game.
Hardmode bosses no longer spawn if another boss is alive.
Hardmode bosses will no longer spawn if no player is above ground.
Fixed an issue where placing a bucket on a mannequin would eat it whole
Fixed workaround delay for placing things on mannequin starts using your
items.
The travelling merchant can no longer spawn in lava.
Fixed problems with rescued NPCs not having any names.
Fixed the recipe for Super Mana Potions. They now correctly create 15 Su
per Mana Potions.
Fixed the Stylist name "Esmeralda" to not have a space at the end.
Platinum coins now stack to 999.
Fixed an issue where tiles might not update properly in multiplayer.
Fixed torches being able to be placed on wrong sides of slopes (that lea
ves them in air).
Fixed the problem with altars/pots/chests spawning in bugged conditions.
Fixed a bug with ice bricks not blending with snow blocks.
Fixed the Fairy Bell buff from breaking quick buff.
Chests should no longer lose their names in multiplayer.
Fixed bug where players would fall into tiles when walking into a ceilin
g with a mount.
Fixed bug where Cogs could be overwritten by another item in the Steampu
nker's shop.
Fixed bug where prefixes would be lost when you buy an item from the sho
p with right click.
Fixed bug where long hairs would draw the front part in the player's fee
t when in reverse gravity.
Fixed bug where palladium pickaxe and drill would say they can mine adam
antium and titanium when that's no longer the case.
Arcane Rune Walls now count for housing.
Fixed bug that allowed mana hair to go pink when you armor that gives ma
x mana.
Fixed bug where capes did not show properly when mounted.
Fixed issue where maps were not saving on some worlds.
Fixed bug where Blue Moon and Harpoon had invisible hit boxes near the p
layer.
Fixed bug where frostburn wasn't applied in pvp when using flower of fro
st.
Fixed bug that allowed levers to be placed and immediately broken.
Fixed bug where queen/king statues didn't teleport stylist and travellin
g merchant respectively.
Fixed bug where painted tiles did not draw on the map properly.
Fixed bug where steampunk workbench was not craftable.
Fixed bug where you could have Fairy Bell and other light pets up simult
aneously.
Fixed a few language issues pointed out on the forums.
Fixed a bug where Extendo Grip let you open chests that would instantly
close again.
Optimizations:
Sped up world loading a bit by directly copying tile data from runs.
Terraria has a more efficient format for the World saves. On average it'
s 20% of their previous size.
Lighting no longer loads on servers, saves 50 megs of memory.
Sped up world clearing when changing from one offline world to another.
Optimized lighting code for better performance.
Optimized rain performance.
Sped up Rain Cloud code and made it draw better.
Reduced netcode data usage for tiles by 75% to 85%.
Map drawing changed to work over time rather than lock the machine up wh
ile it happens.
Maps draw much faster and their save files are 60% smaller.
Moved tile framing to real time to cut out having to do it during world
load.
Removed overhead from drawing tiles and walls. Light mode 0/1 run 15% fa
ster.
Checking World Alignment sped up significantly.
Checking World Alignment folded into LoadWorld. Gets rid of a lot of ove
rhead.
Sped up the Water moving code a bit. 5-10%.
Bug Fixes:
Pumpkin Moon and Frost Moon can now be started when using a Snowman pet.
The game will now verify there is a lihzahrd altar at the end of world g
en. This should hopefully fix the bug with there sometimes being none.
Mouse will no longer function if you have a window over Terraria's windo
w.
You can no longer waste boss summon items by using them after that boss
has spawned.
Fixed a bug where too many Waterfalls would crash the game.
Fixed a bug with mana stars not dropping in multiplayer.
Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss
in a non-hardmode world.
Instead of consuming 2 blocks, extractinating has a chance of giving a s
maller amount of money.
The Golem's evil plans are no longer foiled by platforms.
Invasions can now spawn enemies anywhere near friendly NPCs instead of j
ust the middle of the world.
One of the twins can no longer despawn as long as the other is still act
ive.
Destroyer now drops loot on the closest segment to the player
Fixed Sugar Cookie typo.
All waves in Frost Moon correctly use "Flocko" in the warning.
Boulders with Chests on them no longer crash the game if the boulder is
hit.
Red Stucco no longer spreads corruption.
Piggy Bank and Safe now correctly combine coins when Quick Stacking.
Changed how damage/tooltips are generated so weapons get the full damage
boost % instead of losing a bit to float precision.
Nurse no longer charges for, or removes the potion cooldown, heart lante
rn and campfire buffs.
Fixed a bug where moving very large quantities of water could leave some
water floating.
Fixed bug where ancient cobalt armor pieces did not grant critical strik
e chance.
Fixed bug where inactive tiles counted for sticky purposes.
Fixed bug where wings appear too high when on a mount, made hoverboard n
ot appear on a mount.
Fixed bug where sign bubbles would appear in the wrong place at reverse
gravity.
Fixed two of the floating player bugs where the player is wildly off the
surface they are standing on.
Fixed a bug with leaving honey having water sound and particles.
Fixed bug where featherfall potion did not function equally on reverse g
ravity.
Fixed minor bug with rain sounds.
Fixed bug where you didn't get the set bonus by mixing Ancient Cobalt &
Jungle armor pieces.
You can now see the archery buff's damage bonus in the item tooltips whe
n its up.
Fixed bug where blizzard staff could shoot upwards if you stand in hell'
s bottom.
Fixed exploit where queen bee could get stuck in tiles and not move
Fixed a bug where Crimsand deserts were not making the water show up red
.
Mechanical Glove only improves melee damage.
Fixed bug where you cant hurt the clothier with clothier voodoo doll usi
ng projectiles (bows / guns / thrown items / spears / flails and so on)
Fixed a bug with guns not shooting bullets with the correct velocity
Fixed bug where spawn rates were higher than intended everywhere rather
than when below the middle of dirt layer.
Fixed bug where NPCs that don't really die (Slimer, Mother Slime, Corrup
t Slime) drop hearts and mana stars on shapeshifting (dying).
Fixed bug where you can respawn skeletron prime if you kill its prime ca
nnon hand and not skeletron prime himself.
Fixed bug where heart crystals could spawn in nonsolid areas.
Fixed bug where skeletron hand hook did not remain attached to tiles as
much as the rest of the hooks in the game.
Fixed bug where info accessories displayed info when you looked at empty
signs but not when you looked at texty signs.
Fixed bug where the selected item was affected by pressing numbers while
editing signs.
Fixed a bug where health bars would appear empty when really full.
Fixed bug where Dust would grow massive when you paused the game.
Improved Dryad's world status dialog
Coins now stack as best as they can when you deposit or quickstack them
in chests.
Fixed bug where fairy bell would not sync properly in multiplayer.
Fixed bug where fairy bell fairy color would not save / load.
Fixed bug where Shadewood Bow could not be reforged.
Fixed bug where Restoration Potion's rarity was lower than Mana or Life
Potion's rarity (despite being the same tier).
Fixed bug in world gen where Restoration potions could generate with the
ir stack over the max.
Fixed bug where platinum candle did not emit light in non-rgb lighting m
ode.
Fixed bug where piranha gun would chase invincible enemies (blazing whee
ls and dungeon flails).
Fixed bug where nurse would charge money to remove water candle debuff.
Fixed bug where north pole projectile could attain enough gravity veloci
ty to pass through blocks.
Made Frozen debuff not hide your armor.
Bug Fix:You can no longer interact with stuff when fullscreen map is ope
n.
Fixed hoverboard bug where you could walk on air while in reverse gravit
y.
Added unimplemented crimson monster sounds.
Fixed general bug with gravity where it did not account some terms for h
alf blocks.
Fixed issue where you cannot jump while in reverse gravity in water.
Fixed bug where certain hats would be placed weirdly under reversed grav
ity.
Fixed bug where rune robe particles appeared on player's head in reverse
gravity.
Fixed bug where chat bubbles displayed "wrong" in reverse gravity.
Fixed tile sheet for Water Fountain to remove two bars that vanish when
you turn them on. (Jungle/Snow biomes).
Fixed bug where blazing wheels didn't get placed into tiles.
Fixed bug where Crimsand Blocks couldn't be shot out of a Sandgun (added
crimsand friendly projectile).
Fixed bug where merchant would not spawn if you own over 21k platinum.
Fixed bug where you couldn't pick up crimson grass and hallowed grass wi
th dirt rod.
Fixed bug where dirt rod ball shakes erratically in water.
Fixed bug where dungeon guardian still tried dealing 9999 damage (and wa
s exploitable thanks to that).
Fixed bug where flesh walls didn't return the item when destroyed.
Fixed bug where gingerbread men dropped yeti head gores for feet.
Fixed bug where attempting to move npcs with reverse gravity used the op
posite screen height position.
Fixed bug where Brain of Cthulhu wouldn't make dryad spawn or stop talki
ng about the chasms.
Fixed bug where guide will tell you to press ESC to open inventory even
if you changed your keys.
Fixed bug where chests could be placed in bad positions (e.g. ice blocks
or sloped tiles in worldgen).
Fixed bug where hooks would break if they try to attach to blocks with l
iquid in them.
Flocko & Elf Copter now both correctly run away at dawn.
Summoning Golem will now properly only use one Power Cell.
Title Screen music can now be correctly captured when it plays from anot
her Music Box.
Fixed a typo on the Alternate Undeground Music Box.
Fixed bug where special armor visuals don't apply with auto-pause on (ro
bes / werewolf / merform).
Necro Armor reports the right ranged boost on it's Tooltip.
Touching Lava while in Merform will no longer force the player to leave
the water and renter to get the Merform back.
Teleporting from Honey to Water will no longer leave the player moving s
lowly, as if they are still in honey.
Fixed bug where Guide would talk about crafting lens when you don't have
any.
Fixed bug where Guide would talk about shadow orbs and corruption in a c
rimson world.
Fixed bug where Guide would keep talking about shadow orbs until you bea
t Skeletron rather than eater of worlds / brain of cthulhu.
Fixed bug where Dryad would mention the corruption in purification powde
r suggestion while in crimson world.
Fixed bug where zooming with sniper scope / binoculars would go in oppos
ite height direction when in reverse gravity.
'Down' button in reverse gravity with feather fall now correctly does th
e same thing as 'Down' in feather fall without reverse gravity.
Fixed bug where Crimson hearts would be called shadow orbs in minimap
Rod of Discord works properly when gravity is flipped.
Fixed the bug where removing walls in the Underworld would not update th
e map.
Fixed bug where certain items would be invisible when using flame dye.
Using a Rod of Discord releases all grapples.
Changed the requirement for the demolitionist to sell land mines to defe
ating Plantera
Fixed a bug that could cause aggro reduction to not work correctly
Skeletron now spawns on the Clothier when using a Clothier Voodoo Doll
Flame and Frozen wings now fade when stealthed
Monsters that transform now correctly keep their debuffs
Ice Staff will now trigger Spectre s set bonus
Actuators no longer work on doors
You can no longer teleport into the jungle temple
Added some checks to ensure multiple NPCs of the same type don t spawn
Improved tile handling performance (Thanks Solsund!)
Bat Hook now correctly drops from Goodie Bags
Witch Doctor now correctly sells cauldrons during Halloween
You can now correctly step up all types of platforms
Opening a chest can no longer grab items from it automatically on a smal
l screen
Water Fountains are now sold after defeating Plantera
Using Rod of Discord near the end of the map will no longer cause you to
crash
Changes:
Using the Rod of Discord now gives a debuff that takes life when it s used
again
There is now a buff icon for campfire and water candle
Plantera now enrages when taken out of the Jungle or to the surface
The Destroyer is now immune to all debuffs
Some enemies will no longer chase players depending on level of stealth
and distance
Shroomite Armor no longer loses stealth when using items
Critical Strike increase on accessory reforges have been doubled
Tabi and Master Ninja gear now bring the player to full speed instead of
stopping
Piranha Gun now hits monsters more times per second
New Items:
Heart Lanterns are now craftable out of Life Crystals
Sniper Scope is now craftable at the Tinkerer s Workshop
Sparkfrost Boots are now craftable at the Tinkerer s Workshop
Jellyfish Diving Gear is now craftable at the Tinkerer s Workshop
Arctic Diving Gear is now craftable at the Tinkerer s Workshop
Fart in a Balloon is now craftable at the Tinkerer s Workshop
Papyrus Scarab is now craftable at the Tinkerer s Workshop
Celestial Stone is now craftable at the Tinkerer s Workshop
Hoverboard is now craftable from Shroomite
New Music:
A new track has been added for the Pumpkin Moon Event
Version 1.2.1.1 Changes-------------------------------------------------------------------------------------------Merchant now correctly sells the Sickle
Fixed several graphical issues with the new Halloween costumes
Added Goodie Bags that drop from most monsters during Halloween
Added new Pumpkin Moon event that will be available all year
Added new Halloween themed pets
Added new Halloween themed costumes
Added new Halloween themed paintings
Added new Halloween themed weapons and armor
Several common enemies will now be in costumes
Hearts and Stars have been replaced with something more festive
Several friendly NPCs will sell costumes
Dryad will now sell Pumpkin Seeds year round
Merchant will now sell an item to harvest hay during Halloween
Pumpkins will grow on their own during Halloween
Added new decorative items craftable from Pumpkins and Spooky Wood
Version 1.2.0.3.1 Changes-----------------------------------------------------------------------------------------Fixed random crashing when in a snow biome in multiplayer
Fixed a problem with painted tiles not being painted in multiplayer
Fixed a problem that defeating plantera would force serverside character
s
Version 1.2.0.3 Changes-------------------------------------------------------------------------------------------New Additions:
87 new banners were added as drops from monsters
Glass Furniture- Now craftable with glass
Hive Furniture- Now craftable with crisp honey
Steampunk Furniture- Now craftable with cogs
Pirates will now randomly drop fancy gold furniture
You can now craft more furniture out of wood with a sawmill (barstools,
banquet tables, etc..)
Lihzahrd Walls are now obtainable
You can now craft living wood walls
Added new friendly critters: Blue Jay, Cardinal, Squirrel, and Mouse
Whoopee Cushion now has a higher drop rate
You can now tinker a whoopee cushion with a cloud in a bottle
Bug Fixes and Changes:
Dungeon guardian now does 1000 damage
Chlorophyte Drill and Pickaxe can now mine Chlorophyte
The Rod of Discord now properly drops
The Uzi now has the correct drop rate
Easy mode jungle enemies now have a small chance of spawning in hardmode
jungle
Moss hornets can now drop Bezoars
You can no longer duplicate items with the merchant
Snow particles will no longer spawn on backwalls
Fixed a bug that would cause monsters to despawn on servers but not clie
nts
You can no longer duplicate items through reforge
The Mummy Shirt now correctly shows the players hand
on of the program.
Version 1.2 Changes-------------------------------------------------------------------------------------------Bug Fixes:
You can no longer craft items or money by placing items in the trash.
You can no longer sell your gold to NPC's
Music box/chest duping no longer works
Bunnies/Goldfish spawned from statues no longer drop money during a Bloo
dmoon
Equipping items to the social slot in German no longer crashes the game
The game will no longer create a random password during multiplayer worl
d generation
You can now reforge in all languages
Active blocks will no longer become inactive with a chest on them
Fixed a bug that would cause a suitable house to be unsuitable
Fixed a lot of bugs that were not listed
Mechanics and Gameplay:
Enemies now have a health bar
There is now a map, mini map, and overlay that only shows tiles the brig
htest they have ever been
The map can be toggled using tab, m, or through the map icons
M has been remapped for the map feature
J is now the default button for mana use
There is now an extended crafting menu that will show everything you can
craft
Some items now stack to 999
Character slots have been increased to 1,000
World slots have been increased to 1,000
The starting female cloths have been modified
There are several new hairstyles
Character creation has been remodeled
Chest sizes have been doubled
Your inventory space has been increased by 10
You no longer need to jump to ascend single blocks
The hammer is now used for creating slopes, halftiles, and breaking wall
s only
The axe is now only used for chopping down trees and giant mushrooms
Pickaxes will now remove blocks, placeable objects, and items such as Li
fe Crystals and chests
You can now paint any solid tile or item
Dye slots have been added
You will now start with 20 mana
You can now craft early game magic robes and staves
Bricks, wood, stone and glass all now blend together
Mana Crystals only require 5 fallen stars to craft, down from 10
If water touches a halftile it will create a waterfall
Your world has a chance to get alternative ore as a replacement for copp
er, iron, silver, and gold
Your world has a chance to have a replacement for the Corruption
Your world has a chance to get alternative ores as a replacement for Cob
alt, Mythril, and Adamantite
Your world has a rare chance to have a pyramid or living tree spawn duri
Hallow: Pearlwood
Each brick now has its own unique texture
Each brick wall now has its own unique texture
Torches are now animated and can be placed on walls
Common enemies such as demon eyes, skeletons, and zombies have all been
given graphical variations
There are several new tombstones
All objects in the game that sparkle will now sparkle with a correspondi
ng color
Recipes/Items:
In total there are over 1,000 new items
There are 10 new ores
There are 4 new wood types
There are 31 new brick types
You can now imbue melee weapons
There are several new arrow and bullet types
There are several new crafting stations
There are several new wands used for crafting new bricks and brick walls
You can now craft bricks, walls, and furniture out of several new materi
als:
Slime, Bone, Mushroom, Living wood, Flesh, Silt, and many more!
You can now craft Jester Arrows
There are 12 new wing types
There are several new vanity sets
There are a lot of new rare drops added to enemies
You can now craft stained glass
There is an item in hardmode that allows you to change biomes
There is an item in hardmode that allows you to increase your max health
There are 29 new tinker combinations
Several new items have been added to the game that are used for crafting
dyes
Starfury now acts as a melee weapon and has had its damaged increased
Aqua Scepter has been redesigned and does slightly more damage for less
mana
Water bolt has been redesigned and does slightly more damage
Vilethorn does more damage and uses less mana
Magic Daggers have been buffed
All of the old classic armors can be found as rare drops and have the sa
me stats as their current counterparts and count towards set bonuses
Items that were called dyes previously for crafting have been changed to
thread
Chests now have larger loot tables
You can now make picks instead of drills and axes instead of chainsaws i
n late game tiers
Increased the drop rate of souls
There are over 50 paintings that can be collected randomly throughout th
e world
Jungle armor no longer requires gems
The amount of meteorite required for crafting has been decreased
Meteorite armor has more defense and does more damage
Silt and slush can be extracted into useful materials, items, and money
Each boss has a rare chance to drop a placeable boss trophy
Hooks can now be crafted out of gems
Depth meter is no longer craftable
Stars can now be crafted with bottles to make a new light source
Floating island chests no longer require a key
Gems and bars can be placed
NPC s
Added
Added
Added
Added
World
Snowman Gangsta.
Mister Stabby.
Snow Balla.
Santa Claus.
Snow biomes will always be created during world gen during the holiday seaso
n. There is a 1 in 3 chance for snow biomes to be created during world gen duri
ng the rest of the year.
Version 1.1 Changes-------------------------------------------------------------------------------------------NPC s
There are thirty-six new monsters!
The underworld has a new master, the Wall of Flesh. Defeating him will unlo
ck new challenges for your world.
There are three harder versions of the older bosses.
There are now three new friendly NPC s that can be rescued after specific cond
itions are met.
The Dryad will now tell you the percentage of Corruption vs. Hallow in the w
orld.
Made several small changes to allow for better underground cities.
New NPCs will spawn in their homes underground, instead of on the surfac
e.
Worms will no longer spawn when near a friendly NPC.
Underground towns will now reduce, and eventually stop, enemy spawning.
Items
Added thirty-nine statues that are scattered around the world. Some of them
do special things when activated with mechanics!
Star Cannon : Shoots faster.
Sandgun : Sand shot from it does more damage, and it shoots faster.
Blowpipe : Now listed as ranged.
Goblins no longer drop rocket boots during an invasion. Instead they are so
ld by a new NPC that can be rescued underground after the player has defeated th
e Goblin Army.
Boomerang type weapons are listed as melee.
Added four new armor sets. Each set has different helms that give bonuses t
o melee, ranged, or magic, respectively.
There are twenty-one new accessories.
Weapons and accessories can now have random conditions that modify their sta
ts. These conditions can be changed for a price by visiting a new NPC.
The crafting requirements for Molten and Jungle gear have been reduced.
Some accessories can now be combined at a Tinkerer s Workshop.
Colored Torches can now be crafted out of Gems and Torches.
Added Mannequins that are crafted out of wood. Place armor on them for deco
ration/storage.
Added the Wrench to place wires.
Added Wire Cutters to remove wires.
Added Pressure Plates, Switches, and Timers to activate devices.
Added Music Boxes that record and play in-game music.
Added Pumps to transport liquids.
Added loads of other new items and weapons waiting to be found!
Putting the Guide Voodoo Doll in lava is now a bad idea...or is it?
Lighting / Display
Terraria now has smooth, colored lighting! You can toggle between the four
lighting modes: Color, White, Retro, and Trippy in the Options Menu or by pressi
ng F7.
Made several lighting and display optimizations to increase game performance
.
Added automatic graphic quality adjustment based on the game s frame rate. Th
is setting can be toggled in the Options Menu.
Multiplayer
Fixed a problem with item syncing for newly connected players.
Fixed a bug that caused graphical issues for player s using automatic weapons.
Added a limit to how often the server can broadcast NPC update packets. Thi
s prevents NPC s from trying to update every cycle which would cause massive amoun
ts of lag.
Reduced the amount of data needed to transmit tiles down to 25%.
The server now only broadcasts tile data to the players who need it.
The server now withholds some NPC, player, and projectile packets based on p
layer distance from them.
Fixed a bug where water is consumed when a player cures Corruption with Puri
fication Powder while standing in water.
World
Above ground tunnels may now be created during world gen.
Smashing Demon Altars with a special item will cause new ore to appear aroun
d the world.
Defeating the hell boss will now increase the difficulty of the world. Hard
er monsters will spawn, and the Corruption s rate of spread will be greatly increa
sed.
Defeating the hell boss will allow the Corruption to spread underground, ove
r sand, stone, and Sunflowers, and through Jungles, destroying them if you let i
t!
There is a new biome, The Hallow, that will be created when the hell boss is
defeated.
Removed obsolete lighting code, reducing both RAM usage and world save file
sizes.
Added several small features to world gen.
Tweaked the way and amount of Underground Mushroom biome spawn.
Demon Torches now appear in shelters generated in the underworld.
Underground cabins may randomly spawn around chests.
Different styles of wall can now be placed next to one another without showi
ng the background between them, allowing for more creative building.
When nearing the top of the world, the player will now leave the atmosphere
and be less affected by gravity.
There are now three types of traps that are generated underground. Watch yo
ur step!
Cacti no longer damage players.
Game Interface
Items being held by the mouse will now be used by left clicking. This allow
s the player to place objects without putting them on the hotbar. Right clickin
g will now drop the item.
Placing objects on grass will now destroy the grass.
The crafting menu now scales to fit the size of the screen.
When the inventory is open, the number of the selected item in the hotbar wi
ll appear in green.
There is a new NPC housing interface that can be used to assign living areas
to NPC s. This interface will also tell you if a room is missing any requirement
s.
Misc
There is a new music track for The Hallow biome.
Underground Corruption has its own music track.
Underground Hallow has its own music track.
There are two new boss music tracks.
Greatly reduced world save file sizes.
Decreased tile frame detection time by 15%.
Your trash can is now emptied when you die.
Added an auto select hotkey that will pick a tool from the player s inventory
based on what their mouse is hovering over. This defaults to Left Shift.
All players will now leave behind tombstones when killed.
There is now a random option in the player creation menu.
Female players now have separate armor graphics.
Added a new mechanical system! Holding a mechanical item will display the w
ire grid to create interesting new devices.
There are new overworld backgrounds for each biome!
Bug Fixes
Fixed a bug that would cause the server to think a player is dead if he/she
reaches 1 HP without dying.
Fixed a bug that wouldn t allow players to craft from the ammo slot.
Fixed a bug that would crash the game when player tried to draw water outsid
e the bounds of the world.
Fixed a bug that would cause mana regen to ignore stat bonuses given by armo
r or accessories
Fixed a bug that would sometimes cause the game to crash when growing Underg
round Jungle grass.
Wooden Platforms no longer attach to non-solid objects.
Placing and removing items during the placing animation will no longer destr
oy the item when it is collected.
Fixed a bug that would cause graphical abnormalities when the lighting chang
es dramatically.
The FPS display (F10) shows the correct number.
Fixed a bug that swapped the lighting of players pants and head armor.
Fixed a problem that would cause water to settle in strange positions.
Fixed a problem that caused objects with transparency to appear darker than
they should.
Version 1.0.6.1 Changes---------------------------------------------------------------------------------------Fixed a bug that would cause chests to contain stacks of empty items.
The crafting list now correctly updates after using the container loot butto
ns.
The direction bathtubs face when placed is now correctly sent to the server.
This prevents bathtub duplication issues.
Smashing Obsidian Walls no longer gives Obsidian Ore.
Walls that are automatically placed to fill small gaps are now correctly tak
en from the player s inventory.
Fixed a bug that causes Green Slimes to get stuck in the ground and start si
nking.
New
New
New
New
New
New
Item
Item
item
Item
Item
Item
:
:
:
:
:
:
n)
New Item : Piano
New Item : Loom (Crafting Station, Now required for crafting most clothes fr
om silk.)
New Item : Bench
New item : Dresser
New Item : Bathtub
New Item : Red Banner
New Item : Green Banner
New Item : Blue Banner
New Item : Yellow Banner
New Item : Lamp Post
New Item : Tiki Torch
New Item : Barrel
New Item : Chinese Lantern
New Item : Cooking Pot
New Item : Safe (A separate private storage from the Piggy Bank.)
New Item : Skull Lantern
New Item : Trash Can
New Item : Candelabra
New Item : Pink Jar
New Item : Mug
New Item : Beer Keg
New Item : Beer
New Item : Bookcase
New Item : Throne
New Item : Bowl
New Item : Bowl of Soup
New Item : Toilet
New Item : Grandfather Clock
New Item : Statue
Wooden Tables, Doors and Workbenches now have improved looking graphics.
Jungle Rose is now a rarer drop and no longer used to craft.
Bottled water can no longer be crafted by standing near lava.
Suspicious Looking Eyes will now sometimes be found in chests.
Several Magic items have been rebalanced.
Fire of Flower now does more damage, and costs more mana.
Flamelash, Sunfury, and Flower of Fire are no longer dropped, they are now f
ound in shadow chests in the underworld.
Band of Star Power now adds 20 mana to your maximum, and no longer adds mana
regeneration.
Orb of Light now moves slower and is now listed as a buff that you can remov
e if you so desire and also know its remaining duration.
Magic missile is now quicker and is launched when you release the mouse button
, rather than disappearing.
Flamelash is launched when you release the mouse button, rather than disappear
ing.
Meteor Armor and Molten Armors no longer glow.
Grappling Hooks can no longer be spam shot, you must now wait until your pre
vious shot lands or returns before you can throw another.
Starfury now does a bit more damage, requires more mana, and now works under
ground. If a star is spawned inside a wall, it will be able to travel until it r
eaches open space and then becomes solid colliding with the next wall it hits.
Glow sticks price reduced. And are now a bit brighter.
Some sounds have a randomizing pitch change (like sword swinging), to make t
hem have more variance.
Optimized Finding Tile Frames , so worlds should load faster
There are new sounds for the following actions/events
Talking to an NPC
Mana Becoming Full (also shows a purple sparkle on player)
Using Water Bolt, Flamelash, and Flower of Fire
Starting to Drown.
Melee speed increase items are now calculated correctly.
Thorns are now destroyed after you touch them and receive damage.
Corrected some spelling errors and also the placement of % in some potion tool
-tips.
Added a bunch of new randomized game subtitle captions.
World Gen
More Gems spawn in the jungle.
Hell Houses now spawn differently. A worlds Hell Houses can rarely spawn as
all obsidian, and they can now get really tall.
Underground Jungles now have a Mud Background
Dungeons should no longer spawn in the ocean.
Deserts now spawn slightly further away from spawn.
Dungeons now spawn with more spikes and less lighting.
Underworld Ash is now filled with more lava pockets, making mining Hellstone
more of a challenge.
Some items no longer spawn in Dungeon, these were meant for non-dungeon area
s.
Version 1.0.5 Changes---------------------------------------------------------------------------------------NPCs
* New Enemy - Lava slime, this enemy leaves behind lava on death
* New Enemy - Hellbat
* New Enemy - Demon
* New Enemy - Jellyfish (Two variations, Pink and Blue)
* New Enemy - Shark
* New Enemy - Vulture
* New Enemy - Crab
* New Enemy - Antlion
* Changed the way worm enemies spawn.
* Bats, Hornets, and Eyeballs no longer enter water.
* Slimes now float in water.
* Only one giant slime will appear at a time.
* The Guide now seems quite knowledgeable in what an item can be made into i
f you show it to him.
* NPC shops now sell some items on certain nights, or after certain events.
* Devourers should no longer gain random other enemies as its head.
* The Nurse now charges the correct amount for healing.
* Bats now have a death sound effect.
* Talking to the old man at night will give the player a warning now before
summoning the dungeon boss.
* Entering the dungeon before defeating Skeletron now spawns a new NPC inste
ad of Skeletron s head. This should fix several issues with that event.
* Enemy coin drops have been adjusted.
* Man Eaters and Snatchers are no longer effected by knockback and can attac
k through walls.
* Eater of Souls and Hornet AI has been improved.
* Enemies now take up different amount of *slots* depending on AI style and
strength. This will help balance conditions when there are lots of strong monst
ers spawned at once, such as Imps and Bone Serpents.
* Fish are no longer upside-down when out of water.
* Green slimes have been weekend so that start players can deal with them mo
re easily.
* Slimes and Flying enemies no longer make a splash sound when hitting water
.
* Items of Blue Rarity or higher no longer burn up in lava.
* Burning Skull has been renamed to Cursed Skull, and given different AI.
* Enemy caster s have had their rate of fire slowed down.
* Meteor heads have less health, do more damage, and move slower.
* There are now slight size variations to the Eater of Souls and the Angry B
ones.
* Skeletron has less defense and health.
Items
* New Feature : Buffs activated by Using Potions. Right click a buff to remo
ve it from yourself.
* New Item : Hellfire Arrow.
* New Item : Sandgun.
* New Item : Guide Voodoo Doll.
* New Vanity Items : Familiar Wig, Shirt, Pants to be worn in Social slots t
o Hide your Armor .
* New Vanity Items : Doctors Shirt and Pants.
* New Item : Diving Helmet.
* New Item : Night s Edge
* New Item : Dark Lance
* New Item : Demon Scythe
* New Item : Trident
* New Item : Coral
* New Item : Cactus
* New Item : Spear
* New Item : Glowstick
* New Item : Sticky Glowstick
* New Item : Throwing Knife
* New Item : Poison Knife
* New Item : Silver Bullet
* New Item : Wooden Boomerang
* New Item : Blowpipe
* New Item : Seed (Ammo for Blowpipe)
* New Item : Obsidian Skin Potion
* New Item : Regeneration Potion
* New Item : Swiftness Potion
* New Item : Gills Potion
* New Item : Defense Potion
* New Item : Mana Regeneration Potion
* New Item : Magic Power Potion
* New Item : Featherfall potion
* New Item : Spelunker Potion
* New Item : Invisibility Potion
* New Item : Shine Potion
* New Item : Night Owl Potion
* New Item : Battle Potion
* New Item : Thorns Potion
* New Item : Archery Potion
Misc
* Corrected some spelling and grammar mistakes.
* Lighting code has been optimized to increase performance.
* Mud and ash now have a chance to fall like sand when struck.
* World update rate has been reduced slightly.
* Water now evaporates when it reaches the underworld.
* Slowed the rate of plant growth.
* Hardcore is now an option when creating a new player. Hardcore players ar
e gone for good after dying.
* The Jungle now has its own music track.
* Vines that refused to grow longer than 1 tile in length while underwater,
will now grow correctly.
* Pot graphic was brightened to make it more visible.
* Plants growing out of a clay pot can no longer be cut with a weapon. The n
ew alchemy plants can be grown in these pots.
* Gems, ore, and gold chests now have a sparkle effect.
* Giant glowing mushrooms will now grow back over time.
* The player now starts out with a copper shortsword.
* Dungeon bricks and walls have had their brightness reduced.
Game Interface
* Upon death, A more specific death message will appear for other players, s
o they know how you died.
* The crafting and armor interface text will fade out when an item tooltip i
s in front of it.
* The Hot Bar now shows the name of the selected item.
* PVP now requires 5 seconds between Activation and Deactivation and visa ve
rsa to prevent PVP spam. The same cooldown is in effect for Team Changing as wel
l.
* Added hotkeys for quickly drinking healing, mana, and buff potions.The hea
ling/mana potion you use is based on the same principle arrows are. Top-Left mos
t item first. The buff potions are all used at once.
* Holding right click on an empty space in the inventory will no longer make
a sound effect as if something was there to be picked up.
* Defense totals are now shown in your inventory.
World Gen
* Tweaked the way sand is created during world gen. (Requires new world.)
* Oceans are now slightly larger and generation layout has been improved. (R
equires new world.)
* Cactus now grow on sand.
* Coral now grows in the ocean.
* Chests can now spawn near the surface of the world. They will contain trea
sure that new players may find useful. (Requires new world.)
* Chests and pots now contain loot based on the level they spawn in. (Requir
es new world.)
* Gold chests will now spawn in some parts of the world. (Requires new world
.)
* Corrupt chasms have less of a chance to spawn on jungles. They also now h
ave a cave connecting most of the chasms. (Requires new world.
* Traces of demonite are created during world gen. (Requires new world.
* Surface jungles have been enlarged, and will override deserts. (Requires n
ew world.
New
New
New
New
New
New
New
New
New
New
New
New
New
New
NPC - Bunny
NPC - Goldfish (Is also an Item)
Enemy - Corrupt Bunny
Enemy - Corrupt Goldfish
Enemy - Piranha
Enemy - Harpy
Random Mini- Boss - King Slime
Enemy - Bat
Enemy - Jungle Bat
Enemy - Jungle Slime
Enemy - Snatcher
Rare Enemy - Dr. Bones
Rare Enemy - The Groom
NPC - A Clothier will now move into your town when the conditions are
met.
* Enemy spawn distance has been pushed back to the maximum resolution to ens
ure that they will never spawn on the screen.
* Enemy spawn rates have been adjusted to account for the increased spawn di
stance.
* Enemy projectiles no longer drop hearts or stars when killed by the player
.
* The Eater of Worlds now has Higher HP, Def and Dmg, making battling him mo
re difficult.
* Hornets no longer appear as if they are about to flip over while flying.
* The Dead Miner is now a bit stronger.
* Tim s spawn chance has been reduced.
Player
* Players now have 1 second of invulnerability after they spawn.
* The eat/drink animation now plays correctly.
World-Gen
* Surface Jungle s are now possible on mud that is on the surface. Jungle tree
s will auto-grow on their own, as acorns are not usable on the jungle grass.
* Chasms are now less frequent to appear, but always have an orb.
* Mud now blends graphically with dirt, rather than stone to add for a more cr
isp look in Jungles.
* Jungle plants now grow underwater.
Multiplayer
* Increased client side security.
* Selecting summon items will no longer cause monsters to summon.
* Players with a name over 20 characters will now get booted from the server
.
* Added some minor anti-grief protection.
* Fixed a bug that would cause the client to attempt to summon an NPC during
a multiplayer game and crash.
* Added the -host command line parameter to the client.
Server
* Improved server timing, which should help reduce lag.
* Added several new command line and config options. These are listed in ser
verconfig.txt
* Servers will now output to crashlog.txt before crashing, allowing for more
specific bug reporting.
* Clients will now output to client-crashlog.txt before crashing, allowing f
or more specific bug reporting.
Misc.
* Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximu
m.
* Added an option that will pause the game while talking to an NPC or openin
g your inventory in single player. It defaults to off.
* Added an option to automatically save the world every 10 minutes. Default
s to on.
* Added a prompt to load a world backup if the current world is corrupt.
* Added a check to determine if a world file was loaded successfully.
* Attempting to Launch the game from the Terraria.exe, will now inform you t
o launch via Steam rather then doing nothing at all with no indication of why.
* Backing out of the port selection screen now plays the correct sound.
* Setting options now correctly align with the center of the screen in all r
esolutions.
* The settings menu has been reorganized. All video related options have th
eir own menu
* The Tink sound now has a more dull sound.
* The Re-Logic splash screen, now scales correctly in other resolutions.
Version 1.0.3 Changes---------------------------------------------------------------------------------------Player
* Players can no longer repeatedly double jump after touching the top of the
world.
Items
*
*
*
*
*
*
*
*
*
*
*
*
*
NPCs
* Added two new rare enemies that can both be found underground.
* The Demolitionist is now also triggered to arrive when the players have St
icky Bombs and Grenades in their inventory.
* All Skeleton graphics have been changed.
* The Guide now has hit and death effects.
* The Guide can now be killed by hostile NPCs.
World
* Trees now become corrupt instead of being destroyed when touching the corr
uption. And the new corrupt trees become un-corrupted upon purification.
Server / Multiplayer
* Created a console server with no video card requirement. Type help in the
console for a full list of server commands.
* Increased client side multi-player security, this should help in the battl
e against broken character files.
* There is now a host and play option in the client, that will auto connect
you to your own server world upon its creation.
* Corrected a bug that was causing the Server to send out liquid as water wh
en it should have been lava.
* Clients are now able to connect to ports other than 7777.
* Slimes are synced better on multiplayer games.
* Accessories now correctly sync between players.
* Fixed a bug that would cause the player to get stuck on "Receiving Tile Da
ta" when their spawn is placed near the world edge.
* Added -join <ip>, -port <port>, and -pass <password> command line paramete
rs to the client to enable auto-join of servers.
Misc.
* The game window is now re-sizable while in windowed mode.
* Full-screen resolution can now be changed in the options menu.
* Pressing alt+enter to toggle full-screen mode will no longer bring up the
chat window.
* Fixed several bugs that would crash the game during world generation.
GUI
* The version number of the game now shows on the title screen.
* Typing numbers in chat no longer changes your selected item in your hotbar
.
Server
* Servers now listen to all IP addresses on the hosting PC, regardless
w many network connections are active.
* Typing "localhost" instead of your own local IP address will connect
ur own same-PC server.
* The games default port is no longer ELEET (31337) it is now 7777.
* Client will now resolve a hostname into its IP address, for example,
ndomsite.org ran a server, you could type randomsite.org as the IP address
e able to connect.
of ho
to yo
if ra
and b
Added a toggle for Frame skip, which can correct some slowdown issues on h
end computers.
Optimized Single Player and Multiplayer.
Players who haven't cheated will no longer be flagged as a cheater.
Controls
* The Inventory button is now re-mappable.